POPULARITY
Categories
On this week's Amigos, we stuff our swag bags full of diamonds and slam the vault doors shut to review Lock 'N' Chase, the classic 1981 arcade bank heist that tests your reflexes against a relentless squad of chasing constabulary.
On this week's Amigos, we stuff our swag bags full of diamonds and slam the vault doors shut to review Lock 'N' Chase, the classic 1981 arcade bank heist that tests your reflexes against a relentless squad of chasing constabulary.
Tony: -Sony Leaving the Physical Game Market: https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ -SWoled 2 is coming… Sometime… https://www.digitalfoundry.net/news/2026/07/report-nintendo-mulling-switch-2-oled-with-samsung-display-panel Jarron: -Asus will sell the Xbox Ally X20 individually https://www.theverge.com/games/965123/asus-rog-xbox-ally-x20-oled-preview -Xbox fallout: https://www.theverge.com/news/961528/microsoft-layoffs-july-2026-sales-xbox https://www.theverge.com/news/961546/xbox-layoffs-studio-sales-2026 id Software impacted: https://www.ign.com/articles/id-software-issues-statement-following-xbox-layoffs-says-its-back-to-the-size-it-was-when-it-made-2016s-doom -Project Fantasy not dead yet: https://www.pcgamer.com/gaming-industry/io-interactive-says-project-fantasy-isnt-dead-but-confirms-that-layoffs-are-happening/ -Avowed 2 kinda sorta canceled: https://www.ign.com/articles/obsidian-cancels-avowed-2-to-focus-on-new-fallout-game -Vita means death: https://www.theverge.com/games/960168/sony-playstation-ps3-vita-store-shut-down -Europe getting a special version of the Switch 2: https://www.theverge.com/games/961632/nintendo-switch-europe-discontinued Owen: -Minecraft used to subsidize xbox gaming https://insider-gaming.com/xbox-used-minecraft-profit-fund-gaming/
This show has been flagged as Clean by the host. Thrustmaster TMX Force Feedback Pro Black Xbox One / Xbox Series X/S / PC https://www.ebay.com/itm/157554569422 Dayton Audio DAEX25 Audio Exciter Pair - Sound Exciter Pair Audio Transducer - 5 Watts RMS, 8 Ohms Impedance - 2 Pack - Turn Any Surface into a Speaker System https://www.amazon.com/dp/B001EYEM8C https://www.simhubdash.com/ https://www.accsetupcomparator.com/ https://www.iracing.com/ ( they have buy 2 years get discount during holiday but still can't afford it .. ) https://forza.net/horizon DiRT Rally 2.0 GOTY https://k4g.com/store?distribution[]=3&q=DiRT%20Rally%202.0%20GOTY&sort=price CrewChiefV4 https://thecrewchief.org/ https://app.tracktitan.io/sessions/3ebbf63b-93de-4309-9a42-9311a745209d/20241228052252 SUMMARY. User discusses sim racing challenges, costs, and setup tips. IDEAS. Sim racing requires time and investment. I Racing is expensive with annual costs. Set of Courses offers one-time payment. Proper setup enhances sim racing experience. Cable connections can complicate setup. Upgrading hardware improves performance. Arcade games like Forza offer casual play. Realistic sim racing demands dedication. License requirements vary between platforms. Remote gaming systems save space. Steering wheel upgrades improve smoothness. Dedicated spaces optimize sim racing. Balancing fun and realism is key. Multi-launchers manage gaming platforms. Hacked accounts may cause issues. Monitoring hardware wear is important. Shifting mechanisms enhance control. Curved monitors improve immersion. Time constraints affect sim racing participation. Exploring multiple games adds variety. RECOMMENDATIONS. Consider Set of Courses for a one-time payment. Invest in a proper setup for serious sim racing. Use a multi-launcher for managing games. Upgrade hardware for smoother performance. Buy specific tracks and cars to avoid costs. Opt for a dedicated space for sim racing. Check for license requirements before purchasing. Remote into gaming systems to save space. Replace plastic parts with bearings for smoother operation. Use a 7-speed shifter for better control. Avoid hacked accounts for reliability. Purchase multiple accounts for different players. Focus on arcade games for casual play. Prioritize a curved monitor for immersion. Use a standing desk for accessibility. Monitor cable connections to prevent setup issues. Upgrade steering wheel components for better experience. Balance fun and realism based on personal preference. Consider time investment for sim racing. Explore different racing games for variety. Provide feedback on this episode.
In episode 095, MetalFRO and Addicted are joined by special guest BKRoo to dive headlong into the indie shmup that came out of nowhere, Drainus!
