Podcasts about gdc

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Latest podcast episodes about gdc

The Fourth Curtain
Octodad's Philip Tibitoski Grows with His Gamers

The Fourth Curtain

Play Episode Listen Later Jul 30, 2026 76:15 Transcription Available


Founder and CEO of Young Horses Phil Tibitoski joined us to explain how you can succeed without greenlights! Their student project Octodad went on to IGF fame and solid sales, followed by the charming Bug Snax. We talk knowing when to ship and the art of fumblecore - this week! TIMESTAMPS[0:08:27] Intro: Phillip Tibitoski / Phil Tibbs[0:10:29] The Secret to 15 Years: Self-Publishing, Weird Ideas & Happy TeamsAlex asks Phil the core question: how do you sustain an indie studio for 15 years? Phil credits avoiding traditional publishers, staying creatively strange, and actively asking each team member what skill they want to grow with every new project.[0:22:28] The Glorious Nine: Forming the Studio and Betting on YourselvesPhil recounts the basement-of-a-hostel meeting at GDC 2011 where the original 18-person student team voted on who would go all-in on making Young Horses a real company. [0:24:19] How Phil Became CEO (And Why He Keeps Getting Re-Elected)Alex asks how Phil ended up running the studio. Phil reveals that Young Horses votes on officers at an annual meeting, that he landed in the role partly because no one else wanted it, then discovered a genuine love for the business and marketing side.[0:25:59] Learning to Run a Studio: The Kindness of Other DevelopersPhil describes how he learned everything — profit sharing, platform deals, dev kits, legal structures — by relentlessly asking other indie developers who had done it before, including the team at Gaijin Games (now Choice Provisions), who invited them to a studio party and shared their war stories.[0:39:24] Octodad to Bugsnax: Six Years, a PS5 Launch, and the Sophomore SlumpPhil unpacks the six-year journey from Octodad: Dadliest Catch to Bugsnax — including the fear of the sophomore slump, spending 3 years figuring out how the game actually played, and the strategic decision to align launch with the Playstation 5 release.[0:59:43] Advice for the Next Generation: Context Is Everything, Luck Finds the PreparedAlex asks how Phil would think about starting a studio in today's landscape. Phil cautions students not to copy Young Horses' exact playbook (it wouldn't work now) and instead advocates for reading your unique context, diversifying interests beyond games, and positioning yourself so that luck can find you.[0:09:08] Outro: Wrapping UpSupport the showThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comJoin our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtainCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.comAudio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Kimya TaheriArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505

Protrusive Dental Podcast
Consent in Orthodontics Should Be Individualised – PDP273

Protrusive Dental Podcast

Play Episode Listen Later Jul 3, 2026 46:31


How good is your consent for orthodontics — really? More adults are having ortho, and more GDPs are providing it. So which risks should you be discussing with every single patient — and which ones depend on the person in the chair? When a case is heading for a big overjet or a tricky rotation, is that a conversation you have at the start, or one you scramble to explain halfway through? And what actually makes a consent form legally valid — the signature, or everything around it? This episode brings together two perspectives you don't often hear in the same room. Dr Zaid Esmail is a specialist orthodontist and founder of the Online Orthodontic Academy, who mentors GDPs through fixed and aligner cases. Dr Neel Jaiswal  returns for the dento-legal view — he's a dentist and the founder of Professional Dental Indemnity (PDI). Together with Jaz, they get very specific about what individualised consent looks like in practice, and how to build a process your patients remember and a court respects. https://youtu.be/YvsiIiX1Q1w Watch PDP273 on YouTube Protrusive Dental Pearl: Make Your Patient Feel Unique It might be your 100th, 500th or 1,000th case — but for the patient in the chair, this is a significant event. Never forget that. A routine extraction is routine for you; for them it's a big deal, and remembering that makes you a better communicator. To make a specific risk stick, make the patient feel unique. Point to their OPG: “Your sinus here is actually really interesting,” or “Did you know your roots are unusually long?” Patients remember a risk framed as if they're a special case far better than a generic warning. Make it personal, and the consent becomes memorable. What You'll Take From This Episode The whole episode turns on one idea: generic, templated consent is no longer defensible — the skill is individualising the form to the patient in front of you. Premium members get the full breakdown; here's the shape: The layers of valid consent — consent is like an onion; a signed form and a documented conversation each cover a gap the other leaves open. Individualising risk from the records — how the OPG and photos turn a generic warning (resorption, devitalisation, recession, relapse) into a patient-specific one. The two-appointment consent flow — records, individualised risks, thinking time, and why you sign or initial every line. The Class II Div 2 overjet trap — the case that looks like simple crowding and ends in a big overjet, and how to consent for it before you start. When to treat, add an option, or refer — the GDC line on offering all options, and building alternatives into the form. Highlights of This Episode: 00:00  Teaser 01:01  Consent in Orthodontics: Why It Has to Be Individualised 02:59  Protrusive Dental Pearl: Make Your Patient Feel Unique 07:58  What Makes Orthodontic Consent Different 10:08  How Much Ortho Litigation Comes From Consent? 11:53  What Makes Consent Valid and Patient-Specific 12:26  Individualising Ortho Risk from the OPG 13:11  Using the ClinCheck as a Consent Tool 14:40  How to Structure the Consent Appointment 15:30  Root Resorption, Devitalisation, Recession and Relapse 19:37  Should You Initial Every Line of a Consent Form? 21:50  Midroll 27:11  Building a Multi-Layered Consent Process 29:31  Consenting for Fees, Relapse and Retainers 34:41  The Class II Div 2 Overjet Trap 37:51  When Should a GDP Refer an Ortho Case? 40:31  How to Learn Orthodontics with Mentorship 47:01  Outro Dr Zaid Esmail is a specialist orthodontist. He founded the Online Orthodontic Academy to teach GDPs orthodontics — assessment, diagnosis and treatment planning across fixed appliances and aligners — with one-to-one case mentorship. He's extended a 10% discount to the community with the code PROTRUSIVE.

Protrusive Dental Podcast
Consent in Orthodontics Should Be Individualised – PDP273

Protrusive Dental Podcast

Play Episode Listen Later Jul 3, 2026 46:31


How good is your consent for orthodontics — really? More adults are having ortho, and more GDPs are providing it. So which risks should you be discussing with every single patient — and which ones depend on the person in the chair? When a case is heading for a big overjet or a tricky rotation, is that a conversation you have at the start, or one you scramble to explain halfway through? And what actually makes a consent form legally valid — the signature, or everything around it? This episode brings together two perspectives you don't often hear in the same room. Dr Zaid Esmail is a specialist orthodontist and founder of the Online Orthodontic Academy, who mentors GDPs through fixed and aligner cases. Dr Neel Jaiswal  returns for the dento-legal view — he's a dentist and the founder of Professional Dental Indemnity (PDI). Together with Jaz, they get very specific about what individualised consent looks like in practice, and how to build a process your patients remember and a court respects. https://youtu.be/YvsiIiX1Q1w Watch PDP273 on YouTube Protrusive Dental Pearl: Make Your Patient Feel Unique It might be your 100th, 500th or 1,000th case — but for the patient in the chair, this is a significant event. Never forget that. A routine extraction is routine for you; for them it's a big deal, and remembering that makes you a better communicator. To make a specific risk stick, make the patient feel unique. Point to their OPG: “Your sinus here is actually really interesting,” or “Did you know your roots are unusually long?” Patients remember a risk framed as if they're a special case far better than a generic warning. Make it personal, and the consent becomes memorable. What You'll Take From This Episode The whole episode turns on one idea: generic, templated consent is no longer defensible — the skill is individualising the form to the patient in front of you. Premium members get the full breakdown; here's the shape: The layers of valid consent — consent is like an onion; a signed form and a documented conversation each cover a gap the other leaves open. Individualising risk from the records — how the OPG and photos turn a generic warning (resorption, devitalisation, recession, relapse) into a patient-specific one. The two-appointment consent flow — records, individualised risks, thinking time, and why you sign or initial every line. The Class II Div 2 overjet trap — the case that looks like simple crowding and ends in a big overjet, and how to consent for it before you start. When to treat, add an option, or refer — the GDC line on offering all options, and building alternatives into the form. Highlights of This Episode: 00:00  Teaser 01:01  Consent in Orthodontics: Why It Has to Be Individualised 02:59  Protrusive Dental Pearl: Make Your Patient Feel Unique 07:58  What Makes Orthodontic Consent Different 10:08  How Much Ortho Litigation Comes From Consent? 11:53  What Makes Consent Valid and Patient-Specific 12:26  Individualising Ortho Risk from the OPG 13:11  Using the ClinCheck as a Consent Tool 14:40  How to Structure the Consent Appointment 15:30  Root Resorption, Devitalisation, Recession and Relapse 19:37  Should You Initial Every Line of a Consent Form? 21:50  Midroll 27:11  Building a Multi-Layered Consent Process 29:31  Consenting for Fees, Relapse and Retainers 34:41  The Class II Div 2 Overjet Trap 37:51  When Should a GDP Refer an Ortho Case? 40:31  How to Learn Orthodontics with Mentorship 47:01  Outro Dr Zaid Esmail is a specialist orthodontist. He founded the Online Orthodontic Academy to teach GDPs orthodontics — assessment, diagnosis and treatment planning across fixed appliances and aligners — with one-to-one case mentorship. He's extended a 10% discount to the community with the code PROTRUSIVE.

