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This show has been flagged as Clean by the host. As we saw in the demonstration of the Culture victory, picking the right Wonders to build is an important part of your strategy, so in this episode we conclude our look at Civilization IV by analysing which Wonders to focus on for each Victory type. Links: https://civilization.fandom.com/wiki/List_of_wonders_in_Civ4#Ancient https://www.palain.com/gaming/civilization-iv/playing-civilization-iv-part-9/ Provide feedback on this episode.
This show has been flagged as Clean by the host. Civilization IV added some new Victory types, and I decided to illustrate one of them, the Culture victory, by going through an example of achieving this. This is the second part of my demonstration. Then I discussed a few points about the Science and Military victories. Links: https://www.palain.com/gaming/civilization-iv/playing-civilization-iv-part-8/ Provide feedback on this episode.
Two-time Grammy winning composer Christopher Tin joins Lexie to discuss the evolution of film music, particularly the transition from lush orchestral scores of the past to the more atmospheric and synth-driven scores of contemporary composers, his experiences scoring for the Civilization game series and Old World, and the intersection of music, history, & creativity. So tuck in your togas and hop aboard Trireme Transit for this week's exciting odyssey! Don't forget to follow us on Twitter, Facebook & Instagram or visit our website www.theozymandiasproject.com! Learn more about Christopher: https://christophertin.com/Listen to “Baba Yetu” the main title to Civilization IV: https://www.youtube.com/watch?v=IJiHDmyhE1A Listen to “Live Gloriously” the main title to Civilization VII: https://www.youtube.com/watch?v=jOF9v-W6kdc Support us on Patreon: https://www.patreon.com/TheOzymandiasProject Custom music by Brent Arehart of Arehart Sounds and edited by Dan Maday. Get exclusive bonus content (ad free episodes, early releases, and experimental content) on Patreon! Hosted on Acast. See acast.com/privacy for more information.
This show has been flagged as Clean by the host. Civilization IV added some new Victory types, and I decided to illustrate one of them, the Culture victory, by going through an example of achieving this, the Culture victory. Links: https://civilization.fandom.com/wiki/Speed_(Civ4) https://civilization.fandom.com/wiki/Cottage_(Civ4) https://www.palain.com/gaming/civilization-iv/playing-civilization-iv-part-7/ Provide feedback on this episode.
This show has been flagged as Clean by the host. Civilization IV made some changes, and in this episode we look at Research, Wonders, and Great People. Links: https://www.civfanatics.com/civ4/civilopedia/technologies/ https://www.civfanatics.com/civ4/civilopedia/world-wonders/ https://www.civfanatics.com/civ4/civilopedia/world-wonders/ https://www.palain.com/gaming/civilization-iv/playing-civilization-iv-part-6/ Provide feedback on this episode.
The Civilization Series returns with Soren Johnson, lead designer of Civilization IV, Offworld Trading Company, and Old World. They discuss the teasers for Civilization VII, what they're excited for, what they're worried about, and what they hope will change about the series. They also discuss the 4X releases since their last meeting, including Humankind.
This show has been flagged as Clean by the host. Civilization IV made some changes, and in this episode we look at the idea of Civics. This is another example of a significant change from previous versions Links: https://www.palain.com/gaming/civilization-iv/playing-civilization-iv-part-5/ Provide feedback on this episode.
This show has been flagged as Clean by the host. Civilization IV made some changes, and in this episode we look at the Leaders and Civs in the game. They matter a lot to your playing style, and again they will matter even more in future versions of the game. Links: https://www.civfanatics.com/civ4/civilopedia/civilizations/ https://www.civfanatics.com/civ4/strategy/game-mechanics/unit-maintenance-explained/ https://www.palain.com/gaming/civilization-iv/playing-civilization-iv-part-4/ Provide feedback on this episode.
Christopher Tin is an award-winning and genre-bending classical composer whose work has been featured in a variety of settings and media, from august concert halls to the world of video games. His orchestral piece “Baba Yetu,” which Christopher originally composed for the game “Civilization IV,” was the first ever musical work written for a video game to win a Grammy Award. It has since become a staple in choral and orchestral venues. He received his second Grammy for his debut album, “Calling All Dawns,” a multilingual song cycle. Christopher has been as adventurous in his producing as he has been in his composing. He turned to Kickstarter to help him create his subsequent two albums, “To Shiver the Sky” and “The Lost Birds,” both of which explored ecological themes. Through his crowdfunding, he not only raised all the funds necessary to pull off both expensive projects but also deepened his relationship with his many ardent fans while making new ones, bringing them along on intimate tours through his entire creative and production process. “The Lost Birds,” which features the acclaimed British vocal ensemble VOCES8, was nominated for a 2023 Grammy and has been performed all over the world. This past spring at the Kennedy Center, the Washington National Opera premiered Puccini's unfinished masterpiece “Turandot” with a new ending composed by Christopher and written by Susan Soo He Stanton. The production and its new ending was a hit with critics and audiences alike.In this interview, Christopher reveals how after decades of experimentation and success he's finally stopped worrying whether his work was too popular to please the classical-music establishment, and he explains how he's cultivated a legion of fans who encourage him to take ever bigger risks.https://christophertin.com/
This show has been flagged as Clean by the host. Civilization IV made some changes, and in this episode we look at Religion. This is one of the big changes from previous versions of the game and is something that will continue to be important in future versions. Links: https://www.palain.com/gaming/civilization-iv/playing-civilization-iv-part-3/ Provide feedback on this episode.
Side Quests is back and so is host Daniel Sanford aka Douibyorthst! He is a musician, video game composer, podcast producer and builder of empires! The game he is talking about today is Civilization IV by Firaxis Games and 2K! You can find this episode's host on twitter and check out his podcast here as well as his music here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more. Click here! You can find the show on Twitter, Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Civilization IV made some changes, and in this episode we look at Build Queues, Research, and Wonders. Links: https://www.palain.com/gaming/civilization-iv/playing-civilization-iv-part-2/
Civilization IV made some changes, and in this episode we look at the Victory types, how the tiles work, and how the game can be modded. Links: https://www.fandomspot.com/civ4-best-mods/ https://www.moddb.com/games/civilization-iv/mods https://www.gamewatcher.com/games/civilization-iv-beyond-the-sword/mods/best http://razinghel.com/5-best-mods-for-civilization-4/ https://sourceforge.net/projects/civ4bug/ https://sourceforge.net/projects/civ4bat/ https://www.civfanatics.com/civ4/downloads/ https://www.gog.com/connect https://sourceforge.net/projects/civ4bat/files/The%20BAT%20Mod%20%28BTS%20v.319%29/BAT%20Mod%204.1/BAT%20Mod%204.1.zip/download https://civilization.fandom.com/wiki/Tile_improvement_(Civ4) https://www.palain.com/gaming/civilization-iv/playing-civilization-iv-part-1/
Civilization IV brings in some interesting advancements in the franchise, and is a great game. We look here at how it came to be and what they did on a high level, before getting into the details in further installments Links: https://www.civfanatics.com/misc/one-civ-many-worlds/ https://apolyton.net/ https://www.civfanatics.com/ https://www.youtube.com/watch?v=K_D1KxQpqVk https://www.gamespot.com/articles/civilization-iv-feature-preview-a-bigger-better-civ/1100-6129411/ https://www.youtube.com/watch?v=pUbHzlT-Tm4 https://www.youtube.com/watch?v=CgBnpbaQFo4 https://www.youtube.com/watch?v=ZzrOkaAp6VY https://www.palain.com/gaming/civilization-iv/
"The question I had to ask myself was, 'Do you want to change who you are as a composer just so can match a particular sound that is in fashion or is expected of you in the concert hall world or do you want to say true to yourself as an artist?'" Time and time again, whenever this question pops up, it's always you turn towards yourself and ask yourself who you are and you stay true to who you are. You don't change your sound based on what is in vogue in the music world. Be true to yourself. Be the best version of yourself and don't try to be a second-rate version of anyone else."Christopher Tin is a two-time Grammy-winning composer of concert and media music. His music has been performed and premiered in many of the world's most prestigious venues: Lincoln Center, Kennedy Center, Hollywood Bowl, the United Nations, and Carnegie Hall, where he had an entire concert devoted to his music. He has also been performed by ensembles diverse as the Royal Philharmonic Orchestra, National Symphony Orchestra, Metropole Orkest, and US Air Force Band.His song "Baba Yetu", originally written for the video game Civilization IV, is a modern choral standard, and the first piece of music written for a video game ever to win a Grammy Award. His debut album, the multi-lingual song cycle Calling All Dawns, won him a second Grammy in 2011 for Best Classical Crossover Album, and his follow-up release The Drop That Contained the Sea debuted at #1 on Billboard's classical charts, and premiered to a sold-out audience at Carnegie Hall's Stern Auditorium. His third album To Shiver the Sky also debuted at #1, and was funded by a record-breaking Kickstarter campaign that raised $221,415, smashing all previous classical music crowdfunding records. His fourth album, The Lost Birds, is a collaboration with acclaimed British vocal ensemble VOCES8 and was nominated for a Grammy Award in 2023.Tin is signed to an exclusive record deal with Universal under their legendary Decca label, published by Concord and Boosey & Hawkes, and is a Yamaha artist. He works out of his own custom-built studio in Santa Monica, CA.To get in touch with Chris, you can visit his website, christophertin.com, or find him on Instagram (@christophertinmusic) or Facebook (@christophertinmusic).Choir Fam wants to hear from you! Check out the Minisode Intro Part 2 episode from May 22, 2023, to hear how to share your story with us.Email choirfampodcast@gmail.com to contact our hosts.Podcast music from Podcast.coPhoto in episode artwork by Trace Hudson
Die Strategen präsentieren euch die Gaming News der Woche! Kalenderwoche 45 des Jahres 2023. Links zur Show: https://linktr.ee/diestrategen Stefan: https://direct.me/cheekyboinc Dominik: https://twitter.com/DerNik79 Kontakt: diestrategen.podcast at gmail.com Wir haben wieder die neuesten Gaming Updates und News zu Strategiespielen. Diese Woche unter anderem zu: - Marvel Snap, Space Station Tycoon, Galactic Civ IV, Infection Free Zone, Stronghold: Definitive Edition - Mehr Neuveröffentlichungen, Updates und noch mehr Strategie-Games! Folgt uns auf Social Media, um keine Neuigkeiten zu verpassen, und zögert nicht, uns eure Meinungen zu den News zu senden. Wir freuen uns auf eure Gedanken und Fragen. Bis zum nächsten Mal, Strategen!
