White Ship podcast
SteamClaw : The White Ship Destiny
In which our intrepid crew descends to the Undercity and navigates the tunnels winding below the City of Steam. Motivations are questioned, and creatures revealed. Oh, and a baby cries. Sorry about that.
In which our intrepid crew conspires to infiltrate… a public ball! More exploration of the city, and perhaps a distraction or two.
In which our intrepid crew… really isn’t present… In which our Atavistic mouse cuts a swath through the Parade Grounds, meets some mysterious players, is reunited with a much put-upon rabbit, and perhaps creates a minor temporal anomaly.
In which our intrepid crew finally disembarks in the City of Smoke, where mice and rabbits go looking for a fight while a panther seeks various sundries and supplies, and we find our badger engineer in search of… Fluff.
Catch up, and get a little more specific on timing… It’s a timeline in podcast form!
In which our intrepid crew finally reaches and has their first taste of the City of Harrowgate, and spend most of the time deciding what to do.
In which our intrepid crew crosses much of Calabria, dodging patrols and and responsibly along the way. Oh, and in which our players make so many jokes, sidebars, and outside commentary that a 2 hour recording was editing down to an hour, but that’s only WITH the stingers!
For those interested in the system works, here’s the supplemental after-adventure that followed the chapter close in Episode 6. Enjoy! (Or just skip to Episode 7)
In which the fallout from the late night combat comes in the form or a ports authority. In which other authorities are also invoked, and a mysterious stranger boards by curious means.
In which our intrepid crew finds the nights callers less than pleasant. Combat rages on the White ship destiny, but to what end?