Dental Leaders Podcast
#349 Doing the Right Thing — Ian Dunn

Dental Leaders Podcast

Play Episode Listen Later Jul 1, 2026 117:17


Ian Dunn didn't set out to become a periodontist. A chance encounter with a stranger in a hospital corridor, a course he took on a whim, and the absence of anyone else doing the job in Liverpool — that's how a specialism was born. In this episode, Payman sits down with Ian to trace a career shaped as much by happy accidents as by hard graft; from a comprehensive school kid who retook his A-levels, to one of the most respected perio voices in the north west.They cover the state of the profession — social media's double edge, the case for CPD reform, awards culture, and the strange silence around perio's role in systemic health. Ian is candid about a GDC case that cost him eleven months of sleep, and equally candid about why he'd never swap his associate chair for a principal's desk.In This Episode00:01:25 — Growing up in Liverpool00:02:10 — Student life at Leeds00:05:35 — Route into dentistry00:11:50 — Ethics and professionalism00:18:50 — Life as a GDP00:19:25 — Route into periodontics00:29:30 — How perio has changed00:41:35 — The mouth-body connection00:46:00 — What's changed in perio00:52:55 — Good vs great periodontists00:56:35 — Industry, big pharma and public education01:00:25 — What grinds your gears01:05:00 — Social media, awards and measuring success01:15:25 — Teaching and self-promotion01:16:30 — Hygienists, teamwork and hierarchy01:20:25 — Liverpool01:24:15 — Blackbox thinking01:27:45 — GDC complaint01:39:50 — Associate life and practice ownership01:46:05 — Best lectures and resources01:53:25 — Fantasy dinner party01:56:15 — How Ian wants to be rememberedAbout Ian DunnIan Dunn is a specialist periodontist based at Rose Lane Dental Practice in Liverpool, where he has worked for over 15 years. A graduate of Leeds, he spent a decade as an NHS GDP before finding his way into perio through a combination of luck, timing and relentless curiosity. Alongside his clinical work, Ian teaches on perio courses and has been active with the British Society of Periodontology, where he is a vocal advocate for hygienists, therapists, and anyone who believes the gums are everyone's business.

La Filoxera.
La Filoxera 5x02 I Rodrigando, que es gerundio

La Filoxera.

Play Episode Listen Later Jun 23, 2026 92:48


En este segundo capítulo de la quinta temporada arrancamos con alergias, rimas que no debieron existir y una palabreja que parece inventada pero no: rodrigar. Y sí, también existe rodrigón, rodriga y hasta rodrigazón, porque el idioma de la vid es una pasada. El vitólogo de hoy es Nelson Shaulis, el padre o el tío serio de la gestión del canopy, inventor de una cosa rara que se llama GDC. En actualidad científica contamos con David Gramaje para hablar no sólo de yesca, sino del patobioma, microbioma, postulados de Koch que se tambalean y plantas que no se comportan como en los esquemas de los libros. Spoiler: como en las pelis buenas, no hay un malo malísimo, sino una cuadrilla detrás de la trama. Y en el #Wineshit, Irene nos cuenta qué es eso de “no siento nada”: amor moderno, algoritmos y red flags. Igualito que elegir un vino. Conclusión para impacientes, en el vino, como el amor, va un poco más de emocionarse y, sí, de flirtear con la posibilidad de cagarla. Lo de siempre, capítulo largo, algo caótico, pero bien rodrigado. Como debe ser

The AIAS Game Maker's Notebook
Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit

The AIAS Game Maker's Notebook

Play Episode Listen Later Jun 22, 2026 101:22


Trent Kusters chats with Jake Birkett of Grey Alien Games. Together they discuss how he worked together with Night Signal Entertainment on their card-slashing "horror" collaboration, Forbidden Solitaire; the importance of managing scope with small teams; how to properly understand Steam user engagement; and his GDC talk How to Survive in Gamedev for Eleven Years Without a Hit through the scope of the current development landscape.  This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

Topic Lords
348. A Normal Spud Gun for Normal Children

Topic Lords

Play Episode Listen Later Jun 22, 2026 66:41


Lords: Kate Andrew Topics: Movies that are supposed to be good and kind of annoyingly are actually good Making friends when you're old Paris's pneumatic mail system Forgiven, by A. A. Milne https://www.poeticous.com/a-a-milne/forgiven-i-found-a-little-beetle-so-that-beetle-was-his-name Microtopics: The skill to make the noises that are in your head. Writing quests for Hello Kitty Island Adventure. Sanrio's NDA-enforcing snipers. A crocodile that was invented in 1978. Writing quests that force the artists to figure out how a crocodile would wear sunglasses. Writing the dialog tree as the player is clicking on options, like Gromit placing tracks right as the train is about to roll over them. Spending five years shipping the first part of a live service game and then shipping additional parts every few weeks. Trying to rebuild a house while someone is living in it. Lingo 2. Dungeon Gals. The kind of game you can't draw a map of. Teetering on the razor's edge of "I'm a genius" and "I don't understand anything." What does the developer tooling look like for games that have non-euclidean spaces? Duplicated spaces with secret warp volumes. The kind of movie that an Infinite Jest reader will recommend. Terry Cavanagh's game about making tea. Egg Game? Astonishing movie running times. Five minutes of two men intensely looking at each other. An adventure movie about two best friends who hate each other. James Joyce: maybe he's good? A guy who lives in the middle of nowhere who thinks about politics a lot and never talks to anyone. Gerry, starring Ben Affleck and Matt Damon. The art is coming from inside the head. Pro Shots vs. bootlegs. Jukebox musicals. Shawshank Redimension. Shawshank Redemption 2: Shawshank Herdemption. Communicating between cell blocks by flushing the toilet. Loove a.k.a. Flushed a.k.a. Lavatory Lovastory. Mixing your DNA with someone you've never seen. Florida Writing. Gravity Slingshotting around your hobbies to reach friendship. Going to GDC and making a bunch of game dev friends. Plateauing at two digits. Getting hobbies that put you in a room with people of your desired gender. Your co-worker at the call center who's married to the CEO of Twinings. Playing puzzle games on the Internet in front of a chatful of puzzle experts. The protagonist getting stuck on a puzzle and the narrator turning to the audience and saying "chat, help us out with this one." Making friends vs. keeping friends. The friendships that you both care enough about to have maintained. I Love a Thoont. Building a pneumo to relieve congestion on the telegraph system. When the telegraph was invented vs. when pneumatics were invented. Why banks had pneumatic drive thrus rather than the teller just handing you the stuff through the window like a fast food drive thrus. Whimsical coffee preparation. The cost of building a giant tube between the coasts of North America. The Alameda-Weehawken Burrito Tunnel. Inventing a frictionless tube. Preparing burritos to be magnetically fired. Rifled sewers. Plunging into the Lithosphere. A diagram that shows how the burrito gets heated. The Taste of Breaking the Sound Barrier. Getting your poem voice on. Whether A. A. Milne knew about hash tags. Non-Fungible Beetles. Oh great, the same beetle came back! The kind of look that means "it's me, the same beetle!" The XIX and XX centuries. Writing Very Blackly. Why Does Pooh Own a Shotgun? All the talking Winnie the Pooh animals turning out to be aliens, like Starfox. A pneumatic tube, except instead of burritos you're firing cork. Writing your thesis on pop guns and continuing to do post doc research on pop guns. Spud Guns vs. Potato Cannons. A Normal Spud Gun for Normal Children. Seeing that Wikipedia considers Spud Guns low importance and thinking of ways to make Spud Guns more important. Too Many Posts.

Dental Leaders Podcast
#345 Do the Thing — Ali Al-Hassan

Dental Leaders Podcast

Play Episode Listen Later Jun 3, 2026 122:55


Ali Al-Hassan is the walking embodiment of work hard, play hard — a young dentist who's gone from associate to super associate, practice co-owner and globe-trotter, all while building a following that brings patients straight to his chair. In this episode, he and Payman get into what really separates an ordinary associate from a "super" one: bringing in your own patients, owning your fees, and treating social media as your digital shop front. There's honest talk about outworking self-doubt, the awards debate, a vexatious GDC referral that came out of nowhere, and a wild Covid-era trading story that took a £50k bounce-back loan to seven figures and most of the way back down again. Threaded throughout is a simple philosophy — do the thing, do it thousands of times, and let it compound. You'll come away with plenty to think about, whether you're weighing up your own brand or just wondering how one person fits in this much living.In This Episode00:02:30 - Work hard, play hard 00:08:10 - Growing up and family 00:14:30 - The inflection point 00:17:30 - Associate vs super associate 00:24:40 - Social media and the first Invisalign open day 00:33:15 - Tenacity and outworking self-doubt 00:39:05 - Niching down 00:49:50 - Cornerstones of safe GDP ortho 00:53:50 - Blackbox thinking 00:59:30 - The GDC referral 01:08:45 - Compounding and word of mouth 01:09:45 - Dental Opulence 01:18:55 - The awards debate 01:25:35 - Travel and friendships 01:29:25 - Working with Robbie 01:32:05 - The Covid trading story 01:42:25 - Examinations and case acceptance 01:48:05 - Composite bonding approach 01:54:50 - Finishing teeth upside down 01:56:25 - Fantasy dinner party 02:00:25 - Last days and legacyAbout Ali Al-HassanAli Al-Hassan, known online as Doctor Ali, is a Cardiff-trained dentist working across practices in Swindon, the Midlands and London, with a focus on Invisalign and composite. He's a super associate who built his patient base through years of consistent social media, and co-owns the Dental Opulence clinic in the Midlands. Away from the chair, he travels monthly, invests, and is renovating a house back home in Swindon.

