Podcasts about Monkey Island

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Best podcasts about Monkey Island

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Latest podcast episodes about Monkey Island

Dev Game Club
DGC Ep 476: Psychonauts (part one)

Dev Game Club

Play Episode Listen Later Jun 24, 2026 78:51


Welcome to Dev Game Club, where this week we start a new series on 2005's Psychonauts. We stay in the same year as our last game, and dive into a little of the prehistory of the game before diving into the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Coach Oleander's Brain Issues covered: making something for someone else to own, spinning off from LucasArts, staying true to their persona, being a more open studio, documentaries about the studio, the possibility of the studio closing, how the game starts, a super stylistic game, clear identity, bringing individuality to each character, asymmetry, offending the efficient developer, hand-crafting everything, impeccable writing and voice acting, themes coming through later, trailblazing, an indie scene in San Francisco, changing guards at publishers, drawing on psychology for its setting, a cohesive and pure game, exploring two tutorial areas, customizing buckets of figments of imagination, building engine game and studio together, crunch-tastic development, a variety of action and platforming primitives, an underimplemented feel and polish, fighting the camera, systemic cameras that have trouble covering everything, a big swing, asymmetric multiplayer modes, mutators, an internal mail alias, voice over IP, what do you need to support an MP game post-launch, inventory tetris, risk to return to get a loot item, a vestigial element of games, forcing hard choices or loops, re-examining genre "defaults," informing our own work, Octavia's gadget system, giving more agency to the player, a shifting meta, a wide tunnel of known options.  Games, people, and influences mentioned or discussed: Splinter Cell: Chaos Theory, Tim Schafer, Grim Fandango, Full Throttle, LucasArts, Microsoft, Ed Fries, Majesco, 2015, Metal of Honor: Allied Assault, Infinity Ward, Call of Duty, Jason West, Vince Zapella, Nihilistic, Infinite Machine, Zombies Ate My Neighbors, Phantom Menace, Dean Sharpe, Kalani Streicher, Broken Age, Unreal Engine, Kiln, Two Player Productions, Scott Campbell, Disney, Warner Bros, Studio Ghibli, Peter Chan, Day of the Tentacle, SW: Republic Commando, Beyond Good & Evil, Monkey Island (series), Spyro, Super Mario (series), Illumination, Braid, Celeste, Choice Provisions/Gaijin Games, Super Meat Boy, Team Meat, World of Goo, Crystal Dynamics, Prince of Persia: Sands of Time, Ocarina of Time, Ashton Herrmann, Unreal Tournament, Quake, Duke Nuke'em, Hunt: Showdown, Repo, Peak, Matthew, Outlaws, Aliens vs Predator, Starcraft, Matthew, Diablo, Animal Crossing, Resident Evil (series), Harley Baldwin, Halo, DOOM (1993), Maas, Project: Octavia, Troy Mashburn, Thief (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: more Psychonauts! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

MS-DOS CLUB
MS-DOS CLUB – Vol 65 – ¿Por qué Monkey Island no es nuestro número 1 de LucasArts?

MS-DOS CLUB

Play Episode Listen Later Jun 22, 2026 51:00


MS-DOS CLUB – Vol 65 – ¿Por qué Monkey Island no es nuestro número 1 de LucasArts? Este mes tenemos programa ligerito, hablamos de los mejores juegos de LucasArts junto a David Zoibberg, autor de los dos volúmenes de Pregúntame por SCUMM, dos sendos libros en los que va desgranando la historia y anécdotas de esa gran factoría de aventuras gráficas que comenzó sus andanzas en el Rancho Skywalker. Lamentablemente no escogeremos The Secret of Monkey Island como nuestro número uno, ¿Por qué? Pues dale al play y os lo contamos. ¡Adelante programa! Ayúdanos a mantener MS-DOS Club.

