Podcasts about Gameplay

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    Best podcasts about Gameplay

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    Latest podcast episodes about Gameplay

    FUT Weekly
    FC 27 Gameplay Deep Dive - Unambitious or Exciting? #W45

    FUT Weekly

    Play Episode Listen Later Jul 31, 2026 86:05


    Get double the episodes, and keep FUT Weekly going (for just £3 a month) by becoming a Patreon over at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠bit.ly/morepod⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. This includes an exclusive supporter podcast this week! The gameplay deep dive for FC 27 is here and it has caused two quite different reactions on the Pod. AI defending getting nerfed is the headline but there is plenty to dig into underneath. With plenty to discuss, Ben is joined by regular co-host Josh. Chapters (please note, as Spotify inserts ads into run time, these timestamps will usually be behind when the topics starts): 00:48 A Shorter Than Usual Pitch Notes 07:55 A Change To AI Defending, Finally 15:29 Manual Defending Buffs 20:50 Mikel Arteta's FC 27 Pitch Notes 27:25 Will Crossing Be Bossing In FC 27? 32:42 Attacking Runs In FC 27 Are Bent 39:56 RIP German Crosses 43:15 Players Now Aware Offside Is A Thing! 44:38 Through Ball Changes - Manual On The Rise 47:02 "Dinked" Passes Are Fully Manual 49:14 Off Balance Dribbling 51:54 Are PlayStyles FINALLY Being Nerfed? 1:05:14 Unambitious or Exciting - Our Takeaways Learn more about your ad choices. Visit podcastchoices.com/adchoices

    FUT IN REVIEW
    EA Sports FC 27 Gameplay Deep Dive!

    FUT IN REVIEW

    Play Episode Listen Later Jul 30, 2026 41:38


    Welcome back to FUT in Review #739! Today, John and Homer (Graeme) reunite after a well-deserved one-week breather to break down the first official gameplay details released by EA Sports. Moving away from pure real-life football, the duo dissects the deep-dive pitch notes and six-minute trailer to explore what competitive FUT 27 mechanics will actually look like on the pitch.We break down the technical updates and system shifts unfiltered:The Manual Defending Overhaul: EA is attempting to dial back AI-controlled defenders in competitive play. AI teammates will no longer win possession outright for you or boast extreme interception radiuses; instead, manual input gets a wider reach and better tackles. John and Homer debate whether EA will hold their ground or "patch the life out of it" five weeks in like previous years when the casual player base complains about conceding goals.The Corner Kick & Crossing Rework: Long-standing short corner metas might finally be challenged. A new camera transition during corners gives players a brief window to trigger "avoidance" mechanics, shield, and manually attack space in the box. Coupled with a complete crossing overhaul that replaces assisted trajectories with space-targeted deliveries, crossing into the box might actually be viable again.New L1 & R1 Trigger Mechanics: The team breaks down the newest controller additions. By tapping both L1 and R1 (LB & RB) simultaneously, players can now trigger curved runs to exploit spaces behind high-line center-backs. Additionally, EA is capping the distance of manual-triggered runs to prevent unauthentic 80-yard fullback overlaps that force opponents into low-block six-at-the-back systems.Off-Balance Dribbling & PlayStyles: Powered by physical attributes, elite dribblers will now stumble through shoulder challenges and body bumps without instantly losing control. Plus, EA has narrowed the gap between regular PlayStyles and PlayStyle+ traits to make early-game starter cards far more useful.⏱️ MID-SHOW HYDRATION BREAK

    two & a half gamers

    A studio in Gaziantep had the idea in November, started building at the end of December, ran a marketability test in January, and by July they're doing an estimated $300K/day. That's the Cube Land story — and we love it!We break down Cube Land Puzzle by RotateLab (Turkey) — a 3D voxel "destroy the picture" blast puzzler where you rotate a pixel-art object (a gummy bear, a Rubik's cube, a piano, a submarine) and blast matching cubes off it into number-tile slots. They cover why the 3D layer makes it a near-perfect iteration on This Is Blast / Pixel Flow (the rotation adds real strategy and satisfaction a flat conveyor can't), the deliberately light-but-solid feature set (standard blockers, Crown Tournament, Skylift, a journey milestone track, ~650 levels), and the numbers: ~$90K/day IAP visible on Sensor Tower (the hosts estimate the true figure at 1.5-2x that, roughly $150K IAP + ads for a likely ~$300K/day total, with a DAU spike toward ~700K and strong Japan traffic). Plus the UA machine: internal playables, ~90% of spend on AppLovin⏱️ TIMESTAMPS00:00 The game — Cube Land, a 3D blast puzzler04:00 Gameplay — rotate, aim, blast the picture apart07:30 Blockers, Crown Tournament, Skylift & the 650-level saga12:20 The studio story — RotateLab and the earthquake pivot14:00 Idea to scale in 6 months — the timeline18:20 The numbers — ~$90K/day IAP and the ~$300K estimate24:50 The creatives — 200 in 30 days, internal playables27:40 Why Meta can't compete for hybrid gamesThis episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

    Dunwich Buyers Club
    Episodio 423 - Miscellanea dei giochi per le vacanze

    Dunwich Buyers Club

    Play Episode Listen Later Jul 30, 2026 65:20 Transcription Available


    Cultismo tutto. L'ultimo giorno di scuola è arrivato così, all'improvviso. Sembrava ieri che mangiavamo le castagne e davamo fuoco all'ennesima pira rituale. Sembra passato un secondo da quando, con dita gelide e tremolanti, facevamo i conti dei soldi dei Patreon, per capire se avremmo potuto sfamarci per tutto l'inverno e stare al caldo anche dopo aver bruciato anche l'ultima copia di Wingspan. E invece adesso ci ritroviamo qui, in mezzo a questa estate con agosto a pochi passi e il classico break estivo alle porte. Avete capito bene: questa è una grande riflessione sullo scorrere del tempo e l'ineluttabilità delle cose.Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/dunwich-buyers-club--2814177/support.

    BetMGM Tonight
    Hot or Cold Game - Play Along!

    BetMGM Tonight

    Play Episode Listen Later Jul 28, 2026 18:17


    Pat in joined by producer Zac Krull to play a game of Hot or Cold. They dive in to questions surrounding Steph Curry, LeBron James & Daniel Jones.

