Game Audio podcasts aims to provide sound designers, composers and everybody else interested in game audio a biweekly show. Featuring industry news, great discussions with interesting people and the Playroom, where we focus solely on the sound of a game by leaving out the image.
Damian & Anton go on their first live stream adventure. No Guests, except on the live stream. Just 2 folks chatting about their history, the podcast itself and looking back at the last few years and our current situation.
The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Thursday morning at 7:30am. Thursday’s co-host Estefanía Romero-Cors steps in to lend valuable perspective to conversation and brings some delightful ideas to the interactive-ambisonic-sound-library section. Tune-in for stories from the Expo floor, VR [...]
The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Wednesday morning at 7:30am. In addition to increasing accessibility for the recording, the noise floor and recording quality (Thanks to a loaner MixPre6 from Chris Burgess and Sennheiser AMBEO microphone) align for the [...]
The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Tuesday morning at 7:30am. In addition to increasing accessibility for the recording, the noise floor and recording quality (Thanks to a loaner MixPre6 from Chris Burgess and Sennheiser AMBEO microphone) align for the [...]
The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Monday morning at 7:30am. In addition to increasing accessibility for the recording, the noise floor and recording quality (Thanks to a loaner MixPre6 from Chris Burgess and Sennheiser AMBEO microphone) align for the [...]
Guests: Becky Allen, Ariel Gross, Gijs Driesenaar On this episode we discuss mentorship and we dive into the audiomentoring.com project. Together with our guests we explore how we differentiate between mentorship and formal education. Our experience as mentee’s and mentors.
Game Audio Podcast – Episode #57 – London Calling Guests: Michael Kelly, Sam Hughes, Graham Gatheral. Audio for Games 2015: Generalities, Highlights, Future Procedural Audio Now: History, Recent Happenings, Future Community Meetups: London Game Audio, Vibe, Future BAFTA Awards: Coverage, Generalities Develop: http://www.developconference.com/Content/Develop-2015#Article_181 http://www.thesoundarchitect.co.uk/
Let’s talk about history, MIDI, and the return of MIDI-based techniques in game audio. Guy Whitmore – @Foxface_Music, Inside the Music of Peggle Blast, MIDI in Wwise for the Game Music Composer: Peggle Blast Rodney Gates – @RodneyGates, Designing Guitarmonics for Kontakt Warcraft 2 Soundtrack , General MIDI, Evolution of Soundcards, Koji Kondo 33 1/3, New DAW [...]
Game Audio Podcast – Episode #55 – Metamorphabet The simple pleasures of ‘play’ as evidenced by Vectorpark‘s Metamorphabet come into focus as we discuss the process of creating this delightful experience with the development team. A rare deep-dive for the podcast, we talk through: the genesis of the design strategy, the involvement & role of audio, [...]
Game Audio Podcast – Episode #54 – Beep Education We are joined by Dr. Karen Collins to talk about Education, the Beep Documentary, and the continuing saga of world-traveling after a successful Kickstarter. Beep composer Leonard Paul talks about his role in the documentary, his roots in Procedural Audio and The School of Video Game [...]