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https://lordsofgaming.net/LORDS AFTER DARK on Insider Game App! ANDROID: https://play.google.com/store/apps/details?id=com.insidergaming.appIOS: https://apps.apple.com/us/app/insider-gaming/id67539846481) ADVANCEDGG Use Code "IRONLORD" for 10% off https://advanced.gg/pages/partner-ironlords?_pos=12) VALARI PILLOW Use Code "ILP15" valari.gg/?ref=ironlordspodcastroundtable3) ILP MERCH: https://ironlordspodcast-shop.fourthwall.com/collections/allsofgaming.net/4) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords5) HAWORTH Gaming Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7M*********************************************************00:00 - ILP#427 Pre-Show22:34 - ILP#427 Intro1:29:40 - Terminator 2D No Fate & Neon Inferno2:04:35 - Game Award Winners/Crown Your Lord2:40:40 - Game Award Reveals Best In Show3:17:22 - Xbox Developer Direct Predictions3:32:52 - ILP Crown Your Lord CORRECTION! LOL4:22:47 - ILP#427 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
I won't speak too much on the structure of The Game Awards. It's the usual thing year in and year out. We've been here before and we'll be back here again next year. Same show. Same complaints. What I will talk about is why we're announcing games that, at the earliest, we'll never see until 2030. I know we've had announcements of games far in advance before but this one feels significant, I guess. We've also had games announced that never got released so this isn't all that new but it just seems a waste to put it out there while we'll likely never hear about it again for another 2 years or maybe 3. Elder Scrolls 6 was teased back in 2018, I think, and we've heard nothing about it since. Perhaps it really depends on the game. Like Elder Scrolls there is a massive fan base who are familiar with waiting and waiting on the next installment though this has been a rather longer wait than ever before. And so we're here with a Star Wars title that won't release before 203 – again a massively large fan base who are also familiar with waiting on the next installment. Of course, they'll need to tread lightly. We've waited on games and other media before for very long times only to have them arrive with massive disappointment. Eventually the waiting builds up enough hype to where it peaks before the thing even releases and by then everyone's expectations are either so high the game never lives up to it or so low it doesn't sell because people have already peaked their hype and moved on. Gamers have short memories, however. But I haven't forgotten about Ubisoft. It has been 4,500 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 5,300 job losses in the gaming industry since January 1, 2025.
In dieser EduFunk-Folge nehmen Anna und Björn euch mit an die Hochschule Koblenz und in die Kita Zauberwind. Zu Gast sind Daniel Roos und Philipp Pilcher von der Hochschule Koblenz sowie Martin Mucha und Silas Domann aus der Kita Zauberwind. Gemeinsam sprechen sie über das Projekt „Weitblick in der Sozialen Arbeit (WeSA)”, in dem mit 360°-Kameras und VR-Brillen die Lebenswelt von Kindern, Klient:innen und Adressat:innen der Sozialen Arbeit aus ihrer eigenen Perspektive sichtbar gemacht wird. Wie fühlt es sich an, wenn man im „Körper einer Dreijährigen“ durch die Kita geht? Was sehen Kinder tatsächlich – und was bleibt uns Erwachsenen im Alltag verborgen? Und wie können diese immersiven Eindrücke genutzt werden, um Studium, Ausbildung und Praxis in Sozialer Arbeit und frühkindlicher Bildung zu verändern?Die Gäste erzählen, wie das Projekt entstanden ist, welche Aha-Momente sie mit VR-Aufnahmen aus der Kita erlebt haben, welche Konsequenzen das für Raumgestaltung, Haltung und Beziehungsgestaltung hat und wie sich Lehre an der Hochschule durch VR, kollaborative Tools und kreative Methoden verändert. Außerdem geht es um Fragen von Datenschutz, Aufwand, Kosten, Teamkultur – und darum, warum Mut zum Ausprobieren wichtiger ist als Perfektion.Eine Folge für alle, die Kita, Schule und Hochschule konsequent aus der Perspektive der Lernenden denken wollen.Social Media:
Dave is back with a packed studio and longtime friend of the show Nick Coleman — olive oil educator, sensory expert, and musician behind HGH — fresh off a trip to Greece teaching at the International Olive Oil Network. They go deep on how to detect defects in olive oil by smell alone, why fruité noir works when done intentionally, olive fly maggots, pruning for quality fruit, and why every producing country swears theirs is the best.Noma scientist and author Ariel Johnson joins mid-show, jumping straight into flavor chemistry: why plum frozen yogurt tastes like strawberries, how to reverse-engineer hogo for non-alcoholic tiki drinks, sulfur compounds in durian, chlorophyll behavior in green herb oils, and more. Saffron custard gelato, carotenoids, pressure-cooking aromatics, British potatoes — nothing is safe.The crew also spirals into glorious tangents:• DIY Danish pork roast & the perfect crackling sandwich• Street food logic — what should be eaten on the move• The underrated beauty (and stink) of ginkgo trees• Why wrapping potatoes in foil ruins them• Delivery fries, baguette sandwiches, and sidewalk etiquette rage• VR garbage, museum exhibits, waiting for Godot w/ Keanu & Alex WinterPlus olive oil tasting in-studio, Patreon callers, and a preview of upcoming episodes — including Kevin from Noma returning soon. Hosted on Acast. See acast.com/privacy for more information.
¡Apoya Reconectados, escucha programas exclusivos y participa en todos los sorteos! ✅ Patreon: https://www.patreon.com/reconectados La gala The Game Awards nos ha dejado un buen número de anuncios, fechas, confirmaciones y cambios de planes. Junto a los premios en las distintas categorías y el previsible Game of the Year, en este encuentro con mucho que discutir hemos sabido de los nuevos Tomb Raider, del que será el proyecto más grande de los padres de Baldur's Gate 3, de un nuevo juegazo de Star Wars a cargo del director de KOTOR y Mass Effect, de Control Resonant, del nuevo juego del creador de Braid o The Witness, del creador de Yakuza, del creador de Left 4 Dead, un nuevo Total War Warhammer 40.000, el regreso de Mega Man, Pragmata, Saros... Ha habido mucho y variado que nos permite debatir y reflexionar de hacia dónde va la industria. Además, esta semana analizamos Octopath Traveler 0 y su descaro, el puntiagudo Skate Story o el regreso de Thief ahora en VR. Todo esto junto a otros temas y debates en una de las semanas más felices del año para los consumidores de videojuegos. ¡Gracias por acompañarnos y comentar el episodio! Time stamps: (00:00:00) - Intro y agradecimientos: Hasta siempre, Robe (00:08:20) - The Game Awards: Anuncios y opiniones de la gala (00:32:20) - El regreso y futuro de Lara Croft (00:43:44) - Divinity es BRUTAL, resuelto el misterio de la estatua (00:49:56) - Star Wars, sorpresa de la noche (00:57:18) - Más anuncios y un circo en el escenario (01:14:17) - Expedition 33 arrasa en los GOTY, ¿merecido? (01:34:04) - Octopath Traveler 0, una chapa de 100 horas (02:00:50) - Skate Story, la última sorpresa del año (02:13:57) - Thief VR, tren de la bruja de ladrones (02:35:51) - Despedida: tenemos una cita el lunes Compra más barato en nuestro enlace de Instant Gaming: https://www.instant-gaming.com/es/?igr=reconectados ¡Apoya Reconectados, decide y participa en todos los sorteos! ✅ Patreon: https://www.patreon.com/reconectados ¡Sigue nuestro canal de Twitch! ✅ Suscríbete a Twitch: https://www.twitch.tv/reconectados ¡Únete a nuestro grupo de Telegram de ofertas! ✅ Canal de ofertas: https://t.me/ofertasvideojuegosreco ¡Escucha Reconectados cada semana: Jueves 07:00am! Ivoox: https://www.ivoox.com/podcast-reconectados-videojuegos_sq_f1467878_1.html Spotify: https://open.spotify.com/show/0TzgUfUZppavUlKeRreIXL Apple: https://podcasts.apple.com/es/podcast/reconectados-videojuegos/id1304330116 ¡Síguenos en redes sociales! X-Twitter: @ReconectadosPod Jabote: @Jabote22 Manu: @ManuGmn Paula: @paulacroft02 Borja: @borjaruete TikTok: https://www.tiktok.com/@reconectadospod Facebook: https://www.facebook.com/ReconectadosPodcast/ Instagram: https://www.instagram.com/reconectadospod/
Brazilian beat doctor HeyDoc! dropped out of med-school to provide the true treatment to medicate your soul: more bass. This week he takes over the Dirtybird Radio frequencies to celebrate his new 2-track EP release, Da Beat. VR warm-up set:Fernanda Arrau & Ketiov - "Mexico Tour (Theus Mago)" [Duro]J. Worra & Benni Ola - "perfect" [dialogxe]Papa Lu feat. The $how - "Better" [Rules Don't Apply]Lennard Ellis - "You've Been On My Mind" [Box Of Cats]HeyDoc! guest set:HeyDoc! - Astro DanceTony Romera - La Street x Black Eyed Peas - Boom Boom Pow (Acapella)Dj Dan, Carabetta - PsychosisKyle Watson - FeelDiscip - Off The ClockChris Lake, Skrillex, ANITE B QUEEN - La NocheHeyDoc! - IDDJ Glen - Fanfare (HeyDoc! Remix)SecondCity, Tyler Rowe - I EnterLEFTI - Your LightHeyDoc! - IDNoizu - RattlesnakeMarco Strous - In The ParkCesco - GITP50 Carrot - DirtySimula - DescentLYNY - SectionSammy Virji - BogeymanMPH - FiestaID - IDMoksi, AK RENNY - Never Come DownHeyDoc! - Da Beat
We discuss Meta confirming a funding shift from the Metaverse toward AI glasses, reports of a delay for its ultralight headset, and work starting on a gaming-focused Quest 4. We also cover Samsung Galaxy XR getting realistic avatars, the first clip of Xreal's Project Aura device, and Valve's comments on the blurring lines between VR and non-VR content.Here's the full topic list, in order:1. Valve On The Blurring Lines Between VR & Non-VR Content2. Share Quest Activity As Discord StatusMeta Statement & Leaked Memos3. Meta Confirms Shifting Some Funding From Metaverse Toward AI Glasses4. Meta Delays Ultralight Headset, Starts Work On Gaming-Focused Quest 4Android XR Features & Xreal Project Aura Tease5. Samsung Galaxy XR Gets 'Likeness' Avatars & Travel Mode6. First Clip Of Xreal's Project Aura Android XR Device7. Android XR AI Feature Turns Any 2D Window 3D
What does the future of learning look like? In this episode, we go behind the scenes with Jenn Womble, the visionary driving the Future of Education Technology Conference (FETC), to get an exclusive look at what's coming to Orlando in January 2026.Jenn reveals the bold ideas, immersive experiences, and innovative programming shaping one of the world's most influential edtech gatherings. From stepping into a full-immersion VR classroom and exploring a reimagined vendor floor to cutting-edge talks on AI, FETC 2026 is packed with surprises that celebrate creativity, leadership, and the evolving role of technology in schools. Get your front-row seat to the future of learning!---ABOUT OUR GUESTJennifer Eakin Womble is a nationally recognized leader in education and technology, dedicated to advancing professional development and innovation in the edtech space. Since 2010, she has served as the Conference Chair for the Future of Education Technology Conference (FETC)—the largest independent edtech conference in North America—curating high-impact events and professional learning experiences. She also leads the FETC Webinar Series and contributes to District Administration magazine. A nationally recognized speaker, Jennifer has been honored as an EdTech and eLearning Top Influencer, an EdTech Digest Leadership Award recipient, and a judge for the District Administration Top EdTech Products and Reimagine Education Awards.---SUBSCRIBE TO THE SERIES: YouTube | Spotify | Apple Podcasts | YouTube Music | OvercastFOLLOW US: Website | Facebook | Twitter | LinkedInPOWERED BY CLASSLINK: ClassLink provides one-click single sign-on into web and Windows applications, and instant access to files at school and in the cloud. Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1to1 and Bring Your Own Device (BYOD) initiatives. Learn more at classlink.com.
William's back, this time with Redban! They chat about wild Portugal. The Man party stories and $400 sushi disasters to cruise-ship fears, VR hangouts, fraternity madness, weird smells, and holiday traditions. It's The William Montgomery Show! Need a new pair of headphones this holiday season? Go to https://buyraycon.com/montgomeryopen for 30% off your first order!
