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This is the audio version of the Naavik Digest newsletter published on March 1st, 2026. We provide a snippet of our new deep dive covering all things UGC gaming. We break down the latest performance of leaders like Roblox, Fortnite Creative, Overwolf, and explore other notable trends and companies. You can read the full report here: https://naavik.co/deep-dives/the-state-of-ugc-games-2026 Meet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Sensor Tower's State of Gaming report: https://sensortower.com/report/state-of-gaming-2026?utm_source=naavik&utm_medium=partner&utm_campaign=stateofgaming&utm_content=report Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Xbox is dead, and its guts have been spilled everywhere. The question now is why, how, and what comes next? We break down the massive Xbox leadership shakeup, what it reveals about Microsoft's real strategy, sharp critiques of the new CEO, and exactly what the brand must do to survive. Fresh off a hockey loss and curling cheating allegations, Adam returns to the podcast with a lot to answer for.We unpack PlayStation's shutdown of Bluepoint Games and the broader consequences of its live service overreach. Sweden is apparently now going to run Asian MMOs, Tencent shuts down Teamy, Nexon promotes Sutherland, Gossip Harbor dethrones King, and no one can solve why this studio didn't sell out.We tackle the Overwatch Rush debate, dive deep into Matthew Ball's State of the Gaming, and close with one of the most unexpectedly uplifting self-care talks the game industry has heard plus a fiery argument over what the metaverse actually means. Be sure to listen closely for our upcoming GDC plans and live show announcements!CHAPTERS:00:00 Welcome and Agenda01:43 Adam Returns and Olympics Banter03:17 Puppy Update and AI Obsession04:57 GDC Plans and Live Show08:13 Corrections10:19 Xbox Leadership Shakeup12:45 Crest Rips the New CEO21:48 What Xbox Should Do Next27:44 Phil on Microsoft Motives31:48 Jen on Leadership Brand Competition38:38 PlayStation Shuts Bluepoint42:41 Live Service Overreach43:04 Tencent Shuts Teamy45:59 Nexon Promotes Sutherland50:03 Gossip Harbor Beats King52:04 Overwatch Rush Debate01:01:07 Matthew Ball Report01:14:35 Metaverse Definition Fight01:18:35 Wrap Up And Farewell
#417Reinventing GDCInterview2025.11.27After the discussion, DeLoura turned the tables on your nice hosts and asked a question of his own. It didn't fit into the episode, but we saved it and put it up as a Patreon exclusive bonus segment!Mark DeLoura's decades-long career in games includes roles ranging from Nintendo engineer to White House senior advisor. A longtime and passionate developer advocate, this year he's been tapped to help reinvent the industry's largest annual gathering, GDC.DeLoura outlines the changes coming to this year's conference, defines what "festival" means in the context of GDC, and previews the ambitious goals for its future. But your nice hosts also raise concerns about the elimination of the lowest-priced passes, the accessibility of new programming, and the critical issue of attendee safety now that more official GDC events serve alcohol.Whether you have or are planning to attend GDC, are one of its critics, or just want to know more about how the industry creates and manages its community, this episode is a must-listen.Your nice hosts will be at GDC 2026, March 9th - 13th, 2026 in San Francisco. Look for our annual GDC special episode(s) then.Mark DeLoura on BlueskyMark DeLoura on LinkedInHITLab - Human Interface Technology Lab - University of WashingtonGame Programming Gems - Mark DeLouraDr. Miguel Luengo-Oroz (MalariaSpot) - Online game & crowdsourcing & malaria - The International Society for Neglected Tropical Diseases, YouTubeAbout FoldItVideo games owe a lot to President Obama's administration - Brian Crecente, PolygonMark DeLoura also co-hosts a podcast! His weekly gaming news/discussion show, Boss Rush, is available on YouTube!After the discussion, DeLoura turned the tables on your nice hosts and asked a few questions of his own. It didn't fit into the episode, but we saved it and put it up as a Patreon exclusive bonus segment!Reinventing GDCThe annual Game Developers Conference is changing - Michael McWhertor, PolygonCannes Lions International Festival of Creativity - WikipediaBlack Hat - Upcoming EventsGDC Passes & Pricing - Game Developer ConferenceSeattle Indies SLICECalling partners for GDC 2026! - Game DeveloperGames Industry GatheringFemale Game Devs Open Up About Harassment And Drink Spiking At GDC - Ahmad Hassan, RespawnFirstAmir Satvat's Games Jobs Resources
Jeff and Christian welcome Jay Peters from the Verge to the show this week to discuss the massive shakeup at Xbox, Sony shuttering another studio, and Unity bringing prompted casual games to GDC.The Playlist:Jay: God of War: Sons of Sparta, CorgiSpace, CairnChristian: Scott Pilgrim EX demo, Blade Runner: Enhanced EditionJeff: Mario Tennis Fever, ForgotlingsParting Gifts!
This is the audio version of the Naavik Digest newsletter published on February 22nd, 2026. We explore how niche subgenres – Block, Sort, and Screw – are reshaping the mobile puzzle market.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/how-niche-subgenres-are-reshaping-the-mobile-puzzle-marketMeet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Microsoft might finally give power users what they've been demanding: the ability to move the Windows 11 taskbar wherever they want. Plus, 3 major new chapters in Paul's next book, and a strange pick that solves his big issue with Windows Spotlight. Windows 11 Potentially good news for the 13 people who want to move the Taskbar to a different screen side Beta (but not Dev) with one new "feature" Release Preview for 24H2/25H2 with emoji 16.0, QMR improvements, network speed test, pan and tilt controls for compatible cameras, widgets improvements, more Lenovo revenues up 18% to $22.2 billion AI/Dev Google announces 30-second audio generation Google sets a date for I/O 2026, but where in the Carmen Diego is Build 2026? Android 17 Beta is here with an even shorter runway With '26.3 out, Apple releases '26.4 Beta 1s Xbox and gaming Phil Spencer is always in the spotlight, but he's been on the down-low for months Some hints for the future coming GDC 2026 Kingdom Come Deliverance II, Witcher 3, more coming to Xbox Game Pass Avowed comes to the PlayStation 5 along with the Anniversary Update Microsoft is retiring user-created Xbox social clubs NVIDIA GeForce Now comes to Amazon Fire TV 4K Sticks Tips & picks Tip of the week: Major progress on De-Enshittify Windows 11, the book App pick of the week: Bing Wallpaper RunAs Radio this week: Hacking using AI with Erica Burgess Brown liquor pick of the week: Lot 40 100% Pot Still Rye Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit
Microsoft might finally give power users what they've been demanding: the ability to move the Windows 11 taskbar wherever they want. Plus, 3 major new chapters in Paul's next book, and a strange pick that solves his big issue with Windows Spotlight. Windows 11 Potentially good news for the 13 people who want to move the Taskbar to a different screen side Beta (but not Dev) with one new "feature" Release Preview for 24H2/25H2 with emoji 16.0, QMR improvements, network speed test, pan and tilt controls for compatible cameras, widgets improvements, more Lenovo revenues up 18% to $22.2 billion AI/Dev Google announces 30-second audio generation Google sets a date for I/O 2026, but where in the Carmen Diego is Build 2026? Android 17 Beta is here with an even shorter runway With '26.3 out, Apple releases '26.4 Beta 1s Xbox and gaming Phil Spencer is always in the spotlight, but he's been on the down-low for months Some hints for the future coming GDC 2026 Kingdom Come Deliverance II, Witcher 3, more coming to Xbox Game Pass Avowed comes to the PlayStation 5 along with the Anniversary Update Microsoft is retiring user-created Xbox social clubs NVIDIA GeForce Now comes to Amazon Fire TV 4K Sticks Tips & picks Tip of the week: Major progress on De-Enshittify Windows 11, the book App pick of the week: Bing Wallpaper RunAs Radio this week: Hacking using AI with Erica Burgess Brown liquor pick of the week: Lot 40 100% Pot Still Rye Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit
Microsoft might finally give power users what they've been demanding: the ability to move the Windows 11 taskbar wherever they want. Plus, 3 major new chapters in Paul's next book, and a strange pick that solves his big issue with Windows Spotlight. Windows 11 Potentially good news for the 13 people who want to move the Taskbar to a different screen side Beta (but not Dev) with one new "feature" Release Preview for 24H2/25H2 with emoji 16.0, QMR improvements, network speed test, pan and tilt controls for compatible cameras, widgets improvements, more Lenovo revenues up 18% to $22.2 billion AI/Dev Google announces 30-second audio generation Google sets a date for I/O 2026, but where in the Carmen Diego is Build 2026? Android 17 Beta is here with an even shorter runway With '26.3 out, Apple releases '26.4 Beta 1s Xbox and gaming Phil Spencer is always in the spotlight, but he's been on the down-low for months Some hints for the future coming GDC 2026 Kingdom Come Deliverance II, Witcher 3, more coming to Xbox Game Pass Avowed comes to the PlayStation 5 along with the Anniversary Update Microsoft is retiring user-created Xbox social clubs NVIDIA GeForce Now comes to Amazon Fire TV 4K Sticks Tips & picks Tip of the week: Major progress on De-Enshittify Windows 11, the book App pick of the week: Bing Wallpaper RunAs Radio this week: Hacking using AI with Erica Burgess Brown liquor pick of the week: Lot 40 100% Pot Still Rye Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit
Microsoft might finally give power users what they've been demanding: the ability to move the Windows 11 taskbar wherever they want. Plus, 3 major new chapters in Paul's next book, and a strange pick that solves his big issue with Windows Spotlight. Windows 11 Potentially good news for the 13 people who want to move the Taskbar to a different screen side Beta (but not Dev) with one new "feature" Release Preview for 24H2/25H2 with emoji 16.0, QMR improvements, network speed test, pan and tilt controls for compatible cameras, widgets improvements, more Lenovo revenues up 18% to $22.2 billion AI/Dev Google announces 30-second audio generation Google sets a date for I/O 2026, but where in the Carmen Diego is Build 2026? Android 17 Beta is here with an even shorter runway With '26.3 out, Apple releases '26.4 Beta 1s Xbox and gaming Phil Spencer is always in the spotlight, but he's been on the down-low for months Some hints for the future coming GDC 2026 Kingdom Come Deliverance II, Witcher 3, more coming to Xbox Game Pass Avowed comes to the PlayStation 5 along with the Anniversary Update Microsoft is retiring user-created Xbox social clubs NVIDIA GeForce Now comes to Amazon Fire TV 4K Sticks Tips & picks Tip of the week: Major progress on De-Enshittify Windows 11, the book App pick of the week: Bing Wallpaper RunAs Radio this week: Hacking using AI with Erica Burgess Brown liquor pick of the week: Lot 40 100% Pot Still Rye Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit
Microsoft might finally give power users what they've been demanding: the ability to move the Windows 11 taskbar wherever they want. Plus, 3 major new chapters in Paul's next book, and a strange pick that solves his big issue with Windows Spotlight. Windows 11 Potentially good news for the 13 people who want to move the Taskbar to a different screen side Beta (but not Dev) with one new "feature" Release Preview for 24H2/25H2 with emoji 16.0, QMR improvements, network speed test, pan and tilt controls for compatible cameras, widgets improvements, more Lenovo revenues up 18% to $22.2 billion AI/Dev Google announces 30-second audio generation Google sets a date for I/O 2026, but where in the Carmen Diego is Build 2026? Android 17 Beta is here with an even shorter runway With '26.3 out, Apple releases '26.4 Beta 1s Xbox and gaming Phil Spencer is always in the spotlight, but he's been on the down-low for months Some hints for the future coming GDC 2026 Kingdom Come Deliverance II, Witcher 3, more coming to Xbox Game Pass Avowed comes to the PlayStation 5 along with the Anniversary Update Microsoft is retiring user-created Xbox social clubs NVIDIA GeForce Now comes to Amazon Fire TV 4K Sticks Tips & picks Tip of the week: Major progress on De-Enshittify Windows 11, the book App pick of the week: Bing Wallpaper RunAs Radio this week: Hacking using AI with Erica Burgess Brown liquor pick of the week: Lot 40 100% Pot Still Rye Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit
Undertale pacifist run meets cozy tea vibes and deep faith talk ☕
Unity's massive AI announcement ahead of GDC, they're building no-code tools that let anyone prompt full games into existence. Five minutes before we went live, Epic Games announced they acquired Meshcapade, one of the best AI motion capture tools. We also cover Tesla's first production CyberCab, Chinese humanoid robots that went from barely moving to choreographed nunchuck routines in 12 months, a new AI documentary featuring Sam Altman and Dario Amodei, and Apple's rumoured AI wearables.00:50 - Unity announces AI game generation at GDC14:18 - Epic acquires Meshcapade21:48 - Tesla CyberCab confirmed under $30K35:23 - Chinese robots doing nunchucks in formation38:53 - AI documentary with Altman, Hassabis, Amodei46:18 - Apple's rumored glasses, camera AirPods & AI pendantPowered by Dell Pro PrecisionLearn Unreal Engine in 14 Days - $300 OFF https://www.youtube.com/redirect?https://join.baddecisions.studio/c/podcast?discounts=PODCASTIf this podcast is helping you, please take 2 minutes to rate our podcast on Spotify or Apple Podcasts, It will help the Podcast reach and help more people!Spotify - https://open.spotify.com/show/12jUe4lIJgxE4yst7rrfmW?si=ab98994cf57541cfApple Podcasts (Scroll down to review)- https://podcasts.apple.com/us/podcast/bad-decisions-podcast/id1677462934Join our discord server where we connect and share assets: https://discord.gg/zwycgqezfDBad Decisions Audio Podcast
Microsoft might finally give power users what they've been demanding: the ability to move the Windows 11 taskbar wherever they want. Plus, 3 major new chapters in Paul's next book, and a strange pick that solves his big issue with Windows Spotlight. Windows 11 Potentially good news for the 13 people who want to move the Taskbar to a different screen side Beta (but not Dev) with one new "feature" Release Preview for 24H2/25H2 with emoji 16.0, QMR improvements, network speed test, pan and tilt controls for compatible cameras, widgets improvements, more Lenovo revenues up 18% to $22.2 billion AI/Dev Google announces 30-second audio generation Google sets a date for I/O 2026, but where in the Carmen Diego is Build 2026? Android 17 Beta is here with an even shorter runway With '26.3 out, Apple releases '26.4 Beta 1s Xbox and gaming Phil Spencer is always in the spotlight, but he's been on the down-low for months Some hints for the future coming GDC 2026 Kingdom Come Deliverance II, Witcher 3, more coming to Xbox Game Pass Avowed comes to the PlayStation 5 along with the Anniversary Update Microsoft is retiring user-created Xbox social clubs NVIDIA GeForce Now comes to Amazon Fire TV 4K Sticks Tips & picks Tip of the week: Major progress on De-Enshittify Windows 11, the book App pick of the week: Bing Wallpaper RunAs Radio this week: Hacking using AI with Erica Burgess Brown liquor pick of the week: Lot 40 100% Pot Still Rye Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit
This is the audio version of the Naavik Digest newsletter published on February 15th, 2026. We explore Turkish game development in 2026, discussing what other countries can learn from its ascent and considerations for its next era.You can read the newsletter (with even more sections and visual detail) here: https://naavik.co/digest/why-turkish-game-development-matters-in-2026/ Meet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
If the majority of mobile casuals' target audience takes Ozempic, what effect does that have on games? No one's asking these questions, so welcome to the Game Economist Cast. Weight loss drugs, AI copilots, and gambling apps dominated the most expensive media real estate on earth, and games were barely in the frame. In this episode, we unpack what that signal means for interactive entertainment, Eric uncovers Riot's 2XKO downsizing to Google's Genie 3, and the future of engines. Phil previews his GDC talk on the economics of a billion-dollar cosmetic economy, Chris breaks down his attempt to design and publish a trading board game, and we ask a harder question: in a world of Ozempic and infinite AI supply, what actually happens to gaming demand? We discuss: • The 2XKO reset and the economics of niche within niche genres • Team size, burn rate, and why a 160-person fighting game team changes the break-even math • Free to play cosmetics versus box price DLC in a capped DAU genre • Why betting apps can out-monetize most games on ARPDAU • How appetite suppression might reallocate time, spending, and loop sensitivity • Genie 3 and the cost curve of game production • Engines as rule governance layers in a probabilistic content world • Cosmetic economies as foundational theory • Scarcity, signaling, and equilibrium pricing in digital status markets • Price discovery, private information, and turning trade into tabletop play Listen now! Chapters (00:00:00) - Do Dicks Make You Smarter?(00:03:14) - the economics of a billion-dollar game economy(00:05:21) - The Economics of Cosmetics(00:06:29) - Let's Talk Economics with Game Developers(00:08:36) - 2xKo Cut Their Team In Half(00:09:42) - 2xKO: A Niche Within a Niche(00:12:23) - On 2xK's Failed Fight(00:15:53) - Brawlhalla's $200 Million Run Rate(00:18:48) - How to Find Your Love of Gaming(00:20:59) - Do You Think Every Minute Played Playing Video Games Is Being Used for(00:21:49) - Tunic: A Masterclass in Game Design(00:23:41) - June's Journey: The Most Complex Game Ever Made(00:24:24) - June's Journey: The Hidden Objects Theme(00:26:20) - Phil Philonomics: No One Plays Games Together(00:30:28) - I Made a Board Game Without Money(00:33:16) - Super Bowl Gambling(00:34:29) - The Future of AI Ads(00:36:47) - Weight Loss Pills and Gaming(00:43:24) - Do You Think Being a Whales Is Harder Than Being a(00:44:01) - Gambling Apps vs. Sports Betting(00:47:42) - Is AI a Threat to Video Game Companies?(00:54:05) - Will AI Make Games More Cost Effective?(01:00:23) - B2B vs. Mainstream(01:00:39) - Game Economics
In today's episode, our discussion features Aditya Bardia, MD, MPH, FASCO. Dr Bardia is a professor in the Department of Medicine in the Division of Hematology/Oncology, the director of Translational Research Integration, and a member of Signal Transduction and Therapeutics at the UCLA Health Jonsson Comprehensive Cancer Center in Los Angeles, California.In our exclusive interview, Dr Bardia discussed key findings from the phase 3 lidERA Breast Cancer study (NCT04961996) showing the invasive disease–free survival superiority of giredestrant (GDC-9545) over standard endocrine therapy in patients with estrogen receptor–positive, HER2-negative early breast cancer. Our discussion also covered the ongoing phase 3 INAVO123 trial (NCT06790693), which is investigating inavolisib (Itovebi) plus CDK4/6 inhibitors and letrozole in patients with endocrine-sensitive, PIK3CA-mutated breast cancer. Dr Bardia also emphasized the importance of testing for ESR1 and PIK3CA mutations in order to better personalize treatment.
Click this link https://www.boot.dev?promo=KINDAFUNNY and use my code KINDAFUNNY to get 25% off your first payment for boot.dev. Thank you Boot.Dev for Sponsoring! Thank you for the support! Run of Show - - Start - ‘Baldur's Gate' TV Series Continuing Game's Story In Works At HBO From ‘The Last Of Us' Co-Creator Craig Mazin & Hasbro Entertainment - Nellie Andreeva @ Deadline - Epic Games Store boss says it plans to be on the next Xbox console ‘on day one' - Chris Scullion @ VGC - Xbox Is Reportedly Releasing A Brand-New Controller Revision In 2026 - Ben Kerry @ Pure Xbox - Kojima cancels his GDC attendance - Ubisoft Reportedly Cancels Rumored Cooperative Multiplayer Assassin's Creed Game - Rebekah Valentine @ IGN - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Essa semana Sushi viaja no tempo e traz os vampiros estilosos de Code Vein 2, enquanto André corre atrás do prejuízo e termina Clair Obscur: Expedition 33 e Silent HIll f. Nas notícias, o estado da indústria de acordo com a pesquisa da GDC, o lançamento do Project Genie, o crossover amaldiçoado de Jeffrey Epstein com vídeo games e mais! 00:11:05: O estado atual da indústria dos games 00:35:07: Arquivos Epstein e a indústria dos games 00:57:27: Google Genie 3 é lançado 01:06:41: Caem ações de grandes estúdios 01:10:54: Playstation patenteia controle sem botões físicos 01:18:13: Switch agora é o hardware mais vendido da Nintendo 01:24:39: Detalhes do emulador de Virtual Boy no Switch 01:34:31: Tomodachi Life: Living the Dream terá personagens não-binários e gays 01:41:13: Os jogos premiados no Grammy Awards 2026 01:49:05: André terminou Clair Obscur: Expedition 33 02:02:02: André terminou Silent Hill f 02:09:11: Code Vein II 02:28:46: Perguntas dos ouvintes Contribua | Twitter | YouTube | Twitch | Contato
Send us a textWelcome back to Spectator Mode Podcast! In episode 209 we dig into big shifts across the gaming industry, including reports that the Game Developers Conference may be seeing a drop in international attendance and what that means for developers worldwide. We also break down the latest Xbox Developer Direct, react to the Dragon Ball 40th Anniversary announcements, and revisit Highguard and what its struggles say about live service games. To wrap things up, we tackle a big question: can publishers succeed without major media outlets as more companies go straight to influencers and their own platforms?**Keith apologizes for this crappy voice quality. Apparently, his XLR cable decided to give up the ghost and didn't tell him**Timestamps00:00 – intro01:15 – Games we've played recently11:08 – GDC losing its foreign audience23:48 – Xbox Developer Direct31:00 – Dragon Ball 40th Anniversary announcements35:07 – What's going on with Highguard40:45 – Can publishers succeed without major outletsCheck out our website for more great content - https://www.theouterhaven.netStop by our Discord channel and say hello - https://discord.gg/c7FPrj3MGjFollow us on Social MediaBlueSky- https://bsky.app/profile/theouterhaven.netFacebook - https://www.facebook.com/theouterhavenInstagram - https://www.instagram.com/theouterhavenproductions/Support the showYou can find the Spectator Mode podcast on the following podcast platforms. Please consider leaving a review on Apple Podcast, as it will go a long watch in more people discovering us. Thank you! Apple Podcasts YouTube Spotify Amazon Music
Petite émission improvisée en VLOG dans la voiture avec @OMBREmp4 et @ACExperience : nos premiers jeux, nos consoles préférées, l'industrie aujourd'hui... une discussion à savourer comme un petit bonbon !