THIS WEEK: Peter dives into 4X strategy to guide a growing empire towards supremacy in Civilization IV and Joe builds a public collection of animals while dealing with all of the elements that go into running that business with J.J. Ipsen's work in Planet Zoo.
We watched Penelope Spheeris' shelved (thanks SHARON)1999 documentary about Ozzfest '99. Is it officially part of her 'Decline of Western Civilization' documentary series? We think so. It features Black Sabbath, Slipknot, Rob Zombie, System of a Down, Fear Factory, Deftones, Primus, Slayer and many more. We get to talk Spheeris' career, and of course do a deep dive into Nu Metal. It's long. You're welcome. Or...sorry.
OVERVIEW:Stephan sits down with the Victoria, BC-based indie studio Hololabs (@hololabs) to talk about their currently-in-beta augmented reality (AR) project Sky Haven (@skyhavenapp) coming to mobile sometime soon.Sign up for the Sky Haven beta at the bottom of their website.We discuss the challenges of AR development, making a geography-based game interesting in Canada's massive surface area, keeping the experience consistent across countless mobile devices and more.Stay tuned next week for a 2nd interview with Hololabs and their collaborators JonJon and Kid Koala about their 2017 cult classic rhythm game Floor Kids which we recorded at the end of November but wanted to make sure we got right- enjoy!MUSIC USED:00:37 - 'Island Zone' from Ecco the Dolphin by Spencer Nilsen (California)02:34 - James Bond Theme by John Barry (UK)18:55 - 'Babu Yetu' from Civilization IV by Christopher Tin (California)24:17 - 'First Love' from Up On Poppy Hill by @takebesatoshi (Tokyo) feat. Aoi Teshima (Fukuoka)PODCAST ART: From the @skyhavenapp Twitter HOSTED & PRODUCED BY: @StephanReilly (Halifax, NS)
Following up our last show on CANYON.MID, we're joined by the artist that closed out the show, Austin Green. Austin is a guitarist and leader of the band WASD. We're going all in on PC game music today with a mix of Austin's favorites as well as PC game music covers from his recently released album Escape. For more info about Austin and WASD, check out the following links: Linktree | Bandcamp Don't forget to catch WASD live at MAGFest 2023 January 5-8, 2023 (Thursday to Sunday) Episode Track List: 0:00:00 Jazz Be Damned - Jazz Jackrabbit 2 (1998) - Alexander Brandon 0:05:33 Welcome to Fyrestone - Borderlands (2009) - Jesper Kyd 0:15:03 Fyrestone (WASD cover) - Borderlands (2009) - Jesper Kyd 0:21:37 Progressive - The Incredible Machine 3 (1995) - Chris Stevens, Tim Clarke, Jan Paul Moorhead 0:25:30 Programmable Rock (WASD cover) - The Incredible Machine 3 (1995) - Chris Stevens, Tim Clarke, Jan Paul Moorhead 0:36:23 Brain Freeze - Command and Conquer: Yuri's Revenge (2001) - Frank Klepacki 0:42:29 Buy Mode 1 - The Sims (2000) - Jerry Martin, Marc Russo 0:47:02 Goin' Down the Fast Way - Rise of the Triad (Christmas 1994) - Lee Jackson, Bobby Prince 0:54:16 The Cathedral - Heretic (1994) - Kevin Schilder 0:57:56 Blighted Sanctuary (WASD cover) - Heretic (1994) - Kevin Schilder 1:07:55 Baba Yetu - Civilization IV (2005) - Christopher Tin 1:14:51 Stand the Test of Time (WASD cover) - Civilization IV (2005) - Christopher Tin
Rob has invited Layla and Soren Johnson, CEO and Design Director at Mohawk Games respectively, onto Waypoint Radio this week to chat about their time in game dev- from Soren's time at Firaxis as lead designer on Civilization IV and Layla's time in the State Department to transitioning into running their own studio and creating games alongside a dedicated fanbase in early access. They also chat about their 4X game Old World and it's new expansion Heroes of the Aegean, and trying their best to design from different historical perspectives that people might not expect. See acast.com/privacy for privacy and opt-out information.
Today I bring you one of the world's more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading Company, and most recently, Old World. Old World has been out for awhile … Strategy Can Be Fun – Soren Johnson on OLD WORLD Read More »
WTOP Entertainment Reporter Jason Fraley chats with Grammy-winning composer Christopher Tin, who presents the world premiere of "To Shiver the Sky" tomorrow at The Anthem in Washington D.C. He'll also perform "Baba Yetu," which made him the first composer to win a Grammy Award for scoring a video game in "Civilization IV."
Denne gangen har vi besøk av Kenneth Flage, som ikke bare er spillanmelder i Bergens Tidende men også jobber for Utekontakten Bergen. Vi tar praten om arbeidet som Utekontakten driver med og hvordan de bruker spill for å komme i kontakt med ungdom som trenger det. Vi har dessuten spilt Horizon Forbidden West alle mann, Peter forteller om sine første timer med Oculus Quest og du får høre hvilken lyd som passer best for å oppsummere spillet 1-2 Switch. Spill vi snakker om i episode 83: Horizon Forbidden West, Guardians of the Galaxy, Mario Kart 8 Deluxe, Microsoft Flight Simulator, It Takes Two, Halo Infinite, Apex Legends, Minecraft, Roblox, Peggle, Plants vs. Zombies, Battlefield 5, The Last of Us (Part I & II), Fallout, The Legend of Zelda: Breath of the Wild, 1-2 Switch, Nintendo Switch Sports, Wii Sports, Pokémon Scarlet/Violet/Legends: Arceus, FIFA 22, Fortnite, Flåklypa Grand Prix, Avengers, South Park: Phone Destroyer, Portal, Crash Team Racing Nitro-Fueled, Chocobo CP, Sid Meier's Civilization IV, This War of Mine, Street Fighter 6, Persona 5 Royal/Strikers, Sifu, Pocky & Rocky, Super Metroid, Super Mario 64, Demeo, League of Legends, Call of Cuty: Warzone, Lego, Just Dance, Snipperclips.
(Vi beklager litt variabel lydkvalitet i episoden). World of Warcraft har nå eksistert så lenge at noen har levd hele sitt liv med spillet. Det er faktisk tilfellet for dagens gjest, Kristian André T. Svendsen, som er gamingelev på Bibelskolen Fjellhaug. Vi tar praten om hvordan det er å vokse opp med World of Warcraft og hvordan spillet har utviklet seg med årene. Dessuten får vi høre litt om Halo Infinite, Kristian André og Peter rapporterer fra Dreamhack, og vi diskuterer Golden Joystick-kåringen av Dark Souls som vinneren av Ultimate Game of All Time. Spill vi snakker om i episode 77: World of Warcraft, League of Legends, Valorant, Apex Legends, Rocket League, Wii Sports, The Legend of Zelda: A Link to the Past/Twilight Princess/Skyward Sword, Super Mario Galaxy 1 & 2, Halo 3: ODST, Halo Infinite, Call of Duty: Warzone, Kirby, Civilization IV, Journey, Dark Souls, Mass Effect, Final Fantasy X/XIV/XV, Forza Horizon 5, Guardians of the Galaxy, The Messenger, Muramasa: The Demon Blade, Red Steel, Metroid Prime 3.