Eggplant: The Secret Lives of Games
All Systems Brough - VESPER.5

Eggplant: The Secret Lives of Games

Play Episode Listen Later Jun 2, 2026 118:52


We're joined by Izzy Kestrel (Funomena, No Goblin, A Good Videogame) and Alfredo Barraza (Riot Games) to discuss VESPER.5; a durational, tile-based exploration game. It's the sixth installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough. This episode: VESPER.5 Next episode: Become a Great Artist Audio edited by Dylan Shumway. Discussed in this episode: 868-BACK (Out now!! Go buy it!!) https://store.steampowered.com/app/3304110/868BACK/  https://finji.itch.io/868-back  Michael Brough's Website https://www.smestorp.com/  All Systems Brough - A Chat with Michael https://secretlives.games/website/all-systems-brough-a-chat-with-michael  VESPER.5 http://mightyvision.blogspot.co.uk/2012/08/vesper5.html  THE LONGING https://store.steampowered.com/app/893850/THE_LONGING/  Road to the IGF: Michael Brough's VESPER.5 (Article about GDC showcase of VESPER.5) https://www.gamedeveloper.com/design/road-to-the-igf-michael-brough-s-i-vesper-5-i-  Super Friendship Club VESPER.5 Forum https://web.archive.org/web/20160407200028/http://superfriendshipclub.com/forum/viewtopic.php?f=19&t=618  Meaning through repetition (reflection on releasing VESPER.5) https://mightyvision.blogspot.com/2012/08/meaning-through-repetition.html  GDC 2013 - Interview with Michael Brough https://www.youtube.com/watch?v=ocqSV6f137M  Pippin Barr on VESPER.5 https://web.archive.org/web/20170711093026/http://www.pippinbarr.com/2012/08/14/you-should-play-vesper-5/  Michael Brouge's VESPER.6 by Joel Goodwin https://www.electrondance.com/michael-brouges-vesper-6/ Gardens of Time: Design Problem Solving https://www.glorioustrainwrecks.com/node/2931  Steve Reich - Section I (Slowed Down 800%) - Ambient / Minimalism https://www.youtube.com/watch?v=Z3AMpfdbc7U  EXPERIMENT 12 Anthology https://www.geocities.ws/experimenttwelve/  145: Addressing Memory with Plunderludics  https://secretlives.games/145-addressing-memory-with-plunderludics  i heard you like videogames https://www.glorioustrainwrecks.com/node/2366  scarfmemory https://www.smestorp.com/scarfmemory.html  Post-Future Vagabond https://mightyvision.blogspot.com/2013/11/post-future-vagabond.html  Bending the River https://www.metabolicstudio.org/653  The Old Timey Computer Show https://otcs.minuspoint.com/  Inferno by Boards of Canada https://boardsofcanada.bandcamp.com/album/inferno  imagineNATIVE Festival https://imaginenative.org/ STAY SHARP // Rogue Skin Reveal Trailer - VALORANT https://www.youtube.com/watch?v=b1u1kUdDOys  Rushing Beat Trilogy https://www.chronocrash.com/forum/threads/rushing-beat-trilogy.5208/  THE GAME DESIGN CHALLENGE: The Thirty-Year Game https://www.gdcvault.com/play/1023124/THE-GAME-DESIGN-CHALLENGE-The    https://secretlives.games/  https://discord.gg/tslog https://www.patreon.com/tslog

The Inner Gamer Podcast
448: Forza Horizon 6, Subnautica 2 and Lego Batman

The Inner Gamer Podcast

Play Episode Listen Later Jun 2, 2026 157:12


Welcome back to The Inner Gamer, the roundtable podcast dedicated to analyzing the ideas, trends, and time-value decisions shaping modern video games. This week, we are kicking things off by driving straight into the stunning landscape of Japan with our full critique of Forza Horizon 6. While Playground Games has delivered an absolute mechanical and visual masterpiece, we examine the concept of "excellence fatigue". For busy professionals with tight schedules, does the game's relentless dopamine loop and identical progression structure turn a quick driving session into a trend-chasing live-service project that you've already experienced? Next, a special guest jumps onto the roundtable couch to help us navigate the alien oceans of Subnautica 2, freshly launched in Early Access. We look closely at how the development team has pulled off the impossible: adding native 4-player cooperative play to a franchise defined by crushing isolation without losing a single ounce of its trademark psychological tension. We explore the baseline stability of the build, the massive grassroots enthusiasm brewing inside the game's official Discord channels, and how its modular base-building automation and streamlined blueprint systems elegantly respect an adult's limited hobby hours. Finally, we shift our focus to the structural design trends splitting the soul of the modern industry. We audit LEGO Batman: Legacy of the Dark Knight, evaluating the creative friction that occurs when family-friendly plastic brickwork tries to copy the mature DNA of the Arkham franchise. We close the show by breaking down the newest GDC industry data revealing that over 70% of developers now rely on global co-development pipelines. Using case studies like Fable and Crimson Desert, we expose how fracturing a single game across multiple outsourced corporate entities creates the massive logistical bottlenecks behind modern 6-year development cycles and buggy launch-day builds. Show Notes: 1:01 - Housekeeping 3:34 - Forza Horizon 6 Review: A Near-Perfect Racing Game 43:07 - Bigger, Deeper, Better: Our First Look at Subnautica 2 1:16:35 - LEGO Batman: A Spiritual Successor to the Arkham Franchise 1:52:37 - Why Your Favorite Games Take 6+ Years to Make (And Arrive Broken) 2:32:49 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64

two & a half gamers

A top-5 mobile game with 60-70 million daily active users just disappeared from Google Play for 24 hours and came back. Nobody from Hungry Studios is saying anything. That's the headline.Jakub Remiar flies solo this week with nine stories from the May 23-29 news cycle. The Block Blast Android outage is the biggest shock — a game that big going dark on a major platform for an entire day with zero public explanation. The Monopoly Go licensing story is the most quietly important: Scopely paid Hasbro $41M last quarter alone, confirming the $168M/year run-rate that puts Monopoly Go in genuinely different stratosphere from everything else in social casino. And Valve raised the Steam Deck OLED 1TB from $649 to $949 — a 40% hike that prompted Tim Sweeney to publicly joke about Gabe Newell's $500M super-yacht.Plus: Playtika layoffs as social casino keeps declining, Unreal Engine 6 teased via Rocket League, NetEase posts 7% YoY growth, CD Projekt Red announces a new Witcher 3 expansion called Songs of the Past, IO Interactive's James Bond game hits 1.5M copies in 24 hours, Fortnite returns to iOS to a 3.4M download spike, and the GDC 2026 trend report confirms generative AI is the only thing anyone in the industry is talking about.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⏱️ TIMESTAMPS00:00 Cold open — the Steam Deck mega-yacht joke00:30 Block Blast vanished from Google Play (and came back)02:00 Playtika layoffs + Monopoly Go's $41M Hasbro license fee03:30 Unreal Engine 6, NetEase Q1, Witcher 3 + James Bond05:24 Sponsor — Potensus06:32 GDC 2026 trend report — generative AI dominates07:30 Fortnite iOS return drives 3.4M downloads in 8 years08:30 Steam Deck +40% price hike + the mega-yacht punchline

two & a half gamers

MAU Vegas 2026 is over, the biggest booths in mobile gaming, and a single conversation dominating every panel and corridor: AI. Specifically, what happens when AI creatives cut your CPI in half.Matej Lančarič and Jakub Remiar catch Felix Braberg up on what he missed while taking care of his baby. The 2.5 Gamers Gaming Summit kicked off Tuesday with ~100 attendees (roughly 10x the next-biggest competing summit), Christina Larionova from the Last War / Whiteout Survival team shared CPI and ROAS data showing AI creatives are literally half the cost of human-made ones, AppLovin had the biggest booth and announced Pixel Portal, UA financing went fully mainstream (per Jeff at PVX Partners), CTV is exploding, and retention is now openly being talked about as "the new UA" — partly thanks to Mistplay's Mychips acquisition.If you couldn't make it to Vegas, this is the catch-up. And if you weren't already planning Bellagio 2027 (May 4-6), make yourself available.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⏱️ TIMESTAMPS00:00 Cold open — Bellagio 2027, why you have to be there02:32 Felix missed MAU + the 2.5 Gamers Summit's 10x outperformance04:31 "MAU is the new GDC" — Jeff from PVX nailed the framing06:23 The standout talks: Nebo, Christina, Marion, Katja08:55 AI is everywhere — 70% of creatives are now AI-generated13:24 AppLovin's biggest booth + Pixel Portal announcement15:38 CTV explosion: TV Scientific, Vibe, Roku, Pinterest20:01 Bellagio 2027 + closing thoughts on what's coming━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Clownfish TV: Audio Edition
Clair Obscur: Expedition 33 x Anita Sarkeesian Collab Incoming?!

Clownfish TV: Audio Edition

Play Episode Listen Later May 16, 2026 10:56


Gamers are worried that Anita Sarkeesian is somehow involved with Sandfall Interactive after posting a picture of herself with the devs at GDC. This is days after gamers discovered she was a consultant on Slay the Spire 2 and review bombed the game to hell and back on Steam. Uh oh... Watch the podcast episodes on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629 MORE CLOWNFISH TV - Official Merch Store: http://ClownfishMinus.com Facebook - https://facebook.com/ClownfishTV X - https://x.com/ClownfishTVcom Clownfish TV subreddit: https://www.reddit.com/r/ClownfishTVOfficial/ Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Podcast #Commentary #News #Reaction #Gaming #Comedy #Entertainment #Hollywood #PopCulture #Tech #Anime #FYP Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Topic Lords
342. Psycho Mantis Says To Drink Mercury

