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A masterpiece in relation to a creative work is a creation, such as a painting, book, film, musical composition, or other artistic or intellectual work, that is considered to be an artist's or creator's greatest and most outstanding achievement, demonstrating exceptional skill, craftsmanship, originality, and impact. Today the Founders discuss game design Masterpieces and the Master Game Designers that created them.
2025 is the 20 year anniversary of the release of Irish Drinking Songs for Cat Lovers. We're resharing the Cat Lovers Podcast along with stories about the song that launched that album, “Wild Kitty”. You'll also enjoy the music of Jesse Ferguson in this week's show. This is Folk Songs & Stories #299 WELCOME TO FOLK SONGS & STORIES 0:35 - Marc Gunn “Wild Rover” from Irish Drinking Songs: The Cat Lover's Companion I am Marc Gunn. I'm a Celtic folk musician and podcaster living in Atlanta, Georgia. I'm also a cat lover as you'll hear later on in the show. This show is for fans of my music. But it's also for people who attend Celtic festivals, Renaissance festivals, and science fiction conventions. If you're new to the show, please subscribe. You can do that PubSong.com or Just send me an email to follow@celtfather. Here's a weird request. I would like you to think of the first song that comes to your mind. Next, take a picture. Not one but three. Three pictures to tell a story. Perhaps you have a story to tell as well take some pictures and send them to me. 3:08 - NEWS Poll: What's your favorite song on Irish Drinking Songs for Cat Lovers? Merch: Buy Irish Drinking Songs for Cat Lovers on Patreon or Bandcamp. 4:20 - UPCOMING SHOWS JUL 19: Fiddler's Green Coffeehouse Concert series @ 8 PM, First Existentialist Congregation of Atlanta. 470 Candler Park Dr. NE / Atlanta GA 30307. 404-378-5570. firstexistentialist.org, Presented by Atlanta Area Friends of Folk Music (AAFFM) JUL 31-AUG 3: Gen Con, Indianapolis, IN AUG 28-SEP 1: Dragon Con, Atlanta, GA SEP 24-28: ALEP 6, Harrodsburg, KY OCT 17-19: MultiVerse, Peachtree City, GA NOV 8: IrishFest Atlanta, Roswell, GA with Inara DEC 7: Nerdy Wonderland at The Lost Druid, Avondale Estates, GA @ 12 - 5 PM. 5:02 - Jesse Ferguson "Bonnie Dundee" from Ten 8:45 - SUPPORT THE CLUB The show is brought to you by my supporters on Patreon. If you enjoy this podcast or my music, please join the Club. You get something new every week. It could be a blog, an exclusive podcast, downloadable song, printed sheet music, or stories from the road. Plus, you'll get access to all of my Coffee with The Celtfather video concert series. Email follow@celtfather ! If you can't support me financially, just sign up on Patreon for free. Special thanks to our newest and returning patrons: 9:33 - CELTIC INVASION VACATIONS Every year, I lead a small group of people on an exciting adventure to one of the Celtic nations and other exciting locations. In 2025, we're going on a Celtic Invasion of Galicia in Spain. Galicia is indeed one of the more obscure Celtic nations to those of us who are most familiar with Ireland and Scotland. Find out more at CelticInvasion.com. 9:43 - IRISH DRINKING SONGS FOR CAT LOVERS In 2003, I was back from Dragon Con chatting with a friend on the phone. The Irish song “Wild Rover” was stuck in my head as we started talking about cats. The chorus came around and I started meowing. An idea started growing in my head. What if I parodied a bunch of traditional Irish drinking songs with lyrics all about cats. I wrote my first three songs before the end of October. I then found Ari Koinuma in Austin to help me produce the single. I set up a website at CatDrinkingSongs.com. In December, someone posted the idea to Fark. I had 20,000 website hits in one day and hundreds of comments. I knew this was a great idea. In May of 2005, I launched a podcast to help raise money for a CD of Irish Drinking Songs for Cat Lovers. Thus was born the Cat Lovers Podcast. 10:54 - CAT MUSIC LOVERS #1: “WILD KITTY” AND CATS IN PHYSICS (REBOOT) In honor of the 20 year anniversary of my first cat CD, Irish Drinking Songs for Cat Lovers, I am re-releasing the Cat Lovers Podcast on this feed. I'll also share new stories about the inspiration behind the album creation, including the liner notes from the album. Cats in the News Irish Drinking Songs for Cat Lovers Cats in Physics Deer hunting kitties 23:52 - Marc Gunn & The Dubliners' Tabby Cats “Wild Kitty” from Irish Drinking Songs for Cat Lovers “Wild Kitty” is a parody of the traditional Irish song “Wild Rover”. autoharp, lead vocal: Marc Gunn fiddle: James "Cedric" Hazlerig bass, maracas: Ari Koinuma bgv: Marc Gunn, Ben Hamby, Blake McCaig, Ari Koinuma meows: Marc Gunn, April Porter, Ben Hamby, Blake McCaig, 26:41 - CREDITS Thanks for listening to Pub Songs & Stories. This episode was edited by Mitchell Petersen. You can follow and listen to the show on my Patreon or wherever you find podcasts. Sign up to my mailing list to learn more about songs featured in this podcast and discover where I'm performing. Remember. Reduce, reuse, recycle, and think about how you can make a positive impact on your environment. Have fun and sing along at www.pubsong.com! #pubstories
In this episode, we dive into the latest chapter of the Marvel Cinematic Universe: Thunderbolts. We break down the film's unique tone, ensemble cast, and how it fits into the wider MCU narrative. From returning antiheroes to surprising character arcs, we cover the highs, lows, and everything in between. Whether you're a Marvel mega-fan or just curious about this unconventional team-up, we've got thoughts to share! Plus some fandom news and feedback that might give you an earworm #SorryNotSorry Our Linktree: https://linktr.ee/FiveishFangirls #FiveishFam TIME STAMPS 00:00:24 Intro 00:02:31 News 00:15:14 Feedback 00:32:50 Thunderbolts* 02:18:00 Closing Thoughts 02:20:23 Outro Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
00:00:00 Intro00:02:30 Discord Debate00:08:30 50 Years Ago00:13:30 Gen Con Strike Tournament00:18:30 They listen??00:21:30 Arkham Horror Adventures RPG00:23:30 D&D Dungeon Software – it is gone00:25:30 Portal Games00:27:30 Pathfinder Dice Conquest00:31:30 Calimala00:46:00 Miniature Market00:48:00 Skyjo00:53:30 The Floor01:00:00 Outro We revisited a game from back in the early days of RDTN called Calimala thanks to the reprint by Alley Cat Games. Using a unique action-selection system, players produce and deliver cloth while contributing to the construction and decoration of the city's buildings. The game features dynamic scoring phases and strategic planning as you carefully plan out every turn. We enjoyed it then, but how about now? Sometimes we will find those games that are just so basic and fun that we wonder how we missed them back in the day. That is the case for Skyjo, where players aim to have the lowest score by the end of the game. Each player starts with a grid of face-down cards and must carefully swap, reveal, and discard cards to minimize their total points. This is the game wish I had as my daughter aged to replace Rat-a-tat Cat. Thanks for listening and be sure to grab your Strike Gen Con Tickets if you are headed to Gen Con this year. Head over to Buy Me a Moon Pie to purchase Learn more about your ad choices. Visit megaphone.fm/adchoices
D&D 2024 unleashes new Horror Subclasses like the Artificer Reanimator in the latest Unearthed Arcana. But how frightening can 5e be? Plus there's a sneak peak at the new Eberron book and why TTRPG publishers might be pulling out of Gen Con?Click to enter the Lairs of Etharis D&D Beyond giveaway: https://forms.gle/kyNDnZBxGjBJA65r7Check out Lairs of Etharis on D&D Beyond, here: https://marketplace.dndbeyond.com/settings/SRC-00130Email your questions to podcast@ghostfiregaming.comBen: @TheBenByrneDael: @DailyDaelJames: @jamesjhaeckShawn: @shawnmerwinEditor: @ZsDante Topics:00:00 - Intro00:48 - Favorite type of horror07:54 - Horror subclasses UA26:43 - Eberron: Forge of the Artificer42:56 - TTRPG publisher pulls out of Gen Con49:03 - What's a bandit lord?54:46 - Humanoid villains
Jamie and John talk about how people are already pulling out of Gencon and why, how Wizards could not be happier with their Final Fantasy magic set, and the Diamond Publishing drama continues.