Sid Meier's Civilization Series On this week's podcast episode Jacob, Ryan, Nick, and their special guest, Ethan Maestri, discuss the Civilization series. Visit BuschLeagueGaming.com for blog posts or to read our written reviews. Let us know what you think of our review on twitter @BuschLeagueGMNG, @BuschLeagueRyan, @NickABeaird, and @EthanMaestri. You can also email us at BuschLeagueGames@gmail.com. If you like what you hear you can financially support the show at patreon.com/BuschLeagueGaming or you can buy some merch on our website. Thanks for watching! Busch League Gaming produces a weekly gaming podcast every Monday. Find more content from Ethan on twitter @andromedapod and @WBCprod. Timecodes: 0:00 Introduction 3:33 Overview 18:53 Gandhi 19:32 Sid Meier's Civilization 23:04 Sid Meier's Civilization II 28:23 Sid Meier's Civilization III 30:49 Sid Meier's Civilization IV 42:09 Sid Meier's Revolution 46:07 Sid Meier's Civilization V 57:48 Sid Meier's Revolution 2 58:47 Sid Meier's Civilization VI 1:11:40 Humankind 1:20:49 Housekeeping
Troy, Len, and Jon gather by the fire to discuss Old World, the new ancient world 4X from Civilization IV designer and prolific 3ma guest Soren Johnson. Does the tighter timeframe help or hinder it? Is it just ancient Civ? Is that even a bad thing? How many more questions can I come up with? Does this description still look too short? This is probably a good place to stop, right?
In today’s episode, Mr. Henry and Mr. Fite talk with two-time Grammy-Award winning composer Christopher Tin. Learn how he got started in music and the story behind how he wrote the theme song for Civilization IV. Be sure to leave a review wherever you get your podcasts. Thanks so much for listening! To learn more about Christopher Tin, visit his website christophertin.com Subscribe to Christopher Tin’s YouTube channel: https://www.youtube.com/channel/UCLtA9_lHZUPRSJcFKmCxYUA Check out our YouTube channel: Remember to Share and Subscribe! https://www.youtube.com/channel/UCdGhqK_DWpRIKS45ICqN3eQ ***Classroom and Homeschool Teachers*** Find our digital resource to help enhance your classroom HERE! Like us on Facebook! Mr. Fite Check out original fun and educational music from Mr. Fite at https://brucefite.com/music and subscribe to Mr. Fite’s YouTube Channel Mr. Henry Learn music and the piano with Mr. Henry by subscribing to his YouTube channel: Mr. Henry’s Music World Hey there Music Podcast for Kids listeners! This is Mr. Henry and we want to thank you so much for listening to the show. We absolutely love educating the world all about music and you know what's pretty cool? You can be a part of our mission as well. If you leave a review, more people can listen to the show. So, you can help us with the journey of educating the world all about music. So if you could take a moment to leave a review of the show we would greatly appreciate it. Thanks so much! Let the music begin in 3, 2, 1... Learning music, having fun. That’s what we’re gonna do. Mr. Henry, Mr. Fite, exploring along with you. Learning music, having fun. That’s what we’re gonna do. Mr. Henry, Mr. Fite love hanging out with you. The Music Podcast for Kids! Hello and welcome to The Music Podcast for Kids we're your hosts Mr. Henry and Mr. Fite - Music educators extraordinaire! The Music Podcast for Kids is a fun and educational podcast where we learn and explore the best subject ever - music! And now, the music joke of the day. We love jokes, so if you have a joke, please visit our website themusicpodcastforkids.com to submit your joke. And guess what? It doesn't even have to be a music joke; it can be any joke. We will read and enjoy your joke on the podcast and also let everyone know who it came from and where you are in this great big wonderful music world. Our joke of the day is: This joke comes from Ethan, a listener of the show. Why does a golfer wear two pairs of pants? In case he gets a hole in one. This joke comes from Zenni, a listener of the show. Why did the chicken cross the playground? To get to the other slide. Make sure to send in your jokes by visiting our website themusicpodcastforkids.com a link to the website can be found in the show notes. Thank you so much for listening. We hope you are enjoying the show so far. Please subscribe to the podcast to receive the latest episodes and leave a review through iTunes or wherever you get your podcasts. Also get updates on what we are up to through Facebook and Instagram by finding us at Music Podcast for Kids. Links will be found in the show notes. On to the show! Just Chattin’: Christopher Tin is a two-time Grammy-winning composer of concert and media music. His music has been performed and premiered in many of the world's most prestigious venues: Carnegie Hall, the Lincoln Center, and the Hollywood Bowl. Mr. Tin’s music can be found in video games such as Civilization and films such as Lilo and Stitch 2 and X-Men United to name a few. He also has incredible classical crossover albums which we learn more about in this interview! Be sure to visit christophertin.com for more information. We have a very special guest with us today on The Music Podcast for Kids! Christopher Tin, thanks for being on the show! Glad to be here. Since we are a music podcast for kids, we always like to ask our special guests how they got started with music. Can you tell us how old you were when you got started? Did you take private lessons? And where your musical journey took you through your growing up years? I started music when I was 5. My parents enrolled me in piano lessons, and you know that's kind of like what you did right? Put your kids into music school at that age. I really enjoyed it and I found that as I got older my curiosity with other instruments sort of expanded. So I started playing trumpet maybe in third grade or something like that. I started playing guitar in high school and bass in high school, started singing in high school. And writing music. And all these other things in high school. And it just kind of blossomed form there. So from an early age I was exposed. So you've received many awards including two Grammy Awards which is amazing but I first would like to ask you about the Guinness Book of World Records award that you received. Could you tell us more about that? That was for winning the very first Grammy award for a piece of music written for a video game. That was my song Baba Yetu which was written for the game Civilization IV. It became kind of a hit. And when I re-released it at the opening track on my debut album it won a Grammy. And the album also won a Grammy so that's what my claim to fame is. Yeah cool. So speaking of that, an album you wrote called Calling All Dawns in 2011 that won the Grammy for the best classical crossover album. First of all can you educate us about what a crossover album is and then when you were creating the album were you specifically trying to have your music cross over to another genre? Well I was absolutely trying to make my music cross over to another genre. I mean that it is essentially what a crossover album is, it's a piece of music that brings together two different genres of music. And in this case Calling All Dawns was an album that fused various World music traditions with sort of a classical sensibility. So it was just a crossover between you know non-western folk music and classical music, hence, classical crossover. That's great. So alongside composing music, you’re a conductor, artistic director. I’d like to learn more about your conductor director role in two different scenarios. So first, responsibilities for like a live concert and what you would tackle within a recording session with studio musicians. Would you say those scenarios have a big difference as to like what a conductor would do or is it kind of the same thing? Yeah could you elaborate on that? Well the only real similarity they share is the mechanics of conducting. You know your baton technique, where the orchestra is placed around you. But beyond that they are very different tasks. When you're conducting a concert for one thing your rehearsal time is very limited. Everyone is watching you, you're giving feedback because you're, you know, you're the person in charge of the sound that is coming at you. And then you try to figure out the balance issues as best you can on the podium. But when you're in the recording studio it’s a completely different story because a lot of times everyone's wearing headphones you know they're trying to hear each other. Sometimes there's a click track sometimes there isn’t. Sometimes you have to record the orchestra separate from the choir and in fact usually you do. you record the orchestra separate from the soloist and the choir and other special ensembles. And frankly when you're in a recording studio with an orchestra around you can't really hear everything the same way the people in the control room can hear everything. So a lot of times your main task in that recording session is just to get an inspired performance out of performers. But it's hard to really know if that was a good take or not because frankly I can't hear everything because the way everything is baffled off, like screened off right. That's when you rely on your producer who is sitting in the control room to help tell you whether that was a good take or not. That's cool. And does that feel different too? I imagine when you're not responding to the having all of hearing all of the sounds do you have to kind of creative almost a pseudo inspiration to you know to to keep the emotions there throughout throughout the pieces when you're in the studio or do you have enough information to go for a measure as you're conducting to to keep it real and what was the feeling that you you want to get from it? I think your thoughts are on very different things. I mean when I'm in a recording studio I know there whatever is being performed is being captured for posterity and so my mind is actually less on trying to Inspire an emotional performance and more on listening to what's coming back at me as best I can. Right? And I'm trying to decide whether this is good or not. Whereas in performance you know that whatever they play that's it you know what to do with it is done with your moving on. So you’re actually thinking ahead in the piece a little more in performance. You’re thinking about what is coming up and I know that this is a tricky temple change and the harp really needs to stay with me. So I need to know to look at the harpist and and and you know get a good performance out of them. So in a way in live performance I'm a little less aware of what's actually going on. My mind is sort of thinking ahead and trying to steer the performance as best I can. So we’re always really interested in the process a composer takes when getting started and working through their own process. We spoke with Eric Whitacre a while back, a choral composer and he was telling us that he draws sketches that eventually will be represented by the music he creates. So what kind of process do you have to get started as you're piecing your music together? I think I have the complete opposite process as Eric. I have