Topic Lords

Play Episode Listen Later May 11, 2026 68:41


Lords: Nathan https://store.steampowered.com/app/2976260/ChainStaff/ Robb https://store.steampowered.com/app/880930/Cyberganked/ Topics: I got pulled into the world of Eurorack modular synthesizers and now I'm finding myself trying to make cogent arguments for bringing uranium ore into the household. Ectoparasites Stairs are the driving of walking The Beaufort Wind Scale, found by nontanne https://media24.fireside.fm/file/fireside-uploads-2024/images/3/3597ddeb-e52e-4cda-a59c-c64600489fea/c8PXM396.jpg Microtopics: Year 14 of Cyberganked development. Cryptozookeeper. Struggling to play Yankee Doodle Dandy because the piano teacher doesn't want to hear your rendition of Axel F. Being hit up for $25 by the state. A text adventure with little pictures. Composing your 3D scene using pictures you took at the Denver haunted house your friend runs. Including an in-game explanation for why you chose to use the CGA colors. Playing TXT World and wondering "why would anyone make a game that looks like that?" How do you afford to take seven years to make a game? Finagling money out of various governments during COVID. Turning off the fish so that you can see the cat. Spending thousands of dollars to go to GDC and pitch your game to publishers and finding no takers because your game isn't a roguelike or a deck builder. Financial solvency isn't everything it's cracked up to be! Existing as a person on earth and being as old as possible. Life hacks for making your publisher go out of business. A spreadsheet of 450 game publishers that existed in 2023 whereas now there's just Epic and Roblox. Chainsaws and rocket launchers and other things you have in your front yard. Chainsaws vs. Chainstaffs. Measuring the IQ of every single Topic Lords listener. Asking your artist to make it 10% grosser. I know you have a good working relationship with your artist, but wouldn't you have had a better time alone in a dark room making bullshit with stable diffusion? The Bloodlust Software art style. Showing your four year old nephew how to throw a spear as Scorpion, then spending the rest of the afternoon shouting "get over here!" at each other. Your Eurorack habit leading you to import uranium. So-called "synthesizer music." Shitpost Eurorack Modules. Enriching uranium. Talking to everyone about the uranium-based Eurorack module you want to buy in order to shift the Overton Window until buying the uranium-based Eurorack module seems totally normal. Making the most incredible techno everyone's ever heard before dying of radiation poisoning, like Marie Curie. What the Moog Modular would be like if Bob Moog only designed shitpost modules. The three reasons to buy a hardware synthesizer. Making art on the same device you use to doom scroll. Sitting there with a jeweler's screwdriver trying to tune your synthesizer. Coming on Topic Lords to declare that you're not a pervert. Deckard's Dream. Spending $5000 on a new synthesizer, making one song, and selling it for 75 cents on Bandcamp. Making things go twang in the 70s. The kind of parasites Slimer would have. Fixing a toilet in space. Tongue-eating isopods. Eating a tongue and then becoming the tongue. You are what you eat! Making Elevator Action and then getting in a multi-floor shootout in an office building. Alpha Gal, the matriarch that makes you allergic to beef. Teaming up with the Kool-Aid Man to fight the tick that makes you allergic to the color red. A floor except every step you take is higher than the last and after you take a few steps you're way up in the air. The accident-per-mile-traveled for stairs. How your family reacts the second time you fall down the stairs. What a caveman would think of stairs. What simple machine a staircase is. Hiding from the Dalek on the second floor because Daleks don't understand desires. Umbrellas difficult to use. A poem that came from the sea. Might Order an Extra Mango Lassi. Whether the scoville scale is logarithmic. Arguing against preventing forest forest. Bringing a machete to the farmer's market because what are the chances there are two machetes at the farmer's market? Sea Heaps Up. Fresh Gale vs. Whole Gale. Never having been outside in the wind but trying to guess what happens in a moderate gale. Taking a seven foot Chainstaff to MAGFest. 3D printing a giant spear for your Hornet costume. Sign-twirling your seven foot bone spear and terrifying all the MAGFest attendees.

Razzle Dazzle
Special Guest - Dillan Schmitz (King Aurorus)

Razzle Dazzle

Play Episode Listen Later May 4, 2026 78:06


This week on The Razzle Dazzle Show, we're joined by Dillan Schmitz (King Aurorus) — award-winning composer and sound designer behind the upcoming indie action title SHADE Protocol. A Berklee College of Music graduate and GDC speaker, Dillan has spent years crafting audio that doesn't just support a story… it becomes part of it. In this episode, we dive into Dillan's journey into composition, the soundtracks that shaped him growing up, and how music helps build the atmosphere, identity, and emotion of a game. We also talk about his work on SHADE Protocol, exploring how the soundtrack helps bring Zura's world to life and how game music changes when it has to respond to the player. And this episode is just the beginning. All month long on The Razzle Dazzle Show, we're celebrating one year since the world announcement of SHADE Protocol by featuring members of the development team and diving into the creative process behind the game. If you want to support the project: Make sure to follow the game on Kickstarter and wishlist SHADE Protocol on Steam to help the team continue bringing this world to life.Special Guest - Dillan Schmitz (King Aurorus) https://kingaurorusmusic.com/ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://linktr.ee/LittleLegendaryGames?utm_source=linktree_profile_share⁠⁠⁠⁠⁠⁠⁠Host: Jared Gonzalez. Cohosts: Chaz Hawkins, Mauro Piquera. Master Chief Engineer: Jared Gonzalez. Editor: Jared Gonzalez. Graphics Editor: Jared Gonzalez. Digital Media Editor: Jared Gonzalez. Producer: Jared Gonzalez. ⁠https://linktr.ee/razzledazzleshowpodcast?utm_source=linktree_profile_share #razzledazzle #razzledazzleshow #podcast #videogames #indiegames #gameaudio #gamedev #shadeprotocol #kickstarter #steam #wishlist #gaming #popculture #fyp #explore

The Fourth Curtain
We Open the Curtain on Season Fourth

The Fourth Curtain

Play Episode Listen Later Apr 30, 2026 38:56 Transcription Available


Our intrepid hosts provide a prologue to the fourth season of the podcast with a wide-ranging conversation on the state of the videogame industry. With appreciation for GDC, Resident Evil 9 and Phil Spencer, they also talk (of course) AI and signs we may finally be exiting the trough - this week!Support the showThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comJoin our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtainCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.comAudio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Kimya TaheriArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505

Certified: Certiport Educator Podcast
Closing the gap between education and the workforce with Matt Dombrowski, Kimberly Forbes, and Cynthia Krebs

Certified: Certiport Educator Podcast

Play Episode Listen Later Apr 30, 2026 50:34


Recent research from Pearson shows that nearly $165B is lost each year when students can't find work after graduation. The transition from education to the workforce can be challenging to navigate. How can you help close the gap?  We sat down with three powerhouse educators to get their thoughts.  First, Matt Dombrowski. Matt is a Professor, Assistant Director, and Art Director for the nonprofit Limbitless Solutions, whose mission is providing cost free, accessible solutions to underserved communities. He leads an interdisciplinary student team in the creation of 3D printed, visually expressive bionic arms and video game training for children with limb difference. His work has been featured by Adobe, TEDx Youth, Huffington Post, Gamasutra, Fast Company, the Smithsonian American Art Museum, GDC, SXSWEDU, and the Gates Foundation. Matt is an Adobe Education Leader and an Adobe Partner By Design. Second, Dr. Kimberly Forbes. Dr. Forbes is the Director of Career and Technical Education (CTE) for Winston-Salem/Forsyth County Schools and a first-generation high school and college graduate. After a successful tenure in the banking industry managing startup operations, she transitioned to education, eventually earning her Doctorate in Curriculum and Instruction in 2024. A recognized leader in workforce readiness, Dr. Forbes has served on the national "Launch" committee and was named the NCDPI Piedmont Triad Region's Administrator of the Year. She is deeply committed to administrative innovation and expanding industry credentialing to ensure all students, including special populations, are prepared for the modern economy. Third, Cynthia Krebs. Cynthia is the Program Director of Business Technologies and Education and a professor in the Information Systems and Technology Department at Utah Valley University. Since joining UVU in 1988, she has held multiple roles including Assistant Dean of the School of Business and Department Chair of the Digital Media Department and the Office Technology/Administration Department.  In this episode, these three experts discuss strategies that prepare your students for real-world success. We hit a little bit of everything:  Challenges students currently face Key skills your students need to prepare them for the workforce How to teach and empower students with AI expertise  The role of certification and work-based learning experiences Creating a feedback loop between K12, higher education, and industry  Ready to help your students confidently bridge the gap between education and the workforce? This episode is for you.  Connect with educators like Matt, Kim, and Cynthia in our CERTIFIED Educator Community here.     Don't miss your chance to register for our annual CERTIFIED Educator's Conference here.      

Giga Bytes Podcast
Giga Bytes Podcast 409: PSN, Xbox 360, 2K, Denuvo, DRM y mucho más!!!

Giga Bytes Podcast

Play Episode Listen Later Apr 29, 2026 92:40


Giga Bytes Podcast 409: PSN, Xbox 360, 2K, Denuvo, DRM y mucho más!!! Ningun juego de 360 funcionando en Series X/S en las pasadas 2 semanas Denuvo cracked, 2K y Denuvo, añaden conexión mandatoria cada 14 dias para NBA, Midnight Suns y otros títulos Explicamos lo de PSN y los 30 dias NBA The Run para junio, muestran Gameplay Arc Raiders recibe update para PSSR 2 Clair Obscur Expedition 33 alcanza 8m vendidas RE Requiem vende 7m de unidades Pelicula Resident Evil para sept 18 2026 Steam Controller lanza mayo 4 $99, lanza antes por que “no tiene RAM” dice Valve FF7 Rebirth demo en XB/Switch 2, Lanza junio 3 Reconfirman más info de Wolverine esta primavera (marzo 20-junio 20) Escasez de memorias impactara precio de Project Helix (Asha Sharma) Demo de F1 interno de EA en GDC mostrando Path Tracing en PS5 Pro Super Mario Galaxy Movie a streaming mayo 5 Django y el Zorro en camino     Sigueme y Suscribete: Facebook.com/elgiga Youtube.com/elgiga947 Instagram.com/elgiga947                                                                                                                                    Twitch.tv/elgiga947 Twitter.com/elgiga947 Giga Bytes Podcast   #monsterenergypr @monsterenergy @Stephreyesmarketing @caribbeanxsports @eriberto213 #gigabytespodcast #gigabytespodcast #2026