    The COD Casuals
    FAZE VEGAS WIN BO7 CHAMPS | MW4 Gameplay Is Finally Here… | The COD Casuals Ep. 284

    The COD Casuals

    Play Episode Listen Later Jul 27, 2026 79:31


    Welcome to episode #284 of The COD Casuals, where we discuss all things Call of Duty, casual and professional!In this episode, we start off with a recap of COD champs, as the regular season for Black Ops 7 has officially ended, only now with EWC remaining as the final event to cap off what has been an amazing season in the CDL. We give our thoughts on the grand finals, and what this now does for the landscape of players within the league. Along with this, we cover the highs and lows of the remaining teams, and some of the controversy that has now led to a debate within the league, all in the hopes of achieving a consistent and fair game. Finally, we close with covering the MW4 gameplay that has been long awaited, and all of the pros and cons that have come from creators who got to play and those who have been analyzing. We give our thoughts on what we've seen so far, and shift towards a talk around adapting to the new CODs every year, and the importance of doing this to keep getting better as a player. Did you watch COD Champs this year? If so, what did you think of the matches overall? Do you agree with some of the debate around PC issues that has been brought up? Should the league cater to player's requests more often, or are players simply complaining? What are your impressions from the MW4 gameplay? Do you think we are in for a good year, or are things looking sketchy? Finally, do you agree with our thoughts on the importance of evolving as a player from year to year? Do you feel you've improved or stayed the same over the past few years as a gamer? Please let us know as we discuss this and much more! Hope you all enjoy the episode and we'll see you next week.Join the Discord!https://discord.gg/XjBWUj4KtVFollow us:Twitter: ⁠⁠@TheCODCasuals⁠⁠Instagram: ⁠⁠@TheCODCasuals⁠⁠TikTok: ⁠⁠@TheCODCasuals⁠⁠Contact us:Business Inquiries: TheCODCasuals@gmail.com

    Stay Forever
    Phoenix Wright: Ace Attorney (SSF 98)

    Stay Forever

    Play Episode Listen Later Jul 26, 2026 95:53 Transcription Available


    Worum geht's? Diesmal verhandeln Fabian und Gunnar vor dem Super Stay Forever-Gerichtshof den Fall Phoenix Wright: Ace Attorney, das Spiel von Capcom erschien 2001 in Japan für den Game Boy Advance und erreicht 2005 als überarbeitete Fassung für den Nintendo DS auch den Westen. In der Rolle des jungen Verteidigers Phoenix Wright ermitteln und plädieren die beiden durch fünf waschechte Mordfälle, die sich jeweils in Ermittlungsabschnitte und dramatische Gerichtsverhandlungen aufteilen. Dabei geht es um Zeugenaussagen, das Aufspüren von Widersprüchen und natürlich um den einen großen, unvergesslichen Ruf: Einspruch! Fabian und Gunnar diskutieren das Gameplay und sprechen darüber, wie Schöpfer Shu Takumi über Umwege bei Capcom landete, unter anderem über die verworfene Urversion von Resident Evil 2, und wie aus seinem Herzensprojekt eine der einflussreichsten Adventure-Reihen der letzten 25 Jahre wurde. Credits Redaktion, Sprecher: Gunnar Lott, Fabian Käufer Audioproduktion und -Schnitt: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); trash80.com (Musik)

    Reality Steve Podcast
    Big Brother Game Play Getting Messy, Bracketology Picks Tonight, Interesting Big Brother Stat, & Rachel Lindsay Speaks on the Jax/Lori Relationship

    Reality Steve Podcast

    Play Episode Listen Later Jul 23, 2026 29:56


    (SPOILER) Your Daily Roundup covers Big Brother game play getting a little messy, Bracketology picks due tonight, an interesting stat about past winners, & Rachel Lindsay speaks on the Jax/Lori relationship. Music written by Jimmer Podrasky (B'Jingo Songs/Machia Music/Bug Music BMI)Ads:Factor Meals - 50% off your first box PLUS free daily greens per box at https://factormeals.com/realitysteve50off Promo Code: realitysteve50offSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    Dunwich Buyers Club
    Episodio 422 - Madcala, Wreck, Moon Colony Bloodbath

    Dunwich Buyers Club

    Play Episode Listen Later Jul 23, 2026 82:16 Transcription Available


    Cultismo tutto. Sopravvivere senza il DucaConte è un po' come vivere in un inverno nucleare. Noi ogni settimana apriamo i tombini di piombo che ci separano dalla wasteland spazzata da venti radioattivi, per cercare il conforto dei pochi ascoltatori sopravvissuti. Gente disperata, sbandati e senza più un punto di riferimento. Ogni settimana ci ritroviamo attorno al fuoco con questa grottesca accozzaglia di scappati di casa ci raccontiamo un po' di giochi e avventure. Facciamo il possibile, aspettando che arrivi settembre. Comunque, dai, come riassumere i tre titoli della week in corso? Mancala 1vs1 coi poteri, il seguito di Wroth e un gioco troppo costoso ma che fa un botto ridere. Buona ascolto e come sempre… Ci vediamo dall'altra parte!Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/dunwich-buyers-club--2814177/support.

    Faithful to 'The Traitors'
    The Amazing Race Canada S12 EP03 | The Gameplay Begins!

    Faithful to 'The Traitors'

    Play Episode Listen Later Jul 22, 2026 31:49


    Alex and Ben discuss the brand new season of The Amazing Race Canada with leg 3 underway. The contestants take a train ride, get chased by cows and climb a cliff. But we also see our first signs of gameplay and backstabbing. Find us: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://linktr.ee/faithfulto⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠ If you'd like to support the podcast, please got to: ⁠⁠⁠⁠https://buymeacoffee.com/faithful⁠⁠⁠⁠⁠ Thank you to our sponsor Quince: quince.com/faithfulto Learn more about your ad choices. Visit megaphone.fm/adchoices

    Reality Steve Podcast
    Rick Devens Game Play All Over the Board on Big Brother, More on Taylor Frankie Paul and Yesterday's Reaction, & DWTS: The Next Pro with a Big of a Surprise (At Least to Me)

    Reality Steve Podcast

    Play Episode Listen Later Jul 21, 2026 29:39


    (SPOILER) Your Daily Roundup covers Devens game play all over the board on Big Brother, more on Taylor Frankie Paul and yesterday's reaction, plus DWTS: The Next Pro with a surprise last night (at least to me). Music written by Jimmer Podrasky (B'Jingo Songs/Machia Music/Bug Music BMI)Ads:Factor Meals - 50% off your first box PLUS free daily greens per box at https://factormeals.com/realitysteve50off Promo Code: realitysteve50offSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    New Books Network
    Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)

    New Books Network

    Play Episode Listen Later Jul 21, 2026 62:59


    Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored. In Thresholds of Digital Gameplay (MIT Press, 2025), Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it—for example, access controls, character configuration, and microtransactional storefronts. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

    Forward Unto Dawn
    FUDcast 53: The Wrap-Up Book

    Forward Unto Dawn

    Play Episode Listen Later Jul 21, 2026 63:55


    Dani, David, and Tony talk about Halo: Epitaph.

    New Books in Communications
    Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)

    New Books in Communications

    Play Episode Listen Later Jul 21, 2026 62:59


    Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored. In Thresholds of Digital Gameplay (MIT Press, 2025), Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it—for example, access controls, character configuration, and microtransactional storefronts. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

    New Books in Science, Technology, and Society
    Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)

    New Books in Science, Technology, and Society

    Play Episode Listen Later Jul 21, 2026 62:59


    Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored. In Thresholds of Digital Gameplay (MIT Press, 2025), Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it—for example, access controls, character configuration, and microtransactional storefronts. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

    New Books in Technology
    Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)

    New Books in Technology

    Play Episode Listen Later Jul 21, 2026 62:59


    Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored. In Thresholds of Digital Gameplay (MIT Press, 2025), Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it—for example, access controls, character configuration, and microtransactional storefronts. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

    New Books in Popular Culture
    Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)

    New Books in Popular Culture

    Play Episode Listen Later Jul 21, 2026 62:59


    Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored. In Thresholds of Digital Gameplay (MIT Press, 2025), Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it—for example, access controls, character configuration, and microtransactional storefronts. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

