Podcasts about VR

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    Best podcasts about VR

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    Latest podcast episodes about VR

    黑水公园
    《思想很危险》有SHI以来最危险的电影!

    黑水公园

    Play Episode Listen Later May 30, 2025 102:52


    这期节目堪称史上最危险的一集,你准备好了吗?聊聊那些年我们被贴上的“思想很危险”标签。一个短剧引出的故事,让你笑中带泪。别轻易看哦,可能会影响食欲!但如果你已经25岁了,或者自认为意志坚定,不妨来听听我们的疯狂故事。02:03 电影四十三:一部引人深思的文艺片,挑战观众的思维定式08:31 紧张引发的腹胀和下坠:探索焦虑症的微妙表现17:07 办公室秘密:内涵与强度的对比,引发思考的小故事25:40 办公室里的不寻常事件:年轻人的猜疑与老年人的困惑34:14 小学生玩VR游戏,意外成为外星人题材的主角42:46 暴露的肉体与虚拟世界的界限:AI换脸技术引发的道德争议51:20 脱口秀演员被骂,年轻人听不惯这样的言论59:53 爱情的创作灵感:一段痛苦而美丽的旅程01:08:28 被追捧的感觉:追寻甲方、乙方与唐丽君的火苗01:16:59 寻找心灵共鸣:黑水公园背后的倾诉与释放01:25:35 美丽女子的突然表白,引发的奇怪对话和尴尬场景01:34:08 健身房里的男性魅力与身体变化:一部现实主义电影的精彩之处

    WSJ Tech News Briefing
    TNB Tech Minute: Lawmakers Accuse Nvidia of Being Too Close to China

    WSJ Tech News Briefing

    Play Episode Listen Later May 29, 2025 2:34


    Plus: Meta teams up with former VR chief for high-tech military headsets. And United Airlines CEO encourages travelers to book flights at Newark. Victoria Craig hosts. Learn more about your ad choices. Visit megaphone.fm/adchoices

    Mark's Gaming Den
    360G Episode 733 - Labs

    Mark's Gaming Den

    Play Episode Listen Later May 29, 2025 1:52


    This weeks crew: Webby, Graham, Nick. We discuss a pre alpha of a certain game, Minecraft, Forza, Retro Classics / Antstream, Lords of the Fallen, Police Sim, Splitgate 2, VR games and much more. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast All Access Patrons - John Smith Philip Thompson

    TFB Behind the Gun Podcast
    TFB Behind the Gun #168: A Memorial Day Chat w/ The Carry Handle Boys

    TFB Behind the Gun Podcast

    Play Episode Listen Later May 29, 2025 62:39


    We're back in the studio with Bryce and Kevin from The Carry Handle Podcast for a fun and friendly conversation on Memorial Day (for us at least). Today the three of us go over a couple of recent events in the firearms world - most notably the very real chance that Suppressors might be removed from the NFA. Additionally, we talk about some new news for Kevin and Bryce when it comes to their own ventures including a brand new gun/gaming YouTube channel (The Carry Handle Gaming). We also take time again to check up on one another's progress in the fun/and somewhat novel ACE Virtual Shooting simulator for the Quest series of VR headsets. Join us for a fun and laid-back discussion about anything and everything guns in this episode of TFB's Behind the Gun Podcast.    Listen to The Carry Handle Podcast hosted by Bryce & Kevin here

    Scrolling 2 Death
    Inside Meta: When Growth Trumps Safety (with whistleblower Kelly Stonelake)

    Scrolling 2 Death

    Play Episode Listen Later May 27, 2025 50:56


    In this explosive episode, I connected with Kelly Stonelake, a former Meta insider who spent 15 years at the company witnessing firsthand how the tech giant prioritizes growth at the expense of user safety. From early roles shaping the Facebook product to leading teams behind major launches, Kelly shares what finally pushed her to speak out. Most recently, she was involved in the development of Horizon Worlds, Meta's flagship VR game. Despite internal concerns over safety risks and product readiness, Kelly reveals how the company steamrolled ahead, driven by its relentless race to dominate the metaverse. This conversation is a sobering look at the human cost of tech ambition—and why insiders like Kelly are risking everything to tell the truth.Content Warning: Includes discussion of internal company misconduct and safety failures affecting vulnerable users.Substack: Overturned by Kelly Stonelake

    Claude VonStroke presents The Birdhouse
    Dirtybird Radio 497 - Julian Sacheli

    Claude VonStroke presents The Birdhouse

    Play Episode Listen Later May 26, 2025 60:43


    Though the Black V Neck project remains active, one half of the duo steps out under his own name, Julian Sacheli. On this episode of Dirtybird Radio, he frames his introspective, new solo single "Be Alone" with a selection of personal favorites to bring a deep dancefloor experience. VR warm-up set:Ketiov - "The Dub" [On Loop]Solid Groove - "This Is Sick (Hilit Kolet Edit)"Doc Brown - "Hands Feet Body" [Unlearn Records]Disaster - "Down" [Baikonur Recordings]Guest did not supply a tracklist.

    Iron Lords Podcast
    Episode 402: Xbox Dominates Sales | Hellblade 2 PS5 | Borderlands 4 $80 "Real Fans" |Carrie Patel Leaves Obsidian - ILP# 402

    Iron Lords Podcast

    Play Episode Listen Later May 26, 2025 248:03


    ILP# 402 5/25/2025lordsofgaming.net/1) ADVANCED GG & ILP Use Code "IRONLORD" to save 10% off https://advanced.gg/?ref=IRONLORDS2) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords3) HAWORTH Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7MILP ROYAL SWAG: teespring.com/stores/ironlordspodcastILP PATREON: www.patreon.com/IronLordsPodcastCheck out the "Lords of Gaming Network" Discord server! : discord.gg/Z7FZqzgThe Lords are on Spotify, Google Play, Itunes & Soundcloud! Check out the links below!Reach out to:lordsofgaming.net/contact-us/if you are interested in writing with us!*********************************************************00:00 - ILP#402 Pre-Show13:59 - ILP Intros33:32 - BLAZE 4K Enters Realm (ILP Hip Hop & Sports Segment)40:36 - ILP Expedition 33 Intervention52:13 - Gaming Forte Switch 2 PSA!1:06:38 - Go To Advanced.GG Use Code "IRONLORD" to save 10% off 1:08:28 - Cog Modern Anime Slander #RoadToTokyoChallenge1:32:39 - Borderlands 4 $80 "Real Fans" Randy Pitchford comments2:24:59 - Xbox Dominates April Sales Charts2:30:06 - Lord King Cameo on Xbox Domination #OperationGlizzy3:13:44 - Hellblade 2 to PS53:16:09 - Lord King Cameo On Hellblade 23:32:47 - Carrie Patel Leaves Obsidian3:47:24 - ILP #402 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.

    Happy Whole You
    216. Holistic Mental Health with Keith Kurlander

    Happy Whole You

    Play Episode Listen Later May 26, 2025 50:39


    Fixing mental health isn't just about treating symptoms—it's about finding the real cause. Keith, co-founder of the Integrative Psychiatry Institute, explains why nutrition, trauma healing, and personalized care matter more than quick fixes. He dives into how trauma shapes mental health and why therapies like MDMA are showing real promise, especially for PTSD. Keith also clears up the myths around psychedelics and points to a future where AI, VR, and new tech could make mental health care more personal and effective. If you're tired of one-size-fits-all answers, this conversation will get you thinking about a better, more holistic way forward.   About Keith Kurlandert: Keith Kurlander, MA, LPC, is the Co-Founder of the Integrative Psychiatry Institute, the largest professional education company specializing in integrative mental health and psychedelic therapy, listed in Inc. 5000 as one of the 100 fastest-growing startups in the U.S., top 10 in healthcare, and top 3 in education. He also co-hosts the Higher Practice Podcast for Optimal Mental Health and co-founded the Integrative Psychiatry Centers, a clinic revolutionizing mental healthcare with cutting-edge psychedelic therapy and integrative psychiatry treatments. With over 20 years of experience in psychotherapy and coaching individuals, couples, and families, Keith's journey began after nearly committing suicide at age 19 following a psilocybin mushroom experience. His battle with severe mental illness persisted into adulthood until he overcame it through decades of trial and error. Now a successful entrepreneur, Keith is passionate about teaching methods that can eradicate mental illness and empower people to reach their full potential. Connect with Anna: Email: annamarie@happywholeyou.com / info@HappyWholeYou.com Website: www.happywholeyou.com / https://linktr.ee/happywholeyou Instagram: @happywholeyou Facebook: Happy Whole You LinkedIn: Anna Marie Frank Venmo: @happywholeyou

    Adventure Games Podcast
    Interview with Evan Jones - Broken Spectre

    Adventure Games Podcast

    Play Episode Listen Later May 26, 2025 77:34


    Broken Spectre was the first VR game Seoirse played on his Meta Quest and it remains one of his favourite games of the last few years. So the developer, Evan Jones, very kindly accepted Seoirse's invitation to come on the podcast to talk all about the game, including the influences, how one of the creators of The Blair Witch Project got involved and who the incredible voice actors are who brought this game to life. All that and much more!Games By Stitch Official SiteBroken Spectre Official SiteAdventure Games Podcast Official SiteIf you would like to stay up to date make sure you subscribe to the podcast. You can subscribe and listen to this podcast on Itunes and Spotify and all other major Podcast Platforms! You can also subscribe to our Youtube channel for extra video content such as video reviews, video interviews, trailers and gameplay.You can also support the podcast at our PatreonYou can review this podcast here:https://ratethispodcast.com/adventuregamespodcastYou can also find this podcast on our social media below:FacebookTwitterInstagramDiscordYou can also find the RSS feed here:http://www.adventuregamespodcast.com/podcast?format=rssLogo created by Siobhan. You can find her on Twitter and InstagramMusic is Speedy Delta (ID 917) by Lobo Loco and can be found here:http://freemusicarchive.org/music/Lobo_Loco/Welcome/Speedy_Delta_ID_917_1724

    The Jason Cavness Experience
    David Robicheaux Founder at Blackmuse LLC (Love Sex Dreams Episode)

    The Jason Cavness Experience

    Play Episode Listen Later May 25, 2025 315:19


    David Robicheaux Founder at Blackmuse LLC (Love Sex Dreams Episode) Sponsor Salalabs - North America Salalabs specializes in delivering IoT, AI, and Machine Learning to streamline operations and drive innovation. Save up to 70 percent on development costs and 32 percent on time with Salalabs.  For more info, email contact@salalabs.com or reach out to Jason Cavness Go to www.thejasoncavnessexperience.com for the podcast on your favorite platforms  David's Bio With an extensive career encompassing VR development, project management, and system administration, my mission is to harness cutting-edge technologies to revolutionize the educational and training sectors. In my role at Abettertrack LLC as an Instructor/VR Developer, I've coupled my instructive skills with VR technology to provide transformative learning experiences in areas like behavioral therapy and self-advocacy. As a Contract System Administrator at Kingdom Technology Services, I took on multiple responsibilities including inventory management, Salesforce system development, tech integration, and client communication, often collaborating directly with the company's top executives.  At Sitebiz, as the VP of Project Management, I maintained a keen focus on efficiency and communication, leading various projects, developing detailed plans, and fostering a transparent and collaborative environment in an Agile setup. Now at BlackMuse LLC, I'm pushing the boundaries of what's possible in the realm of VR and metaverse development, driven by my dedication to lifelong learning, adaptability, and the merger of technology and education. My goal is to shape the future of digital innovation, reshaping how we learn and evolve.  We talk about the following and other items Pitch Competition for Tacoma School District Students  Unique Pitch Ideas and Success Stories The Value of School and Networking Jason asks about the process for students to participate in the pitch competition Importance of Curiosity Over Skill Future Predictions and Technological Advancements Historical and Cultural Insights Challenges and Opportunities in Education The Role of AI in Education and Development The Impact of Politics and Technology on Society Indigenous People and Legal Documents American Culture and Resilience Regional Differences and Cultural Identity Economic and Environmental Challenges Personal Stories and Life Experiences Technology and Social Media Political and Social Issues Cultural Differences and Global Perspectives Personal Growth and Self-Reflection Art and Performance Discussion on Concert Experiences and Performances Cultural Icons and Their Impact Taylor Swift's Business Acumen and Public Perception Jason shares a personal story about attending a networking event and misunderstanding the acronym "ILA. Discussion on Physical and Mental Capabilities Ethical Dilemmas in Medical Practice Suicide Pills and Insurance Coverage Personal Experiences and Drug Prevention Drinking Preferences and Childhood Memories Celebrity Lifestyles and Family Dynamics Celebrity Relationships and Public Perception Technological Advancements and AI The Role of AI in Education and Job Markets Philosophical and Spiritual Reflections Jesus' Early Life and Connections to Other Religions The Future of Religion and Technology The Impact of Technology on Humanity The Role of AI in Modern Society The Ethics of AI and Human Control The Future of Education and AI The Impact of AI on Employment and Skills The Role of AI in Healthcare and Research The Future of AI and Human Control The Role of AI in Society and Ethical Considerations David's Social Media David's LinkedIn: https://www.linkedin.com/in/blackmusellc/ Blackmuse website: https://www.blackmuse.net/ FB: https://www.facebook.com/profile.php?id=100094131262907  Lock In Early Pricing with CavnessHR As a subscriber to the Jason Cavness Experience, you can lock in early, discounted pricing before our official launch. Pricing Tiers: 1 to 10 employees: Freemium plan available, or upgrade for just $59/month 11 to 19 employees: $99/month 20 to 34 employees: $199/month 35 to 49 employees: $299/month Sign up now to lock in your rate and simplify your HR before we go public! Schedule time to talk about your HR challenges:  Book a Meeting with CavnessHR

    Voices of VR Podcast – Designing for Virtual Reality
    #1563: Deconstructing AI Hype with “The AI Con” Authors Emily M. Bender and Alex Hanna

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later May 23, 2025 73:18


    We are in the middle of a hype cycle peak around AI as there are a lot of hyperbolic claims being made about the capabilities and performance of large-language models (LLMs). Computational Linguist Emily M. Bender and Sociologist Alex Hanna have been writing academic papers about the limitations of LLMs, as well as some of the more pernicious aspects of benchmark culture in machine learning, as well as documenting some of the many environmental, labor, and human rights harms from both the creation and deployment of these LLMs. Their book The AI Con: How to Fight Big Tech's Hype and Create the Future We Want comprehensively deconstructs the many of the false promises of AI, the playbook for AI Hype, and the underlying dynamics of how AI is an automation technology designed to consolidate power. Their book unpacks so many vital parts of the Science and Technology Studies narrative around AI including: How big technology companies have been using AI as a marketing term to describe disparate technologies that have many limitations How we anthropomorphize AI tech from our concepts of intelligence How AI Boosting companies are devaluing what it means to be human in order to promote AI technology How AI Boosters and AI Doomers are two sides of the same coin of assuming that AI is all-powerful and completely inevitable How many of the harms and costs associated with the technology are often out-of-sight and out-of-mind. This book takes a critical look at these so-called AI technologies, deconstructs the language that we use as we talk about these automating technologies, breaks down the hype playbook of Big Tech, restores the relational quality of human intelligence that is often collapsed by AI. It also provides some really helpful questions to ask in order to interrogate the hyperbolic claims that we're hearing from AI boosters. We talk about all of this and more on today's episode, and I have a feeling that this is an episode that I'll be referring back to often. This is also the 100th Voices of VR podcast episode that explores the intersection of AI within the context of XR, and I expect to continue to cover how folks in the XR industry are using AI. Being in right relationship to every aspect of the economic, ethical & moral, social, labor, legal, and property rights dimensions of AI technologies is still an aspirational position. It's not impossible, but it is also not easy. But this conversation helps to frame a lot of the deeper questions that I will continue to have about AI. And Bender and Hanna also provide a lot of clues to the red flags of AI Hype, but also some of the core questions to ask that help to orient around these deeper ethical questions around AI. I've also been editing unpublished and vaulted episodes of the Voices of AI that I did with AI researchers at the International Joint Conference of Artificial Intelligence that I did back in 2016 and 2018 (as well as a couple of other conferences), and I'm hoping to relaunch the Voices of AI later this summer to look back at what researchers were saying about AI 7-9 years ago to give some important historical context that's often collapsed within the current days of AI Hype (SPOILER ALERT: this is not the first nor the last hype cycle that AI will have). I'll also be engaging within a Socratic Style Debate where I'll be mostly arguing critically against AI on the last day of AWE (Thursday, June 12th, 2:45p) after the Expo has closed down, and before the final session. So come check out a live debate with a couple of AI Boosters and an AI Doomer. Also look for an interview that I just recorded with Process Philosopher Matt Segall diving more into a Process-Relational Philosophy perspective on AI, intelligence, and consciousness coming here soon. Segall and I are going to explore an elemental approach to intelligence, which is based upon concepts that I explore in my elemental theory of presence talk. Intelligence, privacy,

    Crazy Wisdom
    Episode #463: Brave New Playgrounds: Real-World Games in a Post-Trust Era

