Noble Ape's creator, Tom Barbalet, discusses aspects of the development, philosophy and the artificial life community.
Tom offers a number of scatter ideas. http://www.longfunk.com/archive.html#52
Tom offers a number of scatter ideas. http://www.longfunk.com/archive.html#52
Tom discusses the background and potential of Noble Ape in the cloud with JSON. http://www.longfunk.com/archive.html#51
Tom discusses the background and potential of Noble Ape in the cloud with JSON. http://www.longfunk.com/archive.html#51
Noble Ape banter is a real luxury. http://www.longfunk.com/archive.html#45
Noble Ape banter is a real luxury. http://www.longfunk.com/archive.html#45
It turns out open source is still fun. To subscribe go to http://www.longfunk.com/
It turns out open source is still fun. To subscribe go to http://www.longfunk.com/
Tom Barbalet, the creator of Noble Ape, talks about the EcoSim sub-project.
Tom Barbalet, the creator of Noble Ape, talks about the Mushroom Boy sub-project.
Tom Barbalet, the creator of Noble Ape, talks about the Noble Warfare sub-project.
Tom Barbalet, the creator of Noble Ape, talks about the Planet Noble Ape sub-project.
Tom Barbalet, the creator of Noble Ape, talks about the EcoSim sub-project.
Tom Barbalet, the creator of Noble Ape, talks about the Mushroom Boy sub-project.
Tom Barbalet, the creator of Noble Ape, talks about the Noble Warfare sub-project.
Tom Barbalet, the creator of Noble Ape, talks about the Planet Noble Ape sub-project.
Tom Barbalet, the creator of Noble Ape, talks about probability.
Tom Barbalet, the creator of Noble Ape, talks about probability.
Tom Barbalet, the creator of Noble Ape, talks about what he's working on at 3am.
Tom Barbalet, the creator of Noble Ape, talks about what he's working on at 3am.
Tom Barbalet, the creator of Noble Ape, talks about why the software and documentation is free.
Tom Barbalet, the creator of Noble Ape, talks about why the software and documentation is free.
Tom is puzzled by the few war gamers who live in the High Desert around Victorville, California. To subscribe go to http://www.longfunk.com/
Tom is puzzled by the few war gamers who live in the High Desert around Victorville, California. To subscribe go to http://www.longfunk.com/
Tom introduces the podcast by discussing his many podcasts and what he has learnt from all these recording. To subscribe go to http://www.longfunk.com/
Tom introduces the podcast by discussing his many podcasts and what he has learnt from all these recording. To subscribe go to http://www.longfunk.com/
Something simple can help Noble Apes. http://shortfunk.com/archive.html#507
Something simple can help Noble Apes. http://shortfunk.com/archive.html#507
Speech as a programming language. http://shortfunk.com/archive.html#499
Speech as a programming language. http://shortfunk.com/archive.html#499
Can executable code learn over time? http://shortfunk.com/archive.html#471
Can executable code learn over time? http://shortfunk.com/archive.html#471
Communicating with a community is novel.
Communicating with a community is novel.
Returning can be painful.
Returning can be painful.
Carbonizing the Simulation has some rewards.
Carbonizing the Simulation has some rewards.
Escape and redefinition seem like constants.
Escape and redefinition seem like constants.
A start up takes elements of the project.
A start up takes elements of the project.
Modification sets a trajectory.
Modification sets a trajectory.
Pay attention is the best advice to offer.
Pay attention is the best advice to offer.
Escape and a grant change the perspective.
Escape and a grant change the perspective.
Some monkeys get stuck in cages.
Some monkeys get stuck in cages.
Rounding out the questions from Bob Mottram.