A "how-to" on forge in Halo: Reach. Includes a Comprehensive general guide on forging. Advice on map structure. Every topic is explained in my own words with a link to the printed guide: http://www.mediafire.com/?9sp7fqc6c4sok
Here's where the fundamentals are really utilized. You've learned the framework, now it's time for the rest.
It's the yin to Deterrent's yang: Incentives. E-mail me at sfuxforgeguy@gmail.com if you have any questions, comments, or concerns.
One of the two most important factors in successful Path Manipulation! Email me at sfuxforgeguy@gmail.com with ANY questions, comments, or concerns.
What does the the player see? How does that work out in-game? If you don't ask yourself these questions, this one's for you!
Where do you want your players to go? Where do not want them to go? These questions and more answered on this episode!
An introduction to future chapters including, but not limited to path manipulation, weapon placement, and spawning.
I cover the "make it or break it" moment in presenting your map to an audience. If you don't make a good first impression, you may as well hang it up for those potential fans.
I cover one of the most important things in a mapmakers career. If you don't take this advice, your map promotion will fail.