    Crazy Wisdom

    Play Episode Listen Later May 23, 2025 71:17


    I, Stewart Alsop, welcomed Ben Roper, CEO and founder of Play Culture, to this episode of Crazy Wisdom for a fascinating discussion. We kicked things off by diving into Ben's reservations about AI, particularly its impact on creative authenticity, before exploring his innovative project, Play Culture, which aims to bring tactical outdoor games to adults. Ben also shared his journey of teaching himself to code and his philosophy on building experiences centered on human connection rather than pure profit.Check out this GPT we trained on the conversationTimestamps00:55 Ben Roper on AI's impact on creative authenticity and the dilution of the author's experience.03:05 The discussion on AI leading to a "simulation of experience" versus genuine, embodied experiences.08:40 Stewart Alsop explores the nuances of authenticity, honesty, and trust in media and personal interactions.17:53 Ben discusses how trust is invaluable and often broken by corporate attempts to feign it.20:22 Ben begins to explain the Play Culture project, discussing the community's confusion about its non-monetized approach, leading into his philosophy of "designing for people, not money."37:08 Ben elaborates on the Play Culture experience: creating tactical outdoor games designed specifically for adults.45:46 A comparison of Play Culture's approach with games like Pokémon GO, emphasizing "gentle technology."58:48 Ben shares his thoughts on the future of augmented reality and designing humanistic experiences.1:02:15 Ben describes "Pirate Gold," a real-world role-playing pirate simulator, as an example of Play Culture's innovative games.1:06:30 How to find Play Culture and get involved in their events worldwide.Key InsightsAI and Creative Authenticity: Ben, coming from a filmmaking background, views generative AI as a collaborator without a mind, which disassociates work from the author's unique experience. He believes art's value lies in being a window into an individual's life, a quality diluted by AI's averaged output.Simulation vs. Real Experience: We discussed how AI and even some modern technologies offer simulations of experiences (like VR travel or social media connections) that lack the depth and richness of real-world engagement. These simulations can be easier to access but may leave individuals unfulfilled and unaware of what they're missing.The Quest for Honesty Over Authenticity: I posited that while people claim to want authenticity, they might actually desire honesty more. Raw, unfiltered authenticity can be confronting, whereas honesty within a framework of trust allows for genuine connection without necessarily exposing every raw emotion.Trust as Unpurchasable Value: Ben emphasized that trust is one of the few things that cannot be bought; it must be earned and is easily broken. This makes genuine trust incredibly valuable, especially in a world where corporate entities often feign trustworthiness for transactional purposes.Designing for People, Not Money: Ben shared his philosophy behind Play Culture, which is to "design for people, not money." This means prioritizing genuine human experience, joy, and connection over optimizing for profit, believing that true value, including financial sustainability, can arise as a byproduct of creating something meaningful.The Need for Adult Play: Play Culture aims to fill a void by creating tactical outdoor games specifically designed for adult minds and social dynamics. This goes beyond childlike play or existing adult games like video games and sports, focusing on socially driven gameplay, strategy, and unique adult experiences.Gentle Technology in Gaming: Contrasting with AR-heavy games like Pokémon GO, Play Culture advocates for "gentle technology." The tech (like a mobile app) supports gameplay by providing information or connecting players, but the core interaction happens through players' senses and real-world engagement, not primarily through a screen.Real-World Game Streaming as the Future: Ben's vision for Play Culture includes moving towards real-world game streaming, akin to video game streaming on Twitch, but featuring live-action tactical games played in real cities. This aims to create a new genre of entertainment showcasing genuine human interaction and strategy.Contact Information*   Ben Roper's Instagram*   Website: playculture.com

    Bad Dads Film Review
    Nightmare Alley & The Amazing Digital Circus

    Bad Dads Film Review

    Play Episode Listen Later May 23, 2025 75:05


    You can now text us anonymously to leave feedback, suggest future content or simply hurl abuse at us. We'll read out any texts we receive on the show. Click here to try it out!Welcome back to Bad Dads Film Review, where things get a little surreal this week as we juggle fire-eaters, human oddities, and digital freakshows in our Top 5 Circuses in Film and TV. We also run away to the big top with Guillermo del Toro's noir thriller Nightmare Alley, and finish with the technicolour brain-melt that is The Amazing Digital Circus.

    They Called This a Movie
    Episode 325 - Jesus Shows You the Way to the Highway (2019)

    They Called This a Movie

    Play Episode Listen Later May 23, 2025 70:10


    Get your VR helmet and your pizza margarita, as we head to Psychobook in the very weird, very dreamlike Jesus Shows You the Way to the Highway. Join us as we discuss the crazy turns this movie takes, try to decipher exactly what's happening, and worship at the feet of the second coming of Jesus, Roy Mascarone. The Patreon page is now live and you can check it out at Patreon.com/TCTAMPod.Find us on Bluesky, Instagram, and Threads @TCTAMPod and on TikTok @theycalledthisamovie.Our theme music was written and performed by Dave Katusa. He can be found on Instagram @dkat_productions.

    Michael Singer Podcast
    E79: Beyond the Mind: Escaping the VR of Thoughts and Emotions

    Michael Singer Podcast

    Play Episode Listen Later May 22, 2025 55:59


    Human beings are living inside a kind of "virtual reality" created by their own minds. This VR is built from thoughts, past experiences, emotions, and beliefs that they hold onto and identify with, forming their egos and self-concepts. Spiritual awakening involves stepping back from this constructed reality, witnessing it without getting lost in it, and ultimately letting it go to merge with a higher, freer state of consciousness. True liberation is compared to taking off the VR goggles and realizing the infinite reality beyond the limited personal world created by these mental constructs. For more information, go to michaelsingerpodcast.com. © Sounds True Inc. Episodes: © 2025 Michael A. Singer. All Rights Reserved.

    Crowdfunding: Kickstarter, Indiegogo, and Ecommerce with CrowdCrux | Crowdfunding Demystified
    EP #526 The Secret to Launching a $1.3 Million+ Niche Tech Product on Kickstarter | Tundra Tracker

    Crowdfunding: Kickstarter, Indiegogo, and Ecommerce with CrowdCrux | Crowdfunding Demystified

    Play Episode Listen Later May 22, 2025 34:34


    We talk with Luke Beno, an engineer and founder of Tundra Labs, who created one of the most advanced VR tracking tools ever to hit Kickstarter. What started as an internal tool to fix gaps in Valve's system turned into the Tundra Tracker — a compact, modular device that raised over $1.3 million from passionate backers. You'll learn: Why community demand fueled the tracker's rapid evolution The risks and rewards of relying on viral momentum How they approached stretch goals and fulfillment What he wishes he did differently during the campaign If you're building a high-tech product or launching to a niche audience, this episode is packed with insight. Resources and Tools Mentioned: Book a coaching call Subscribe for Weekly Crowdfunding Tips Fulfillrite: Kickstarter and crowdfunding reward fulfillment services. They come highly recommended! Download their free shipping and fulfillment checklist The 67 Day Rule bookasa FREE Kickstarter Course Tundra Tracker on Kickstarter Tundra Labs Thinking, Fast and Slow book by Daniel Kahneman

    Podcast – The Overnightscape
    The Overnightscape 2223 – Maison Pioneiro as MacGuffin (5/20/25)

    Podcast – The Overnightscape

    Play Episode Listen Later May 21, 2025 218:13


    3:38:13 – Frank in New Jersey, plus the Other Side. Topics include: Bike trip livestream, wandering around stores, LOONA, VR trip 11 years ago, Nightstation VR, metaverses, Cyberpunk 2077, HDR, Clack Market cigar, Fortnite, Darth Vader, The Great Gatsby, rules from the past, Menlo Park Mall brawl, Person of Interest, The Unknown Comic, The Gong Show, […]

    PS THIS IS AWESOME!
    378 - Bungie in Crisis, Kojima's Legacy, and a Ton of Games!

    PS THIS IS AWESOME!

    Play Episode Listen Later May 21, 2025 61:12


    EPISODE 378: Bungie in Crisis, Kojima's Legacy, and a Ton of Games!Fred is 68 hours into Octopath Traveler II with just two storylines left to go, while Jake is still exploring Clair Obscur: Expedition 33. No listener feedback this week, but the news is pretty loaded.Bungie is facing some serious trouble with their upcoming game Marathon. They discovered plagiarized art assets in the alpha build, which led to scrapping the planned gameplay reveal. The team morale is tanking, and now there's a big question mark over whether they'll make their September release. On the Sony side, Jade Raymond recently left Haven Studios, the team behind Fairgames. This came after some internal concerns and delays pushed Fairgames into a 2026 release. It definitely adds to the uncertainty around Sony's live-service plans, which have had a rough ride lately.Over at SNK, Fatal Fury: City of the Wolves didn't hit the mark, and their CEO has stepped down. Meanwhile, Hideo Kojima is thinking long term—he's given his assistant a USB stick full of creative ideas, almost like a will, to keep Kojima Productions going strong when he's no longer around. Kojima's also pleased that Death Stranding 2 is scoring higher in internal reviews than the first game, though he admits he prefers more divisive feedback. He's all about bold storytelling and isn't interested in playing it safe.And get ready for a huge wave of new games dropping this week. There's RoadCraft, a disaster recovery sim from the makers of MudRunner; the classic S.T.A.L.K.E.R. trilogy finally coming to PS5; and Teenage Mutant Ninja Turtles: Splintered Fate, a rogue-like ninja adventure. If you're into quirky stuff, Duck Detective has two new cases where you play as a down-on-his-luck duck detective solving mysteries. There's also a mix of retro platformers, deckbuilders, action RPGs, VR zombie shooters, samurai remasters, and even a dark fantasy open-world RPG called Tainted Grail: The Fall of Avalon. It's quite a lineup!By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome  Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.

    Transit Unplugged
    On the Bus with Coree Cuff Lonergan: Building Broward's $4B Transit Future

    Transit Unplugged

    Play Episode Listen Later May 21, 2025 20:03 Transcription Available


    What does it take to launch a $4.3 billion, multi-modal transit expansion? For Coree Cuff Lonergan, CEO of Broward County Transit, it takes vision, momentum—and a bit of patience. This week on Transit Unplugged, host Paul Comfort hops aboard with Coree for a rolling bus interview through Broward County, Florida. They talk big-picture leadership, boots-on-the-ground transit planning, and why Broward's “PREMO” program is setting a new standard for regional mobility. From LEED Gold-Certified transit centers to special-event service for international cricket matches, to AI-powered community engagement—this episode shows what happens when local government, smart investment, and public trust align for real impact. Plus: Coree reveals her most unexpected leadership tool… a cookbook.This episode covers:Broward's $4.3 billion PREMO capital expansion programAdding three new modes of transit: commuter rail, BRT, and light railThe importance of workforce investment and operational facilitiesHow AI and VR might transform the rider experienceWhy cooking helps her lead better Podcast Credits Transit Unplugged is brought to you by ModaxoCreator, Host, + Producer: Paul ComfortExecutive Producer: Julie GatesProducer + Newsletter Editor: Chris O'KeeffeAssociate Producer: Cyndi RaskinSpecial thanks to: Brand Design: Tina Olagundoye Social Media: Tatyana MechkarovaGot a question or comment? Email us at info@transitunplugged.com Subscribe to the Transit Unplugged Newsletter: transitunplugged.com/subscribe-to-the-transit-unplugged-newsletterFollow us on social media:YouTube: @transit-unpluggedX (Twitter): @TransitUnplugThreads: @transitunpluggedInstagram: @transitunpluggedLinkedIn: Transit Unplugged on LinkedInDisclaimer: The views and opinions expressed in this program are those of the guests, and do not necessarily reflect the views or positions of Modaxo Inc., its affiliates or subsidiaries, or any entities they represent (“Modaxo”). This production belongs to Modaxo, and may contain information that may be subject to trademark, copyright, or other intellectual property rights and restrictions. This production provides general information, and should not be relied on as legal advice or opinion. Modaxo specifically disclaims all warranties, express or implied, and will not be liable for any losses, claims, or damages arising from the use of this presentation, from any material contained in it, or from any action or decision taken in response to it.

    The Overnightscape Underground
    The Overnightscape 2223 – Maison Pioneiro as MacGuffin (5/20/25)

    The Overnightscape Underground

    Play Episode Listen Later May 21, 2025 218:13


    3:38:13 – Frank in New Jersey, plus the Other Side. Topics include: Bike trip livestream, wandering around stores, LOONA, VR trip 11 years ago, Nightstation VR, metaverses, Cyberpunk 2077, HDR, Clack Market cigar, Fortnite, Darth Vader, The Great Gatsby, rules from the past, Menlo Park Mall brawl, Person of Interest, The Unknown Comic, The Gong Show, […]

    Filthy Raine
    097 | Xbox increases prices on games and consoles, Bungie steals art for Marathon, and more!

    Filthy Raine

    Play Episode Listen Later May 21, 2025 97:09


    Connect with the Podcast: @FilthyRaine Connect with Gafiltha: @Gafiltha Connect with Raine: @RaineShadow Ko-Fi Raine's YouTube Channel Gafiltha YouTube Channel Etsy Shop Link (Use Code Podcast for 20% off) MakerPlace Shop Link (Use Code Podcast for 20% off) Raine's Discord bot Sources: UpdatesArc Raiders AlphaHellDivers New Warbond Palworld UpdateHalo UpdateHaunted Chocolatier ReleaseNintendoNintendo Bricking ConsoleNintendo AI-Generated ImagesGames to PlayDoom Dark AgesClair Obscur Expedition 33DMZ Nuclear SurvivalStoriesDestiny UpdateBungie Marathon game stealing Art without permission Xbox Pricing ChangesGears of war Reloaded New Valve VR Headset'Deprofessionalization of video games' 

    AwesomeCast: Tech and Gadget Talk
    From Pac-Man Donuts to Pit Lane Cams: Streaming the Storm | AwesomeCast 733

    AwesomeCast: Tech and Gadget Talk

    Play Episode Listen Later May 21, 2025 57:40


    In AwesomeCast 733, co-hosts Michael Sorg and Dave Podnar dive into a jam-packed week of tech, video games, and behind-the-scenes adventures. Sorg shares a wild look at Sidekick Media Services' most ambitious SAE live stream production yet—from setting up gear at Michigan International Speedway during a tornado watch to integrating wireless cameras and collaborating internationally with Brazilian media teams. The crew also explores Google I/O 2025's latest AI features, Google's new AR glasses prototype, and the surreal promise of Google's Flow video creation tool. Plus, Chachi delivers the latest in gaming news with Waffle House in Tekken, Krispy Kreme's Pac-Man collab, and Epic vs. Apple heating up again over Fortnite. We also get a warm update on Sesame Street's new deal with Netflix and celebrate the culture of motorsport engineering. Stick around for rainbow sightings, bookstore detours, and vintage arcades on the road home. Subscribe and explore more at AwesomeCast.com and SorgatronMedia.com. ⸻ Bulleted Summaries of Topics Covered:

    Mark's Gaming Den
    360GamerCast Episode 732 - Doom

    Mark's Gaming Den

    Play Episode Listen Later May 20, 2025 130:11


    This weeks crew: Webby, Frosty, Nick, Graham We discuss Doom Dark Ages, Precinct, Forza, Arma, GTA online, AC Evo, VR gaming and much more including Bungie up to its old tricks and stealing artwork again. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast All Access Patrons - John Smith Philip Thompson

    Iron Lords Podcast
    Episode 401: Bungie Plagiarizes Marathon Art | Jade Raymond Leaves Haven | COD Warzone Mobile Ends |Switch 2 Leak - ILP# 401

    Iron Lords Podcast

    Play Episode Listen Later May 20, 2025 276:10


    ILP# 401 5/18/2025lordsofgaming.net/1) ADVANCED GG & ILP Use Code "IRONLORD" to save 10% off advanced.gg/?ref=IRONLORDS2) VALARI GAMING Pillow Use Code: "LORD15" for 15% Off thevalari.com/products/ironlords3) NZXT & IRON LORDS PC Use Affiliate LINK: nzxt.co/Lords4) HAWORTH Chairs & ILP Use Affiliate LINK: haworth.pxf.io/4PKj7MILP ROYAL SWAG: teespring.com/stores/ironlordspodcastILP PATREON: www.patreon.com/IronLordsPodcastCheck out the "Lords of Gaming Network" Discord server! : discord.gg/Z7FZqzgThe Lords are on Spotify, Google Play, Itunes & Soundcloud! Check out the links below!Reach out to:lordsofgaming.net/contact-us/if you are interested in writing with us!*********************************************************00:00 - ILP #401 Pre-Show21:02 - ILP Intros 1:16:14 - KCD 2 Brushes With Death DLC Impressions1:18:18 - Lord King & Alex Hutchinson ILP Request!1:21:08 - Bungie Plagiarizes Marathon Artist ANTIREAL1:35:31 -  @HoegLaw  joins to discuss Bungie Legal Ramifications2:29:17 -  @marcello696  Parris Lilly joins to discuss Bungie/Marathon Future3:15:14 - Jade Raymond Leaves Haven Studios/Fairgames3:49:49 - COD Warzone Mobile Support Ends3:59:28 - Alex Hutchinson Responds to Lord King ILP Request! 4:03:14 - Nintendo Switch 2 SOC Leaks4:17:35 - ILP #401 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.