En este especial de Rejugando nos metemos de lleno con una de esas obras que, para mí, están en la historia más grande del videojuego: Shadow of the Colossus. Y lo hacemos dentro de nuestro recorrido por la obra de Fumito Ueda, después de haber hablado de ICO, para analizar no solo el juego que todos conocemos, sino también todo lo que hubo detrás: su desarrollo, sus ideas descartadas, los colosos que nunca llegaron, la tecnología que llevó a PlayStation 2 al límite y las decisiones creativas que hicieron que este juego siga siendo tan especial tantos años después. Empezamos hablando de nuestras propias experiencias con el juego y de esa sensación tan difícil de explicar que produce la primera vez que llegas a las Tierras Prohibidas. No hay tutoriales interminables, no hay un mundo lleno de personajes diciéndote qué hacer y no hay una gran interfaz explicándote cada paso. Estás tú, Agro, una espada, un arco y un territorio gigantesco que parece esconder algo. Y entonces aparece el primer coloso. A partir de ahí hablamos de cómo Shadow of the Colossus consigue convertir cada enfrentamiento en algo completamente distinto. Cada coloso es prácticamente un nivel entero, un puzle y un jefe final al mismo tiempo. No se trata simplemente de golpear a un enemigo enorme, sino de observarlo, entender su comportamiento y descubrir cómo puedes subirte a él. La progresión jugable es una auténtica barbaridad. El juego no necesita explicarte constantemente las mecánicas porque cada coloso te enseña algo nuevo. Aprendes a agarrarte, a gestionar la resistencia, a utilizar el arco, a aprovechar el escenario y a interpretar el comportamiento de cada criatura. Y todo eso lo hace sin convertir a Wander en un superhéroe. De hecho, una de las cosas que más comentamos es precisamente la vulnerabilidad del protagonista. Wander es pequeño, torpe y parece completamente insignificante al lado de los colosos. Y eso es fundamental para que cada combate tenga esa sensación de escala y de aventura épica. Pero también para que empieces a hacerte preguntas. Porque a medida que avanzamos, cada vez resulta más difícil pensar que estamos haciendo lo correcto. Los colosos no parecen simples monstruos. Algunos son tranquilos, otros parecen incluso ignorarnos hasta que nosotros les atacamos. Y después de cada victoria no tenemos una fanfarria de triunfo, sino una música triste y melancólica. La propia evolución de Wander nos va dando pistas. Cada vez está más deteriorado, más oscuro, más alejado del personaje con el que empezamos. Y llega un momento en el que la pregunta es inevitable: ¿quién es realmente el malo de esta historia? También repasamos el desarrollo del juego y la enorme cantidad de ideas que se barajaron. Uno de los conceptos más sorprendentes fue la posibilidad de hacer un Shadow of the Colossus multijugador, con varios personajes colaborando para derrotar a las criaturas. Una idea que terminó descartándose, pero que demuestra que el proyecto fue cambiando muchísimo durante su desarrollo. Y después llegamos a uno de los temas más fascinantes: los colosos descartados. El juego llegó a plantearse originalmente con 48 colosos. Después fueron 36, luego 24 y finalmente se quedaron en los 16 que conocemos. Y por el camino quedaron diseños, ideas, escenarios y criaturas que durante años alimentaron la imaginación de los fans. Hablamos de algunos de ellos, de sus nombres internos, de sus posibles mecánicas y de cómo algunos llegaron a aparecer en imágenes, vídeos o materiales previos al lanzamiento. Hay diseños que son absolutamente increíbles y que hacen que te preguntes cómo habría sido el juego si se hubiera mantenido todo ese contenido. Aunque, siendo sinceros, con 48 colosos probablemente el juego habría sido una experiencia completamente distinta. Otro de los aspectos que más me gustan del desarrollo es la manera en la que trabajó el equipo. El diseño de los colosos no parece haber sido un proceso completamente jerarquizado y cerrado. Gente de escenarios, animación, combate y otras áreas aportaba ideas para las criaturas. Era casi un enorme brainstorming colectivo. Y creo que eso se nota muchísimo en el resultado final, porque cada coloso tiene una personalidad, un comportamiento y una forma de enfrentarse completamente diferente. También hablamos de la tecnología. Porque lo que hizo el Team ICO con PlayStation 2 es absolutamente demencial. Las criaturas, el tamaño de los escenarios, las animaciones, la física, el pelo, las colisiones y la forma en la que Wander se agarra a los cuerpos de los colosos hicieron que el hardware sufriera de lo lindo. El equipo utilizó técnicas muy avanzadas para conseguir que las criaturas parecieran realmente orgánicas y vivas. Y, sobre todo, para que no fueran simplemente enemigos gigantes, sino seres que parecieran formar parte de su propio ecosistema. También nos detenemos en el diseño de las Tierras Prohibidas, en la importancia del vacío, de la soledad y de los silencios. Porque en Shadow of the Colossus el silencio es casi tan importante como la música. Y hablando de música, la banda sonora de Kow Otani merece un capítulo propio. La mezcla de épica, orquesta, melancolía y silencio es absolutamente perfecta. Y comentamos también la historia de la música que suena después de derrotar a los colosos: una pieza que, según se cuenta, sorprendió inicialmente al propio equipo porque no era la típica fanfarria de victoria. Pero precisamente por eso funciona tan bien. Has ganado. Pero no tienes claro que debas estar celebrándolo. También repasamos el impacto comercial y crítico del juego. Después del éxito de crítica, pero las ventas más modestas de ICO, Shadow of the Colossus consiguió llegar a mucha más gente y vender aproximadamente 1,1 millones de copias, multiplicando enormemente el alcance de su predecesor. Y, curiosamente, también hizo que mucha gente descubriera posteriormente ICO. Hablamos de las versiones posteriores, los modos de dificultad, los desafíos, los objetos desbloqueables, los secretos, las teorías de los fans y los detalles que han hecho que la comunidad siga investigando el juego durante años. Incluso comentamos un final descartado en el que Wander y Mono podrían haber sobrevivido juntos en las Tierras Prohibidas. Y, por supuesto, terminamos reivindicando lo que para mí es una evidencia: Shadow of the Colossus es una de las grandes obras maestras de la historia del videojuego. Un juego que no necesita llenar cada rincón de contenido para hacerte sentir que estás explorando un mundo gigantesco. Un juego que convierte a sus jefes en niveles completos. Un juego que te hace sentir pequeño, vulnerable y, en ocasiones, directamente culpable. Y una obra que, tantos años después, sigue teniendo algo que muchos juegos modernos no consiguen: una identidad absolutamente propia. En este especial hablamos de Fumito Ueda, Team ICO, el desarrollo de Shadow of the Colossus, los 48 colosos originales, los diseños descartados, el multijugador cancelado, la tecnología de PS2, Wander, Mono, Agro, las Tierras Prohibidas, la banda sonora de Kow Otani, la evolución de la jugabilidad, los secretos, el impacto comercial y el legado de una de las mayores obras maestras del videojuego. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Send us Fan MailSplatoon Raiders Direct, The Drifter, 8BitDo Arcade Controller Pro announced, Mythmatch, MY HERO ACADEMIA: All's Justice, Arcade Archives 2 TEKKEN, Sonic Frontiers: Definitive Edition, Two Point Hospital: Full Health Collection, Rhythm Heaven Groove, JSAUX 6-in-1 Nintendo Switch 2 dock announced, 007 First Light, My Mario Japan clothing range expansion, Mega Man: Dual Override, Nintendo Museum SUPER FAMILY RESTAURANT announced, KINGDOM HEARTS Collection [I-III], Nintendo Switch Sports Resort, EA Sports FC 26 Game Trial, Sonic Racing: CrossWorlds, Glover, SHINOBI: Art of Vengeance Switch 2 edition, Pokémon Tales: The Misadventures of Sirfetch'd & Pichu, Fortnite, Unreal Engine 6 Lumen Lite Nintendo Switch 2 support, Hyrule Warriors: Age of Imprisonment added to Nintendo Music, Nintendo Switch 3 Intel GPU rumour, Nintendo Switch 2 Pokémon Pokopia bundleSupport the show
Jeff and Christian welcome Brendon Bigley from Into the Aether back to the show this week to discuss the "most significant restructure in Xbox history", Sony first party games declaring their physical disc status, and Lego potentially doing another arcade cabinet set.The Playlist:Brendon: Wax Heads, Backyard Baseball 2026, Meccha ChameleonChristian: Assassin's Creed Black Flag ResyncedJeff: Assassin's Creed Black Flag ResyncedParting Gifts!