never warmed to the draw a sketch of your piece and then sort of fill-in-the-blank later. I have more of a general sense we are going to end but start and then start writing from the beginning and move forward and try to end up there. I’m really more that person because that’s how we experience music. We experience music from the start to the end right? And so if I write the first 30 seconds of a piece of music I want to be able to sit back and reflect on how those 30 seconds make me feel before I tackle the next 30 seconds and calibrate those next 30 seconds accordingly. So I’m very much a start from the beginning and more forward sort of person. And when you’re doing that are you typically at the piano kind of coming up with an arrangement on the piano and then adding orchestration to it or just straight writing it down or how do you tackle that? In recent years I've started staying on the piano as long as I can and sketching things out and then tackling the orchestration. I think that comes from a bit of a position of self confidence and experience. Because I know that as I'm sketching things out on piano I already have a sense of what the orchestration is. I don’t really feel the need to go down and notate it. I'm not going to forget what the orchestration is going to be. I also like to stay unencumbered by minuscule decisions for as long as possible. Orchestration is one of these very bogged down with like how am I going to to bow this and like is this the right notation for this. I would much rather kind of sketch a really sloppy piano sketch out from start to finish and then go in and refine it. And in the process of refining, actually ideas get revisited and revised and you know you throw out some ideas that maybe you sketched out on piano. relaxing idea that maybe you expand certain sections you know a way to have a second pass at your material having already had the benefit of sketching everything out. Going back and saying now that I know how I’m filling in the blanks, now that I know how the whole thing is going to be laid out, how can we adjust knowing that we’re going to do this later on. So that's sort of the way I like these days. So you’ve written many pieces of music for video games. First is writing for video games something that you were always interested in like as a kid growing up like I want to write for video games? I hear kids saying that all the time. Is that something that you were looking to do? No not at all. If you asked me as a kid what I wanted to do with my life it wasn’t that. I wouldn’t want to write music for video games, it’s totally to play video games. Truth be told the video game thing sort of stumbled across my desk randomly. I went to my college reunion and I bumped into my old roommate who was now a celebrated video game designer and then we connected and just talked about his next video game. And that next video game turned out to be Civilization 4 which I wrote the song Baba Yetu for. That was the first piece of music I ever wrote for a video game actually. It was never a lifelong dream of mine. I love it. I love writing for games and I love the industry. I think there’s really great talented, smart people in the business. But I like doing a lot of things musical. Like recording albums. I like you know scoring films. I like conducting my music. I like teaching. I like a lot of different things. It’s never been you know I want to be a video game designer. That’s just one component of the whole thing. The piece Baba Yetu recently celebrated its 15th year anniversary. And this piece also won a Grammy in 2011 which is incredible. And to give some context to the audience Baba Yetu was the theme song for a popular game released in 2005 called civilization 4. You were just talking about that. Could you explain the characteristics of the piece and how it translated so well to that game civilization 4? The piece itself is a bit of a crossover piece like we talked about before. It's a fusion of African Gospel vocals, Orchestra, and big cinematic percussion. And these are actually three different areas of music that I have a lot of familiarity with. In college I directed an a cappella group that specialized in African and African-American music. And then I studied composition orchestration. You know the classical way right. And then I also played Japanese Taiko in college. The giant Japanese drums that you see. That was I played in an ensemble and I typically played the largest drum. It’s the o-daiko drum that you play sideways like this. So these are things I very much know about already. I was given the chance to sort of synthesize them all into one piece for this video game. Yeah that's kind of a sound of Baba Yetu this fusion. And why it works so well for Civilization, this particular video game. Civilization is a video game about founding a civilization from the earliest days to modernity, right. And sort of this world music but classical sweep of the piece just lends itself very well to this idea of fusing cultures across history. So you recently released an oratorio about the history of flight called To Shiver the Sky. And first can you educate the audience a little bit about an oratorio? So oratorio is a large-scale work, uses of the orchestra and voices focusing on a particular theme but no costumes and production acting that kind of stuff. Can you tell us more about To Shiver the Sky? Well, yes like you mentioned oratorio. I call it an oratorio. Oratorios typically deal with sacred subjects. I like to bend definitions a little. So Handel's Messiah for example is the most well known oratorio. It is with soloists and choir and different vocal groups. And tells the story of Aviation from the earliest days from Leonardo da Vinci sketching in his notebooks about a flying machine all the way up through Jules Verne writing fantastical stories about exploring space. To Amelia Earhart and her solo flight across the Atlantic to Yuri Gagarin being the first man launched into outer space. And finally when John F. Kennedy in 1962 said we choose to go to the moon before the end of the decade. We’re going to put a man on the moon and return him safely to Earth. And in my mind that is one of the greatest achievements of mankind. The fact that we were able to pull together and say you know what we're going to do this crazy thing. We're going to put a man on the moon within 8 years and by the way we have no idea how we’re going to do this. The technology, the science had not been invented yet. We don’t know anything about this. But we’re going to do it. This is just an amazing sort of example of leadership and vision right. Beside that and the entire nation pulled together behind this visionary president and we made it happen. And it was an amazing story. And I think it's an amazing story to reflect on, especially in this world we live in now where we still have lost a bit of our confidence as a people to do the big difficult amazing things. It’s a nice reminder that you know what? We’re still those people and really do the great things. The piece is just great. I've been listening to it and just such a cool idea. I love the idea and I love how people can be educated and learn about all these different you know all these different examples of the progression of flight to of course getting to the moon so just think it's just fabulous. Well, thank you I appreciate that. So many of our listeners are kids. What advice our bit of wisdom would you share with our listeners as they explore music around them? My advice to young musicians is to stay curious about music and to foster that curiosity. And you know explore the world of music around you because as we all know there are so many different types of music genres, of music instruments that you can play, pieces that you can write, formats that you can write in. You can be a recording artist. You can write musical theater. You could score films, you could score video games, you can do anything right? It's an amazing playground in a world to live in. And the way you stay happy living in that world is to always foster this lifelong excitement about discovering and doing new things in music. So I would say soak it all up you know like practice being a hungry musician and devouring all the music around you. You know, cultivate this curiosity. I think and that'll keep you engaged and excited about music for the rest of your life. That's great Christopher Tin, we want to thank you again for your great music and for taking time out to chat with us on the music podcast for kids and wish you all the best as you continue inspiring, entertaining and educating the music world. Thanks so much. Thank you for having me.
I veckans avsnitt brottas Juntan med den oerhört svåra frågan “hur mycket Final Fantasy VII tål spelvärlden?”. Det blir även en sorglig svanesång till nyligen nedlagda Anthem, ett moraliskt dilemma om att piska på sina vänner och så berättar Angelica och Elisabeth om sin svåraste vikingabatalj hittills. OBS! Anton har denna vecka spelat in på fel mikrofon, det är därför det låter som att han pratar i en potatis. Spel vi pratar om i avsnittet: Pokémon Legends: Arceus, Terraria, Anthem, Dragon Age 4, Civilization IV, Valheim och fyra tusen olika Final Fantasy VII-spinoffer.
The Civilization series is one of the most consistently successful 4x titles throughout video game history. It saw its first entry way back in 1991, and would continue to refine its history spanning empire building over the years. Perhaps the most well regarded of them was Civilization IV: Beyond The Sword, a standalone expansion pack for Civ IV that promised the deepest and most complex strategy up to that date.Civilisation V, however, seemed to break from a lot of what defined the main series up to that point. Unit stacking, global happiness and the removal/replacement of the civics system saw fans outraged. But with time (and more expansion packs) the love for Civ V’s systems grew, and it quickly became the most popular Civ game ever. But were all the changes that were made actually improvements over the systems present in Civilization IV? Was the game changed for the better? Were they sidegrades, or even worse, downgrades?On this episode, we discuss:How does the existence of combat stacking affect both the tactical skirmishes and strategic positioning of your forces? How does it compare to a one unit per tile system?How well does Civ IV communicate the details of your empire to the player? How easy is it to read the broader landscape of all out war in a glance?How much shit will Patrick get for pronouncing 4x as ‘four times’? I’ve only ever read it online before, please forgive me!We answer these questions and many more on the 53rd episode of the Retro Spectives Podcast! Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherCiv IV OST: Various Composers (see under each video in playlist) Civilization IV BUG mod (recommended) Did we misunderstand anything fundamental about how the combat system works? Does one unit per tile lead to more sophisticated combat encounters than we gave it credit for? What 4x title should we tackle next? Come let us know our our community discord server!