Quarante huit pour cent : c’est le nombre de développeurs qui, d’après un rapport de la GDC, n’ont pas retrouvé de travail alors qu’ils ont été licencié durant les deux dernières années. Et même parmi ceux qui ont retrouvé un travail, l’ambiance est loin d’être aux beau fixe quand on sait que la moitié d’entre […] Cette émission, Podcast 509 : une industrie malade, est publiée par la rédaction de Gaminfo.fr.
GamingPodden är, precis som namnet föreslår, en gamingpodcast! Varje vecka går vi igenom gamingnyheter och annat smått och gott från gamingvärlden. Denna vecka pratar vi bland annat om Highguard, Google Genie och om en strejk på Ubisoft.(00:00) Hur vi mår och lite träning.(10:36) Vad har vi spelat? Fire Emblem, Disco Elysium, Pokémon.(20:24) Lyssnarinteraktioner. Proximity chat(31:12) Nyheter! Hata på Highguard.(41:39) Projekt Genie ställer till det på börsen(47:58) Strejk på Ubisoft(55:29) AI är dåligt enligt rapport från GDC
On this week's Arcade, Chugs revisits Doom: The Dark Ages and spends time getting a feel for Code Vein 2, the newly launched action RPG from Bandai Namco. As for Uno, he fires up Diablo II: Resurrected, wraps up the deduction puzzler A Case of Fraud, works through Cold War–era logic challenges in TR-49 and begins his ascent in the rock climbing sim Cairn.In gaming news, the boys dig into new GDC survey data on industry layoffs, why developers continue to favor PlayStation and Nintendo over Xbox, Nintendo's new Virtual Boy Switch accessory, the rocky debut of High Guard, and more.AEW SP Signature Edition: https://bit.ly/4srGApc Learn more about your ad choices. Visit podcastchoices.com/adchoices
In this episode of the Day 0 Update: We talk about the GDC survey on the state of game dev's thoughts about the industry, DrDisrespect's pathetic week, and Comcept being shut down. All this and more, up next!Full show notes can be found here.
No episódio 97, o Supernovas Show mergulha em uma semana agitada para a indústria. Discutimos o tombo público de Highguard, a crescente resistência de desenvolvedores à IA generativa e os números que mostram um momento delicado para a divisão Xbox dentro da Microsoft. Também analisamos a pesquisa da GDC que revela onde os estúdios realmente querem lançar seus jogos — e o que isso diz sobre o mercado atual.No bloco de lançamentos, a conversa vai do existencial ao caótico: passamos pelo provocador Unemployment Simulator 2018, pelo combate afiado de Nioh 3, pelas batalhas explosivas de My Hero Academia: All's Justice, pela nostalgia repaginada de Dragon Quest VII Reimagined e fechamos com a destruição estilosa de Carmageddon: Rogue Shift.Na Lista de Desejos, o papo fica especulativo e conceitual com títulos que ainda não têm data, mas já têm peso: Judas, Eternal Life of Goldman, Welcome to Brightville, Quite a Ride e Clockwork Revolution. Expectativas, promessas e aquela dúvida constante entre ideia ambiciosa e hype descontrolado.O Supernovas Show sai primeiro na Orelo. E se você quer fortalecer o projeto, existe a campanha de apoio de R$10 ou mais por mês — é esse valor que sustenta pauta, gravação, edição e a curadoria de notícias feita com critério. Apoiar significa manter um podcast independente, que analisa o mercado sem rabo preso.E tem em breve a 'volta de' De Volta Para o Cartucho, nosso podcast extra focado em retrô, história e memória gamer. Apoiadores de R$10 ou mais recebem episódios quinzenais exclusivos (além dos gratuitos).Participe do nosso grupo de ouvintes no WhatsApp: https://chat.whatsapp.com/Eejn5eU2tCwB2yyyURUcr2Siga @supernovasgg em todas as redes para não perder novidades, bastidores e conteúdos extras.X | BLUESKY | YOUTUBE | TIKTOK | INSTAGRAM | THREADS
Jeff and Christian welcome Jill Grodt from Indie Informer back to the show this week to discuss the latest GDC developer survey, Google's AI video game creator, and the curious case of Highguard.The Playlist:Jill: MIO: Memories In Orbit, Death Howl, TR-49, Cult of the Lamb: Woolhaven, Space Warlord Baby Trading Simulator, Christian: Chibi-Robo! Plug Into Adventure!Jeff: MIO: Memories in Orbit, No Rest For the Wicked Together patchParting Gifts!BONUS CONTENT: Interview with Will Powers from Pearl Abyss about their upcoming open-world adventure game, Crimson Desert.
Prof and Dev (Larry and Anthony) review the state of the game industry from GDC's festival of gaming presentation by informa. Then they talk Cairn and Ball X Pit.
¡Ni la ilustración de jóvenes robots podrá salvarlos!¡Porque es lunes y SpreadShotNews Podcast ya llegó! En este episodio: Nico retoma brevemente el Marvel's Cosmic Invasion y Maxi continúa avanzando por el Trails to Azure. En el Rapid-Fire tenemos noticias sobre las más recientes demandas contra Valve, empleados de Ubisoft programan una huelga, Comcept cierra sus puertas, GOG promete soporte para Linux (yay!) pero busca personal con experiencia usando IA (nay!), ¿GTA 6 solo digital al lanzamiento?, el oro de RuneScape es un “objeto robable” para la justicia Britanica y finalmente los inversores son la gente mas voluble e idiota del planeta una vez mas. En el Hot Coffee repasamos parte de la encuesta 2026 sobre el estado de la industria que realiza la gente de Informa (organizadores de la GDC). Para finalizar, en el Special Move, Maxi recomienda el episodio 1 de la segunda temporada de Ask Hank Anything , mientras nico nos recomienda un video sobre el origen de las palabras utilizadas en Sci-fi . Por último, recuerden que nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas
Branżowy rollercoaster nie zwalnia tempa. W najnowszym RAPORCIE o GRACH podsumowujemy Xbox Developer Direct 2026, zaglądamy do finansów Microsoftu i sprawdzamy, dlaczego sprzęt Xboxa ciągnie wyniki w dół. Jest o Avowed tańszym na PS5, zamieszaniu w Ubisoftcie, odejściach „kapitanów” i interwencji Kongresu USA w sprawie praktyk EA. Rozmawiamy też o Final Fantasy VII na Unreal Engine 4, presji Kubusia Puchatka na GOGa, ankietach z GDC, dziwnych pomysłach w stylu pijalnych kart Street Fightera oraz o tym, czy PS4 Portable faktycznie istnieje. A na koniec: dżin, który spełni Twoją grę. Zapraszamy!