We get a tease of 7 Wonders Dice this week, plus Dan shares what has been announced for Gen Con and Essen. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS From BGG we got a tease of 7 wonders dice Gen Con and Essen releases have been announced by CGE SETI: Space Agencies is an expansion for SETI (my game of the year 2024) and will add player powers, new aliens to discover, “Prelude” type cards and a few more additions. (Essen Release but as always I am hoping some will be at Gen Con) Galaxy Trucker: Do What!? An expansion for Galaxy Trucker adds two new modules to be released at Gen Con ($25-30) And their 3rd announced release is a new title Called Wispwood which has very little information outside of tile drafting/laying and releasing at Essen Dire Wolf will release a new Bag building train game by Paul Dennon called Lightning Train to be released at Gen Con. Cryptozoic will release Teen Titans Go! Deck-Building Game ($35) and DC Deck-Building Game: Arkham Asylum ($55) , both stand alone games to be released in Aug '25 Restoration Games will release Unmatched Adventures: Teenage Mutant Ninja Turtles into retail in July ($80) Capstone Games is releasing an expansion Pirates of Maracaibo: Commanders May ‘25 ($35) In Late May be on the lookout for some dice sets from Sirius Dice ---Dungeons & Dragons: Xanthar's Treasure($20) SALE ALERT Renegade Game Studios has a sale going on now and one game in particular I wanted to highlight. Renegade Games has Gravewell 2nd ed on sale for $27. DIGITAL NEWS Flamecraft Digital has been announced -coming soon! Atom Spotlight Stephen the Nashville Boardgame Guy amazing Instagram content, with some great coverage of new and old games Roll for Crit Will is another great guy in the reviewer industry doing some great videos/reviews/previews of games CROWDFUNDING KICKSTARTER Shallow Regrets Food Truck Race GAMEFOUND Casus Belli
We get a tease of 7 Wonders Dice this week, plus Dan shares what has been announced for Gen Con and Essen. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS From BGG we got a tease of 7 wonders dice Gen Con and Essen releases have been announced by CGE SETI: Space Agencies is an expansion for SETI (my game of the year 2024) and will add player powers, new aliens to discover, “Prelude” type cards and a few more additions. (Essen Release but as always I am hoping some will be at Gen Con) Galaxy Trucker: Do What!? An expansion for Galaxy Trucker adds two new modules to be released at Gen Con ($25-30) And their 3rd announced release is a new title Called Wispwood which has very little information outside of tile drafting/laying and releasing at Essen Dire Wolf will release a new Bag building train game by Paul Dennon called Lightning Train to be released at Gen Con. Cryptozoic will release Teen Titans Go! Deck-Building Game ($35) and DC Deck-Building Game: Arkham Asylum ($55) , both stand alone games to be released in Aug '25 Restoration Games will release Unmatched Adventures: Teenage Mutant Ninja Turtles into retail in July ($80) Capstone Games is releasing an expansion Pirates of Maracaibo: Commanders May ‘25 ($35) In Late May be on the lookout for some dice sets from Sirius Dice ---Dungeons & Dragons: Xanthar's Treasure($20) SALE ALERT Renegade Game Studios has a sale going on now and one game in particular I wanted to highlight. Renegade Games has Gravewell 2nd ed on sale for $27. DIGITAL NEWS Flamecraft Digital has been announced -coming soon! Atom Spotlight Stephen the Nashville Boardgame Guy amazing Instagram content, with some great coverage of new and old games Roll for Crit Will is another great guy in the reviewer industry doing some great videos/reviews/previews of games CROWDFUNDING KICKSTARTER Shallow Regrets Food Truck Race GAMEFOUND Casus Belli
Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D's most infamous deathtrap shaped the game we love (and sometimes fear). In Part II of the RPGBOT.Podcast's deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax's approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations. RPGBOT.Podcast Episodes RPGBOT.podcast Episode 1 – DnD 5e's Investigation Skill RPGBOT.Podcast S2E11 – Puzzles Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24 Other Stuff Dungeons of Dread (1e) (affiliate link) Return to the Tomb of Horrors (2e) (affiliate link) Tales from the Yawning Portal (5e) (affiliate link) Tomb of Horrors (3.5) (affiliate link) Tomb of Horrors (4e) (affiliate link) Topics Covered The origins of Tomb of Horrors and its role at early Gen Con tournaments Gary Gygax's design intent: weeding out overconfident high-level players How the module embodied the "DM vs. players" ethos of early D&D The difference between puzzle dungeons and modern story-driven design The use of traps as the main antagonist: Acererak's lair as a death machine Early D&D's emphasis on player skill over character skill The legacy of lethal design and its influence on modules and game systems How later editions of D&D tried to update or reinterpret Tomb of Horrors The cultural importance of Tomb of Horrors as a shared experience What this module tells us about the evolution of D&D's mechanics and tone Key Takeaways Gygax's Intentions Were Clear: Tomb of Horrors wasn't meant to be fair—it was a test. Gygax wanted to challenge players who thought their high-level characters made them invincible. The Real Villain is the Dungeon: Unlike other adventures with monsters and villains, Tomb of Horrors uses the environment itself—full of traps and tricks—as the main antagonist. Acererak is more of a concept than a boss fight. Old-School D&D Prioritized Player Ingenuity: Surviving the module required lateral thinking, note-taking, and paranoia. Modern players used to forgiving mechanics or narrative safety nets can find the module jarringly punishing. The Adversarial DM Was Once the Norm: Tomb of Horrors epitomizes an era where the Dungeon Master was a challenge to be overcome, not a collaborative storyteller. Player Death Was Expected—Even Celebrated: Mortality wasn't a failure, it was part of the game's drama. Character death drove table stories and became a badge of honor for those who survived. Modern Reimaginings Have Softened the Edges: Later versions (3e, 4e, 5e) of the module add story hooks and balanced mechanics but often struggle to retain the tension of the original. There's a tradeoff between accessibility and authenticity. It's a Snapshot of D&D's Origins: Tomb of Horrors is more than a dungeon—it's a reflection of how the earliest games were played, judged, and shared. Studying it offers insight into the roots of the entire hobby. Not for the Faint of Heart—Then or Now: The module remains infamous for a reason. While it can be fun, running or playing it still requires buy-in from everyone at the table that pain and death are part of the experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D's most infamous deathtrap shaped the game we love (and sometimes fear). In Part II of the RPGBOT.Podcast's deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax's approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations. RPGBOT.Podcast Episodes RPGBOT.podcast Episode 1 – DnD 5e's Investigation Skill RPGBOT.Podcast S2E11 – Puzzles Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24 Other Stuff Dungeons of Dread (1e) (affiliate link) Return to the Tomb of Horrors (2e) (affiliate link) Tales from the Yawning Portal (5e) (affiliate link) Tomb of Horrors (3.5) (affiliate link) Tomb of Horrors (4e) (affiliate link) Topics Covered The origins of Tomb of Horrors and its role at early Gen Con tournaments Gary Gygax's design intent: weeding out overconfident high-level players How the module embodied the "DM vs. players" ethos of early D&D The difference between puzzle dungeons and modern story-driven design The use of traps as the main antagonist: Acererak's lair as a death machine Early D&D's emphasis on player skill over character skill The legacy of lethal design and its influence on modules and game systems How later editions of D&D tried to update or reinterpret Tomb of Horrors The cultural importance of Tomb of Horrors as a shared experience What this module tells us about the evolution of D&D's mechanics and tone Key Takeaways Gygax's Intentions Were Clear: Tomb of Horrors wasn't meant to be fair—it was a test. Gygax wanted to challenge players who thought their high-level characters made them invincible. The Real Villain is the Dungeon: Unlike other adventures with monsters and villains, Tomb of Horrors uses the environment itself—full of traps and tricks—as the main antagonist. Acererak is more of a concept than a boss fight. Old-School D&D Prioritized Player Ingenuity: Surviving the module required lateral thinking, note-taking, and paranoia. Modern players used to forgiving mechanics or narrative safety nets can find the module jarringly punishing. The Adversarial DM Was Once the Norm: Tomb of Horrors epitomizes an era where the Dungeon Master was a challenge to be overcome, not a collaborative storyteller. Player Death Was Expected—Even Celebrated: Mortality wasn't a failure, it was part of the game's drama. Character death drove table stories and became a badge of honor for those who survived. Modern Reimaginings Have Softened the Edges: Later versions (3e, 4e, 5e) of the module add story hooks and balanced mechanics but often struggle to retain the tension of the original. There's a tradeoff between accessibility and authenticity. It's a Snapshot of D&D's Origins: Tomb of Horrors is more than a dungeon—it's a reflection of how the earliest games were played, judged, and shared. Studying it offers insight into the roots of the entire hobby. Not for the Faint of Heart—Then or Now: The module remains infamous for a reason. While it can be fun, running or playing it still requires buy-in from everyone at the table that pain and death are part of the experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Sam comes onto the pod to show these two how to actually do a podcast. Sam talks about inspirational hosts/interviewers, the editing struggles, and "Being that B***"! Alex takes that into the dou's next GenCon so we will see how that goes. Adrian just be Adrian.Affiliate link:https://dungeonsoap.com/dndegreesCODE: DNDEGREES10 for 10% off entire order!Find Sam [she/they]:+Twitch: https://www.twitch.tv/classicsamnygm+YT: https://www.youtube.com/@ClassicSamNYGM+Instagram: https://www.instagram.com/classicsamnygm/+TikTok: https://www.tiktok.com/@classicsamnygm+Threads: https://www.threads.com/@classicsamnygm+Bluesky: https://bsky.app/profile/classicsamnygm.bsky.socialFind Adrian [he/any]:+TikTok: @ACLawrence24+Youtube: @ACLawrence24+Twitch: @ACLawrence24+Instagram: @AdrianPadrianFind Alex [she/they]:+Instagram: @eloquentmime+TikTok: @eloquentmimeFind Dante [he/him]+Youtube: @TrainerRio +Intagram: @trainer.rio +TikTok: @Trainer.rio +Twitch: @TrainerRioFind Us: +Join our community via Discord: https://discord.gg/XFhma7qjDy+Support us on Patreon: https://www.patreon.com/dungeonndegrees +Subscribe to D&Degrees on Apple Podcasts: https://podcasts.apple.com/us/podcast/dungeons-degrees/id1528189379+Twitch: @dungeonndegrees | twitch.tv/dungeonndegrees+Twitter: @dungeonndegrees+TikTok: @dungeonndegrees+Instagram: @dungeonndegrees +Our Website: https://dndegreespod.com/ +Email us at dndegreespod@gmail.com+Youtube: https://www.youtube.com/@dungeonsdegrees
In this, the first interview special from The Secret Cabal, Jamie welcomes Honorary Founder and President of Restoration Games Justin Jacobson to discuss a very important issue impacting the board game industry right now - tariffs. The goal of this discussion is to understand what the tariffs are and how they work, how they're impacting the board game industry, how the industry is reacting, and what we can do to weather the storm.
Our heroes continue their journey to Johzt over several days of travel. Whether they stalk through the forest or travel along the well-beaten path, every step brings them closer to the Temple of the Shield Maiden, and potentially the artifact that may help them drive back the ghoul invasion.We're going to Gen Con! If you're a listener and you're also going, we would absolutely love to meet you. While we're not hosting a formal meet-and-greet, if you message us on any of our socials, we'll make the time to say hello (and maybe even play some games).Join our Patreon! https://patreon.com/unstabletopLinks to our socials can be found here:https://unstabletop.net
Happy 300th Episode, everyone!!! To celebrate this milestone, we had to do something special, and we couldn't think of a better way then to have the folks from Ghost Galaxy on to talk all things KeyForge! Christian T Peterson, Luke Olsen, & Michael Hurley join us for this momentous occasion. Tune is to hear some hot takes on the development of Æmber Skies, future sets, Gencon reveal, and more!! We packed this episode with so much amazing info about KeyForge - Past, Present, and Future! We hope you enjoy listening to this as much as we enjoyed recording it. Stay Forgin' into the next 300!If you wish to donate to HFFS here is our Patreon link: https://www.patreon.com/hffspodcast • Please subscribe if you enjoyed this episode, leave a review on Apple with your thoughts, and share it on your social channels. We appreciate any and all support. // If you wish to connect with, join our Discord, link below, or email us: hffspodcast@gmail.com. Connect with Sydnie on Discord: SCSteele // Blake on Discord: blvdblake // Devin on Discord: DevDevJoin our Discord to talk about episodes and help shape future ones! https://discord.gg/w6vbkWF6Xh
Hey Now Cabalists! In Express 106, Tony, Don, and Jamie get together to discuss who they would carve into the side of a mountain to represent the tabletop gaming industry and community. Each of the Founders have very different criteria they used to make their list and each provide their own lineup of four iconic personalities who they feel should be immortalized in stone.