    Some Future Day
    School Safety, Guns & Government Failure | Zeev Fragachan & Marc Beckman

    Some Future Day

    Play Episode Listen Later May 20, 2025 56:46


    What if I told you that the next school shooting is already being planned right now? That the killer is broadcasting his intentions on social media and no one is stopping it? This week I sat down with Zeev Fragachan, a former IDF officer, school security expert, and fierce advocate for protecting America's children, to ask the questions that nobody wants to answer. But we must. Why has the United States experienced over 2,000 school shootings since Columbine, while countries like Israel report zero? Are social media platforms fueling school shooters, or could they be our best chance to stop them?Zeev breaks down the psychological profile of a school shooter. It's not always mental illness. It's something more dangerous. We dive into what happened in Uvalde, Parkland, and the chilling failures of law enforcement, but we don't stop there. We go global to the rise of terrorism, 3D-printed guns, digital radicalization inside Roblox and Minecraft, and even Kanye's anti-Semitic lyrics infecting America's youth.This is a call to arms for parents, lawmakers, and every adult in America, because the next future day could be one we never recover from. Zeev, thank you for joining me on this episode of Some Future Day.Order Marc's new book, "Some Future Day: How AI Is Going to Change Everything"Sign up for the Some Future Day Newsletter here: https://marcbeckman.substack.com/Episode Links:Zeev on LinkedIn: https://www.linkedin.com/in/zeev-fragachan-62169326Dynamic Integrated Security: https://www.dynamicintegrated.net/Zeev's Book "In The Line of Fire: Protecting Lives in Active Shooter Situations": https://www.amazon.com/Protecting-Lives-Active-Shooter-Situations/dp/B0DMNKY9ZHTo join the conversation, follow Marc Beckman here: YoutubeLinkedInTwitterInstagramTikTok

    The #ShareYourHotness Podcast
    #160 –Anna Gallagher - A Conversation about Feed and Love

    The #ShareYourHotness Podcast

    Play Episode Listen Later May 20, 2025 61:23


    Welcome to the #ShareYourHotness Podcast episode 160! Anna's journey began with architecture and urban planning, driven by the belief that the spaces we live in profoundly impact our mental and emotional well-being. As she continued to evolve, Anna realized that healing extends beyond physical design—it's about cultivating environments that foster growth, self-alignment, and emotional restoration. This realization led her to explore and integrate holistic practices such as meditation, breathwork, Reiki, chakra alignment, and doula care. She also dove into wellness technologies and business development, constantly learning how to merge these passions to create impactful, holistic spaces. Today, she is focused on blending her architectural background with wellness, mental health, and emotional well-being. From acquiring a business that provides weighted blankets for stress relief to exploring VR therapies for mental escapism, she's building environments that help people feel safe, seen, and supported. Whether through mindful design, wellness products, or mental health advocacy, Anna is committed to creating spaces—physical, emotional, and internal—that support holistic healing and personal transformation. SOCIAL MEDIA @.annagallagher. @moxieblankets @moxieblankets WEBSITE www.moxieblankets.com www.icareglobalcom.com Support The #ShareYourHotness Podcast by contributing to their tip jar: https://tips.pinecast.com/jar/the-syh-podcast Find out more at https://the-syh-podcast.pinecast.co

    Hot Girls Code
    67. From Pokemon Go to the Metaverse: Learning about AR, VR, and XR with Zelle

    Hot Girls Code

    Play Episode Listen Later May 20, 2025 32:32


    This week on Hot Girls code, we are joined by Zelle, an expert on augmented reality (AR), virtual reality (VR) and extended reality (XR)! XR is an exciting area of tech that we've always found a bit intimidating and mysterious, so we are incredibly lucky to have Zelle on the show. Join us as she breaks down what XR really is, explains the fundamental building blocks of the technology, and shares how you can get started. We also dive into the future of XR and, of course, how we can help keep this space diverse and inclusive!New episodes come out fortnightly on Wednesday morning (NZT).Links mentioned in episode:Augment for AndroidAugment for iOSInkhunter for iOSGiphyworld for iOS, oculus & vive headsetsVirtual hair color tests powered by ModiFaceMake your own Google Cardboard - Easier instructions & Advanced, sturdier version. *These instructions both require biconvex lenses. You can make your own lenses out of plastic bottles if you can't find them on AliExpress/TradeMe! Cardboard app for iOS and AndroidMeta documentation for developers - options for Unity and Unreal game engines, web development, and more! Where to Find Us: ⁠⁠Instagram⁠⁠⁠Tik Tok⁠⁠The Hot Girls Code Website⁠⁠Sponsored by:⁠Trade Me

    GET UP CLOSE Podcast With Bree Mills
    KENNA JAMES: Lesbian Sex, Public Hookups, & Dating Pornstars

    GET UP CLOSE Podcast With Bree Mills

    Play Episode Listen Later May 20, 2025 74:54


    This week on the pod, host Bree Mills is joined by Adult Time OG Kenna James! The longtime friends sit down to reflect on Kenna's decade-long history in the adult industry, including her 69 scenes for Adult Time! Kenna shares her experience navigating the early days of her career, her porn bucket-list items, and falling for her now-boyfriend Nathan Bronson! Tune in to hear all things trusting your gut, dream g*ngb*ng lineup, Kenna's number one tip for pleasure at home, and SO MUCH MORE!Kenna James: https://www.instagram.com/realkennajames/Bree Mills: https://www.instagram.com/thebreemills/ The ADULT TIME Podcast: ⁠https://linktr.ee/TheADULTTIMEPodcast ABOUT ADULT TIME:Adult Time is a digital subscription platform for a new era of adult entertainment. We are a brand built by people who believe in a future where mature audiences can safely, securely, and proudly have a place in their lineup for premium adult content. In addition to our addictive programming, Adult Time is dedicated to creating a personalized content experience for all our viewers with 400+ channels, 60,000 episodes, and VR and interactive toy integration.

    UNHIRED
    Episode 29: How Heather Jackson Is Using VR to Change the Way We Recruit

    UNHIRED

    Play Episode Listen Later May 20, 2025 49:54


    In this episode, we're joined by Heather Jackson, founder and CEO of iXplore—a company that creates immersive VR experiences that help employers recruit their next generation of talent. Heather shares how she went from teaching high school English to leading a tech startup, and why she believes the future of recruiting lies in storytelling, empathy, and immersive technologies. We talk about what it's like to build a business from the ground up, and how her background in education has shaped not only how she sells, but how she leads, hires, and builds systems that serve both clients and end users. 

    布姐的沙發
    EP292|每年只做一件事?用「一年一代表作」打造有感人生! feat. 《大人學 》Podcast 前製作人 粘瀚文 Billy Nieh

    布姐的沙發

    Play Episode Listen Later May 20, 2025 14:19


    加入免費會員,更新資訊不漏接: https://open.firstory.me/join/clh1qknlp0h0s01w286nq3i04 小額贊助支持本節目: https://open.firstory.me/user/clh1qknlp0h0s01w286nq3i04 留言告訴我你對這一集的想法: https://open.firstory.me/user/clh1qknlp0h0s01w286nq3i04/comments 歡迎您用一杯咖啡支持我持續創作 : https://pay.soundon.fm/podcasts/a11a2120-4bc4-4fb2-813b-135bd96e5868 六個月的線上陪伴計畫報名表: https://forms.gle/HCX37hRPqFK24eh7A 「布姐的交誼廳。陪你聊人生聊職場」Line 社群 https://reurl.cc/36NWEL(密碼:love) 本集重點: 「一年一代表作」理念:將人生年齡視為可填寫的格子,減少日常焦慮,用年度成果留下人生印記。代表作不設限:值得紀念的事由自己定義,例如旅行、新朋友、自我挑戰,只要未來會想記得即可。用 Notion 做年度回顧:每年記錄代表作,建立屬於自己的人生成就資料庫。2020年 VR 工作坊入選:創作領域的第一個亮點。2023年 House Party 年度計畫:辦了十幾場,百餘人參與,成為社交與創意實驗場。2024年《遺照派對》紀錄片完成:邀請人們拍遺照、談死亡與活著的意義。電子書出版:彙整五年Podcast製作經驗,轉化為有價值的知識內容。House Party 設計細節:人數控制、主題設計、雙主軸流程,確保品質與深度。用「付出」篩選參與者:非以金錢作為門檻,而是要求主動準備與分享。活動源自療癒需求:家庭變故後,希望透過他人眼光重新認識自己,也創造低負擔的行動方式。 來賓 粘瀚文 Billy https://portaly.cc/billynien 《破億下載Podcast製作人的經營指南》電子書 免費試讀|https://reurl.cc/3KDnL9 完整版|https://reurl.cc/zq8az0 使用【SOFA200】享200元優惠! 不同於現有的Podcast課程, 這本書談更多經營的思維和策略,讓你擁有正確的經營心態, 讓Podcast成為你事業的放大器 找到Billy和他的作品們|https://portaly.cc/billynien 《遺照派對》、《比利在幹嘛》Podcast

    Claude VonStroke presents The Birdhouse
    Dirtybird Radio 496 - Grasso & Maxim

    Claude VonStroke presents The Birdhouse

    Play Episode Listen Later May 19, 2025 60:01


    With releases on Toolroom, Deeperfect, Tronic, Flashmob and more, Colombian duo Grasso & Maxim have proven themselves a significant force in the global scene. On this episode of Dirtybird Radio, they turn in a no-nonsense house set just to let us know that they won't be fading any time soon. VR warm-up set:Cour T. - "Disko Blow" [Exploited Club]Alex Cecil - "Deja Grooves" [Nein Records]Romain Dary - "Really That Simple" [Trace Amounts]Julian Sacheli - "Be Alone" [Dirtybird Records]Grasso & Maxim guest set:Jorhav - Ginebra Original MixNathan Barato, MC Flipside, Goosey - Why Do We Jack (Original Mix)Cristian Merino - Old School Never Dies (Fer BR Remix)wAFF - Underbite Original MixAmmo Avenue - Thats OK Originalkevin corral - Break It (Extended Mix)Joseph Suarr - Take Control original mixBen Sterling - Fantasee (Original Mix)Grasso & Maxim , Hassio (COL) - Buds (Original Mix)Grasso & Maxim, Hassio (COL) - Smosh Toys (Original Mix)

    TODAY
    TODAY May 19, 3RD Hour: Seniors Embracing Virtual Reality I Blair Underwood on New Book he is Presenting I Jonathan Capehart Discusses his New Memoir

    TODAY

    Play Episode Listen Later May 19, 2025 37:05


    A look at how seniors are using VR to combat loneliness. Also, Blair Underwood joins us to discuss the book he is presenting, "Sins of Survivors." Plus, "The Weekend" cohost Jonathan Capehart chats with us about his new memoir. And, the must-have items for this Memorial Day weekend.

    Voices of VR Podcast – Designing for Virtual Reality
    #1562: Highlights of Creature’s IGN XR Gaming Showcase + State of VR Vibe Check with Doug North Cook

    Voices of VR Podcast – Designing for Virtual Reality

    Play Episode Listen Later May 19, 2025 84:57


    The Creature label features a lot of really innovative VR and MR games with rich and innovative gameplay mechanics, and they just featured three new games, a new DLC pack, and lots of updates about the games in a half-hour Creature Feature gaming showcase hosted on IGN. I had a chance to catch up with Creature CEO and Creative Director Doug North Cook to unpack all of the different announcements as well as do a bit of vibe check on the state of the VR industry (and responds a bit to Chris Pruett's GDC talk on Meta and the shifting gaming ecosystem). Announcement of Adepts Arena game Laser Dance update of entering into Early Access in Fall Thrasher is coming to Steam Deck New The Light Brigade mixed reality trailer Neat Corp recap with Budget Cuts Ultimate Neat Corp recap Garden of the Sea on Switch and Steam Deck Announcement of Crossings with a Steam Next Fest demo on June 9th Wordbound Teaser Prison Boss Prohibition launches on July 10, 2025 Compass shout out at the end of the Creature Feature of Trebuchet Announcement of Maestro DLC of Duel of the Fates from Star Wars Episode #1 New Starship Home accolades trailer Equip soundtrack for Starship Home coming to 100% Electronica label Creature Feature Bundle launches today with a 30% discount featuring Maestro, The Light Brigade, Fujii, Budget Cuts Ultimate, Garden of the Sea and Prison Boss VR Horseshoes Hotdogs and Hand Grenades developer Anton Hand says, "It's tough finishing stuff." No additional context, but could the full release of H3VR 1.0 be coming soon? And/or a future Creature collaboration? Sidequest Indie Spotlight Summer 2025 launches on YouTube We Are One shout out. Announcement of Deadly Delivery entering a closed beta period Here is the Creature Feature 2025 Summer Showcase that premiered on the IGN YouTube channel today at 9a: https://www.youtube.com/live/OEnj5u_Wht0?t=1765s This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    Ruff Talk VR
    VR News - The Smurfs Flower Defense Release Date, Bootstrap Island Roadmap, Tunnels VR, Merlin's Chess, Of Lies and Rain, New VR Games, Updates, and More!

    Ruff Talk VR

    Play Episode Listen Later May 19, 2025 59:42


    On this episode of the Ruff Talk VR podcast we are back in our regular studio ready for another week of VR news! We kick off the episode talking more Ghost Town and Surviving Mars: Pioneer, and then we get into the news including The Smurfs Flower Defense getting an official release date. As well, we saw Bootstrap Island drop an official roadmap leading to their full launch. Tunnels with their full launch on Meta Quest. A release date and more info for Merlin's Chess. Song drops from both Beat Saber and Synth Riders. Meta Ray Bans improvements. And much more!Big thank you to all of our Patreon supporters! Become a supporter of the show today at  https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show

    VR Gaming Podcast
    #62: The Midnight Walk, Surviving Mars: Pioneer, Vertigo 2: Into the Aether, Gorn 2, Ghost Town, Walkabout Raptor Cliffs, & More

    VR Gaming Podcast

    Play Episode Listen Later May 17, 2025 104:06


    0:00 Intro1:11 The Midnight Walk25:24 Alien: Rogue Incursion34:24 Surviving Mars: Pioneer49:58 Behemoth1:01:29 Vertigo 2: Into the Aether1:11:01 Dungeons of Eternity1:15:22 Gorn 21:21:47 Walkabout Raptor Cliffs1:25:04 Ghost Town1:29:35 Journey to Foundation1:32:29 The House of DaVinci VR1:35:38 Upcoming GamesLots of discussion about what we've been playing in VR.Justin's YouTube channel: www.youtube.com/mamefanAlex's YouTube channel: www.youtube.com/virtualinsiderNick's YouTube Channel: www.youtube.com/BuffaloPinballVR Gaming Podcast on YT: www.youtube.com/@vrgamingpodcastVR Gaming Podcast Discord link: https://discord.gg/Kbg44ADPD2Justin's email: mamefanyt@gmail.comIf you'd like to donate, Paypal: https://paypal.me/mamefanVenmo: @Justin-Davis-1030

    Ruff Talk VR
    Interview with Let's Talk Oculus

    Ruff Talk VR

    Play Episode Listen Later May 16, 2025 69:36


    On this episode of Ruff Talk VR we are joined by the Let's Talk Oculus podcast crew! We met up for a hotel podcast recording during PAX East that ended up just as fun as anticipated. You can find this episode available on both of our feeds. Listen as we catch up, talk VR, some miscellaneous topics such as boba tea and MTV Unplugged, and much more!Big thank you to all of our Patreon supporters! Become a supporter of the show today at  https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show

    The 7investing Podcast
    What's Next for Digital Advertising? 7investing interviews PubMatic CEO Rajeev Goel

    The 7investing Podcast

    Play Episode Listen Later May 16, 2025 45:16


    The digital advertising industry is, in many ways, a bellwether of the American economy. It's a direct look at how and where companies are acquiring new customers, as well as how things are going in the business world.PubMatic (Nasdaq: PUBM) is one of the digital advertising industry's earliest trailblazers. Founded in 2006, its mission has always been to provide a platform for PUBlishers to autoMATICally monetize their websites, podcasts, and streaming TV channels with programmatic ads. In the future, that might expand to new formats like VR headsets or even self-driving cars. 7investing recently sat down with PubMatic founder & CEO Rajeev Goel to discuss how he sees the digital ad industry evolving. Here's a look at the topics we discussed:1) Industry overview (0:00): Where does digital advertising stand in 2025?2) Competitive advantage (4:45): What are PubMatic's structural sources of competitive advantage, especially compared to your peers?3) The Next Big Thing (13:32) : Header bidding for CTV in 2020, then Connect in 2022, then Activate in 2023. What's your next major growth format?4) Connected TV (18:26) : Streaming ads seem more interactive now. How is CTV evolving?5) Supply Path Optimization (22:32) : SPO is still 55% of total activity yet DBRR fell during Q1. Have the large publishers now fully consolidated their inventory?6) The Trade Desk (26:02): The Trade Desk continues to promote OpenPath and says it will disrupt the industry. How do you believe OpenPath will most likely impact PubMatic?7) The Macro (33:24): Several forecasts are reducing expectations for ad budgets in 2025. What are you seeing on the near-term horizon?8) Capital Allocation (37:46): Just announced a $100m buyback expansion. How are you prioritizing capital allocation to maximize shareholder value?Are you ready to begin investing in your future? Join 7investing today at 7investing.com/subscribe and get your first 7 days absolutely free!