The Podcast That Rocked for 12/10/25. Can Avenged Sevenfold still make magic? Garbage VS Beach Balls, Gene Simmons is awful (again), and more. Get 25% Off Everything at Heavys Audio with code XMAS25 at checkout! https://www.heavys.comDiscussion Topics:Avenged Sevenfold release new song “Magic” through Call of Duty, announced co-headline tour with Good CharlotteGood Things Fest in Australia featured an angry Shiriley Manson of Garbage and beachballsGene Simmons claims Ace Frehley's death was due to his “Bad Decisions”The Pretty Reckless to play on Jimmy Kimmel Live, ft. Taylor's AbsMore of our favorite albums from 2025Upcoming tours/albums and more SONG OF THE WEEK: Gore. “Wrath” https://www.youtube.com/watch?v=am_q3P705rY “Surprise! Avenged Sevenfold have released a brand-new song, Magic. Following 2023 album Life Is But A Dream…, the Huntington Beach metallers have teamed back up with Call Of Duty to share a new track as part of the Season 01 patch for Black Ops 7. And just like LIBAD…, it's one hell of a trippy ride…“Our new song, Magic, is out everywhere on streaming now,” A7X posted on their website. “Thanks to our friends at Call of Duty BO7 for letting us have some fun yesterday. Listen to the new song, watch the 360 VR music video, and enjoy the lyric video with incredible single art by Wes Lang here.” (Kerrang) Can AVENGED SEVENFOLD Still Make Magic? | The Podcast That Rocked
Here is a hot take, empathy is becoming "theater"...I mean, it's that feeling you get when you receive a "hyper-personalized" yet clearly automated email saying "We are so deeply sorry to see you go".To me, it just feels insincere. Actually, it even feels manipulative. Instead of a genuine connection, it's a performance designed to "manage" me, not help me.As every business out there is in a race to automate and integrate AI, the actual human connection is often the first thing to get outsourced.And when we try to paste humanity back onto technology, we often end up in a digital uncanny valley.So, how do we push back? How do we remain "stubbornly human" when the systems around us only care about efficiency?That is the battle we explore in the latest episode of our Inside Service Design series.In this conversation, I sit down with two service design professionals from very different worlds: Jeff, who works in the highly digital fintech space, and Emilie, an Innovation Partner at a faith-based nonprofit.Despite their different contexts, they share some great insights on keeping the "human" in human-centered design.Jeff breaks down the concept of Empathy Theater and challenges us to spot when a friendly tone in a digital interface crosses the line into manipulation. And Emilie walks us through a future scenario where VR headsets are the default for education, forcing us to ask: how do we design for belonging when we are physically apart?So, if you are tired of seeing the human element get optimized out of existence, this conversation will give you some strong arguments you need to stand your ground.Quick question: Have you received an email recently that felt like "Empathy Theater"? If yes, send me a quick reply with "Guilty" (bonus points if you can share the example)!I'm trying to get a sense of how widespread this is becoming.Enjoy the conversation and keep making a positive impact.Be well, ~ Marc--- [ 1. GUIDE ] --- 00:00 Welcome to October Round Up05:00 Emilie's Service Design Journey07:30 Jeff from Interior Design to FinTech12:30 Jeff's Biggest In-House Design Challenge15:00 Challenges in Non-Profit Design18:00 Emilie's True Measure of Success20:00 How Jeff Measures Success in Long-Term Projects25:00 Emilie's topic: Education in 203829:00 Jeff's topic: Keep Things 'Stubbornly Human' 33:45 The Circle Reacts to Insincere Digital Tone36:45 How Emilie's group responded39:00 Emilie's Hopeful Reflection on the Future of Design40:00 The Practical Tweak Jeff Made43:00 Emilie's #1 Hard-Won Career Lesson45:30 Jeff's Hard-Won Lesson in Service Design46:30 When Jeff Stopped Focusing on Deliverables51:00 Why Beautiful Artifacts Don't Impress Executives53:00 How to Stop the Treadmill54:30 Emilie's Question to the Audience55:30 Jeff Answers the Question He Wants to Ask57:30 Emilie Answers Her Own Deep Question59:00 Final words of wisdom --- [ 2. LINKS ] --- https://www.linkedin.com/in/emilie-moravechttps://www.linkedin.com/in/jeffhoekwater --- [ 3. CIRCLE ] --- Join our private community for in-house service design professionals. https://servicedesignshow.com/circle--- [4. FIND THE SHOW ON] ---Youtube ~ https://go.servicedesignshow.com/inside-service-design-07-youtubeSpotify ~ https://go.servicedesignshow.com/inside-service-design-07-spotifyApple ~ https://go.servicedesignshow.com/inside-service-design-07-appleSnipd ~ https://go.servicedesignshow.com/inside-service-design-07-snipd
Join an active community of RE investors here: https://linktr.ee/gabepetersenLEARN HOW TO INVEST AS A LIMITED PARTNER IN REAL ESTATE DEALS
Paulina Noches Pareja es investigadora en diseño chilena, estratega creativa y educadora con más de 10 años de experiencia en la industria del retail. Ella reside en Australia. En esta entrevista nos cuenta sobre su investigación de doctorado en Monash University con mucho detalle y haciendo hincapié en las metodologías. Ella investigó el futuro del trabajo en los supermercados australianos usando diseño de ficciones. Paulina se especializa en desarrollo de productos, tecnologías para el comercio minorista. Hablamos de tiempo, emociones y futuros. Pueden mirar videos sobre el trabajo de Paulina: 1. VIP in-store job (AR experience using Oculus headsets)2. Remote VR job (VR experience using Oculus headsets)Esta entrevista es parte de las listas: Chile y diseño, Australia y diseño, Investigación en diseño, Antropología y diseño, Diseño de servicios, Diseño UX y Diseño y futuros. Paulina nos recomienda: Design EthnographyResearch, Responsibilities, and Futures de Sarah Pink y otres. El profesional reflexivo, de Donald Schön. Making Anthropology, Archaeology, Art and Architecture, de Tim IngoldEntre hacer y conocer Seis textos sobre antropología del diseño y antropología visual de Ton Otto con Rachel Charlotte Smith y Mette Gislev Kjærsgaard. Design & futures, de Stuart Candy y Cher Potter. Speculative everything de Anthony Runne y Fiona Ray Hyper-reality de Keiichi Matsuda
Calling all you VR sickos, new app just dropped! Don't all rush in at once, you can all take your turn in VR McDonaldland! This week on the podcast Theo and Will discuss the newest venture by McDonald's and what industry shattering ramifications it could have. This is truly the most disruptive tech event of the past decade. Will has several stories from the news, including a man who set sail with no plan, but he did at least bring his cat. Finally, Theo and Will sort out the second half of the movie franchise bracket battle, prepare yourself for the nerd zone. Email us at segmentcitypodcast@gmail.com iTunes: https://podcasts.apple.com/us/podcast/segment-city/id1469462393 Spotify: https://open.spotify.com/show/7g8dQmJdnROidQM5dvHpW3?si=5W3qBWO1SIirNnhwjvcd0Q Google Play: https://play.google.com/music/listen?u=0#/ps/Iqoulwsmzp4fbyuunf4acoeylwi Stitcher: https://www.stitcher.com/podcast/segment-city Podbean: https://segmentcity.podbean.com/ Youtube: https://www.youtube.com/channel/UCtOxbiSIX1NlSrNMLSqzFqQ
In this episode of AwesomeCast 761, Michael Sorg is joined by Intern Mac and Intern Tony for a wildly geeky night of robots, AI, VR, and very silly holiday gifts. We kick things off with the new Robosen Shockwave Transformer robot, a $1,000 self-transforming Decepticon boombox that doubles as a Bluetooth speaker, then fall down a rabbit hole of programmable Transformers, Buzz Lightyear, and WALL-E robots for STEM-minded kids. From there, Mac highlights Apple's latest Apple TV “liquid glass” intro, crafted with real glass panes and practical effects instead of AI – a hopeful sign for human artists in an AI-heavy world. Sorg shares what it's like living with an AI-generated news anchor on his Telly-style TV, including a bizarre “buff Judge Elvis” story that looks nothing like the real judge and points toward a future of AI hosts on gas-station and in-store TVs. The crew then revisits GameStop's “Trade Anything” day, reacting to reports of taxidermy, cans of beans, cursed plushies, and stressed-out employees caught between corporate hype and real-world chaos. On the gaming and VR side, we look at a mod project that brings classic shooters like Quake III, Doom 3, Redneck Rampage, and Quake 4 into standalone VR on Meta Quest headsets and reminisce about the clunky mall-VR rigs of the 1990s. Chachi's Video Game Minute covers the Helldivers movie, Netflix's proposed Warner Bros / WB Games deal, and rumored Japanese studios making design applicants draw by hand to avoid AI shortcuts – which leads into a deeper chat about Netflix potentially owning Mortal Kombat, Batman Arkham, DC Comics, and what that means for movies and games. Tony's Awesome Thing of the Week is pure chaos: the TikTok-viral “Butts on Things” activity books, puzzles, and Cheek-to-Cheek card game – proving once again that everyone finds butts funny and weird gifts win Christmas. We wrap with internship reflections, from Apple sock purses and new Apple gadgets to everything Mac and Tony have learned about podcast production, live streaming, editing, and social media on the Sorgatron Media shows. Stick around to the end for a tease of our Patreon-exclusive segment featuring the creepiest robot dogs you'll ever see.
We're checking into Universal Helios Grand Hotel to see if this Celestial Park stunner truly lives up to the hype. From gorgeous views and modern rooms to breezy pool vibes and a rooftop bar that practically begs you to stay all night, we're breaking down everything you need to know about Universal's newest Signature resort.But before we get too relaxed, we do the exact opposite of relaxing… and launch ourselves straight into the Upside Down for the Sandbox VR Stranger Things experience. If you've ever wondered what it feels like to be a freshly recruited Hawkins Lab test subject — complete with haptic vests, free-roam VR, and Vecna breathing down your digital neck — this one's for you. We'll walk you through the story, the scares, the teamwork chaos, the Demogorgon encounters, and of course… who on our team “carried the squad” (the after-action video never lies).From high-end luxury at Helios Grand to high-intensity thrills in Stranger Things VR, we're covering food, vibes, gameplay, pricing, and whether these two experiences are worth adding to your next Universal vacation.
Bitcoin isn't just something you buy and hold anymore – it can be an engine for a real on-chain economy.In this episode, I'm joined by Hunter from Terahash, a true crypto OG with a decade in the industry and a past life as Justin Sun's right hand on ecosystem development at Tron. We talk about his journey from Oculus and VR to traveling the world for Tron, seeing firsthand how stablecoins and Bitcoin are helping people escape inflation in places like Turkey.Hunter then breaks down how Terahash is tokenizing Bitcoin hash rate (THS) to give individuals and institutions direct exposure to the “engine” of Bitcoin, generating daily BTC yield while helping miners secure upfront capital and stay efficient – even in bear markets. We also dive into energy, AI's growing demand for power, building sustainable mining incentives, and his candid advice for founders on community and ecosystem growth.Key Timestamps[00:00:00] Why Hunter stayed in crypto: From chasing profits to believing in decentralization and “power to the people.”[00:02:00] Oculus & the early Metaverse: Working at Meta/Facebook demoing VR before “metaverse” was even a buzzword.[00:03:30] From extra money to a mission: How Telegram/Discord communities shifted his mindset from trading to ideology.[00:04:30] Tron, Tether & Turkey: Seeing people use USDT on Tron as an inflation hedge and safe haven from collapsing fiat.[00:06:00] Bitcoin as a museum piece: Why just “buy, hold, pray, sell” is not enough for the future of Bitcoin.[00:07:00] What Terahash does: Turning Bitcoin into an economy by tokenizing hash rate and opening access to BTC's “engine.”[00:08:30] Hype vs real yield: Why most DeFi yields are inflationary and unsustainable – and how hash rate–backed yield is different.[00:11:00] THS token explained: 1 THS = 1 terahash of real BTC hash rate, on-chain transparency and Chainlink oracles.[00:14:00] Daily BTC payouts: How buying THS routes mining rewards to your wallet while miners get upfront capital and stability.[00:17:00] Energy, geography & expansion: US-based mining today, plus interest in El Salvador, Bhutan and global low-cost energy hubs.[00:19:00] AI vs Bitcoin for energy: Why AI and data centers are driving an energy and metals (silver, gold) crunch.[00:21:00] Fixing mining: Tokenized hash rate as a way to support miners, create yield, and reduce fear of 4-year cycles and bear markets.[00:23:00] Ecosystem dev 101: Hunter's advice to founders – be present, be transparent, live in Telegram, and mix fun with progress.[00:26:00] Roadmap: Dual-token model (THS + HASH), going multi-chain, BTC L2s, Solana, Tron and upcoming launches in 30–60 days.[00:28:00] The ask: Mission-aligned investors, hires, partners and community members – “there's a place in Terahash for everyone.”[00:29:30] Wrap-up & call to founders: How to connect with Terahash and why we'll revisit their journey in 6–12 months.Connecthttps://terahash.xyz/https://www.linkedin.com/company/terahash-xyz/https://www.linkedin.com/in/ibeatwallstreet/DisclaimerNothing mentioned in this podcast is investment advice and please do your own research. It would mean a lot if you can leave a review of this podcast on Apple Podcasts or Spotify and share this podcast with a friend.Get featuredBe a guest on the podcast or contact us – https://www.web3pod.xyz/
Recorded live at The Learning Conference in Stockholm, David is joined by Elliott Masie, Bob Mosher and Jennifer Florido to explore the forces reshaping workplace learning. From lasting shifts versus failed fads, to performance-first strategies, AI's real impact, and rising stakeholder expectations, the panel cuts through the noise to share what matters most for L&D leaders right now. Packed with bold predictions and practical advice from three of the field's most influential voices, this live episode captures the energy of where L&D is heading next. Take your L&D to the next level Take advantage of thousands of hours of analysis. Hundreds of conversations with industry innovators and 25+ years of hands-on global L&D leadership. It's all distilled into one framework to help you level up L&D. Access the L&D Maturity Model here - https://360learning.com/maturity-model KEY TAKEAWAYS L&D must evolve its methodologies from delivering “learning” to enabling performance—shifting focus from courses and content to real‑time support, experimentation, and impact on workflow and business performance. Chase fewer “shiny penny” technologies and treat AI as a useful tool only when it's anchored in real workflow performance. L&D's own risk aversion is now one of the biggest barriers to shifting from training to true performance. BEST MOMENTS “Only around 25% of L&D teams are involved in their company's skill strategy. I think that speaks to we're not relied upon.” “Branding and wording matters, when we try to explain what we do and get the buy in for what we do.” “There is a really important role for L&D at coordinating this and working on behalf of the organisation to future proof, it for skills tomorrow.” Elliott Masie Elliott Masie is an internationally recognised futurist, analyst, and learning advocate whose work has shaped the profession for more than four decades. Founder of The MASIE Center, he has been at the forefront of innovations from CBTs and LMSs to MOOCs, VR, and now AI. He also created the long-running Learning conference series, bringing leaders together to explore how workplace learning must evolve. With his trademark mix of curiosity, candour, and foresight, Elliott challenges L&D professionals to question assumptions and embrace the future with confidence. https://www.linkedin.com/in/elliottmasie/ https://masie.com/ Bob Mosher Bob Mosher is a pioneering voice in workplace learning, best known for championing performance-first approaches that put support in the flow of work at the centre of L&D. With decades of experience advising global organisations, he has helped leaders move beyond traditional training to solutions that deliver measurable impact where and when employees need it most. As Chief Learning Evangelist at APPLY Synergies, Bob continues to shape how organisations think about workflow learning, change management, and scalable performance support, earning a reputation as one of the most trusted figures in modern L&D. https://www.linkedin.com/in/bmosher/ https://applysynergies.com/ Jennifer Florido Jennifer Florido is Group Head of Talent & Growth at Telia Company, leading strategy to develop, engage and enable talent across one of the Nordics' largest telecommunications providers. With experience in leadership development, organisational growth and workforce transformation, she brings a practical, business-focused view of how L&D can drive measurable impact. Jennifer is passionate about creating environments where employees can thrive, adapt and grow, aligning learning with both performance and culture. https://www.linkedin.com/in/jenniferflorido/ VALUABLE RESOURCES L&D Master Class Series: https://360learning.com/blog/l-and-d-masterclass-home https://www.linkedin.com/in/davidjameslinkedin This Podcast has been brought to you by Disruptive Media. https://disruptivemedia.co.uk/
On this week's episode, host Bree Mills is joined by THE PARTY'S OVER co-stars and returning guests Hailey Rose and Hazel Moore! Together, they play a round of Never Have I Ever, take fan questions, and chat about coregasms, short kings, the rise of PR porn, why “stunt sex” might be overrated, threesome mishaps, eating upside down, on-set first-date energy, the curse of leaf blowers, what they'd do with a dick for a day, odd hair requests, and SO MUCH MORE!Hailey Rose: https://www.instagram.com/haileyrose.real/Hazel Moore: https://www.instagram.com/nothazelmoore/Bree Mills: https://www.instagram.com/thebreemills/ The ADULT TIME Podcast: https://linktr.ee/TheADULTTIMEPodcast ABOUT ADULT TIME:Adult Time is a digital subscription platform for a new era of adult entertainment. We are a brand built by people who believe in a future where mature audiences can safely, securely, and proudly have a place in their lineup for premium adult content. In addition to our addictive programming, Adult Time is dedicated to creating a personalized content experience for all our viewers with 400+ channels, 60,000 episodes, and VR and interactive toy integration.
