Seeing It Through

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A bi-weekly podcast detailing and exploring the issues faced by an up and coming indie games studio, SeeThrough Studio.

SeeThrough Studios


    • Jul 19, 2012 LATEST EPISODE
    • infrequent NEW EPISODES
    • 10 EPISODES


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    Latest episodes from Seeing It Through

    Seeing It Through Ep 10: Sickness Edition

    Play Episode Listen Later Jul 19, 2012


    This week it’s just Tom and David as we sickly discuss the work we’ve done this week.  

    Seeing it Through Ep 9: Honing the Gameplay

    Play Episode Listen Later Jul 10, 2012


    This week, we look at some gameplay tweaks that Thomas and David are looking to implement to fix up Shapes of Grey.

    Seeing it Through Ep 8: Guard Patrol Timing

    Play Episode Listen Later Jul 4, 2012


    This week David, Thomas and Paul discuss an issue we have discovered while working on Shapes of Grey, guard synchronisation!

    Seeing it Through Ep 7: A day in the life

    Play Episode Listen Later Jul 2, 2012


    With only a week delay, the 7th episode of Seeing it Through takes us through a day in the life in SeeThrough Studios… a week ago. Join Saul, Paul, David, Thomas and new artist Eloise as we discuss what we...

    Seeing it Through Ep 6: Pipelines

    Play Episode Listen Later Jun 22, 2012


    This week, Saul, Thomas and I (Paul) discuss pipelines, and a new development cycle that we're devising to ensure that we can produce 6 high-quality Flatland episodes in 6-8 months.

    Seeing It Through Ep 5: Supanova Prep!

    Play Episode Listen Later Jun 15, 2012


    Subscribe to the podcast here. So we’ve got a booth at Supanova tomorrow, and it’s shaping up pretty damn well! We’ll have the first alpha release of our newest addition to the Flatland universe: Shapes of Grey, super-awesome Flatland t-shirts and...

    Seeing It Through Ep 4: Lighting

    Play Episode Listen Later Jun 12, 2012


    Subscribe to the podcast here. In this episode of Seeing It Through I make my first appearance to talk about lighting and how we are thinking of implementing it in Unity3D and the Flatland universe. Unfortunately Unity3D is a 3D...

    Seeing It Through Episode 3: Company, whatfore art thou?

    Play Episode Listen Later Jun 8, 2012


    Subscribe to the podcast here. What is a company? Who is a company? How is a company? Am I a company? Sometimes, like in a very good tv shows, companies are actual people, but most of the time they are...

    Seeing It Through Episode 2: Alphasodic

    Play Episode Listen Later Jun 5, 2012


    Saul and Paul discuss the issues of the SeeThrough Release and Development model: a mixture of Episodic and Alpha called Alphasodic.

    Investigation 1: What the hell is ‘SeeThrough’?

    Play Episode Listen Later May 31, 2012


    A wild podcast appears! As a part of this new series, we’re starting a new podcast called ‘Seeing it Through’. Subscribe to it here – iTunes is coming… Over the coming weeks, we’re looking to transform this blog into one with a...

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