On this episode of the Ruff Talk VR podcast we are back talking all the latest VR news! Inlcuding rumors of a cancelled Tomb Raider VR game, John Carmack reiterating his $1 million dollar guarantee to Microsoft for Team Beef's ID Software mods, Ghosts of Tabor: Legacy, Squingle Arcade launching, a new VR game from Cloudhead Games, and much more!0:00 - Episode start1:30 - Grim8:05 - Oblik VR face cover14:40 - Ghosts of Tabor: Legacy32:55 - Meta hints at Connect announcement 39:50 - John Carmack / Team Beef45:15 - Hot Dogs, Horseshoes & Hand Grenades 47:45 - Cloudhead Games next VR game49:35 - Lamborghini Apple Vision Pro app53:50 - Tomb Raider VR 58:25 - Squingle Arcade out now1:03:05 - Survive The Night on indefinite hiatus1:10:20 - Hellsplit Labyrinth1:14:45 - Meta Smart Glasses privacy LED1:19:40 - FitXR "Journey"Discord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
We react to the Instagram comments about Ciaran's comments on last week's episode, discuss the Xbox layoffs and talk about AC: Black Flag. SHOW DOT POINTS Dylan returns after a two-week break, sparking banter. The gaming industry is facing more negative news. Social media reactions to Kieran's comments are intense. Consumers are upset about corporate control in gaming. Companies prioritise profit over consumer interests. The gaming industry struggles with sustainability and layoffs. Physical media is becoming obsolete in gaming. Video game conservation is a growing concern. Consumer behaviour affects game sales and studio viability. The transition to digital media is inevitable and controversial. Limited-run physical editions may not work for games. Gamers often justify their digital purchases with physical purchases. Microtransactions have been a part of gaming for years. Single-player games with microtransactions shouldn't affect others. Xbox's restructuring reflects a broader industry trend. Layoffs are painful but sometimes necessary for survival. The gaming industry may see fewer AAA titles in the future. The quality of games may decline as budgets increase. IO Interactive is refocusing on core titles after losing funding. The Black Flag remake offers a fresh experience for new players. YOUR HOSTS
Because every Londoner has a handful of places that reassure them the city hasn't lost its soul. Burlington Arcade is one of mine.
Es que os volveria a decir que no hay descripcion, solo Masibon pero en verdad nos vamos de vacaciones, os contamos muchas cosas feas y algunas guapas y os queremos un monton. Danos un Me gusta y te limpiamos los cds de tu casa. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
What's up, dudes? If you're looking for the ultimate Dolly Christmas special, her 1990 NBC holiday TV event “Dolly Parton: Christmas at Home” is a heartwarming trip back to a simpler Christmas. CJ Bélanger from Rose Suchak Ladder and I have a blast with this one! The special was made to coincide with the release of her new Christmas album. It follows Dolly from a charming Christmas store to a garland-filled Nashville recording studio in the middle of July—where she records holiday classics surrounded by enough tinsel, bows, and magnificent mullets to make any child of the ‘80s smile. From there, she heads home to Pigeon Forge, Tennessee, reuniting with her family for playful sibling teasing, treasured childhood memories, and unforgettable performances of Christmas favorites including “I'll Be Home for Christmas,” “Deck the Halls,” “We Three Kings,” “Rudolph the Red-Nosed Reindeer,” and “O Little Town of Bethlehem.” It's classic Dolly: equal parts laughter, storytelling, heartfelt nostalgia, and sparkling holiday magic.As the special continues, Dolly visits a nursing home, takes children through Dollywood during Christmastime, shares touching stories about homemade gifts and family traditions, and celebrates the true meaning of Christmas with performances of “Little Drummer Boy,” “Santa Claus Is Comin' to Town,” “Joy to the World,” “The First Noel,” “Go Tell It on the Mountain,” and a beautiful closing rendition of “Silent Night.” Watching today also offers a delightful time capsule of 1990 Christmas commercials, featuring Chevy, Kodak, McDonald's, Toys “R” Us, Tylenol, and other nostalgic favorites that instantly transport viewers back to the golden age of holiday television. Filled with faith, family, unforgettable music, and enough Christmas spirit to light up the Smoky Mountains, this is one Dolly Parton Christmas special that deserves a place on every retro holiday watchlist.One hundred year old carousel? Check. Wagon rides? Got it. Brothers teasing a sister's looks? Definitely! So grab your guitar, sing about the wisemen, and visit a nursing home with this episode on “Dolly Parton: Christmas at Home!”Rose Suchak LadderIG: @rosesuchakladderpodGive us a buzz! Send a text, dudes!Check us out on Facebook, Twitter, Instagram, Totally Rad Christmas Mall & Arcade, Teepublic.com, or TotallyRadChristmas.com! Later, dudes!
Beadle and Buddha are distant linguistic cousins.
[ Vota Atariteca tramite la app di Spotify ] In principio era TRON Arcade, e non è che si stesse poi così male. Dopo è arrivato anche il film e allora... AHIA!#tron #arcade #midwaySe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl gruppo Telegram del Vintage People NetworkIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta dai SYRIANPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Omone su InstagramOmone su MastodonSpreakeriTunesYoutube MusicSpotifyFeed
Welcome to ATARI UNLIMITED! This time out we're talking TALES FROM ATARI including Quiz Show the 1970's Atari game that ran off an EIGHT TRACK! We'll talk everything from Atari's involvement with Capcom's Street Fighter series, to Nolan's Chuck E Cheese, to the competitor Atari OWNED called Kee games! It's Atari UNLIMITED, brother!