Building Better Games
E127: Game Dev's Leadership Problem: Too Many Managers

Building Better Games

Play Episode Listen Later Apr 28, 2026 42:28


If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 If you're making progress but losing the goal, you aren't leading. You're optimizing for stagnation. In this episode, Ben deconstructs the often-confused synonyms of authority in the games industry. Drawing from a GDC talk he was a part of, he explores why game development is currently "over-managed" and under-led. He provides a clear framework for deconflicting the roles of Leader, Manager, and Boss, while introducing five specific "stances" that allow you to develop your team's capacity and navigate the ever-shifting landscape of player preferences and market trends. What You'll Learn In This Episode: Leader vs Manager vs Boss: change driver, system optimizer, org advocate Why game dev's "management bias" leads to stagnation The 5 development stances: Directing, Teaching, Advising, Mentoring, Coaching How to choose the right stance based on urgency vs growth Why professional coaching is an underused (and powerful) tool If you're a leader in game dev who feels like you're constantly "chopping down trees" only to realize you might be in the wrong forest, this episode is for you. Connect with us:

The Insert Credit Show
Insert Credit Gaiden #16 - B2B KPIs at GDC 2026, with Liz Ryerson

The Insert Credit Show

Play Episode Listen Later Apr 19, 2026 91:27


Writer, Musician, and Experimental Games Workshop Organizer Liz Ryerson takes on GDC 2026's expo hall and buttered cocoa with the help of Ty Underwood, Kory, and many more. Edited by Esper Quinn, original music by Kurt Feldman. Segments: 1: Mar 9 at 1-17 PM - in the park (00:14) 2: Mar 11 at 1-05 PM - game changer (03:51) 3: Mar 11 at 3-21 PM - overheard at GDC (08:45) 4: Mar 12 at 4-01 PM - GDC expo floor (10:10) 5: Mar 16 at 5-14 PM - rambly sick after show reflections (01:20:20) Discuss this episode in the Insert Credit Forums Insert Credit Gaiden is brought to you by patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!

Insert Credit Show
Insert Credit Gaiden #16 - B2B KPIs at GDC 2026, with Liz Ryerson

Insert Credit Show

Play Episode Listen Later Apr 19, 2026 91:27


Writer, Musician, and Experimental Games Workshop Organizer Liz Ryerson takes on GDC 2026's expo hall and buttered cocoa with the help of Ty Underwood, Kory, and many more. Edited by Esper Quinn, original music by Kurt Feldman. Segments: 1: Mar 9 at 1-17 PM - in the park (00:14) 2: Mar 11 at 1-05 PM - game changer (03:51) 3: Mar 11 at 3-21 PM - overheard at GDC (08:45) 4: Mar 12 at 4-01 PM - GDC expo floor (10:10) 5: Mar 16 at 5-14 PM - rambly sick after show reflections (01:20:20) Discuss this episode in the Insert Credit Forums Insert Credit Gaiden is brought to you by patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!

Nice Games Club
GDC 2026 Special (Part 2)

Nice Games Club

Play Episode Listen Later Apr 9, 2026


WARNING: This episode is even longer than last week's! Settle into the back half of GDC 2026 with tales from your nice hosts about interesting talks, the "new" Festival Hall, what it feels like to be up for multiple major industry awards, running into people you know for the first time, and flying home to a impending snowstorm.In this Patreon-exclusive video, Lydia thought to mark her first GDC by capturing her first impressions of the conference's Festival Hall. Sign up at any level for instant access or, if you're not ready to enter a financial relationship with the program, you can purchase it à la carte!0:02:44GDC 2026 - (Dale's) Monday/TuesdayWeaponized Play: How Extremist Networks are Targeting Children in Online GamesKatia Potapov, Rita Fabi, Jang Kim, Jessa MelleaGame Developer ConferencePage to Booth: Table-Reading and Performance Recording Live DemoAlexa Ray Corriea, Sam Maggs, Ben Starr, Jennifer Hale, Khris Brown, Amanda Rose SmithGame Developer Conference0:09:34GDC 2026 - WednesdayRules of the Game 2026: Revealing Techniques from Resourceful DesignersGame Developer ConferenceImprov Games for Game DevelopersRez GrahamGame Developer ConferenceDecolonizing Play and the Rise of African Game Development (2013-2026)Eyram TawiaGame Developer ConferenceSerious Games RoundtableMatthew Lee, Kathleen YinGame Developer Conference'SILENT HILL f': The Challenges of Creating a Melee-Only Horror GameAl YangGame Developer ConferenceTest Like the Top Studios: Actionable Player Insights in 60 MinutesHeather De BernardiGame Developer ConferenceThe IGF 2026 Winners Are An Exceptional Selection Of Indie Games You're Going T…John WalkerKotakuTrump administration's "cruel and unnecessary" acts called out by Titanium Cour…Mark WarrenRock Paper Shotgun0:56:54GDC 2026 - ThursdayBuilding a Critically Acclaimed Licensed Game in 18 MonthsAmanda FaroughGame Developer ConferenceXbox Gaming for Everyone Community Networking Lounge Returns to GDC 2026MIcrosoftNobody Reads Anything: How Narrative Can Communicate So Other Disciplines Actua…Mark Slutsky, Laura Michet, Kevin SnowGame Developer ConferenceVeterans Q&A for New Writers and Narrative DesignersGame Developer ConferenceGaming the System: Creating Your Own Path to a Narrative Design CareerZoe Calamar, Luca Azenaro-AceroGame Developer Conference Worst.Game.Ever. Fixing Diabetes Management with a Video GameSam GlassenbergGame Developer Conference1:33:03GDC 2026 - FridayDigital Folklore: Crafting Playable Memory Through Photogrammetry and Animation…Verda MunirGame Developer ConferenceSan Francisco Railway Museum & Gift ShopThe Dialogue Design Panel: A Role with a Million NamesCharles Pateman, Kareem Shuman, Monet Gardiner, Heather Plunkard-SergeGame Developer ConferenceTop 10 Ways to Get Your Game Ready For SuccessShawn Alexander AllenGame Developer ConferenceLive Sky Sound Bath and MeditationthatgamecompanyInstagramEssential Debugging Skills for Every DeveloperRez GrahamGame Developer ConferenceExperimental Games ShowcaseGame Developer ConferenceExperimental Games Showcase DemosGame Developer Conference

Player: Engage
You're Not Designing Games… You're Designing Behavior

Player: Engage

Play Episode Listen Later Apr 7, 2026 30:45 Transcription Available


This week's episode takes a different angle.What started as a conversation about Epic, Disney, and the state of the market quickly turned into something bigger… a discussion about systems.From live service games to theme parks to parenting, the same core question shows up everywhere:What behaviors are your systems actually driving?We break down: Why Fortnite's evolution is less about content and more about system design  The gap between Disney's IP strength and product experience  How Riot approaches game design through behavioral systems  Why “day zero design” matters for community and retention  And a personal story that brings all of this into a very real context This isn't a trends episode. It's a lens shift.Key Takeaways Systems shape behavior more than content ever will  Engagement loops can work too well and create unintended outcomes  Retention is a systems problem, not a content problem  Community health is designed early, not fixed later  The same behavioral patterns show up across games, platforms, and real life Why This MattersFor teams in player support, community, live ops, and trust & safety:You're not just reacting to player behavior.You're dealing with the output of systems that were designed upstream.Understanding that changes how you: Diagnose issues  Prioritize fixes  Influence product decisions  Advocate internally Links & Mentions Player Driven Workshop (Community + Day Zero Design)  Lewis Ward's GDC breakdown on Riot and system-driven design Join the Discord

Player: Engage
ENCORE: How One MMO Taught a Future Investor to Break Markets

Player: Engage

Play Episode Listen Later Mar 31, 2026 65:10 Transcription Available


This week, we're bringing back one of the most interesting conversations we've had on Player Driven.Andrew Wagner didn't learn economics in a classroom first. He learned it inside a game.Before managing investment portfolios, Andrew was running a guild in an MMO, experimenting with supply, demand, reputation, and player behavior in real time. What started as “just playing the game” turned into a full system for production, scaling, and market control.And the wild part… it worked.He built a network of players motivated by progression instead of profit, scaled production, and ultimately flooded the market to outcompete everyone else. Why This Conversation Matters Right NowA lot has changed in the last few months across gaming:• Teams are rethinking LiveOps loops to re-engage players instead of just shipping content • Community is being treated as a system, not a support function • Player behavior is becoming the core KPI behind retention and monetizationWe talked about this in our recent Player Driven workshop:

Spawn On Me
Sound System: The Rhythm Game That's Fixing Guitar Hero's Mistakes

Spawn On Me

Play Episode Listen Later Mar 30, 2026 30:21


I got to check out Sound System at GDC and immediately knew I had to get the team back on the show. This conversation with Echo Foundry's Lennon Lange, who worked on the original Guitar Hero, breaks down exactly why this could be the rhythm game revival we've been waiting for. We're talking about real innovation, not just nostalgia.• How Classic Mode and Pro Mode balance accessibility with hardcore challenge• The creator-focused tools that could transform how rhythm games work• Why having a Guitar Hero veteran leading this matters for the genre's future• What Sound System gets right about multiplayer and customization• The bigger picture of bringing rhythm games back to mainstream gamingSound System isn't just trying to recapture the past - it's building something that makes sense for today's gaming landscape. This is the kind of conversation that gets me hyped about where gaming is headed.— FIND US EVERYWHERE —YouTube:https://www.youtube.com/SPAWNONMETwitch (Live Wed 6PM PST):https://www.twitch.tv/SPAWNONMEX / Twitter:https://x.com/SpawnOnMeInstagram:https://www.instagram.com/spawnonmepodcastTikTok:https://www.tiktok.com/@SpawnOnMeSpotify:https://open.spotify.com/show/4q7gu7BteqvEnhZAP0MM2AApple Podcasts:https://apple.co/3wuJxYtMerch:https://spawnonme-1-shop.fourthwall.comBusiness / PR:spawnonmepodcast@gmail.comKahlief on X:https://x.com/KahliefAdamsKahlief on IG:https://www.instagram.com/itskahliefKahlief on Bluesky:itskahlief.bsky.social

