Swedish video game developer
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This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Anya Zielińska, Production Director at Paradox Development Studio.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.Anya Zielińska is a Production Director at Paradox Development Studio driven by a passion for reaching projects' goals while prioritizing team growth with over 7 years of diverse experience from kickstarting projects to managing live games, all on different platforms.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡Resources Cited & Recommended: Creativity, Inc. by Ed CatmullWe would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
This session featured hosts Juney Dijkstra and Jess Avelsgaard interviewing guest Linda Tiger, Paradox Development Studio Black's Studio Manager.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.A production thought leader with a love for knowledge-sharing, Linda joined the games industry as a QA Tester in 2002 and has since then been involved in over 30 titles - in production roles since 2008 and for the past 2 years as studio manager at Paradox Development Studio's Studio Black.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡Resources Cited & RecommendedIndia GDC Talk on Knowledge & Experience Sharing Initiative: https://www.youtube.com/watch?v=VBLACDo-Oy4&list=PLup45nWHfVmVBOOv0LkcQPRHvjOTwg5zh&index=20&t=1sLeadership Course: UGL in English - All you need to know | UGL-guidenWe would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Crusader Kings III is a grand strategy role-playing video game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on PC on 1 September 2020 and on the Xbox Series X/S and PlayStation 5 on 29 March 2022. -- Audiomorphs is an Animorphs podcast which is actually not so much a podcast as a bootleg Animorphs audiobook. Releases every Friday. Visit https://www.theapodcalypse.com/ Twitter: @audiomorphs
Episode 6 (5/2/2020) Henrik Fåhraeus, Paradox Development Studio, Designer of many Paradox Games, talking about Crusader Kings II and the upcoming CK III On Spotify, Apple, and Google Resources Crusader Kings II Free on Steam Crusader Kings II Wiki Crusader Kings III Dev Diaries
Rob went to Paradox Con and was able to snag an interview with Johan Anderson, Creative Director at Paradox Development Studio. They talk about the company's IPO, failed game systems, his creative goals, and his long career making grand strategy games. See acast.com/privacy for privacy and opt-out information.
Rob, TJ, and Jon are not quite sure what to make of Imperator: Rome, the latest historical grand strategy game from Paradox Development Studio. Should a Hellenistic warlord have such fine control over demographics? Is there much to do beyond empire-building? On the other hand, when the eagles are marching, does there need to be?
Discuss this episode on our forums: https://pdxint.at/2PpwHoW -On this episode of The Business of Video Games we've invited Wendy Young, Senior Producer at Paradox Development Studio, to talk about her storied history in the games industry, from Barbie games for Gameboy Advance to the first Grand Strategy Game on consoles.The Paradox Podcast is a podcast about the business of video games, brought to you by Paradox Interactive. Daniel Goldberg (Marketing & Communications) and Shams Jorjani (Business Development and Acquisitions) tries to shed a light on a part of the industry which is seldomly spoken of. Spotify: https://pdxint.at/2HFshtu Soundcloud: http://pdxint.at/2EYDl15 iTunes: http://pdxint.at/2BnBWBo Player.fm: http://pdxint.at/2EWTCnl Poddtoppen: http://pdxint.at/2CiqXGw Acast: http://pdxint.at/2ExBD9lSupport the show
A podcast about the business of video games from Paradox Interactive. In this first episode of Season 2, we bring in a guest to talk about business decisions from a developer perspective; Johan Andersson. Johan Andersson is both an industry veteran and a Paradox veteran, having worked at Paradox Interactive and Paradox Development Studio for almost 20 years. He´s currently EVP Creative Direction, overseeing the work of the PDS game director team.Support the show
Samtal med Eira A. Ekre, tidigare narrativ designer på Paradox Development Studio och numera Test engineer på Quickspin. Eira pratar bland annat om narrativ design, crunchkultur och mikrotransaktioner. https://ia601508.us.archive.org/30/items/DenFjardeVaggenEiraAnderssonEkre/Den%20fj%C3%A4rde%20v%C3%A4ggen%20-%20Eira%20Andersson%20Ekre.mp3
I veckans P3 Spel är taktiska beslut ditt främsta vapen - det handlar om strategispelen som låter dig kommendera rymdflottor, kriga som Napoleon och träna stridsenhörningar! Spelproducenten Linda Kiby från Paradox Development Studio gästar P3 Spel för att snacka basbyggande, resurshantering och varför deras spelare vill spela Tyskland under andra världskriget. P3 Spel-panelen består av Tobias Norström och Victor Leijonhufuvud som debatterar realistiska trupper vs fantasyfältslag och svettiga beslut under tidspress vs minutiös planering i lugn och ro. Vi spanar dessutom in strategispelens evolution med branschveteranen Bruce Shelley som med titlar som Civilization och Age of Empires i bagaget nu tagit steget över till mobila plattformar och snabbare upplevelser. I recensionerna blir det ännu mer strategi med betyg till Xcom 2 - där taktiskt tänkande är mänsklighetens ända hopp i kampen mot utomjordningarna. Det bjuds även på intryck från New Yorks virusdrabbade gator i The Division och de över 600 pussel som finns att lösa i The Witness. Senaste nytt från spelvärlden, ett tillskott till P3 Spels Wall of Shame och en krönika med Kerstin Alex ryms också i detta fullsmockade program! Du hör P3 Spel med Angelica Norgren lördag 18.03 i P3.
Samtal med Niclas Karlsson, speldesigner och game writer på Paradox Development Studio. Niclas pratar om storytelling i spel, leveling och vad det är som gör spelen Dark Souls, Metal Gear Solid V och Ori and the Blind Forest så bra. https://ia601508.us.archive.org/7/items/DenFjardeVaggenNiclasKarlsson/Den%20fj%C3%A4rde%20v%C3%A4ggen%20-%20Niclas%20Karlsson.mp3
Austin had a chance to chat with Henrik Fåhraeus (Game Director at Paradox Development Studio) about the success of Crusader Kings II, the studio's upcoming sci-fi strategy game Stellaris, and the many ways that game rules can build stories.
The Sausage Factory interviews Johan Andersson of Paradox Development Studio, the creators of Europa Universalis IV. This epic strategy title builds off of the phenomenal success of Crusader Kings II from the same studio. Join Chris and Johan as they explore his 20 year career in the industry and how Europa Universalis came into being. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode08.mp3 The Sausage Factory 08 was edited by Chris O'Regan
Boel Bermann är PR-person på Paradox Development Studio, men har också just förverkligat sin dröm att bli författare. Hon hjälper sedermera Overkligt-trion att komma i kontakt med sina egna drömmar för att jaga efter dem. På spelfronten diskuterar vi alltifrån Europa Universalis 4 och Total War: Rome 2 till Puppeteer och Hearthstone: Heroes of Warcraft. Och […]