It's the oldest and grandest shopping arcade in Britain
PARENTAL WARNING: DO NOT LISTEN TO THIS EPISODE WITH CHILDREN PRESENT!What's up, dudes? It's July, and it's ridiculously hot, so we're gonna have a watch-along party for the Rankin Bass classic “Frosty the Snowman”. I've got CJ Bélanger from Rose Suchak Ladder, Jeff Loftin from Lost Christmas podcast, Anthony Caruso from ‘Tis the Podcast, Santa Ambassador Matt Spaulding from North Pole Radio, and Jeremy Phelps the Alamo City Santa with me to provide commentary and enjoy the ride!The story chronicles the experiences of Frosty the Snowman, an anthropomorphic being of precipitation who magically comes to life one Christmas. Embraced by the town's children because they created him, Frosty decides to escape the sweltering heat of the south and head to the North Pole. Throughout, he's chased Thunderbolt Ross-style by Prof. Hinkle, the Hogwarts reject. Unfortunately, the subpar magician even traps the enchanted snowman in a greenhouse which causes him to melt. Luckily, Santa Claus rescues the snowman and reanimates him with eldritch winter sorcery. He also forces the treacherous professor to write lines until he repents.Hogwarts flunkie? Check. All-powerful Santa? Yep. Sideshow Bob-level of vengeance plots? Messy, messy, messy! So grab your magic hat, pull out the super smart rabbit, and bellywhop to this episode on "Frosty the Snowman!"Rose Suchak LadderIG: @rosesuchakladderpodLost Christmas PodcastFB: @LostChristmasPodcastTwitter: @LostChristmasP1IG: @lostchristmaspodcast'Tis the PodcastFB: @tisthepodcastTwitter: @tisthepodIG: @tisthepodcastFB Group: Tis the Podcast GroupIG: @alamocitysanta Etsy: North Pole General Store FB: @northpolegeneralstore IG: @northpole_generalstore Give us a buzz! Send a text, dudes!Check us out on Facebook, Twitter, Instagram, Totally Rad Christmas Mall & Arcade, Teepublic.com, or TotallyRadChristmas.com! Later, dudes!
On this week's Amigos, we stretch our muscles and test JOTD's phenomenal new arcade transcode of Hyper Sports on the Amiga, a pixel-perfect recreation of Konami's button-mashing classic.
Tony: -Rumors swirls around PS6 potential pricing: https://www.eurogamer.net/ps6-bill-of-materials-cost-1000-usd-insider-report -GTA6 News: https://www.ign.com/articles/gta-6-price-finally-confirmed-features-a-single-player-experience-at-launch -Steam Summer Sale is live -Possible Switch 2 revision incoming: https://gamerant.com/nintendo-switch-2-new-model-better-screen-leak/ Jarron: -Steam Machine is finally out…sigh. https://www.theverge.com/news/837022/valve-steam-machine-price-release-date -FSR 4.1 is out for older cards. Nice. https://www.theverge.com/news/953664/amd-fsr-4-1-upscaling-rx-7000-series-gpus-rdna-3 -Goodbye Bungie. https://www.engadget.com/2201755/sony-announces-major-layoffs-at-bungie-including-most-of-the-destiny-team/ -It's over for Microsoft: https://www.engadget.com/2201787/xbox-prices-are-going-up-again-after-microsoft-helps-drive-up-component-costs/ https://www.theverge.com/report/959467/microsoft-xbox-cancel-blade-game-arkane-studios-closure -I question Dbrand's leadership: https://www.theverge.com/games/959056/dbrand-steam-machine-companion-cube-valve-take-down-canceled -Will EGS finally be good? https://www.engadget.com/2198357/epic-is-working-on-a-ground-up-rebuild-of-its-launcher-that-will-be-5x-faster/ -Former Sony leadership explains why they did PC ports: https://www.ign.com/articles/ex-playstation-boss-defends-pc-strategy-as-sony-pivots-away-from-multiplatform-releases Owen: -A subtle but telling change. Valve and the SteamMachine https://twistedvoxel.com/valve-changes-advertised-steam-machine-capability-4k-60-fps/ -This story is only interesting to me. https://www.eurogamer.net/ultima-ip-rights-ea-copyright
On this week's Amigos, we stretch our muscles and test JOTD's phenomenal new arcade transcode of Hyper Sports on the Amiga, a pixel-perfect recreation of Konami's button-mashing classic.
[ Vota Atariteca tramite la app di Spotify ] Dove l'Omone legge una biografia e capisce che Don Bluth aveva il compito di salvare la galassia fin dall'inizio.#donbluth #dragonslair #spaceace #lasergame #arcadeSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl gruppo Telegram del Vintage People NetworkIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta dai SYRIANPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Omone su InstagramOmone su MastodonSpreakeriTunesYoutube MusicSpotifyFeed
5:34:53 – Frank in New Jersey, plus the Other Side. Topics include: Metuchen vision, ABM Show 13 – The 40th Anniversary, Compact Disc World Labelscar, Snow Maiden Sake, Pearl Jam, Technorave 2 – Trance Atlantic…The Wave Of The Future, Altern 8, Round 1 Arcade, Non-Alcoholic Lapo’s Espresso Martini, Fillo’s Walking Tamales, Tato Skins, Supergirl (2026), trailers, Tom […]
5:34:53 – Frank in New Jersey, plus the Other Side. Topics include: Metuchen vision, ABM Show 13 – The 40th Anniversary, Compact Disc World Labelscar, Snow Maiden Sake, Pearl Jam, Technorave 2 – Trance Atlantic…The Wave Of The Future, Altern 8, Round 1 Arcade, Non-Alcoholic Lapo’s Espresso Martini, Fillo’s Walking Tamales, Tato Skins, Supergirl (2026), trailers, Tom […]
What's up, dudes? It's the third episode of the second season of the Stay Lit! podcast, all about the professional Christmas Light Installation industry. Matt Billington of Big & Bright Inflatables, retail genius Russ Schaller, and I sit down with A.R. Woodworking from The Woodworking Group. Is Christmas light installation a good fit for woodworkers? Can they use this business to supplement their slow months? Can they design custom woodworking projects to coincide with Christmas light installs? Tune in to find out!Let's Get Lit SupplyFB: The Woodworking GroupGive us a buzz! Send a text, dudes!Check us out on Facebook, Twitter, Instagram, Totally Rad Christmas Mall & Arcade, Teepublic.com, or TotallyRadChristmas.com! Later, dudes!
After a few weeks away, the crew is back together at Finney's Arcade to celebrate 200 episodes of Say What You Mean w/ Jéan P the MC!In this milestone episode, the guys reunite to catch up on life, reflect on some of their favorite moments from the podcast, and share their current projects, future plans, and goals. It's an authentic conversation full of laughs, memories, and excitement for what's ahead.To wrap up the celebration, the crew breaks out Cards Against Humanity, leading to an unfiltered and hilarious finish that you won't want to miss.Thank you to everyone who's supported the show through 200 episodes. Here's to the next chapter of Say What You Mean w/ Jéan P the MC!