Nerdelandslaget
#324: Sunniva Holmås Eidsvoll

Nerdelandslaget

Play Episode Listen Later Jun 17, 2026 118:20


All Vorbe
#447 Microshaft Windblows

All Vorbe

Play Episode Listen Later Jun 16, 2026 48:35


Microsoft Macroprofit Timestamps: 0:00 – ALL INTRO 11:29 – Paul s-a jucat Tales of Monkey Island, Silksong și Returnal; 20:09 – Edgar s-a jucat E.V.O.: Search for Eden 25:21 – Microsoft dă afară tot ce a cumparat, EVERYTHING MUST GO; 34:36 – EA vrea mai multe reclame în jocuri; ȘI Ubisoft dau afară studiouri; Investitor dorește ca FromSoftware să publice singuri jocuri; Valve renunță la Steam Gift Cards fizice; YouTube: https://www.youtube.com/c/jocsivorbe1416 https://www.youtube.com/c/JocȘiVorbeBits Twitch: www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/e Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss

Terra Ignota
La edad de oro de la aventura gráfica

Terra Ignota

Play Episode Listen Later Jun 15, 2026 155:00


¿Quién no se ha pasado horas frente a una pantalla de tubo intentando combinar un pollo de goma con una polea? Hubo un tiempo en el que los videojuegos no dependían de gráficos fotorrealistas ni de mecánicas frenéticas de disparo, sino de la pura capacidad de sumergirte en una gran historia a base de ingenio, humor absurdo y buenas dosis de paciencia. Las aventuras gráficas de los años noventa marcaron a toda una generación de jugadores que descubrieron que un puñado de píxeles bien puestos podía competir de tú a tú con las mejores novelas y películas de la época. A través de sellos legendarios como LucasArts o Sierra, títulos de la talla de The Secret of Monkey Island, Indiana Jones and the Fate of Atlantis, Grim Fandango o Maniac Mansion redefinieron la narrativa interactiva. Hoy reivindicamos el valor cultural de unas obras de arte que desafiaban la mente del jugador y expandían los límites de la imaginación. Repasamos la evolución, el diseño de puzles inolvidables y el impacto duradero de un género que demostró que la tecnología debe estar siempre al servicio de una buena historia. Para hablar de todo esto contamos con Getro, miembro de la casa, apasionado del medio y gran conocedor del legado que estos clásicos dejaron en la cultura popular. Con él nos embarcaremos en un viaje de nostalgia y análisis para desgranar por qué, décadas después, seguimos recordando con tanto cariño aquellos maravillosos años de disquetes y pantallas de carga. Tertulia #326. Bienvenidos a la Terra Ignota. ____________________________________ Recuerda darle a suscribirse para no perderte futuros contenidos. Y si te gusta, te animamos a compartirlo con tus amigos y conocidos. Puedes acceder a todas las plataformas de Terra Ignota desde https://linktr.ee/TerraIgnota (Instagram, iVoox, Spotify y mucho más). ¡Échanos una mano convirtiéndote en Patrón! https://www.patreon.com/TerraIgnota Para adquirir productos del podcast: https://TerraIgnota.es/Tienda En https://www.arenashop.es tenéis descuentos usando el código IGNOTEROS

The Infinite Escape Room
Pubisode Discussion: Is escaping enough any more?

The Infinite Escape Room

Play Episode Listen Later Jun 14, 2026 36:28


Join us in this week's 'cafe-isode' at Squeaky Cream's Artisanal Fromagery and Coffee Roastery, where instead of coffee foam they serve cappuccinos with a dollop of gorgonzola. Here we'll be reflecting on a big question in the escape room industry: Is escaping "enough" anymore? Or do you have another core central mechanic? How about inserting other mechanics into rooms, such as achievements and side games? What makes a room memorable?   As always, here are your recommendations for this month. Jamie - The Rest is Science (podcast), an accessible and fun science podcast that tackles questions of life and the universe. Bailey - Museum of Pop Culture with Josh Widdicombe (podcast) that is about exactly that - moments in pop culture history! Mike - Ade Edmondson's Beserker! (book), a fantastic read from a national treasure.   Hosts: Mike Collins, Jamie Gibbs, Emma Bailey Editor: Jamie Gibbs Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
Not Another D&D Episode

The Infinite Escape Room

Play Episode Listen Later Jun 7, 2026 47:21


Another in-person recording from Jamie's home in the Welsh hills, with Jamie hosting and Mike and Emma (Bailey) solving. Here, the gang wander into a fantasy tavern called The Weary Wyvern. Straight out of a D&D adventure opening, the orc innkeeper has a problem. What follows is an epic adventure, all in the name of the ultimate prize: a free pint. No quest? No problem! Lets hope it's natural 20s all round. Puzzle Maestro: Jamie Gibbs Solvers: Mike Collins, Emma Bailey Episode Art: Dom Jordan Editor: Jamie Gibbs TLDR: The team use a massive D20, a wardrobe full of adventuring fear, and a magically sealed door to rescue the innkeeper's husband and escape. Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
Removing the Gallstones

The Infinite Escape Room

Play Episode Listen Later May 31, 2026 47:50


This very special episode of The Infinite Escape Room is brought to you from Jamie's house in Wales... ...Or rather, Year 10 work experience at a local hospital! A somewhat universal experience for British kids. Their surgeon mentor promptly injects himself with anaesthetic, collapses on the operating table, and leaves them locked in the surgery room with only one way out: perform a laparoscopic cholecystectomy (gallbladder removal) to escape. It's only a puzzling podcast, we're not saving lives here. Or are we? Puzzle Maestro: Mike Collins Solvers: Jamie Gibbs, Emma Bailey Episode Art: Dom Jordan Editor: Mike Collins TLDR: The solvers perform a gallbladder removal using surgical tools including a laparoscope and forceps and solve a puzzle with musical notes.   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
Escape to Nottingham - Travelogue edition!

The Infinite Escape Room

Play Episode Listen Later May 17, 2026 59:47


The black box recording of our faltering stumble through some of Nottingham's finest Escape Rooms. Jamie, Mike, Mairi and Jon are here to separate the wheat from the chaff, and leave you nothing but the finest flour to bake your Escape Bread with. Or, we would've done, if things hadn't gone a teeny bit wrong. With discussions and spoiler-free reviews of our recent TIER trip to Nottingham, UK to play six escape rooms: Robin of Lockskey, Escapologic Curio, Escapologic The Butcher, Escapologic Immaterium, Escapologic Monuments, Cave Escape Carfax, Cave Escape There's also a little chat about Warhammer World, the site of pilgrimage for wargaming nerds across the globe. Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

Retro Titans - the Evercade podcast
Inside Bitmap Books: Preserving Retro Gaming History with Sam Dyer

Retro Titans - the Evercade podcast

Play Episode Listen Later May 17, 2026 46:38


In this episode of Retro Titans, Phil sits down with Sam Dyer, founder of Bitmap Books — the publisher behind some of the most beautifully crafted retro gaming books ever produced. From the Commodore 64 and ZX Spectrum to the NeoGeo and N64, Bitmap Books has become synonymous with premium retro gaming preservation, celebrating the art, culture and history of the games we grew up with. But Sam's journey started much like many of ours — with a beige computer under the TV and a lifelong fascination with games. Together, Phil and Sam explore how nostalgia, graphic design and a love of gaming history combined to create one of the most respected retro gaming publishers in the world today. In this episode, we explore: 1️⃣ The origins of Bitmap Books How a passion project inspired by the Commodore 64 grew into a globally recognised retro gaming publisher. 2️⃣ Designing books for retro fans Why presentation, print quality and visual storytelling matter just as much as the words on the page. 3️⃣ Preserving gaming history From arcade classics and point-and-click adventures to SNK and Neo Geo, Sam explains why these games deserve to be documented and celebrated. 4️⃣ Nostalgia, community and modern retro culture Why retro gaming continues to resonate with new generations, and how the meaning of "retro" keeps evolving. Sam also shares stories about launching books through Kickstarter, working with legendary developers and publishers, creating collector's editions with built-in sound effects, and why games like Sensible Soccer, Monkey Island and Metal Slug still matter today.

The Infinite Escape Room
Release the rats!

The Infinite Escape Room

Play Episode Listen Later May 10, 2026 20:24


Very nearly the quickest solve we've ever had!   In the final regular episode from our Nottingham AirBnB recording, Jon takes the helm and delivers, without notes, what he believes to be a deceptively simple yet fiendish death trap puzzle...only for Jamie to figure it out within seconds. It isn't the fastest solve we've had but it came damn close. Puzzle Maestro: Jon Saunders Solvers: Mike Collins, Jamie Gibbs, Mairi Nolan Episode Art: Dom Jordan Editor: Jon Saunders TLDR: The solvers find themselves inside a suspended cage, accompanied by dozens of rats. To leave means death, but the only means of escape is outside the cage.   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

LA FOSA DEL RANCOR
LFDR 12x04 Análisis Maul Shadow Lord Episodios 7, 8, 9 y 10

LA FOSA DEL RANCOR

Play Episode Listen Later May 10, 2026 175:56


En este programa de La Fosa del Rancor analizamos el final de temporada de Maul: Shadow Lord, repasando los episodios que nos habían quedado pendientes:  Episodio 7: La llama del olvido. Episodio 8: El miedo que acecha. Episodio 9: Insólitos aliados. Episodio 10: El Señor Oscuro. Cuatro episodios que cierran una serie que ha conseguido algo muy difícil hoy en día: unir a fandom y crítica bajo un mismo consenso. Una producción con una factura técnica sublime, una dirección impecable, una banda sonora brutal y un tramo final sencillamente increíble, que nos deja con ganas desesperadas de más. Maul, Janix, Talon y la familia Lawson tendrán que afrontar su momento más oscuro. ¿Qué precio estamos dispuestos a pagar para sobrevivir? ¿Hasta dónde puede llegar alguien cuando el miedo lo consume todo? Porque en estos episodios descubriremos que, a veces, el enemigo de mi enemigo… es mi amigo. Los protagonistas se verán obligados a realizar una insólita alianza para intentar plantar cara a una fuerza imparable formada por Darth Vader, el Undécimo Hermano y Marrok, en un tramo final donde el canon pisa el acelerador y no deja respirar. Y sí… ha llegado el momento. Vader vs Maul. Aquella pregunta que muchos nos hicimos en 1999 por fin tiene respuesta. Durante años imaginamos este enfrentamiento imposible, debatimos quién merecía ocupar el lugar dominante del Lado Oscuro… y ahora el canon ha hablado. ¿Conseguirá la familia Lawson escapar de Janix de una pieza? Nos dejamos seducir por el Lado Oscuro para afrontar este desenlace… y queremos hacerlo junto a vosotros. Eso sí, sin olvidar nunca nuestra isla. Nuestro querido “Universo Expandido”. Ese rincón perdido en lo más profundo del Caribe, entre Melee Island y Phatt Island, a la derecha de Monkey Island, donde el almirante Thrawn sigue siendo EL GRAN ALMIRANTE. Y atentos, porque si quieres saber a qué mítico videojuego de la saga homenajea en varias ocasiones Maul durante este último arco… te lo contamos en el programa. Además, hablaremos de nuestras cábalas y teorías sobre las posibles claves de la futura temporada 2 de Shadow Lord, intentando descifrar hacia dónde puede dirigirse la historia tras este explosivo final. The Mandalorian & Grogu, May the 4th y Star Wars Celebration 2027. También hablamos de la futura Star Wars Celebration 2027 y de cómo fue la auténtica guerra galáctica para conseguir entradas el pasado 6 de mayo. Repasamos además la premiere celebrada en Madrid el pasado 30 de abril de la nueva película de la saga “The Mandalorian a Grogu”, donde varios miembros del podcast pudieron asistir al evento y ver los primeros 27 minutos de la película.  Sin spoilers, compartirán sus sensaciones y todo lo vivido en la alfombra verde. ¿Tiene lo que promete? ¿es un capítulo largo con presupuesto? Además, dedicaremos unos minutos a hablar del cada vez más inexistente "4 de mayo", el día de la Fuerza, que este año ha pasado prácticamente desapercibido. Más allá de un vídeo del abuelito Lucas y un montaje promocional con varios actores diciendo "Que la Fuerza te acompañe", la sensación general es que una fecha antes especial para el fandom ha tenido muy poco impacto galáctico. Grabado en la noche del 8 de mayo, montado y editado por Paco Villa. En este programa participan: Ferrán Lloret “El Arqueólogo”, Chema Mansilla, desde la revista 3DJuegos, más “Mansillita” que nunca. Y un saludo final de nuestro padrino, Jorge Foley. Todo ello dirigido, como siempre, en clave fosera de humor por la dupla Josemi y Paco Villa. Análisis, lore, Universo Expandido, humor, referencias, teorías… y seguramente alguna cosa que se nos haya escapado por el camino. Pero siempre desde el cariño, el respeto y la pasión que esta saga merece. Nos vemos la próxima semana desde la convención “Power of the Force” en Colonia, Alemania. Y poco después en las salas de los cines con “The Mandalorian and Grogu” a partir del 21 de mayo. Un podcast hecho por fans, para fans. Que la Fuerza os acompañe siempre. ♥ ¡Dale, Pacoto! ♥ Comunidad Únete al canal de WhatsApp de La Fosa del Rancor para seguir todas nuestras novedades. En LaTostadora.com puedes llevarte nuestro merchandising oficial. Síguenos en redes:  Twitter: @lafosadelrancor  Facebook: Fosa del Rancor  Instagram: @lafosadelrancor  YouTube: La Fosa del Rancor TV

The Infinite Escape Room
The Secret Wine

The Infinite Escape Room

Play Episode Listen Later May 3, 2026 43:04


Somewhere in this room there's a secret! Go get up and find it! Or as I like to call it: The one in which Jamie hosts an audio escape room set in an airBNB, whilst recording from the airBNB, in which we have to get up and find actual hidden things in the airBNB. It's airBNBception in here. Will the solvers untie the knots in Notts in time? (K)not likely! Puzzle Maestro: Jamie Gibbs Solvers: Mike Collins, Jon Saunders, Mairi Nolan Episode Art: Dom Jordan Editor: Jamie Gibbs TLDR: The solvers find a physical locked box covered in knots, and have to solve the puzzles to open the box and recover the secret wine.     Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

Dungeons & Diapers
DaD 157 - Attitude

Dungeons & Diapers

Play Episode Listen Later Apr 29, 2026 125:26


Hey - you think I got a bad attitude? No, YOU have a bad attitude! We apologize but today the boys are dealing with 'tude from their kids and how they manage it. Are they hangry? Hormony? Something in between? Before that they go deep into the Dungeons with a spotlight on recent TV shows (like the Pitt and Shrinking) to old adventure games (like Monkey Island). All of this, updates on the MCU Rewatch and The Witcher 3, Ryan REPLACED his PC, and Kathy Rain 2: Soothsayer too. Come listen!Discussion00:00:00 - MCU Rewatch and Witcher 3 Check-in00:19:20 - Dungeons01:39:30 - AttitudeHave a question or comment for the show? Email the show at dad@tgistudios.com!Intro and Outro Music Credit"Take a Chance" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/ Hosted on Acast. See acast.com/privacy for more information.

The Infinite Escape Room
Pubisode Discussion: When should escape rooms retire?

The Infinite Escape Room

Play Episode Listen Later Apr 19, 2026 36:55


Join us deep within Robin's Hole, where it's time to pull up a cozy armchair and discuss this week's pubisode topic: When should escape rooms retire? We reflect on some of the recent real-life escape rooms we've played together in Nottingham and discuss the lifecycle of an escape room. How long should an escape room be open for? When should it be updated? When should it be retired? And how might an escape room's life be increased? If you're an owner, when do you retire your rooms? As always, here are your recommendations for this month. Jamie - Tears of Metal (videogame), think Dynasty Warriors, a comic book art style but set in medieval Scotland. Mairi - The Fall (film), a trippy fairy tale of an adventure film. Jon - The documentaries of Adam Curtis, and in particular, HyperNormalisation. Mike - Knitting! In the background of whatever you're doing... And I quote: "It keeps your naughty hands busy" Hosts: Mike Collins, Mairi Nolan, Jon Saunders, Jamie Gibbs Editor: Jamie Gibbs   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

Dev Game Club
DGC Ep 468: Dungeon Keeper (part one)

Dev Game Club

Play Episode Listen Later Apr 15, 2026 67:22


Welcome to Dev Game Club, where this week we begin a new series on 1997's Dungeon Keeper. We set the game in its team, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few levels Issues covered: fulfilling our weird needs, the iterated version of some ideas, the feel of a Bullfrog game, the impact of Bullfrog, taking bigger risks, the impact of acquisition, pulling ideas forward, the game in its time, transitioning from software to hardware rendering, the high concept, the mobile mess, trying to take out the heroes, imps flipping off the hero, describing and then destroying the towns, being a dungeon master for players who won't have a good time, the ecology of the dungeon, starting inside, audio for the digging heroes, a game you can lose, low-brow humor, building on grids, zoning spaces and generating appropriate models, a hero's dungeon, wondering what variables the minions have, hybrid direct impact to the minions, giving the player only one sort of interaction, possessing a creature and running around in first person, finding the ways for this thing to work, mixing ingredients to retain tension, what delights await me, real parties coming in, permit season, 30 years of game development, MIDI... snail game. Games, people, and influences mentioned or discussed: Populous, Syndicate, XCOM: Enemy Unknown, Square, Nintendo, Theme Hospital, Black & White, Peter Molyneux, Lionhead, EA, Microsoft, LucasArts, Glenn Corpes, Mark Healey, Ragdoll Kung Fu, Alex Evans, Media Molecule, Rare, Fable (series), The Movies, GoldenEye 007, Diablo, Castlevania, Fallout, Interstate '76, Final Fantasy Tactics, The Last Express, Age of Empires, Outlaws, Daron Stinnett, Curse of Monkey Island, Dark Forces 2: Jedi Knight, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Nintendo 64, SW: Starfighter, Mark Haigh-Hutchinson, Monty Python and the Holy Grail, Afterlife, Michael Stemmle, Bastion, Justin Graham, Minecraft, LostLake86, Civilization, SimCity, Dwarf Fortress, The Sims, Ultima Underworld, Streets of SimCity, DOOM (2016), Majora's Mask, Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dungeon Keeper Links: 27 Years Later, LucasArts' Afterlife Is Brilliant, Brutal, and Few Know How to Beat It  Note: I was incorrect, it is the Bile Demon, not the Fat Demon. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Tales from the Backlog
Is It Harder for Video Games to Be Funny? (with Doug Lief & Gen Moonen)

Tales from the Backlog

Play Episode Listen Later Apr 15, 2026 117:29


Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Guest info: Doug Lief (he/him) and Gen Moonen (they/them) Listen to Nostalgium Arcanum https://nostalgiumarcanum.fireside.fm/ Listen to Playing By Ear https://podcasts.apple.com/us/podcast/playing-by-ear/id1815995146 Listen to Still Muppeting https://www.patreon.com/c/stillloadingpod/posts Listen to "Fun" and Games https://funandgames.libsyn.com/ TIMESTAMPS 0:00 Title Card 0:10 Introductions and Top-Level Thoughts 7:20 Unpredictability- Problem or Opportunity? 19:48 Failure Can Be Funny 38:35 Jokes In Any Form 50:07 Unique Challenges Facing Game Comedy 1:32:15 More Ways Games are Uniquely Funny 1:44:46 Wrap-Up Thoughts 1:48:56 Gen & Doug's Podcasts Music used in the episode: Secret Hoppin' (Vacation Mix)- ClascyJitto (Pizza Tower OST) Whispering Rock Psychic Summer Camp- Peter McConnell (Psychonauts OST) Dave's guest appearance on Play Along Podcast- https://linktr.ee/PlayAlongPodcast Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

The Infinite Escape Room
A Series of Purrfectly Normal Rooms

The Infinite Escape Room

Play Episode Listen Later Apr 12, 2026 47:31


The solvers find themselves in a series of strange caves deep underneath Nottingham. But they quickly realise these are no ordinary spaces as they seem to shift and transform on a whim. Jamie, how big is the space? Mike, where is the door located? Jon, what are the walls made of? The size of a key or the size of a football pitch? The door is on the ceiling and of course the walls are made of purrfectly normal materials. Right. Right?! Puzzle Maestro: Mairi Nolan Solvers: Mike Collins, Jon Saunders, Jamie Gibbs Episode Art: Dom Jordan Editor: Mike Collins   TLDR: The players walk through a series spaces and can choose the size, the material on the walls, and the way out.   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

#KristalNews: il Podcast

SUPPORTAMI SU PATREON! https://www.patreon.com/kristalcrosspatreon OFFERTA DEL GIORNO | Return to Monkey Island ▶ -96% ▶ 1.00€ https://www.instant-gaming.com/it/10715-comprare-return-to-monkey-island-pc-mac-gioco-steam/?igr=kristalcrossgaming La maglietta LFDM sul LFDM STORE! - https://kristal-cross-shop.fourthwall.com/en-eur/ AFFILIATI: INSTANT GAMING: https://tinyurl.com/3ywv525u EMP: https://tidd.ly/3MTjbcC PAMPLING: codice KRISTALCROSS THOMANN: https://thmn.to/thocf/4ucalotott SPONSOR - ABBONAMENTO AL CANALE: https://www.youtube.com/channel/UC-isEtNtS2_30c5ANuEEyKQ/join DONAZIONI: https://paypal.me/kristalcross Lista Desideri Amazon: https://www.amazon.it/hz/wishlist/ls/CMIUI1RB3GH9?ref_=wl_share CAPITOLI: 00:00 Benvenuti su Kristal News! 00:10 MARATHON NON VA. Ora penso si possa dire. 10:47 Detective Cross 12:28 NEWS A RUOTA 21:09 OFFERTA del GIORNO! 22:06 La ELITE dei MALNATI su PATREON! 22:46 Grazie della visione! Le #KristalNews sono anche in PODCAST! https://www.spreaker.com/show/kristalnews-il-podcast Disponibile anche su SPOTIFY, APPLE PODCAST, ecc ecc SECONDO CANALE: https://www.youtube.com/channel/UCO13aJlGKgOVYq7-yMe_lPA SEGUIMI IN LIVE SU TWITCH: https://www.twitch.tv/kristalcrossgaming SOCIAL & COMMUNITY: FACEBOOK: https://www.facebook.com/kristalcrossgaming/ INSTAGRAM: https://www.instagram.com/kristalcrossgaming/ GRUPPO TELEGRAM: https://t.me/joinchat/APAtYQ5DPmVA3AHTl8mBcA VUOI SPEDIRMI QUALCOSA? Mandalo a: BAR 2EMME VIA TORINO 243 SAN BENEDETTO DEL TRONTO 63074 (AP) --------------------- IMPORTANTE SCRIVI NELL'INTESTAZIONE "PER KRISTAL CROSS" ---------------------------------------- VUOI SENTIRE I MIEI LAVORI? IL SITO DEL MIO STUDIO http://www.kristalcrossmusicproduction.com/page0/page0.html LE MIE BAND: THE LOTUS: https://www.youtube.com/user/TheLotusChannel LOST RESONANCE FOUND: https://www.youtube.com/user/lostresonancefound Grazie per la visita da Kristal Cross!Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/kristalnews-il-podcast--4936119/support.

The Infinite Escape Room
Foley Moley, what a drama!

The Infinite Escape Room

Play Episode Listen Later Apr 5, 2026 65:17


*blip blip blip beeeep* Somewhere in the labyrinthine corridors of a recording studio, the solvers find themselves back and with a bigger challenge than ever: Find the cassettes and solve the puzzles to put on the ultimate BBC Radio 4 "kitchen drama". What else could possibly save the BBC from it's ten trillion pound debt, afterall? Also Jack Foley is locked in a cupboard. This is a room which just proves that in the end, everything really is just foley. Puzzle Maestro: Mike Collins Solvers: Jon Saunders, Jamie Gibbs, Mairi Nolan Episode Art: Dom Jordan Editor: Mike Collins   TLDR: The Infinite Escape Room returns, the solvers use a variety of foley items to put on a BBC drama.     Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

Explora Commodore Retrokiosko
Retrokiosko #69

Explora Commodore Retrokiosko

Play Episode Listen Later Mar 29, 2026 197:19


En este programa hacemos un repaso a algunas noticias de la actualidad commodoriana y a los lanzamientos de las últimas semanas, y vemos la revista Amiga World 8 de marzo de 1990. Todo esto lo veremos con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Toni Bianchetti (https://twitter.com/seuck), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas son: - Zener nos habla de su último juego para Amiga, Pauldron y de su maker también amiguero RedPill, y SoySoy nos comenta sus progresos en Camelot Warriors para Amiga: https://www.youtube.com/watch?v=rXh_tMcV0fY&list=PLUn2hdFMjKJQJ8nTZuLfbXrRSXokkwNmc&index=11 ; https://www.youtube.com/watch?v=4qZqgGVYWC4 ; https://www.youtube.com/watch?v=odLbebUCzA8 ; - Fallece Hedley Davis, ingeniero legendario de Commodore y Amiga: https://www.youtube.com/watch?v=AolGGPqcU-w&t=119s - Ponemos a prueba el SIDFlex (en Gameplays). - Noticias de Commodore: Fichaje de Larry Hryb y nuevo retraso de los C64U Founders... y más hype para los aficionados: https://www.commodore.net/post/larry-hryb-joins-commodore-to-help-shape-the-future-of-its-global-community?utm_campaign=6a63322a-c081-48fb-9cb0-b2cf8a196a48&utm_source=so&utm_medium=mail&cid=aaaa1d14-8e0a-4770-8443-e21cb20f8a09¤cy=EUR; https://commodore.net/so/bfPnkZyUB?languageTag=en&cid=aaaa1d14-8e0a-4770-8443-e21cb20f8a09 - La historia del Sanyo Amiga CD-x nunca lanzado: https://www.youtube.com/watch?v=FLIUsSoNZvw - Anuncio de Hyperion: tregua amiguera. - Llega el Space Moves para Amiga: https://amigatronics.com/2026/03/14/dinamic-software-publicara-space-moves-para-amiga/ - Nuevo proyecto de Monkey Island para C64: https://pixeldust.se/monkey-island-project - Charla de TOPO en RetroParla y algunas notas de la Commodore & Amiga Encounter: https://www.twitch.tv/videos/2723828231 - Publicada entrevista con Dave Ziembicki: https://www.youtube.com/watch?v=cRw62R1jOTA - 8BitDo lanza un ratón con estética de C64: https://www.8bitdo.com/retro-r8-mouse-n/#newC64 - Vinilo Out Run Amiga disponible: https://reassembler.bandcamp.com/album/outrun-amiga-edition; https://reassembler68k.itch.io/outrun-amiga-edition/devlog/1450098/the-amiga-outrun-soundtrack-on-vinyl - Publicados los juegos realizados en el 10 BASIC Liners 2026: https://gkanold.wixsite.com/homeputerium/games-list-2026 - Amiga Addict 42 nos trae a RJ Mical, ingeniero clave en el desarrollo del Amiga original: https://www.addict.media/amiga-addict/amiga-addict-current-issue-and-subscriptions/amiga-addict-magazine Actualizaciones: - WinUAE 6.0.3: https://www.winuae.net/ - Albert v2.5.0: https://csdb.dk/release/?id=260250 - Amiberry v8.0.0: https://amiberry.com/ - Pommidore64: https://kureca8.github.io/Pommidore64/ - cRSID: https://csdb.dk/release/?id=260110 - HardVIC 1.1: https://csdb.dk/release/?id=259876 - Grafx2: https://aminet.net/package/gfx/edit/Grafx2-m68k - arcPaint64: https://www.doussis.com/arcPaint64/ - Disk Inspector V1.4: https://metesev.itch.io/diskinspector/devlog/1471241/disk-inspector-v14 Los juegos y programas nuevos comentados son: - Skattabugz (orac81, VIC-20/C64): https://orac81.itch.io/skattabugz - Jungle Joe (TRP/Omega/Csabo, Plus/4): https://plus4world.powweb.com/software/Jungle_Joe ; https://www.youtube.com/watch?v=i_VVBh7LTRE - PETVaders (Chris Garrett, PET): https://makerhacks.itch.io/petvaders - Mike Mech (LC-Games, Amiga): https://lowcarb.itch.io/mike-mech-amiga - Randoom (Epy, Csabo, Unreal, SukkoPera, Plus/4): https://plus4world.powweb.com/software/Randoom - Where is it? (Ricco59, C64): https://ricco59.itch.io/where-is-it-c64 - Toni Do it (Monochrome Productions, C64): https://monochrome-productions.itch.io/tony-do-it-c64 - GRAVZRONOX (Misfit, VIC-20): https://misfit.itch.io/gravzronox - Strike Force Omega (Reborn80, Amiga): https://reborn80.itch.io/strikeforceomega - Amiga Racing Wheel Mouse (0xDB, Amiga): https://dennisbusch-de.itch.io/amiga-racing-wheel-mouse - Visual Assembler - Commodore 64 (zstarczali, Guindous/MAC): https://zstarczali.itch.io/visual-assembler-commodore-64 - The Osiris Infection (Kevin Watson-Hoy, Amiga): https://hoystergames.itch.io/the-osiris-infection - Microlyte Tankzone (steveb, Amiga): https://amisteveb.itch.io/microlyte-tankzone - Gravity Duck (wpqrek, C64): https://wpqrek.itch.io/gravity-duck-64 - Donkey Kong 500 (jotdd666, Amiga): https://jotd666.itch.io/donkey-kong-500 - Race 'N' Smash (TND, C64): https://richard-tnd.itch.io/racensmash - Bubble Buddies (geon3, C64): https://geon3.itch.io/buddies - Axis (AnyStone, Csabo, Unreal, Plus/4): https://plus4world.powweb.com/software/Axis - Mappy (jotdd666, Amiga): https://jotd666.itch.io/mappy - Unison (haplo, C64): https://h4plo.itch.io/unison - Fernando Martín Vs EPI Basket (djcaye, Amiga): https://djcaye.itch.io/fernando-martin-vs-epi - Escape From PETSCII Planet - Level Designer (jimbo, C64): https://jimbo.itch.io/escape-from-petscii-planet-level-designer - Chrome Horizon (Prototype, C64): https://retroteamgames.itch.io/chrome-horizon - TED AND LOLA (Rodrigo Yeowtch, C64): https://rodrigo-yeowtch.itch.io/ted-and-lola - De profesión detective (disco) (C64 Cracks, C64): https://c64cracks.itch.io/de-profesin-detective/devlog/1454418/versin-save-game-disco-aadida - Canyon Tank Duel (TND, C64): https://richard-tnd.itch.io/canyontankduel - Blue and Red Fight the Robots (KaijuWasp, Amiga): https://kaijuwasp.itch.io/blue-and-red-fight-the-robots-arcade-edition - