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Enjoy episode #325 of The Game Design Round Table. In this episode, we discuss the new Civ 7 game with Jon Shafer, the co-founder of the show and a digital games designer. This will be our seventh episode in the Civ games series.
Welcome to Dev Game Club, where this week we complete our discussion of Civilization III (and of the Civilization series generally). We talk about Tim bending the game to his will and falling down the game's rabbit hole before turning to takeaways and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Modern Era! Issues covered: Brett just can't play the game, making a very specific game, finding the ceiling of your audience, sticking with the series, interacting with the game at a narrative level, our rabbit holes, OCD: The Game, pursuing the space race victory, Tim leaving a perfectly good planet, techno-utopianism, the final frontier, espionage and the information fog of war, losing to the United Nations wonder, trying to get to a victory as fast as possible, skipping unnecessary tech, turning to another game in the series, setting your own goals and being drawn into a game, "all games are the same," building a society of the industrious and unhappy, choosing your Civ to suit, building a rocket in 1890, not being able to copyright gameplay, interlocking systems and numbers, balance and cost/benefit and personality, politics and responsibility, how bad American history education is, emerging stories due to interlocking systems, the strength of the AI, kudos to us, what we play and why, considering more recent AAA and indie games, being mindful of our positions in the industry, looking forward to next episode (our 200th!). Games, people, and influences mentioned or discussed: Telltale Games, Apple ][, Ancient of Art of War, Rob Zacny, Waypoint, Three Moves Ahead, Star Trek, Skyrim, Fallout, Leonard Tolstoy, Fyodor Dostoevsky, The Brothers Karamazov, Anna Karenina, Elon Musk, SpaceX, Dominion, Jurassic Park, Worlds of Ultima: Martian Dreams, Nellie Bly, Sigmund Freud, Jules Verne, H. G. Wells, Nikolai Tesla, Beyond Earth, LOOM, Bruce Shelley, Age of Empires, Avalon Hill, MicroProse, Firaxis, Jon Shafer, Barbarians at the Gates, Soren Johnson, Offworld Trading Company, World of Warcraft, Mike Morhaime, Rob Pardo, Civ Revolution, Ani_Mitchell, Jesse, John Romero, MYST, Return of the Obra Dinn, Undertale, Fez, Zack, Breath of the Wild, God of War (2018), Pokemon Let's Go, Final Fantasy VII Remake, Final Fantasy IX, Death Stranding, 343 Industries, Sid Meier's Alpha Centauri, Persona 5, Prey (2017), Spider-Man (2018). Next time: Beyond Earth Bonus! And Episode 200! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Jon Shafer of Conifer games talks about history and historical game design in Civilization V and At the Gates
This week we have two great guests! Up first, we preview the start of all the prospect-filled short season minor leagues with our official OOTP prospects guru Scott Spindler. Then, we welcome influential strategy game maker Jon Shafer! Jon chats with us about his days at the helm of Civilization 5 and his new game At The Gates, as well as his history with the Out of the Park Baseball series. The Steam Summer Sale is on now! Get Out of the Park Baseball 20 for 50% off - just $19.99! Get Franchise Hockey Manager for 50% off too - just $9.99! Don't miss out. Enjoy the show!
In this episode of The Sausage Factory, show host and producer Chris O'Regan talks to Jon Shafer of Conifer Games about the development of At the Gates There are periods in humanity's history that people generally like to gloss over. One of them is so ignored that it is even given a name that implies nothing really happened during it. That name and period is known as the 'Dark Ages'. It spanned from approximately 400 AD to the 14th Century during which time Western Europe suffered from decline and stagnation following the fall of the Roman Empire. This is almost a millennia that is actively ignored due to the fact that nothing much happened apart from the odd plague and mythical legends that eventually became a parody in the 1970's. Jon Shafer of Conifer Games saw this and thought it would make an interesting setting for a 4X strategy game in which players would guide a struggling tribe of people somewhere in Western continental Europe from the depth of a stagnating realm. After 7 years of development At the Gates is the result of this experiment and has now arrived on Windows PC, Mac and Linux and this episode of The Sausage Factory we discuss its design and creation. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode216.mp3 The Sausage Factory Episode 216 was edited by Chris O'Regan
Wenn ein Indie-Titel sechs Jahre in Entwicklung ist, dann ist das eigentlich schon eine eigene Podcast-Episode wert. Wenn es sich dabei dann noch um Rundenstrategie vom ehemaligen Chefdesigner von Civilization 5 handelt, dann können sich Tom und Konrad vor lauter Vorfreude kaum noch beherrschen. Warum At the Gates (erschienen am 23. Januar 2019 für PC) sich dennoch eher wie ein unfertiger Early-Access-Titel spielt und warum "gut gemeint" noch lange nicht "gut gemacht" heißt erfahrt ihr in der heutigen Ausgabe des einzig wahren Rebell.at-Gamingpodcasts. Viel Spaß!
This week David and Dirk are joined by Jon Shafer, a co-founder of The Game Design Round Table. They discuss Jon's game At the Gates and some of the innovative systems designed into the game.
A tale for the ages I tell ya. The hunks peel back the story of u/verifiedson,which should be printed on the back of the US dollar bill. To come forth and bare it all to strangers on the internet is one of the most selfless endeavours any human has embarked upon. Gold medals all around. After that the hunks find themselves plotting how to get Jeff Bezos to switch teams and shack it up with Elon Musk. The most dastardly rich duo the worlds ever seen might be just a reach around away. We tell Lil Uzi Vert to stop rapping and he takes our advice. R. Kelly ignores our advice and continues to pee on lil girls and floridaman ain't having it. Jon Shafer does a bunch of stimulants so you don't have to. We unlock the secret behind realsexism.com And finally we hit you with some HUNK FACTS: Don't get paralyzed Everyone needs to SHUT THE FUCK UP Depressed people continue to screw up everything That mom pussy be wilin'
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Today I have an interview with Civilization V designer, Jon Shafer. Jon's an experienced 4X strategy game player and creator, and I wanted to talk to him about the design issues these kinds of games tend to face. Here's a few subjects we talk about: Diplomacy systems Lack of dynamics in the late (and often … Jon Shafer on pushing the 4X genre forward Read More »
In this very special Three Moves Ahead, Rob is joined by Civilization designers Jon Shafer and Soren Johnson to talk about Civilization. The venerable strategy series turns 25 this year, and Rob already took the one joke I had about how it can now rent a car. Oh well. Jon and Soren give their takes on the other entries in the series and give some insight into their design decisions for Civ IV and V.
It's another Classic Game Analysis as Bruce, special guest Jon Shafer, and Troy "But Being One With the Cows IS My Religion" Goodfellow talk about the venerable King of Dragon Pass. This essential entry in the strategy/roleplaying/management/cow trading sim genre has inspired and delighted gamers since the 90's. The game is now available on modern platforms with updated content, so what better time to go back and discuss the finer points of negotiating with duck people?
Former host and Game Design Roundtable co-founder Jon Shafer stops in to talk about At the Gates. Jon’s been hard at work adding features, taking out features, and polishing the game. Progress moves ever forward as the game becomes the game that Jon set out to make.---------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Jon Shafer - www.atthegatesgame.com, @jonshaferdesign, jonshaferondesign.com, jon.shafer@conifergames.com------------------------------------------------------------Episode Outline 0:01:58 - Making changes in development 0:06:56 - Clans 0:11:57 - Developing the clan mechanic 0:14:36 - Other changes to the game’s original design 0:19:44 - Storytelling 0:22:57 - Diplomacy 0:26:46 - Romanization 0:36:08 - Test groups 0:39:51 - Food and player pressure
Rob is joined by Darkest Dungeon developer Tyler Sigman as well as Jon Shafer and Soren Johnson to talk about Early Access. As more games come onto the market in Early Access, gamers are getting more vocal about how it should be done and whether it's ultimately good for the consumer or the developer. Jon and Soren certainly have opinions, and they don't always align. The important thing to remember is that Soren and Jon both love you very much and this is not your fault.
In this episode, Soren interviews Henrik Fahraeus, who is a Game Director at Paradox Interactive, where he has worked on the Crusader Kings, Europa Universalis, and Hearts of Iron series. Also sitting in on the interview is Jon Shafer, lead designer of Civilization 5 and currently at work on his independent strategy game At the Gates. They discuss whether the Civ and EU games live in alternate dimension, whether provinces are better than hexes, and why it's bad to have too many sons.
On this week’s podcast, Jon Shafer joins Jason to discuss Jon’s new game, At the Gates(his latest Let’s Play is located here), Darkest Dungeon, early access, and roguelikes. Come for Jon’s strategy game discussion, stay for Jason’s vocal fry. The post Qt3 Games Podcast: Early Access at the Gates appeared first on Quarter to Three.
On this week’s podcast, Jon Shafer joins Jason to discuss Jon’s new game, At the Gates(his latest Let’s Play is located here), Darkest Dungeon, early access, and roguelikes. Come for Jon’s strategy game discussion, stay for Jason’s vocal fry. The post Qt3 Games Podcast: Early Access at the Gates appeared first on Quarter to Three.
