Gaming the Past Designer Talks

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A series of discussions with designers of historical video games by Jeremiah McCall, historian, teacher, and creator of Gaming the Past

Jeremiah McCall

  • May 2, 2020 LATEST EPISODE
  • infrequent NEW EPISODES
  • 6 EPISODES


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Latest episodes from Gaming the Past Designer Talks

GTP Designer Talk #6 – Henrik Fåhraeus, Crusader Kings II and III

Play Episode Listen Later May 2, 2020


Episode 6 (5/2/2020) Henrik Fåhraeus, Paradox Development Studio, Designer of many Paradox Games, talking about Crusader Kings II and the upcoming  CK III On Spotify, Apple, and Google  Resources Crusader Kings II Free on Steam  Crusader Kings II Wiki  Crusader Kings III Dev Diaries

GTP Designer Talk #5 – Owen Gottlieb

Play Episode Listen Later Mar 4, 2020


Episode 5 (2/2/2020) Owen Gottlieb, RIT MAGIC Spell Studios, (Lost and Found; Lost and Found Order in the Court: The Party Game) Also on Spotify, Apple, and Google  Lost and Found Main Site Resources mentioned during the podcast Lost and Found at Gamecrafter Lost and Found Order in the Court: The Party Game at Gamecrafter The […]

GTP Designer Talk 4 – Richard Bodley Scott

Play Episode Listen Later Oct 10, 2019


In this episode I talk with designer Richard Bodley Scott about his ancient battle game, Field of Glory 2.

GTP Designer Talk 3 – Philippe Malacher

Play Episode Listen Later Aug 12, 2019


Talk with Philippe Malacher, lead designer of Ageod/Slitherine's Field of Glory: Empires, a turn-based strategy game focused on the ancient Mediterranean (8/12/19)

GTP Designer Talk 2 – Jon Shafer

Play Episode Listen Later Jul 3, 2019


Jon Shafer of Conifer games talks about history and historical game design in Civilization V and At the Gates

GTP Designer Talk 1 – Soren Johnson

Play Episode Listen Later Jul 3, 2019


Soren Johnson of Mohawk games talks about history and historical game design in Civilization IV and 10 Crowns.

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