Top Down Perspective
Top Down Perspective 26/03/26

Top Down Perspective

Play Episode Listen Later Mar 27, 2026 71:27


Sean recounts his time at GDC a couple weeks ago and talks about At Fate's End, Screenbound, and Mixtape. Paul tries out Minishoot Adventures and Marathon. News is turbulent as we discuss the massive Epic layoffs, PlayStation increasing their dynamic pricing, and the recent Xbox Partner Preview livestream. TDP is listener funded. Like what you hear? Want to support the show and get ad-free episodes? Head over to https://www.patreon.com/topdownperspective

Analytic Dreamz: Notorious Mass Effect
"GAMING'S 2026 LAYOFF CRISIS: WHY HIT GAMES AREN'T SAVING JOBS"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Mar 24, 2026 26:41


Linktree: ⁠⁠https://linktr.ee/Analytic⁠⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠⁠Dive into the ongoing turbulence in the video game industry with this segment of Notorious Mass Effect, where Analytic Dreamz examines the wave of layoffs sweeping through major studios in March 2026.As of mid-March 2026, the industry has seen approximately 1,700–2,000+ job losses year-to-date, following over 9,000 in 2025—lower than peak years but still deeply impactful. GDC 2026's State of the Industry report reveals 28% of global developers laid off in the past two years (33% in the U.S.), with half reporting recent cuts at their companies.Key March 2026 developments include:Ubisoft's Red Storm Entertainment (March 19): ~105 layoffs, ending game development at the 30-year-old studio known for Ghost Recon, Rainbow Six, and Splinter Cell. It shifts to global IT services and Snowdrop engine support amid Ubisoft's cost-reduction restructuring.Crystal Dynamics (March 19): 20 layoffs across development and operations, part of repeated cycles (prior rounds in 2025 totaled ~67). Major projects like the next Tomb Raider remain unaffected, reflecting ongoing "optimization" under Embracer/Saber.Warner Bros. Games Montréal (March 13–16): Undisclosed layoffs impacting narrative, level design, production, and more—linked to corporate instability from the Paramount–Skydance acquisition and post-acquisition efficiency reviews (following 99 cuts in 2024).Electronic Arts' Battlefield studios (early March): Significant but undisclosed layoffs across DICE (Sweden), Criterion (UK), Ripple Effect (California), and Motive (Canada). This follows Battlefield 6's record-breaking 2025 success as best-seller with millions sold quickly—highlighting that commercial wins do not guarantee job security, driven instead by realignment for live-service sustainability. Broader drivers include post-pandemic over-expansion corrections, soaring AAA costs, investor profitability demands, live-service shifts, and rising AI adoption (36% reported). Patterns show success-independent cuts, studio pivots from full development to support roles, micro-layoff cycles, M&A instability, and growing unionization pushes.Analytic Dreamz unpacks how these layoffs signal structural realignment—lean operations, centralized tech, and live-service focus—rather than a temporary downturn. Even blockbuster franchises fail to shield teams, underscoring workforce volatility and calls for stronger protections in a contracting landscape.Privacy & Opt-Out: https://redcircle.com/privacy

Eggplant: The Secret Lives of Games
155: GDC 2026 LIVE Special!

Eggplant: The Secret Lives of Games

Play Episode Listen Later Mar 23, 2026 89:33


Recorded live from the Game Developers Conference 2026! They gave us time in the Official Podcast Box, so we made the most of it discussing the process of writing for the IGF Awards, reflecting on the culture of GDC, and even having a couple surprise guests drop in. Let's get loose! Audio edited by Dylan Shumway Discussed in this episode: Scripto https://scripto.live/ Starfriends https://shop.brainfruit.studio/products/starfriends-card-game  2026 Independent Games Festival Awards https://www.youtube.com/watch?v=NoH4EmfB4Z4 Insanely Twisted Shadow Planet https://store.steampowered.com/app/205730/Insanely_Twisted_Shadow_Planet/  Dustbiters https://dustbiters.com/ Tooth and Tail https://store.steampowered.com/app/286000/Tooth_and_Tail/ Brogue https://sites.google.com/site/broguegame/  Caves of Qud https://www.cavesofqud.com/ Monaco 2 https://store.steampowered.com/app/1063030/Monaco_2/ https://secretlives.games  https://discord.gg/tslog https://www.patreon.com/tslog

The Easy Allies Podcast
DLSS5, Marathon, and Tales from GDC - Easy Allies Podcast - March 20th, 2026

The Easy Allies Podcast

Play Episode Listen Later Mar 22, 2026 175:52


Ep 519 - Nvidia's latest visual showpiece gets a big thumbs down. Bloodworth is back from GDC with loads of stories and previews. Isla shares her thoughts on Slay the Spire 2, while Huber gets sweaty in Marathon. Become a patron to get the extended cut: https://www.patreon.com/posts/extended-dlss5-153497379 00:00 - Intro 04:38 - Vampire Crawlers Releases April 21st 09:11 - The Legend of California Revealed 15:27 - No Thanks to Nvidia's DLSS5 31:52 - Subnautica 2 Early Access and Further Drama 41:25 - Bloodworth's Trip to GDC 59:45 - GDC Preview: Soundgrass 01:02:58 - GDC Preview: Hoa 2 01:05:12 - GDC Preview: Mouse P.I. for Hire 01:08:45 - GDC Preview: Darwin's Paradox 01:10:55 - GDC Preview: Mina the Hollower 01:14:32 - GDC Preview: Elden Ring: Tarnished Edition 01:15:45 - GDC Preview: SiN Reloaded 01:20:15 - GDC Preview: At Fate's End 01:25:00 - GDC Preview: Desolus 01:26:30 - GDC Preview: Screenbound 01:30:37 - A Word From Our Sponsors 01:32:55 - My One Piece 01:41:05 - My One Thing 01:46:40 - Slay the Spire 2 Impressions 01:54:05 - Marathon Impressions 02:10:24 - L&R: EZA's 10th Anniversary 02:11:45 - L&R Game: Sink or Swim - Favorite Eights 02:30:48 - L&R: Resident Evil's Next Steps 02:40:33 - Bets 02:46:35 - Closing Go to https://www.shopify.com/allies for a one-dollar-per-month trial period to grow your business–no matter what stage you're in. Learn more about your ad choices. Visit podcastchoices.com/adchoices

The MinnMax Show
Slay The Spire II, DLSS 5 Outrage, Portal Writer Erik Wolpaw

The MinnMax Show

Play Episode Listen Later Mar 19, 2026 187:41


https://www.patreon.com/minnmax - Unlock the ad-free and early version of this podcast and support it directly on Patreon MinnMax's Ben Hanson, Leo Vader, Jacob Geller, and Janet Garcia are joined by legendary game writer Erik Wolpaw (Portal, Portal 2, Psychonauts, Half-Life: Alyx) to celebrate the release of Mega Crit's Slay the Spire II and explain how it's the incredible sequel to one of the greatest games ever made. Then we talk about Janet and Jacob's trip to the Game Developer's Conference in San Francisco, follow up on Mewgenics, revisit The Division II, and share some final (spoiler-free) thoughts on Resident Evil Requiem. After that, we answer your community questions including NVIDIA's divisive reveal of DLSS 5 technology and its impact on Grace's face and dive into why Wolpaw can't stop thinking about moving Valve to Duluth, Minnesota. You can win a prize and help make the show better by supporting us on Patreon and submitting a question! https://www.patreon.com/minnmax Watch and share the video version here - https://youtu.be/Zi0kGNknkPE Here's the Slay the Spire II streamer Erik mentioned - https://www.youtube.com/baalorlord Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: GREENGREENS https://www.discoverpoco.com - Visit Pocahontas County, Iowa https://www.mintmobile.com/minnmax - 3 months of wirelss for $15 per month To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:04:38 - Slay the Spire II 00:47:09 - Visit Pocahontas County, Iowa 00:49:03 - GDC 2026 01:09:33 - Wolpaw on why AI can't write games 01:26:47- Mint Mobile 01:28:34 - Mewgenics 01:40:46 - Tom Clancy's The Division 2 01:43:48 - Resident Evil Requiem final thoughts 01:48:13 - Thanking iam8bit - https://www.iam8bit.com/ 01:49:37 - Community questions 02:15:26 - DLSS 5 discussion 02:29:44 - More community questions 02:57:29 - Get A Load Of This Leo's GALOT - https://bsky.app/profile/manton.bsky.social/post/3mgqaogbisk25 Jacob's GALOT - https://www.youtube.com/watch?v=9UfrzDKrhEc Erik's GALOT - https://www.youtube.com/watch?v=y2K9ccMREOI Hanson's GALOT - https://youtu.be/eAgK1QaBOOs?si=5Yg4O_-Y9osNwBiP Janet's GALOT - https://www.instagram.com/p/DVcXK7nj4Fs/ Community GALOT - https://www.youtube.com/watch?v=99dZFAazL6Q Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. __ Support us on Patreon -https://www.patreon.com/minnmax Support MinnMax directly on YouTube - https://youtube.com/minnmax/join Follow us on Twitch -https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel -https://www.youtube.com/minnmax Subscribe to our solo stream channel - https://www.youtube.com/@minnmaxstreamarchives Buy MinnMax merch here -https://minnmax.com/merch Follow us on Bluesky - https://bsky.app/profile/minnmax.com Go behind the scenes on Instagram -https://www.instagram.com/minnmaxshow #minnmax #minnmaxshow #gameinformer This podcast is powered by Pinecast.

The Kit & Krysta Podcast
214: Will The Super Mario Galaxy Movie Exceed Our Expectations?