Jeff and Christian welcome Victor Lucas from EPTV back to the show this week to discuss an indie studio channeling Burnout unable to make it work, Netflix getting all of WB Games in its $82 billion purchase, and 50 upcoming VR games showcased. The Playlist: Vic: Octopath Traveler 0, Batman: The Animated Series GB on ModRetro Chromatic, Rogue Squadron N64 on Analogue 3D, Marvel Cosmic Invasion, Metroid Prime 4, Expedition 33 Christian: Marvel Tokon: Fighting Souls closed beta 2; Metroid Prime 4: Beyond; Ghost of Yōtei VR Talk: Vic: Deadpool VR and Pistol Whip Jeff: Thief VR: Legacy of Shadow, The Phoenix Gene Parting Gifts!
In this episode, Will Compton from Cottonwood Creek Church joins us to explore the changing world of church production. We cover Crossroads Church's LED wall vision, Gen Z's worship preferences, and how AI, AR, and VR are shaping the future of Sunday services. A must-listen for church techs, worship leaders, and production volunteers looking ahead.In this episode you'll hear: 1:00 Crossroads Church's LED wall vision + the future of church production6:50 Guest intro: Will Chapman from Cottonwood Creek Church9:45 Breaking into church production: first steps and career tips13:30 Are megachurches losing momentum? Trends in church growth14:45 Does Gen Z want less production in worship?23:00 How AI is entering church production workflows28:30 Can AI live-translate sermons in real time?42:00 AR + VR in future church production and worship environments49:30 Tech Takeaway: key lessons for church techs53:30 Church Tech Confessional: stories from the boothCheck out their projects and job opportunities here! Resources for your Church Tech Ministry Sell Us Gear: Does your church have used gear that you need to convert into new ministry dollars? We can make you an offer here. Buy Our Gear: Do you need some production gear but lack the budget to buy new gear? You can shop our gear store here. Connect with us: Sales Bulletin: Get better deals than the public and get them earlier too here! Early Service: Get our best gear before it goes live on our site here. Instagram: Hangout with us on the gram here! Reviews: Leaving us a review on the podcast player you're listening to us on really helps the show. If you enjoyed this episode, you can say thank you with a review!
ILP# 426 12/7/2025https://lordsofgaming.net/1A) FactorMeals.com/IRONLORDS50OFF for 50% first box, plus Free Breakfast for 1 Year!1) ADVANCEDGG Use Code "IRONLORD" for 10% off https://advanced.gg/pages/partner-ironlords?_pos=12) VALARI PILLOW Use Code "ILP15" valari.gg/?ref=ironlordspodcastroundtable3) ILP MERCH: https://ironlordspodcast-shop.fourthwall.com/collections/allsofgaming.net/4) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords5) HAWORTH Gaming Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7M*********************************************************00:00 - ILP#426 Pre-Show22:47 - ILP#426 Intro + LORDS AFTER DARK new show Info!55:40 - Marvel Cosmic Invasion Impressions1:28:25 - Metroid Prime 4 Beyond Impressions2:22:45 - Netflix Acquires WB Games 3:54:32 - FactorMeals.com/IRONLORDS50OFF for 50% first box, plus Free Breakfast for 1 Year!4:05:21 - Octopath Traveler 0 Impressions4:20:20 - PlayStation Crypto?4:30:06 - ILP#426 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
On this episode of the Ruff Talk VR podcast we are back in studio to talk all the latest VR news (and finish recording for our showcase on Saturday December 13th)! And this episode is STACKED! Including our first impressions on our PS VR2, our thoughts on Walkabout Mini Golf: Alice's Adventures in Wonderland, Gran Turismo 7 DLC, some Quest 4 rumors, new VR games like Thief VR, How to God, and Deadly Delivery, as well a slew of new game announcements such as Guardians Planetfall, and much more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/0:00 - Episode start1:10 - PS VR2 first impressions16:50 - Walkabout Mini Golf Alice's Adventures in Wonderland Impressions26:15 - New games released29:50 - Stellar Cafe release date31:45 - Gran Turismo 7 free DLC41:30 - Meta Reality Labs 30% cuts45:55 - Neolithic Dawn release date48:05 - Meta Quest 4 rumors51:40 - Birdseed VR release window58:07 - Guardians Planetfall59:15 - Walkabout Mini Golf/Pencil collab1:03:35 - Skytail1:04:45 - Sol Protocol 1:07:30 - Legendary ales DLC1:09:55 - Banners and Bastions release date1:12:25 - Meta Quest exclusive Avatar: Fire and Ash clip1:14:10 - Tracked: Shoot to Survive update1:15:45 - Dread Meridian multiplayer 1:17:50 - Alliance Tales: Battle For The Frontier1:20:05 - Pirates VR: Jolly Roger1:21:55 - Meta Quest share your activity on Discord1:24:40 - Apple's Head of UI leaves for Meta1:29:55 - Meta Smart Glasses SDK1:32:30 - Upcoming VR GamesSupport the show
Welcome back to the Linux For Everyone podcast! In the first of several new interviews, I'm joined by Graham Morrison of Late Night Linux for an organic conversation about Valve, VR, Linux, and ARM! Does FEX + Proton spell the end of native Linux ports? Does Valve have too much control in the Linux gaming space? Will we ever get a good Linux phone? And when will Graham serenade us with his synth stylings? This and much more coming up! Useful Links: Linux For Everyone on YouTube: https://youtube.com/LinuxForEveryone Late Night Linux: https://latenightlinux.com NEW Theme Song by Baseball Bat: https://baseballbat.bandcamp.com/track/brain-dead FEX: https://github.com/FEX-Emu/FEX New L4E Merch: https://l4e.store Follow Jason on Mastodon: https://layer8.space/@killyourfm Follow Graham on Mastodon: https://fosstodon.org/@degville The Verge Interview: https://www.theverge.com/report/820656/valve-interview-arm-gaming-steamos-pierre-loup-griffais Questions? Comments? Suggestions? Send an email to letters@linuxforeveryone.net.
Happy holiday season! If you're out of gift ideas for yourself or a Gaming Loved One, we have your back. By the end of this episode you'll know EXACTLY what to give EVERY gamer. And you'll also be made aware that a Horizon VR game exists.MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBlueSky ► https://bsky.app/profile/crub.orgCome join our Steam group ► https://steamcommunity.com/groups/crubclubPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESHere's the article we mention in the first few minutes of the show, about v-bucks:https://www.gamesindustry.biz/nearly-half-of-us-kids-want-in-game-currency-this-christmasAnomia card game:https://www.anomiapress.com/collections/anomiaFluxx card game:https://store.looneylabs.com/collections/fluxx-gamesEverything Brody suggested (not affiliate links) -Backbone/phone controllers:https://backbone.com/products/backbone-one-usb-c-playstationhttps://www.amazon.ca/BACKBONE-Mobile-Gaming-Controller-Android/dp/B0CCT2TJW4?th=1Kirby blindboxes:https://www.ebgames.ca/Toys-Collectibles/Games/916825/bandai-shokugan-kirbys-dream-land-kirby-friends-4-blind-boxhttps://www.ebgames.ca/Toys-Collectibles/Games/897390/kirby-plush-cuties-capsule-surprisehttps://www.ebgames.ca/Toys-Collectibles/Games/910640https://www.ebgames.ca/Toys-Collectibles/Games/929756/kirby-paldolce-blind-box-asst-vol-3-assortedVideo games:https://store.steampowered.com/app/1030300/Hollow_Knight_Silksong/https://store.steampowered.com/app/1569580/Blue_Prince/TODAY'S CRUBCAST HOSTSBrody: https://www.youtube.com/@RACROXChris: https://www.youtube.com/@MykonosFanJustin: https://www.youtube.com/@WorldFamousJtart9CHAPTERS00:00 Happy holladay03:27 Tabletop and card game gift ideas6:39 Little knick-knacks that we suggest (no Knack, though)18:15 Days Gone mentioned (RIP PlayStation Gear store)19:04 Pricier gift idea: An experience26:22 Maybe get a Backbone controller for your phone?32:46 Drawing tablets with a screen, potential third monitor (???)35:07 Get some custom stuff on Etsy, or go grab game music40:01 Where to get ACTUALLY good gaming shirts/merch44:44 The one time buying a VR headset in 202x maybe makes sense49:07 Finally, a good old fashioned game recommendation1:00:17 Which licensed movie games are we sad can't exist? (TheCrazyEven) ★ Support this podcast on Patreon ★
I'd like to think I'm someone who was always into the future stuff, you know? The science of Star Trek and what we'd eventually develop with technology and all of that stuff you think about as a kid watching your sci-fi or reading about the future. I was always hopeful we'd get to a point where I could really think we took some steps into making that sci-fi stuff a reality – but like, the good kind. We got there a few times. Moon landing being one of them and video phone conversations. There's plenty to point at and be amazed. But then there's AI. I won't go into the pros and cons of the tech – there's layers and layers deep of conversation to be had on that subject, philosophical or otherwise. But to just step back and look at the ripple effect of it…that's a little disheartening. There's many examples I could point to, but for the purpose of this show, it's the current prices of RAM that is just bonkers crazy with how prices have skyrocketed. It started in Covid times when people started to work from home and needed more PCs which meant more RAM. So the companies made more. Too much, actually and we had a good surplus of it. Prices were pretty great. Now we have AI and companies are snatching up all they can. Because we were in a surplus, we now find ourselves with low quantities due to all the AI companies grabbing all they can where they can. And the prices are ridiculous. Much more so, the RAM makers are starting to skip over regular consumer RAM and selling ONLY to the big tech companies. And at the risk of sounding all conspiracy theorists, the government is involved in this as well. Like, I'd say the rabbit hole goes deep, but it really doesn't. Mainly because it isn't being hidden anymore. And the more you look into it the more depressing it becomes because it absolutely shows no sign of stopping anytime soon. An AI bubble burst is the hope, but we don't know if that'll ever happen and, worse yet, if there's a chance of it happening, it is WAY off in the distant future. A lot of it feels like it's just going to get worse before it even slightly gets better. For now, I hope you're satisfied with the power of your PC, laptop, phone, watch, console, and any other device using RAM, because making upgrades to your PC or getting any of those other devices in the very near future is going to cost far more than it does now. Ubisoft, in the time since you've announced a Splinter Cell remake, your original director on the project left and has now returned. And we're still nowhere close to a release. A remake isn't even a part of the deal here but it's been so long I might make an exception. It has been 4,493 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 5,300 job losses in the gaming industry since January 1, 2025.
I detta avsnitt möter vi sportjournalisten Olof Lundh för ett öppet och fördjupande samtal om svensk fotboll, medielandskapet och hans egen väg genom branschen.Lundh tar oss tillbaka till sina tidiga år – från svartklubbarna i Lund och vägen in på journalistutbildningen till de formativa åren på Expressen, där han jagade löpsedlar och ibland hamnade i obekväma paparazzisituationer. Längs vägen delar Lundh minnen från sina mest uppmärksammade intervjuer med profiler som Fredrik Ljungberg och Anders Svensson, samt de laddade mötena med Zlatan som ledde till hatstormar. Han berättar om hot, press och risken för självcensur i dagens medieklimat.Vi får dessutom följa med bakom kulisserna i hans arbete i Qatar och Saudiarabien, där han sett hur sport används som PR-verktyg och där kollegor till och med gripits av polis. Samtidigt blickar han tillbaka på skapandet av Fotbollskanalen – den krävande men banbrytande digitala satsningen som kom att sätta en ny standard för sportjournalistik online.Lundh delar också sin syn på herrlandslagets historiskt svaga kvalstart: vad som gick fel, varför förbundskaptenen fick lämna och hur formsvackor, skador och en stel spelmodell bidrog till raset.Avslutningsvis riktar han blicken framåt och pratar om hur AI, VR och nya format förändrar idrotten – och hur sporten allt mer blandas med underhållning för att locka nästa generation. Följ Olof Lundh här.Köp Olof Lundhs bok här.Läs mer om Framgångsakademin här.Läs mer om Framgångsakademin här.Ta del av Framgångsakademins kurser.Beställ "Mitt Framgångsår".Följ Alexander Pärleros på Instagram.Följ Alexander Pärleros på Tiktok.Bästa tipsen från avsnittet i Nyhetsbrevet.I samarbete med Convendum.I samarbete med Convendum. Hosted on Acast. See acast.com/privacy for more information.