TIME STAMP INFO:00:00:01 Intros00:00:35 20% of developers surveyed by GDC say they want to make games for Xbox Series X/S, compared to 40% for PS5 and 39% for Switch 2. But IS THIS the real story?00:43:00 NEW Clockwork Revolution Interview | Could It Release In 2026?01:15:00 Xbox next generation hardware reveal is expected. This year the big question is when and where??01:50:00 Outros Video
Aujourd'hui on attaque l'actu JV avec Cairn, la pépite française de The Game Bakers, qui séduit la presse et les joueurs : gameplay d'escalade exigeant, sensations physiques, progression au mental… carton en vue ?On enchaîne avec les signaux “industrie” : le sondage GDC sur les plateformes qui attirent les devs, puis on parle de Crimson Desert (nouvelles infos + grosse montée en puissance), de Judas (Ken Levine revient avec une promesse narrative très ambitieuse), et de Control: Resonant (Remedy étend l'univers de Control).Gros focus ensuite sur Clockwork Revolution et son ambition “x10”, avant d'analyser les mauvais résultats côté Xbox et ce que ça dit vraiment de la stratégie Microsoft (console, multi-plateforme, Game Pass).On termine par Tomodachi Life: Living the Dream (inclusivité + infos + date) et Project Genie, le prototype IA de Google capable de générer des mondes jouables : la pré-prod risque de changer d'ère.
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos. Estos son los titulares de hoy: Tomodachi Life: Una vida de ensueño saldrá el 16 de abril Virtua Fighter 5 R.E.V.O. llega a Switch 2 el 26 de marzo La encuenta a desarrolladores de la GDC refleja un descenso en el interés por publicar en Xbox ¿A qué vamos a jugar este fin de semana? ♫ Sintonía del programa: Senseless, de Johny Grimes Learn more about your ad choices. Visit megaphone.fm/adchoices
Let Rocket Money help you reach your financial goals faster.Join at RocketMoney.com/KINDAFUNNY' Thank you for the support! Run of Show - - Start - Sketchfest! - Tomodachi Life: Living the Dream Direct Recap, Chris Scullion @ VGC - Ad - Cairn Review Round-up - More than a quarter of devs surveyed by GDC were laid off in the past two years, and half of them don't have a new job, Chris Scullion @ VGC.news - Meta's Reality Labs Is Still Losing A Lot Of Money, Eddie @ GameSpot - Xbox Gaming Revenue Declines As Console Sales Continue To Slump, Hayley Williams @ gamespot - HEY, NICK! COME HERE! Dune: Awakening Is Getting Big Changes With Chapter 3, Blair Marnell @ GameSpot - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Ubisoft layoffs point to deeper problems in AAA, a16z fund performance shows VC money tightening up, and TikTok's future as a growth channel for games looks far less certain — from ownership issues to slowing ads and algorithm risk. We talk about what this means for user acquisition, why AI video apps are starting to matter, concerns around GDC attendance and safety, The New York Times stepping into mobile games, and why monetizing word games remains so hard. We also cover the launch of High Guard and wrap up with what to watch next as the industry enters its next reset.00:00 Welcome01:49 Meeting Mihir Va from EA05:50 PGC Recap and Rumors17:23 Ubisoft Layoffs and Critique21:28 A16Z Fund Performance Analysis30:44 TikTok's New American Entity31:18 TikTok's Impact on the Gaming Industry31:51 Ownership and Future of TikTok in the US33:37 Concerns Over Content Moderation and Algorithm34:36 TikTok's Stagnation and Advertising Decline35:36 Emerging Threats: AI Video Apps38:31 GDC Attendance and Safety Concerns43:46 New York Times Enters the Mobile Gaming Market49:36 Challenges in Monetizing Word Games52:13 Launch and Reception of High Guard57:33 Conclusion and Upcoming Topics
Normal service resume for Idle Game Chat as we have another edition, jam packed with gaming impressions!On the docket this time we have the record setting “indie” darling, Clair Obscur: Expedition 33. It picked up 9 awards at The Game Awards 2025 and is widely tipped to garner more big rewards for DICE, GDC and BAFTA. Adkins' curiosity got the better of him and he dived two feet into this on Steam. Did it live up to all the hype?Adcock returns with The Legend of Zelda: Echoes of Wisdom. This 2024 release was widely praised for flipping the script, where you play as Zelda on a quest to save Link. It's a complete departure from the current Zelda framework which begun with Breath of the Wild. We will find out if Adcock this is a worthy change.Palette cleansers are popular amongst the Dimp clan and this time it's the turn of Gris! Nomada Studios' debut title Gris was released in 2018 on PC and Switch with wider platforms being targeted in 2019. Apps takes up the mantle, with one eye on Nomada Studios latest game, Neva, he works his way this award-winning Platform-Adventure game.The game impressions are rounded out by South of Midnight. This 2025 release arrived to a decent reception, but wasn't the breakout title that Xbox and Compulsion Games were hoping for. It certainly faired better than Compulsion's last game, We Happy Few, but what does Adkins make of it all?The episode is wrapped up Gaming's Most Wanted 2026. Each member of the Dimp clan was asked for the one game they are most looking forward to. Apps reveals the results!Sit back, relax and enjoyTimestamps00:00:00 Clair Obscur: Expedition 3301:23:02 The Legend of Zelda: Echoes of Wisdom02:01:09 Gris02:45:13 South of Midnight03:19:43 Gaming's Most Wanted 2026
Creative output hits record highs, Turkey and India attract massive funding, Meta shuts down VR studios, Rockstar launches a paid mod marketplace, and Arc Raiders sells 12M copies in just 2.5 months.The State of Gaming Marketing 2026 Report:https://www.appsflyer.com/resources/reports/gaming-app-marketing/?utm_source=influencer&utm_medium=Referral&utm_campaign=CO%3A+State+of+Gaming+01-2026&utm_term=matej&utm_content=NewsletterThis week shows how fast the industry is consolidating around execution, scale, and monetization efficiency.What I cover• Creative volume explosion• $25B global UA spend• Tale Monster & Liquid Nitro funding• Meta VR studio shutdowns• Rockstar's paid mod marketplace• Valve's Steam Machine update• Ubisoft layoffs• Arc Raiders breakout success2026 is not slowing down.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Why this week matters00:32 — Creative volume explodes (2,600 creatives per quarter)01:40 — AI shifts from creation to reporting02:45 — Tale Monster raises $30M (Turkey momentum)03:40 — Liquid Nitro and AI live-service model04:45 — Global UA spend hits $25B05:35 — GDC becomes a premium festival06:20 — Meta shuts down VR studios07:10 — Rockstar launches paid mods08:05 — Valve updates Steam Machine strategy08:45 — Ubisoft layoffs & ARC Raiders breakout09:25 — Final take for 2026---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
In this episode of The Corner of Story and Game, returning guest Ashley Poprik joins us for a candid, craft-focused conversation about how fanfiction, forums, and community storytelling can become real training grounds for professional narrative work.We talk about how writing inside existing worlds teaches voice, structure, collaboration, and feedback loops, and how those skills translate directly into building story for games.Quick note for context: this conversation was recorded in early December and sat on the shelf a bit due to technical issues. Since we recorded, Destiny 2's latest expansion has released, and Ashley has shared that she was selected for Forbes 30 Under 30, plus she will be giving a GDC talk this year.