    The Daily Zeitgeist
    White Africans >, CEOs R All dUmB 05.15.25

    The Daily Zeitgeist

    Play Episode Listen Later May 15, 2025 67:46 Transcription Available


    In episode 1864, Jack and Miles are joined by comedian, Shanna Christmas, to discuss… America Just Got Whiter By 59 People…, Max Shall Now Be Known As… HBO Max, So That Whole VR Revolution Never Happened and more! As a white Afrikaner, I can now claim asylum in Trump’s America. What an absurdity Trump administration faces criticism for prioritizing white South African refugees Max Shall Now Be Known As… HBO Max Warner Bros. Discovery’s Max Streamer Ripped as a Terrible Brand Strategy: ‘Insanely Bad Decision’ Warner Bros. Discovery CEO David Zaslav’s 2024 Pay Rises 4% to Nearly $52 Million Max's confusing launch saw Warner Bros lose nearly two million subscribers Max Loses HBO Title as Rebranded Service Launches: What to Know Returning the HBO to Max Is Latest Sign of Potential Warner Bros. Discovery Split This is what happens when the Vision Pro shows up on The Price Is Right. (Clip) 5 Ways in Which Apple Vision Pro Will Change How We Work A Game Changer in Immersive Learning - Five Ways Apple’s Vision Pro Could Transform Education and Training Apple Vision Pro U.S. Sales Are All But Dead, Market Analysts Say Apple Sharply Scales Back Production of Vision Pro Apple plans cheaper Vision Pro as tariffs threaten costs Report: Cheaper ‘Apple Vision’ headset to cost around $2000; drop EyeSight Minecraft’s VR support is now gone 56% Of VR Devs Say VR ‘Declining Or Stagnating’ What actually happened to Mark Zuckerberg's $47 billion Metaverse? The Metaverse’s Dark Side: Here Come Harassment and Assaults Meta's Money Pit: Metaverse Bet Bleeds Billions Remember Zuckerberg's Cherished Metaverse? Now He's Firing the People He Hired to Build It The metaverse could be a 'legendary misadventure,' Meta executive says, if Reality Labs doesn't turn things around in 2025 How AI Replaced the Metaverse as Zuckerberg’s Top Priority The Metaverse Flopped, So Mark Zuckerberg Is Pivoting to Empty AI Hype LISTEN: Nightrider (feat. Freddie Gibbs) by Tom Misch & Yussef DayesSee omnystudio.com/listener for privacy information.

    Armstrong & Getty One More Thing
    All I Got Were Dirty Looks & A Sore Neck

    Armstrong & Getty One More Thing

    Play Episode Listen Later May 15, 2025 10:02 Transcription Available


    On the Thursday May 15, 2025 edition of The Armstrong & Getty Show features... They said VR would be huge...but they were wrong--why?? See omnystudio.com/listener for privacy information.

    Geekoholics Anonymous Video Game Podcast
    Expedition 33, Doom the Dark Ages, Thunderbolts and more – Geekoholics Anonymous Video Game Podcast 486

    Geekoholics Anonymous Video Game Podcast

    Play Episode Listen Later May 15, 2025 105:44


    Expedition 33, Doom the Dark Ages, Thunderbolts and more – Geekoholics Anonymous Video Game Podcast 486 On this weeks episode we blab about the following Games and topics: Whatcha Been Playing?  Clair obscur: Expedition 33 9:13 Doom The Dark Ages 28:37 News:  Cross Platform / PC / Misc. Gex Trilogy gets a release date and a physical edition featuring a 36-inch inflatable 46:52 Mafia: The Old Country release date and $50 price point confirmed 49:52 Alien: Rogue Incursion is getting a non-VR release later this year 52:36 Giant Bomb sold by Fandom, will continue independently 56:02 Ori developer Moon Studios head warns it may have to shut down following review bombing 1:04:07 Amy Hennig's Marvel 1943: Rise of Hydra delayed into next year 1:13:32 PlayStation Death Stranding 2 is getting its own special edition PS5 DualSense controller 1:15:27 Nintendo Nintendo reserves the right to brick your console following "unauthorised use", in bid to prevent piracy 1:16:37 Nintendo Switch 2: final tech specs and system reservations confirmed 1:29:50 PSA's: Epic Games Store Freebies: Mystery Game 1:32:22 Free 4 All Thunderbolts 1:32:39 Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Use our Epic Creator Code: GEEKOHOLICS when purchasing items in Fortnite or buying games on the Epic Games Store - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Youtube Twitter Instagram Facebook Thanks for listening and have a great weekend! You can reach me on Twitter @RicF

    Ruff Talk VR
    Interview with Ryan Canuel and Oliver Awat of Petricore - Developers of Mythic Realms

    Ruff Talk VR

    Play Episode Listen Later May 14, 2025 52:55


    On this episode of Ruff Talk VR we are joined by Ryan Canuel the CEO of Petricore as well as Oliver Awat to talk about their VR game Mythic Realms! Petricore is based right out of Worcester, Massachusetts - so we used the opportunity to do an in person interview! Listen as we get to know these two and the story of how Petricore came to be. As well we get some insight on the development of Mythic Realms and the future of the game.Big thank you to all of our Patreon supporters! Become a supporter of the show today at  https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Game Link: https://www.meta.com/experiences/mythic-realms/8364993590228690/Store Description:Bring the adventure to your living room in Mythic Realms' mixed-reality fantasy adventure. Test your skills and gather loot to build up your very own VR kingdom. Mythical creatures and epic boss fights await in this RPG roguelite.Adventure Awaits…at home!Watch your room become a hero's journey through treacherous forests and icy caves. Each expedition allows you to put your skills to the test with combat, gathering, fishing and more.Save the kingdom!Bring your winnings back to your kingdom to meet a cast of charming characters who need your help. There you can take on quests and improve your gear for your next adventure.Destroy your foes!Use your room to your advantage when facing enemies. With battles in mixed reality, you'll need to outwit and fight creatures that can scale your furniture, hide in your walls, or take over the whole room with their powers.Choose your weapon!Play as a knight, ranger or mage, and make use of nine unique weapons including bows, staves, swords, claws, shuriken, wands and more. Make sure to upgrade them and unlock your full potential.Send us a text to the Ruff Talk VR fan mail line!Support the show

