We are a group of friends that loosely use Dungeons and Dragons to tell pointless stories filled with tangents and bickering. Our current story is called Ancient - Chapter One: The Death of Gary. It is 1904 in Turkey. The day is hot, and the bazaar is bustling with energy as patrons fend off the adv…
dandd, mark, great story, funny, love.
Listeners of Ghost Mouse Gamers that love the show mention:Now that they are entering new territory, will they take their action to another level, or be forced down a peg or two?
Sometimes you get a bad feeling about a place. And sometimes those feelings are justified….
After a much needed long rest, the question always facing the trio is “where do we go now?” Well, when no one is around to answer that question, what will they do?
In the aftermath of a tragedy, it is the heroes that must step up to find justice for the befallen.
After joining forces, the trio investigate the hidden secrets of the cave. But poking around in dark corners can be dangerous. You never know what you might dig up…
Freeze to death or face a wall of pirates? That is the decision the adventurers are tasked with. They need to make a choice or a choice will be made for them.
What happens when you turn your back on an advantageous battle condition? The DM throws some water at you!
Nothing worse than being stuck in a confined space with someone who has atrocious breath!
It is cold. It is dark. But there are treasures to find, so we must brave the elements.
Pirates are supposed to be at sea, so why are these ones on land?
Cliff diving is usually not advisable without deep water below. But then again, Luth doesn't tend to play by the rules.
Another reset. Another adventure. Sometimes you just need a break. Perhaps a nice gentle beach vacation?
They've got a choice to make. Stick it out and fight or spin and run away. Which way will they fall?
They are getting the hang of the maze, but when a familiar face appears, how will they react?
Things are getting out of hand and everyone needs to find a way out of the arena. Can they navigate the twists and turns of the arena service areas?
The race ends in chaos. How can the trio escape with their lives?
Things take a shift toward the chaotic…
The race is underway and the trio battle to track their competitors and their time turner.
The race kicks off. The trio attempt to thwart attacks from others while maintaining striking distance of the leaders. Karlotta drives. Luth shops. Michael yells.
They have arrived at the big game…or race rather. But like any big sporting event, the players need to get into the right mindset before taking to the field. Luth smells something familiar. Michael gets masked. And Karlotta loses it.
Karlotta gets out of prison, but for how long, and what does she do while she's out? The boys remain at the prison to finalize plans for the race. Karlotta gets hustled. Luth gets rejected. Michael finds a friend.
Collecting side quests like the pros. But can they get it all done before racetime? Karlotta gives it another lap around the track. Michael delegates a favor. Luth gets a grocery list.
No one gets a free ride. Well, no one gets a free ride worthy of winning a race for free. So the trio must hunt out some spending money. Karlotta cooks. Luth plays. Michael supports a friend.
When someone tries to sabotage you, the first thing you should do is go shopping. Luth trains. Michael invests. And Karlotta aces her exam.
A night of pain is followed by a day of trials and new/old familiar faces. The trio take some bold moves in an attempt to discover more answers and gain allies. Will they succeed? Luth over performs. Karlotta draws a picture. Michael pulls a Clyde.
It is Luth's favorite time of day. But for our trio, the feast does not live up to its expectations and they set a course to gather more information. Luth hoovers. Karlotta is generous. Michael attempts to communicate.
Time to stretch their legs and get some fresh air. Maybe…Luth becomes a sack of potatoes. Karlotta is underestimated. Michael flexes his skills.
What could be worse than not understanding the customs of the place you are visiting? Perhaps some time behind bars will straighten their course. Karlotta clutches her pearls. Luth gets out beefcaked. We meet a new hero.
The ambush continues as the threesome attempts to finish off the last of their foes. Warning it was about a 6 month gap from the last record. Karlotta remembers a painting. Luth says goodbye. Alyn sneezes.
A barn burning doesn't always mean good things, and when another letter is sent to Lord Curry, the pressure to act is at an all time high. Karlotta gets stuck with idiots. Alyn tries to shoot the messenger. Luth gets reunited.
Turns out the Curry Estate really does need help, but Lord Curry still needs some convince. After another night of awkward socialize, the heroes finally get a chance to prove their worth. Karlotta fights fire. Luth takes a nap. Alyn climbs to the first level.AUDIO WARNING: Due to life events, Mark has had to drop out of our regular games. The character of Alyn will be played by Robs. This was the first recording, so we're still working on his levels.
The plot begins. Luth's family begins to open up about why they need help. Karlotta keeps things moving. Luth asks his daddy. Alyn tries to socialize.
This week the three idiots struggle to keep their accents because we went roughly 2 months between recordings. Karlotta corrects stories. Luth gets nervous. Alyn tries to socialize.
Gonna be hard to avoid time paradoxes now that we've traveled to Luth's own backstory. Karlotta gets charms. Luth tries to stay quiet. Alyn goes off book.
Nothing like an ice cold plunge into water to make you feel young again. They have a goal in mind, but the dinos have other plans. Karlotta gets materialistic. Luth tries some climbing. Alyn gets a present.
A swift head butt to the ribs tends to change your opinion about whether an animal is dangerous. This episode the trio stand off against the Pachycephalosaurs. Karlotta goes carbon neutral. Luth moans. Alyn tries a new weapon.
The DM got bored in the last episode so he skipped them forward. This time they at least attempt some things. Karlotta accessorizes effectively. Luth takes a blow. Alyn names another dino.
Nothing happens. Literally. Don't say you weren't warned. Karlotta does nothing. Alyn does nothing. Luth does nothing.
Things are getting a little too hazy for our heroes to see. They need to look to nature for guidance. Only problem? Nature doesn't seem to like them. Alyn goes for a ride. Luth can't stop. Karlotta holds her breath.
Can you trust someone you've never met? Can they trust someone who is always lying? Karlotta's secret is revealed. Alan shakes things up. Luth has a few dreams.
Can you trust someone you've never met? Can they trust someone who is always lying? Karlotta's secret is revealed. Alan shakes things up. Luth has a few dreams.
Can you trust someone you've never met? Can they trust someone who is always lying? Karlotta's secret is revealed. Alan shakes things up. Luth has a few dreams.
Who in the world is that?! Luth recovers a friend. Karlotta tries to bond. Alan…arrives.
When you are being pursued by a dinosaur, you don’t exactly have time to mourn the loss of a friend. Luth has some eggs. Karlotta swings through the vines. Clyde…is dead.
This is a work in progress. Do not listen.