I detta avsnitt möter vi sportjournalisten Olof Lundh för ett öppet och fördjupande samtal om svensk fotboll, medielandskapet och hans egen väg genom branschen.Lundh tar oss tillbaka till sina tidiga år – från svartklubbarna i Lund och vägen in på journalistutbildningen till de formativa åren på Expressen, där han jagade löpsedlar och ibland hamnade i obekväma paparazzisituationer. Längs vägen delar Lundh minnen från sina mest uppmärksammade intervjuer med profiler som Fredrik Ljungberg och Anders Svensson, samt de laddade mötena med Zlatan som ledde till hatstormar. Han berättar om hot, press och risken för självcensur i dagens medieklimat.Vi får dessutom följa med bakom kulisserna i hans arbete i Qatar och Saudiarabien, där han sett hur sport används som PR-verktyg och där kollegor till och med gripits av polis. Samtidigt blickar han tillbaka på skapandet av Fotbollskanalen – den krävande men banbrytande digitala satsningen som kom att sätta en ny standard för sportjournalistik online.Lundh delar också sin syn på herrlandslagets historiskt svaga kvalstart: vad som gick fel, varför förbundskaptenen fick lämna och hur formsvackor, skador och en stel spelmodell bidrog till raset.Avslutningsvis riktar han blicken framåt och pratar om hur AI, VR och nya format förändrar idrotten – och hur sporten allt mer blandas med underhållning för att locka nästa generation. Följ Olof Lundh här.Köp Olof Lundhs bok här.Läs mer om Framgångsakademin här.Läs mer om Framgångsakademin här.Ta del av Framgångsakademins kurser.Beställ "Mitt Framgångsår".Följ Alexander Pärleros på Instagram.Följ Alexander Pärleros på Tiktok.Bästa tipsen från avsnittet i Nyhetsbrevet.I samarbete med Convendum.I samarbete med Convendum. Hosted on Acast. See acast.com/privacy for more information.
MIND CONTROL FOR CHILDREN - 12.03.2025 - #897 BestPodcastintheMetaverse.com Canary Cry News Talk #897 - 12.03.2025 - Recorded Live to 1s and 0s Deconstructing World Events from a Biblical Worldview Declaring Jesus as Lord amidst the Fifth Generation War! CageRattlerCoffee.com SD/TC email Ike for discount https://CanaryCry.Support Send address and shirt size updates to canarycrysupplydrop@gmail.com Join the Canary Cry Roundtable This Episode was Produced By: Executive Producers LX Protocol BARON of the Berrean Protocol*** Carrie G*** Robert S*** Producers of TREASURE (CanaryCry.Support) Cage Rattler Coffee, Mrs. Tinfoilhatman, Veronica D, Sir Scott Knight of Truth, Sir Casey the Shield Knight Producers of TIME Timestampers: Jade Bouncerson, Morgan E Clankoniphius Links: JAM FALSE FLAG Afghan national Guard Sh**ter was a CIA asset (USA Today) TRUMP/MONEY Post: Brian Armstrong (Coinbase) and Larry Fink (Blackrock) photo op (X) Clip: "Potential next Fed chair" Kevin Hassett, former Coinbase advisor (X) Trump, Americans may soon pay 'no income tax' as WH explores alt rev streams (Fox Business) $6B Dell investment in 'Trump accounts' to provide 25 mil kids with free money (CNBC) Qualifying Govs or Charities can invest potentially infinitely (WH) VR Narrative-driven VR game to support type 1 diabetes self-management in children (Nature) Gaza children find comfort, tackle war trauma in virtual reality (Daily Sabah) AI Clip: Joe Rogan speculated how Second Coming of Christ might be AI (X) Clip 1: Ex-Google Design Ethicist, Tristan Harris on what AI tech CEOs are motivated by (X) Clip 2: Ex-Google Design Ethicist, quote from friend after grilling CEOs (X) Scripture: Revelation 9:6, Job 3:20-22 SPACE: Project Suncatcher, a space-based, scalable AI infrastructure system design (Google) V4V Leak confirms OpenAI is preparing ads on ChatGPT for public roll out (Bleeping Computer) OpenAI hits pause on ChatGPT ads as CEO declares a 'code red' (Search Engine Land) EXECUTIVE PRODUCERS TALENT/TIME END
Launched in 2024 as a fresh solo project, Tom Kench (formerly of the duo Two Tails) has been keeping busy working on fresh music and running the label Almost Like We Met -- a bastion of house music experimentalism including underground favorites like BLK&WHT, Danny Kolk, GuzBass, Teknicoz and WRDO. On this session, he joins Dirtybird Radio to preview his debut full-length album which comes out this week plus a few upcoming ALWM releases. VR warm-up set:Hot Pot, Racket Club - "Been There" [Benthouse Records]Black V Neck & Shaded feat. Andra G - "Salmon" [Dirtybird Records]Bruno Furlan - "Scream" [Dirtybird Records]Sacha Robotti, Syreeta, Mikey V, Blakkat - "Manifest" [Dirtybird Records]Tom Kench guest set:LTJ Bukem - Cosmic Interlude [goodlooking]Hunter Reid - Lately [Almost Like We Met]Tom Kench - hours fade, you stay [Almost Like We Met]WRDO - Signs (Claude VonStroke Remix) [Almost Like We Met]MAGNVM - Satellite Kid [Almost Like We Met]Sam Shelby - Vem [House of Hustle]Mimi Moss - Where Are We [Almost Like We Met]Tom Kench - love song of mine [Box of Cats/Almost Like We Met]SWORX - Cars Go [Almost Like We Met]Tom Kench, Artsychoke - Pretty When You're Mad x Egbert - Tering [QSH/Cocoon]Kill Frenzy, Justin Jay - Lava [Dirtybird]Tom Kench - it's you, not me [Almost Like We Met]Good Neighbor - Dance [Almost Like We Met]Acid Mom - What Other Sound [Almost Like We Met]Claude VonStroke, ZDS feat KE - Comments (Tom Kench & GuzBass Remix)Niall Augustine - Not This Time [Almost Like We Met]Tom Kench - sorry call me [Almost Like We Met]Tom Kench, CASTI (US) - my truth [Almost Like We Met]
Send us a textWhat if the most important leadership job you'll ever hold doesn't come with a test or a title? We sit down with Derek Belch—former Stanford kicker, startup founder, and dad of three—to unpack what real presence looks like, how values take root, and why failing publicly can be a gift to your kids.Derek grew up with parents who made time their superpower. That “time-rich” model frames how he and his wife run the Belch huddle today: clear rules that point to deeper principles, kindness on repeat, and respect for your body and your limits. He shares the tough-love moment that transformed his baseball path at 13, the night he missed four field goals against Notre Dame and chose to show the tape to his kids, and the day he walked off a US AM Golf qualifier mid-shanks—then owned it at home. The throughline is radical accountability: you can't control the bad round, but you can control your response, your repair, and your next rep.We also trace the unlikely origin of STRIVR, Derek's VR training company, born from a Stanford coaching thesis to help quarterbacks process faster. With a nudge from David Shaw, he turned a prototype into a platform used by major enterprises to build skills through immersive learning. Along the way, Derek explains why golf's meritocracy resonates so deeply: the scorecard doesn't care about your résumé, only your work. That mindset fuels his audacious goal to hopefully qualify for a PGA Tour event while leading a startup and coaching four youth teams.If you're a parent, coach, or leader who wants practical ways to model humility, set culture-shaping rules, and turn failure into momentum, this conversation will sharpen your playbook. Hit follow, share this with a friend who needs the reminder, and leave a quick review with your favorite takeaway—we read every one.Support the showPlease don't forget to leave us a review wherever you consume your podcasts! Please help us get more dads to listen weekly and become the ultimate leader of their homes!
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When Public Safety Thursday on The Valley Today kicks off with a moment of accidental dead air, Captain Warren Gosnell of the Frederick County Sheriff's Office doesn't miss a beat. Instead, he turns Janet Michael's radio-studio nightmare into a teaching moment—because in today's tech-driven world, even the smallest glitch can open the door to trouble. Technology: A Gift and a Growing Threat As the holidays approach, scammers ramp up activity, exploiting both technology and human vulnerability. Captain Gosnell notes that modern fraud schemes are made easier—and more convincing—because technology has advanced faster than many people can track. Artificial intelligence, digital phone number spoofing, data breaches, and realistic voice cloning have changed the landscape of crime. He warns that criminals now need only minimal information—a name, a phone number, maybe a partial address—to sound legitimate and gain trust. Even worse, scammers increasingly target older adults, who may not recognize how sophisticated fraud technology has become. Red Flags: What Law Enforcement Will Never Do With a mix of humor and seriousness, Gosnell emphasizes that no police officer will ever: Call you to request a donation while on duty Use their rank or title to pressure you into giving money Ask for payment to "avoid being arrested" Request gift cards as bail or for fines "Today's special is half price: $250 keeps you out of the hoosegow," he jokes — pointing out just how ridiculous legitimate law enforcement would sound if these fake offers were true. How Scammers Capture Your Identity — One Quiz at a Time Captain Gosnell shines a spotlight on one of the most sneaky scam tactics: social media quizzes. Those seemingly innocent prompts— "Who was your 3rd-grade teacher?" "What street did you grow up on?" "What was your first car?" —are actually harvesting answers frequently used as bank and account security questions. Janet adds another big concern: parents posting first-day-of-school photos that include their children's full names, ages, teacher names, birth details, or school locations — a treasure trove for identity thieves. When Familiar Voices Aren't Real One of the most chilling warnings of the episode centers on AI-generated voice scams. Because Gosnell's voice is publicly available in videos and broadcasts, he worries scammers could easily mimic him: "It could be me, asking you to send money to avoid a warrant," he says — and people might believe it, simply because the voice sounds familiar. He encourages critical thinking: Why would the Sheriff's Office call you about a warrant instead of coming to your door? Why would payment be demanded over the phone? If it feels wrong — it is. How to Shut Down a Scam If someone calls claiming to be your bank, a government agency, or a utility: Hang up. Go to the organization's official website — NOT a link they sent you. Use verified contact information to confirm whether the call was real. "And whatever you do," Gosnell insists, "never click the link." Reporting scam attempts to local authorities is still helpful — even if the culprit is likely states or oceans away. Law enforcement can alert the public to new schemes and share prevention tips. Gift Cards Are NOT Currency One of the easiest rules of holiday safety: If someone demands gift cards as payment — it's a scam. Period. Scammers don't even need the physical card. Once you read the numbers aloud, they drain the funds within seconds. No recovery. No traceability. No refund. The Double-Edged Sword of Modern Tech Despite the concerns, Gosnell isn't anti-technology — far from it. He reminisces about growing up with Pong, learning to code on a Commodore 64, and now enjoying VR headsets. Technology has transformed law enforcement, too:
Jeff and Tyler hold down the fort while Matt's on the road, and this week they sit down with Phillip Jones of GAIM Virtual Shooting, the VR-powered shooting simulator that's reshaping how hunters train, practice, and prepare for the field. Phillip walks through his wild journey—from growing up in the UK on traditional driven pheasant hunts, to serving in the British military, to moving to the U.S. and helping build one of the most realistic shooting simulators on the market. The guys dig into: How GAIM uses the Meta Quest headset to create ultra-realistic waterfowl, upland, and big-game scenarios Why the new waterfowl VR hunt is shockingly lifelike The massive value VR brings to new hunters, kids, and youth shooting programs Using GAIM for off-season training, building muscle memory, and fixing bad shooting habits Ballistics accuracy, patterning visuals, safe-shot warnings, target ID, and other tech baked into the platform Upcoming features, multiplayer leagues, new scenarios, and the future of VR in the hunting world Phillip also shares some phenomenal stories about driven hunts, dog work, and the surprising way VR bridges the gap between today's tech-savvy kids and real-world hunting. Click here to learn more about GAIM. Check out the following links for even more content: Instagram Facebook Youtube More About the Upduck Podcast Subscribe on Spotify Learn more about your ad choices. Visit megaphone.fm/adchoices
What if kids could learn about sports, INSIDE SportsCenter? Well 27 licensing deals, 7 TOTY nominations, and 1 incredible host all led to this incredible feat of edutainment.For 2025, Abacus Brands teamed up with ESPN and a roster of elite athletes to create the ESPN Virtual Reality Headset. This fully immersive toy is nominated for Educational Toy of the Year and delivers sports history, rules, trivia, and facts in a way kids have never experienced before.In this episode of Making It in the Toy Industry, I sat down with Steve Rad, CEO of Abacus Brands, to unpack the creative, technical, and licensing marathon behind this ambitious VR learning tool and how his team managed to turn a sports encyclopedia into an unforgettable, fully immersive experience for kids.Steve reveals what it was like working with Disney and ESPN, and how they managed to feature icons like Shohei Ohtani, Kobe, and Ronaldo all while staying true to their educational mission.This toy teaches kids the why behind the rules of sports, helps kids explore games they've never played, and lets them learn inside SportsCenter alongside one of ESPN's top anchors: Arda Öcal. This is edutainment to the highest level.The ESPN Virtual reality headset is nominated for Educational Toy of The Year and you can (and should) vote here. Featured in this episode:The shocking cost of licensing deals with some of the biggest names in sportsWhy Jordan was the one athlete they couldn't lock inWhat happens when licensing constraints actually push creativityAnd how an early prototype made Steve stop in his tracks and send an all-team emailVote for ESPN Virtual Reality Headset in the Educational Toy of the Year category. Voting is open to Toy Association members AND members of the media. Cast your vote for Virtual Reality ESPN in the Educational Toy of the Year category! Voting is open to Toy Association members AND members of the media. So if you're in the media and you aren't registered to vote, contact the toy association at info@toyassociation.org for details.Listen for these Important Moments![00:06:02] – Steve explains how the ESPN VR Headset turns every page of a 148-page book into a fully immersive sports learning experience from standing inside SportsCenter to skydiving out of planes.[00:16:31] – It took 27 separate licensing deals to make this toy happen. Steve shares what it took to get athletes like Kobe, Ohtani, and Messi inside the experience (and why Jordan didn't make the cut).[00:23:44] – Want to pitch a brand like ESPN? Steve walks through why they said yes to a toy concept, and how Abacus framed it to feel more like a cultural experience than a product pitch.[00:27:10] – If you're hitting walls with licensing, this segment shows how constraints can lead to more creative storytelling including how Abacus pivoted when big names were too expensive to use.[00:35:57] – You'll hear about the moment Steve saw the first VR prototype and knew they had something special. Plus, how that one moment raised the creative bar for the entire project.Send The Toy Coach Fan Mail!Support the showPopular Masterclass! How To Make & Sell Your Toy IdeasYour Low-Stress, Start-To-Finish Playful Product Launch In 5 Steps >> https://learn.thetoycoach.com/masterclass
Rick and Liz return from the holiday break ready to catch up—while Evan attempts to recover from a Monday Night Football hangover. The gang dives into the late-night suburban scandal of a Ding-Dong Ditch gone wrong: When are you officially too old for this prank? And is there an appropriate, HOA-approved time window for sprinting away from someone's front door?Rick shares how he accidentally landed his first viral moment thanks to a Patriots fan outside Gillette Stadium who gifted the world a middle finger and a perfectly timed F-bomb. The conversation somehow spirals (as it does) into thoughts on VR porn and sex robots.Plus, GameStop's upcoming “Trade Anything Day” is coming. Are you ready!?