    The Harvest Season
    Brain Spaghetti

    The Harvest Season

    Play Episode Listen Later May 14, 2025 66:36


    Al and Kelly talk about Ratopia Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:17:46: Game News 00:25:17: News Games 00:36:08: Ratopia 01:02:56: Outro Links Tales of Seikyu Early Access Sugardew Island Sprinklers Update Outlanders “The Culinry Diaries” DLC Turnip Boy Steals The Mall Cubified Turnip Boy Plush Everdream Valley VR Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kelly: And my name is Kelly. (0:00:38) Al: And we are here today to talk about Cottage Core Games. (0:00:42) Al: Woo! (0:00:42) Kelly: Woo! (0:00:45) Al: Uh, welcome back, Kelly. (0:00:47) Al: Always good to have you. (0:00:48) Kelly: It’s always fun to be back. (0:00:50) Kelly: I feel like we talked so recently and yet so long ago. (0:00:55) Kelly: It really wasn’t that long ago. (0:00:56) Al: Let’s have a look. (0:00:57) Al: Your last episode was “Grimoire Groves”, and that was in March. (0:01:01) Kelly: Yeah, yeah, yeah. (0:01:02) Al: For two months. (0:01:04) Al: Hmm, I have not played that game since that episode. (0:01:07) Kelly: I completed everything. (0:01:09) Al: Hmm. (0:01:10) Kelly: Everything, everything. (0:01:12) Al: Impressive. (0:01:12) Kelly: And then I put the game down and never picked it back up again. (0:01:14) Al: Hmm, fair. (0:01:16) Al: That’s how I play most games, to be fair. (0:01:16) Kelly: It was fun. (0:01:19) Kelly: Me too. (0:01:19) Kelly: But usually I don’t go full completionist mode. (0:01:23) Al: Yeah, yeah. (0:01:24) Kelly: I pick things that I want to complete (0:01:26) Kelly: or give myself goals. (0:01:27) Kelly: Otherwise, I kind of lose motivation sometimes. (0:01:30) Al: Fair enough (0:01:32) Al: And then you were on the fields of then you were on the fields of mystery out before that. Have you played the update? (0:01:32) Kelly: But I was determined. (0:01:37) Kelly: No. (0:01:38) Kelly: I really enjoyed the portion that I played, (0:01:42) Kelly: but I decided that was enough and I’m just (0:01:44) Kelly: going to wait for the full game. (0:01:46) Al: I have done the same also. I was really tempted to jump in in the last update, but I’m like, (0:01:52) Kelly: Mm-hmm yep, that’s why I am I ended up picking up Sunhaven instead (0:01:52) Al: “No, let’s not do it. Let’s not do it. Don’t ruin it for yourself. Wait for the full game.” (0:02:00) Al: Yes. Well, let’s get into that then. So, just before we get into that, (0:02:02) Kelly: So I was like, you know what that’s a completed game (0:02:08) Al: we’re going to talk about Ratopia, this episode. Ratopia, this episode, because it has just come (0:02:14) Al: out in 1.0. (0:02:16) Al: Kelly has previously played it, so I thought we would talk about that. (0:02:21) Al: Before that, obviously, we’ll have our regular news. (0:02:25) Al: But first of all, Kelly, what have you been up to? (0:02:28) Kelly: “Playing Sunhaven.” (0:02:29) Al: I have questions. (0:02:30) Kelly: Woo! (0:02:31) Kelly: I also got 15 yards of dirt delivered to my driveway (0:02:34) Kelly: so I could fix my backyard. (0:02:36) Kelly: So that’s– (0:02:39) Al: Why is it measured in distance? (0:02:44) Kelly: I don’t have that answer. (0:02:46) Al: So, presumably, it’s like a set thickness, right? (0:02:47) Kelly: Do you know how I had to figure out what 15 yards of dirt was, (0:02:50) Kelly: Al? (0:02:50) Kelly: I had to go on YouTube and watch a video of a dump truck (0:02:53) Kelly: delivering 15 yards of dirt to someone’s driveway. (0:02:59) Kelly: I guess? (0:03:01) Kelly: Because they also do like– (0:03:01) Al: You’re the one that’s had it delivered! (0:03:03) Kelly: yeah, Al, this was through Facebook Market. (0:03:06) Kelly: This is just, I don’t know, the standard measurement (0:03:08) Kelly: that they use, though, because it’s cubic yards and cubic feet (0:03:11) Kelly: are used for soil. (0:03:12) Al: Oh, so it’s cubic yards, not yards. (0:03:17) Kelly: I don’t know, because they only said yards. (0:03:19) Al: Because that’s a bit– because cubic yards is a vol– (0:03:23) Al: Yeah, so it sounds like they’re just automatically (0:03:24) Kelly: It’s probably cubic yards, and I just never considered it. (0:03:25) Al: shortening it then, because cubic yards is a volume. (0:03:28) Al: That’s how you measure something like soil. (0:03:28) Kelly: Yes. (0:03:29) Kelly: Yes, that’s how I do my soil. (0:03:31) Kelly: I do soil calculations in cubic yards. (0:03:34) Kelly: I just didn’t put two and two together because it just (0:03:37) Kelly: straight up said yards. (0:03:38) Al: Yeah, that’s just laziness, I think, on behalf of people selling. (0:03:42) Kelly: Yeah. (0:03:43) Kelly: But no, I literally watched YouTube videos on dirt delivery (0:03:46) Kelly: to figure out how much dirt this would be. (0:03:48) Al: Although, I also have a question about that, because this is a thing that Americans do (0:03:55) Al: a lot, is you measure things by volume, when that can be very inaccurate for certain things. (0:03:58) Kelly: Yes. Yeah. Yes. (0:04:02) Al: It’s all very well and good measuring liquids by volume, because they stay the same. You’re (0:04:08) Kelly: Yeah. (0:04:08) Al: not going to add extra air in between grains of water. Yeah. Yeah. (0:04:10) Kelly: No, listen, I do a lot of baking. (0:04:14) Kelly: All of my baking is done by weight. (0:04:18) Kelly: I convert recipes all the time. (0:04:18) Al: Yeah. (0:04:22) Kelly: I’m pretty sure that they do it this way so that they can, like… (0:04:24) Kelly: Okay, this is free dirt, so it’s like… (0:04:26) Al: Okay, yeah. (0:04:28) Kelly: trash as it is. (0:04:30) Kelly: But it’s like, clearly they want to do it by volume and not weight (0:04:32) Kelly: so that they can give me things like a two foot long concrete rock (0:04:36) Al: Yeah, yeah, yeah, for sure, for sure. (0:04:36) Kelly: inside of my dirt pile. (0:04:40) Kelly: You know, like, that’s… (0:04:42) Kelly: I don’t know about the other things, (0:04:44) Kelly: because I’m assuming when people buy nice soil, (0:04:46) Kelly: they’re not getting giant rocks in their nice soil. (0:04:49) Al: Yeah, I. (0:04:50) Kelly: But I think… I think it’s… it’s a… (0:04:54) Kelly: I think that’s part of it. I don’t know. (0:04:56) Al: You weren’t buying high quality topside, well, that’s for sure. (0:04:58) Kelly: You know, it’s free dirt. (0:05:00) Al: But yeah, the baking one is funny, right? (0:05:02) Al: Because I understand the want to do it in volume, right? (0:05:05) Al: Like there’s a lot of cooking that I do (0:05:07) Al: where I do it by volume because it’s quicker, right? (0:05:08) Kelly: Yes, yeah. (0:05:09) Al: Like I quite often I quite often will make like (0:05:13) Al: I do like oat breakfast cookies quite often and I’ll just I’ll just use one (0:05:19) Al: of my measuring spoons and I’ll just like throw half a cup into a bowl, right? (0:05:24) Kelly: - Yeah. (0:05:24) Al: Because it’s quick and it’s dirty and it (0:05:26) Al: doesn’t really matter because if it’s slightly off, it’s fine. (0:05:27) Kelly: You’re getting cookies no matter what. (0:05:29) Al: Exactly, right? (0:05:30) Kelly: - Yeah, exactly. (0:05:31) Al: It does the job. (0:05:31) Al: But like when you’re if I’m if I’m baking a cake, like, you know, I’m I’m weighing (0:05:36) Al: out that flour, right, I cannot but you’ll see recipes online all the time. (0:05:36) Kelly: - Yep, yeah, oh yeah. (0:05:40) Al: And it’s like a cup of flour. (0:05:42) Al: And I’m like, first of all, first of all, there is no single standard cup. (0:05:46) Al: Did you know our cups are different than your cups? (0:05:48) Kelly: Yes. That’s what pisses me off. That’s what pisses me off when like a lot of good baking (0:05:49) Al: Fun, isn’t that super fun to learn about after I’ve spent following American (0:05:54) Al: recipes for years? (0:05:59) Kelly: recipes will include both the the grams or whatever ounces and then also yeah the ones (0:06:02) Al: Yes. You click the little button and it will change them. Yes, it’s nice. I like that. (0:06:09) Kelly: that don’t are so questionable because it’s like well did you pack the flour when you put in the (0:06:14) Al: Yeah, exactly. (0:06:15) Kelly: the cup but do you (0:06:18) Kelly: do our cups match yeah it’s very frustrating it’s very I do a lot of (0:06:20) Al: How irritated is your flower? (0:06:26) Kelly: math when I do baking so it’s very interesting I guess (0:06:28) Al: And this is why I don’t do much baking, because I like cooking where I can just throw things in (0:06:35) Al: and it’ll taste good. And if it doesn’t taste good, I add in something else and it tastes good now. (0:06:41) Al: But baking, if you muck up the measurements, you’re getting a pile of mush. (0:06:42) Kelly: That’s, yeah, I will say, I am definitely doing like a dirty sourdough at the moment for the starter because I used to be very anal and I would measure everything out. (0:06:55) Kelly: And after like, I guess four or five years of doing sourdough starters, I just like, I understand what the consistency needs to be. (0:07:04) Al: Yeah, yeah, that’s very different. (0:07:06) Al: If you’re doing the same thing all the time, you know what it needs to be, (0:07:08) Kelly: Yeah, but there’s definitely some. (0:07:10) Al: and you just get used to that. (0:07:12) Kelly: There are some things that I kind of like mess around with in baking where I think other people might not. (0:07:16) Kelly: And it’s like in the end, it still tastes great. (0:07:20) Kelly: And it’s my little science experiment, you know? (0:07:22) Al: Yeah, I know. For sure. (0:07:24) Kelly: But no, I love cooking and baking for the two different reasons. (0:07:28) Kelly: Like one is my little science chemistry set. (0:07:32) Kelly: And the other one is like throw whatever the hell you want into a pan and see what happens. (0:07:34) Al: Yeah, I like the idea of baking and I sit with a pack of flour in my cupboard and I (0:07:42) Al: watch as it goes out of date, because it’s just like, it’s a whole other mindset you (0:07:49) Al: have to be in before you can actually realistically do that. And that, yeah. I’ve had a recipe (0:07:50) Kelly: - Yes. (0:07:55) Kelly: - Yeah, it’s a different commitment. (0:07:57) Al: for like a specific kind of flatbread for months and I’ve not done it yet. And that’s (0:08:04) Al: all for baking. That’s just bread. (0:08:06) Kelly: Yeah, yeah. (0:08:07) Kelly: No, I’ve been meaning to make a brioche bread for months, (0:08:12) Kelly: and I just keep putting it off because I’m like, (0:08:14) Kelly: I don’t want to deal with it. (0:08:14) Al: There’s so much brain space. (0:08:16) Al: Anyway, Sunhaven. (0:08:17) Kelly: Yes, Sun Even has been a lot of fun. (0:08:20) Al: Pardon me, that’s what we were talking about. (0:08:23) Kelly: I like the different mechanics that they’ve added into it. (0:08:26) Kelly: I enjoy having magic. (0:08:27) Al: Yep. Interesting. (0:08:28) Kelly: I wouldn’t say it’s like the most thrilling farming game. (0:08:32) Kelly: I’ve ever played, but I think it’s overwhelming in a way that keeps my attention. (0:08:38) Kelly: Like having the different farms in different areas. (0:08:42) Al: It’s quite story based as well, isn’t it? (0:08:43) Kelly: Yes, yes, there’s a lot. (0:08:45) Al: How are you finding that? (0:08:47) Kelly: Um, it’s good. (0:08:49) Kelly: I don’t always pay attention to stories and games, so I’m not the best person. (0:08:54) Al: Yeah, same. (0:08:57) Kelly: I will say sometimes I look over to the characters, though, and have my eyes coped at one, I think. (0:09:03) Kelly: You guys don’t have that much clothes on. (0:09:04) Al: I’ve had, I backed this game on Kickstarter and I’ve had it in my Steam library now for (0:09:14) Al: a couple of years. I’ve not done anything with it. I have not, no. I think part of my (0:09:16) Kelly: Have you played it? (0:09:21) Al: problem is there’s like a time frame after a game comes out where if I don’t play a game (0:09:26) Al: in that time period I’m probably never playing it. (0:09:28) Kelly: Mm-hmm. Yeah, and that’s hard because you have games that like you want to play and also (0:09:35) Al: Let me tell you how many games have come out this year, purely farming games. We are currently (0:09:41) Al: at 20. 20 games have come out this year so far. No, actually I’m wrong. 22. No, 24. 25. (0:09:51) Al: 25 games that I am tracking on this game, on this podcast, by the 10th of May. There’s (0:09:54) Kelly: By May. (0:09:59) Al: more coming out in May. There’s another three on the list that are releasing this month. (0:10:03) Kelly: Are they flooding the market? (0:10:06) Al: It’s the Stardew Effect. We’re just at that time period. We are, what is this, eight years (0:10:08) Kelly: It is. (0:10:10) Al: after Stardew got popular? So just everybody’s finishing up their Stardew clones. (0:10:12) Kelly: Yeah. (0:10:18) Kelly: That is very true. (0:10:19) Kelly: And unfortunately, Sunhaven does fall into that. (0:10:24) Kelly: But again, I think it’s not the most unique farming game I’ve (0:10:28) Kelly: ever played, but I do like some of the things that they’ve added. (0:10:31) Kelly: I also just find it comforting. (0:10:33) Kelly: I like a good micromanagy game. (0:10:36) Al: Yeah, yeah, I’ll talk about mine in a minute. (0:10:38) Al: But, yeah, I totally agree with that. (0:10:40) Al: I wonder. (0:10:40) Kelly: And I do like that you don’t spend energy. (0:10:44) Al: Oh, yeah, so we’re going to have to we’re (0:10:46) Al: definitely going to have to talk about this game then (0:10:48) Al: because I am also playing a game which doesn’t have energy. (0:10:54) Kelly: It’s a fun mechanic to like, not worry about. (0:10:54) Al: And that is. (0:10:57) Al: Yeah. (0:10:59) Al: I am very much enjoying it. (0:11:02) Kelly: It’s really nice. (0:11:04) Kelly: Like, oh, there’s still always the time, you know, crunch or whatever. (0:11:06) Al: Yeah, yeah. (0:11:07) Kelly: But like, oh, I don’t have to eat 10,000 apples just because I (0:11:11) Kelly: want to hit a few more rocks. (0:11:13) Al: This is the thing that’s always annoyed me about farming games is you’ve got two (0:11:17) Al: limitations, you’ve got the time and the energy and removing one or the other of (0:11:24) Al: them, because Ever After Falls, which is what I’m playing and Sunhaven, (0:11:29) Al: which is what you’re playing, both remove the stamina. (0:11:32) Al: but Sugaju Valley, which we’ll talk about in the news section, (0:11:36) Al: it removed the time aspect where it’s essentially turn based. (0:11:41) Al: So you do your stuff and then you there’s two phases to the day. (0:11:45) Al: There’s the day phase and the night phase. (0:11:48) Al: And the night phase is when you open the shop. (0:11:51) Al: So it’s like you do whatever you want to do and then you go and open the shop. (0:11:54) Al: And then when you close the shop, it’s bedtime. (0:11:58) Kelly: that’s sick yeah yeah yeah sometimes bad games yeah it’s um which I think you (0:11:59) Al: So I like the… (0:12:01) Al: I mean, it’s not a good game, it’s a bad game. (0:12:03) Al: But it was interest that was that was an interest. (0:12:06) Al: Interesting thing and I like the games are now trying to play around with these things a little bit more. (0:12:13) Kelly: know that’s one of the things that we benefit from at like at the time point (0:12:17) Kelly: we’re in post stardew is like obviously that a lot of copies came out but I (0:12:24) Kelly: I think we’re really starting to see people like try to change (0:12:28) Al: Mm hmm. Yeah. So we’ll see. We’ll see how those things go. But OK, so you’re enjoying Sun Haven. (0:12:36) Kelly: Yes, I have put over 100 hours into it so far. (0:12:39) Al: Let me schedule that episode then. Sun Haven. Kelly. We’ll see when we do that. (0:12:48) Kelly: You know, you’re the reason I actually picked it up, I think, is because we were talking (0:12:50) Al: I’ve been meaning to play it for so long. Maybe I can event. Maybe I can finally play it if I’ve got (0:12:55) Al: a date to record on it. Aha! (0:12:58) Al: Right, OK. Was it in the news then? (0:12:59) Kelly: about it during the grimoire podcast. (0:13:06) Kelly: Probably I don’t know. (0:13:07) Kelly: I know it got mentioned. (0:13:08) Kelly: It was probably like a brief mentioning, but I think it was the news. (0:13:10) Al: many things, come on. Well I have obviously been playing Ratopia, I’ve only been playing the demo, (0:13:13) Kelly: So you influenced me, congrats. (0:13:22) Al: we’ll get to that later, but yeah I’ve been playing the demo of Ratopia. I’ve also been (0:13:29) Al: playing Ever After Falls and I have put in about 60 hours in that game so far, so it hooked me. (0:13:34) Kelly: What, what’s, what’s that one? (0:13:37) Al: So that’s just another stardew clone, but it um (0:13:40) Al: Obviously, as I said, it doesn’t have the stamina aspect, but it’s, let’s see, how would I describe, so it’s premise is slightly different, where you die at the beginning of the game, and then wake up and turns out that your real life was a simulation, and now you’re in another world with a farm. (0:14:06) Kelly: Oh, interesting. So really planning on people’s simpsychosis fears. (0:14:11) Al: Yeah, yeah, yeah, yeah, for sure. And it’s very solid, I would say, probably much like what you’re talking about with Sunhaven. It’s like a solid farming game, and it has definitely caught that bug that I have for I must do this thing, and I’m building up this farm, and that is what I’m doing. (0:14:37) Al: And I’ve been enjoying that. (0:14:40) Al: And I have some things to talk about it that I’m going to talk about in a future (0:14:43) Al: episode that I found interesting, but I think if you’d like Stardew and you’ve (0:14:49) Al: been like, I must have another one and I’m done with Stardew, (0:14:52) Al: I want a different list. (0:14:54) Al: It’s a pretty solid one. (0:14:55) Kelly: The graphics look really cute. (0:14:57) Al: Yeah, that’s what initially grabbed me in. (0:14:59) Al: And the animation of it is fun as well, like your character’s arms are not (0:15:03) Al: attached to the body and they can swing really funny as you walk around. (0:15:08) Al: And there’s a few other things like you’ve (0:15:10) Al: seen these that you can catch and put them on things and you’ll get like wood or (0:15:14) Al: or without actually cutting the thing down. (0:15:17) Al: And that’s kind of like around it’s trying to encourage sustainability. (0:15:18) Kelly: Oh, that’s cool. (0:15:21) Kelly: Mm-hmm. (0:15:22) Al: So, yeah, there’s a few bits and pieces. (0:15:22) Kelly: Yeah, but it’s that solid game. (0:15:27) Kelly: Sometimes you don’t need anything innovative or crazy (0:15:29) Al: Yeah. Yeah. (0:15:30) Kelly: different. (0:15:30) Kelly: It’s just a nice, comforting game. (0:15:34) Al: So that’s what I’ve mostly been playing. (0:15:37) Al: I have also, so two picks earlier came out and I had backed that game. (0:15:42) Al: So this is like a life sim in a kind of stardew style, (0:15:48) Al: but it’s much more, it’s almost, I guess, GTA-esque. (0:15:54) Kelly: I was gonna say it looks like kind of reminds me of like I don’t want to say sim city but like (0:16:00) Al: I guess it would be some city if you were actually controlling an individual. (0:16:00) Kelly: something like that (0:16:04) Kelly: yeah that’s that’s which I guess is kind of like the ratopia of also (0:16:10) Al: Yeah, I think it’s different from that in so much as like you don’t have any control (0:16:15) Al: over anyone else. You’re just living your own life, but you can you can do crime and (0:16:16) Kelly: Mmm. (0:16:20) Al: stuff like that. What I will say is I’ve not properly played it because it doesn’t have (0:16:21) Kelly: Okay, that’s cool. That’s fun. (0:16:27) Al: controller support. So later, I play on my Steam Deck. (0:16:30) Kelly: Oh, you don’t do mouse and keyboard. (0:16:35) Kelly: Ah, that’s crazy. (0:16:36) Kelly: I didn’t consider that, that… (0:16:38) Kelly: Why would they put anything on the Steam Deck (0:16:40) Kelly: that doesn’t have… (0:16:40) Al: Well, anything on Steam goes on the Steam Deck by default, and most games coming out (0:16:43) Kelly: Yeah, no, I understand that, but like… (0:16:47) Al: now will have controller support. It’s a good question as to why it doesn’t have controller (0:16:52) Al: support yet, and I do not know the answer. They have said that they’re adding controller (0:16:56) Al: support soon, but yeah, I’m just like, why, why, why? (0:16:57) Kelly: okay hopefully like I get what you’re saying like obviously they push everything from steam to it (0:17:03) Kelly: but like you would think that there would be like some kind of filter like (0:17:08) Al: They have a compatibility thing and it’s and it currently has an unknown compatibility (0:17:12) Al: for Steam Deck. (0:17:13) Kelly: okay (0:17:14) Al: So. (0:17:15) Al: But whatever. (0:17:16) Al: Yeah. (0:17:17) Al: I opened it up. (0:17:18) Al: Went. (0:17:19) Kelly: yeah that’s that’s fair that’s very fair (0:17:19) Al: Yeah. (0:17:20) Al: Nope. (0:17:21) Al: We closed it. (0:17:24) Al: I’ll try again once you’ve added controller support, please and thank you. (0:17:28) Al: So, yeah, that’s. (0:17:30) Kelly: Interesting concept though. (0:17:31) Al: Yeah. (0:17:32) Al: Yeah. (0:17:33) Al: Well, I want to try it. (0:17:34) Al: That’s the thing. (0:17:35) Al: Like what it is saying it’s doing (0:17:38) Al: It has mixed reviews on Steam just now. (0:17:40) Al: So who knows how that will go, but (0:17:42) Kelly: Well, you know. You gotta try stuff. (0:17:43) Al: we’ll see. (0:17:46) Al: All right, let’s talk about some news. (0:17:48) Kelly: Yay! News! (0:17:50) Al: Tales, Tales of Saikyu. (0:17:56) Kelly: I think sake you, but like, also, I’m not a- (0:18:00) Al: This is the game where you turn into Yoko, Yoko, Yoko. (0:18:06) Kelly: Yokai? (0:18:08) Al: This game is where you turn into Yoko for getting around and dealing with your crops and stuff like that. (0:18:09) Kelly: Taseku, mess you up. (0:18:21) Al: You have a whole bunch of different abilities for turning into different Yokai that have different abilities to do these things. (0:18:30) Al: Yeah, yeah, I haven’t decided whether I want to play this or not, but it is a thing. (0:18:36) Al: and they’ve announced that their early access is coming. (0:18:38) Al: I don’t think this was a Kickstarter, so I won’t have backed it, so don’t buy it. (0:18:40) Kelly: Oh, very soon. (0:18:53) Al: I’m telling myself that, not other people. (0:18:56) Al: I can’t be trusted. (0:18:57) Al: Yeah, not much else to say about that, they’ve just announced their early access is coming. (0:19:03) Al: One thing I didn’t check is what they’re expecting in terms of how long. (0:19:08) Al: Because that’s always an interesting thing is how long they say they’re going to be in (0:19:11) Al: early access for. (0:19:13) Al: They’re expecting it to be about a year, so I suspect two and a half years. (0:19:18) Kelly: That sounds like good math. (0:19:24) Al: Next we have another update for Sugaju Island. (0:19:27) Al: So this game is bad game, don’t buy this game, don’t play this game, but they are making (0:19:32) Al: it less bad. (0:19:34) Al: Maybe someday it will be less bad enough that it will be worth buying, it probably won’t (0:19:38) Al: be. (0:19:39) Al: So in this update they’ve added sprinklers, so you can have sprinklers on the farm. (0:19:45) Al: Yay. (0:19:46) Kelly: And you can discover seashells. (0:19:46) Al: It’s such a, yeah, wow, I just, what, well, lackluster updates for lackluster game, that’s (0:19:47) Kelly: How exciting. (0:19:53) Kelly: This is like really lackluster updates. (0:19:55) Kelly: I’m sorry. (0:19:59) Al: what I would say. (0:20:02) Al: I don’t, they’ve also added key bindings support, so you can change your key bindings, which (0:20:06) Al: Good, I’m glad. (0:20:08) Al: You should have had that at lunch. I find this game so fascinating, (0:20:14) Al: because it feels so much like we need to do a farming game, so let’s do a farming game. (0:20:21) Al: And the only interesting thing about it was the turn-based time in the day. It is, (0:20:28) Kelly: Which is like a really cool concept, which is that sounds so interesting. (0:20:32) Al: but… but he’s just not good. (0:20:34) Kelly: They put all their effort into that one concept and nothing else. (0:20:38) Al: They’ve marked this as a major update on Steam. That is something. Uh, yeah. (0:20:46) Kelly: I mean, I’m going to just say this like then I think the name alone implies to me that there’s not a lot of effort going on here. (0:20:54) Al: Oh Kelly, you probably haven’t listened to last week’s episode have you? (0:20:57) Al: There were two new games in last week’s episode that were called Sunseed Island and Starsand Island. (0:21:08) Kelly: We got to start like putting a ban on certain words for farm game (0:21:14) Al: Known, known, island or valley. Yeah, this is… (0:21:18) Kelly: If you have “do” in your name. (0:21:24) Al: Good changes to the game, but that does not make a good game. (0:21:31) Al: I cannot see how either of these three tiny things in this major update would (0:21:39) Al: change this game from being bad to being good. I have no interest in opening that game again. (0:21:48) Kelly: Definitely good to know. I was very intrigued when you mentioned the turn-based, and very (0:21:52) Kelly: disappointed when you immediately followed