Just your usual DnD podcast, probably.
Your heroes delve further into the Shadalite Desert and visit a city surrounded by a wall of glass. Created to "protect" them from sandstorms by their nation's Patron, is there more to this wall than meets the eye?
Your fighter goes on an adventure of her own before the group heads to the High Elven nation of Shadal and encounters the most danger snail known to man along the way. (One of your heroes nearly dies, can you guess who?)
Your heroes say goodbye to a mysterious young girl as well as one of their own. (And one of their remaining members seems to have gone missing ...) Then they face one of the hardest questions anyone can face: what do we do now?
Your heroes flee the scene of the crime to go do work for the thieves' guild, the Hart's Shadow. Is that also a crime? Hard to tell.
We're back! And so are your heroes, picking up right where we left off. They've got some time to kill before the big job for the thieves' guild, so somehow they wind up in even more trouble.
Your Standard Heroes argue magical and legal theory before finally meeting up with that thieves' guild.
Heroes, meet your rivals. Try not to let the hatred burn you up.
A usual gig for an adventuring party, recovering a stolen item, leads our heroes to a very unusual thief.
Your standard heroes go on a day trip to save some hapless bards, a band called the Miracle Knights. The art for this is Vantas (tiefling druid played by Kelsey), made by c-rowlesdras.tumblr.com
The party's putting out fires left and right, but the embers are still glowing.
Five strangers meet in a bar for your standard first session of a new campaign. Then the fireworks start.
Before you really get into Your Standard Heroes, you need to know about the nation of Harrow and the threat it poses. Very recently, one of Harrow's Vampire Lords was spotted in the wood elven nation of Taedololi. This is what happened.
Your standard worldbuilding for your standard DnD 5e podcast/youtube show.