With the Fan Fests happening next year, concerns are already being raised about the event organizer in regards to disability accessibility. We also discuss Ascians in a VR world, and go through the brand new Patch 7.1 website! Welcome! Remember to leave a comment with your hot takes below, or use any of our other methods (our Discord server, or by going to https://speakersxiv.com/hottakes/).MogMail: https://speakersxiv.com/mogmail/ ► Patreon: https://www.patreon.com/SpeakersXIV ► Become a Speakers YT Member: https://www.youtube.com/channel/UC2BQVHKP5x3Cs62MB0DF5EQ/join ► Merchandise: https://speakersxiv-shop.fourthwall.com/ ► Follow us on Bluesky: https://bsky.app/profile/speakersxiv.bsky.social ► Catch us LIVE on Twitch: http://www.twitch.tv/SpeakersXIV ► Speakers Discord: https://discord.gg/ATBUccS
This week, Zak and Aaron sit down to discuss Valve's new, ambitious hardware plans, especially the announcement's headliner: the brand-new Steam Machine. With the form-factor and convenience of a console and the hardware heft of a gaming PC, the cutely nicknamed "Gabe Cube" seems poised to disrupt the market as we know it... but will it? A better question may be, is it even meant to?Please, enjoy.Episode References:Linus Tech Tips - The STEAM Machine Won't Cost What You ThinkYongYea: Valve Drop Moe Hints On Machine Price, And...Bellular News: Valve's on the WarpathGameSpot: The Steam Machine Doesn't Even Have To TryListen to Beach Girl on SpotifyCheck Out MosscatMarket on Instagram
David Jiang, CEO of VITURE, joins Charlie, Ted, and Rony for a special Black Friday episode to discuss the breakout year for "display glasses" and why his company is betting on gamers, not just enterprise, to drive mass adoption. With VITURE now hitting shelves at Best Buy and flashing on billboards along Silicon Valley's Highway 101, Jiang reveals the data behind the device's surprising "stickiness"—average daily users are logging nearly three hours a day, often to play console games in bed or on the couch to avoid "social pressure" from family over occupying the main TV.The conversation dives deep into the hardware reality check: why David believes "smart glasses" (like Meta Ray-Bans) and high-fidelity "display glasses" (like VITURE/XREAL) won't merge into a single device for another decade. He breaks down the physics of weight thresholds—40g for all-day wear, 80g for session-based viewing, and 200g for full headsets—and explains why trying to force high-end compute into a Ray-Ban form factor today is a fool's errand. David also unpacks VITURE's new real-time 2D-to-3D AI conversion and why he views Android XR as the inevitable "destiny" for the open ecosystem.In the news segment, the hosts debate Casio's $600 AI hamster "Moflin" (cute but annoying), analyze why Snapchat can't monetize despite hitting 1 billion users, and discuss Disney's new autonomous robots roaming the parks.Guest HighlightsVITURE enters mainstream retail: Now available at Best Buy, marking a shift from niche tech to consumer electronics."Secretly sticky" usage data: Active users average 2 hours 50 minutes daily; top 5% users hit 10+ hours/day replacing monitors.The "At-Home Mobility" Insight: Gamers aren't just using glasses on planes—they use them to play Steam Deck/Switch in bed while partners watch TV.Real-time AI 2D-to-3D: New feature converts legacy content (YouTube, photos, retro games) into 3D on the fly.Weight Philosophy: Defines strict form-factor limits: 40g (glasses), 80g (media visor), 200g (VR headset).News HighlightsCasio's Moflin AI Pet—Charlie reviews the $600 emotional support robot; cute, but drives the dog crazy.Snapchat hits 1 Billion Users—massive reach milestone, yet the hosts debate why they still can't monetize like Meta.Disney's AI Robotics—autonomous characters like the "frozen snowman" begin roaming parks.Android XR & Samsung—Google Maps AR updates and the "Gear VR" revival signal a major ecosystem shift for 2026.Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. Thanks to our sponsor Zappar! Hosted on Acast. See acast.com/privacy for more information.
Marty, Eric and Dave review the latest news, some exciting patents, and make their AVP app and games pick of the year. PatentsMake XR Feel Natural: Apple Patent designed to Keep Virtual Content Comfortable During Head Movementhttps://x.com/PatentlyApple/status/1995183850398625987Look to Wake: Apple Patents Waveguide "Gaze-to-Wake" Gratings for Future AR Glasseshttps://x.com/PatentlyApple/status/1995164472496029782 Apple Files Patent for Vision Pro Audio Enhancement Accessoryhttps://x.com/PatentlyApple/status/1994809120617357700 Cool by Design: Apple Patents a Glasses Arm that Routes Heat away from Your Headhttps://x.com/PatentlyApple/status/1994787469733286097 Reviews of AVP M5 Apple gave Vision Pro two big, very needed upgrades recentlyhttps://9to5mac.com/2025/11/28/apple-gave-vision-pro-two-big-very-needed-upgrades-recently/ Vision Pro M5 review: It's time for Apple to make some tough choiceshttps://arstechnica.com/gadgets/2025/11/where-apples-vision-pro-stands-today-post-m5-refresh/ Vision Pro M5 Evaluation: Analyzing Apple's Key Choiceshttps://lonelybrand.com/blog/vision-pro-m5-evaluation-analyzing-apples-key-choices/ Ars Technica reviews Apple's M5 Vision Pro: 'Hope Apple keeps working on it'https://macdailynews.com/2025/11/26/ars-technica-reviews-apples-m5-vision-pro-hope-apple-keeps-working-on-it/ Apple's Rumored Smart Glasses: The 'Vision Pro Killer' We Didn't Expecthttps://www.geeky-gadgets.com/apples-smart-glasses-2026/AVP vs. the competitionM5 Apple Vision Pro vs. Steam Frame: Spatial computing vs. VR gaminghttps://appleinsider.com/inside/apple-vision-pro/vs/m5-apple-vision-pro-vs-steam-frame-spatial-computing-vs-vr-gaming Pico Reportedly Releasing Vision Pro Competitor in 2026 with Self-developed Chiphttps://www.roadtovr.com/pico-vision-pro-competitor-specs-release-date/ AVP and enterpriseDoes the Vision Pro have a home in the enterprise?https://www.computerworld.com/article/4091432/does-the-vision-pro-have-a-home-in-the-enterprise.html Real Madrid and Red BullReal Madrid partners with Apple on immersive Vision Prodocumentarv & next-gen fan experiencehttps://blooloop.com/real-madrid-vr-experience/ Real Madrid plans 'infinite stadium' for the Apple Vision Pro https://www.avinteractive.com/territories-news/europe/more-than-100-cameras-film-real-madrid-for-apple-vision-pro-25-11-2025/ New Apple Immersive Content Coming Soon toVision Pro From Real Madrid and Red Bullhttps://www.roadtovr.com/apple-vision-pro-immersive-video-red-bull-real-madrid/ AVP processing heartbreak with BjorkEditorial: Processing Heartbreak in Vision Pro with Bjork's Vulnicura VRhttps://appleosophy.com/2025/11/26/editorial-processing-heartbreak-in-vision-pro-with-bjorks-vulnicura-vr/ AVP for 30 days Becca Farsace had Apple Vision Pro replace her other screens for a monthhttps://9to5mac.com/2025/11/26/becca-farsace-had-apple-vision-pro-replace-her-other-screens-for-a-month/ What are your app of the year and game of the year for AVPEricApp - Screenshttps://apps.apple.com/us/app/screens-5-vnc-remote-desktop/id1663047912?platform=vision Spatial Galleryhttps://spatialgallery.apple.com/item?id=IgZurQ2WYwX2 Game - What…If (from 2024)https://apps.apple.com/us/app/what-if-an-immersive-story/id6479251303 What…If from 2024DaveApp - Fishing Haven & Apple TV https://apps.apple.com/us/app/fishing-haven/id6737493339https://apps.apple.com/us/app/apple-tv/id1174078549?platform=visionGame - Solitaire by Mobilitywarehttps://apps.apple.com/us/app/solitaire-by-mobilityware/id1556715867?platform=visionMartyApp - OmniFocus 4 & Fantastical https://apps.apple.com/us/app/omnifocus-4/id1542143627https://apps.apple.com/us/app/fantastical-calendar/id718043190Game - Puzzling Placeshttps://apps.apple.com/us/app/puzzling-places/id6473639841 Website: ThePodTalk.NetEmail: ThePodTalkNetwork@gmail.com
Send us a textWe explore how simulation and VR turn abstract lessons into action, helping students build clinical judgment through safe mistakes, clear feedback, and repeatable practice. Dr. Stephanie Justice shares practical setup tips, leadership lessons, and a realistic roadmap for immersive learning.• simulation as a safe space to learn and fail• debriefing to build clinical judgment and confidence• VR for repetition, scale, and AI-driven feedback• hygiene, battery life, and hardware management• staffing models with asynchronous labs and student workers• breakthrough student moments in high fidelity and VR• leadership growth through NLN's program• the future with mixed reality and better analytics• practical advice for starting and iterating• wellness uses of headsets beyond patient careBe sure to check them out at xrenegades.com or on LinkedInVisit us at www.innovativesimsolutions.comBe sure to hit that like and subscribe button so you never miss an episodeInnovative SimSolutions.Your turnkey solution provider for medical simulation programs, sim centers & faculty design.
ILP# 425 11/30/2025https://lordsofgaming.net/1) ADVANCEDGG Use Code "IRONLORD30" for 10% off https://advanced.gg/pages/partner-ironlords?_pos=1&_psq=ironl&_ss=e&_v=1.02) ILP VALARI PILLOW Use Code "ILP15" valari.gg/?ref=ironlordspodcastroundtable3) ILP MERCH: https://ironlordspodcast-shop.fourthwall.com/collections/allsofgaming.net/4) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords5) HAWORTH Gaming Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7M*********************************************************00:00 - ILP#425 Pre-Show19:39 - ILP#425 Intro1:09:43 - 2 Xbox 2026 1st Party Title Leaks2:11:17 - Battlefield 6 Success Vs COD Black Ops 72:58:41 - Destiny 3 Rumors/Star Wars Renegades3:38:25 - Nintendo Acquires Bandai Namco Singapore4:06:31 - ILP#425 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
In this episode of the First Date Follow-Up, Justin reaches out after getting completely ghosted by Tristan, despite what he thought was an amazing VR arcade date. From explosive gameplay moments to one very suspicious “bulge” in his jacket, something on this date set off major red flags. Now, Tristan reveals the real reason she disappeared, and it’s not what anyone expected. Ever been ghosted after what you thought was an amazing date? Do you REALLY want that Second Date? The Jubal Show has your back! On First Date Follow Up, we track down the person who disappeared to get the real reason why. Awkward, hilarious, and sometimes downright shocking—First Date Follow Up delivers the truth, whether you want to hear it or not. Will there be a second date or just secondhand embarrassment? Subscribe to The Jubal Show's First Date Follow Up and find out! ➡︎ Get on The Jubal Show with your story - https://thejubalshow.com This is just a tiny piece of The Jubal Show. You can find every podcast we have, including the full show every weekday right here…➡︎ https://thejubalshow.com/podcasts The Jubal Show is everywhere, and also these places: Website ➡︎ https://thejubalshow.com Instagram ➡︎ https://instagram.com/thejubalshow X/Twitter ➡︎ https://twitter.com/thejubalshow Tiktok ➡︎ https://www.tiktok.com/@the.jubal.show Facebook ➡︎ https://facebook.com/thejubalshow YouTube ➡︎ https://www.youtube.com/@JubalFresh Support the show: https://the-jubal-show.beehiiv.com/subscribeSee omnystudio.com/listener for privacy information.