If you're considering gamification for engagement, retention, or loyalty, I'm happy to compare options with you: professorgame.com/chat What if gamification isn't about rewards at all? James Portnow joins the Professor Game Podcast to explain why intrinsic engagement, thoughtful iteration, and strong design goals matter more than mechanics. From YouTube education to tabletop games, this conversation is packed with insights on building experiences people truly care about. James Portnow is a Game Designer by trade, who's worked on games ranging from the Call of Duty Series to League of Legends to Farmville. His latest project, Cyberpunk Legends (the official Cyberpunk co-op card game), Kickstarted for over a million dollars, putting it in the top 1% of kickstarters ever created. He is also the creator of one of the most popular YouTube channels on history, Extra History. He's spoken at universities and corporations around the world and at conferences ranging from GDC to PAX to SXSW. He's been quoted in the New York Times and Time Magazine, published by Oxford University Press and has taught at the Masters and Bachelor's level. Rob Alvarez is Head of Engagement Strategy, Europe at The Octalysis Group (TOG), a leading gamification and behavioral design consultancy. A globally recognized gamification strategist and TEDx speaker, he founded and hosts Professor Game, the #1 gamification podcast, and has interviewed hundreds of global experts. He designs evidence-based engagement systems that drive motivation, loyalty, and results, and teaches LEGO® SERIOUS PLAY® and gamification at top institutions including IE Business School, EFMD, and EBS University across Europe, the Americas, and Asia. Guest Links and Info Website: nightcrewgames.com LinkedIn: James Portnow Instagram: @night.crew.games @extracredits TikTok: @night.crew.games Facebook: nightcrewgames ExtraCredits Bluesky: bsky.app/profile/nightcrewgames.bsky.social YouTube: Extra Credits Extra History Other links: kickstarter.com/projects/cyberpunklegends/cyberpunk-legends-into-the-night Links to episode mentions: Proposed guest: Richard Garfield of Magic The Gathering Designer on Candy Crush - Perhaps David Darabian? Jonathan Blow The Slay the Spire guys - Mega Crit Recommended book: Poetics by Aristotle Understanding Comics by Scott McCloud The Design of Everyday Things by Don Norman Simulacra and Simulation by Jean Baudrillard Favorite game: Magic The Gathering
In this end-of-year tradition, your nice hosts talk about the games they played and the things that they accomplished in 2025, as well as the games they're excited to play and the things they hope to do in 2026.Stephen and Mark both had an up and down year and both picked predictable nicests (if you know anything about them), while Lydia realizes that she missed the show's orientation day.For 2025, Lydia made a Bingo card instead of making resolutions.0:03:002025 AccomplishmentsMarkBlippo+Nice Games AllianceGDC 2026 Speakers - Mark LaCroixStephenStephen successfully helped run an unsuccessful Kickstarter campaign, which he detailed in:"The things that create the geometry."Melanated Game KitchenLydiaLydia joined the podcast this year! Her first episode as a permanent host was in the ironically titled"More Ellen in the future." What We Did On Our Winter Break (2024-25)Lydia went from a contractor to a full-time employee!0:18:002025 "Nicest" GamesLydiaWord PlayGame Maker's ToolkitSteamMy SimsWikipediaAge of Mythology: RetoldWikipedia(Honorable Mention) PeakWikipedia(Honorable Mention) Axolotl with a GunBright Bard Gamesitch.ioMarkMario Kart WorldNintendo Switch 2 Welcome Tour(Honorable Mention) Super Mario Galaxy + Super Mario Galaxy 2StephenKirby Air Riders Blue Prince(Honorable Mention) Root (Honorable Mention) 2XKO0:36:402026 Most Anticipated GamesLydiaSlay The Spire 2Steam(hopeful) Tales of the Abyss RemakeWikipedia(hopeful) Persona 6RedditMarkBig WalkWikipediaSuper Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park …NintendoMark is hopeful, but not expecting, that Super Mario Galaxy 3 might be announced for Super Mario Bros.' 40th anniversary.StephenStephen is always wishing for another Kirby gameNioh 30:47:222026 ResolutionsHear more on last year's resolutions in:Nicest of 2024StephenMake stuff and be creative.Go to GDC.Get a job or work towards getting projects in Melanated Game Kitchen that are equivalent to a full time job.Get or make progress on his degree.We interviewed a developer from Melanated Game Kitchen in:Mental Health and DiscriminationMarkFinish playing Chants of Senaar.Get out of post-release rut.Release something in 2026, such as Operators, Noble Tools, or anything else.Keep working for/on Nice Games Alliance and get grant funding.Organize a large indie developer community project or event.Maybe bring Blippo+ to other consoles.Bring a project to pitch at GDC.LydiaGo to GDC.Work on her website.Developer another escape room project.Make a game that features environmental storytelling.Play more games.
In today's Cloud Wars Minute, I look at how Google Cloud is reshaping the defense tech landscape.Highlights00:04 — Google Cloud has announced a multi-million dollar contract with the NATO Communication and Information Agency (NCIA), to provide critical sovereign cloud capabilities.This new strategic partnership aims to enhance NATO's digital infrastructure.The NCIA will utilize Google Distributed Cloud, or GDC, to support its Joint Analysis, Training, and Education Center, or JATEC.00:39 — One of the key features it will employ is Google Distributed Cloud (GDC) Air-Gapped, which is an essential component of Google's sovereign cloud solutions. The feature allows the delivery of cloud services and AI capabilities to disconnected, fully secure environments.00:56 —Tara Brady, President of Google Cloud EMEA, said the following: ". . . This partnership will enable NATO to decisively accelerate its digital modernization efforts while maintaining the highest levels of security and digital sovereignty."01:38 — For Google Cloud, this development represents significant progress in expanding its presence within the defense industry, a sector long led by AWS and Microsoft. It also emphasizes growing confidence in Google's sovereign cloud offerings and highlights the increasingly complex and competitive nature of the cloud market. Visit Cloud Wars for more.