up with that it’s a bad game. (0:21:54) Al: here lies the problem. They do have a demo. Feel free to try the demo. I mean, some people (0:22:01) Al: like it, apparently, there are some positive reviews. Apparently, it’s mostly positive. (0:22:07) Al: I don’t know how. I really don’t know. So, like, every recommended person is like, oh, (0:22:08) Kelly: Are they paying these people? (0:22:17) Al: it’s so nice. And they’re like, but it’s not. And all the not recommended is like, it is (0:22:23) Al: the most boring farming game. (0:22:24) Al: With so few features, it feels like a proof of concept and then they didn’t add the rest of the game. (0:22:36) Kelly: I don’t know how Steam reviews work. (0:22:38) Al: You just have to own it, I think. (0:22:42) Kelly: Yeah, but like, I think it tells you, right, if like, they got it for free. (0:22:44) Al: Oh, good question. Purchase type. Steam purchases and other. So other would be free ones. (0:22:53) Kelly: That’s what I would think, but like I meant more so too on like the, oh, no, nevermind. (0:22:58) Kelly: 230 people found this review helpful. (0:23:02) Al: Oh, is that the not recommended one at the top? (0:23:04) Kelly: Yeah. (0:23:06) Al: I can’t believe I put 12 hours into this game, absolutely mad. (0:23:09) Kelly: That’s a lot of hours. (0:23:10) Al: It’s a lot of hours for a bad game. (0:23:13) Al: All right, yeah, I’m going to start bashing this game. (0:23:14) Kelly: Next. (0:23:16) Al: Moving on, Outlanders have announced a new DLC, The Culinary Diaries. (0:23:23) Al: It looks like it’s a food based story addition to the game. (0:23:29) Al: This is a town building strategy game. (0:23:31) Kelly: OK, it looks like a short hike or the goose game. (0:23:36) Al: Yeah, I mean, graphics wise, yeah, it’s very much management style game, though, rather (0:23:38) Kelly: Yes, yeah, that’s what I’m basing that off of entirely. (0:23:44) Kelly: OK. (0:23:45) Al: than I have not. There’s too many games to play them all. But yeah, it looks like it’s (0:23:47) Kelly: Have you played this one? (0:23:55) Al: added a whole bunch of cooking stuff. So if you enjoy this game, there you go. You got (0:24:01) Al: a new update? A new DLC? Or is it paid? That’s a good question, I should check that. (0:24:06) Al: It is… No, it’s not free. It is $5. It is not bad. They’ve got quite a few DLCs, (0:24:06) Kelly: It’s free, maybe. (0:24:13) Kelly: Oh, that’s not bad. (0:24:17) Al: which is interesting. They’re all $5. Yeah, they also have very positive rating on Steam. (0:24:18) Kelly: I noticed that it seems like they’re, they have quite the DLC (0:24:29) Al: None of that tells as much, because it’s Sugaju Island, Suga Valley, whatever, I don’t care. (0:24:30) Kelly: - I think no. (0:24:37) Al: Had a positive, quite positive, was it? Or something like that? I don’t know. It was positive for some reason. (0:24:46) Kelly: But I mean, like, I feel like generally, obviously, (0:24:49) Kelly: that’s not true for everything. (0:24:51) Kelly: Games that tend to put out consistent DLC content, (0:24:55) Kelly: like, there’s something good going on. (0:24:57) Al: Yeah, it has twenty nine thumbs up on the Steam post and zero comments. (0:25:03) Al: So you’ve not got a whole bunch of people (0:25:05) Al: complaining about it being paid, which implies to me that some people are (0:25:10) Al: excited to buy it. (0:25:10) Kelly: Yeah. And again, for $5, it’s not a bad addition. (0:25:14) Al: Five dollars. (0:25:17) Al: All right, next, we have some new games to talk about. (0:25:21) Al: First up, we have turnip bill. (0:25:25) Al: Words, words. (0:25:25) Kelly: You’re not having a good day with the, I’m immediately adding this one to my wish list (0:25:27) Al: Fail me, Callie. (0:25:33) Al: Turnip Boy steals them all. (0:25:36) Al: Uh, have you played any Turnip Boy game? (0:25:39) Kelly: I have not, um, not out of like not wanting to, but like just life. (0:25:45) Al: So turn it by commits tax evasion is great fun. It’s it’s a really good (0:25:51) Al: small (0:25:53) Al: RPG and I really liked that game turn it by Rob’s a bank is (0:26:00) Al: similar in terms of its action (0:26:02) Al: But it is a roguelite (0:26:06) Kelly: Oh, interesting. So not for Al. (0:26:08) Al: I (0:26:09) Al: Mean I I played it. I want to see how many hours I put into it. I put in (0:26:11) Kelly: Yeah. (0:26:15) Al: I played it on the switch not steam apparently (0:26:18) Al: So I would need to I would need to look on my switch, which I’m not doing right now (0:26:23) Al: I (0:26:26) Al: Finished the game. I completed it which I haven’t done for many many roguelites (0:26:35) Kelly: says a lot. I didn’t realize how new these games were though. That’s crazy that they’ve put out (0:26:40) Kelly: three games in like four years. (0:26:43) Al: Yeah, 10 hours is apparently what I put into it to complete the game. (0:26:48) Kelly: Oh, that’s, that’s a, that’s like a solid cute little short game. (0:26:52) Al: Yeah, well, that’s the thing about them. They’re not super long, (0:26:55) Al: you know, you’re not looking at 50 hours, you’re looking at up to 10. (0:27:00) Al: With Turnip Boy commits to excavation, I 100% did it. I didn’t 100% (0:27:05) Al: rob the bank, but I did complete the story. I completed that run, completed that run. (0:27:12) Al: Which is enough. (0:27:13) Al: For a roguelite, for me, considering I only got a third of the way through a run in Hades. (0:27:27) Al: Defeated the first boss, then died in the next level and went “I’m not playing that boss again”. (0:27:36) Kelly: Where’s your dedication to pain? (0:27:40) Al: Nowhere. So yes, right. Okay, so this is a new Turnip Boy game. Don’t get excited. It is not an (0:27:46) Al: RPG. It is not like the previous Turnip Boy games. It is an endless runner for some reason. (0:27:55) Kelly: Very, you know, they found like their niche little like theme with the turnip boy, but like it’s very interesting that each game is different. (0:28:04) Al: Yeah, so what I’ve said in my notes here is, I’ll buy and play a new Turn It By game, right? (0:28:13) Al: Because I like Turn It By, but I’m a little bit disappointed that it’s a third game and (0:28:19) Al: it’s not like the first, because yeah, the second one was different, but it was the same (0:28:24) Al: as well. (0:28:25) Al: Like it was a roguelite, but it was still like a combat game in the same way that the (0:28:31) Al: other one was, right? (0:28:32) Al: The controls were the same, you controlled the player. (0:28:34) Al: The same, you still had a weapon in the same way, and there weren’t as many puzzles, right? (0:28:40) Al: The first one had more puzzles, but it was still there was the same combat and stuff like that. (0:28:46) Al: And this is very much not that. So I’m a little bit sad about that. (0:28:53) Al: I guess that’s fine, you know, they can do what they want. But yeah, I’m gonna buy it, I’m gonna (0:29:00) Al: to play it and I’m sure I’ll enjoy it but I want another turnip by turnip (0:29:04) Al: I was so good, it was funny (0:29:06) Kelly: I’ve literally only heard good things about it. Like, you know, it’s I feel like they (0:29:11) Kelly: really like turn a boy made himself into a thing. (0:29:14) Al: Turnaby commits tax evasion was a lovely RPG that you could 100% in 10 hours, and it was funny. (0:29:20) Al: It had a fun little story. It had some good combat that was actually challenging, (0:29:24) Al: especially near the end. And it was good fun. Turnaby robs a bank, had the challenging combat, (0:29:30) Al: and it had some of the funny story. And other than that, it missed the rest of it. (0:29:34) Al: And this presumably will have the same humor. But that’s it. And (0:29:38) Kelly: But that’s it. (0:29:39) Kelly: So they’re just slowly degrading. (0:29:44) Al: I feel bad saying that, because I suspect it’s not like they’re making this instead of another (0:29:50) Al: RPG, right? Like, I think they had a good idea for doing this. And they’ve done it as Turnaby. (0:29:57) Al: I’m just like, when I saw there’s a new Turnaby game, I went, “Oh, yes, great!” (0:30:01) Al: And I looked at it and went, “This is nothing like them at all.” (0:30:04) Kelly: Yeah. No, I was just being a little cynical, but I agree. (0:30:09) Kelly: I think that’s they’re just trying different avenues. (0:30:14) Kelly: It’s not like, oh, this is like a quick grab or something. (0:30:16) Al: Yeah, yeah, no, I get that. But yeah, I’m not saying it’s going to be a bad game. It’s (0:30:20) Al: just one of these things where it’s like, if you would hear, oh, you know, say you didn’t (0:30:25) Al: know about Silksong, right? And you heard Silksong’s coming out. It’s a new, a new Hollow Knight (0:30:33) Al: game. You’re like, oh, fantastic, exciting. And then it turns out it’s Solitaire. Right? (0:30:40) Kelly: Yeah, that would Yeah, yeah, that’s very true (0:30:41) Al: That’s essentially what we’ve had here. (0:30:44) Al: OK. (0:30:46) Al: Like I’m not saying it’s a bad game, I just saw new turnip game, excited. (0:30:50) Kelly: You want her to play, yeah (0:30:51) Al: It’s not that, that’s the problem. (0:30:54) Kelly: Yeah, yeah, no, that’s that’s the hard part (0:30:55) Al: And I guess this is the problem with spin-offs and stuff like that, right? (0:30:59) Al: Because this is what this is, it’s a spin-off, it’s not a sequel, it’s a spin-off. (0:31:02) Kelly: Mm-hmm. (0:31:03) Al: And I’m not saying they can’t do that, I’m just like, my expectations going in was different (0:31:09) Al: and I don’t know how they solve that problem, but that’s where we are. (0:31:14) Kelly: Well, maybe they’re working on that perfect Turnip Boy sequel in the back end. (0:31:20) Al: Well, they’re working on a different game just now as well, Hobknobbers, (0:31:26) Al: which I don’t think is out yet. (0:31:27) Al: Let me check. (0:31:27) Al: Yeah, it’s not. (0:31:28) Al: It’s still coming soon. (0:31:29) Al: So I suspect that the Hobknobbers is their upcoming big game and (0:31:37) Al: Turnip Boy steals them all as a let’s do a quick and easy, fun, endless (0:31:37) Kelly: - This is the, mm-hmm. (0:31:42) Al: runner that some people can buy and it will help our cash reserves. (0:31:49) Al: Well, speaking of their cash. (0:31:50) Al: It deserves, they’re also releasing a cubified turnip boy plushie. (0:31:53) Kelly: It’s so cute though and they have to reach their funded goal. (0:31:56) Al: I don’t need it. (0:32:00) Al: It’s $40! (0:32:01) Al: Oh my word, $40? (0:32:05) Al: This thing better be huge, how big is this? (0:32:07) Al: It’s 35 centimetres tall, so it is reasonably big, but that’s a lot of money. (0:32:14) Kelly: But it looks so soft. (0:32:16) Al: What is the shipping going to be to me? (0:32:20) Al: Probably too much. (0:32:20) Kelly: I don’t need this. What is the shipping? (0:32:26) Kelly: How much tariff would I have to pay to receive this? (0:32:30) Al: Oh 15 dollars shipping to me! (0:32:33) Kelly: Ugh. (0:32:34) Al: 55 dollars. (0:32:36) Kelly: Okay, that’s… that’s… (0:32:36) Al: And it is only 40 pounds, but I’m enjoying the dollar has sunk. (0:32:38) Kelly: But he’s so cute. (0:32:50) Kelly: Well, I’m so glad that someone’s benefited. (0:32:58) Kelly: Oh, I see, there is a tariff statement at the top. (0:33:06) Al: I don’t need it anyway so cube turnip cube or cube boy whatever you’d like to call him he exists (0:33:14) Kelly: He’s very cute. (0:33:15) Al: yeah uh (0:33:16) Kelly: He looks like he’s like that good soft material, too. (0:33:18) Al: yeah yeah (0:33:20) Kelly: Like squishmallows. (0:33:22) Al: but not (0:33:22) Kelly: I’m just going to keep talking until you feel bad, (0:33:24) Kelly: and then you add yourself to life. (0:33:29) Al: everdream valley have announced and released I think I think this is out now (0:33:34) Al: Ever Dream Valley. (0:33:36) Al: VR. A virtual reality version of Ever Dream Valley. (0:33:38) Kelly: Oh, oh, I don’t like that at all. I can’t look at that. (0:33:42) Kelly: I think I would puke if I ever did VR. (0:33:46) Al: I played, there was a game that I played which was like in VR, but you, but it was (0:33:54) Al: augmented reality rather than virtual reality. So you’re seeing the world around you as well (0:33:58) Al: and you like create these little islands where you put animals on them. I love that game. It’s such a (0:33:59) Kelly: OK. (0:34:05) Kelly: That seems cuter, and probably wouldn’t (0:34:07) Kelly: give me motion sickness, maybe. (0:34:10) Al: it was yeah it was a it definitely is much better um this I oh (0:34:16) Kelly: I literally can’t look at that cow clip. (0:34:18) Al: yeah I don’t I don’t know what to say about this game uh (0:34:25) Al: this kind of looks like a proof of concept this looks thrown together um (0:34:30) Kelly: It doesn’t look good. (0:34:32) Al: oh it’s not out yet it’s coming soon but you can pre-order it (0:34:34) Kelly: No yeah yeah but like that cow clip does not look good. (0:34:38) Al: No, no. (0:34:40) Al: No. (0:34:42) Kelly: Feels like I don’t, maybe I’m biased because I don’t like VR but like (0:34:47) Kelly: I thought we were kind of coming down from like the VR (0:34:51) Kelly: um spike I guess. (0:34:54) Al: do it. Yeah, I don’t know why they’ve done this. Like I have a VR headset and I love (0:34:59) Al: it for some things. I love Beat Saber. I love whatever the name of the game is. I kind (0:35:01) Kelly: Mm-hmm (0:35:07) Kelly: Beat Saber looks so sick. I think that would that’s like the the soul game that would sell me a (0:35:12) Al: It is the single thing that convinces anybody to buy VR. (0:35:17) Al: It is so good, I love it so much. (0:35:21) Al: But that, watching films in IMAX and whatever the name of the other game I play, the one (0:35:29) Al: with the Islands of Animals, those are the three things I’ve done more than once on my (0:35:33) Kelly: okay yeah no and it’s a separate game right like yeah you have to pay (0:35:35) Al: VR headset, right? (0:35:36) Al: Like there’s other things that you’ve tried once or whatever and gone “not for me”. (0:35:42) Al: It’s game, but the content. (0:35:47) Al: Yeah. (0:35:48) Al: It’s twenty dollars I think? (0:35:50) Kelly: you could pre-order it for 15 (0:35:58) Kelly: Yeah, no, I feel like a lot of the VR game just feel like novelty. (0:36:02) Al: Tune in next time to see if I’ve bought this game or not. (0:36:07) Al: All right. (0:36:08) Al: That’s the news. (0:36:09) Al: Let’s talk about Ratopia. (0:36:11) Kelly: Yay, I’m just so glad it came out. (0:36:12) Al: All right, I’m going to. (0:36:15) Kelly: Can I say that as someone who is waiting on so many different stupid games? (0:36:16) Al: Yeah. (0:36:20) Kelly: It is so nice to get a full release. (0:36:25) Al: OK, I want to try and describe this game and you can tell me what you think (0:36:30) Kelly: Okay. (0:36:30) Al: about my description. (0:36:32) Al: You are the the queen of a new rat city (0:36:39) Al: and you are building your city out. (0:36:43) Al: You it’s it’s almost it almost is like a it is a city builder, (0:36:49) Al: but it is a an RPG city builder. (0:36:52) Al: So you’re controlling a character. (0:36:55) Al: And you are building up the city. (0:36:58) Al: You’re you know, you’re saying this is where buildings go and you’re saying this (0:37:02) Al: different things go and this is these are the laws of the city and stuff like that. (0:37:08) Al: And you also accept in new members or new citizens. (0:37:14) Kelly: Mm-hmm. (0:37:15) Al: They are. They call them (0:37:18) Al: they call them migrants or refugees. (0:37:19) Kelly: I think it’s migrants. (0:37:19) Al: I can’t remember. It’s one of the two. (0:37:21) Kelly: It’s something with an M. I know that. (0:37:22) Al: I think it’s my yeah, it’ll be migrants then. (0:37:25) Al: And when you accept migrants in, you can then put them to work. (0:37:29) Al: Or you, so I guess the two, two. (0:37:32) Al: Your main ways of playing the game are you are controlling your individual character who goes around and can do things, and then you’re also directing your citizens to do things as well, so you don’t have to do them instead. (0:37:47) Al: And that can be basically anything, right? You can get them to man a specific building, to like lumber, or you can get them to dig. (0:37:55) Al: I think automatically they will like gather up everything that’s on the ground and put it in the chest. (0:38:02) Al: That’s it. It’s a city builder, but you are controlling an individual character as well as telling other characters what to do. (0:38:10) Al: Is that a fair description of the game? (0:38:12) Kelly: I think it is also it’s vertical builder uh like yeah yeah yeah (0:38:14) Al: What does that mean? What do you mean? Oh, like a 2D, yeah, okay, I see what you mean. It’s side scrolling up and downy. (0:38:22) Kelly: yes but like you’re building vertically which I think is like more terraria than like other (0:38:25) Al: Yes. I was going to, I was just going to say that Terraria is the, is the. (0:38:32) Al: Would be the example. (0:38:34) Kelly: I would say this is like a micromanagers final boss game (0:38:38) Al: Oh, my word, so micromanaging. (0:38:40) Kelly: It’s, it makes. (0:38:42) Kelly: It makes my heart sing. It’s incredible and so stressful. (0:38:45) Al: So let me tell you how I, let me tell you my thought process when starting this game. I’ve not put in, like, I’ve maybe put in less than an hour into this game, but the demo is really good at showing you the core concept of the game really quickly, and I don’t know if the main game does it in the same way, but. (0:39:02) Al: And you’re like, oh, you’re great. That’s fine. I’m going to go do some digging and blah, blah, blah, blah, blah. Oh, man, I can only carry three things at once and there’s only three of the same thing. (0:39:10) Al: Oh, that’s really frustrating. Oh, goodness. Right. This is going to take forever to do anything. It’s like you dig, dig, dig, and then you throw in the chest and then you dig, dig, dig, and you throw in the chest. Right. Fine. Whatever. This is really annoying. (0:39:22) Al: Oh, OK. Right. I’m adding in new people to my city. OK, fine. Oh, they’re all picking up the things I can do so I can just go now and dig and dig and dig and dig and they will take the thing. Great. That’s a much improvement. (0:39:32) Al: And then it’s like, oh, and then it goes, oh, you need to build this thing. And you’re like, how do I do this? And it’s like you go into this menu and this menu then expands and expands and expands. (0:39:43) Al: And it’s like this web, absolute mass, massive web of different parts of different menus. And you’re just like, I have no idea what’s happening here. (0:39:54) Al: And it’s just it is, if you enjoy not creating spreadsheets, but if you enjoy looking at. (0:40:02) Al: Somebody else’s spreadsheets and figuring out what they do, you will like this game. (0:40:08) Kelly: I think that is a fair– (0:40:12) Kelly: not metaphor, what is the word I’m looking for– (0:40:15) Kelly: summation of essentially all of the aspects of this game. (0:40:18) Al: Where I enjoy making spreadsheets, I do not enjoy figuring out what other people have done, and that’s what the menu felt like. I’m like, I want this thing, but I need to figure out what category they put it in, what category of what category, and what menu of what setting, and then where in this category is it, because it’s just like this mess of things. (0:40:42) Al: And I don’t like figuring out what people think in the best of times. (0:40:48) Al: And it just feels like somebody made this game, and this is how they decided was the most logical thing for their brain, and I cannot be bothered spending my time figuring out why they decided. (0:41:02) Kelly: I think that is a very fair way to see it because I think that’s exactly how it is. (0:41:10) Kelly: But also, I feel like once it starts clicking, it starts making more sense because for me, (0:41:16) Kelly: I really enjoy trying to figure out how people are thinking because I think that’s the only (0:41:20) Kelly: way I can understand vaguely people. (0:41:26) Kelly: So it’s like a puzzle. (0:41:27) Kelly: So I think the puzzle of trying to understand the thought process is kind of fun. (0:41:32) Kelly: Also frustrating, though. (0:41:35) Kelly: Like, there’s definitely been moments where I’m like, (0:41:38) Kelly: “This stupid rat has to pee! How do I fix this?” (0:41:42) Al: Yes, I (0:41:42) Kelly: You know, like, “What do you mean they can’t do this task?” (0:41:46) Al: Think that part of it is is is I I didn’t hate right because it’s like you’re just your standard city builder thing (0:41:50) Kelly: No, no, it’s not bad (0:41:52) Al: It’s like you need to balance you need to balance all these things and you need to figure out how they balance fine (0:41:57) Al: Sure, whatever my problem. I just felt like I was navigating menus for 90% of the time (0:41:57) Kelly: Yes, it’s just I think (0:42:03) Kelly: It’s a lot of menus (0:42:04) Kelly: I did see someone say that they didn’t like that the game paused when you opened the menu to like build something and in (0:42:11) Kelly: My head I was like, what the hell are you talking about? (0:42:13) Al: All right souls player, goodness me, just masochistic person. (0:42:15) Kelly: Yeah, I was like what kind of game do you think this is that’s crazy (0:42:21) Kelly: Then like I literally I watched that and I was like what the hell kind of person (0:42:27) Al: Oh, my word. Horrifying. (0:42:28) Kelly: That’s sick that’s sicko behavior (0:42:32) Kelly: It’s like please keep those thoughts to yourself and I think better never implement that in this game (0:42:38) Al: Yeah, that that that how to make this game more stressful. (0:42:42) Kelly: Yeah, literally, like you said, the souls-like version. (0:42:47) Kelly: That’s disgusting. (0:42:48) Kelly: Don’t ever tell people that. (0:42:50) Al: It was like the kid just said, “Is it time for a test in school?” (0:42:51) Kelly: Like, I need those, I need that pause (0:42:54) Kelly: to figure out what I’m doing. (0:42:58) Al: And you’re like, “No! (0:42:59) Al: What are you doing? (0:43:00) Al: What?” (0:43:00) Kelly: You didn’t collect our homework. (0:43:01) Al: Yeah. (0:43:02) Al: Oh. (0:43:06) Kelly: But yeah, no, that blew my mind. (0:43:07) Kelly: ‘Cause I was like, people think like this? (0:43:10) Kelly: Why would you want that? (0:43:12) Al: So yeah, I think I, I mean, we’re just, we’re apparently getting straight into (0:43:15) Al: my opinions, um, I, I can, I, this is not the game for me, but I 100% can see why (0:43:16) Kelly: I think that’s very fair, and I do overall, I think this game, there is so much going (0:43:21) Al: someone would like this 100%. (0:43:29) Kelly: on and like, I like Rimworld a lot, I don’t know half of the shit I’m supposed to be doing (0:43:36) Kelly: in Rimworld because there’s just so much in that game. (0:43:41) Kelly: I don’t even buy the DLCs for that game, I just like playing the game, I figure things (0:43:45) Kelly: Peace out as the game goes on. (0:43:46) Kelly: You know, I’ve been playing it for a few years, things will happen, bad things happen, sometimes you die. (0:43:48) Al: Yeah (0:43:51) Al: Do you know I think (0:43:53) Al: What I think interesting was I think that when I while I was playing this game (0:43:57) Al: I think I was thinking you know what I would have more fun doing probably what is terraria (0:44:03) Al: Right, like I feel like that’s what I’m looking for if I’m one if I would be wanting to play this game (0:44:08) Al: It’s it’s I I I want it simpler (0:44:13) Al: I’m not it’s not necessarily even the action adventure bit right like it’s it’s more I (0:44:14) Kelly: That’s, yeah. (0:44:18) Al: Was thinking like this but (0:44:22) Al: Minecraft and then I was like wait, but that’s terraria, right? (0:44:24) Kelly: Mmm (0:44:26) Kelly: That’s so funny because I’ve I’ve actually never played I missed the boat on Terraria (0:44:30) Kelly: And I’ve also never played Minecraft because I 100% missed the boat on that one. I feel like at a certain point (0:44:37) Kelly: Like I think I would still enjoy Minecraft, but at this point in my life. I’m just like I cannot pick up Minecraft (0:44:43) Al: That’s totally fair. Minecraft was my, like I got in literally the last day of alpha (0:44:50) Kelly: Oh, wow. (0:44:51) Al: in Minecraft. So that was back on in 2010, I want to say. And that was like, I was, (0:44:56) Kelly: Mm-hmm. And I know people are still playing it. I know, you know, it’s still a relevant game. (0:45:00) Al: oh yeah, yeah. Oh, absolutely. But I was like part of the way through uni at that point, (0:45:07) Al: university. So like I, I was very much in a world where I. (0:45:12) Al: Could sit up till three in the morning, obsessing over stuff. And I loved the building aspect of (0:45:18) Al: that. So I, I, if I, obviously I do not have any numbers for how much time I spent on Minecraft, (0:45:25) Al: because it wasn’t through Steam and nothing exists for that. But if I did have numbers, (0:45:30) Al: I would probably be incredibly scared to share that number with anyone, right? Like. (0:45:34) Kelly: That’s how I feel about my Sims numbers, you know? I’m so glad I don’t have those. (0:45:39) Al: Yeah. Yeah, same, same sort of thing. (0:45:42) Al: Absolutely. (0:45:45) Kelly: But no, I think what I like about this game is that there’s so much going on. Like in (0:45:50) Kelly: a sense it’s like, I enjoy bein