In this episode of the First Date Follow-Up, Justin reaches out after getting completely ghosted by Tristan, despite what he thought was an amazing VR arcade date. From explosive gameplay moments to one very suspicious “bulge” in his jacket, something on this date set off major red flags. Now, Tristan reveals the real reason she disappeared, and it’s not what anyone expected. Ever been ghosted after what you thought was an amazing date? Do you REALLY want that Second Date? The Jubal Show has your back! On First Date Follow Up, we track down the person who disappeared to get the real reason why. Awkward, hilarious, and sometimes downright shocking—First Date Follow Up delivers the truth, whether you want to hear it or not. Will there be a second date or just secondhand embarrassment? Subscribe to The Jubal Show's First Date Follow Up and find out! ➡︎ Get on The Jubal Show with your story - https://thejubalshow.com This is just a tiny piece of The Jubal Show. You can find every podcast we have, including the full show every weekday right here…➡︎ https://thejubalshow.com/podcasts The Jubal Show is everywhere, and also these places: Website ➡︎ https://thejubalshow.com Instagram ➡︎ https://instagram.com/thejubalshow X/Twitter ➡︎ https://twitter.com/thejubalshow Tiktok ➡︎ https://www.tiktok.com/@the.jubal.show Facebook ➡︎ https://facebook.com/thejubalshow YouTube ➡︎ https://www.youtube.com/@JubalFresh Support the show: https://the-jubal-show.beehiiv.com/subscribeSee omnystudio.com/listener for privacy information.
In this episode of the First Date Follow-Up, Justin reaches out after getting completely ghosted by Tristan, despite what he thought was an amazing VR arcade date. From explosive gameplay moments to one very suspicious “bulge” in his jacket, something on this date set off major red flags. Now, Tristan reveals the real reason she disappeared, and it’s not what anyone expected. Ever been ghosted after what you thought was an amazing date? Do you REALLY want that Second Date? The Jubal Show has your back! On First Date Follow Up, we track down the person who disappeared to get the real reason why. Awkward, hilarious, and sometimes downright shocking—First Date Follow Up delivers the truth, whether you want to hear it or not. Will there be a second date or just secondhand embarrassment? Subscribe to The Jubal Show's First Date Follow Up and find out! ➡︎ Get on The Jubal Show with your story - https://thejubalshow.com This is just a tiny piece of The Jubal Show. You can find every podcast we have, including the full show every weekday right here…➡︎ https://thejubalshow.com/podcasts The Jubal Show is everywhere, and also these places: Website ➡︎ https://thejubalshow.com Instagram ➡︎ https://instagram.com/thejubalshow X/Twitter ➡︎ https://twitter.com/thejubalshow Tiktok ➡︎ https://www.tiktok.com/@the.jubal.show Facebook ➡︎ https://facebook.com/thejubalshow YouTube ➡︎ https://www.youtube.com/@JubalFresh Support the show: https://the-jubal-show.beehiiv.com/subscribeSee omnystudio.com/listener for privacy information.
On this episode of the Ruff Talk VR podcast we are remote again this week so we can focus the weekend on building our new studio - but the show goes on! Including the release date of Walkabout Mini Golf's Alices Adventures in Wonderland, Deadpool VR hitting #1 on the Meta Quest store, Ghost Town and Bootstrap Island coming to PS VR2, Beat Saber OST 8, upcoming VR games, AI world generation from Meta, G-Rebels PCVR support, and much more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/0:00 - Episode start5:50 - Walkabout Mini Golf - Alice's Adventures in Wonderland Course11:25 - Deadpool VR #1 on Meta Quest Store14:40 - Bootstrap Island PS VR217:10 - Ghost Town PS VR221:20 - Beat Saber OST 833:10 - Smash Eat Grow38:00 - Pinball FX - Godzilla vs King Kong and Charlie Brown DLC45:30 - Starvault full launch47:30 - Meta AI world generation54:20 - Les Mills XR Dance PCVR57:00 - True Surf1:02:15 - G-Rebels1:04:30 - Meta Rayban trade in program1:09:30 - Upcoming VR GamesSupport the show
Manager Minute-brought to you by the VR Technical Assistance Center for Quality Management
In this powerful new episode of Manager Minute, host Carol Pankow sits down with renowned researcher and educator Dr. Jim Herbert to unpack one of the most urgent challenges in vocational rehabilitation today: counselor turnover and retention. Drawing from his brand-new national study on RSA-funded personnel, Jim breaks down the real factors that influence whether VR counselors intend to stay — or walk away. From organizational support and supervisor relationships to workload, generational values, and work–life balance, Jim reveals why retention is a "whole system issue," not a single-variable problem. He also shares bold, practical solutions for VR agencies, including flexible scheduling, paid internships, rehiring retirees, strengthening supervision practices, and his attention-grabbing recommendation of a 32-hour workweek at full pay. As a new partner with the VRTAC, Jim also previews upcoming national recruitment and retention initiatives — including a new toolkit for VR HR teams and direct clinical supervision work with a selected state VR agency. This is an episode every VR director, supervisor, and counselor needs to hear. Listen now and join the conversation about the future of the VR workforce. Listen Here Full Transcript: {Music} Jim: Supervisors play an understated but really critical role in the relationship with their counselors and how that contributes to them staying or leaving. What I suggested was moving to a four day, 32 hour workweek at the same pay. What are you doing to try to address this? What's working for you, and then be able to kind of put that in a toolkit or a resource? We want to share that nationwide. So I'm looking for a state VR agency of supervisors and say, yep, let's tangle with that academic from Penn State. Let's do it. {Music} Intro Voice: Manager Minute, brought to you by the Vocational Rehabilitation Technical Assistance Center. Conversations powered by VR. One manager at a time, one minute at a time. Here is your host, Carol Pankow. Carol: Well, welcome to the manager minute. Joining me in the studio today is Doctor Jim Herbert. Jim's a long time researcher, educator and advocate for the field of rehabilitation counseling, and I'm thrilled to share that he will also be working with us on the VRTAC grant in some exciting new recruitment and retention efforts. And today, we get to talk not only about Jim's earlier research on counselor turnover, but also his brand new national study on the long term effectiveness of RSA training and what predicts whether VR personnel intend to stay or leave. So, Jim, this makes me laugh to ask you this. How are things going in your retirement? Jim: That's right. Yes. As you know, I recently retired, quote unquote, effective July 1st. I'll just tell you that I'm in what they refer to as the honeymoon phase. So basically it's like, oh, I love it. So while I continue to do academic work, such as the project that we're working with you guys on, I'm really super busy with nonacademic projects like gardening and landscaping. And as you saw, we just got a new puppy who consumes quite a lot of my time, so it's going wonderful. Carol: I love it, I just have to chuckle because you are the busiest retired guy I know, so we were glad we could snag you. Jim: I'm glad to be snagged. Carol: That's awesome. So today we're going to dive into a topic that hits close to home for every VR professional. Why rehabilitation counselors leave the field, and what keeps others committed for the long haul. So let's start by imagining a counselor with a full caseload, endless paperwork, competing demands someone who came into this work to make a difference, but they're now struggling to stay motivated. What makes some counselors walk away while others find ways to stay the course? So let's dig into your work. So, Jim, what first drew you to studying counselor retention and turnover in VR? Jim: Well, as we'll discuss a little bit further, everything else in terms of VR and my work in VR, I have a long history and frankly, a long affection for state counsellors. 40 some years ago when I got into this field, I got to work with a lot of VR counselors and I have so much respect for them in the work that they do. And over the last couple of decades in particular, things are becoming increasingly more and more difficult. And so as we'll talk a little bit, maybe we can get into like your first questions about, well, which I think is a critical one, like, well, why is it that some counselors stay and why do others leave? And so, you know, when you look at that a little bit and feel free to interrupt me because, you know, many academicians, we tend to be a little bit long-winded. Carol: You're a talker, Jim. Jim: There you go. So, you know, when you look at it, it's really a combination of individual and situational factors. You know, when you ask counselors, well what attracted you to this? And I think people get drawn into the profession because they want to make a difference. They see people that need help and they feel like, hey, I'm in a position maybe I can offer support or direction and services can make a difference in their lives. So I think that's a big part of it. And then also as a result of that, why they get into that field, I think what happens is over the years, things start to change. They start thinking like, geez, you know what? I thought I got into this field, the job was going to be this way. And really now what I'm finding is it's not that way, or what happens is the thing that drew me in terms of the interaction with people and making the impact. I find myself spending more time with the documentation process and all the rules and regulations, and not as much time to really that I would like to having that one on one contact with people. So I think what happens is their job, their satisfaction changes as a function of kind of, you know, over that period. The other thing I'll just say to expand on why some people stay and why they walk away. I think one of the things in the beginning, especially with new counselors, their knowledge about the world of work and the job as a state VR counselor. They have a different understanding of what that's all involve. Okay. And one of the things that I think is important to, particularly those individuals, maybe in your audience who are thinking about being a rehab counselor, either switching in or pursuing training. One of the things that I try to stress with my students is make sure you get lots of experience. So while you're going to school and getting your education, do that volunteer work. Do a practicum. Do an internship with a state VR agency. I've said this a thousand, but certainly lots of times I'll say you'll learn more in the field from any lecture that I'm going to give or any rehab professor. So I think what happens with particularly newer counselors, they have a limited understanding about what is this job about and what do you need to do to be a successful rehab. So we only know what we know. So their expectations, I think they get a little disillusioned. A second thing though, as I said, the work of a VR counselor counselor's tough stuff. You know, you look at the research over the decades about things that impact rehab counselors decision and what is the things that they don't like. So lower salaries, comparison to other kind of counseling positions, high caseloads, the paperwork, lack of supervisory support, particularly in the area of clinical supervision. And we get a chance. I can talk about that a little bit further. There's also, I think, an incongruity between what a counselor has interest in their needs and what they're motivated by and what exists in the work environment. Those factors definitely contribute to work satisfaction. And the other thing we can talk about this in terms of our study, lack of autonomy, the inflexibility, you know, with work schedule and then obviously, you know, kind of personal reasons. So you've got all these factors that counselors have to have some resiliency to try to navigate all these kinds of challenges. And I think that's the key difference. What is it that counselor a can because they all have all these same challenges. Why is a say I can negotiate this whereas counselor B and I can't do that. And I think that probably over simplistic explanation is there is a resiliency for that. Counselors like I can take all of these and then I can look at yep, these are problems. But these other things still are important to me. And I can still kind of navigate that. And then the final thing, and I've become more and more aware of it over the last couple years, multi-generational workforce. So people are living longer. I mean, I, you know, I'm a baby boomer. I think technically I think I'm a late baby boomer, but so basically I'm ancient. But we have people, you have the Gen Z, and I think that's the group from 97 to 2012. You got the millennials born, you know, 81, 86. You got the Gen Xers and those when you talk with people from different generations. When I talk with my students who mostly the Gen Z millennial type. They have a different view about the world of work. And basically if I had and again, this I don't mean to stereotype, but I think there's some validity in this. And I have a son who's 28 years old and he'll say, dad, you work too damn hard. And so the thing is, is like what he's saying is, and I think others of his generation, there's more to life than work. And so when I look at work, while that's important, I don't have the same kind of importance necessary that you might attach to it. And in fact, what I'm really looking for is a better balance, work life balance. And this is where state VR agencies, I think, kind of fall down because we need to kind of how do we kind of create that better balance so that we have, particularly the younger ones who we invest a lot of money, effort, we want to retain them. We don't want to lose them. So that's probably more than what you wanted. Carol: It's all good. I have a 28 year old son, too, and we just had this conversation yesterday about work life balance, and I just said how lucky he was to work for a company coming right out of college where he was getting five weeks of vacation a year. Jim: Yes. Carol: And I talked to him like when I first started my first five years with the state. You got two weeks? Yeah. And it wasn't until five years you got a little more. And now you can get, like, two and a half or something. It was something horrible like that. But that view that this generation has, it is I think it's healthier, actually, than what we all did. We just put up with some pretty miserable. Yes. Working situations? Jim: Yes. Absolutely. You're correct. Carol: Can you walk us through the big picture, what your study set out to understand and why it's so important right now? Jim: Yeah, yeah, yeah. I like your phrase of the big picture. So let me see if I can cut to the chase. Maybe. And so I mentioned a little bit earlier that my work began here a couple of years ago as a result of kind of a pilot study. But basically I was interested because RSA provides a lot of funding for people trying to work as rehab counselors. But my pilot study about 4 or 5 years ago. So the big picture, to put it simply, is we got to do a better job of screening people who are interested in doing this work. And once we do that, we have to do everything we can to make sure that they continue in that. So my research basically is trying to well, let's dive into that and figure out why is it who stays and who leaves. Carol: So what did your research reveal about the biggest factors that predict whether the counselor stays or leaves? Jim: Yeah, yeah. All right. Now this one's going to be a little bit more detail a little bit more, uh, hopefully not convoluted. Carol: For lay people Jim Lay people. Jim: Yes. That's right. Exactly. Yeah, yeah. So without diving too much in statistical models and all that kind of stuff, basically what we were trying to figure out is this if we ask a rehab counselor, are you planning to stay for the next 12 months. Are you planning to leave? So we use that as kind of. Our big question is who's likely to say yes, I'm planning to stay or no, I'm planning to leave in 12 months. So we developed based on the literature that we saw, a hypothetical model that we said essentially this the amount that an organization supports their employees. So what is it that in this case, what is it that the state VR agency does that is designed not only to benefit the organization but also benefit the worker. So providing them with a decent salary, benefits, training, the opportunity for telework, telecommuting, flexible work hours, greater contact with clients. So we said, okay, well, that we know from the literature that seems to be kind of an important component. We also know from and this is work that I've done over the last couple of decades, supervisors play, in my opinion, an understated but really critical role in the relationship with their counselors and how that contributes to them staying or leaving. And so the degree and type of supervisor support we felt, well, that will impact the employees perception of their jobs, whether they like their jobs, the career opportunities that exist within the agencies, and help them develop the