    Rob Has a Podcast | Survivor / Big Brother / Amazing Race - RHAP

    Aubry Bracco Talks Big Brother 28 Big Brother 28 is deep into chaos as alliances shift and eviction targets wobble, with the house fixated on the fallout from the HoH's big move and the relentless push-pull over who stays and who goes. Hosts Rob Cesternino and Taran Armstrong are joined by special guest Aubry Bracco for a recap and strategy deep dive, unpacking the current shakeups and social maneuvering as the game's pace tests even the most seasoned reality veterans. This episode covers Devens' reign as HoH and his struggle adapting to a position of power after mostly playing from the bottom, with discussions on his plan to target Rome and the resulting complications when the veto threatens to throw everything into question. Aubry delves into the differences between Survivor and Big Brother gameplay, especially around pacing and how alliances are built and tested over a week instead of a day. The trio breaks down the influence Dee and Angela wield in the group, Lyric's social savvy resulting in safety, and the chaotic ripple that comes from changing targets and messy coalition-building. The influence of outside friendships, especially the Survivor/Big Brother crossover, is front and center as Dee, Devens, and Angela navigate loyalty and self-interest. Aubry points out how Devens relies on feedback from his allies and finds working with others more comfortable than solo gameplay. Taran notes Dee's ability to connect with every type of player in the house, keeping her well-positioned even after making nominations. The hosts observe Lyric's impressive social maneuvering, getting almost everyone to support taking her off the block. Aubry and Taran agree that Barrett risks being left behind if he lets Dee's influence outpace his own relationships. The struggle between acting boldly and maintaining trust comes up as Devens questions if the house will really back his Rome plan at eviction. With shifting alliances and the week's eviction plan up in the air, the balance of power could tip at any moment. Will Devens and his allies keep control, or is another blindside on the way? Tune in for the full breakdown of the latest moves and what might come next in Big Brother 28. Chapters: 00:00 Big Brother 28 Intros 02:02 Watching Survivor Friends on BB28 04:43 Rick Devens' Big Brother Approach 07:31 Survivor Mindset Meets Big Brother 10:09 Dee and Devens: Social Strengths 13:20 Big Brother Power Versus Survivor Bottom 16:20 Dee's Gameplay and Player Connections 18:48 Lyric's Block Move and House Dynamics 20:29 Melody Versus Rome TV Week 23:22 Angela's Survivor Knowledge Advantage 26:30 Returning Players and Newbie Dynamics 29:07 Barrett and Dee's Showmance Impact 32:38 Houseguests Remind of Survivor Players 35:14 Would Aubry Play Big Brother? 38:34 Survivor Versus Big Brother Pacing 41:42 Survivor Stakes in Big Brother House 44:21 Live Feeds Show True Gameplay 46:02 Would Aubry Join Big Brother 29? 49:22 Message to Dee and Devens Never miss a minute of RHAP's extensive Big Brother coverage! LISTEN: Subscribe to the Big Brother podcast feed WATCH:  Watch and subscribe to the podcast on YouTube SUPPORT:  Become a RHAP Patron for bonus content, access to Facebook and Discord groups plus more great perks!

    Big Brother Recaps & Live Feed Updates from Rob Has a Podcast

    Aubry Bracco Talks Big Brother 28 Big Brother 28 is deep into chaos as alliances shift and eviction targets wobble, with the house fixated on the fallout from the HoH's big move and the relentless push-pull over who stays and who goes. Hosts Rob Cesternino and Taran Armstrong are joined by special guest Aubry Bracco for a recap and strategy deep dive, unpacking the current shakeups and social maneuvering as the game's pace tests even the most seasoned reality veterans. This episode covers Devens' reign as HoH and his struggle adapting to a position of power after mostly playing from the bottom, with discussions on his plan to target Rome and the resulting complications when the veto threatens to throw everything into question. Aubry delves into the differences between Survivor and Big Brother gameplay, especially around pacing and how alliances are built and tested over a week instead of a day. The trio breaks down the influence Dee and Angela wield in the group, Lyric's social savvy resulting in safety, and the chaotic ripple that comes from changing targets and messy coalition-building. The influence of outside friendships, especially the Survivor/Big Brother crossover, is front and center as Dee, Devens, and Angela navigate loyalty and self-interest. Aubry points out how Devens relies on feedback from his allies and finds working with others more comfortable than solo gameplay. Taran notes Dee's ability to connect with every type of player in the house, keeping her well-positioned even after making nominations. The hosts observe Lyric's impressive social maneuvering, getting almost everyone to support taking her off the block. Aubry and Taran agree that Barrett risks being left behind if he lets Dee's influence outpace his own relationships. The struggle between acting boldly and maintaining trust comes up as Devens questions if the house will really back his Rome plan at eviction. With shifting alliances and the week's eviction plan up in the air, the balance of power could tip at any moment. Will Devens and his allies keep control, or is another blindside on the way? Tune in for the full breakdown of the latest moves and what might come next in Big Brother 28. Chapters: 00:00 Big Brother 28 Intros 02:02 Watching Survivor Friends on BB28 04:43 Rick Devens' Big Brother Approach 07:31 Survivor Mindset Meets Big Brother 10:09 Dee and Devens: Social Strengths 13:20 Big Brother Power Versus Survivor Bottom 16:20 Dee's Gameplay and Player Connections 18:48 Lyric's Block Move and House Dynamics 20:29 Melody Versus Rome TV Week 23:22 Angela's Survivor Knowledge Advantage 26:30 Returning Players and Newbie Dynamics 29:07 Barrett and Dee's Showmance Impact 32:38 Houseguests Remind of Survivor Players 35:14 Would Aubry Play Big Brother? 38:34 Survivor Versus Big Brother Pacing 41:42 Survivor Stakes in Big Brother House 44:21 Live Feeds Show True Gameplay 46:02 Would Aubry Join Big Brother 29? 49:22 Message to Dee and Devens Never miss a minute of RHAP's extensive Big Brother coverage! LISTEN: Subscribe to the Big Brother podcast feed WATCH:  Watch and subscribe to the podcast on YouTube SUPPORT:  Become a RHAP Patron for bonus content, access to Facebook and Discord groups plus more great perks!

    Survivor: 46 - Recaps from Rob has a Podcast | RHAP
    Aubry Bracco Talks Big Brother 28