April 2025 General Conference Saturday Morning session. Jeffrey R. Holland – Little boy bites a little girl, better teach her to forgive! Camille Johnson RS GP – Waiting to be healed filling spiritual holes Ronald Rasband – Church is DOING GREAT! Don't check our numbers… Quentin L. Cook – Handcart companies and tragedy Ricardo Gemenez Q70 – Checklist Mormonism Henry Eyring – Zombie Jesus Other appearances: Chris Shelton interviewed us in the beginning of a series on Mormonism. Here's the most recent episode on what Mormons can teach us about organizing a cult: https://www.youtube.com/watch?v=pDxjD7ucajI Email: glassboxpodcast@gmail.com Patreon: https://www.patreon.com/GlassBoxPod Patreon page for documentary: https://www.patreon.com/SeerStonedProductions BlueSky: @glassboxpodcast.bsky.social Other BlueSky: @bryceblankenagel.bsky.social and @shannongrover.bsky.social Instagram: https://www.instagram.com/glassboxpodcast/ Merch store: https://www.redbubble.com/people/exmoapparel/shop Or find the merch store by clicking on “Store” here: https://glassboxpodcast.com/index.html One time Paypal donation: bryceblankenagel@gmail.com Venmo: @Shannon-Grover-10
April 2025 General Conference Saturday Afternoon session. Niel Anderson – Heinous abortion is evil diatribe, the church is extreme Conservative Steven Lund YM GP – Priesthood is awesome, men run everything in the church S Mark Palmer Q70 – Willow tree, cut up the fallen ones Sandino Roman Q70 – Drowning story Dale Renlund – A dumb 6-year-old thought the second coming was real Hans T Boom Q70 – Poor people donated their washing machine money to build a temple; Armies of Helaman Dieter Uchtdorf – The Church isn't perfect, come back anyway; polishing the turd of a session before him Other appearances: Chris Shelton interviewed us in the beginning of a series on Mormonism. Here's the most recent episode on what Mormons can teach us about organizing a cult: https://www.youtube.com/watch?v=pDxjD7ucajI Email: glassboxpodcast@gmail.com Patreon: https://www.patreon.com/GlassBoxPod Patreon page for documentary: https://www.patreon.com/SeerStonedProductions BlueSky: @glassboxpodcast.bsky.social Other BlueSky: @bryceblankenagel.bsky.social and @shannongrover.bsky.social Instagram: https://www.instagram.com/glassboxpodcast/ Merch store: https://www.redbubble.com/people/exmoapparel/shop Or find the merch store by clicking on “Store” here: https://glassboxpodcast.com/index.html One time Paypal donation: bryceblankenagel@gmail.com Venmo: @Shannon-Grover-10
April 2025 General Conference Sunday Morning session. David A Bednar – Joseph Smith totally restored the one true church; and other sundry sacrament meeting talking points Steven Shumway Q70 – Do your callings, no matter how demanding they may be Tamara Runia FC YW GP – Cry for repentance; Jesus is excited every time he sees us on our knees Gerald Causse PB – Dude who controls the church's wealth is moved by seeing people suffering in poverty Gerrit Gong – Jesus Wept; Easter, Palm Sunday, holy week; mortal and moral agency and alignment with Bednar John McCune Q70 – Tithing, temple attendance, the world is ending, Rusty is a terrible dad who abandoned his daughter on her death bed Dallin Oaks – The most flacid GC talk he's given in years; Plan of Salvation, sacrament meeting talk, returning to the Celestial Kingdom, 10 virgins, trusting in the lord will keep you safe Other appearances: Chris Shelton interviewed us in the beginning of a series on Mormonism. Here's the most recent episode on what Mormons can teach us about organizing a cult: https://www.youtube.com/watch?v=pDxjD7ucajI Email: glassboxpodcast@gmail.com Patreon: https://www.patreon.com/GlassBoxPod Patreon page for documentary: https://www.patreon.com/SeerStonedProductions BlueSky: @glassboxpodcast.bsky.social Other BlueSky: @bryceblankenagel.bsky.social and @shannongrover.bsky.social Instagram: https://www.instagram.com/glassboxpodcast/ Merch store: https://www.redbubble.com/people/exmoapparel/shop Or find the merch store by clicking on “Store” here: https://glassboxpodcast.com/index.html One time Paypal donation: bryceblankenagel@gmail.com Venmo: @Shannon-Grover-10
April 2025 General Conference Sunday Afternoon session. Patrons of the show get the appendix of Saturday Evening session at the end of the record. Ulisses Soares – Reverence; Moses and the burning bush; you-damn-kids talk; pray for guidance from the Holy Ghost for AI, don't weaken your connection to God with AI!!! Michael Strong Q70 – Killed a kid on a bike during his mission, was really sad that he had to spend the night in jail until a ‘compassionate' fellow missionary stayed with him Scott Whiting Q70 – Hazed as a deacon and sat on a cactus; Garden of Eden, “blessed Eve”, crying repentance Christopher Kim Q70 – JS translated an ancient record, includes God's dealings with the ancient inhabitants of the Americas; Laman and Lemuel were sooooo evil and dumb; moral agency, we can choose to harden or soften our hearts, submission vs respect Patrick Kearon – Gifts, “you really are that you might have joy,” repent ye, repent ye Benjamin M Z Tai Q70 – Cancellation of a sealing after divorce, pray daily, “Ask sincerely what you can do to help an individual feel god” Rusty Nailz – The world is coming to an end; sooo many new temples that won't be built for another 3 decades Other appearances: Chris Shelton interviewed us in the beginning of a series on Mormonism. Here's the most recent episode on what Mormons can teach us about organizing a cult: https://www.youtube.com/watch?v=pDxjD7ucajI Email: glassboxpodcast@gmail.com Patreon: https://www.patreon.com/GlassBoxPod Patreon page for documentary: https://www.patreon.com/SeerStonedProductions BlueSky: @glassboxpodcast.bsky.social Other BlueSky: @bryceblankenagel.bsky.social and @shannongrover.bsky.social Instagram: https://www.instagram.com/glassboxpodcast/ Merch store: https://www.redbubble.com/people/exmoapparel/shop Or find the merch store by clicking on “Store” here: https://glassboxpodcast.com/index.html One time Paypal donation: bryceblankenagel@gmail.com Venmo: @Shannon-Grover-10
Send us a text#008 En este episodio te hablamos de algunos de los juegos mas imersivos y tematicos basados en el tema de supervivencia, desde sobrevivir en una isla desierta como hasta en una zona de guerra.Siguenos en nuestras redes @meeplesalaireTambien puedes enviarnos un correo a meeplesalaire@gmail.com
The Celtic Spring Challenge is underway. I will tell you all about it. I'm heading back to Texas for Sherwood Forest Faire. Buy local and buy sustainable. Music from Tami Curtis, Sassenach, Charlie O'Brien, Toby Bresnahan, Brobdingnagian Bards, plus Screeched Inn with yours truly. This is Folk Songs & Stories #298 0:39 - Tami Curtis "Keep Our Fire Burning" from Cavort 4:43 - WELCOME TO FOLK SONGS & STORIES I am Marc Gunn. I'm a Celtic and Folk musician and also host of the Irish & Celtic Music Podcast. If you're new to the show, please subscribe. You can do that PubSong.com or Just send an email to follow@celtfather. Greetings my friends. Spring has sprung in Atlanta. Everything is covered in the yellowish glow of pollen. Fortunately, I've doubled up on allergy meds this year. It seems to have helped. I haven't lost my voice once this season, knock on wood. Even after a 4 hour show at the Wings Cafe & Tap House on St Patrick's Day. I call that a HUGE win. In the meantime, I've got a little challenge for you. It's simple, it's soulful, and it's rooted in the music we love. It's called the Celtic Spring Challenge, and it's happening all through the month of April. Here's how it works:
It's that time of year again! Welcome to the first annual Girlscamp General Conference, where we reflect on the craziest and most problematic moments from General Conferences past. If you don't come for all the terrible Russell M. Nelson quotes, at least stay for David A. Bednar's pickle analogy. You can listen to the whole episode on the Girlscamp: After Dark Patreon here. Learn more about your ad choices. Visit megaphone.fm/adchoices
Episode Summary In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game—a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight. The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today. Links Bill Slavicsek, designer on Pokemon Jr. Adventure Game https://www.billslavicsek.com/ Youtube Interview about Pokemon Jr with A.A. Voigt Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game YouTube Interview with David Wise - Great discussion of the late days of TSR and the early days of D&D and Wizards of the Coast, including the d20 System+OGL era Wikipedia: Steven Stan Brown Pokemon Jr. on Archive.org Wikipedia: Pokemon Other Folks Mentioned in the Episode Ben Riggs, DnD historian https://www.writerbenriggs.com/ Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license https://www.linkedin.com/in/brian-lewis-635b255/ Cindi Rice, brand manager at WotC from 1997-2001 https://www.linkedin.com/in/cindirice/ David Wise, director of WotC publishing group from 1997-2002 https://www.linkedin.com/in/davidwise-legal-communications/ Ryan Dancey, VP and brand manager at Wotc from 1997-2001 https://www.linkedin.com/in/rsdancey/ Main Discussion Points The Genesis of Pokémon Junior Inspired by Pokémon's massive popularity and the need for a child-friendly RPG Designed as a simple, parent-child bonding experience Game mechanics were intuitive and accessible for young children Game Development and Team Dynamics Created by a small, dedicated team Emphasis on storytelling and character interaction over complex mechanics Collaborative design process, shaped by focus groups and child feedback The Paradox of Success and Failure Launched with high expectations and massive initial orders Sold over 800,000 copies in the first year Despite strong sales, it was considered a commercial failure due to pricing and overproduction Marketing and Business Decisions Pricing was initially too high, hindering accessibility Internal sales team competition and lack of communication impacted distribution Marketing decisions were made independently of the