Are we locking in for Sorare 27? In today's episode of SorareAndrews, we're breaking down our game plans for the upcoming season and deciding exactly how we're going to attack the new landscape.The game is changing, and we need to adapt. We're weighing the pros and cons of the major gameplay tiers and mapping out our budget and focus.What we're covering today:• Arcade vs. Pro vs. Arena: Where is the real value? (Breaking down the shifts from Set, Hot Streaks, and Leaderboards).• League Selection: Which leagues offer the best ROI and utility for our gallery this year?• Our Buying/Selling Strategy: How we are prepping our gallery right now.Are you playing Sorare 27? What's your main focus this season? Let us know your strategy in the comments!Support the content by joining the Laird Social Club on Patreon: https://patreon.com/andrewmlaird⚽️ Become a Sorare manager today: https://sorare.pxf.io/WyLBnZ
In this episode, Matt Stubbs, Creative Director at Little Lion Entertainment, shares insights into the innovative world of immersive entertainment, from the origins of the Crystal Maze to the cutting-edge Arcade Arena concept. Discover how technology, storytelling, and experiential design are shaping the future of location-based entertainment. Topics Discussed The evolution of immersive experiences from theatre to tech-driven attractions The concept and development of Arcade Arena as a new entertainment category The integration of gaming, live performance, and technology Designing scalable and repeatable experiences like Pac-Man and Chaos Carts The importance of human interaction and storytelling in immersive entertainment Future trends in location-based entertainment and destination experiences The role of innovation, testing, and iteration in attraction development Balancing nostalgia with new technology to create engaging experiences Show references: Matt Stubbs - Director of Creative at Little Lion Entertainment https://littlelionentertainment.com/ https://www.linkedin.com/company/little-lion-entertainment-limited/ https://www.linkedin.com/in/matt-stubbs-8869161b0/ Arcade Arena opening in September https://www.rli.uk.com/little-lion-entertainment-unveils-arcade-arena/ Skip the Queue is brought to you by Merac. We provide attractions with the tools and expertise to create world-class digital interactions. Very simply, we're here to rehumanise commerce. Your host is Andy Povey. If you like what you hear, you can subscribe on Apple Podcasts, Spotify, and all the usual channels by searching Skip the Queue or visit our website SkiptheQueue.fm. If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on LinkedIn. Credits: Written by Emily Burrows (Plaster) Edited by Steve Folland Produced by Emily Burrows and Sami Entwistle (Plaster) Download The Visitor Attractions Website Survey Report - https://www.merac.co.uk/download-the-visitor-attractions-survey We have launched our brand-new playbook: ‘The Retail Ready Guide to Going Beyond the Gift Shop' — your go-to resource for building a successful e-commerce strategy that connects with your audience and drives sustainable growth. Download your FREE copy here
Ribbie lets you follow along live with MLB games with a delightful, arcade-inspired interface. Also, the loop takes agentic AI a step further, by authorizing a swarm of agents to work continuously in the background, endlessly. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Sam Partee (CTO & co-founder of Arcade.dev) and Nate Barbettini (Founding Engineer at Arcade.dev) sit down at the MCP Dev Summit to unpack what nobody wants to admit about the Model Context Protocol: the security model is still full of sharp edges. From tool poisoning and prompt injection to why OAuth got bolted onto the spec, this is a builder 's-eye view of where MCP breaks — and how to ship agents safely anyway.What we get into:
F1 Arcade, the world's first officially licensed Formula One social gaming experience, is opening its first Midwest location in River North on Aug. 14. The venue, located at 1 West Grand Ave., will feature 61 racing simulators, a rooftop bar with Chicago craft beers and skyline views, and a menu of globally inspired shareable dishes. The simulators let guests race iconic F1 tracks, including the Las Vegas Strip Circuit.
F1 Arcade, the world's first officially licensed Formula One social gaming experience, is opening its first Midwest location in River North on Aug. 14. The venue, located at 1 West Grand Ave., will feature 61 racing simulators, a rooftop bar with Chicago craft beers and skyline views, and a menu of globally inspired shareable dishes. The simulators let guests race iconic F1 tracks, including the Las Vegas Strip Circuit.
F1 Arcade, the world's first officially licensed Formula One social gaming experience, is opening its first Midwest location in River North on Aug. 14. The venue, located at 1 West Grand Ave., will feature 61 racing simulators, a rooftop bar with Chicago craft beers and skyline views, and a menu of globally inspired shareable dishes. The simulators let guests race iconic F1 tracks, including the Las Vegas Strip Circuit.
What's up, dudes? It's the second episode of the second season of the Stay Lit! podcast, all about the professional Christmas Light Installation industry. Nick Glassett of The Jump Off and Let's Get Lit and I break down the first half of the production cycle: pre-qualifying and making the deal with the client. There are quite a few items on a checklist to go over when first contact with the potential client is made. Don't know them? Even if you do, check out this dive into the initial steps of a Christmas light installation business sale process.Let's Get Lit SupplyGive us a buzz! Send a text, dudes!Check us out on Facebook, Twitter, Instagram, Totally Rad Christmas Mall & Arcade, Teepublic.com, or TotallyRadChristmas.com! Later, dudes!