skills that they'll need to grow to move on. So you've got supervisor support, you've got organizational career support. But we said, well, are there any other things? How does that kind of impact. And what we found was, well, we know that if you have a I'll just say for lack of a better simplified way to look at it, a supportive work culture that includes, you know, the supervisor that we know that that can impact the counselors hopefulness about their jobs and the level of engagement that they have. So the degree of vigor, if you will, the dedication that the worker performs, which also impacts job satisfaction. So our conceptual model basically says, well, if we could understand the complex relationship between all of the kinds of organizational supports of which there are many and we haven't identified, but just using that general term, the perceptions of how our individual council feels that they're doing in that job, the degree of satisfaction they get from it, and the amount of supervision, the level type of supervision supervisor provides. If all those factors are positive, if you will, they're more likely to stay as opposed to if they find the organization not supportive. They don't have a supervisor who's supportive, they don't feel engaged in the work that they do. So that's basically kind of what our model and what we found was that that combination of Organization support being hopeful about the job that I do. Having a supportive supervisor that promotes work engagement. Let me just use this analogy. If I had a pizza pie that said, this pizza pie represents all of people's intention to leave. Okay, well, what I just said that was if you have good support, organization supervisor, you're engaged. Half of that pizza pie is attributed to those factors. So that's a lot of pizza. All right. That's a big part of it. So what that means is if we think about for state VR agencies, what is it that we do as an organization that tries to promote that kind of support? What do we do in terms of our supervisors that are engaging with their councils and provide that kind of support? If we can take a look at those factors, then we're more likely for those counselors say, you know what, I'm going to stick around. Carol: So did you have any findings that surprised you? Jim: Yeah, there were a couple of things. One of the things I know we're talking about state voc rehab. Our study of 1000 rehab counselors did not only address state VR, but also those in private for practice proprietary public nonprofit agencies and facilities. We also looked at counselors and administrators. So we're kind of interested in, well, is the intent to leave the same regardless of what your job title? In other words, does a counselor sort of have a different kind of intent than a supervisor, than an administrator? And we're also interested in well, does a counselor's intent vary as a function of the work settings? So in other words, our state VR counsel is more likely to express an intent to leave than those in private for practice rehab or nonprofit rehab. And basically what we found was when you look at all those outcome variables that we talked about work engagement, career support, job satisfaction, supervisor support, reasons for leaving, reasons for staying. When we look at that, what we found, and this was somewhat surprising to me, we found that there's really no difference whether across setting or job type. So in other words, the factors that motivate someone to stay or to leave are pretty much the same, regardless of your work setting or your job title. So that to me was a little bit surprising, because in my conversations and talking with counselors at various settings, somehow I always, I guess going into this truthfully, I was expecting that there would be a difference and particularly be more dissatisfaction with state VR than the other settings. And what we found was that's not the case. So the reasons for staying or leaving are essentially the same across settings and work title. So I just raised this finding because I think state VR unfairly receives criticism that their work environments particularly challenging and trying to retain workers. So I'll just say that every work setting has its own unique aspects to it. Carol: Yeah, the grass is not always greener. You always think that. And I have found over time, like working with people where you have that grass is greener mentality. No matter where they go, they always run into the same issues, no matter where they've changed the job. There's some people I've known for several decades who have always been kind of unhappy in the current setting, and they go to the new one and they're happy for a hot minute, but then they're unhappy there, too. So it's kind of more about them and whatever they're bringing to that or how they relate to those new jobs. It's so interesting. That strikes me as an interesting finding. Jim: Yeah, a lot of this was gleaned from interactions and stories and things that I heard from counselors, like, why do you stay? Why do you leave? And again, to me it's just amazing Easing that the similarity that exists. So clearly, while there's some nuances that, you know, a counselor will complain about large caseloads or noncompetitive salaries, limited schedule and flexibility, those kinds of things. One of the things that while there are some differences in terms as you move up the career ladder, if you will, as an administrator, maybe a little bit different, but the role of the supervisor, I think this was another thing that was a little bit I kind of knew, but it really reinforced it was how important their role is in contributing to the work climate of the counselor. And like I've said to the supervisors, and I've trained a lot of folks across the country, counselor job is tough. Supervisor's job is way tough because they have a lot of times. And what's happening now with the vacancies, the supervisors are now asked to pick up caseloads of counselors. So not only do they have to do the job of managing 5 to 10 counselors, now they have components, so it makes it really difficult. And I think when I listen to the stories, those are the things that kind of like really strike me as unfortunately, I think just getting tougher and tougher each year. Carol: 100%, kind of in reading some of your information and you go, okay, yeah. You think the counselor, all right, now they're going to be the supervisor. And it's going to be better and easier somehow easier. And it's not like they just realize how exponentially the job gets so much tougher. It doesn't necessarily get better. You might get paid a little more as you move up the food chain, but the work gets more complex, and then you're dealing with all the people part of the job. Jim: Absolutely. And you really hit it on. An important part is that unfortunately, most super like I do training in clinical supervision. So basically I train supervisors how to help their counselors become better counselors and the relationship they have with their clients. But what you find is, I'd say 99% of the supervisors that I've worked with, what do they know about clinical supervision? And, well, really not too much. And well, why is that? Because they didn't get that in their training. So they'll get all about the administrative components, the policies and procedures. And that's important. But how do you help your counselor with the relationship that they have with their individual customers? That relationship is so critical because if that relationship isn't positive, you're going to have a poor voc rehab outcome. Carol: Well, and those supervisors may have also not been you know, they didn't get any sort of clinical supervision when they were a counselor, so they moved to supervisor. It's not like they magically had that appear somewhere, right? So they don't have no frame of reference on how to even do that. Jim: Yeah, you're absolutely correct. Carol: So I know you stated, so some VR counselors, the state VR counselors, you know, they report more stress and paperwork, but yet they still find satisfaction in stay. So what distinguishes that? Like what distinguishes those who stay from those who leave. Jim: Yeah, yeah. Well, this gets to the earlier thing. We were kind of talking a little bit about the issue about resiliency, the issue about when the stresses of the job, when things are happening, sometimes will happen. Counselors will kind of take that on and they pay kind of a high emotional price, the investment with that. And so it's the counselor who can kind of keep that in check, cannot sort of internalize that. I can still do good work. Yes. It would be nice if I had lower case loads. Yes, it'd be nice if I got more money. Yes, it would be nice if this and that changed. So I think we talked a little bit about this earlier, but I think what really kind of differentiates those two counselors is just that ability to not kind of internalize that and as a result, still able to kind of negotiate the things that are necessary to move the client forward. Because if you kind of take all this in, you know, you go home at the end of the day, you're just kind of wiped. And so that's really to me, kind of a key component. Carol: Do you think that's something that can be taught like, or is that kind of how people are? That's the thing I wonder, like, Can you really teach someone how to, like, not get so emotionally involved into the situation? I mean, I suppose there's some techniques or something, but yeah, it might very well be just kind of the person you are and how you respond to things around you just in your life overall. Jim: Right. Yeah, that's a good point. And some would certainly say, and there's something to be said, sort of the nature nurture environment kind of issue. Yeah. There's clearly people that in terms of just kind of their makeup, this is how they, you know, they just they see the world half full, the glass is half full. I had a clerical person years and was the most upbeat. In fact, I used to call her Susie Sunshine. It's like no matter what, she just didn't get down. And I thought, is this for real? Are you on some sort of happy? What's this all about? So that's there's a part of that. But yes, it can be taught. And so a lot of it is, you know, in terms of our behaviors as well, how's that influence its influence in our thinking. So you can get very catastrophic. Like, you know, I got a caseload of 150. I'm stressed. You know, I can't get to all my clients. And, you know, I should be able to, you know, answer them within a 24 hour period. And if somebody asks to see me, I should be. Yeah. Well, there's a lot of things that you should. And yes, it would be nice, but you have to kind of ask yourself, given the resources that I have, I have to be realistic about this. And so it sounds maybe a little trite, but in some ways it's kind of like, you know, you got to cut yourself some slack. You have to kind of say, yes, if I had 25 clients, yes, life would be different, but I don't. Sometimes you can explain this to your consumers and sometimes, yeah, they get it. In other cases it's not. But you can't let that define who you are because if you do, you're setting yourself up for unrealistic expectations which aren't going to be fulfilled. So you're going to be kind of frustrated and yeah, probably leave the organization. You know, I was like, hey, this isn't for me. Carol: So it's really a practice thing. I mean, it's probably a time thing and a practice to kind. Jim: Of has to be. Yeah, it has to be intentional. And this is where in terms of a good supervisor working with the council, it's like, you know, boy, you seem kind of, you know, really stressed. What's that about? What's going on. What's the belief system that you're operating from. What are your expectations you're placing on yourself? And sometimes it seems so obvious to the outsider. And I can just say in my own personal life, I mean, how many times is like, you know, hey, this is really obvious to somebody else. she's new news to me. Carol: Yeah. Jim: sometimes. Yeah. You gotta have that outside perspective to kind of like, let's take a look about what? What are those messages you're telling yourself? And are they realistic? Carol: Right. What do you think are the most actionable steps that VR agencies can take right now? Jim: Well, I wanted to give a shout out to a couple scholars. Yes, I've done some work in this. Doctor Landon from Utah State has done some work in this. Doctor Wu from northeastern Illinois, doctor McFarland from San Diego State. Yes, I know Fred's retired, but you know his legacy. So besides my own work, those folks, if you look at some of their work and my work and the team that I've worked with, there's a couple things. And this is like a long, long list because I started kind of writing a few things out here. The obvious thing is offer competitive salaries, but given the historical and current climate, it doesn't bode well for states are going to say, oh, we're going to increase your budget by 15% or 20%, which would allow you to hire more counselors at a competitive rate. So with that being said, I proposed at a CSAVR conference a couple years ago what seemed to be kind of a radical recommendation. Let me start with the most radical thing first, and then we'll get into some other. So the radical thing that I proposed was I recommended that we move from a five day to a four day workweek. Now, I'm not talking about 40 hours, ten hours a day, four days of work. Because remember, we're talking about the culture and the climate. So working those extra two hours every day is like, well, yeah, I'd have a day off, but is that really going to be meaningful? So given that states a lot of times don't have as much influence in their budget, what I suggested was moving to a four day, 32 hour workweek at the same pay. Now, I can imagine some of you... Carol: Heads blew up, They did, yeah. Jim: Yeah. That's right. Yeah, exactly. Like, who is this academic? What the heck does he know? So before you discount that, let me just kind of invite those that might push back on that and say, well, just for a moment, just indulge me. Just say like, well, let's just say if we did that. Okay. Well, first off, I would offer that the average work week, I think, for most state VR counselors is 37.5, so it's not really technically 40 hours of work. You'll remember my earlier comments about the younger generational workers. They want to see that kind of work life balance. So having greater time to devote to myself, my family, recreation, other pursuits, those become increasingly important. And again, I'll just offer this. We didn't talk about this as a result in the study, but if you need any further evidence of the support for this recommendation, one of the research questions that we asked an ancillary one, but we basically asked them about what are your thoughts or feelings about a 32 hour workweek? And we looked at intent to leave and surprise, surprise, yeah, that was a significant predictor in terms of yeah, that would cause me to stay. All right. Let's unpack this a little bit further. I would offer to the State Council because again, we know what we know. We've always been 40 hours a week. And as I talked at the conference and I wrote in a Journal of Rehab article, you know, before the work week used to be 50, 60 hours a week, that was normal. You work Saturdays. All right. And it wasn't until Henry Ford said, you know what? Maybe we gotta rethink this thing. And, you know, he was proposing. Let's move to a 40 hour. Well, that was just heresy, because we just knew what we knew. So when we asked counselors and supervisors how much of an impact a 32 hour work week with no salary reduction, 75% of counselors and supervisors say that has a significant or very significant influence in me remaining on their jobs. My thought is, given we're not going to get more tip, most likely not a whole influx in terms of additional revenue for states. What can we control? Is this something that we can control? So that's like my radical. Okay. Carol: Yeah. You're Henry Ford now Jim. Jim: Yeah, I'm Henry Ford. Carol: I love it, I love it. Jim: I wish I was, at least I wish I was. I wish I was a descendant of Henry. so a less controversial recommendation. And frankly, it's funny because I see us kind of going back now and not in a good way. State VR agencies, while they offer telework, there are more and more state VR agencies are kind of like, well, let's get back to the good old days. Well, first off, I'm not sure that was kind of the good old days. I mean, clearly the pandemic contributed to a major societal change about rethinking about our work schedule. Before that, if council said, hey, I'd like to stay at home for about three days a week and do my work. They'd say, that ain't happening. And so actually, what we find is, yes, you can do this job from home. And, you know, we have the markers, the accountability in terms of our statuses and, you know, the progress that you're making. So I mean, that's the bottom line. Are you getting closed successful rehabilitations with your clients. But now kind of what's happening is that we seems, at least what I've heard through talking with counselors and supervisors throughout the United States is there seems to be kind of a return of offering on site rehabilitation services. You know, that's something that I would