designers' input The Impact and Legacy Planned expansions and sequels were ultimately shelved Nostalgia for the game remains strong, particularly among those introduced to RPGs through it Reflections on missed opportunities in extending the brand and community-building Broader Industry Implications Highlights the fragile balance between creativity and profit Demonstrates the importance of aligning marketing with product design Suggests future success depends on community engagement, smart strategy, and risk-taking Key Takeaways The Pokémon Jr. Adventure Game is a notable piece of RPG history despite its short lifespan. High sales numbers can mask deeper structural and strategic failures. Overestimation of demand and poor pricing strategies led to the game's early demise. Designers had little control over critical business decisions, including marketing and pricing. The game was meant to be a gateway for young players into the world of TTRPGs. Focus groups revealed that intuitive, non-text-dependent design was crucial for child audiences. Nostalgia plays a powerful role in how the game is remembered today. Internal company dynamics, including sales team competition, had real impacts on product success. Missed opportunities included additional product lines and long-term brand building. The industry must find ways to support innovation and community engagement to ensure future growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Episode Summary In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game—a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight. The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today. Links Bill Slavicsek, designer on Pokemon Jr. Adventure Game https://www.billslavicsek.com/ Youtube Interview about Pokemon Jr with A.A. Voigt Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game YouTube Interview with David Wise - Great discussion of the late days of TSR and the early days of D&D and Wizards of the Coast, including the d20 System+OGL era Wikipedia: Steven Stan Brown Pokemon Jr. on Archive.org Wikipedia: Pokemon Other Folks Mentioned in the Episode Ben Riggs, DnD historian https://www.writerbenriggs.com/ Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license https://www.linkedin.com/in/brian-lewis-635b255/ Cindi Rice, brand manager at WotC from 1997-2001 https://www.linkedin.com/in/cindirice/ David Wise, director of WotC publishing group from 1997-2002 https://www.linkedin.com/in/davidwise-legal-communications/ Ryan Dancey, VP and brand manager at Wotc from 1997-2001 https://www.linkedin.com/in/rsdancey/ Main Discussion Points The Genesis of Pokémon Junior Inspired by Pokémon's massive popularity and the need for a child-friendly RPG Designed as a simple, parent-child bonding experience Game mechanics were intuitive and accessible for young children Game Development and Team Dynamics Created by a small, dedicated team Emphasis on storytelling and character interaction over complex mechanics Collaborative design process, shaped by focus groups and child feedback The Paradox of Success and Failure Launched with high expectations and massive initial orders Sold over 800,000 copies in the first year Despite strong sales, it was considered a commercial failure due to pricing and overproduction Marketing and Business Decisions Pricing was initially too high, hindering accessibility Internal sales team competition and lack of communication impacted distribution Marketing decisions were made independently of the designers' input The Impact and Legacy Planned expansions and sequels were ultimately shelved Nostalgia for the game remains strong, particularly among those introduced to RPGs through it Reflections on missed opportunities in extending the brand and community-building Broader Industry Implications Highlights the fragile balance between creativity and profit Demonstrates the importance of aligning marketing with product design Suggests future success depends on community engagement, smart strategy, and risk-taking Key Takeaways The Pokémon Jr. Adventure Game is a notable piece of RPG history despite its short lifespan. High sales numbers can mask deeper structural and strategic failures. Overestimation of demand and poor pricing strategies led to the game's early demise. Designers had little control over critical business decisions, including marketing and pricing. The game was meant to be a gateway for young players into the world of TTRPGs. Focus groups revealed that intuitive, non-text-dependent design was crucial for child audiences. Nostalgia plays a powerful role in how the game is remembered today. Internal company dynamics, including sales team competition, had real impacts on product success. Missed opportunities included additional product lines and long-term brand building. The industry must find ways to support innovation and community engagement to ensure future growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Hey Now Cabalists! In this month's Secret Cabal Express, Don and Jamie discuss the Three Bears of board gaming. Everybody knows the story of Goldilocks and the Three Bears and how everything in that house was either too big or too small or too hot or too cold... Well, Don and Jamie talk about some of the board games they love that have one weird little flaw. Maybe they're too complex, or too fancy, or maybe just a little too short. And then talk about some that are just right!
Send us a text#007 En este episodio te hablamos de aquellas cosas externas o componentes adicionales que hacen unicos a ciertos juegos de mesa, lo analizamos por categorias y te platicamos de algunos ejemplos de ellos.Siguenos en nuestras redes @meeplesalaireTambien puedes enviarnos un correo a meeplesalaire@gmail.com
* A ream of email from the mailbag!* From the Discord: Stealthy Stride, duration, and narrative context.* Email from Eli: Comments about production quality.* Question about FreedoniaCon.* Urupa book is in development.* Metaplot comments.* Josh's Gencon adventures?* Legend of Earthdawn podcast still running?* Attacking an illusion and sensing tests.* Why didn't Horrors kill everything in the astral during the low magic period?* Email from Allan: Follow-up tale from the table about group pattern and Horror marks.* Best stats to ask for Creature Analysis/Call of Harrow?* Do Defensive Stance penalties apply to Damage rolls?* Weaponsmiths and thread weapons/armor?* Interaction of Sprint and Great Leap?* Battle Bellow penalties?* Josh's favorite Nethermancer spells?* Neat rules from earlier editions we use at our table?* Avoiding getting bogged down in combat at higher Circles?* Email from Chris: Weaving threads into a song?* Creating astral storage boxes as thread items?* Troll clans in other mountain ranges?* Illusionist slowing down or stopping a curse?* Email from Michael: Surviving descendants of House T'kambras returning from Theran slavery?* Wilderness Survival for specific terrain/environment types?* Comments about actual conditions in jungles.* Email from Rasmus: Updates on upcoming product releases?* Email from Ted: The Alarm spell and Disarm Trap.Find and Follow:Email: edsgpodcast@gmail.comYouTube: https://www.youtube.com/@EDSGPodcastFind and follow Josh: https://linktr.ee/LoreMerchantGet product information, developer blogs, and more at www.fasagames.comFASA Games on Facebook: https://www.facebook.com/fasagamesincOfficial Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawnFASA Games Discord Channel: https://discord.gg/uuVwS9uEarthdawn West Marches: https://discord.gg/hhHDtXW
A bumper crop of news and new release talk that bookends the recent Chicago Sports Spectacular card and memorabilia show. I talk to several guests on the show floor, in studio and wherever else I can find them. Topps STAR WARS Chrome Black debuts 3/19 as another higher end set. Greg Cass - @eyeoncanon returns to talk about the recent release of the new expansion set for STAR WARS Unlimited: Jump to Lightspeed. STAR WARS Card Trader, the mobile app, recently turned 10 and had some new anniversary cards and events. At the show I talk to some vendors, as well as some returning guests and sellers to gauge the hobby and show: Andrew ‘Augie' Augustine - A teacher who has been on the show before and sells an eclectic range of collectibles as a side gig. Bennett Sullivan - who deals in STAR WARS and Soccer cards @bennettballin & @therecanonlybetwo - Daniel Craig@parkwoodcards - memorabilia seller who had a unique job within the Colorado Rockies organization. Sal Barry @puckjunk - Hockey card seller and one part of the Puck Junk podcast team and writes about the hockey card hobby. We finish the show catching up with Tom Gross from the @teachersinthedungeon and CWK Pour-over podcasts gives us a final wrap of the January S.T.E.A.M. into STAR WARS event and a preview of what's going on at GEN CON later this summer and more (fellow teacher Marc Kugler also interviewed.)CARD RELEASES2024 Star Wars Chrome Black 3/19 - via Blowout Cardshttps://www.blowoutcards.com/2024-topps-star-wars-chrome-black-hobby-box.html2024 Topps Hyperspace - via Steel City Collectibles 2/19/25 Release https://www.steelcitycollectibles.com/i/2024-topps-star-wars-hyperspace-hobby-boxGalactic Antiquities Promo Sheet - via Blowout Cards 2/5/25 http://www.blowoutcards.net/images/ss/24tpswgalaticantiqNS.pdfHigh Tek Promo Sheet - via Blowout Cards 1/8/25 http://www.blowoutcards.net/images/ss/24tpswhightekNS.pdf2024 Star Wars Galaxy detail - via Blowout Cards 11/1/24 https://www.blowoutcards.com/non-sports/2024-topps-star-wars-chrome-galaxy-hobby-box.htmlIf you have a question or comment, find me on the socials: Twitter/X, Instagram, Facebook, Threads, Bluesky Substack, Hive @rebelbasecard 2 more designs are up on the TeePublic store and that is 14 in all! Help out the show and find some cool swag. https://www.teepublic.com/user/rebel-base-cardFind me on the Topps Digital Apps like Star Wars Card Trader, Marvel, Disney Collect and BUNT @CORNFEDTECHHelp out the show by rating The Rebel Base Card Podcast wherever you get your podcasts. All comments and feedback is appreciated!