Welcome to another episode of Death Don't Do Fiction, the AIPT Movies podcast! The podcast about the enduring legacy of our favorite movies! It's June, so that means it's time for our “Junesis” series! Where we cover movies based on/revolving around video games! In this week's episode, Alex, Tim, and first time guest Gordon Jones discuss the first ever video game movie sequel, 1997's Mortal Kombat: Annihilation! Daddy issues! Cyber Ninjas! A hot goth baddie! Animalities! A lady with four arms kinda! Speedy sleeve removal! Goofy cybernetically-enhanced arms! Abundant flips! Evil eyebrows! Weird gyroscopic transport spheres! Surprise landmarks! Fun miniature FX! Cheesy designs and poorly executed CGI monsters! Excessive use of possibly one sandpit! Fun sets! Extra budget for campiness! An occasionally imposing villain! Awkward attempts to emulate gameplay! Shockingly few fatalities! An iconic soundtrack that does a lot of heavy lifting! Very noticeable recasting! Nearly-great fight scenes featuring stunt performances from future action movie legends Tony Jaa and The Furious director Kenji Tanigaki! All that and more in this infamous sequel that resulted in Paul W.S. Anderson holding onto the Resident Evil franchise like his life depended on it! In addition, the gang shares some spoiler-free thoughts on Maggie Gyllenhaal's The Bride, Backrooms, and Travis Knight's Masters of the Universe, while Alex declares his new found love for the filmography of Korean director Ryoo Seung-wan, including Humint, Veteran, I, the Executioner, The City of Violence, The Battleship Island, and Escape from Mogadishu! You can find Death Don't Do Fiction on Apple Podcasts, Spotify, or wherever you get your podcasts. As always, if you enjoy the podcast, be sure to leave us a positive rating, subscribe to the show, and tell your friends! The Death Don't Do Fiction podcast brings you the latest in movie news, reviews, and more! Hosted by supposed “industry vets,” Alex Harris and Tim Gardiner, the show gives you a peek behind the scenes from two filmmakers with oddly nonexistent filmographies. You can find Alex on Twitter, Bluesky, or Letterboxd @actionharris. This episode's guest, Gordon Jones, can be found on instagram @heyitzjonesy. Tim can't be found on social media because he doesn't exist. If you have any questions or suggestions for the Death Don't Do Fiction crew, they can be reached at aiptmoviespod@gmail.com, or you can find them on Twitter or Instagram @aiptmoviespod. Theme song is “We Got it Goin On” by Cobra Man.
Tony: -Sony has an… Interesting controller patent: https://www.eurogamer.net/sony-controller-soft-hard-buttons-patent -Nintendo Treehouse: https://www.nintendolife.com/guides/nintendo-direct-june-2026-every-announcement-game-reveal-and-trailer Jarron: -XBox Drama: Margins can't continue: https://www.engadget.com/2191897/xbox-ceo-says-current-margins-cannot-continue-in-public-letter-to-staff/ They could spin off: https://www.theverge.com/games/949584/microsoft-spinning-off-xbox Studio Closures: https://www.theverge.com/games/950204/xbox-ninja-theory-shutdown-hellblade-senua https://www.theverge.com/games/949964/xbox-compulsion-games-closure-craig-duncan-departure https://www.ign.com/articles/psychonauts-developer-double-fine-responds-to-closure-reports-with-a-single-emoji -Steam Machine is imminent: https://videocardz.com/newz/valve-steam-machine-spotted-on-geekbench-with-steamos-suggesting-reviews-may-be-underway Owen: -I think we need to have a Golden Eye 007 party. Cancelled Xbox 360 version of GoldenEye 007 gets recompiled for PC — ‘No emulator, the game runs as a real native executable,' insists dev | Tom's Hardware -Pokemon Go (yes it's still a thing) will now let you play without playing. Kind of. Pokémon Go Adds Virtual Item That Helps Play the Game For You
On this episode of Housekeys, host Cam Villa sits down with Brian Holloway, a respected land development consultant, past SAR President, and lifelong real estate professional. Coming from a family deeply rooted in real estate—including his father, Jack Holloway, who was known for selling homes throughout the Arcade area—Brian shares how a challenge from his mother ultimately launched his career in the industry. Brian shares insights from a career spent helping guide major developments like Serrano and Delta Shores from concept to approval. He discusses his leadership journey through SAR, the importance of putting members first, and the critical role of community involvement in successful development. A longtime East Sacramento resident and car racing enthusiast, Brian also offers advice for aspiring developers and his perspective on the future growth of the Sacramento region. Music: Welcome to the Show by Kevin MacLeod Licensed under Creative Commons: By Attribution 4.0 https://creativecommons.org/licenses/by/4.0/ All speakers in this podcast do not speak on behalf of the Sacramento Association of REALTORS® nor do they represent the Sacramento Association of REALTORS®. All presenters are speaking on behalf of their own profession.
Well, it's time for part two (of three!) of our background information blast for Skies of Arcade. To become legends, we're detailing Skies of Arcadia's promotional media, finding a romantic and unreadable font, changing our reputation, kicking ass by the boatload, debating the pronunciation of "Valuan," riddling the skies with danger, adapting the story into manga, producing a $460 figurine, selling an elaborate music box, desiring a Skies of Arcadia candle, recruiting up to 22 crew members, censoring content for the ESRB, and begging you not to put this Dreamcast disc into your CD player. Everyone will respect you. 00:00:00 Patreon Promo 00:01:19 Intro 00:03:14 Commercials 00:06:20 Print Ads 00:14:57 Strategy Guide + Manga 00:20:17 Light Novel 00:22:47 Radio Drama 00:25:25 Toys 00:27:10 Soundtrack(s) 00:29:00 Demo Disc 00:31:52 Dreamcast Game Box 00:39:24 GameCube Game Box 00:43:41 Cut Content 00:49:25 Real Net 00:54:01 Outro Patreon: patreon.com/retroam Bluesky: @retrogradeamnesia.bsky.social YouTube: www.youtube.com/@RetrogradeAmnesia E-Mail: podcast@retrogradeamnesia.com Website: www.retrogradeamnesia.com
What's up, dudes? Now that Masters of the Universe is out in theaters, we're gonna have a watch-along party for the Filmation classic “He-Man and She-Ra: A Christmas Special”. I've got Mike Westfall from Advent Calendar House, Jeff Loftin from Lost Christmas podcast, Anthony Caruso from ‘Tis the Podcast, and Chad Young from Horror Movie BBQ with me to provide commentary and enjoy the ride!The Filmation special begins with Orko accidentally blasting off in the Sky Spy and crash-landing on Earth, where he meets Miguel and Alisha. Before long, the kids and their Christmas tree are transported back to Eternia, and Horde Prime decides the Christmas spirit is dangerous enough to require immediate villainous intervention. Naturally, Skeletor and Hordak both want the reward.The joy of the episode is watching the cosmic toy-commercial universe collide with sincere Christmas messaging. He-Man and She-Ra punch through danger, the villains compete, the kids explain Christmas, and Skeletor discovers that warmth, puppies, and holiday goodwill might be harder to resist than Castle Grayskull itself.Orko in a spaceship? Check. Earth kids stranded on Eternia? Got 'em. Skeletor not being nice or kind or wonderful? Not even! Even! So raise your Power Sword, hop on Swift Wind, and celebrate Christmas across dimensions with this He-Man & She-Ra episode!Advent Calendar HouseFB: @adventcalendarhouseTwitter: @adventcalhouseIG: @adventcalendarhouseLost Christmas PodcastFB: @LostChristmasPodcastTwitter: @LostChristmasP1IG: @lostchristmaspodcast'Tis the PodcastFB: @tisthepodcastTwitter: @tisthepodIG: @tisthepodcastFB Group: Tis the Podcast GroupHorror Movie BBQFB: @HorrorMovieBBQTwitter: @HorrorMovieBBQIG: @horrormoviebbqGive us a buzz! Send a text, dudes!Check us out on Facebook, Twitter, Instagram, Totally Rad Christmas Mall & Arcade, Teepublic.com, or TotallyRadChristmas.com! Later, dudes!
