Terragen animations by Ben Kreunen. Currently undergoing technical testing.
This animation consists of a single cloud layer whose density shader is warped by the normals of an animated power fractal. Both fractals are animated by the thickness of the cloud layer over the course of the animation, with the cloud’s density shader moving upwards and the warping fractal moving downnwards. The pace is a […]
This is a second animation of my leaf growth model showing a full tree. Render Settings: Detail 0.67, AA 3, GI 2,3 Leaf growth animation test
This demo simulates the growth of leaves on a tree by animating an image map used as an additional opacity function. This is a progressive render, showing only every 4th frame at 6 fps. I’ll update it as the render progresses. Leaf growth animation test
This animation was a test for TerraTweak and TG0.9. Several surfacing, atmosphere and lighting settings were animated using Terratweak to create intermediate TGW files between key frame TGWs. Lighting was the most difficult to animate, with keyframes required for 0, 1, 2, 4 and 8 degrees elevation of the sun above the horizon.
This movie is a fly over of the Grand Canyon to test the memory usage of a composite terrain consisting of 6 4097×4097 TER files. The surfacing is very basic to keep render times down to a reasonable time, although the TGD also includes masks for the colorado river which can bee seen in the […]