    Survivor: 46 - Recaps from Rob has a Podcast | RHAP

    Play Episode Listen Later Jul 20, 2026 55:39


    Aubry Bracco Talks Big Brother 28 Big Brother 28 is deep into chaos as alliances shift and eviction targets wobble, with the house fixated on the fallout from the HoH's big move and the relentless push-pull over who stays and who goes. Hosts Rob Cesternino and Taran Armstrong are joined by special guest Aubry Bracco for a recap and strategy deep dive, unpacking the current shakeups and social maneuvering as the game's pace tests even the most seasoned reality veterans. This episode covers Devens' reign as HoH and his struggle adapting to a position of power after mostly playing from the bottom, with discussions on his plan to target Rome and the resulting complications when the veto threatens to throw everything into question. Aubry delves into the differences between Survivor and Big Brother gameplay, especially around pacing and how alliances are built and tested over a week instead of a day. The trio breaks down the influence Dee and Angela wield in the group, Lyric's social savvy resulting in safety, and the chaotic ripple that comes from changing targets and messy coalition-building. The influence of outside friendships, especially the Survivor/Big Brother crossover, is front and center as Dee, Devens, and Angela navigate loyalty and self-interest. Aubry points out how Devens relies on feedback from his allies and finds working with others more comfortable than solo gameplay. Taran notes Dee's ability to connect with every type of player in the house, keeping her well-positioned even after making nominations. The hosts observe Lyric's impressive social maneuvering, getting almost everyone to support taking her off the block. Aubry and Taran agree that Barrett risks being left behind if he lets Dee's influence outpace his own relationships. The struggle between acting boldly and maintaining trust comes up as Devens questions if the house will really back his Rome plan at eviction. With shifting alliances and the week's eviction plan up in the air, the balance of power could tip at any moment. Will Devens and his allies keep control, or is another blindside on the way? Tune in for the full breakdown of the latest moves and what might come next in Big Brother 28. Chapters: 00:00 Big Brother 28 Intros 02:02 Watching Survivor Friends on BB28 04:43 Rick Devens' Big Brother Approach 07:31 Survivor Mindset Meets Big Brother 10:09 Dee and Devens: Social Strengths 13:20 Big Brother Power Versus Survivor Bottom 16:20 Dee's Gameplay and Player Connections 18:48 Lyric's Block Move and House Dynamics 20:29 Melody Versus Rome TV Week 23:22 Angela's Survivor Knowledge Advantage 26:30 Returning Players and Newbie Dynamics 29:07 Barrett and Dee's Showmance Impact 32:38 Houseguests Remind of Survivor Players 35:14 Would Aubry Play Big Brother? 38:34 Survivor Versus Big Brother Pacing 41:42 Survivor Stakes in Big Brother House 44:21 Live Feeds Show True Gameplay 46:02 Would Aubry Join Big Brother 29? 49:22 Message to Dee and Devens Never miss a minute of RHAP's extensive Big Brother coverage! LISTEN: Subscribe to the Big Brother podcast feed WATCH:  Watch and subscribe to the podcast on YouTube SUPPORT:  Become a RHAP Patron for bonus content, access to Facebook and Discord groups plus more great perks!

    BEN-YUR Podcast
    O lado oculto do Super Mario

    BEN-YUR Podcast

    Play Episode Listen Later Jul 20, 2026 43:30


    Sejam bem-vindos ao NOTAS, o programa onde Affonso Solano (Inteligência LTDA, MRG, Bunker X), Yuri Moraes (Ben-Yur, Furo MTV, Hermes e Renato, The Noite com Danilo Gentili) Joey Ponzi (Isso Não é um Talk Show", Jovem Pan, Encaçapados) dão NOTAS para tudo. "Por quê?", você provavelmente se pergunta? "Por que não", é o que deveria se questionar. Neste NOTAS de estreia, o trio dá suas NOTAS para o Super Mario. Seus poderes profanos. Amizades duvidosas com dinossauros. Seus macacões (as roupas e aliados símios). Sua conturbada relação com o irmão Luigi. A obsessão da Nintendo em colocá-lo em qualquer esporte imaginável e a estranha normalidade de resolver problemas pulando em cima de tartarugas. Nada pode escapar de receber NOTAS.

    Pop Culture & Movie News - Let Your Geek SideShow
    Dragon Ball Xenoverse 3 Gameplay, Buddy Teaser Trailer — July 19, 2026

    Pop Culture & Movie News - Let Your Geek SideShow

    Play Episode Listen Later Jul 19, 2026 3:24


    Dragon Ball Xenoverse 3 Gameplay, Buddy Teaser Trailer, Dreamland Teaser, 110% Juice Backyard Sports Theme Song! Hosted on Acast. See acast.com/privacy for more information.

    WHO C2C
    Doctor Who: BATTLES IN TIME returns!

    WHO C2C

    Play Episode Listen Later Jul 19, 2026 56:35


    Send us a text and let us know what you think of our podcast!BATTLES IN TIME - the classic trading card game that obsessed a generation of Doctor Who fans is BACK for 2026! And we're here with Creative Director BEN ROBINSON from Master Replicas, the devious brain-mind behind the original game and its 2026 revival for an inside look at what's in store for fans who are about to have their Whoniverse rocked! What's it all about? How easy is it to play?Who's Who on the cards?How gorgeous is the artwork?Who has the highest Fear Factor?Jump in and listen up right now to get all the essential info you need to start playing Doctor Who: BATTLES IN TIME!Chapters00:00 Introduction02:47 The Origins of Battles in Time05:27 Behind the Scenes of Doctor Who Trading Cards08:26 The Gameplay and Design Philosophy11:09 The Evolution of the Trading Card Market13:47 The Return of Battles in Time16:38 Targeting a New Audience19:21 Nostalgia and the Future of Doctor Who23:11 Limited Editions and Market Strategies27:27 Card Design and Collectability29:45 Future Doctor Sets: Planning Ahead31:18 Licensing Challenges: The Roadblocks32:13 The Vortex Cards: Rarity and Excitement34:56 Fan Engagement: Questions and Answers36:47 Demand and Pre-Orders in Merchandise39:08 The Role of Merchandise in Keeping Doctor Who Alive40:17 Excitement for New Card Designs42:41 Debating Character Intelligence and Scare Factor48:06 Family Connections Through Doctor Who Merchandise50:08 Looking Forward to Future ReleasesSupport the showSubscribe to Who Corner to Corner on your podcast app to make sure you don't miss an episode! Now available to watch on YouTube!Join the Doctor Who chat with us and other fans on Twitter and Facebook!Visit the Who Corner to Corner website and see our back catalogue of episodes!Visit the WHOC2C merch store!Enjoying what we do? Consider joining our Explorers Subscription plan for more content! Who Corner to Corner: Great guests and 100% positive Doctor Who chat!

    Amigos: Everything Amiga Podcast
    Lock 'N' Chase (Amiga) Review | Can Data East's Bank Heist Outrun Pac-Man? Amigos 559

    Amigos: Everything Amiga Podcast

    Play Episode Listen Later Jul 18, 2026 39:22


    On this week's Amigos, we stuff our swag bags full of diamonds and slam the vault doors shut to review Lock 'N' Chase, the classic 1981 arcade bank heist that tests your reflexes against a relentless squad of chasing constabulary.

    Bombshell
    NEW MW4 GAMEPLAY SHOWCASE LIVE, BLACK OPS PORT UPDATES & SEASON 5 DLC | BOMBSHELL EPISODE 191

    Bombshell

    Play Episode Listen Later Jul 18, 2026 126:20


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    Amigos: Everything Amiga
    Lock 'N' Chase (Amiga) Review | Can Data East's Bank Heist Outrun Pac-Man? Amigos 559

    Amigos: Everything Amiga

    Play Episode Listen Later Jul 18, 2026 39:22


    On this week's Amigos, we stuff our swag bags full of diamonds and slam the vault doors shut to review Lock 'N' Chase, the classic 1981 arcade bank heist that tests your reflexes against a relentless squad of chasing constabulary.

    Kleiner Minecraft Podcast
    Updates 2025/26 & Dungeons 2 Preview

    Kleiner Minecraft Podcast

    Play Episode Listen Later Jul 17, 2026 31:48


    Papa und David reden über die vielen kleinen Minecraft Updates von 2025 und 2026.Danach schauen wir uns den Trailer und ein Gameplay von Minecraft Dungeons 2 an.

