A bi-weekly podcast detailing and exploring the issues faced by an up and coming indie games studio, SeeThrough Studio.
This week it’s just Tom and David as we sickly discuss the work we’ve done this week.
This week, we look at some gameplay tweaks that Thomas and David are looking to implement to fix up Shapes of Grey.
This week David, Thomas and Paul discuss an issue we have discovered while working on Shapes of Grey, guard synchronisation!
With only a week delay, the 7th episode of Seeing it Through takes us through a day in the life in SeeThrough Studios… a week ago. Join Saul, Paul, David, Thomas and new artist Eloise as we discuss what we...
This week, Saul, Thomas and I (Paul) discuss pipelines, and a new development cycle that we're devising to ensure that we can produce 6 high-quality Flatland episodes in 6-8 months.
Subscribe to the podcast here. So we’ve got a booth at Supanova tomorrow, and it’s shaping up pretty damn well! We’ll have the first alpha release of our newest addition to the Flatland universe: Shapes of Grey, super-awesome Flatland t-shirts and...
Subscribe to the podcast here. In this episode of Seeing It Through I make my first appearance to talk about lighting and how we are thinking of implementing it in Unity3D and the Flatland universe. Unfortunately Unity3D is a 3D...
Subscribe to the podcast here. What is a company? Who is a company? How is a company? Am I a company? Sometimes, like in a very good tv shows, companies are actual people, but most of the time they are...
Saul and Paul discuss the issues of the SeeThrough Release and Development model: a mixture of Episodic and Alpha called Alphasodic.
A wild podcast appears! As a part of this new series, we’re starting a new podcast called ‘Seeing it Through’. Subscribe to it here – iTunes is coming… Over the coming weeks, we’re looking to transform this blog into one with a...