This is GamesQuest, my mission to talk about video games. This is the podcast with short thought bites about gaming trends and the video game industry as a whole. Please subscribe and join the discussion! I am Matt Bauer, long time gamer, developer, CTO, and entrepreneur. You can find out more at…
Google Stadia has been announced at GDC, bringing us closer to the inevitable game streaming future. But on the way Google will not have it easy. In this episode of GamesQuest I am speculating about possible business models, including one in which the players are not the target audience at all. In case you already know all the Stadia announcements you could skip my summary and get straight to my commentary starting at 07:06. More show notes and transcript excerpt at https://www.matt2314.com/blog/2019/3/29/gamesquest-google-stadia-business-plan Links Inside Google Stadia (Polygon) How id Software went from skeptical to excited about Google Stadia streaming (Ars Technica)
In this year’s first episode of GamesQuest I take a look back at the most interesting developments in gaming of 2018. For me that was mostly loot boxes, new game stores and game streaming plus a few others. More show notes at https://www.matt2314.com/blog/2019/1/5/gamesquest-2018-video-game-trends Links - 2018 In Review (GamesIndustry.biz) - Loot Boxes are a Moral Choice (matt2314.com) Find more content on my website: matt2314.com Connect on Twitter: @matt2314
I'm afraid of playing with strangers online and the chance of people shouting at me. So what can game developers do in-game to deal with toxic behavior and create a friendly space for players? More show notes at: https://www.matt2314.com/blog/2018/12/9/gamesquest-dealing-with-toxic-player-behavior Links: http://www.psychologyofgames.com/2015/06/podcast-4-toxic-behavior/ https://www.gamasutra.com/blogs/LeahFredman/20180104/312487/Battling_Toxicity_In_Online_Video_Games.php https://www.youtube.com/watch?v=6B5B5qc5q4s https://www.forbes.com/sites/quora/2017/02/21/what-can-community-managers-learn-from-game-designers/ You can reach me on Twitter: twitter.com/matt2314 Find more content on my website: matt2314.com
Steam's Early Access program got a lot of bad press but also some stand out success stories. So five years after its inception what are the advantages and disadvantages of releasing a game before it's finished? More show notes at: https://www.matt2314.com/blog/2018/8/25/gamesquest-early-access-pros-and-cons Links: https://www.rapturerejects.com/ https://www.gamesindustry.biz/articles/2016-12-20-the-pros-and-cons-of-early-access http://www.gamasutra.com/blogs/PaulAllen/20160211/265598/Is_Steams_Early_Access_a_ticking_time_bomb.php https://www.slideshare.net/jessicatams1/steam-early-access-done-right-tomer-barkan https://galyonk.in/on-early-access-games-39aed2b8f82d http://game-wisdom.com/critical/most-out-of-early-access http://game-wisdom.com/critical/not-to-go-early-access http://jaleopr.com/blog/steam-early-access-pros-cons/ http://www.themetaweta.com/?p=372 https://www.reddit.com/r/gamedev/comments/1q1hmu/pros_and_cons_of_steam_early_access/
More thoughts about game subscriptions. What do they mean for gamers? Do you save money or spend more in the long run? For the providers that is the point, isn't it? And does the subscription model favor a specific style of games? Link from the episode: Do we even need a Netflix for games? https://www.gamesindustry.biz/articles/2018-01-18-do-we-even-need-a-netflix-for-games You can reach me on Twitter: https://twitter.com/matt2314 Find more content on my website: https://matt2314.com
Philip is taking over for the first time and he is talking about Virginia and why you should play it. There is also a great video version available: https://www.youtube.com/watch?v=WoVK4E6bP_c Find more of Philips' work at http://phazorsfiles.com https://twitter.com/PhazorsFiles https://facebook.com/phazorsfiles You can reach me at https://twitter.com/matt2314
Is Microsoft's offering of 1st party titles with Game Pass a game changer? Will we see other platforms starting their own subscriptions? And could Valve's newest acquisition be connected? My first but probably not last episode about game subscriptions and what impact it might have on the industry. Join the discussion! You can find me on twitter.com/matt2314 or check out my blog at matt2314.com .
GamesQuest has a new co-host: Philip Drobar, who will join me on my quest to talk about video games. In the future he will produce his own episodes on this channel but today we talk about our backlogs and the top spots on our list of shame. You can find Philip's writing at http://phazorsfiles.com or follow him on https://facebook.com/phazorsfiles or https://twitter.com/PhazorsFiles . You can find me on https://twitter.com/matt2314 or check out my blog at http://matt2314.com .
Join me on a walk down memory lane as I talk about my personal gaming history: from Game & Watch to current gen consoles. --- Thanks to the Internet Archive you can play a lot of early PC games right in your browser. Here is a list of some of my favorites: - Monkey Island 1: https://archive.org/details/mnkyega - Monkey Island 2: https://archive.org/details/msdos_Monkey_Island_2_-_LeChucks_Revenge_1991 - Prince of Persia: https://archive.org/details/msdos_Prince_of_Persia_1990 - Prince of Persia 2: https://archive.org/details/msdos_Prince_of_Persia_2_-_The_Shadow__The_Flame_1993 - Wolfenstein 3D: https://archive.org/details/msdos_Wolfenstein_3D_1992 - Sim City: https://archive.org/details/msdos_SimCity_1989 - Dune 2: https://archive.org/details/msdos_Dune_2_-_The_Building_of_a_Dynasty_1992 - Indiana Jones and The Last Crusade: https://archive.org/details/msdos_Indiana_Jones_and_The_Last_Crusade_1989 and so many more... https://archive.org/details/softwarelibrary_msdos_games
It's the first episode of GamesQuest and so it feels appropriate to talk about quests a bit, side quests in particular. How I enjoy them and how I get sick of them after a while and maybe we should just not label them as such anymore.