Jon and Dirk talk to game designer and TGDRT regular Soren Johnson about his upcoming game, Offworld Trading Company. His real time strategy economic game is currently in beta. Soren talks about the state of the game and the challenges he has in front of him.--------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Soren Johnson - @sorenjohnson, designer-notes.com, offworldgame.com Jon Shafer - atthegatesgame.com, contact@conifergames.com, @jonshaferdesign-------------------------------------Episode Outline 0:02:56 - “The Sid Way” 0:08:59 - The inspiration for OTC 0:20:41 - Gameplay 0:35:35 - Sound design 0:39:15 - The exploration phase 0:47:04 - Current challenges
Friend and co-founder of The Game Design Roundtable Jon Shafer stops by to talk about the status of his game At the Gates. Learn about the importance of tribes, one of Jon’s new features that adds replayability and personality to the game. Dirk, David, and Jon talk about how far the game has come and what’s coming up in the future.----------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Jon Shafer - atthegatesgame.com, contact@conifergames.com, @jonshaferdesign--------Episode Outline 0:01:15 - Impressions of At the Gates 0:03:58 - Recent changes 0:17:16 - Player choice and game duration 0:21:16 - Clans 0:34:44 - Unit health and healing 0:43:01 - Personality 0:50:23 - Migration
Jon Shafer returns to the show to talk with Rob and Troy about revisionist history. Everyone thinks the Spanish Conquistadors were jerks, but let's not forget the behavior of the waffling Belgians. Also, where are all the World War I games?
The post Qt3 Games Podcast: Knock knock. Who’s there? Jon Shafer! appeared first on Quarter to Three.
Jon Shafer joins Rob and Troy to talk about his new project, At the Gates, and the role of map evolution.
This week Jon Shafer tells us about his new Kickstarter game At The Gates!
The post Qt3 Games Podcast: Knock knock. Who’s there? Jon Shafer! appeared first on Quarter to Three.
Our most frequent guests in 2012, designers Soren Johnson, Jon Shafer, and Dave Heron return to 3MA to talk to Rob about their favorite experiences of the year.
The Game Design Round Table launches with hosts Dirk Knemeyer and Jon Shafer talking about their background in gaming and design.
Dave Heron and Jon Shafer return to the show to talk about XCom: Enemy Unknown with Julian and Troy. They talk about the streamlining Firaxis has done to the franchise and how it has paid off. How do the strategic and tactical levels meld? Is the voice acting any good? How replayable is it? And listen to their inevitable list of nitpicks. Troy's thoughts on XCom, Rob and Joe Robinson talk XCom and Rob argues in favour of its simpler design
The post Qt3 Games Podcast: Dishonored, XCOM, Tokyo Jungle, and Jon Shafer appeared first on Quarter to Three.
The post Qt3 Games Podcast: Dishonored, XCOM, Tokyo Jungle, and Jon Shafer appeared first on Quarter to Three.
Tom Chick, SMG studios designer David Heron, and Jon Shafer join Rob to reflect on their various issues with "fun" and how we relate to games. It's a rambling discussion about what we want from games, how we want to talk about them, and whether enjoyment is possible without fun.
Jon Shafer joins Rob, Troy, and Julian to talk about challenge in strategy games. What kind of challenges do we want from strategy games, and how does it get botched? Why are people still surprised when AI opponents aren't very clever? Why are they so hesitant to take on multiplayer? What's the difference between good scenario design and unfair scenario design? How amazing is Unity of Command? Seriously, you guys.
We heard the people, and we brought Three Moves Ahead directly to the masses who gathered at PAX East. But what if you missed it? Will we punish you for your lack of dedication? Yes, but you can still listen to this episode. Listen to Rob forget to introduce himself or the panel, a panel that includes Troy, Julian, Paradox's Chris King (Victoria II), Stardock's Jon Shafer (Civ V), and Hasbro's Rob Daviau (Risk Legacy). Why is this such a good time to be a strategy gamer, and how can we make it better?
Rob welcomes freelancer Rowan Kaiser and designer Jon Shafer to talk about Crusader Kings 2. They swap stories, discuss the impact of making a family-based strategy game, and question whether there's all that much crusading going on here.
On the night before the day before Christmas, Troy and Rob and Julian sit down to talk about Jon Shafer leaving Firaxis, mega patches for turn based games Civ 5 and Elemental and then we wrap up with seasonal reflections including New Year's resolutions for the podcast.
Promises to listeners are not kept, so Troy flies solo for an interview with Jon Shafer, the lead designer of Civilization 5. 15 minutes of Hex Based Strategy Gaming.