Join Jesse, a long-time geek, and his guests, as they explore every facet they can think of within Role-Playing Games. Ever wonder what makes a memorable NPC? Need ideas for how to set up that perfect dungeon? Thinking about building your own LARP? These nerds have you covered!
Guess who's back and super into the Internet Baseball League now?! Join Jesse and Giovanni as they take a deep dive into what Blaseball is and how it's like a TTRPG that thousands of people are playing all at once.
This week Jesse is joined by Karl, AKA Uncle Yo, of the Chroniclers of Darkness show, to talk about what it takes to turn a game into something fit for consumption away from the table.
This week Caitlin of Geek Oblique comes on the show to talk about the things that inspire us, and when we should or should not use them ourselves.
Amy makes a triumphant return to talk about what happens when a fantastical society tries to rebuild!
Jesse brings his friend and GM Ryan around to talk about some games you may not have heard of, with more of a focus on narrative than mechanics.
Welcome to Season 2 of Dodecahedron! In this first episode of 2019, Jesse brings in a special guest to talk about safety tools, convention guidelines, and how to deal with things like discomfort and abuse at the table. Content warning for mentions of sexualized violence.
Just here to make an announcement this week, no real episode. See you in the new year!
Nella and Raven from the Apocalist Book Club join Jesse this week to talk about the end of the world, board games, and what the sequel to Horizon Zero Dawn should be called. My money is on Horizon Zero Dawn: Verdant Historic Sonata!
Jesse is joined once again by Amy (with a guest appearance by a relentlessly squeaky chair), this time to talk about specialization as it relates to character, settings, and antagonists. Also books, teddy bear picnics, and noisy upstairs neighbors.
Jesse and Henry are here to spend some time talking about time, and all the various ways it works in and out of game.
This week Jesse is joined by Kevin to talk about things like the moon, pickaxes, and other elements we wish we could play with more.
This week, Jesse and Amy come together to talk about creating history in your world, be it fantastical, alternative, or future!
Jesse and Collin are back to talk culture and characters, touching on everything from weddings to jokes!
This week Jesse and Amy talk about how to introduce characters, places, stuff, plot points, and Avatar: The Last Airbender.
This week, Jesse is joined by Henry to discuss those characters that fall outside the realm of what one might call a "person."
This week, Jesse and Collin talk about the stories within the story, and what to do when you're not just focused on the main event.
Collin and Jesse tackle the mighty minotaur, hoping to drag it out of the maze and into the spotlight!
Friend of the Show Amy is back to talk about currency, and how we can make money more interesting.
This week Jesse is joined by two special guests, Caitlin and Ryan, to talk about what happens when players are feeling romantic, and how to keep it from going wrong.
Reunited and it feels so good! Jesse and Collin are together again to talk about what to do when you have a game that just goes wrong, and how to make it tun out right again.
Collin is joined by Danny to talk about the City of Glass game they just ran at GenCon!
Collin takes the reins this week to talk about how to crawl back from time away.
Jesse unpacks his experiences with a recently broken arm by talking about our big bad RPG boo-boos.
Jesse is back with a full-length episode and a special guest to talk about the whimsical world of Magical Girls, and how we might mix the popular anime genre with role playing games!
A very short episode this week while Jesse recovers from an injury. The boys tackle the question of what to do with a player who can't seem to stick with one character.
This week the boys get together to talk about the stress that can come with running (or playing) in a game, and Jesse gives himself a whole new mess of useless stress by accidentally recording witht he wrong microphone and not noticing until he started editing! Please forgive the garbage audio quality.
Jesse takes on the idea of map-making and world-building all on his own, and will almost certainly revisit this topic again later! Also, because I said I would, check out inkarnate or RollForFantasy to generate some neat maps!
Back from the brink of death itself, Collin and Jesse are here to talk about whether or not to stay in the kitchen when it gets too hot. Also about emotions and stuff without using analogies.
This week, Collin and Jesse tackle the ways in which we advance our characters, and what that can do to the players and the narrative.
This week, Collin explores the ins and outs of the Fantasy Flight Star Wars RPG all on his lonesome.
Collin and Jesse finally admit that you can't always be the hero, and dive into what it takes (and what it means) to play a supporting role.
Collin and Jesse taking the plunge and talking about something they've hinted at for quite a while: killing off player characters!
This week, Jesse is joined by his good friend Amy to talk about magic in its many forms, and how you can make it a little more magical for yourself.
So you have a new player at your table, or maybe you're bringing in a new setting! But how do you set things up so your players don't get lost in the weeds before they can get to your story? Have no fear, Jesse and Collin are here!!
The age-old question of open narrative or free-form exploration finally gets discussed as the boys tackle the idea of the railroaded game versus the sandbox.
This week the boys get downright mythical while talking about using mythological gods, pantheons, and folklore in your games.
This week sees Collin and Jesse tackling a topic that seems far simpler than it truly is: What do you actually need in order to run a game?
Jesse is on his own this week to talk about something very important to his nerdy brain: taking notes.
This week Collin and Jesse take on the greatest mystery of all: Mystery!
Jesse and Collin are back to round out the staff of D&D High School with EIGHT fun new faculty members! Like what you hear? Have an idea for a new staffer of your own? Send in an email to dodecapodcast@gmail.com and tell us all about it!
In this mini episode, Jesse takes the opportunity to talk at greater length about one of his favorite role playing systems, and how you can get your hands on it, too!
Collin and Jesse take a moment to talk about the beleaguered and humble goblin, and some ways you might be able to use them differently.
This week, Jesse and Collin talk about making NPCs and accidentally stumble upon an idea they immediately fall in love with. Say hello to D&D High School!
This week, Jesse and Collin talk about when to break the rules in order to help the narrative, why that can be necessary, and the systems one can play where that's more or less of an issue. Question? Comment? Concerning goblin infestation? Email us at DodecaPodcast@gmail.com and we'll take a look at your question on the air!
This week, Collin and Jesse return to their series in order to talk about what to do when players are at each other's throats -- or just plain not getting along.
Jesse is flying solo this week and talking about what a DM can bring to liven up the world of their games, as well as answering some listener questions! Music used this week includes pieces from Howard Shore, John Williams, Olivier Deriviere, Justice, Audiomachine, Puella Magi madoka Magica, Nier Automata, a random youtube playlist of "tavern music," and the track "Battle Without Honor or Humanity." Additional audio includes a cat sound from google and The Adventure Zone.
This week, Collin and Jesse tackle one of the trickiest subjects in gaming as part one of a dual episode: How to deal with other people. In part one, they'll focus on the dynamic between the GM and the player.
Jesse and Collin are back to reintroduce themselves, now with decent audio!
This week, Collin and Jesse talk about what you can do if a player cancels at the last minute, and how to handle it if that becomes a recurring problem.
Collin and Jesse discuss the aspect that most often determines the tone and direction of a game: its genre. How do you choose what sort of game you'll play, and how do you change it if you want something different?
Collin and Jesse talk about how you know when to end a campaign, whether that be through natural narrative settling or the multitude of things that can go wrong along the way!