We sit down with special guest Christopher Tin, composer of the GRAMMY award winning Baba Yetu, which is also the title song for Sid Meier's Civilization IV. Chris has also written the title song for Civilization VI titled, Sogno Di Volare. VOTE FOR YOUR FAVOURITE CIVS HERE: https://forms.gle/JMDVymtFaskxDjTz7 The Civ Give 2020 ExtraLife Team Page: https://www.extra-life.org/team/TheCivGive - Twitter: https://twitter.com/TheCivShow Twitch: https://twitch.tv/TheCivShow YouTube: https://www.youtube.com/channel/UCls2Y1bV03i61ItsCZMzNng Spotify: https://open.spotify.com/show/65cv794dJaOE1aIwWGniS0?si=MhS3Fx3VQR6PJJ913ON5NA --- Send in a voice message: https://anchor.fm/thecivshow/message
Total billygoat move. Also: Top 10 games of 25 years ago (1995)
Jason shares impressions of the Galaxy Note 20 Ultra.Android Auto will work wirelessly with all Android 11 devices.Pixel Buds gets a feature drop.Pixel 4a 5G and Pixel 5 get some considerable leaks.Android 11 eliminates choice in the name of security.A new BlackBerry device that supports 5G is set for 2021.Google's weather frog is wearing a mask now.Corbin Davenport reviews Civilization IV for Android.Why the PinePhone has a dipswitch for the headphone jack,.FitBit Versa gets support for Google Assistant.Read our show notes here: https://bit.ly/34Eyp0t Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Corbin Davenport Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsors: itpro.tv/allaboutandroid promo code AAA30 LastPass.com/twit
Jason shares impressions of the Galaxy Note 20 Ultra.Android Auto will work wirelessly with all Android 11 devices.Pixel Buds gets a feature drop.Pixel 4a 5G and Pixel 5 get some considerable leaks.Android 11 eliminates choice in the name of security.A new BlackBerry device that supports 5G is set for 2021.Google's weather frog is wearing a mask now.Corbin Davenport reviews Civilization IV for Android.Why the PinePhone has a dipswitch for the headphone jack,.FitBit Versa gets support for Google Assistant.Read our show notes here: https://bit.ly/34Eyp0t Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Corbin Davenport Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsors: itpro.tv/allaboutandroid promo code AAA30 LastPass.com/twit
Jason shares impressions of the Galaxy Note 20 Ultra.Android Auto will work wirelessly with all Android 11 devices.Pixel Buds gets a feature drop.Pixel 4a 5G and Pixel 5 get some considerable leaks.Android 11 eliminates choice in the name of security.A new BlackBerry device that supports 5G is set for 2021.Google's weather frog is wearing a mask now.Corbin Davenport reviews Civilization IV for Android.Why the PinePhone has a dipswitch for the headphone jack,.FitBit Versa gets support for Google Assistant.Read our show notes here: https://bit.ly/34Eyp0t Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Corbin Davenport Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsors: itpro.tv/allaboutandroid promo code AAA30 LastPass.com/twit
Jason shares impressions of the Galaxy Note 20 Ultra.Android Auto will work wirelessly with all Android 11 devices.Pixel Buds gets a feature drop.Pixel 4a 5G and Pixel 5 get some considerable leaks.Android 11 eliminates choice in the name of security.A new BlackBerry device that supports 5G is set for 2021.Google's weather frog is wearing a mask now.Corbin Davenport reviews Civilization IV for Android.Why the PinePhone has a dipswitch for the headphone jack,.FitBit Versa gets support for Google Assistant.Read our show notes here: https://bit.ly/34Eyp0t Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Corbin Davenport Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsors: itpro.tv/allaboutandroid promo code AAA30 LastPass.com/twit
Jason shares impressions of the Galaxy Note 20 Ultra.Android Auto will work wirelessly with all Android 11 devices.Pixel Buds gets a feature drop.Pixel 4a 5G and Pixel 5 get some considerable leaks.Android 11 eliminates choice in the name of security.A new BlackBerry device that supports 5G is set for 2021.Google's weather frog is wearing a mask now.Corbin Davenport reviews Civilization IV for Android.Why the PinePhone has a dipswitch for the headphone jack,.FitBit Versa gets support for Google Assistant.Read our show notes here: https://bit.ly/34Eyp0t Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Corbin Davenport Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsors: itpro.tv/allaboutandroid promo code AAA30 LastPass.com/twit
Jason shares impressions of the Galaxy Note 20 Ultra.Android Auto will work wirelessly with all Android 11 devices.Pixel Buds gets a feature drop.Pixel 4a 5G and Pixel 5 get some considerable leaks.Android 11 eliminates choice in the name of security.A new BlackBerry device that supports 5G is set for 2021.Google's weather frog is wearing a mask now.Corbin Davenport reviews Civilization IV for Android.Why the PinePhone has a dipswitch for the headphone jack,.FitBit Versa gets support for Google Assistant.Read our show notes here: https://bit.ly/34Eyp0t Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Corbin Davenport Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsors: itpro.tv/allaboutandroid promo code AAA30 LastPass.com/twit
Jason shares impressions of the Galaxy Note 20 Ultra.Android Auto will work wirelessly with all Android 11 devices.Pixel Buds gets a feature drop.Pixel 4a 5G and Pixel 5 get some considerable leaks.Android 11 eliminates choice in the name of security.A new BlackBerry device that supports 5G is set for 2021.Google's weather frog is wearing a mask now.Corbin Davenport reviews Civilization IV for Android.Why the PinePhone has a dipswitch for the headphone jack,.FitBit Versa gets support for Google Assistant.Read our show notes here: https://bit.ly/34Eyp0t Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Corbin Davenport Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsors: itpro.tv/allaboutandroid promo code AAA30 LastPass.com/twit
Jason shares impressions of the Galaxy Note 20 Ultra.Android Auto will work wirelessly with all Android 11 devices.Pixel Buds gets a feature drop.Pixel 4a 5G and Pixel 5 get some considerable leaks.Android 11 eliminates choice in the name of security.A new BlackBerry device that supports 5G is set for 2021.Google's weather frog is wearing a mask now.Corbin Davenport reviews Civilization IV for Android.Why the PinePhone has a dipswitch for the headphone jack,.FitBit Versa gets support for Google Assistant.Read our show notes here: https://bit.ly/34Eyp0t Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Corbin Davenport Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsors: itpro.tv/allaboutandroid promo code AAA30 LastPass.com/twit
Welcome to Dev Game Club, where this week we begin a new series on the 2005 squad-based shooter Star Wars Republic Commando, on which both hosts worked. We first set the game in its time and also look at the various introductions made in the first part of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The Geonosis section Issues covered: revisiting our game and what it was like, a new console generation, HD gaming, embracing online play, the impact of a new generation on the late games of the prior generation, market pressures on Republic Commando, being a late game in a cycle and being held back by your publisher, internal flap over a separately licensed title, tying into the franchise and flooding the market, licensing as a market strategy, the growth of team size, the continuing strength of first-person shooters, presentation and Half-Life, the presentation of real life in shooters, the influence of Halo, having a sense of playing a single-player game that had the feel of playing co-op tactical games, the original high concept of the game, the mechanics of Allied Assault that helped lead to the game, wanting to point to a window and have a guy snipe from there, doing a lot with the game, a shooter for a Star Wars audience, the marines in Halo, letting the level design embrace the maneuver system, borrowing a stance system from elsewhere, why we had an unskippable intro, the strength of the team to just get things done, going above and beyond, delivering under duress, the intro being something you don't see in a Star Wars game, establishing a world, always being in the helmet, a few other influences, eliminating the text crawl, the lineage of LucasArts Logo animations, text crawls leading to the melodrama, choosing military-style introductions, introducing the characters to distinguish them more, moving to the painted armor, seeing unfinished film, giving the characters a chance to shine, creating the idea that the characters are different, having to be flexible about what the commandos can do, throwing down smoke and reflecting it in a mirror, opportunistic design, having characters comment on what they like and don't like, context-sensitive cuing, how later games would introduce a character, "we gave it to the Wolf," maybe being heavy-handed with the tutorial, finding elegant ways to trick the player into learning, difficulty levels, Brett sings a review, how to fiddle with puzzles for difficulty, messaging on a macro and micro level in presenting a puzzle, asking the player to step up, sticking to your goals, managing difficulty by presenting levels of challenge that are optional, knowing your niche and your ceiling of number of audience