    The Pod of Greed
    Yesterday's Gameplay, Today's Cards

    The Pod of Greed

    Play Episode Listen Later Jul 16, 2026 95:38


    Paul and Alec recap their experience at the Yu-Gi-Oh North America World Championship Qualifier, including the controversy around Genesys format.

    And Now For Something Completely Machinima
    S6 E235 The Wild World of TikTok Machinima (July 2026)

    And Now For Something Completely Machinima

    Play Episode Listen Later Jul 16, 2026 17:33


    This week, Phil takes the crew on an unexpected tour through the strange and rapidly evolving world of TikTok, presenting a curated compilation of game-inspired videos that blur the boundaries between machinima, gameplay, performance and digital art. Rather than searching for polished cinematic productions, the discussion explores the platform's distinctive culture of short-form creative expression, where humour, experimentation and disposable entertainment coexist with moments of genuine artistic innovation.Ricky and Damien join Phil to examine the compilation, discussing everything from live-action recreations of video game scenarios and AI NPC comedy to intricate gameplay demonstrations that resemble elaborate Rube Goldberg machines. The conversation also considers the darker side of viral gaming content, questioning the prevalence of violence and spectacle while reflecting on what these trends reveal about online audiences and contemporary digital culture.Among the highlights are a striking retro-inspired animated artist known as Perfect Loop, whose nostalgic visual experiments stand out amid TikTok's constant stream of content, and discussions of creators such as Viva La Dirt League, whose game-inspired comedy continues to influence online gaming entertainment.The hosts debate whether TikTok represents a genuine new frontier for machinima and virtual production, or simply another algorithm-driven platform where discovering exceptional work requires patience and persistence. Along the way they reflect on changing audience habits, creator communities, and whether short-form video is expanding, or narrowing, the possibilities for creative storytelling.Watch Phil's featured TikTok compilation and join the discussion: have you discovered innovative machinima or virtual production creators on TikTok? Let us know in the comments.01:00 Welcome – Tracy is away01:31 Phil's TikTok machinima experiment03:15 Exploring TikTok's creative landscape05:15 Ricky reviews the compilation06:35 Humour, violence and TikTok culture07:42 The "divorce attorney" game tutorial09:33 Was the compilation representative?10:20 Gameplay, spectacle and creative skill11:17 Rube Goldberg gameplay and game physics12:06 Viva La Dirt League and game-inspired comedy12:50 TikTok creators in the real world14:00 AI NPC comedy and live-action performance14:47 Discovering creators through the algorithm16:05 Perfect Loop and artistic innovation on TikTok16:55 Is TikTok worth searching for machinima?17:10 Share your favourite TikTok creatorsCredits -Co-hosts: Ricky Grove, Phil Rice, Damien ValentineEditor/Producer: Phil RiceMusic: Phil Rice and Suno AI

    SorareData Podcast
    Sorare 27 Gameplay Update Part 2 REACTIONS

    SorareData Podcast

    Play Episode Listen Later Jul 15, 2026 111:37


    The full picture for Sorare 27 is finally here!

    Atlanta Braves
    ESPN's Karl Ravech - Home Run Derby & All-Star Game Play-by-Play

    Atlanta Braves

    Play Episode Listen Later Jul 14, 2026 23:27


    ESPN Radio's Play-by-Play commentator Karl Ravech joins Cellini & Dimino to recap his experience from calling the Home Run Derby, preview tonight's no-stakes All-Star Game, discuss the Braves' potential in the second half of this season, and give some industry insight on his commentary process. All of this and more on Cellini & Dimino!See omnystudio.com/listener for privacy information.

    Cellini and Dimino
    ESPN's Karl Ravech - Home Run Derby & All-Star Game Play-by-Play

    Cellini and Dimino

    Play Episode Listen Later Jul 14, 2026 23:42


    ESPN Radio's Play-by-Play commentator Karl Ravech joins Cellini & Dimino to recap his experience from calling the Home Run Derby, preview tonight's no-stakes All-Star Game, discuss the Braves' potential in the second half of this season, and give some industry insight on his commentary process. All of this and more on Cellini & Dimino!See omnystudio.com/listener for privacy information.

    Unleashed - How to Thrive as an Independent Professional
    654. Shankar Ananth, Micro-Casing: A Gamified Way to Practice Case Interviews

    Unleashed - How to Thrive as an Independent Professional

    Play Episode Listen Later Jul 13, 2026 26:13


    Show Notes: Shankar Ananth shares his background, mentioning his nine years of consulting experience, highlighting his experience at McKinsey and Bain, and his role  in building the new app, Micro-Casing.  Bridging the Gap in Case Interview Preparation Shankar explains the gap in case interview preparation methods, which led him to create Micro-Casing. He also mentions his eight years of experience as a case coach and the usefulness of the app for students. He discusses the target audience of the app, which includes consulting candidates and those looking to improve their consulting thinking. Micro-Casing - Your Case Partner Reimagined Shankar explains the homepage of the app, where users can log in through Google or Apple.  Quick start guide The app is designed as a decision-making tool with a multi-choice game-like interface to mimic case interviews.  Categories Users can choose from various categories like market entry, growth strategy, profitability, market size, or M&A.  Avoiding AI Hallucinations Shankar explains the gameplay, where users can pick a category, race the clock, and solve timed cases with two attempts. The app includes a feature where incorrect answers lead to rabbit holes, similar to real-life case interviews. The scoring system involves penalties for viewing hints and entering rabbit holes. Shankar highlights the app's manual case creation process to avoid AI hallucinations, ensuring the cases are accurate. Mock Case Interviews Demonstration The app's growth strategy category is described, showing the available cases and their status (completed or not started). Coaches Shankar explains the optional feature of selecting a sidekick or coach, which provides tips during the case.  Growth Dilemma They start a case called "ShopSphere's Growth Dilemma," where a case prompt is read and  the process of solving the problem begins.  Case Profitability The Summary Page Shankar explains the summary page, which shows the case details, difficulty, pass score, and performance metrics.  Case results and performance review The summary page includes a growth category readiness score and an overall readiness score, indicating progress and areas for improvement. He explores the view of all hints feature, which provides detailed feedback on each question. The Quality Control System Shankar discusses the process of creating and validating cases, involving AI-driven reviews and manual checks by experienced case coaches. The app currently has over 60 cases across various categories, ensuring rigorous quality control. Shankar mentions the potential for users to disagree with answers, which will be tracked for future improvements. The app aims to provide a comprehensive and accurate case preparation experience. The Leaderboard Feature Will and Shankar discuss the leaderboard feature, which allows users to compare their progress with others. The leaderboard is based on overall category readiness and overall readiness scores, calculated using various metrics. Shankar explains the option for colleges and consulting clubs to create their own leaderboards and case competitions within the app. The app supports private quizzing clubs, allowing organizations to upload and co-create cases for exclusive use. Shankar shares his experience as a case coach, starting from word-of-mouth referrals and eventually joining platforms to offer his services. Case Practice  for Consultants He highlights the importance of case practice for consulting candidates, noting that it can take months to prepare. Shankar offers listeners of the podcast two months of free access to the entire app, providing an opportunity to try it out. Timestamps: 03:07: Overview of Micro-Casing App 06:29: Gameplay and Scoring Mechanism  10:03: Detailed Walkthrough of the App 13:54: Evaluation and Feedback 16:59: Creation and Validation of Cases  20:14: Leaderboard and Customization Features Links: iOS: https://apps.apple.com/us/app/micro-casing/id6754453873 Android: https://play.google.com/store/apps/details?id=com.microcasing.dev&pcampaignid=web_share Special link / discount code for the general audience for a free 2 months:  iOS: https://apps.apple.com/redeem?ctx=offercodes&id=6754453873&code=2MOTS   Android:Use the code 'Umbrex' at checkout, not within the app  Special link / discount code for participants in the Umbrex Consulting Fellowship for a free 3 months:  iOS: https://apps.apple.com/redeem?ctx=offercodes&id=6754453873&code=UMB200  Android:Use the code 'UmbrexCore' at checkout, not within the app  This episode on Umbrex: https://umbrex.com/unleashed/episode-654-shankar-ananth-micro-casing-a-gamified-way-to-practice-case-interviews/ Unleashed is produced by Umbrex, which has a mission of connecting independent management consultants with one another, creating opportunities for members to meet, build relationships, and share lessons learned. Learn more at www.umbrex.com. *AI generated timestamps and show notes.  