In this episode of the 5G4D News, Ben and Steve welcome some Knights of Doomsday, thank new patreon backers and talk abut the first ever 5G4D convention. Also, Ben talks to David Harding form Grail Games about his new title, Night Soil and Corey Thompson about buying a part of Gen Con.Support the show hereBecome a supporter of this podcast: https://www.spreaker.com/podcast/five-games-for-doomsday--5631121/support.
The gravity of Changeling: the Lost's first edition corebook is slowly pulling us in... but before we get there, let's make a few stops along the way. Two whole months before the game was officially released at GenCon 2007, there were a number of introductory and ancillary materials that helped drive up interest. This includes the Demo rules summary and quickstart adventure, "Dwelling in Darkness", featured in previews on the White Wolf website, as well as the usual swag: Storyteller's screen, character sheet pad, fancy dice. While we're focusing mostly on the first one today, the others helped to set the aesthetic of the game that was about to launch, If you're looking to dip your toes into 1e, then the quickstart may be just the thing for you, before the headlong plunge. Listen along as we try our best to give comprehensive and spoiler-free summaries of what is found therein! Naturally, things are available on the Storytellers' Vault, namely https://www.storytellersvault.com/product/28293?affiliate_id=3063731 for the Demo, https://www.storytellersvault.com/product/50484?affiliate_id=3063731 for the Character Sheet Pad (but why, in this day and age), and https://www.storytellersvault.com/product/126290?affiliate_id=3063731 for the Screen, although if you print it out, you'll want to stick it to something sturdy. Dice are unfortunately not yet available for print on demand. And as for our own links...! Discord: https://discord.me/ctp Email: podcast@changelingthepodcast.com Facebook: https://www.facebook.com/profile.php?id=100082973960699 Mastodon: https://dice.camp/@ChangelingPod Patreon: https://www.patreon.com/changelingthepodcast YouTube: https://www.youtube.com/@ChangelingThePodcast your hosts Pooka G (any pronoun/they) was forced to check for Clarity after snorting a handful of Pixy Stix. Amelia Fetch (she/her) suspects that most of the Miami freehold's political intrigues could be solved with a well-placed pack of Hedge-gators. Percy: Oh, Edmund, can it be true? That I hold here, in my mortal hand, a nugget of purest green? Blackadder: Indeed you do, Percy. Except it's not really a nugget, but more of a splat. Percy: Well, yes, a splat today, but tomorrow, who knows, or dares to dream! —Blackadder II, "Money"
Send us a text#006 En este episodio te traemos una conversacion para analizar algunos de los juegos mas tematicos que hemos experimentado. Tambien te traemos resenas sobre nuestras mas recientes sesiones de juego.Siguenos en nuestras redes @meeplesalaireTambien puedes enviarnos un correo a meeplesalaire@gmail.com
Felisha and Graham are back! Updates from Grand Teton National Park, the National Elk Refuge and some initial planning for GenCon.
This week's guest is a founder of Games Workshop, publisher of White Dwarf magazine, creator of the Fighting Fantasy Books and Executive Chair of Eidos Interactive Sir Ian Livingstone. This Knight of the British Empire started a business while living in a van, prevailed through a Satanic panic about his Fighting books, saw the promise of a certain Tomb Raider and birthed a mass media entertainment phenomenon. Now using games for education, we talk getting bonkers exclusives, the 3 G's of gamedev and more - this week!
Board games are getting more expensive! Don, Chris, and Jamie get together to talk about the value of the hobby they've chosen. The group talks about gauging perceived value, the psychology of board game pricing, luxury and upgraded board games, crowdfunding, the fear of missing out, and what really matters to get the most out of your dollar.
BGI 357 The One About Corey Owning Some of Gen Con Board Games Insider – Join our Guild on Board Game Geek Guild | Like us on FB Social media: Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube Corey Thompson / Above Board TV: website | Youtube Stephen Buonocore / “The […]
Andy, Alex, and Adrian all discuss their bits at GenCon 2024 and how it was quite the experience. Alex and Andy bond over teaching the kids to play and how they are for the memes. Don't mention the end of the school year. Tears will roll!Affiliate link:https://dungeonsoap.com/dndegreesCODE: DNDEGREES10 for 10% off entire order!Find Andy [he/him]:+TikTok: @ValveMax010+Youtube:https://www.youtube.com/@ValveMax010+Our Flag Means Doom:https://www.youtube.com/@mr.dandydm+Sir Feffers: https://www.twitch.tv/sirfeffers_Find Adrian [he/any]:+Twitter: @ACLawrence24+TikTok: @ACLawrence24+Youtube: @ACLawrence24+Twitch: @ACLawrence24+Instagram: @AdrianPadrianFind Alex [she/hulk]:+Instagram: @eloquentmime+TikTok: @eloquentmime+Twitter: @eloquentmimeFind Us: +Join our community via Discord:https://discord.gg/XFhma7qjDy+Support us on Patreon:https://www.patreon.com/dungeonndegrees +Subscribe to D&Degrees on Apple Podcasts:https://podcasts.apple.com/us/podcast/dungeons-degrees/id1528189379+Twitch: @dungeonndegrees | twitch.tv/dungeonndegrees+Twitter: @dungeonndegrees+TikTok: @dungeonndegrees+Instagram: @dungeonndegrees +Our Website:https://dndegreespod.com/ +Email us atdndegreespod@gmail.com+Youtube:https://www.youtube.com/@dungeonsdegrees
Send us a textI remember playing my first Call of Cthulhu game. It was at GenCon many years ago when GenCon was in Milwaukee and the Safehouse was the place to be.At the time all I knew was that Call of Cthulhu was a horror roleplaying game. The idea sounded cool and the game fit into my schedule so why not.I had a blast.It truly was a wonderful game that fundamentally changed many of my thoughts around table top roleplaying. It wasn't just swords and sorcery, there were other worlds out there to be explored.After the game I realized that Call of Cthulhu wasn't just a neat game. It was based on an entire world created by author H.P. Lovecraft. I had copies of “At the Mountains of Madness” and “The Shadow of Innsmouth” in my hands by the end of the week.I think that is where my love of games that come from Intellectual Properties or IPs came from.What's an IP you ask? Well simply put it is a creation of the mind typically found in inventions, literature, film, or any other medium that a person can apply for a patent, trademark, copyright, etc.While D&D was built on the backs of Tolkien's middle earth and Howard's Conan it wasn't specifically set in that world. Traveller leaned heavily into the old Sci-Fi serials like Flash Gordon, Buck Rogers, and Dumarest of Terra, but it was its own thing. As far as I can tell Call of Cthulhu is the first roleplaying game truly built on an IP.But it wasn't the last.Star Wars, Star Trek, Middle Earth Role Playing, Marvel Superhero's, DC Adventures and James Bond 007 all followed quickly. Today as I glance at my gaming bookshelf, I notice a trend.Games based on IP's.From Aliens to Farscape, From the One Ring to Monster Hunter International, From Blade Runner to Star Trek, from Star Wars to The Expanse and from Conan to James Bond. I love the IPs.In this week's episode Mike, Christina and I are going to talk about Intellectual Property Games. We are going to talk about why they are so successful, why people like them, and some of our favorites. But specifically, we are going to talk about the what IP isn't a game right now, but should be.Before we go down that road, Christina, what's your current favorite game based on an IP?[Kick to Christina]Mike, this question probably makes your brain melt. You can't pick Star Wars and Middle Earth Roleplaying…you gotta choose, so which one is your current favorite.