members, wanting to do GDC all year round, our inspiration for the 'cast, small regular bonuses of Nook Miles in Animal Crossing, letting go of Nook Miles, responding to the dopamine drip. Games, people, and influences mentioned or discussed: Morrowind, Fallout, LucasArts, God of War, Ico, Shadow of the Colossus, Resident Evil 4, Psychonauts, Guild Wars, Civilization IV, FEAR, Splinter Cell: Chaos Theory, Animal Crossing: Wild World, Guitar Hero, Mercenaries, Star Wars: Knights of the Old Republic 2, Star Wars: Battlefront II, Pandemic, Lego Star Wars, Star Wars: Revenge of the Sith, Forza, Doom 3, Xbox 360, PlayStation 3, DreamCast, Halo 2, Xbox Live Arcade, Starfighter (series), Rainbow Six (series), Rogue Squadron, Daron Stinnett, Dark Forces, Outlaws, Jedi Knight, Half-Life (series), Medal of Honor, Saving Private Ryan, EA, 2015 Games, Jason West, Vince Zampella, Respawn Entertainment, ARMA (series), The Longest Day, Chris Williams, Greg Knight, Kevin Schmitt, Peter Hirschmann, Freedom Fighters, Tim Ramsay, Scott Peters, Adam Piper, Jeremie Talbot, Pixar, Tippett Studio, Brett Schulz, Ryan Kaufman, Mike Stemmle, Telltale Games, Metroid Prime, Full Spectrum Warrior, Laralyn McWilliams, SWAT 4, Ken Levine, Day of the Tentacle, John Hancock, Nathan Martz, Andrew Kirmse, Borderlands, Troy Mashburn, Mike Baker, Kevin Guigere, Cuphead, Super Mario 64, Sherlock Holmes, Call of Cthulhu, Frogware, Tomb Raider, Uncharted, Pit Droids, Lucas Learning, Baba Is You, Nintendo, Dark Souls, Super Mario Odyssey, Kirby, Donkey Kong, Ori (series), Sebastian, Vlaada Chvatil, Codenames, GDC, Grand Theft Auto III, Crystal Dynamics, Rebel FM, Jesse, Animal Crossing, Destiny, Epic Mickey, Kirby's Epic Yarn, Kirk Hamilton, Aaron Evers. Next time: The Prosecutor section Links: Game Degustation (Czech) Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
City Skylines, The Last of Us 2, Civilization IV, and Persona 5 Royal
In de coronacrisis sporten we niet niet op de gebruikelijke plaatsen, maar wat meer thuis. Dat geldt voor fitness, maar ook voor voor autosport. Veel coureurs doen nu mee aan digitale races in simracinggames. Maar wat maakt die games nou zo anders? En hoe begin je er aan? De ins en outs van games als iRacing en RFactor 2 worden besproken in deze podcast en ook werpen we een blik op wat je zoal nodig hebt, wil je echt een simracingwaardige setup neerzetten bij jou thuis. Daaruit blijkt dat Jelle en Wout redelijk voorzien zijn, maar er is zeker ruimte voor verbetering. Verbetering is ook wat Wout op een andere manier zoekt, namelijk in zijn fitheid. Mede geïnspireerd door de verhalen over Ring Fit Adventure besloot hij zich aan een vr-fitnessgame te wagen, die hem als een bokser laat slaan, ontwijken en squatten. Arnoud bespreekt de nieuwe Magic Keyboards van Apple, waarover hij van mening verschilt met Jelle. Wel lijken beide heren het er over eens dat de invloed van Jony Ive wellicht steeds minder goed zichtbaar is de ontwerpen van Appleproducten. Jelle heeft ondertussen flink zitten gamen. Eigenlijk wil hij meer vertellen over de nieuwe uitbreidingspakketten voor Civilization IV - en dat doet hij stiekem ook - maar toch orakelt hij liever over Mindustry, een tower defense game waarin het draait om het vergaren en managen van resources. Leuk detail: Jelle kocht het spel voor vijf euro op Steam, maar het is ook gewoon gratis te downloaden via de site van de ontwikkelaar. We blijven nog even hangen bij gaming, want Jurian haalt wat uitspraken aan die analyst Michael Pachter en voormalig Microsoft-topman Peter Moore onlangs deden in een podcast van gamepromoter Geoff Keighley. Volgens Pachter zo Microsoft wachten met het aankondigen van de prijs van de Xbox Series X tot Sony met een prijs voor de PlayStation 5 zou komen. Pachter verwacht dat de Series X honderd dollar goedkoper zal zijn dan de PlayStation 5 en schat de verkoopprijzen op respectievelijk 400 en 500 dollar. Speculatief uiteraard, maar toch interessant genoeg om even bij stil te staan. 00:00 Opening 01:20 Hoe Apple op magische wijze zijn toetsenborden fixte 08:54 Komt er een prijzenoorlog voor de next-gen-consoles? 17:32 Jelle heeft een gametip: mindustry 20:44 Wout blifjt fit in VR 26:36 Het verschil tussen een racegame en een racesim 30:19 Welke hardware heb je nodig voor simracen? 39:08 Hoe ziet de wereld van simracing eruit? 53:24 Sneakpeek
Hvordan kan spill benyttes som et pedagogisk verktøy? For å svare på spørsmålet har vi fått et gledelig besøk av Halvor Thengs fra Spillpedagogene, en podcast og nettside som er opptatt av nettopp spill som pedagogisk verktøy. Vi snakker også om hva lytterne har lært av spill, det norske spillet Mosaic, og hvordan spill som Assassin's Creed kan inspirere deg til å lære mer om et fagfelt, hvis det brukes riktig. Spill vi snakker om i episode 35: Conker's Bad Fur Day, Assassin's Creed Origins, Destiny, Time Crisis II, Dr. Mario, Crazy Taxi, Mosaic, Mystical Ninja Starring Goemon, The Outer Worlds, Goat Simulator, Untitled Goose Game, Warcraft III: Reforged, The Wonderful 101, Mega Man: The Wily Wars/Power Battle/Soccer, Shadow of the Colossus, Age of Empires II, Celeste, Pokémon, Keep Talking and Nobody Explodes, Final Fantasy VII, Adventures with Anxiety, Super Mario Bros, The Way, Civilization IV, League of Legends, My Child Lebensborn, GTA V, Red Dead Redemption II, The Walking Dead, Orchids to Dusk, Spent, Backpacker 2, Mattemysteriet
Get your mouse clicking fingers ready, and do your best Abe Lincoln impression, because Adam and Daniel are talking about the Civilization series of PC games on this episode of Passion Fruits! Journey through the history of how Adam and Daniel got into Civilization IV and Civilization V, and marvel at the wonders of their passion for strategy video games. Adam ultimately becomes Darth Vader, while Daniel makes it seem like he's actually good at these games. Join us for just one more turn...Twitter: @passionfruitsp2Instagram: @passionfruitspodcastEmail: passionfruitspodcast@gmail.comThanks to KieLoBot for the theme song, "Tanzen."Find out more at https://passion-fruits.pinecast.coThis podcast is powered by Pinecast.
Det er noen dystre uker i spillbransjen for tiden. En rapport kartla nylig trakassering i møte med online-spill. Rapporten ga noen tankevekkere, og vi går nærmere inn på hva tallene i undersøkelsen betyr. Vi snakker også om forholdet mellom spill og vold. På den lysere siden har Christian flyttet, og vi døper det nye studioet hans ut ifra lytternes tilbakemeldinger. Vi spør også lytterne hvilke spill de har lagt ned flest timer i totalt. Spill vi snakker om i episode 23: Bloodstained: Ritual of the Night, Bloodstained: Curse of the Moon, Fire Emblem: Three Houses, Devil May Cry V, Catan, Apex Legends, Kid Icarus, DuckTales: Remastered, Tekken 7, Ooblets, The Legend of Zelda: Ocarina of Time/Twilight Princess/Skyward Sword/Breath of the Wild, Pokémon Blue/Gold/Silver/Sapphire/Emerald, Star Wars: Knights of the Old Republic, Star Wars: The Old Republic, Super Smash Bros. Melee, Warframe, Civilization IV, Heroes of Might and Magic III, Overwatch, Fire Emblem Fates, DOTA 2, Starcraft II, Rollercoaster Tycoon, Assassin's Creed: Odyssey, Dragon Age: Origins, League of Legends, Command & Conquer, Crusader Kings 2, Football Manager, Path of Exile, Runescape, Rocket League, FIFA, Metroid: Samus Returns, Gato Roboto, The Way, PUBG, Mario Kart 8, Halo 2, Harves Moon 64.
Soren Johnson of Mohawk games talks about history and historical game design in Civilization IV and 10 Crowns.
CrossOverGaming er en podcast som interesserer seg for mange forskjellige tema. I anledning påsken har vi derfor invitert Andreas Ruud, som er primus motor for linjen Bibel, gaming og digital kultur ved Bibelskolen Fjellhaug. Her diskuterer vi noe av motivasjonen for å ha en slik linje, og hvordan elevene på linjen lærer hvordan kristen tro og livet med gaming og internett kan leve best mulig sammen. I tillegg snakker vi selvfølgelig om påskespillprosjektene våre, nyhetene om PlayStation 5 og hvor herlig utfordrende spillet Sekiro: Shadows Die Twice er. Spill vi snakker om i episode 16: Sekiro: Shadows Die Twice, Castlevania Anniversary Collection, Super Smash Bros. Ultimate, Star Wars Jedi: Fallen Order, Assassin's Creed Unity, Devil May Cry HD Collection, My Time at Portia, Overwatch, Doom, Civilization II, Civilization IV, Civilization VI, Star Wars Jedi Knight: Jedi Academy, Knack, Knack II, Star Wars: The Force Unleashed, Kantai Collection, World of Warships, Red Dead Redemption, Ice Hockey, Super 3D Noah's Ark, Left Behind, Assassin's Creed Rogue, Divinity: Original Sin, Final Fantasy VII, The Legend of Zelda: The Wind Waker, Gunman Clive 2, Pokémon Picross, Piczle Colors, Pokémon GO, Yoshi's Crafted World, League of Legends, Counter-Strike: Global Offence, Gris, Super Mario Odyssey, Mario Kart 8, Pokémon: Let's Go Eevee, Heroes of Might & Magic III, Tiger Woods' PGA Tour 09, Tiger Woods' PGA Tour 08, Waialae Country Club: True Golf Classics, Wii Sports, Assassin's Creed Odyssey, Dragon Age: Origins, The Elder Scrolls: Blades, Angry Birds 2, Sim City, Devil May Cry V, Command & Conquer: Red Alert 2, Half-Life 2, Delta Force, FIFA 99, Age of Empires II, Elastomania, Midtown Madness 2, Donkey Kong Country Returns, StarCraft, Battlefield 4, Limbo, Inside, The Binding of Isaac, Far Cry 5, Spider-Man, Batman: Arkham City, Metal Gear Solid 3: Snake Eater.