How do you balance a high-performance dental career with being an effective parent? What strategies help you stay sane amidst the organized chaos of family life? How can showing up as your best self benefit both your patients and your children? Dr. Shandy Vijayan and Dr. Raabiha Maan join Jaz in this nonclinical episode to share their experiences of parenthood in dentistry. From the unique perspectives of two dentist-moms and the dad viewpoint, they discuss the real-life challenges of raising children while maintaining personal well-being. They also share practical tips, book recommendations, and actionable strategies for self-care and emotional regulation—helping you create a balanced family life while thriving in your career. During the episode, Jaz also mentions KARRI — a fun, screen-free voice messenger that helps kids stay safely connected with parents and friends, without social media or internet access. Loved by kids. Trusted by parents. Get 50% off via: www.protrusive.co.uk/karri https://youtu.be/F-Tp83_tuco Watch IC065 on Youtube Key Takeaways Life comes in “seasons”; early parenting (~0–8 yrs) is intense but temporary. Reduce clinical load early to focus on children; career focus increases after ~12 yrs. Prioritize time with kids over tasks; coordinated parenting schedules help. House help significantly reduces stress, frees energy for quality interactions. Support networks (family, in-laws, professional communities) are essential. Grandparents: allow flexibility; avoid micromanaging childcare. Returning to work: stress, costs (GDC, indemnity, childcare), skill gaps, guilt. Dentistry = high-performance + emotional labor; manage energy carefully. Quick mental reset between work/home recommended; part-time can boost longevity. Parent happiness + strong parental relationship = major factor in kids' emotional regulation. Run family like a small business: systems, schedules, clear roles. Self-regulation, EQ, and self-care benefit family, patients, and professional life. Highlights of this episode: 00:00 Teaser 01:00 Intro 02:50 Shandy’s Story: Juggling Multiple Clinics 08:11 Raabiha’s Story: Managing a Practice and Family 08:58 Interjection 16:03 Raabiha’s Story: Managing a Practice and Family 18:17 Life Seasons and Reducing Clinical Commitment 21:05 The Value of Help and Support Networks 27:00 Financial and Emotional Challenges in Dentistry 33:03 Midroll 36:22 Financial and Emotional Challenges in Dentistry 36:24 Balancing Work and Home Life 42:26 Time Management and Setting Boundaries 46:51 Self-Care and Emotional Regulation 53:53 Upcoming Wellness Event 59:01 Final Thoughts and Future Ideas 59:49 Outro Ready to take the next step? Check out this great resource for new dentists and trainees: Dentistry in a Nutshell Join the community at the Dental Mums Network to connect with dentist‑parents balancing clinical work and family life. Revive 2026 – A Wellness Event Like No Other (6 hours CPD)
Solo Leveling: ARISE OVERDRIVE is out now! Head on over to Steam to begin Sung Jinwoo's epic journey:https://ntiny.link/kfgoverdrive Go to http://sundaysfordogs.com/kindafunny to get 50% off your first order. Exclusive $35 off Carver Mat at https://on.auraframes.com/KINDAFUNNY. Promo Code KINDAFUNNY Eidos-Montreal lays off staff, Kojima is giving a keynote at GDC, and Saudi Arabia Will Own 93 Percent Of EA. Thank you for the support! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: If you're a Kinda Funny Member: The Roper Report - - Report: Embracer-owned Eidos-Montreal lays off staff - Hideo Kojima to Deliver GDC's First Keynote in Five Years at the GDC Festival of Gaming - Ad - SuperChats - Saudi Arabia Will Own 93 Percent Of EA When The Deal Is Done - Call Of Duty Is Underperforming In 2025, Analyst Says, Citing Burnout, Creative Decisions, And AI Slop - The Marathon art issue has been resolved - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Dive deep into the strategic mindset of level design, the shift from AAA development to indie studio entrepreneurship, and a radical new business model for creating innovative "Cocktail Games."Key Takeaways & Discussion PointsThe Reality of Level Design Beyond Architecture: Willem, a former level designer at Velan (Knockout City) and Zynga (Star Wars Hunters) , defines level design not as architecture, but as the execution of the game's intent and vision. You are the "great implementers" who build the playground for the core mechanics. Finding the Fun: Execution requires risk-taking. Good levels break the traditional norms—like the restrictive three-lane structure in some shooters —to find unexpected fun and keep the experience fresh. Inspiration Outside the Engine: To avoid creative blocks, step outside your comfort zone. Willem found inspiration for a level in Knockout City (Rooftop Rumble) by listening to Pink Floyd and used JFK assassination podcasts to conceptualize Darth Vader's Castle.
You’re doing a routine exam when you spot it – a stained hairline crack snaking across the marginal ridge of a molar. Your patient hasn’t mentioned any symptoms… Yet. Should you sound the alarm? Monitor and wait? Jump straight to treatment? Cracked teeth are one of dentistry’s most misunderstood diagnoses. Colleagues debate whether to crown or monitor. And that crack you’re staring at? It could stay dormant for years—or spiral into an extraction by next month. So what separates the teeth that crack catastrophically from those that quietly hold together? In this episode, I am joined by final-year dental student Emma to crack the code (pun intended) on cracked tooth syndrome. We break down the easy-to-remember “position, force, time” framework to help you spot risk factors before disaster strikes, and share a real-world case of a 19-year-old bruxist whose molar was saved by smart occlusal thinking. If you’ve ever felt uncertain about diagnosing, explaining, or managing cracked teeth, this episode will change how you think about every suspicious line you see. https://youtu.be/mU8mM8ZNIVU Watch PS019 on YouTube Key Takeaways Risk factors include large restorations and bruxism. Occlusion plays a significant role in tooth health. Diet can impact the integrity of teeth. Every patient presents unique challenges in treatment. Communication about dental issues is key for patient care. Certain teeth are more prone to fractures due to their anatomy. The weakest link theory explains why some patients experience more dental issues. Patient history is crucial in predicting future dental problems. The age and dental history of a patient influence treatment decisions. Understanding occlusion is essential for diagnosing and treating cracked teeth. The location of a tooth affects the force it experiences during chewing. Bruxism increases the risk of tooth fractures. Tooth contacts and forces play a critical role in diagnosing issues. Opposing teeth can provide valuable insights into tooth health. Effective communication is essential in managing cracked teeth. Stains on teeth can indicate deeper issues with cracks. Monitoring and documenting cracks over time is crucial for patient care. Highlights of this episode: 00:00 Teaser 00:49 Intro 03:25 Emma's Dental School Updates 07:18 What is Cracked Tooth Syndrome (CTS)? 10:02 Crack Progression and Severity 12:45 Risk Factors 14:54 Position–Force–Time Framework 21:53 Which Teeth Fracture Most Often? 25:32 Midroll 28:53 Which Teeth Fracture Most Often? 