    Dental A Team w/ Kiera Dent and Dr. Mark Costes
    #992: Pediatric Dentistry Is an Art. Here's How to Master It

    Dental A Team w/ Kiera Dent and Dr. Mark Costes

    Play Episode Listen Later May 13, 2025 24:45


    Tiff and Dana discuss the numerous innovations happening in the field of pediatric dentistry, specifically minimally invasive care and maximizing shortened attention spans. Episode resources: Subscribe to The Dental A-Team podcast Schedule a Practice Assessment Leave us a review Transcript: Tiffanie (00:02.2) Hello Dental A Team listeners. We are so excited to be back here with you. If you listened to an earlier podcast, I alluded to the fact that Dana and I were going to have some fun with a really cool podcast. I'm excited for this one. I think it took a little bit for us to prep for this one, but I think that's the world of dentistry for us. Dana, thank you for spending so much time with me this afternoon busting out a few podcasts here for the...   For the listeners, how are you this lovely afternoon?   Dana (00:33.698) Doing good, doing good. I'm excited to be here. I've had to reframe my podcast time to Tiff time because it helps really get me pumped up and excited for it.   Tiffanie (00:39.768) I'll make it.   Tiffanie (00:44.986) I appreciate that. I love that so much. It is our time together. Kristy started saying the same thing too. And, I love getting you guys on here and I can't wait to get some with Trish and all the other consultants that, that we have. think it's just so valuable for us to get the time together, share ideas. Cause you know, we have, we have our consultant co-labs, but this seems to be where the most ideas just like randomly spur out. Cause it's almost like we're coaching.   when we talk about these things. So you're welcome to the world. Thank you to the world for joining us for our consultant time. It's my Dana time, my Britt time, my Kristy time. So thank you, Dana. I appreciate it. Today, I thought it would be fun. And I want to caveat this before I truly talk about what we're talking about. This is for everyone. We want to focus today on pediatric dentistry innovations. But   I really think that there's some valuable tips and tricks in here for everyone and not just pediatric practices. I know a lot of GP practices see many children. I know a lot of pediatric practices that refuse GP referrals, which I think is really funny. And I totally understand because when I was in my GP practice, it was like we would take kids, but the worst kids we did not. And so I totally get it. It just makes me chuckle every time.   Regardless, my oral surgery practices, you guys are seeing kiddos and by kiddos, mean like realistically 16 and under is what we're talking about here today. I know my my periopractices, sometimes you guys are seeing them too. My son plays lacrosse and gosh dang those teeth. just cringe every time something happens, mouth guard or not. I have seen, I don't know how many mouth guards fly across the field and they have stopped play because it's thank God. I thank God for this for these.   rules and regulations, but it's part of the uniform. And so if they're missing, if they if if the ref see it fly out of their mouth, they'll call the bell stop the game so they can go get it. But I'm like, you got hit so hard your mouth guard blew out. Anyway, it's periodontist. I know you're seeing kiddos too. So everyone's seeing kiddos. And today it's just pediatric dentistry innovations and   Tiffanie (02:57.342) I think, Dana, you said it well just before we got on here. There's not a lot of exciting new things for pediatric dentistry or realistically right now for dentistry in general. We've kind of hit the space of, we're gonna try this stuff out for a little while. So I agree with you there, but I think we've come up with some really good things and tested and seen some amazing things that are working for the generations of kids that we have right now.   we were talking attention spans. So I know that that will come into play with some of the stuff we're speaking on today, but really, really honing in on, I think it's, again, it's going to come back to like that trust and that value and making sure that emotionally we're, we're emotionally evoking things for our patients, whether they're adults or children, so that they're comfortable, they're confident, they trust us and they want to return. For the kiddos, I get really emotional and   I just love on the pediatric practices. I myself could never work in a pediatric practice full time. There's no way. I don't have the patience for it, but man, do I value and appreciate the work that all of you guys are doing and Dana, that you were able, that you've done and are continuing to do in your efforts as well. Because to me, I've done mostly GP and oral surgery.   And I really had so many patients. I've met so many people that are so afraid of the dentist because they had a horrible experience as a child or because they had a parent who had a bad experience as a child that passed it on to them. Those were the worst for me, but I just value and appreciate the amazing pediatric practices who are out there doing amazing work and creating lasting.   impressions for people because you've really set them up for success in so many different places. So whether you're a GP, a specialty, a pediatric specialty, no matter what a lot of these pieces we're going to talk about today are really going to help you set the stage and the tone for these people's lives. And Dana, you've done pediatric dentistry. Thank you. Praise to you. I just, you know, I love kids, but this   Tiffanie (05:13.536) I just don't have it in me and I know that about me. I can consult them and I can spend a day and a half in office with them and love on those kids while I'm there and then I'm exhausted and need to go home. So I love it. Thank you, Dana for being there. Dana, I actually I really loved some of the things you were talking about, like the continuation of products and services and stuff that we're already utilizing. think GP and pediatric offices are using a lot of those. Tell me   here with everyone listening a little bit about some of those pieces that you used and that you're seeing still lot of your pediatric practices are using and what have you seen just continue to innovate in the world of that.   Dana (05:53.472) Yeah, I think one of the biggest things that pediatric practices are always looking at ways to innovate is minimally invasive care. So how can I get this kiddo treatment that they need improve what they came here with in a way that is as minimally as invasive as possible because of exactly what you said. think pediatric practices beyond yes, all practices have to work on experience pediatric practices are unique and they've got a parent experience and a patient experience and oftentimes the patient experience impacts the parents.   experience, as I can tell you my mom heart, just for my mom heart too. So I feel like they have worked really, really hard in trying to find ways to treat kiddos as minimally as they can, right? And but yet still getting some really great results. So they have found a lot of things, you know, we're even starting to see a little bit of like, you know, non injection.   Tiffanie (06:26.552) Yeah.   Dana (06:49.088) anesthetizing and things like that that really really, know, SDF has made huge leaps and bounds. There's Cura.now for... What's the word I'm looking for, Tiff?   Tiffanie (07:01.784) Keep going.   Dana (07:02.7) Yeah, and so there's just all sorts of ways that we treat kiddos now that like didn't exist before and that is truly because we're looking at ways to treat them that helps create that positive experience and doesn't put them fearful in the dental chair.   Tiffanie (07:16.492) Yeah, well, even Dana, I'm thinking too, even fluoride has come world so that they're not swallowing it or it's not as toxic, I guess is the best word to use there, or difficult because remember it used to, gosh, I remember the trays, right? I remember trying to shove those trays in kids' mouths in my office and I'm like, this does not fit. The doctor's like, no, it's supposed to be too big and it's just like fluoride foam is everywhere. So thank heavens those are.   hopefully a thing of the past. But even in the world of fluoride for kiddos, like what have you seen in that world, Dana, that has transpired over the course of last few years?   Dana (07:57.036) Yeah, I think, you know, obviously the big switch to the varnish, think to like, I mean, I've even seen some pediatric offices, like I had a pediatric dentist and she basically like reached out to all the pediatricians in the area and was like, fluoride these kiddos as early as possible. I'll teach you how I'll so it's just expanding like the reach on that too has been incredible. And I think just the education to the parent because kiddos, you know,   they expose themselves to a lot of acidic things now. Diets have changed a lot over recent years and things in our food have changed a ton. And so as much as they can also just educate the parent on those choices and like, hey, we can kind of counteract some of those choices with Laura. really want to...   do a ton of nutritional counseling happens in pediatric practices too, but it just kind of reinforces the need for as we see these things change, we've got to make sure that kiddos get access to that too.   Tiffanie (09:05.462) Yeah, and I think that's space of innovation as well that you just mentioned, the nutritional counseling. That's not something that's always been there. It's been there to a level, right? We know like soda, and I remember telling kids or being told to swish with water after I ate my lunch at school because I wasn't going to carry my toothbrush, you're supposed to brush. Like I remember all of those pieces. But I think in the recent years, nutrition, I think nutritional counseling in general, in the health industry has become bigger.   situation. It's become a bigger conversation and I know even standing in office with my pediatric   practices, consulting them, watching them work with patients. I've been just amazed at the level of nutritional counseling that they're giving the kids and the parents. And like you said, we're working with the parents. It's two experiences there, but really honing in on what are you eating and how it's affecting. And I think one of the biggest spaces that I love the most, is really being able to see like...   acid reflux, right, for one thing, but even just like the tongue thrusting, the different habits that they're able to see because of what the mouth looks like, and then they're able to correct it so early on and really build lasting changes. They can tell just by different visual things within the mouth, right? If there's gut issues, does your kid have an allergy? Like, maybe you should go check this out. And they're referring them back to their   there are pediatricians to get nutritional counseling or to get these tests and things done, or there's a lot of them that can be done in dental practices now as well, but really honing in and looking further than we've ever looked before to ensure that these patients are as healthy as possible. And I think that's massive. That's a huge innovation within the pediatric world. And I think it's a really easy space for dentists and...   Tiffanie (10:58.924) for pediatric dentists specifically to really get extra training in. It's offered, you know, everywhere. I've got, you know, we've got gym.   trainers doing stuff like that, taking courses like that. So to be able to have your degree that you've got, your doctorate that you've got, and then add that aspect to it is just really, really freaking cool, in my opinion, and saves so much time and trouble and probably saves the parents a lot of time and trouble in figuring things out or finding out too late. So that was a huge one that you mentioned there. I think one space   One, I love that you highlighted again that it's two experiences. It's the parent's experience and it's the patient's experience. And when I work with pediatric practices, like we're building out avatars to attract the parents that we want because they're gonna have the kids that we want. So we're not talking to the kids, they're not making the decision, we're speaking to the parents.   One thing that I hone in on is the avatar, but then the second step to that is how do we ensure that the parent wants to come back? How are we making them comfortable in the practice? How do we make them comfortable with the diagnosis, the conversations? How are we integrating them into all of this as well? And making sure, like you said, my mom at heart, that the patients are well cared for.   one space we're hitting with the generations, you know, the generations are getting further and further from us. But those generations that we're hitting now, there's a huge attention span differential between even our you know, teens right now already have like pretty low attention span compared though to like our   Tiffanie (12:40.408) are four to eight to 10, like that 16, 13 to 16 is like, gosh dang it, this is kind of kind of annoying, you know, but then you get under 13. And it's like, holy cow, I've got about five seconds to grab your attention. And then you're gonna we were saying like, our kids keep saying, I'm bored. I'm bored. I'm like, oh my gosh, did I hear you say I'm bored before we get to the industry one more time, I'm gonna freak out. But their attention spans are so low. They're so small, because there's so much   stimulation, constantly going around, that we have to take that into consideration, I think, within the dental practice, because we've got to keep their attention, we've got to keep them excited and interested and build an experience that they don't walk away frustrated by, because the parents are taking into consideration their experience. Like, did you have coffee on hand? That's a huge one for the moms out there.   And then did the kid have a good experience? So I think those aspects are massive. And Dana, what did you, we talked earlier and you actually wrote this newsletter. So if you're getting this newsletter, good job, Dana wrote this one. If you're not getting our newsletters, you should go subscribe because they're pretty freaking awesome.   and they're written by the consultants if you didn't catch that there. So Dana, what are you suggesting the practices are seeing practices? I think this works for all practices, by the way, these ideas here, but specifically pediatric dentistry is going to thrive with it. What are you suggesting right now to a lot of your clients that they integrate and innovate within their practice to help keep those attention spans? like here, that they're excited and interested?   Dana (14:14.38) Yeah. Yeah. And I think it's like a twofold. How do I keep them engaged and interested and excited and make dentistry fun? But then also, how do I kind of distract them so that I can do what I need to do in that short amount of time so that they stay comfortable and calm? And so I feel like we're looking kind of at a bunch of different tools. see, you know, I know there's lots of   TVs on the ceilings and and I'm even seeing some virtual reality. You know, kids are always like loving those oculus as I have a nephew that he's constantly like banging into the wall and you hear him on phone calls and I'm like, what's he doing? My sister was like, that's his oculus, his virtual reality game. And so it does allow you to kind of transport kiddos into the next world. So I think that it's, it's just coming up with how can we make dentistry fun? How can we make it engaging and make the patient feel like they're a part of the process? So these   Tiffanie (14:42.808) Yeah.   Dana (15:08.494) things that we use in general too but taking photos and showing them and talking about the icky bugs and like making it fun and in their terms and then also having tools on hand to be able to distract the kiddos that you can really do what you need to do very quickly very easily without minimal hands and minimal squirming so that again it creates that experience that you want them to have quick seamless easy in and out for them.   Tiffanie (15:33.344) Yeah, yeah, the headphones are massive, right? I think the Oculus for the waiting room is brilliant. I know I've got to practice.   beautiful practice and she has a theater room and so they she's got like comfy chairs in there and that's dark and the movies going it's the same movie that's playing in the back and so the kids can go into the theater room but that oculus idea or the VR headsets whichever one you you choose is a great idea to have a little room where it's obviously the kids by themselves for   exactly what Dana said about her nephew, right? Kids are by themselves, but they're playing with that. used to do, I mean, gosh, this is so long ago, but I remember we used to have like a PlayStation one, you know, and it honestly drove me crazy. told you kids are not, I love kids, but.   Dana (16:06.446) you   Tiffanie (16:20.728) kids are not my jam for dentistry, but I would go crazy because it was the PlayStation one. So we had to flip the discs out, right? And so we had like 10 different games, but I had to keep them behind the counter and the kids would come up. But this is a little bit different where one, the kids know how to use this stuff. When we had the PlayStation, the kids did not know how to use a PlayStation. Kids were not like, they didn't understand it and they didn't get it. But now they're teaching us how to use this stuff. Like a six and eight year old could tell you how to use a VR headset.   My kid, he looks at something and he just knows. And I'm like, how did you figure that out? He's like, it's obvious. It's not obvious. I didn't get it. Right? Like, that was not obvious, but it's fine. So all these   these spaces of really making sure that they are super entertained. Like are we making them sit out there on their own phones or do we have things that they can do? Even as simple as like a coloring table. I know I had my boyfriend's kids the other day were walking through. It was old Navy and they were doing some sort of safety something. They had a table set up over the side with crayons and   coloring sheets, those kids flipped. They were so excited, screaming. It lasted about 10 seconds, right? Because it's going to be over quickly. But even just having something like that or having iPads with the color by number app, kids are obsessed with that right now. But making sure there's some sort of, like you said, that distraction, but also in the waiting area, like where are they sitting? And what are you making the parents do? You know, the parents are sitting in their school on their Instagram. So how are you keeping the kids entertained so that both parents or both   sides right are enjoying their time. So I love the VR headset. I love the the movies are still a pretty decent hit as long as you get bluey on there or something. I know it's got to be super relative. Apparently, the Disney movies are not super relative anymore. It's got to be bluey or bust.   Tiffanie (18:10.552) But making sure we have those, think headsets in the back are really fantastic if they're going to be back there for a while. Or if you're going to be using the drill or anything like that, mean noise, have those noise canceling headphones so that they don't understand what's going on. And then one space too, Dana, that I think all practices are starting to implement. And I think it's brilliant for pediatric care because it makes it seamless and easy as the AI tools. So making sure you've got those AI tools, Pearl or   whatever it is that you decide to utilize, download it and working because I mean, Dana, how often did you see, I know just in our practice we'd be like, shoot, like that was hard to see or we just couldn't get to it that something could have been missed, but also like you said, super non-invasive attempts.   Dana (18:58.966) Yeah, yeah, I think AI tools are great clinical AI tools are fantastic as far as helping us diagnose again with like minimal contact within the teeth or in the mouth for the patients. And then even AI for like having a chat for parents because parents right typically work when the office is working. That's why those middle hours are so hard to fill and ding ding pediatric practices, right? So if I've got an AI bot that can chat with my parents after work can get them scheduled can do those things. That makes it so much easier because again, like Tiff said, we've got two experiences   here but our target experience is that parent and so the more that we can make those things easy and again pediatric practices rely on volume right so bones are constantly   Last time I was in a pediatric practice for a visit I was just like the phone does not separate in there are hundreds of phone calls every single day and so having an AI tool that can get the ones that we miss or that can chat with the parent via text or can be available for after hours those types are crucial for pediatric practices because that is when the parent has free time   Tiffanie (20:00.504) So.   Yeah, that's brilliant. That's brilliant. I think that's a wonderful tool. So AI in a lot of different areas. We've got the virtual reality headset, the Oculus or whichever you choose, AI pearl or whatever chair side to get as much value out of that appointment and that chair time as you can. And then also the AI communication tools. think that's brilliant. Virtual assistance is also a great way to handle that because they can work any hours. And so we've got a lot of practices   Pediatric or not that are utilizing virtual assistance to catch those after hours and also I know a lot of practices especially pediatric practices are closed on Fridays or they're closed on Mondays open on Friday So you've got that you've got that four-day work week three or four days and so   The AI tools, the communication tools or the virtual assistant can grab a lot of those missed opportunity phone calls. And I know from the marketing standpoint, working closely with the marketing company for a few of my clients, that is massive.   being able to bring either of those tools in to grab those calls has drastically changed the marketing efforts and increased their results tenfold just because the opportunities were getting missed while we were closed. So I love those and that's brilliant. I think there's a ton of tools here. think kids are digital natives. Kids know what's out there. They know when you're not a digital native. So watch out for that. They will tell you they will call you on it. And if your VR headset is   Tiffanie (21:33.07) is like, I don't know, an Amazon $20 ordered one, they'll tell you. tell you. I'm not saying go spend a ton of money on it. I'm just saying make sure whatever you get is going to keep the attention span of the child and that the games that are on there are quality. I think movies, things like that are fantastic. So my suggestion, my action items for you, really look at the patient experience. Take your dentist cap off.   and say if I had to come here, what would I expect if my kid were coming here? What would I expect? And really look at what your systems and all the pieces that are keeping people's attention, what are those things doing to create that experience for your patient and your parent?   and really take inventory of those spaces. Is there something that we can innovate on that we can just make it better, make it new? You always want to have that seamless experience and make it high end. And if we stay where we are, never innovate or change, we will eventually just die. So don't let that happen. Dana, thank you so much for your nuggets. Thank you for being our pediatric brain here in The Dental A Team and for sharing those tips and tricks. I appreciate you being here today.   Dana (22:49.28) Yep, I always have fun. Thanks for having me, Tiff.   Tiffanie (22:52.062) Of of course. All right, guys, go take inventory, go figure out what it is that you need to innovate on, if anything, and leave us some comments in the section below. Five star reviews are always appreciated. If you've got tips and tricks that you can share with people, people really do go through and read those reviews. So if you've got some, drop them in those reviews. We want to hear them too. Hello@TheDentalATeam.com is how you can reach us. And if you are a practice who's ready to freaking innovate, let us know. We are here to help you along your journey. Dana, thanks   again and everyone we will catch you next time.