I've been meaning to do this for a while! The first hour of this episode is all vocal remixes! a Capella, 90s pop, folk, we got TONS of different genres here for you! Enjoy!! The playlist is marked as follows: Title by Artist – Album (Game) The Rose General (OC ReMix) by katethegreat19 (Final Fantasy 9) Vivo Revenis (OC ReMix) by Jordi Francis, Shadow Dreamer (Final Fantasy) Destined for Greatness (OC ReMix) by Geoffrey Taucer, prophetik (Civilization IV) spirit of law (OC ReMix) by Detective Tuesday, melody (Phoenix Wright: Ace Attorney) Cookin' with Fire (OC ReMix) by Navi (PaRappa the Rapper) Time Traveler's Delight [Stardust Speedway JP] by OverClocked - Assembled Sonic CD: Temporal Duality (OC ReMix) Four Seasons of the Blues (OC ReMix) by Steel Battalion, Sunil Carris (Harvest Moon) Hometown (Unabashed Mix) (OC ReMix) by Flameing Daeth Fearies (Silent Hill 3) All I Wanna Do (OC ReMix) by DoD Music Factory (Akumajo Dracula X: Rondo of Blood) A Kid-pella (OC ReMix) by Andrew McLaren, David Lane, Dorothy Hayden, Ryan Billington, Square Law (Bastion) The Rules of the Road (OC ReMix) by XPRTNovice (Final Fantasy 7) junkie (Super Mario 64 Main Theme) by prophetik - Super Mario 64: Portrait of a Plumber (OC ReMix) Dreams Come True (OC ReMix) by Protricity, Star Salzman (Mega Man X) Brothers (Fullmetal Alchemist) by A.O. Lyrical - Animade Inhuman by Adam Warrock - You Dare Call That Thing Human?!? Life (feat. Stacey Brianne) by ECOMOG - SEVENDAYS Should I Stay (feat. SquigglyDigg, Out of Pocket, Cyril the Wolf) by Key Jay - Project Kingdom XIII - Part 1 By Your Side Donkey Kong Country 2 by Mega Ran & K-Murdock - Forever Famicom DLC 2 undertale temmie get money for colege by archdiggle High Score by Sulfur - Re: Birth Silent Hill Time by Nonsenze - Nerdcore Halloween 2018 Sonic Adventure (Ft Sir J) by 1-UP - Nerdcore Emulation Station 3 What Up by MrLegitimacy - Legit Damacy Mortal Kombat High ft. Starbomb by Mark Cooper - I Am Player One Last Words by Bag Of Tricks Cat - Cat's Out The Bag Itasha Cadillac (Ish1da) by Philonius Phunk - PhunkoLand Vagabond Swag (Samurai Champloo) by Kadesh Flow - NerdCrunk vol. 2 Featured Artists: A.O.Lyrical - aarron23.bandcamp.com Adam WarRock – adamwarrock.bandcamp.com ECOMOG - ecomog.bandcamp.com KeyJay - pkxiii.com, keyjayonline.com K‒Murdock - the-sound-samurai.com Mega Ran – megaran.com Sulfur – sulfur.bandcamp.com Nonsenze AKA Dork Genius – nonsenze.bandcamp.com Creative Mind Frame (AKA 1-Up) - creativemindframe.bandcamp.com MrLegitimacy – mrlegitimacy.bandcamp.com Mark Cooper - reign.bandcamp.com Bag of Tricks Cat - Bagoftrickscat.com Ish1da - ish1da.bandcamp.com Philonius Phunk – philoniusphunk.bandcamp.com Kadesh Flow – kadeshflow.com All songs marked “OCReMix” can be found at OverClocked ReMix (http://ocremix.org) – please show them some support! Download, donate, tell your friends! Like and follow and whatever the Press Start Socials: Twitter, Facebook, Twitch and now Youtube!! Be sure to check out Popular Geekery on Youtube and Facebook! If you like Artemis Spaceship Bridge Simulator join the Terran Stellar Navy! Support Press Start to Continue DLC by donating to the tip jar: https://tips.pinecast.com/jar/PressStart Send us your feedback online: pinecast.com/feedback/PressStart This podcast is part of the Planetside Productions Network. Visit Planetside.pro to find other Planetside Podcasts!
On episode 161 of the NintendoFuse Podcast, we'll review all the announcements and discuss our thoughts and expectations about Super Smash Bros. Ultimate, based on the latest and last Smash Direct. We'll also spend some time honoring Mario Segale and talk about the latest news and rumors like the YouTube Switch app, Civilization IV's lack of online multiplayer, and Nintendo Labo in elementary schools across the U.S. Video version available at http://youtube.com/nintendofuse Follow us on social media @NintendoFuse and join our growing Facebook community! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/nintendofuse/message
Direct Download: https://ia601508.us.archive.org/23/items/OverClockedPodCast75/OverClocked%20PodCast%2075.mp3This is the OverClocked PodCast, a regular dose of video game music and conversation from OC ReMix.org!This week we catch up on ReMixed ReWinds, talk to KC and OSC about a new RadioSEGA album, and mix and match a little in this week’s Playlist. Next Week's Playlist: JRPG MusicReMix ReWind:Be Kind, Rewind - Donkey Kong Country 2: Diddy’s Kong Quest (YoshiBlade)Feelings of Hometownishness - Dragon Slayer: The Legend of Heroes (Jorito, Chris ~ Amaterasu, Furilas, XPRTNovic)The Land of Fayth - Final Fantasy X (RoeTaKa)S Is for: Solid Snake, Scrambled Signal, and Silenced SIG Sauer - Metal Gear (YoshiBlade)Conflagration - Dark Souls (Phonetic Hero)Geofractura - Ecco: The Tides of Times (ThePlasmas)In-Tune Interview with KC and OSCMusic from Collision TheoryThe Playlist: Mix-upsSuper VVVVVVeat Boy - Imposter Nostalgia (JosephG)The Ultimate Show - Super Paper Mario (Patchpen)Battery Romance - Originally from Sonic & Knuckles & Lady Gaga, ReMixed by WillRock (Jack)Semper Saltare - Originally from Xenogears and NiGHTS Into Dreams, ReMixed by OverClocked University (Fenix Down)Smooth Criminals in the Desert - Originally from Persona 5 and Michael Jackson, ReMixed by RiceTopaz (Fenix Down)Never Gonna Give (Up the Funk) - Originally from Mega Man X, ReMixed by Jorito (Jorito)Sing to Me - Originally from Sonic the Hedgehog and Sonic Advance 2, ReMixed by TheGuitahHeroe (Xarnax42)Billie Jean (Alternate Mix) - Originally from Michael Jackson’s Moonwalker and Smashmouth, ReMixed by SilvaGunner (Zachary)(You Give Me) Wings - Originally from Sid Meier’s Civilization IV, Chrono Cross, and Xenogears, ReMixed by Ivan Hakstok (Stephen)Mephiles ~ Modern Radical Highway Remix~ - Originally from Sonic Adventure 2 and Sonic the Hedgehog 2006, ReMixed by AeonEric (Black_Doom)Bumper music:Late Night Sneakin' - HappyBivouacJet Set Groove #3 - Hideki NaganumaS.E. Tape - SEGAOldies But Happies - Hideki NaganumaThe Concept of Love - Hideki NaganumaLike It Like This Like That - Hideki NaganumaS.E. System01 - SEGAChillin with the Bros. - AmphibiousExtra info:Twitter: @OCRpodcastBryan: @LordMeldorrStephen: @StephenKelly180Discord: https://discord.gg/KJfvAuFEmail: podcast@ocremix.orgYouTube: https://www.youtube.com/user/ocremixGoogle Play: https://play.google.com/music/listen#/ps/Ivb42azxllrsxwg7zavtptcho2iiTunes: https://itunes.apple.com/us/podcast/overclocked-podcast/id1057063792?mt=2Stitcher: http://www.stitcher.com/podcast/overclocked-podcastRSS: https://feeds.feedburner.com/OverclockedPodcastOverClocked ReMix is dedicated to the appreciation and promotion of video game music as an art form. Learn more at http://ocremix.org/info/About_Us!
We figure out where Dave Matthews gets his ideas, forget that Jack Johnson is a person, and still find time to discuss Tacoma, Asemblance, Dark Souls III and Civilization IV.
Matt's sleepy and we're both underprepared for this week's news section, but we pull it together by the end for our continuing discussion of Dark Souls III and looks at both Splatoon 2 and Civilization IV.
This week on The Enginerdy Show: Mr. Pold slowly takes us on an intersteller tour. St. Jimmy goes old school with some ancient fossils. D'Viddy hoarsely finds the source of oil and then does a flyby of the moon. Consumption: Mr. Pold - Civilization IV, Man in a High Castle, Clone Wars, Frequently Asked Questions about Time Travel, Gemini Cell St. Jimmy - The Art of Charm, Thor 2 D'Viddy - Patriot Season 1, Monster Garage, Beast Master, Thank God for Jokes, Loius C.K.: Live, Funny Business, Thoughts and Prayers, Demetri Martin: Live, I'm Brent Morin Music Provided By: Greg Gibbs / Most Guitars Are Made of Trees David Amber / Smile Hissing Fauna / This Turkey Town Shy and the Fight / I'd Rather You Lied The Family Simpson / A Bottle of Red Wine in the Park The Special Pillow / Workaround Trotski Nautique / Mtal Province
Nouvel épisode du Multicast, encore une fois en vidéoconférence, mais promis, on retourne en studio très bientôt! On retrouve Bruno-Pierre pour discuter de l'annonce de la prochaine console hybride de Nintendo, la Switch. Alban en prend plein les oreilles avec Battlefield 1, l'expert VR qu'est Martin nous plonge dans le monde de la PSVR, et enfin Simon fait le point sur le dernier opus de la franchise Civilization. Enregistré avec Simon F. , Alban, Martin et Bruno-Pierre Musique : Jazzbox
Scripture: Genesis 2:18-25, Ephesians 5:22-33 Preacher: Rev. David Inks Sermon Outline Introduction I. Marriage – A Covenant from Beginning to End II. Marriage is God’s Covenant Answers to Loneliness III. God’s Covenant for the Contruction and Continuance of Civilization IV. Christ – Redemption & Repentance Conclusion Genesis 2:18-25 18 Then the Lord God said, “It […] The post Christian Marriage: Renovated by and a Reflection of Gospel (Gen 2:18-25, Eph 5:22-33) appeared first on Covenant United Reformed Church.
