Just a group of grown-up nerds from around the US playing D&D in Wildmount safely from the comfort (and sometimes chaos) of our own homes. Hours of adventure, friendship, and occasionally young children screaming in the background. Support this podcast: https://anchor.fm/c-t7/support
The party completes their quest to the lost Temple of Moradin, looks for answers to pressing questions from past acquaintances, and reads bad romance in a cave. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
Joseph wakes up to a headache and an ultimatum, while the party prepares to journey back to the lost temple of the Allhammer at the behest of the Vellum Steeple. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
In a few strange turns of fortune, the party learns more of the goings on at the Neveah residence, while one member takes a wrong turn at the wrong time. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
After a disturbing story and plea for help on behalf of Val'ilandra's mother, the party pursues their own ends in Uthodurn. Lost souls are found, morals revisited, and some research reveals a few answers but perhaps leads to more questions. Plus, talking bats. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The party continues their exploits in the underground city of Uthodurn. They bring about long overdue reunions, reflect on their own painful pasts, and learn about troubling events at Val'ilandra's family home. Plus, shopping. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The party spends their first day in Uthodurn, the underground city of Elves and Dwarves in the far north of the Graying Wildlands. Reflection, rest, and intrigue are in store. Note- Due to tech issues there is a gap in the story as posted. In the interim, the party fought through the caverns under the Flotket Alps and did rescue Aria from the clutches of some demonic beings. In the process they also rescued another young captive, who seemed to have similar powers to Aria, and returned them both to their families in Uthodurn. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The party continues on the chase to find Aria in a mysterious set of caverns delving into the Flotket Alps. Note: For this game, Meltzer was rolled by Katy as we were down a player. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
Continuing through the Flotket Alps on their journey to Uthodurn, the party wakes in the cold night to an unwelcome surprise, and delve into the mountains themselves in search of their charge. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
As the party collects themselves after a battle for Aria in the dead of night in the Flotket Alps, they press on and face more dangers- both of the wilds around the volcano of Kravarad, and of the mountains themselves. ** This episode had some technical issues in recording, but we're bringing you as much as we can! Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The party enjoys a night's respite at the mysterious settlement of Faeyna'run, and then sets out to continue their journey to Uthodurn to return Aria to her home, facing a dangerous climb, and other challenges that lay in wait. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The party continues their trek across the Crystalsands Tundra, headed for the underground city of Uthodurn. They don't get far before a dangerous challenge finds them, and they go to the aid of strangers on the ice. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The party, upon their return from Eiselcross, solve a possible hostage crisis at the temple to the Allhammer and find themselves now a larger party, after being joined by a charismatic bard and an enigmatic caster. They soon find themselves tasked with a new mission- return "Aria" a young citizen of Uthodurn to her parents, after she was kidnapped from her hometown under mysterious circumstances. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
Just a quick, fun, one shot bonus game since we were down a few players. The group is awakened unexpectedly and sent to investigate and stop an incursion just south of Palebank Village. We'll be back soon with the next part of the regular campaign. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The adventurers cross the Frigid Depths and make their way back to Palebank Village, where it all began. (Sorry for the tech/quality issues with this episode. Remote DnD is hard :)) Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The party continues their journey back from Salsvault. They seek to complete their quest, and see what they can learn in the frozen outpost of Syrinlya. Deals are made, politics and next paths discussed, and some transactions kept well hidden. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards RPG Team Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
After surviving Salsvault and finding the cure to the Frigid Woe, the party retraces their steps back to the outpost of Syrinlya to hopefully complete their quest. However, the journey across Foren is still dangerous, as they soon discover. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
We meet two new arrivals to Palebank Village who are hired to go on an unconventional rescue mission. Campaign setting - Explorer's Guide to Wildemount by Matt Mercer and Wizards of the Coast Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The party reveals the rest of Salsvault's dangers and treasure, and has some decisions to make as they contemplate the journey back to Syrinlya. Campaign setting - Explorer's Guide to Wildmount by Matt Mercer and Wizards of the Coast Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The party continues on through the halls of the lost lab of Salsvault. Campaign setting - Explorer's Guide to Wildmount by Matt Mercer and Wizards of the Coast Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support
The party discovers an ancient fragment of Aeor, and arrives at Salsvault. Campaign setting - Explorer's Guide to Wildmount by Matt Mercer and Wizards of the Coast Background Ambiance by: www.fesliyanstudios.com and https://tabletopaudio.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/c-t7/support