    The Bold Take Podcast
    Bold Take Podcast Official College Football 27 Review #CFBPlayDontPay

    The Bold Take Podcast

    Play Episode Listen Later Jul 12, 2026 89:27


    College Football 27 is finally here!!!!! The Bold Take Podcast returns to discuss the game and whether or not it lives up to the hype. We talk it all: Gameplay, Presentation, and of course the terrible micro transaction situation in Road To Glory & Dynasty. Let us know in the comments below what you think of the game and we hope you enjoy the episode #CFBPlayDontPay

    Limited Level-Ups
    LLU #252: The 3 Levels of Gameplay in Marvel Limited

    Limited Level-Ups

    Play Episode Listen Later Jul 11, 2026 47:58


    Limited Level-Ups Patreon: https://www.patreon.com/limitedlevelups  Racing Level-Up: https://www.youtube.com/watch?v=du9OqTbidgE LLU Tierlist: Limitedlevelups.com/tierlist Level-Ups Discord: bit.ly/jointhedischord Alex's Stream: https://www.twitch.tv/chord_o_calls Alex's Coaching Email: chordocoach@gmail.com 

    KNGI Network Podcast Master Feed
    Molehill Mountain Episode 444 – Sony Hates Your Dog

    KNGI Network Podcast Master Feed

    Play Episode Listen Later Jul 9, 2026 79:15


    Does your dog buy digital? No? That's why. 0:00 - Gameplay footage? No, what's important is you pay full price for GTA VI now! 24:45 - The Steam Machine is expensive but hey, what else is new? 36:45 - To buy or not to buy a Switch 2. That is the question. If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube.  Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night! Credits: Molehill Mountain is hosted by Andrew Eisen.  Music in the show includes "To the Top" by Silent Partner.  It is in the public domain and free to use.  Molehill Mountain logo by Scott Hepting. Chat Transcript: 6:58 PM@addictedtochaos2​​PlayStation is dead to me. 6:58 PM@jaredknisely6213​​is it 90 pls in san diego too? 6:59 PM@addictedtochaos2​​It was 105 here yesterday, but a storm just came through and now it is 70. 6:59 PM@addictedtochaos2​​My bedroom is 95 7:00 PM@addictedtochaos2​​I spent all day at the movies yesterday just to beat the heat. 7:03 PM@addictedtochaos2​​Just got a commercial mid-sentence 7:04 PM@addictedtochaos2​​I wanted GTA VI, but no physical edition is an absolute dealbreaker. 7:05 PM@jaredknisely6213​​im not suprised by the steam machine price/my ssd that i bought in jan of last year 4x'ed in price 7:12 PM@addictedtochaos2​​It is almost certainly the case. 7:13 PM@addictedtochaos2​​From how they had it worded, it sounds like there are in game missions and activities locked to the ultimate edition. 7:16 PM@addictedtochaos2​​I'm buying the Godzilla remaster instead, it comes out on the same day as GTA. 7:17 PM@jaredknisely6213​​OT will probably be a holiday release 7:18 PM@jaredknisely6213​​you can blame sony for that choice 7:19 PM@jaredknisely6213​​rockstar knew 7:21 PM@jaredknisely6213​​on the other hand, the OS is open source 7:21 PM@addictedtochaos2​​The industry will price itself to extinction. 7:21 PM@jaredknisely6213​​which is awesome 7:22 PM@jaredknisely6213​​steam said, build your own here's the code 7:29 PM@addictedtochaos2​​Was interested in the Steam machine, as I don't have a gaming PC, then they announced the price and my interest died immediately. 7:34 PM@addictedtochaos2​​The proprietary component cables were for GameCube, the Wii supported 3rd party cables. 7:35 PM@jaredknisely6213​​i bought the switch in 2020 and got odyssey last week 7:36 PM@addictedtochaos2​​The gaming industry as a whole disgusts me lately. 7:38 PM@jaredknisely6213​​i still havent got the game yet 7:38 PM@addictedtochaos2​​I get that they are a business and need to be profitable, but the unending greed is just too much. 7:38 PM@jaredknisely6213​​could ask you to play dusk bloods 7:39 PM@jaredknisely6213​​ 7:57 PM@addictedtochaos2​​According to sales data PlayStation's first party games tend to sell more physical rather digital. 7:57 PM@addictedtochaos2​​I'm not buying a PS6 either. 7:58 PM@addictedtochaos2​​Purely a spreadsheet move. 7:59 PM@addictedtochaos2​​My backlog of 5,000+ games will last me the rest of my life. 8:00 PM@addictedtochaos2​​Shelly long 8:02 PM@addictedtochaos2​​Upside the president of Nintendo did say that the goal isn't just to increase digital sales, but game sales overall, including physical games. 8:02 PM@jaredknisely6213​​but the switch as physical stuff 8:03 PM@addictedtochaos2​​Should buy one before another price increase. 8:03 PM@jaredknisely6213​​and a little less scummy than sony 8:04 PM@addictedtochaos2​​I think the Switch 2 version contains the Switch 1 version as well. 8:05 PM@addictedtochaos2​​There are also plenty of Switch games that play better on Switch 2 8:18 PM@addictedtochaos2​​Thankfully transferring data from Switch 1 to 2 is easy and straightforward.

    Found Bytes: A Game Review Series
    Crisol: Theater of Idols

    Found Bytes: A Game Review Series

    Play Episode Listen Later Jul 9, 2026 46:59


    Episode 118 - Crisol: Theater of Idols.Timestamps:(1:29) Basic Info(4:50) Gameplay(33:39) Vibe(43:26) Wrap Up.Featured Tracks:Main Menu ThemeSemana de MareaSave Room ThemeRomance del Conde NiñoRomance del Cazador Cazado.Music by Xavi Qués.Found Bytes Intro Song by Brian McGinlyFollow Brian's gaming! https://psnprofiles.com/XenoLinkGot feedback? Email us at FoundBytesGRS@gmail.com or Tweet @foundbytesgrs and check out the content on YouTube!

