We are a group of people dedicated to DND and adventures within that world, our media includes: 1D4plus1: A live-play Twitch DND campaign. Join Kismet, Aurora, Vireo, Fenric and Roland as they make their way through Almoraine. [DM Jon Kircher] Cast: Ryan Nicholls: Dr. Vireo Thompkins- Aasimar Barb…
As the party speaks with Othes returned, they move along the final path; at last returning to Almoraine.
The planes align, the final path opens, and heroes become legends.
As the party faces down the lost form of 'Light', a battle between fallen gods causes turmoil and pain.. who will prevail?
As the party finally confronts Light in the dead plane belonging to Othes, they find the realm of a god driven to the brink by a dark truth which one of the party carries..
After a heated exchange between Talmira and Kismet, Roland learns a terrible truth while Desmond tries to advise Kismet in the ways of dealing with anger.
As the party discusses their role in the universe, Roland asks a very important question, and learns an even more important truth..
As the party moves into Undercity, they find that the world of Roland is a very tedious and thorough one.
As the party heads to the next planar curiosity; they learn a little about corporations, and a lot about bureaucracy.
Making their way into the strange village our heroes converse with their pets and familiars; as well as some new friends that seem to be gh-gh-gh-ghosts?!
As the party deals with the loss of a friend; they must plan for the inevitable.
As our heroes make their way through the night; some dark news reaches the party.
As Augie guides the party through the dense wilderness; he takes some time to learn about the newer members of the party and guide the old ones as best he can.
Our party are reunited with an old friend, and an old ally.
As the fight with Othes comes to a close; the party realizes there is another old enemy on their heels..
Commander Othes is here, well.. not really.. but also yes. Anyways he's trying to kill everyone!
As the party leaves the arcade they encounter an old scenario..
As the party prepare to leave; they take stock of their journey so far and prepare to continue into the planarscapes.
As the party continue forward they arrive in a strange and oddly comforting place, with a very strange host..
As Kismet stands by Othes' side; Desmond and Roland attempt to recover his symbolic weapon.
As the party recovers and find their feet in Jotunheim; Othes is seen to by the Allfather; and an old friend returns.
With a broken Othes and magical hoe in tow, the party arrives at their next destination; a place Desmond though destroyed... Jotunheim.
As the party discuss plans with Light, they attempt to recover the artifact hidden within the Sapphire Refuge.
As the party begins to investigate the strange island; they speak with spirits, recover, and meet a new ally.
As our heroes deal with their newfound curses; or lost memories; they search for the missing piece of the artifacts and find themselves the victims... of a murder...
As our heroes follow the strange protector of the castle ruins; they encounter a difficult decision.
As the party moves through the planar system they arrive in a strange new place; one that has an interesting effect on it's residents..
As our heroes delve into this strange simulacrum of the 9 hells; they only open more doors; and uncover stranger questions.
The party descends into the 9 hells once again; Ira gets more attention than he cares for.
The party prepares for their long venture through the planarverse; landing in a world of Fortune and Misfortune; as they search the strange tower they find hope in a strange artifact..
As the party begins to investigate their new surroundings; they find a very strange island; awash in the power of fortune and misfortune across it's idyllic and horrific landscape..
The gang begins their long excursion through the strange gateway which will lead them to their ultimate destiny.. eventually.
The Astral Dreadnought is defeated; but the trouble is only beginning in the Astral Plane...
The battle against the Astra Dreadnought continues and our esteemed DM regrets everything.
As the party ascend to demi-godhood, they learn of their own pasts and look to discuss as they move forward.. but then.. there is an Astral Dreadnought to deal with..
As our heroes begin their stretch into the penultimate season of The Amber Wars; we look back on their journey this last season and what led them to the road they walk now..
As our heroes grapple with news of the past, pasts, and future to come; they step into a doorway from which there is no return..
In the wake of Othes' revelation between his and Ira's past; our heroes must solve one last puzzle... friendship.
The gang beat the golems! Now that face an even deadlier opponent..
3 big fighty stone boys vs the party; hope they brought band-aids!
As the party investigates the new statues in the strange chamber, realizations abound, and theories fly!
As the gang heads deeper underground; they discover a chamber in the aftermath of the memory crystal; a chamber which will change everything...
Our heroes submerge themselves into the depths of the Underdark tunnels; as they pass beyond the haunting memorials of the fallen from a long-lost war, they themselves find confrontations of lifetimes past..
The party ventures forth; escaping the trackers for the time being, and descend into the underdark...
Skolpaddle broke something again; enjoy a bold exchange between Desmond and an Efreeti and the seeking... of a door..
As our heroes stand triumphant against the Gnolllish onslaught; Flannigan O'Houghlighan stands before the party and offers lodgings through a winding underbelly of tunnels beneath the sand..
As the battle with the Gnolls comes to a conclusion; Fenric and Kismet take harsh lessons in gravity while Desmond, Ira, Roland, Rosie, Flanaghan, and Othes clean up the remaining Gnolls!
As our heroes begin to gain some footing against the Gnollish attackers; a new face appears!
As the giants seem to be fairly dealt with; the Gnolls encroach on the party's position and we learn a small lesson about staying with the group, gravity, and insipration.
As the Giant invades the tavern; Fenric deals with his appearance change, Ira deals with being swatted, and also the building is on fire.