Let's talk about the 800 pound gorilla in the room… DCC RPG is more popular than ever, played worldwide, being played on a football field in Indianapolis at GENCON… and meanwhile the Fifth edition of the world's most popular RPG is probably more popular now than D&D was at its heyday of the 1970s! (Especially […]
Today, Jamie is joined by Honorary Founder Rodney Smith to chat about their adventures into a variety of exciting new hobbies. They kick things off with a dive into the immersive world of tabletop wargaming, teasing their upcoming trip to Washington, DC, for the highly anticipated Circle DC convention. From there, they segue into their shared love for vinyl collecting, swapping stories about some of their all-time favorite albums. Naturally, no hobby chat would be complete without a detour into the realm of coffee and espresso, a passion both share with great enthusiasm. Finally, they wrap things up with a lively discussion about Rodney's latest obsession: Gunpla. Rodney's enthusiasm is so contagious that, despite Jamie's resistance, it's only a matter of time before he's fully drawn into the world of Gundam model building.
Hey Now Cabalists! In today's Express Don and Jamie present the annual Best of 2024 in which they discuss the games we love from the past year.
We're back to picking celebrity names out of a hat! Which triple-threat has won numerous awards including multiple world records? Which seasoned actor has made his name in the realm of the supernatural? Tune in and maybe find out a thing or two you didn't know about these stars. Plus some news and your feedback. Our Linktree: https://linktr.ee/FiveishFangirls #FiveishFam TIME STAMPS 00:00:25 Intro 00:01:58 California Wildfires 00:07:41 News 00:14:16 Feedback 00:14:24 Technical Issue Tangent 00:19:23 Back to Feedback 00:23:53 Names From a Hat 00:25:35 Celebrity #1 01:13:32 Celebrity #2 01:48:45 Closing Thoughts 01:51:19 Outro Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
Not many notes, but you should be grateful we even got this one done.Games mentioned:Wandering TowersIntarsiaAzul Cinematic UniverseHarvestFromageViticultureThree of a KindAgricolaPrey another DayDroPolterGemHueMyceliaUnderGroveWingspanMariposasFestivalIntarsiaNusfjordCheck us out at https://theyrecalledvictorypoints.com/ or on Instagram at https://www.instagram.com/theyre_called_victory_points/!
Episode 19: Billy Caldwell from the Oklahoma BattleTech group joins me to talk about Hot Spots: Hinterlands and how it expands the Mercenary Box set and refreshes the Chaos Campaign for the ilClan era! Plus, we talk about BattleTech in 2024, from the 40th anniversary to GenCon to the growth of BattleTech in Oklahoma; and finally setting some Goals for 2025! It's a full episode! Check out our sponsor: Fortress Miniatures & Games! https://www.fortressminiaturesandgames.com/ Check out the Oklahoma BattleTech Facebook group & Discord here: https://www.facebook.com/groups/okbtech Follow the Mercenary Star Podcast on X/Twitter: https://x.com/MercStarPodcast Follow the Mercenary Star Podcast on Instagram: @Mercenary Star Podcast Follow Seth on X/Twitter: https://x.com/WhiteFoxSG Check out the other awesome BattleTech Podcasters & Creators in the Valhalla Club discord! https://discord.gg/NjMqnXqPYs Email us at mercenarystarpodcast@gmail.com
Visit our sponsor: http://www.coolstuffinc.com/ (use code MAGICMICS) Check out the twitch channel: http://twitch.tv/magicmics Visit our subreddit: http://www.reddit.com/r/magicmics Follow us on Twitter: http://twitter.com/magicmicscast Like us on Facebook: http://facebook.com/magicmics Co-Sponsors: https://www.manatraders.com/ (use code MAGICMICS_08V) It's the 2024 Magic Micsies! #1 WotC Best Move (last year's winner: GenCon 3-year Announcement Day) Sheldon's Spellbook Foundations Beginner Box Ravnica: Clue Edition Learning from Aftermath Foundations Era changes Getting rid of Stickers & Attractions in Constructed formats #2 WotC Worst Move (last year's winner: D&D Open Gaming License 1.1) Murders at Karlov Manor Commander Bans for Jeweled Lotus, Mana Crypt and Dockside Extortionist A.I.-generated Ravnica Remastered ads Too Many Products! Whatever Happened with Nadu #3 Hashtag / Trend of the Year (last year's winner: #mtgambassador) #mtgbooty return in April #Ward3 Voja debate The rockin' mouse on Valley Questcaller Humans Of Magic: “The mob won” #mtgdrip #4 In Memoriam (no “winners”; all announced) COMMUNITY MEMBERS (REUBEN) Alex Hon, GP Richmond ‘18 champ Greg Hidebrandt (MTG artist) Akira Toriyama (Manga artist) Massimilano Frezzato (MTG artist) Jonathan “TeamJBro” Brostoff (CubeCon creator, Milwaukee alderman) POWRDRAGN Magic Spellslingers CRC and CAG The “ordering blockers” step Mana Crypt, Jeweled Lotus, Dockside Extortionist, Nadu in Commander Prebans in Historic: Mana Drain Commandeer Force of Vigor Reanimate ERIN Every Sticker and Attraction card in Legacy, Vintage, and Pauper All That Glitters, Cranial Ram in Pauper Violent Outburst, Nadu & Grief banned in Modern. Amped Raptor, The One Ring, Jegantha banned in Modern. Amalia & Sorin banned in Pioneer. Jegantha banned in Pioneer. EVAN Grief banned in Legacy. Psychic Frog and Vexing Bauble banned in Legacy. Urza's Saga Restricted & Vexing Bauble Restricted in Vintage Galvanic Discharge + Guide of Souls + Ocelot Pride rebalanced in Arena Leyline of Resonance banned in Bo1 Standard, suspended in Alchemy Jegantha banned in Explorer #5 Most Hated Card (last year's winner: Orcish Bowmasters) The One Ring Heartfire Hero Leyline of Resonance ______ Goblin + “Mind” Sticker (Unfinity) Writhing Chrysalis (MH3) Nadu, Winged Wisdom (MH3) Psychic Frog (MH3) #6 Most Loved Card (last year's winner: Syr Ginger, The Meal Ender) The Wise Mothman Caretaker's Talent Psychic Frog Three Tree City Yoshimaru, Ever Faithful Sheldon, the Commander (alt Ruhan from Secret Lair) Loot, the Key to Everything (OTJ) #7 Drama of the Year (last year's winner: D&D's OGL 1.1 debacle) Fay Dalton “Trouble in Pairs” plagiarism Dave Rapoza leaves WotC due to AI usage Universes Beyond in Standard Commander Banning Drama Cubecon-troversy A.I. “art” Humans Of Magic: “The mob won” #8 Artwork of the Year (last year's winner: TARDIS border cards in WHO) Storm, Force of Nature (Marvel Secret Lair) (Magali Villeneuve) Inkshield (Sheldon Secret Lair) (Donato Giancola) Doubling Season (Foundations Extended Art) (Kawasumi) Detective's Phoenix (MH3) (Deruchenko Alexander) Tamiyo, Seasoned Scholar (MH3 Extended) (Evyn Fong) Psychic Frog (MH3 Extended) (Chuck Lukacs) Stargaze (BLB) (Serena Malyon) Damnation (DSK Special Guest) (Masahiro Ito) Time Sieve (SLD) (Peach Momoko) Insidious Roots (MKM) (Jeremy Wilson) #9 Coverage Moment of the Year (last year's winner: Post Malone Buys The One Ring for $2.3M) MF Chicago sells out Dwayne the Rock commentator (April Fools) Kai Budde POY Announcement Live coverage returns for SCG events Great Foundations Build-Off #10 Format of the Year (last year's winner: Commander) Commander Modern Standard Mystery Booster 2 #11 Set of the Year (last year's winner: Lost Caverns of Ixalan) UB: Fallout Outlaws of Thunder Junction + Big Score Bloomburrow Duskmourn Modern Horizons 3 Foundations #12 Card of the Year (last year's winner: The One Ring) Sheldon, the Commander (SL) Nadu, Winged Wisdom (MH3) Psychic Frog (MH3) Caretaker's Talent (BLB) Simulacrum Synthesizer (BIG) Unholy Annex // Ritual Chamber (DSK) The Finisher We've come to the end of yet another year, and yet another Micsies. So as we look forward to the TENTH annual Magic Micsies in 2025, what do you predict we'll be talking about at this time next year?
This week our wonderful hosts are taking a much needed holiday break, but we didn't want to leave you without an episode. Listen to this never-before-aired conversation between Sydnie and 2024 Archon US Nationals Winner Grishhammer (otherwise known as Nate) all about his journey from picking his deck to winning the whole thing. We'll be back next week, but until then... Happy New Year! If you wish to donate to HFFS here is our Patreon link: https://www.patreon.com/hffspodcast • Please subscribe if you enjoyed this episode, leave a review on Apple with your thoughts, and share it on your social channels. We appreciate any and all support. // If you wish to connect with, join our Discord, link below, or email us: hffspodcast@gmail.com. Connect with Sydnie on Discord: SCSteele // Blake on Discord: blvdblake Join our Discord to talk about episodes and help shape future ones! https://discord.gg/w6vbkWF6Xh
Today, Don, Tony, and Jamie dive headfirst into the remarkable world of Ryan Laukat, the visionary game designer, artist, and founder of Red Raven Games. Together, they explore a wide range of his celebrated games, highlighting their unique elements and discuss how Ryan and his his creative partner and wife, Malorie, have evolved and perfected their design philosophy over the years.
Hey now Cabalists and happy 100th episode of The Secret Cabal Express! Today Don, Jamie, and Chris are celebrating Oktoberfest by swilling beer and listing our favorite games that released at Spiel 2024 in Essen Germany! It's a Polka-Fest here at the secret cabal and we're fired up! The only thing we're missing is a plate of bratwurst, pierogies, and sauerkraut! Kick back, pour a beer, and celebrate with the Founders. PROST!
Join most of the Gapcast Team as they chat about GenCon 2024, D&D, Manual Transmissions, and other stuff. Recorded in their Hotel Room during GenCon 2024.Let us know if you like this kind of special content and want more!The adventure continues with Screech Echo (Mike Bachmann), Selene Von Esper (Jennifer Cheek), R'Oarc (Nika Howard), T'Chuck (Tim Lanning), and our Dungeon Master Michael DiMauro. Don't forget to follow our editor David Stewart! Want the world to see your fan art? Tweet it with #DrunksAndDoodles.Find more info by clicking right here – https://linktr.ee/GAPCast Hosted on Acast. See acast.com/privacy for more information.
Shayne and the Smosh Games boys, Spencer and Alex, chat about games! Get 20% off your first order, plus free shipping, at https://meundies.com/smoshmouth! To get your new 3-month premium wireless plan for just 15 bucks a month, go to https://mintmobile.com/SMOSHMOUTH ! 0:00-1:31 Intro 1:32-24:32 Gen Con and board games 24:33-27:34 Alex's origin story 27:35-1:12:37 Gamer talk SUBSCRIBE: https://smo.sh/Sub2SmoshCast WEAR OUR JOKES: https://smosh.com WHO YOU HEAR Shayne Topp // https://www.instagram.com/shaynetopp/ Spencer Agnew // https://www.instagram.com/spennser/ Alex Tran // https://www.instagram.com/mobile_suit_alex/ WHO YOU DON'T HEAR (usually) Director: Selina Garcia Editor: Kortney Luby Producer: Amanda Lehan-Canto, Shayne Topp, Selina Garcia Production Designer: Cassie Vance Art Director: Erin Kuschner Assistant Art Director: Josie Bellerby Art Coordinator: Alex Aguilar Props Asst: Adam Mustafa Audio Mixer: Scott Neff Director of Photography: Brennan Iketani Camera Operator: James Hull Assistant Director: Alexcina Figueroa Executive Vice President of Production: Amanda Barnes Production Manager: Alexcina Figueroa Production Coordinator: Zianne Hoover Operations & Production Coordinator: Oliver Wehlander Production Assistant: Ovsana Tsaturian Post Production Manager: Luke Baker DIT/Lead AE: Matt Duran IT: Tim Baker Director of Design: Brittany Hobbs Graphic Designers: Ness Cardano, Monica Ravitch Senior Manager, Channel & Strategy: Lizzy Jones Channel Operations Coordinator: Audrey Carganilla Director of Social Media: Erica Noboa Social Creative Producer: Peter Ditzler, Tommy Bowe Merchandising Manager: Mallory Myers Social Media Coordinator: Kim Wilborn Talent Coordinator: Selina Garcia Operations PA: Katie Fink CEO: Alessandra Catanese EVP of Programming: Kiana Parker Coordinating Producer of Programming: Marcus Munguia Executive Coordinator: Rachel Collis OTHER SMOSHES: Smosh: https://smo.sh/Sub2Smosh Smosh Pit: https://smo.sh/Sub2SmoshPit Smosh Games: https://smo.sh/Sub2SmoshGames El Smosh (Spanish Dub): https://smo.sh/Sub2ElSmosh FOLLOW US: TikTok: https://smo.sh/TikTok Snapchat: http://smo.sh/OnSnapchat Instagram: https://instagram.com/smosh Facebook: https://facebook.com/smosh" Learn more about your ad choices. Visit megaphone.fm/adchoices