    Molehill Mountain Podcast
    Molehill Mountain Episode 444 – Sony Hates Your Dog

    Molehill Mountain Podcast

    Play Episode Listen Later Jul 9, 2026 79:15


    Does your dog buy digital? No? That’s why. 0:00 – Gameplay footage? No, what’s important is you pay full price for GTA VI now! 24:45 – The Steam Machine is expensive but hey, what else is new? 36:45 – To buy or not to buy a Switch 2. That is the question. If you missed ...Continue reading ‘Molehill Mountain Episode 444 – Sony Hates Your Dog’ »

    On Topic Retro
    Ep 058 Super Mario Galaxy!

    On Topic Retro

    Play Episode Listen Later Jul 8, 2026 134:57


    Welcome to On Topic Retro Ep58 I'm John Cummins and joining me tonight is Philip Paulson, Savannah the Hyena Queen, and  and we are talking Super Mario Galaxy!Intro (0:50)Experiences (2:20)Overview (24:54)Story (42:10)Gameplay (50:19)Break (1:26:01)Outro (2:02:36)Be sure to check out this Podcast and more at: https://www.retrologic.gamesIntro and Outro created by the one and only Adam Caporello!If you want to send your experiences in to be read on the show, send them to ontopicretro@gmail.comIf you would like to join the friendliest Discord community on the internet click the link here!https://discord.gg/6CKzNzdFzf

    Gamereactor TV - English
    Orbitals - First 15 minutes co-op Switch 2 gameplay

    Gamereactor TV - English

    Play Episode Listen Later Jul 7, 2026 15:10


    Gamereactor TV - English
    Orbitals - Beyond the wall 30 minutes gameplay

    Gamereactor TV - English

    Play Episode Listen Later Jul 7, 2026 30:46


    Gamereactor TV - Norge
    Orbitals - First 15 minutes co-op Switch 2 gameplay

    Gamereactor TV - Norge

    Play Episode Listen Later Jul 7, 2026 15:10


    Gamereactor TV - Italiano
    Orbitals - First 15 minutes co-op Switch 2 gameplay

    Gamereactor TV - Italiano

    Play Episode Listen Later Jul 7, 2026 15:10


    GameStar Podcast
    Sorgenkinder 2026: Diese fünf Spiele erwartet ein schwieriger Herbst

    GameStar Podcast

    Play Episode Listen Later Jul 5, 2026 99:25 Transcription Available


    Bei diesen fünf Spielen fürs zweite Halbjahr 2026 befürchten Micha und Fritz das Schlimmste - seien es schwache Verkaufszahlen oder ein Gameplay, das einfach nicht "Klick" macht. Und das trotz großer Namen! Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcast

    Analytic Dreamz: Notorious Mass Effect
    "ENTIRE 007 FIRST LIGHT GAMEPLAY WALKTHROUGH AVAILABLE ON ANALYTIC DREAMZ VIDEO ON SPOTIFY, (THE EXCLUSIVE VIDEO VERSION)"

    Analytic Dreamz: Notorious Mass Effect

    Play Episode Listen Later Jul 2, 2026 2:47


    FULL VIDEOPT 1 (INTRO) : https://open.spotify.com/episode/0H3iMXuxlTwVTJJHTyqmOu?si=zFMjJ4qGR96t881Mf0zjdQPT 2: https://open.spotify.com/episode/3kqJRhEyupWCawp6UHn8go?si=ujWJG0UuT5y2LvVUpu08EAPT 3 https://open.spotify.com/episode/7vM7LIR03rNX8S45LWJ1T5?si=hIBhurPhTDixlTpzEXZNFgPT 4 : https://open.spotify.com/episode/1HpsefdZxn13gQcMpYCRA2?si=LaQavpH0Sk2YeabzU-n3DwPT 5 (ENDING) : https://open.spotify.com/episode/1nEC7WPDV0dUAWugddQnWG?si=s00LEZeKTSCZxi3A4O7vugLinktree: ⁠⁠⁠⁠⁠https://linktr.ee/Analytic⁠⁠⁠⁠⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠⁠⁠⁠⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠⁠⁠⁠⁠Watch Analytic Dreamz go live with 007 First Light, the brand new James Bond video game from IO Interactive, the studio behind Hitman. In this highly anticipated title, players step into the shoes of a young, reckless MI6 recruit James Bond on his first standalone mission, earning his licence to kill against a dangerous rogue agent. Blending Ian Fleming's classic spy novels with modern cinematic flair, 007 First Light delivers a gripping origin story packed with global locations, high-stakes espionage, and thrilling set pieces.Analytic Dreamz brings his signature energetic style and deep gameplay analysis to this launch-day livestream. Experience third-person action-adventure with stealth, intense unarmed and weapon combat, creative gadget usage, vehicle chases, and Hitman-inspired mechanics fused with authentic Bond flair. Releasing May 27, 2026 on PS5, Xbox Series X|S, and PC (Nintendo Switch 2 version coming Q3 2026), this narrative-driven single-player experience is already generating strong pre-release buzz. Join Analytic Dreamz for raw reactions, expert breakdowns, and full immersion as we explore whether 007 First Light lives up to the legacy of classics like GoldenEye 007. Pre-order perks are available now — don't miss this fresh spy thriller!Privacy & Opt-Out: https://redcircle.com/privacy

    Talk to the Internet
    New Gameplay Footage From DOOM: The Dark Ages DLC - Inside Games

    Talk to the Internet

    Play Episode Listen Later Jul 1, 2026 12:57


    Check out our Patreon for a daily Lawrence Select™ Meme: https://www.patreon.com/insidegamesYTJoin the Inside Games notification Discord server for alerts when we publish new videos: http://discord.gg/ArvphbMPFJHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: Shooklyn: https://linktr.ee/Shooklyn

    Coach's Edge
    Game Play Keys and Culture Keys to Teams and Camps

    Coach's Edge

    Play Episode Listen Later Jun 24, 2026 25:57


    Join US Website: www.coachsedge.coachEmail: contact@cramerbasketball.comCamps: www.Cramerbasketball.comOnline Training: https://cramerbasketball.mypthub.net/3/p/133059Twitter.com/coachsedge1Twitter.com/cramerbballFacebook.com/cramerbasketballYoutube.com/cramerbasketballInstagram.com/cramer_basketballBasketball coach basketball podcast basketball strategyPlayer development zone offense zone defense pressing pressure defense programbuilding team defense pack line defense baseline defense zone defense 1-3-1defense basketball united slapping glass coaching tips teach hoops how to coachbasketball basketball podcast youth basketball basketball camps basketballimmersion training basketball shooting tips basketball conditioning shootingdrills ball handling drills passing drills basketball drills basketballworkouts basketball drills youth basketball basketball drills open gymsshootouts scrimmages man to man defense basketball officials and deep dive refssports psychology shot selection dribble drive offense shooting coach freethrows athletic development no middle defense

    Board Game Hot Takes
    Amalfi: Renaissance

    Board Game Hot Takes

    Play Episode Listen Later Jun 22, 2026 47:45


    In Episode 306 we give our hot take review on Amalfi: Renaissance covering the mechanisms, the production, and our overall feelings of the game.We discuss a poll on kingmaking and also discuss some games that have been on our tables including Unicorn Fever and Parade and Chris covers his first impressions after unboxing Dawn of Madness.Timestamps:00:00 Introduction00:22 Poll Time: Kingmaking Decision07:56 Amalfi: Renaissance Description09:47 Gameplay and Mechanisms20:27 Production and Theme25:41 Final Thoughts32:37 Unicorn Fever39:10 Dawn of Madness Unboxing Thoughts43:32 ParadeIf you enjoy the show, please consider supporting us at https://www.patreon.com/boardgamehottakesFollow us on BlueSky: https://bsky.app/profile/boardgamehottakes.bsky.socialJoin our Board Game Arena Community: https://boardgamearena.com/group?id=11417205Join our Discord server at:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://discord.gg/vMtAYQWURd⁠⁠⁠⁠

    Giga Bytes Podcast
    Giga Bytes Podcast 416: Hablamos del a situación de Xbox, GTA 6 y mucho más!!!