30:37 The Weakest Link Theory 34:05 Diagnostic Tools 37:56 Treatment Planning 39:42 Case Study – High Force Patient 47:27 Communication and Patient Management 51:03 Key Clinician Takeaways 53:03 Conclusion and Next Episode Preview 53:42 Outro Check out the AAE cracked teeth and root fracture guide for excellent visuals and classification details. Literature review on cracked teeth – examines evidence around risk factors, prevention, diagnosis, and treatment of cracked teeth. Want to learn more about cracked teeth? Have a listen to PDP028 and PDP098 – both packed with practical tips and case-based insights. #BreadAndButterDentistry #PDPMainEpisodes #OcclusionTMDandSplints This episode is eligible for 0.75 CE credits via the quiz on Protrusive Guidance. This episode contributes to the following GDC development outcomes: Outcome C AGD Subject Code: 250 – Operative (Restorative) Dentistry Aim: To help dental professionals understand the causes, diagnosis, and management of cracked teeth through a practical, evidence-based approach. It focuses on identifying risk factors using the Position–Force–Time framework and improving patient outcomes through informed communication and tailored treatment planning. Dentists will be able to: Explain the aetiology and progression of cracked tooth syndrome Identify high-risk teeth and patient factors—such as restoration design, occlusal contacts, and parafunctional habits—that predispose to cracks Communicate effectively with patients about the significance of cracks, prognosis, and monitoring options, improving patient understanding and consent
Mark DeLoura's decades-long career in games includes roles ranging from Nintendo engineer to White House senior advisor. A longtime and passionate developer advocate, this year he's been tapped to help reinvent the industry's largest annual gathering, GDC.DeLoura outlines the changes coming to this year's conference, defines what "festival" means in the context of GDC, and previews the ambitious goals for its future. But your nice hosts also raise concerns about the elimination of the lowest-priced passes, the accessibility of new programming, and the critical issue of attendee safety now that more official GDC events serve alcohol.Whether you have or are planning to attend GDC, are one of its critics, or just want to know more about how the industry creates and manages its community, this episode is a must-listen.Your nice hosts will be at GDC 2026, March 9th - 13th, 2026 in San Francisco. Look for our annual GDC special episode(s) then.Mark DeLoura on BlueskyMark DeLoura on LinkedInHITLab - Human Interface Technology Lab - University of WashingtonGame Programming Gems - Mark DeLouraDr. Miguel Luengo-Oroz (MalariaSpot) - Online game & crowdsourcing & malaria - The International Society for Neglected Tropical Diseases, YouTubeAbout FoldItVideo games owe a lot to President Obama's administration - Brian Crecente, PolygonMark DeLoura also co-hosts a podcast! His weekly gaming news/discussion show, Boss Rush, is available on YouTube!After the discussion, DeLoura turned the tables on your nice hosts and asked a few questions of his own. It didn't fit into the episode, but we saved it and put it up as a Patreon exclusive bonus segment!Reinventing GDCThe annual Game Developers Conference is changing - Michael McWhertor, PolygonCannes Lions International Festival of Creativity - WikipediaBlack Hat - Upcoming EventsGDC Passes & Pricing - Game Developer ConferenceSeattle Indies SLICECalling partners for GDC 2026! - Game DeveloperGames Industry GatheringFemale Game Devs Open Up About Harassment And Drink Spiking At GDC - Ahmad Hassan, RespawnFirstAmir Satvat's Games Jobs Resources
This week the clubhouse is filled with emotions. Lydia was frustrated that she did not recapture the magic of her first escape room game, Stephen was frustrated that finding his critical eye makes for a different movie watching experience, and Mark was frustrated by the acoustics at a football stadium.In other news, it's time to make your GDC Plans! Mark and Dale will be there, and probably some other nice hosts, too.GDC Festival of Gaming 2026: The Industry's Bold New Era Begins - Beth Elderkin, GDCSymphony of SeasonsPaul McCartney "Got Back" tourU.S. Bank Stadium Officials Addressing Sound Concerns For Concerts - CBS Minnesota0:16:06Being Honest With Your WorkLydia went to Chicago to run a escape style game at the Chest Medicine Conference about Eosinophilic Asthma. That was set in the 1920s prohibition chicago.CHEST ConferenceCHEST Medicine ConferenceEosinophilic and Noneosinophilic AsthmaCHEST Journal Podcast(Yes, Dale included that last link because its host is named Dr. Pepper.)Escape room gamesLydia's first apperance on the show was as a guest to discuss last year's project, inDigital Escape RoomsLater on as a host, Lydia talked a little about this year's project, which was upcoming at the time, in"It's about trust."0:56:30The Critical EyeStephen has previously talked about his filmmaking class in:Episode 367"Numbers go up."Episode 393"I'm intrigued by big door."
In episode 545 of 'Coffee with Butterscotch,' the brothers discuss GDC's rebrand into the “Festival of Gaming” and what the changes mean for indie developers considering the 2026 event. They break down the new pricing tiers, rising travel costs, and the shift toward business-focused networking, then share thoughts on how to prepare for conferences to make the most of the experience. The conversation also explores whether GDC still offers meaningful opportunities for learning and connection, and how alternative events like PAX, DICE, or regional gatherings might better serve indie teams.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:15 Introduction and Welcome02:07 GDC: A Historical Perspective05:37 GDC's Rebranding and Marketing Missteps09:53 New Passes and Pricing Structure18:29 Indie Developer Perspectives on GDC22:36 Networking Opportunities and Industry Stratification36:20 Challenges for Indie Developers at GDC41:19 Networking at GDC: A Double-Edged Sword45:13 The Cost of GDC: Is It Worth It?49:07 Making Connections: The Value of Preparation52:21 Alternative Events: Finding Value Beyond GDCTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Our friend Austin Walker stops by to join us for an absolutely jam-packed conversation about new and upcoming games we've been playing, including Ghost of Yotei, Final Fantasy Tactics: The Ivalice Chronicles, Baby Steps, Metroid Prime 4, Kirby Air Riders, and Super Mario Galaxy 1 + 2 for Switch. Also, pre-TGS updates on Yakuza Kiwami 3 and Kojima Productions' Physint and OD, the GDC rebrand, college courses about games, an update on Austin's tabletop RPG Realis, import tariffs on human flesh, and more! CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:35) Austin Walker is here! (00:02:30) An update on Realis (00:03:24) Sorry, we're importing what now? (00:10:03) Ghost of Yotei | [PlayStation 5] | Oct 01, 2025 (00:33:14) Recent firing at Sucker Punch (00:39:58) First Break (00:40:03) Final Fantasy Tactics: The Ivalice Chronicles | [PlayStation 5, Nintendo Switch, Xbox, Steam] | Sep 30, 2025 (01:14:04) Baby Steps | [PlayStation 5, Steam] | Sep 23, 2025 (01:31:40) Second Break (01:31:45) Metroid Prime 4 | [Nintendo Switch, Switch 2] | Dec 04 2025 (01:38:26) Kirby Air Riders | [Nintendo Switch 2] | Nov 20 2025 (01:45:23) Super Mario Galaxy 1 + 2 | [Nintendo Switch] | Oct 02 2025 (01:48:43) Supergiant interlude (Hades II, Pyre) (01:50:41) That Virtual Boy add-on (01:54:29) News (01:54:48) Kojima Productions' pre-TGS news (Physint, OD trailer, Death Stranding movie) (02:02:49) Yakuza Kiwami 3 announced (02:09:21) The Game Developers Conference has rebranded (02:19:08) Email! (about teaching games in college) (02:26:55) Thanks again Austin! (02:31:14) Mysterious benefactors! (02:32:45) Content and bye!