The Kit & Krysta Podcast

Play Episode Listen Later Mar 19, 2026 122:30


Thank you to Mint Mobile for sponsoring this episode! Visit http://www.MintMobile.com/KitAndKrysta for plans starting at $15/monthThank you to Notion for sponsoring this episode! Visit http://www.notion.com/kitandkrysta and try out Notion today! *~*~*~*~*~*~*~*~*~*~*~*~*~*~*Hello and welcome to episode 216 of the Kit & Krysta Podcast! This week we're going deep on The Super Mario Galaxy Movie and sharing our final thoughts and predictions. We're getting so hyped for this movie! Also in this episode, we have to talk about the drama surround Nvidia's DLSS 5 and talk about the reaction everyone is having to this. We played some interesting new games at GDC that we want to tell you about and we answer a handful of great questions from our Patreon community along the way. All this and so much more is coming right up! 0:00 - Into the launch star! 11:33 - News news news (Nvidia's DLSS 5, Former Blizzard boss Jeff Kaplan's new game, Nintendo Switch 2 HUGE updates) 46:38 - Will The Super Mario Galaxy Movie exceed our expectations? 1:33:39 - Games we are playing (Pokopia, Resident Evil 8, Monster Hunter Stories, God of War: Sons of Sparta, Mixtape, G'aim'e Time Crisis) - All Hail the Final Boss - Aaron Hash - Thank you Super Stars: MaruMayhem, Eigenverse, Mike Chin, Roy Eschke, vgmlife, Link The Hero of Winds, Angela Bycroft, Thomas O'Rourke, Kyle LeBoeuf, Andrew Youhas, Chilly, krashuri, Master Discord, Travis Torline, EchoLadair, MSMPokeGamer, RBurns, KITT 10K, Adrien, Nafon Clover, TheSharkAmongMen, RainTech, KissMyFlapjack, Paul Gale Network, Cameron, Fredrik Ulf Konradsson, Catsually NerdyFollow Us! https://www.patreon.com/kitandkrystahttps://twitter.com/kitandkrystahttps://www.tiktok.com/@kitandkrystahttps://www.instagram.com/kitandkrysta/http://www.facebook.com/kitandkrysta/https://bsky.app/profile/kitandkrysta.bsky.social-Kit & Krysta

SIFTD: GameFace
GameFace TLDR 472: DLSS 5 Controversy, Monster Hunter Stories 3, Toxic Commando, Slay the Spire 2

SIFTD: GameFace

Play Episode Listen Later Mar 19, 2026


All the fun and information from GameFace in 1/3 of the time! We tackle the massive controversy over NVIDIA's DLSS 5! Plus, reviews of Monster Hunter Stories 3, John Carpenter's Toxic Commando, and Slay the Spire 2! More Xbox Helix details from GDC 2026, and more!

Spawn On Me
DLSS 5 Is DIVIDING The Gaming Community

Spawn On Me

Play Episode Listen Later Mar 18, 2026 63:05


We're back from GDC and I've got A LOT to unpack. This week on Spawn On Me. I'm diving deep into everything that had the internet buzzing coming out of the Game Developers Conference.First up: Project Helix. Xbox finally confirmed the name, the hardware direction, and what their partnership with AMD really means for the future — FSR Next, machine learning integration, a custom AMD SOC, and yes… it IS a console.Then I get into the DLSS 5 controversy that has the gaming community split right down the middle. Is NVIDIA's latest AI upscaling tech a game-changer or a line that shouldn't have been crossed? Plus — GDC sleeper hit alert. I got hands-on with a 90's nostalgia brawler that nobody saw coming, and it might be one of the most exciting indie games of the year. Think Double Dragon meets Scott Pilgrim with Demolition Manenergy. THIS EPISODE IS SPONSORED BY GB STUDIO CENTRAL MAGAZINE!Have you ever wanted to make your OWN Game Boy game? Now you can — no coding required. My friends at GB Studio Central have an incredible open-source retro game creator AND a gorgeous quarterly magazine delivered straight to your door, packed with interviews, game showcases, and everything you need to get started in the GB game-making world.

Digital Logik PC Gaming
Should we make a MechWarrior? How about 5?

Digital Logik PC Gaming

Play Episode Listen Later Mar 17, 2026 77:22


Should Mechwarrior suits have better bathroom options? Would you build a Mech simulator? Christian is back from the GDC spire in San Francisco with new friends, connections, and an achievement of playing a 4 way co-op Slay the Spire 2 run on a rooftop until 1am? Taylor gets suited up and breaks down the Mechwarrior vs Gundam battle, and Amanda spends a little too long at the Banquet of Fools mesmerized by a unique ARPG. ADD THESE TO YOUR BACKLOGBanquet for Fools, Slay the Spire 2, Mechwarrior 5: Clans OTHER TOPICS Esoteric Ebb, Banishers: Ghosts of New Eden, Pharaoh™: A New Era To connect with us, visit dlgaming.net! Next episode...Amanda is going to get political and do a deep dive on Esoteric Ebb! Learn more about your ad choices. Visit megaphone.fm/adchoices

Nintendo Cartridge Society
Pokopia First Impressions (News from 3/17/26)

Nintendo Cartridge Society

Play Episode Listen Later Mar 17, 2026 70:45


Pokemon Pokopia is popping off and Patrick's been playing it! He shares early impressions from his first hours with the game. Plus, a release date trailer for Yoshi and the Mysterious Book introduces us to the Glubbits, a new Switch 2 update adds a “Handheld Mode Boost” for Switch 1 games, and more.The guys also talk about:Pokopia selling over 2.2 million copies in its first four daysQuestions around the missing US price for Yoshi and the Mysterious BookReports out of GDC on Elden Ring: Tarnished EditionA new Hori steering wheel peripheral for Mario KartLEGO Batman: Legacy of the Dark Knight moving up its release dateA Tetris 99 Maximus Cup celebrating Super Mario Galaxy 1 & 2SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050

DLC
643: Travis Northup: Marathon, Slay the Spire 2, GDC, Xbox Project Helix , Teenage Mutant Ninja Turtles Empire City, Oceanhorn 3: Legend of the Shadow Sea, Super Mario Wonder for Switch 2

DLC

Play Episode Listen Later Mar 16, 2026 103:37


Jeff and Christian welcome Travis Northup from IGN to the show to discuss the big Xbox keynote at GDC 2026, discussing Project Helix and Xbox Mode on PC, the possibility of Simpsons Hit n Run returning, and Nintendo's $80 release of Super Mario Wonder on Switch 2.The Playlist:Travis: Marathon, TMNT: Empire CityChristian: Oceanhorn 3: Legend of the Shadow SeaJeff: Slay the Spire 2Parting Gifts!

The Insert Credit Show
Ep. 432 - Brandon Sheffield at GDC 2026

The Insert Credit Show

Play Episode Listen Later Mar 16, 2026 94:33


Necrosoft Games Director and Intrepid Reporter Brandon Sheffield interviews fellow developers and attendees of GDC 2026. Hosted by Brandon Sheffield, with Brendon Chung, Tony Grayson, Laura Michet, Chris Pruett, Phil Salvador, and Antonio Uribe. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Brandon Sheffield GDC 2026 Yerba Buena Gardens 1: Antonio Uribe, AKA Fáyer, creator of PancitoMerge and Dig! Dig! Dino!, on baked goods and making a Playdate game (04:14) Fáyer PancitoMerge Arco Dig! Dig! Dino! Playdate The Whiteout Casual Birder Fulcrum Defender Into The Breach Suika Game Threes Harvest Moon series Stardew Valley PICO-8 Itch.io Game Boy Advance Nintendo DS Nintendo Switch 2: Phil Salvador, Library Director of Video Game History Foundation, on building a library (21:56) Phil Salvador Video Game History Foundation Chuck E. Cheese The Secrets of Sega Channel: VGHF recovers over 100 Sega Channel ROMs (and more) William Volk Papers Game Developer Magazine archive.gamehistory.org NeverDead MLB SlugFest Rejected Audio Activision 1994 Expense Report Form 3: Tony Grayson, Director of Antonblast for Summit Sphere, on platformers (36:08) Tony Grayson Antonblast Wario Land series Pizza Tower Bonk series Persona series Peak Highguard 2XKO Fortnite Apex Legends Demonschool Cuphead It Takes Two 4: Laura Michet, Narrative Director of Blendo Games and writer of Skin Deep, on comedy in video games (50:05) Laura Michet Blendo Games Skin Deep The Substance (2024) Riot Forge Skype 5: Brendon Chung, Creative Director of Skin Deep from Blendo games, on signposting in immersive sims (01:02:03) Brendon Chung Skin Deep Immersive Sim Repo Man (1984) System Shock series Thief series Deus Ex series BioShock series Dishonored Series Prey series Deathloop Brigand: Oaxaca Die Hard (1988) Final Fantasy Tactics series Into the Breach Phantom Brigade 6: Chris Pruett, Director of Games at Meta, on modern horror games (01:17:35) Chris Pruett Robot Invader Silent Hill f Resident Evil: Requiem Fatal Frame II: Crimson Butterfly Remake R.E.P.O. Five Nights at Freddy's series Mouthwashing 7: Brandon Sheffield, Writer and Director of Demonschool, on AI and being home from GDC (01:29:00) Tripuzz Stahlfeder: Tekkō Hikūdan AirGrave Santos Patrick Miller This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!

