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Dov is back, chatting with Marc about the process of "school choice" in NYC, and how he's dealing with the prospect of his non-high-tech options. Joining with her sage advice is Geneva Hayward, recently admitted to NYU's Game Center for a BFA, Geneva offers her ideas about how to blaze your own high tech path when school doesn't offer it. Both students are generally happy with their schooling, but weigh in on where to find ways to supplement the experience, and what's lacking about the process of high school enrollment. If you like this episode, subscribe to No Such Thing on iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast to enter to win a brand new 1st Gen Google Pixel phone. See acast.com/privacy for privacy and opt-out information.
Naomi Clark takes me to school on a few questions that emerged from episode 5. Is the "gamer" identity inclusive? Is gamification good for education? Is there purpose in gender-specific games? You might be surprised by some of her answers. Naomi Clark teaches at NYU's Game Center, and has contributed to more than three dozen game titles. This episode is perfect if you're already contemplating some of these issues, or even if you're brand new to the conversation.If you're enjoying No Such Thing please rate and review us wherever you download your podcasts. All show notes are available at nosuchthing.wordpress. See acast.com/privacy for privacy and opt-out information.
Social simulations and the storytelling potential of hardware-based games are the main topics in today's discussion with Mitu (Creator of Redshirt, PhD holder in Aesthetics of Interactivity in Video Games, and current Assistant Arts Professor at NYU's Game Center) and Jerry (Game designer and developer behind Robo Mama’s Cooking Kitchen, MysteryPhone, Discourse, The Choosatron, and Afterglow)! We talk about the importance of player choice, The Witness and the dialogue that happens between a creator and the player, why freedom in games isn't always a good thing, how controllers and interfaces affect the way we think about games, why Animal Crossing is an amazing social simulator, how fleshing out a game's world can influence the design, the problems with making a social simulation, what happens to our engagement with games as interfaces become more mimetic, slaying Chris Crawford's Dragon, and man, that's just the stuff that's off the top of our heads! Our Guests on the Internet Mitu's Twitter and The Tiniest Shark Jerry's Twitter and Website Stuff We Talked About Mitu's GDC Talk - Thinking About People: Designing Games for Social Simulation ELIZA and The ELIZA Effect Loved by Alexander Ocias The Immersive Fallacy (excerpted from Rules of Play: Game Design Fundamentals) by Katie Salen and Eric Zimmerman Lygia Clark Redshirt Notary Bear by Lisa Brown Chris Crawford's Dragon Speech Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Ryan and Geoff are pleased to welcome back Eric Zimmerman, professor at NYU's Game Center and author of The Rules of Play. This episode we discuss the concept of the "magic circle" and how designers can foster and benefit from it. Duration: 01:24:56