On this week's Amigos, we review Race Drivin' on the Amiga, the technically daring sequel to Hard Drivin' that brings authentic polygon-based stunt tracks and realistic driving physics to the 16-bit home computer.
Tony: -Summer Games Fest announcements: https://www.polygon.com/summer-game-fest-2026-all-news-trailers-game-reveals/ -Exodus has me cautiously optimistic: https://www.youtube.com/watch?v=OcED8x2LsXE -As does The Expanse Osiris Reborn: https://www.youtube.com/watch?v=njMVH_aH5r8 Jarron: -BonFook HiBloks review https://www.amazon.com/dp/B0FP8G7BYX?ref=ppx_yo2ov_dt_b_fed_asin_title -Xbox Showcase https://www.ign.com/articles/xbox-games-showcase-2026-live-updates-every-game-announcement
This week on the BBC Introducing in Oxfordshire & Berkshire podcast, Dave introduces you to Isabella Richardson, who mixes country, folk and indie-pop, as we play her music for the first time. Lauren catches up with South Arcade as they get ready for Download festival and Kerrang's K! Pit show, plus Alex hears how SISTRA's debut album launch party went at Dream Bags Jaguar Shoes in Hackney!Here's this week's track list: • Henry Grace - Rust Beth Thornton - Bones Jody Prewett - Truthseeker Dani Sylvia - If You Don't Love Me Anymore RUDI - Fighting Fires (feat. Lucca Mae) Chris Kinsey - M40 Rules (feat. Shya) - As Soon As I Get Home [Tipped by Jaguar at BBC Radio 1 Dance] South Arcade - DEADMEAT Louise Gains & The Delta Kills - Everything Hurts Emmeline - Wild Horses, Running Free Lisa Kahn - HEALING Chima Anya - Brain Fog BLISSFOOL - watch me dance (feat. India Raine) Isabella Richardson - Waiting Room Danny Griffiths - Lightweight Champion [Tipped by Jess Iszatt at BBC Radio 1] Nate Simpson - See you again RIA - Fallin' Meadowsuite - Rhythm of the Moon SISTRA - In Two GIGSY - Dial Tone LMNL - Little Boy Lost Eliza Beth - Hot Like Ibiza PallBear - Indignance Then Apathy LULU - Needy • If you're making music in Oxfordshire and Berkshire, send us your tunes with the BBC Introducing Uploader: https://www.bbc.co.uk/introducing/uploader
Mariam Naficy is the founder and chairman of Minted — the online marketplace where independent artists around the world sell everything from cards to wall art to home decor. She's also the founder and CEO of Arcade, an AI platform reimagining how physical products get designed and made.But before any of that, Mariam was the child of immigrants who fled Iran after the revolution and rebuilt their lives from scratch. Watching her family lose everything left her, by age ten, with one conviction: she would have to take care of herself. That drive carried her through Goldman Sachs and Stanford — where she became one of the only MBAs in her class to skip the corporate path and bet on herself, back when entrepreneurship wasn't really a thing.In 1998, she co-founded Eve.com, one of the first online beauty retailers — back when investors told her women would never buy makeup online. It sold for over $100 million, just two weeks before the dot-com crash. Years later, she launched Minted. And it nearly broke her. Zero sales for months. Critics who dismissed the idea. A newborn at home. And the fear that her first big win had just been luck. The turnaround came when she stopped guessing, and started asking artists and customers what they actually wanted — and built one of the earliest creator-economy success stories.In this episode, Mariam shares how fleeing Iran shaped her relationship with risk and money, what her mother meant when she said "beat all the boys," and why she bet on herself with no family history in business. We get into building Eve in the earliest days of e-commerce, selling a company before 30, and the darkest stretch of Minted — when she was ready to give her investors their money back. She tells us how she got through those dark times, the mindset that kept her going, and the advice she'd give other founders. She also opens up about motherhood, self-doubt, the pivot that saved the company, and what she's building now with Arcade.In this episode, we'll talk to Mariam about:* How fleeing Iran shaped her relationship with risk and financial independence. [03:24]* Why financial security became a driving force. [04:20]* Choosing entrepreneurship over the traditional corporate ladder. [05:20]* Being one of the only Stanford MBA graduates to start a company in 1998. [06:21]* Writing and publishing a book to stand out and fund her education. [10:58]* Convincing a future co-founder to leave New York and build a company together. [14:19]* Launching one of the first online beauty retailers before e-commerce was mainstream. [15:49]* Raising $26 million as first-time founders. [17:59]* Selling the company just before the dot-com crash changed everything. [21:54]* Navigating the emotional comedown after early success. [23:42]* The lessons she learned between her first startup and launching Minted. [26:44]* Facing the darkest moments of entrepreneurship when Minted struggled to gain traction. [30:19]* Navigating motherhood while scaling a fast-growing company. [40:14]* Stepping away from the CEO role to prioritize family during a pivotal season. [44:37]* Building Arcade and using AI to reimagine product creation and manufacturing. [45:33]* The biggest mistakes founders make when starting a business. [48:21]* What she looks for when hiring future leaders and long-term team members. [49:19]This episode is brought to you by Beeya:* If you or anyone you know have been struggling with hormonal imbalances and bad periods, go to https://beeyawellness.com/free to download the free guide to tackling hormonal imbalances* Plus, get $10 off your order by using promo code BEHINDHEREMPIRE10Follow Yasmin:* Instagram: https://www.instagram.com/yasminknouri/* Website: https://www.behindherempire.com/Follow Mariam:* Website: https://www.minted.com/* Website: https://www.arcade.ai/* Instagram: https://www.instagram.com/mnaficy/* Instagram: https://www.instagram.com/minted/* Instagram: https://www.instagram.com/arcade.ai/ Hosted on Acast. See acast.com/privacy for more information.