Insert Credit Show
Ep. 432 - Brandon Sheffield at GDC 2026

Insert Credit Show

Play Episode Listen Later Mar 16, 2026 94:33


Necrosoft Games Director and Intrepid Reporter Brandon Sheffield interviews fellow developers and attendees of GDC 2026. Hosted by Brandon Sheffield, with Brendon Chung, Tony Grayson, Laura Michet, Chris Pruett, Phil Salvador, and Antonio Uribe. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Brandon Sheffield GDC 2026 Yerba Buena Gardens 1: Antonio Uribe, AKA Fáyer, creator of PancitoMerge and Dig! Dig! Dino!, on baked goods and making a Playdate game (04:14) Fáyer PancitoMerge Arco Dig! Dig! Dino! Playdate The Whiteout Casual Birder Fulcrum Defender Into The Breach Suika Game Threes Harvest Moon series Stardew Valley PICO-8 Itch.io Game Boy Advance Nintendo DS Nintendo Switch 2: Phil Salvador, Library Director of Video Game History Foundation, on building a library (21:56) Phil Salvador Video Game History Foundation Chuck E. Cheese The Secrets of Sega Channel: VGHF recovers over 100 Sega Channel ROMs (and more) William Volk Papers Game Developer Magazine archive.gamehistory.org NeverDead MLB SlugFest Rejected Audio Activision 1994 Expense Report Form 3: Tony Grayson, Director of Antonblast for Summit Sphere, on platformers (36:08) Tony Grayson Antonblast Wario Land series Pizza Tower Bonk series Persona series Peak Highguard 2XKO Fortnite Apex Legends Demonschool Cuphead It Takes Two 4: Laura Michet, Narrative Director of Blendo Games and writer of Skin Deep, on comedy in video games (50:05) Laura Michet Blendo Games Skin Deep The Substance (2024) Riot Forge Skype 5: Brendon Chung, Creative Director of Skin Deep from Blendo games, on signposting in immersive sims (01:02:03) Brendon Chung Skin Deep Immersive Sim Repo Man (1984) System Shock series Thief series Deus Ex series BioShock series Dishonored Series Prey series Deathloop Brigand: Oaxaca Die Hard (1988) Final Fantasy Tactics series Into the Breach Phantom Brigade 6: Chris Pruett, Director of Games at Meta, on modern horror games (01:17:35) Chris Pruett Robot Invader Silent Hill f Resident Evil: Requiem Fatal Frame II: Crimson Butterfly Remake R.E.P.O. Five Nights at Freddy's series Mouthwashing 7: Brandon Sheffield, Writer and Director of Demonschool, on AI and being home from GDC (01:29:00) Tripuzz Stahlfeder: Tekkō Hikūdan AirGrave Santos Patrick Miller This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!

The Easy Allies Podcast
Welcome to Pokopia! - Easy Allies Podcast - March 13th, 2026

The Easy Allies Podcast

Play Episode Listen Later Mar 15, 2026 150:20


Ep 518 - It's time to share our thoughts on the all-new Pokemon Pokopia and Ghost of Yotei Legends. Nagoshi Studio is in trouble after NetEase flaked out. Story DLC is confirmed for Resident Evil Requiem, and Xbox trickles out more next-gen info at GDC. Become a patron to get the extended cut: https://www.patreon.com/posts/extended-welcome-152946215 00:00 - Intro 06:17 - Resident Evil Requiem Story DLC 18:25 - Battlefield Layoffs 28:49 - NetEase Pulls Funding on Nagoshi Studio 36:58 - More Details on Next Xbox 44:51 - BAFTA Nominations 53:08 - My One Piece 01:05:39 - My One Thing 01:18:55 - Pokemon Pokopia Impressions 01:37:55 - Ghost of Yotei Legends Impressions 01:48:57 - L&R Game: EZA Show Titles 01:59:17 - L&R: Apathetic Freedom 02:07:39 - L&R: Best Weather 02:16:30 - Bets 02:20:28 - Closing Learn more about your ad choices. Visit podcastchoices.com/adchoices

Nintendo Switch Craft
Xbox vs. Valve: The Console War Nobody Expected

Nintendo Switch Craft

Play Episode Listen Later Mar 15, 2026 119:20


Today on the podcast we talk about everything Valve and Microsoft shared at GDC. Shownotes - https://billfairchild.notion.site/NNP-139-31a2150ee84f80d997b7cda6e4ba14b2?source=copy_link

Gamertag Radio
Let's talk about Project Helix

Gamertag Radio

Play Episode Listen Later Mar 15, 2026 65:41


This week on Gamertag Radio, Danny Peña and Parris Lilly talk about Project Helix, the GDC 2026 presentation, and what game developers were saying during the conference after the presentation. The return of Fan Mail and much more!Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

Rebel FM
Rebel FM Episode 694 - 03/13/2026

Rebel FM

Play Episode Listen Later Mar 14, 2026 104:55


GDC is over but we're still here, and we're talking about games, including Super Meat Boy 3D, Screenbound, Worming From Home, Toxic Commandos and more! This week's music: Mothica - Somewhere in Between

gdc rebel fm
Remap Radio
Remap Radio 128: Have You Tried Turning it Off and On Again?

Remap Radio

Play Episode Listen Later Mar 13, 2026 169:05


Janet's at GDC and the crew is joined by games critic, let's player extraordinaire, former Waypoint contributor (and recent Remap contributor) and longtime friend of the show Dia Lacina to talk Project Helix, the wild and increasingly expensive world of Fortnite V-Bucks, the state of New York suing Valve, Star Trek, and more. We talk about seven video games this episode.. seven! That's a lot! Links: Project Helix, V-Bucks price increase to help pay the bills, New York sues Valve, Jeff Kaplan on his exit from Blizzard, Dia's Star Trek: Voyager - Across the Unknown reviewDiscussed:1:19:30 - Star Trek: Voyager - Across the Unknown (and general Star Trek discussion)1:52:44 - Pokémon Pokopia2:13:45 - Marathon2:14:55 - Slay the Spire II2:17:06 - Minishoot' Adventures2:18:14 - Super Battle Golf2:25:57 - 1348 Ex VotoSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Gamertag Radio
NVIDIA GeForce at GDC 2026

Gamertag Radio

Play Episode Listen Later Mar 13, 2026 17:15


Spent the week at GDC 2026 checking out the latest from NVIDIA GeForce with DLSS 4.5, Dynamic Multiframe Generation, RTX Remix, and GeForce Now #GeForcePartnerSend us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

The Jeff Gerstmann Show - A Podcast About Video Games

Marathon has me in a real chokehold, let's talk about how cool this game is. Also, let's talk about how cool Pokémon Pokopia is! Cool games! In the news, Nintendo wants a refund, a bunch of questionable Xbox rumors are everywhere now, GDC gets underway, and more. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Major Nelson Radio
GDC Indie Games Deep Dive w/Devs & ID@Xbox | Official Xbox Podcast

Major Nelson Radio

Play Episode Listen Later Mar 9, 2026 36:55


On this episode of the Official Xbox Podcast, we're sitting down with Annette and Charla from the ID@Xbox program to talk about some of the indie games at this week's GDC, including At Fate's End and Replaced. Then, we're hearing directly from the devs of Mixtape, Delphinium, and Screenbound to find out what we can expect when folks get their hands on those games at the conference and beyond.00:00 Introduction03:33 With Xbox celebrating 25 years, how do you reflect on your time here?06:27 At Fate's End08:25 Replaced09:41 How are you feeling with GDC right around the corner?11:34 Johnny Galvatron – Mixtape Interview20:41 Heidi Borge - Delphinium Interview27:32 Will Buckle – Screenbound Interview34:34 Final thoughts36:36 OutroFOLLOW XBOXFacebook: https://www.facebook.com/Xbox​​​ Twitter: https://www.twitter.com/Xbox​​​ Instagram: https://www.instagram.com/Xbox

DLC
640: Jay Peters: Phil Spencer and Sara Bond leave Xbox, Bluepoint Games shut down, Unity touts “AI-driven authoring”, God of War: Sons of Sparta, CorgiSpace, Mario Tennis Fever, Forgotlings, Scott Pilgrim EX, Cairn

DLC

Play Episode Listen Later Feb 23, 2026 117:44


Jeff and Christian welcome Jay Peters from the Verge to the show this week to discuss the massive shakeup at Xbox, Sony shuttering another studio, and Unity bringing prompted casual games to GDC.The Playlist:Jay: God of War: Sons of Sparta, CorgiSpace, CairnChristian: Scott Pilgrim EX demo, Blade Runner: Enhanced EditionJeff: Mario Tennis Fever, ForgotlingsParting Gifts!

Kinda Funny Games Daily: Video Games News Podcast
Baldur's Gate Show From Last of Us Showrunner Announced! - Kinda Funny Games Daily 02.06.26

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Feb 6, 2026 70:14


Click this link https://www.boot.dev?promo=KINDAFUNNY and use my code KINDAFUNNY to get 25% off your first payment for boot.dev. Thank you Boot.Dev for Sponsoring! Thank you for the support! Run of Show - - Start - ‘Baldur's Gate' TV Series Continuing Game's Story In Works At HBO From ‘The Last Of Us' Co-Creator Craig Mazin & Hasbro Entertainment - Nellie Andreeva @ Deadline - Epic Games Store boss says it plans to be on the next Xbox console ‘on day one' - Chris Scullion @ VGC - Xbox Is Reportedly Releasing A Brand-New Controller Revision In 2026 - Ben Kerry @ Pure Xbox - Kojima cancels his GDC attendance - Ubisoft Reportedly Cancels Rumored Cooperative Multiplayer Assassin's Creed Game - Rebekah Valentine @ IGN - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Games Daily: Video Games News Podcast
You Can FINALLY Be Gay in this Nintendo Game! - Kinda Funny Games Daily 01.29.26

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Jan 29, 2026 79:29


Let Rocket Money help you reach your financial goals faster.Join at RocketMoney.com/KINDAFUNNY' Thank you for the support! Run of Show - - Start - Sketchfest! - Tomodachi Life: Living the Dream Direct Recap, Chris Scullion @ VGC - Ad - Cairn Review Round-up - More than a quarter of devs surveyed by GDC were laid off in the past two years, and half of them don't have a new job, Chris Scullion @ VGC.news - Meta's Reality Labs Is Still Losing A Lot Of Money, Eddie @ GameSpot - Xbox Gaming Revenue Declines As Console Sales Continue To Slump, Hayley Williams @ gamespot - HEY, NICK! COME HERE! Dune: Awakening Is Getting Big Changes With Chapter 3, Blair Marnell @ GameSpot - Wee News! - SuperChats & You‘re Wrong  Learn more about your ad choices. Visit megaphone.fm/adchoices