    Giga Bytes Podcast

    Play Episode Listen Later Jun 20, 2026 112:36


    Giga Bytes Podcast 416: Hablamos del a situación de Xbox, GTA 6 y mucho más!!! GTA 6 preorders Junio 25 en PS5, XB y tiendas, lanza nov 19 Rumor: 20 minutos de Gameplay de GTA antes de preordenes Sony elimina mención de PC en su reporte anual Inconsistencia con lanzamientos No vendieron bien o no hicieron suficiente dinero Buscan valorar sus IPs en sus próximas plataformas God of War Laufey lanzando emails de promo Sandisk M.2 8TB a casi $3000 AC Black Flag Resynched ya en etapa Gold Shinobi Art of Vengance a Switch 2 sept 24 Reporte: Xbox sabia del cierre de Ninja Theory antes del Showcase, usaron anuncio de Senua para incentivar a inversionistas/compradores del desarrollador Rumor: Cierres en Xbox Ninja Theory (Senua), Compulsion Games (South of Midnight), Double Fine Psychonauts), negociando para ser dejados irse independiente Otros estudios como Arkane (Blade), Mark Gordon (Studio Head) deja Treyarch luego de 22 años Xbox Games Studios Boss Craig Duncan y Chief of Staff Louise O'Connor salen de Xbox Se reporta que Microsoft explora salir de Xbox Satya Nadella habla de Xbox: Mas monetización de juegos de Xbox en Youtube que en Microsoft Xbox ha estado subsidiado por 25 años, ya es tiempo de que monetice Habla Asha de la situación de Xbox y el Reset de la marca Salud de la Marca Margenes bajos Exclusivos Costos Despidos/cancelaciones y cierres Cambios a Helix EA anuncia EA Advertising, implementaran anuncios dentro de los juegos Mark Hamill se une a Twisted Metal S3 Housemarque habla de su crecimiento como parte de PS Studios     Sigueme y Suscribete: com/elgiga com/elgiga947 com/elgiga947 tv/elgiga947 com/elgiga947 Giga Bytes Podcast   #monsterenergypr @monsterenergy @Stephreyesmarketing @caribbeanxsports @eriberto213 #gigabytespodcast #gigabytespodcast #2026

    Your College Bound Kid | Scholarships, Admission, & Financial Aid Strategies
    YCBK 649: How To Use A Game to Help You Successfully Transition to College

    Your College Bound Kid | Scholarships, Admission, & Financial Aid Strategies

    Play Episode Listen Later Jun 18, 2026 75:22


    In this episode you will hear: We play several comments that listeners sent in (14:35) Hilary joins Mark to discuss how, being interested in a major that a college does not offer can impact your admission decision. Mark and Hilary does 3/2 programs. Mark reads Part 4 of 11 articles the Chronicle for Higher Ed released o the dire financial crisis colleges face (44:50) Lisa interviews Dr. Tricia Seifert about her board game and her video game she creted to help students to successfully transition to college-2 of 2 § Tricia continues to elaborate on the value of using Game Play to help students successfully transition to college § Tricia explains why there is both a board game and a video game to help students with their college transition § Tricia explains how the game can be played both individually in solitude and in teams, and she explains the type of student that likes the board game more and the type of student that likes the video game more students and parents with the college transition § Here is a great quote from Dr. Tricia Seifert-We can be what we can se § Tricia gives some great advice for parents and for college counselors § Tricia shares where people can the board game, the video game and additional tips to help your student transition to college Recommended Resources JG Talks: Helping prospective and current college students achieve success Colleges that allow self reporting of test scores Colleges that Allow Self-Reporting of SAT and ACT Scores Great source for questions about finances and college Edvisors: Financial Aid, Student Loans, Scholarships and Money Management FAFSA Walkthroughs Mark recommends Complete FAFSA 2026‑2027 Walkthrough | From Start to Submit 2023-2024 FAFSA Walkthrough Video English CSS PROFILE Walkthroughs CSS Profile Walkthrough MEFA Institute: A Deep Dive into the CSS Profile Speakpipe.com/YCBK is our method if you want to ask a question and we will be prioritizing all questions sent in via Speakpipe. Unfortunately, we will NOT answer questions on the podcast anymore that are emailed in. If you want us to answer a question on the podcast, please use speakpipe.com/YCBK. We feel hearing from our listeners in their own voices adds to the community feel of our podcast. You can also use this for many other purposes: 1) Send us constructive criticism about how we can improve our podcast 2) Share an encouraging word about something you like about an episode or the podcast in general 3) Share a topic or an article you would like us to address 4) Share a speaker you want us to interview 5) Leave positive feedback for one of our interviewees. We will send your verbal feedback directly to them and I can almost assure you, your positive feedback will make their day. To sign up to receive Your College-Bound Kid PLUS, our new monthly admissions newsletter, delivered directly to your email once a month, just go to yourcollegeboundkid.com, and you will see the sign-up popup. We will include many of the hot topics being discussed on college campuses. Check out our new blog. We write timely and insightful articles on college admissions: https://yourcollegeboundkid.com/category/blog/ 1. To access our transcripts, click: https://yourcollegeboundkid.com/category/transcripts/ 2. Find the specific episode transcripts for the one you want to search and click the link 3. Find the magnifying glass icon in blue (search feature) and click it 4. Enter whatever word you want to search. I.e. Loans 5. Every word in that episode when the words loans are used, will be highlighted in yellow with a timestamps 6. Click the word highlighted in yellow and the player will play the episode from that starting point 7. You can also download the entire podcast as a transcript We would be honored if you will pass this podcast episode on to others who you feel will benefit from the content in YCBK. Please follow our podcast. It really helps us move up in Spotify and Apple's search feature so others can find our podcast. If you enjoy our podcast, would you please do us a favor and share our podcast both verbally and on social media? We would be most grateful! If you want to help more people find Your College-Bound Kid, please make sure you follow our podcast. You will also get instant notifications as soon as each episode goes live. Check out the college admissions books Mark recommends: https://yourcollegeboundkid.com/recommended-books/ Check out the college websites Mark recommends: https://yourcollegeboundkid.com/recommended-websites/ If you want to have some input about what you like and what you recommend, we change about our podcast, please complete our Podcast survey; here is the link: https://docs.google.com/forms/d/e/1FAIpQLScCauBgityVXVHRQUjvlIRfYrMWWdHarB9DMQGYL0472bNxrw/viewform If you want a college consultation with Mark just text Mark at 404-664-4340 or email at mark@schoolmatch4u.com. All we ask is that you review their services and pricing on their website before the complimentary session; here is link to their services with transparent pricing: https://schoolmatch4u.com/services/compare-packages/