A collection of video game remixes, some side by side with their originals. In this episode we cover Teenage Mutant Ninja Turtles: Turtles in Time - Street Fighter 2 - Super Mario 64 - Skyrim - Age of Empires - Civilization IV - Ducktales Remastered - Links: TMNT music - http://shellshocked.ocremix.org/ - Street Fighter 2 music - http://ocremix.org/info/OC_ReMix:_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack/Individual_Tracks - Super Mario music - http://plumber.ocremix.org/ - Skyrim music - https://www.youtube.com/watch?v=ZvWlbS02Ka0 - https://www.youtube.com/watch?v=j50u0zUeCmU - Age of Empires music - http://ocremix.org/artist/4293/protricity - Civilization IV music - https://www.youtube.com/watch?v=IJiHDmyhE1A - Ducktales music - https://www.youtube.com/watch?v=svnhHFtYsnU - Second Ducktales song Moon theme (By Plasma3Music)- https://www.youtube.com/watch?v=EwbMkIROOGU
The original panel gets together to talk about an original game made by our original intern, Soren Johnson (also known for designing Civilization IV). Rob, Julian, Bruce, and Troy "The Wolf of Nix Street" Goodfellow discuss buying, selling, and exploring in this early preview of Offworld Trading Company.
We focus on vocal music for episode 13! This includes a wide variety of tracks, some cheesy, some donuty. Vocals in VGM can be a divisive topic, so hopefully this will be enjoyable to the vocals lovers and enlightening to the vocals haters!Download MP3 Tracklist (full info here):
This week after our normal discussion of news and happenings in the world of video games we sit down with Dorian Newcomb to talk about his career in the video game industry. Dorian tells us about his work on Civilization IV and his role as Art Director on Civilization V, as well as his time at Zynga. He almost created Farmville and iPod gaming years before anyone else could, and he provides his insight on where the industry is now, as well as where he hopes it is heading. Dorian shares further insight on the development of XCOM: Enemy Unknown and why businessmen aren't so bad after all. Strap yourself in and enjoy this supersized episode!
From Angkor Wat through French-Indochina, the Khmer Rouge, and Civilization IV. Caleb, Mike, and Terry delve into some wonderful and terrible things that happened in Cambodia over the course of many years.
This week Jon and Dirk are joined by Soren Johnson, best known as the designer of Civilization IV. The gang discusses the 4X genre with a particular focus on the Civilization series. They dig into what makes this category of games special, what problems they have yet to solve and what opportunities exist with multiplayer and on mobile platforms.
EdGamer Edvisor is a compacted but highly focused version of EdGamer that gives the listener a quick list of tools or reviews to aid learning in the classroom. This episode highlights our top 5 Social Studies games for the classroom. Enjoy! Top 5 Social Studies Games Civilization IV BBC Interactive History Games Minecraft and MinecraftEdu iCivics – Filament Games – BrainPOP – Learning Games Network Muzzy Lane Software There are many others, but here are the ones I use? … Read the rest
This week on EdGamer Episode 31 we have a special guest who will give us some proof that games and learning can be combined to equal some serious fun. Dan Rezac shares his perspective on the introduction of Civilization IV within his middle school. We also discuss a new app for the Field Museum in Chicago and how Zack is addicted to Call of Duty: Modern Warfare 3. Show Host: Zack Gilbert Show contributor: Gerry James Subscription Page and Feeds for EdGamer The complete show notes are now on the EdGamer Wiki Contact us with any questions or comments- edgamer@edreach.us… Read the rest
RPG’s (role-playing games) are becoming more popular and don’t need to be played in your mother’s basement. EdGamer found a free RPG on GeekDad and it got us to think about ways these games could be used in schools. There are so many useful skills within a role-playing game. We also have an update on Civilization IV and a chart that describes How Video Games are Changing Education. Enjoy! Show Host: Zack Gilbert Show contributor: Gerry James Subscription Page and Feeds for EdGamer The complete show notes are now on the EdGamer Wiki Call us on our comment line!… Read the rest
We talk Windows Phone 7, Medal of Honor banned on base, Duke Nukem For-Never, we're playing Civilization IV and Metroid Other M, and run-through a crap-ton of Apple Event News.
We talk Windows Phone 7, Medal of Honor banned on base, Duke Nukem For-Never, we're playing Civilization IV and Metroid Other M, and run-through a crap-ton of Apple Event News.
Dragon Age Podcast Episode 13 - Barriers and Switches In this, the thirteenth episode of the Dragon Age Podcast, David and Mike seem to find their way onto tangent after tangent while somehow continuing to talk about Dragon Age... mostly. The Mike's Mega Mods of the Moment segment returns with discussion of three more mods for you to try, we get a special update from Questorion regarding Dark Times: The Confederacy of Malkuth, we set the deadline for our Construct's Captions contest, and Mike shares his experience with Golems of Amgarrak. If you enjoy our show, you can show your support by reviewing us on iTunes, posting on our BSN General Discussion Thread, or leaving a comment here in the Dragon Age Podcast Official Forums. Also, if you feel so inclined, feel free to join our BSN Social Group, our Steam Group, or our Xfire Club. You can listen to the podcast here: There's supposed to be something here. Do you have flash installed? You won't be able to see this without flash. swfobject.embedSWF("http://dragonagepodcast.com/modules/swftools/shared/1pixelout/player.swf", "swfobject2-id-159117637020", "290", "24", "7", "", { "playerID": "159117637020", "autostart": "no", "loop": "no", "soundFile": "http://dragonagepodcast.com/sites/default/files/dapodcast_ep13_barriersandswitches.mp3" }, { "swliveconnect": "default", "play": "false", "loop": "false", "menu": "false", "quality": "autohigh", "scale": "showall", "align": "l", "salign": "tl", "wmode": "opaque", "bgcolor": "#FFFFFF", "version": "7", "allowfullscreen": "true", "allowscriptaccess": "sameDomain", "base": "http://dragonagepodcast.com/sites/default/files/", "src": "http://dragonagepodcast.com/modules/swftools/shared/1pixelout/player.swf", "height": 24, "width": 290 }, { "id": "swf159117637020" }); Add us to your favorite feed reader: http://feeds.feedburner.com/DragonAgePodcast Add us to iTunes If you want to download the file, just click below. Or you can right-click-Save As... dapodcast_ep13_barriersandswitches.mp3 Construct's Captions Contest You have until Sunday, August 22 to send us your Construct's Captions for your chance to win a copy of Golems of Amgarrak for the PC. Links Dragon Age 2 Official Site (featuring the new Dragon Age 2 Trailer!) What do we KNOW so far? How Dragon Age 2 Can Improve Sidequesting Beyond the Circle Tower: Mages in Dragon Age 2 Golems of Amgarrak Walkthrough at GreyWardens.com Dragon Age 2 at gamescom The Dark Times Chronicle Apply for the Dark Times Beta Planetfall - Aplha Centauri remade for Civilization IV Gratuitous Space Battles
The panel jumps the gun a little bit and talks about maps before Troy can finish quite his series, but they have good reason. The team goes over an hour this time so Bruce can call Civilization IV's map dead, so Tom can regale you with his wilderness adventures and so Troy can listen to his colleagues say nice things about him.Source of the Nile on Board Game GeekTroy's Map Series from the beginning.
This week I got a chance to speak with Xbox Live’s Major Nelson where we chat about the new Xbox Live, cool new Xbox 360 features, Major’s gaming history, German booth babes, and much more. Check it out. Gaming Steve Episode 24 Program 00:04:22 Game News: GameTap unleashes classic games to the masses. California game restriction law disputed. Big Mac, fries, and Wi-Fi. Xbox 360 controller for sale in stores … really. Wal-Mart demoing the 360. GameStop receiving 360 kiosks. San Andreas hits retail yet again. 10 million PSPs in 10 months. Dead or Alive 4 … now with more Spartan. Satin Sliver PS2 buggy? Gizmondo? Bless you. The Main Event: Penny Arcade vs. Thompson. 00:31:10 GameTalk: Interview with Xbox Live’s Major Nelson, Larry Hryb. 00:59:46 SporeTalk: I break open some emergency rations. 01:00:40 Game Review: The Warriors for the Xbox and PS2. 01:11:15 RetroReview: Swordquest for the Atari 2600. 01:24:19 “Name That Game!” contest winner from last week, a new clip, and the cool prize! 01:29:24 Final Thoughts on upcoming interviews, sending me audio questions, Civilization IV and more. Download the show (96 minutes): Gaming Steve Episode 24 (MP3). Subscribe to the Podcast directly in iTunes (MP3). Add the Gaming Steve Podcast feed to your RSS aggregator.