    Some Future Day
    Gaming: The Next Advertising Frontier | Matt Edelman & Marc Beckman

    Some Future Day

    Play Episode Listen Later May 13, 2025 60:36


    What if I told you the next generation isn't watching, they're playing? On this episode of Some Future Day, I sit down with Matt Edelman, the newly named CEO of Super League, a company connecting brands with over a billion gamers across Roblox, Fortnite, and Minecraft. We're not talking about ads; we're talking about worlds. Branded quests. Digital sneakers. In-game burrito giveaways that break mobile app records. This is marketing like you've never seen before! Matt shares how Gen Z is spending more time gaming than on YouTube and TikTok combined, and how brands are finally waking up to it.  We get into the big stats - $50 billion in gaming and revenue; 3.3 billion players globally. And how a teenage girl created a hit game that rivals fashion runways in Roblox. I know: my daughter and her friends are totally addicted! Why should brands risk leaving the safety of TikTok or YouTube? We even talk about AI, mobile gaming, and the missed opportunity fashion brands are facing right now by not jumping into this space. If you want to understand where marketing, gaming, and digital culture are headed, this is the episode that you cannot miss! Matt Edelman, thank you so much for joining me on this awesome episode - the gaming episode - of Some Future Day.Order Marc's new book, "Some Future Day: How AI Is Going to Change Everything"Sign up for the Some Future Day Newsletter here: https://marcbeckman.substack.com/Episode Links:Matt on LinkedIn: LinkedIn: https://www.linkedin.com/in/mattedelman/Super League: https://www.superleague.com/To join the conversation, follow Marc Beckman here: YoutubeLinkedInTwitterInstagramTikTok

    The Art of Bombing
    Shanna Christmas (Comedy Dynamics) - Naked Shock Collar Comedy

    The Art of Bombing

    Play Episode Listen Later May 13, 2025 42:36


    Buckle up—this episode is packed and stacked with insights you won't want to miss! Shanna and Dan dive into the surprising danger of crushing it early in your comedy career, and the gut-punch of bombing months later. They break down the bizarre comedy landscape of the pandemic, the grind of switching scenes and constantly starting over, and the strange world of VR comedy rooms—and yes, even naked comedy (why is that happening?!).From struggling to connect with virtual audiences to owning your time on stage, this episode is a must-listen for anyone chasing laughs and navigating the chaos of comedy.Shanna ChristmasShanna Christmas is a stand-up comedian and writer from Las Vegas. She's performed in various comedy festivals across the country, is featured on “Coming To The Stage” on Pluto TV, and is a published writer in Business Insider.https://www.shannachristmas.com/Art of Bombing:"Nobody Had a Podcast Called The Art of Bombing" Theme by John Hult https://johnhult.bandcamp.com/album/half-a-life-to-recoverBumpers provided by https://www.facebook.com/joenicolamusic Website: https://www.artofbombingpod.com/ Links: https://linktr.ee/artofbombingpodHosts:Dan Bublitz Jr: http://www.danbublitz.com/ Larry Smith: https://larrysmithcomedy.com/Become a supporter of this podcast: https://www.spreaker.com/podcast/the-art-of-bombing-a-comedy-podcast--5788059/support.

    PINCH MY SALT
    EP 73 | Soft Tops, Aliens, and the END of Surf Culture | Pinch My Salt

    PINCH MY SALT

    Play Episode Listen Later May 13, 2025 62:22


    Surfers are insane—and we've got the proof. In this viral episode of Pinch My Salt, pro surfer Sterling Spencer and Cousin Ryan dive deep into the craziest corners of surf culture, conspiracy theories, and core vs. kook chaos. From Kanye West clones, UFO sightings, and jellyfish aliens, to the ultimate soft top vs. core lord surfing debate—this surf comedy podcast pulls no punches.We talk Ben Gravy, Jerry Lopez, Bruce Irons, and what it really means to sell out in surfing. Is localism dead? Is VR surfing the future? Are boogie boards actually elite now? This is the most unfiltered, hilarious, truth-bomb-packed surf podcast on YouTube.Tune in for alien encounters, surfing style wars, soft top sellouts, skateboarder survival skills, and epic rants about everything from East Coast longboard champions to foot-licking Dr. Scholl's scams. It's Spinal Tap meets Endless Summer—with a twist of West Peak and a full send on surf absurdity.

    Claude VonStroke presents The Birdhouse
    Dirtybird Radio 495 - Niko Boggs

    Claude VonStroke presents The Birdhouse

    Play Episode Listen Later May 12, 2025 60:45


    With a focus on hardware synths and analog processing, Niko Boggs has been steadily developing his sound since his last Dirtybird release "Modular Funk" a couple years ago. Now, with his brand new single "The Pressure" out, he's returning to Dirtybird Radio with another showcase of his own unreleased originals full of fat basslines and funky beats. VR warm-up set:Quint & ThiiMD - "Lord Ganesha" [CUFF]Beth Lydi & Andres Henneberg feat. A. Castro Ulloa - "Pura Vida" [SNOE]AirBall - "Going Really Wrong" [Casa Rossa]Casmalia & Max Low - "Everybody" [Farris Wheel Recordings]No tracklist for the guest set this week.

    Iron Lords Podcast
    Episode 400: Episode 400 Of Iron Lords Podcast | Gears Reloaded PS5 | Doom The Dark Ages | Destiny 2 Renegades - ILP# 400

    Iron Lords Podcast

    Play Episode Listen Later May 12, 2025 327:48


    ILP# 400 5/11/2025https://lordsofgaming.net/1) ADVANCED GG & ILP Use Code "IRONLORD" to save 10% off https://advanced.gg/?ref=IRONLORDS2) VALARI GAMING Pillow Use Code: "LORD15" for 15% Off https://thevalari.com/products/ironlords3) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords4) HAWORTH Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7MILP ROYAL SWAG: https://teespring.com/stores/ironlordspodcast ILP PATREON: https://www.patreon.com/IronLordsPodcastCheck out the "Lords of Gaming Network" Discord server! : https://discord.gg/Z7FZqzg The Lords are on Spotify, Google Play, Itunes & Soundcloud! Check out the links below! Reach out to: https://lordsofgaming.net/contact-us/  if you are interested in writing with us!*********************************************************00:00 - ILP Start3:27 - ILP 400 SPECIAL Community Intro1:03:49 - ILP Time Machine 1:04:56 - ILP 400 Reflection1:32:56 - ILP 400 Official Intro2:42:39 - Gears Reloaded To PS54:20:31 - Doom The Dark Ages Reception 4:33:43 - Destiny 2 Year Of Prophecy & Star Wars Renegade Expansion5:12:48 - ILP 400 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: https://open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:https://play.google.com/music/m/Iz2esvyqeaixk6dorkmur2nm7xa?t=Iron_Lords_PodcastILP SoundCloud: https://soundcloud.com/user-780168349ILP Itunes: https://itunes.apple.com/us/podcast/iron-lords-podcast-ili-1/id1179199929?fbclid=IwAR1p_5D8Z-nKUpbwJeiK7zQoYdQhpb1VhxBDZxoMul-uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN: www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: https://www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.

    Inform Performance
    Athletic Shoulder - Annelies Maenhout: Applied Practice Through a Research Journey

    Inform Performance

    Play Episode Listen Later May 12, 2025 61:41


    Episode 187: In this episode of the Athletic Shoulder Podcast, we're joined by Annelies Maenhout, a visiting professor at Ghent University's Department of Rehabilitation Sciences and a leading researcher in shoulder rehabilitation. As a core member of the university's Upper Limb Research Team, Annelies has contributed significantly to the field through her work on EMG, motor learning, and kinetic chain mechanics. Her research bridges cutting-edge science with clinical practice, offering insights into how shoulder rehab can be refined through eccentric loading, implicit motor learning, and neuromechanics. With a forward-thinking approach, she explores how VR, brain activity, and reaction time play a role in optimizing rehab for overhead athletes. Topics Discussed: EMG research on kinetic chain and plyometric exercises How her view on GIRD (glenohumeral internal rotation deficit) evolved over time Key findings from eccentric training research Transitioning from internal to external attentional focus in rehab Applying implicit motor learning in shoulder rehabilitation The current gap in research on reaction time in overhead athletes Exploring the potential of VR and neuroscience in shoulder rehab Future directions in shoulder research: muscle synergies and brain activity Whether you're a clinician, coach, or researcher, this episode offers valuable insights into the future of evidence-based shoulder rehabilitation. - Where you can find Annelies: LinkedIn ResearchGate -  Sponsors VALD Performance, makers of the Nordbord, Forceframe, ForeDecks and HumanTrak. VALD Performance systems are built with the high-performance practitioner in mind, translating traditionally lab-based technologies into engaging, quick, easy-to-use tools for daily testing, monitoring and training Hytro: The world's leading Blood Flow Restriction (BFR) wearable, designed to accelerate recovery and maximise athletic potential using Hytro BFR for Professional Sport. -  Where to Find Us Keep up to date with everything that is going on with the podcast by following Inform Performance on: Instagram Twitter Our Website - Our Team Andy McDonald Ben Ashworth Alistair McKenzie Dylan Carmody Steve Barrett  Pete McKnight

    The Agile World with Greg Kihlstrom
    #674: The continued evolution of e-commerce with Eitan Koter, Vimmi

    The Agile World with Greg Kihlstrom

    Play Episode Listen Later May 9, 2025 36:57


    With the rapid rise of shoppable video, AI-driven recommendations, and immersive technologies like AR and VR, are traditional e-commerce strategies becoming obsolete? Today, we're joined by Eitan Koter, Co-Founder and Co-CEO of Vimmi, a shoppable video SaaS company revolutionizing e-commerce. Eitan is also the host of the "Mastering eCommerce Marketing" podcast, where he shares insights from over two decades of experience in startups, public companies, and even a NASDAQ IPO. His deep understanding of e-commerce, technology, and entrepreneurship makes him the perfect guest to discuss how these worlds are converging to reshape the online shopping experience. Eitan Koter is the Co-founder and Co-CEO of Vimmi, a leading video commerce SaaS company providing multi-channel shoppable video and live shopping solutions to brands and retailers. With two decades of experience in startups and public companies, including a NASDAQ IPO, Eitan is a thought leader in video commerce, digital marketing, social commerce, and startup bootstrapping. He frequently speaks about futuristic immersive digital experiences and the convergence of media and commerce. RESOURCESVimmi: https://www.vimmi.net Catch the future of e-commerce at eTail Boston, August 11-14, 2025. Register now: https://bit.ly/etailboston and use code PARTNER20 for 20% off for retailers and brandsOnline Scrum Master Summit is happening June 17-19. This 3-day virtual event is open for registration. Visit www.osms25.com and get a 25% discount off Premium All-Access Passes with the code osms25agilebrandDon't Miss MAICON 2025, October 14-16 in Cleveland - the event bringing together the brights minds and leading voices in AI. Use Code AGILE150 for $150 off registration. Go here to register: https://bit.ly/agile150Connect with Greg on LinkedIn: https://www.linkedin.com/in/gregkihlstromDon't miss a thing: get the latest episodes, sign up for our newsletter and more: https://www.theagilebrand.showCheck out The Agile Brand Guide website with articles, insights, and Martechipedia, the wiki for marketing technology: https://www.agilebrandguide.com The Agile Brand podcast is brought to you by TEKsystems. Learn more here: https://www.teksystems.com/versionnextnowThe Agile Brand is produced by Missing Link—a Latina-owned strategy-driven, creatively fueled production co-op. From ideation to creation, they craft human connections through intelligent, engaging and informative content. https://www.missinglink.company