Reading Games is a podcast series in which Bee discusses the games criticism that has helped shape them as a player and thinker over the years. It goes through all forty four entries in this twitter thread, piece by piece, touching on their arguments, some background, and other interesting things:…
What is the first person shooter canon, and how to artgames fit into it by way of a licensed shooter from the mid 2000s?
What's lore? Why does web 2.0 still matter? And who has ever even played a Resident Evil game? Certainly not me.
Restrictive systems, choices, game design, society, and a debate about what counts as a game through Aevee Bee's "The Tyranny of Choice." Read the article: https://gameranx.com/features/id/14224/article/the-tyranny-of-choice/
Aesthetic and material ramifications of anticipation and sociality in horror games made in RPG Maker, using Emilie Reed's "Into the Dive," available here: https://archive.org/details/Arcade_Review_Issue_2/page/n11
Genre in games and capitalism as crisis through Austin Walker's A Disputed History: Attack of the Friday Monsters, available here: http://clockworkworlds.com/post/56557215335/a-disputed-history-attack-of-the-friday-monsters
Discussing communication, surreality, and player-centrism in game design using "adventures in level design - Wolfenstein 3D, episode 4, level 3," available here: http://ellaguro.blogspot.com/2012/04/adventures-in-level-design-wolfenstein_27.html
Reading authorship and dissociation in games with Labyrinth of Someone Else's Memory. Essay available here: http://nightmaremode.thegamerstrust.com/2012/11/18/childhood-women-and-heterosexuality-a-critique-of-mother/