Chuck and Chris catch up and discuss a few clinical scenarios including the Arcade of Struthers and indications to address it with ulnar nerve transposition. They also discuss adolescent forearm instability, especially in congenital conditions, and the role of the one- bone forearmWe are still need of a podcast intern! We would appreciate any referrals!See www.practicelink.com/theupperhand for more information from our partner on job search and career opportunities.The Upper Hand Podcast is sponsored by Checkpoint Surgical, a provider of innovative solutions for peripheral serve surgery. To learn more, visit https://checkpointsurgical.com/.As always, thanks to @iampetermartin for the amazing introduction and concluding music.For additional links, the catalog. Please see https://www.ortho.wustl.edu/content/Podcast-Listings/8280/The-Upper-Hand-Podcast.aspx
On this week's Amigos, we review Donkey Kong 500, the incredible transcode by JOTD. Download the game here:https://jotd666.itch.io/donkey-kong-500
Tony: -Sony State of Play: https://blog.playstation.com/2026/06/02/state-of-play-june-2026-all-announcements-trailers/ -MSI Claw 8AI: https://videocardz.com/newz/msi-claw-8-ex-ai-with-intel-arc-g3-extreme-listed-at-best-buy-for-1699 -AMD Computex news: https://www.digitalfoundry.net/news/2026/06/amd-at-computex-am5-until-2029-ryzen-7700x3d-and-5800x3d-anniversary-edition-radeon-rx-9070-gre-announced Jarron: -Steam Deck prices skyrocket: https://www.engadget.com/2182286/valve-jacks-up-steam-deck-prices-by-as-much-as-300/ -Asus XBOX Ally X20: https://press.asus.com/news/press-releases/rog-xbox-ally-x20-bundle-20th-anniversary-oled-ar-glasses/ -OneXplayer 3 looks amaaaaaaazing: https://onexplayerstore.com/blogs/news/why-the-onexplayer-3-may-be-the-most-powerful-handheld-gaming-pc-of-2026 -OLED Monitors get more glorious: https://www.digitalfoundry.net/news/2026/05/msi-has-the-worlds-first-triple-mode-gaming-monitor-offering-4k-360hz-1440p-520hz-and-1080p-680hz-in-one-model -New Witcher 3 expansion: https://www.theverge.com/entertainment/937970/the-witcher-3-songs-of-the-past-expansion -UE 6 unveiled…kind of https://www.engadget.com/2180662/epic-games-reveals-first-look-at-unreal-engine-6-with-rocket-league-makeover/ -Fable is delayed: https://www.theverge.com/games/939991/microsoft-fable-xbox-delay-gta-vi Owen: -Fireteam Raven Halo: Fireteam Raven is now playable on PC — but it's not quite as simple as it sounds | Windows Central
Episode Notes Much like the band Arcade Fire, the X-Men villain Arcade knows that more is more. Also we talk about Dawn, a thing that will only entertain my friend Robert. Ranked This Episode: Excalibur #4-5 Claws Northstar Check out the Battle of the Atom Master Ranking List! New content every week on ComicsXF.com Follow Adam on Twitter @arthurstacy & never try to find Zack! Our theme music is Junk Factory from the X-Men Arcade Game by Seiichi Fukami, Yuji Takenouchi, Junya Nakano, and Ayako Hashimoto. Cover art is by Adam Reck after Dave Cockrum with logo design by Mikey Zee If you want to support the show make sure you rate and review the show or check out our Patreon!
The only way to build the next big thing is to stop trying to copy the last one. In this episode of The Game Changing Attorney Podcast, Michael Mogill sits down with David Vonderhaar, studio lead at Bullet Farm and former studio design director for the Call of Duty franchise, to unpack what it really takes to innovate in a world obsessed with replication. From navigating harsh feedback from passionate audiences to building a studio from the ground up after two decades inside a billion-dollar franchise, David shares the mindset, courage, and conviction required to do things on your own terms. This is a conversation about originality, resilience, and the cost of choosing the harder path. Here's what you'll learn: Why true breakthroughs come from being original, not from copying what's already working How to keep teams engaged under pressure without burning them out What it takes to bet on yourself when walking away from a sure thing If you want to build something that lasts, you have to be willing to build it before anyone else believes in it. (00:00:00) Introduction (00:02:28) Two Decades at Treyarch (00:03:56) Why He Didn't Retire (00:05:49) Origins in the Arcade (00:10:16) Joining the Call of Duty Machine (00:12:07) The Yearly Release Pressure (00:18:43) Navigating a Toxic Community (00:21:12) The End of the Public-Facing Dev (00:26:57) What Made Call of Duty Iconic (00:28:54) When a Game Loses Its Soul (00:30:27) The Business Broke the Industry (00:36:59) Redefining What AAA Means (00:38:45) What Success Looks Like Now (00:41:59) Building the Right Team ---- Links & Resources: Bullet Farm NetEase Games Activision Treyarch Infinity Ward Sledgehammer Games Raven Software Call of Duty X-Men Legends II: Rise of Apocalypse Dungeons & Dragons ---- Learn what sustainable growth can look like for your firm at crispcoach.com. ---- Do you love this podcast and want to see more game changing content? Subscribe to our YouTube channel. ---- Past guests on The Game Changing Attorney Podcast include David Goggins, John Morgan, Alex Hormozi, Randi McGinn, Kim Scott, Chris Voss, Kevin O'Leary, Laura Wasser, John Maxwell, Mark Lanier, Robert Greene, and many more. ---- If you enjoyed this episode, you may also like: 332. Cliff Bleszinski - What the Legal Industry Can Learn From the Gaming Industry 113. Kevin O'Leary - The Entrepreneurial Journey: Inside the Mind of Mr. Wonderful 48. Eric Siu - Leveling Up: How to Master the Game of Life
Petunia Glenbottle puts out a bounty on the Kill Screens and the hunt begins! Slug reveals her only weakness, Aux commandeers the radio, and Atom busts his ass. Support us at Patreon.com/Naddpod to get access to the after-show and a bunch of other Naddpod content!Music / Sound Effects Include: "Neo Galaderon" by Emily Axford."Atom" by Emily Axford."Aux" by Emily Axford."The Arcade" by Emily Axford."The Baroness" by Emily Axford."Mothership" by Emily Axford."Cyberskitch" by Emily Axford."Slug" by Emily Axford."Gallivanting" by Emily Axford. "Spooky Shafts" by Emily Axford."Buzzer's Cutters" by Emily Axford. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.