ask us to really kind of take a look at that, and not only in terms of the telework, but let's think about the work flexibility. How often do we offer our counselors part time work or even evening hours? A lot of people retiring. That's a tremendous amount of experience that's going out the door. And you just wonder sometimes like, okay, so you want to retire. Great. Wonderful. But well, it's kind of like that's kind of what happened. Carol: That's what happened to you, Jim. Jim: That's right. So then the thing is kind of say, well, what if you work part time? What if you work X amount of hours a day or a week or whatever? So rehiring maybe recently retired workers. And again, let's focus on those that had proven track records. So, hey, they're a great rehab counselors and, yeah, we'd like to have them back. That's something could be done. Another thing that I think that could be done, and we used to do this in Pennsylvania, and unfortunately, it's at least as far as I know, we're not currently doing it. And if we are. My apologies to Povor, but provide paid internships and if possible, offer employee benefits to graduate students who complete their clinical internships with the state VR agency. And the great thing about this from a state VR, you get to see, you know, when you interview and screen, a candidate, maybe you spend an hour or two with them. That's a lot different from seeing somebody five days a week over a, you know, five, six month period. You got a lot of information about this person. And also you have then kind of a buy in from them like, yeah, this gives me some idea about what this job is all about. So you know, doing that and I know in Pennsylvania historically, they would hold back some of their training dollars to help kind of support that. Maybe that's something could we look at? If we do? Just a little ancillary comment I'd make. Students graduate in May, August and December. So if you can somehow when you know, like, okay, we're going to have a vacancy, it'd be wonderful if you can kind of coordinate that with the times they graduate. So if, you know, for example, someone's going to retire and maybe they're going to retire in May rather than waiting May to start that job search, maybe start that job search March or April. And then because of the two months, oftentimes it takes to go through the screening and all the documentation and all that, then you can kind of coincide that, you know, and target it with those dates. Because I've had a number of students say, yeah, I'd like to work for the state VR, but I'm not waiting around 2 or 3 months. I need to get a job. I need to start making some money. So related to that, another recommendation I have is and some states are doing this trying to reexamine their screening procedure. So let's take a look and say look, what can we do to reduce the time between when we know a vacancy exists and the time of hire. So, as I said, most people, whether you're a student or not, unless you're currently working, you can't wait for 2 or 3 months. Other things that they could do is, you know, we talked earlier about the importance of the work climate. You know, we've got to monitor that. So we said that one's intention to leave that's mitigated based on whether the counselor feels they're engaged in that process. So that's an important predictor. And as it relates to that specific variable it's about 40%. Well that's a big deal. So the message is if I feel engaged in this process I'm more likely, more likely to stay. So we talked also about the role of the supervisor and how a lot of supervisors, unfortunately, while they do really great on the administrative components, the clinical components, the sit down with the counselor and let's take a look at your relationships with your clients and what I can do to try to help you to have a good, effective working relationship because I know if the counselor has that relationship with you, they're going to be more likely to get successful rehab. So constant assessment about what's going on now, how can we do that better? And, you know, through maybe stay interviews or, or even exit interviews to find out what did we do wrong. Is there anything we could do better? It's difficult because we have to be able to hear kind of things that maybe we don't like to hear. Carol: We don't like to hear. Jim: Yeah. And as you know, that's kind of a big part of where we're going in terms of my work with you guys. Carol: Yes. So on that note, you are going to be working with the new VRTAC and some recruitment retention pieces. So you want to talk a little bit about that. What that works going to look like. Jim: Yeah yeah yeah. And you know sometimes somebody said yes I'm very excited. And no you're not. No I actually I am very excited about this work and I really feel very fortunate. You guys offer me the opportunity to partner with you. So building on some of the stuff, we talked a little bit about, one of the things that we plan to do is develop this toolkit. And basically what that means is we're hoping to provide a resource for human resource managers, in particular, who work in the state VR program to try to help them and also state VR leadership teams, but also to help them address kind of the recruitment and retention problems that have been so well documented over the years. So I've begun looking at some of the existing literature as a way to kind of framework. Okay, so we've talked about a lot of this already. What is it that predicts who's going to stay? Who's going to leave? We haven't talked too much about the recruitment aspect, but that's another thing that we're going to address to say, okay, what do we know already in terms of the literature? But that's only a part of it. And the other thing that I'm really kind of excited about is the opportunity to work with the HR Resource Professional Group, professional teams. John Walsh I know has been involved with that as well. And basically what I'm hoping to do is because I know when you talk with states leadership team, sometimes a state will be doing something. I'm getting excited. Just kind of talk about I can't even get my words out. They'll be doing something you think, man, you know, that is really cool. That's a great idea. Yeah. I wonder how nobody else, you know, knows about that. So it's amazing to me kind of the creativity that people have, but they just don't know about it. And so what I'm hoping to do is engage in a series of kind of focus groups, questions that gets to that, like not just what are the problems. I think we have a pretty good handle on that. But then what solutions? What are you doing to try to address this, what's working for you, and then be able to kind of put that in a toolkit or a resource that all states can use. So from the collective experiences from the various state VR agencies, we want to share that nationwide. And if everything goes according to plan, we're hoping to have that available in about a year, I think. Carol: Yeah, a little less than a year. Jim: Oh, a little. Carol: Okay, a little less Jim. Let's see. Jim: Okay. Carol: Reining it in. Jim: Yes, yes. Carol: And then the other fun thing, you'll get to work with a state. Jim: That's right. Thank you. The other component I've done clinical supervision training for about 12 different states. And I've met with each over the last probably 15 years. Each time I do it, I refine it a little better, a little better. And so I think I've got things down pretty good now. So I'm really interested now to work with the state to try to help their supervisors to work more effectively with their counselors, and in particular, how can I help supervisors to help their counselors become more effective as a counselor? And I have four kind of group supervision approaches that I know from. My research has proven pretty effective. So I'm looking for a state VR agency of supervisor and say, yep, let's tangle with that academic from Penn State. Let's do it. So that's the other component to it as well. Yes. Carol: Yeah, we're really excited about that work. So Jim, thanks again for joining us on the manager minute. I really appreciate you being here. And for our listeners, if Jim has said something that is sparking your interest, especially with some work he's going to do with the VRTAC, please do reach out to us if you are interested in that for your agency. And until next time, everyone keep doing the great work that changes lives. Appreciate you. Have a great day! {Music} Outro Voice: Conversations powered by VR. One manager at a time. One minute at a time. Brought to you by the VRTAC. Catch all of our podcast episodes by subscribing on Apple Podcasts, Google Podcasts, or wherever you listen to podcasts. Thanks for listening.
Welcome to this classic episode. Classics are my favorite episodes from the past 10 years, published once a month. These are N of 1 conversations with N of 1 people. Palmer Luckey is a relentless builder and original thinker. He founded Oculus, bringing virtual reality to the mainstream, and is now reshaping the future of defense and technology with Anduril. I hope you enjoy this conversation. Palmer is the founder of Anduril, which makes next-generation military technology for the US and its allies. Since bringing the company to life in 2017, Palmer and Anduril have disrupted the established order in the Defense industry. Prior to Anduril, Palmer founded Oculus VR, a virtual reality business that he sold to Facebook for $2 billion. Palmer is only in his early 30s, but he has already experienced more than most people will in a 40-year career. We talk about innovation, invention, differentiated thinking, and so much more. Please enjoy this great discussion with Palmer Luckey. Listen to Patrick's Business Breakdowns with Anduril CEO. For the full show notes, transcript, and links to mentioned content, check out the episode page here. ----- This episode is brought to you by WorkOS. WorkOS is a developer platform that enables SaaS companies to quickly add enterprise features to their applications. With a single API, developers can implement essential enterprise capabilities that typically require months of engineering work. By handling the complex infrastructure of enterprise features, WorkOS allows developers to focus on their core product while meeting the security and compliance requirements of Fortune 500 companies. Visit WorkOS to Transform your application into an enterprise-ready solution in minutes, not months. ----- Invest Like the Best is a property of Colossus, LLC. For more episodes of Invest Like the Best, visit joincolossus.com/episodes. Stay up to date on all our podcasts by signing up to Colossus Weekly, our quick dive every Sunday highlighting the top business and investing concepts from our podcasts and the best of what we read that week. Sign up here. Follow us on Twitter: @patrick_oshag | @joincolossus Show Notes (00:00:00) Welcome to Invest Like the Best (00:01:15) Meet Palmer Luckey (00:02:03) The importance of synthetic long-chain hydrocarbon fuel (00:08:12) Ranking America's potential for innovation (00:11:18) Why there aren't more Thiel Fellowships (00:13:31) The principles that motivate and drive him (00:16:56) What it has been like working in the world of defense after the attack on Israel (00:19:09) Surprising lessons learned when building a large company (00:22:37) How to approach a new field initially (00:27:20) Meeting other out-of-the-box thinkers (00:31:46) Inventors working backward from existing systems versus forward from their ideals (00:33:26) The most pressing issue in national security (00:39:36) What matters most for America from a defense perspective (00:42:33) How to determine which problems to prioritize (00:48:59) Lessons learned from working with AI (00:55:56) How Apple is shaping the future of VR (01:00:11) Which videogame a prospective employee should excel at (01:02:41) Why Oculus was so successful in marketing (01:09:48) The kindest thing
Try Shortform, the invaluable app that helps me prepare for every conversation I have! Get $50 off the annual plan at https://shortform.com/impossible Today, I'm speaking with Jaron Lanier, a pioneer in VR, about where it will take us next to expand human consciousness. In this wide-ranging conversation, Jaron Lanier explores how technology reshapes perception, identity, and the future of humanity. From the psychology of virtual reality to the energy demands of modern AI, we trace how today's tools influence what it means to be human—and what kind of humans we might ultimately become. KEY TAKEAWAYS 00:01:52 Lanier warns AI may reduce human uniqueness. 00:09:23 VR can alter how we perceive and inhabit our bodies. 00:12:58 VR faces biological limits like cyber-sickness. 00:28:43 Reality and VR both distort perception in useful ways. 00:40:20 AI's rapid growth is driving major energy demands. 00:54:59 Apple's original “iPhone” idea was partly inspired by Lanier's VR headset. 01:00:53 Talmudic tradition shows the value of preserving multiple perspectives. 01:14:59 Human senses are both extremely precise and deeply flawed. 01:31:10 Tech culture often mimics medieval-style philosophical debates. 01:41:45 Social media harms users by manipulating attention. 01:51:26 Technology shapes the kind of humans we choose to become. - Additional resources: Get My NEW Book: Focus Like a Nobel Prize Winner: https://www.amazon.com/dp/B0FN8DH6SX?ref_=pe_93986420_775043100 Please join my mailing list here
A Note from James:Tye Sheridan is one of my favorite actors. You might know him as Cyclops in the X-Men movies (Apocalypse, etc.) or as the lead in Ready Player One—which is not only a great movie but also one of my favorite sci-fi books. One of his first films was Mud with Matthew McConaughey.What I didn't realize: since 2016, while still acting, Tye has also been a serious AI entrepreneur. He and Nikola Todorovic co-founded AI-powered VFX/CGI company, Wonder Dynamics, now an Autodesk company, that built AI tools to make visual effects more accessible.I wanted them both on to talk about how AI will change filmmaking—potentially letting someone like me make a movie that would normally cost hundreds of millions because of VFX—and, just as important, how Tye balanced being a movie star and an entrepreneur at the same time. I also wanted Nikola's take on where AI is going and whether it will take jobs. Fascinating conversation ahead—here are Tye Sheridan and Nikola Todorovic.Episode Description:James sits down with actor–founder Tye Sheridan and VFX director Nikola Todorovic to unpack how their company's AI tools (now part of Autodesk) are changing what small teams can pull off—and what that means for studios, budgets, and actual stories. They trace the path from stitching 360° GoPro rigs and a VR proof-of-concept… to a first demo for Steven Spielberg… to a platform that lets indies do big-look work without big-studio burn. You'll hear clear, non-hyped answers on where text-to-video fits, why they focus on editable 3D over black-box 2D, and a candid take on the only moat that still matters: writing something people care about.What You'll Learn:A workable cost model for VFX-heavy projects: where 10× savings can come from—and where they can't.How to run “lean” on real productions: recruiting cross-disciplinary talent and sequencing funding without chasing hype cycles.3D pipelines vs. text-to-video: why pros need full control of lighting, camera, and performance—and how Sora-style tools can still complement the workflow.Story first, always: the audience forgives limited budgets—not lazy scripts.A pragmatic future for studios and indies: expanding voices without erasing human actors or craft.Timestamped Chapters:[00:02:00] “Hollywood is nervous”: James frames the AI anxiety he's hearing in studio rooms.[00:03:01] A note from James: why Tye's career (from Mud to Ready Player One) made him the right guest—plus Nikola's VFX roots.[00:06:03] Tree of Life to tech startup: meeting on set, Chivo's influence, and early curiosity about tools.[00:13:46] DIY 360° & the Spielberg audition: the VR demo, a $10k experiment, and a first product pitch to Steven.[00:20:12] The question everyone asks: will AI erase studio jobs—or expand what smaller teams can make?[00:24:00] Distribution changed—financing didn't: presales, streaming, strikes, and why a bigger shift is still coming.[00:27:12] Reality check on budgets: VFX vs. SFX, and how a $100M effects bill could land near $10M.[00:36:02] Running lean + real backers: Founders Fund, MaC VC, Horizons; hiring for overlap (CV/ML/VFX/eng).[00:37:44] From waitlist to workflows: who used the platform first, and a TV case where weeks became days.[00:42:12] Sora vs. 3D pipelines: where text-to-video fits—and why pros avoid black-box 2D for final shots.[01:00:45] “A decade of procrastination”: the founders joke about building a company to avoid writing their own film—then set sights on making it.Additional Resources:Tye Sheridan — filmography and roles (Ready Player One, X-Men). WikipediaNikola Todorovic — Co-founder, Wonder Dynamics (Autodesk company). linkedin.comAutodesk acquires Wonder Dynamics — press release (May 21, 2024). Autodesk NewsAutodesk Flow Studio (formerly Wonder Studio) — product page & docs. AutodeskReady Player One (2018). WikipediaThe Card Counter (2021). WikipediaThe Tree of Life (2011) & Emmanuel “Chivo” Lubezki. IMDbSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.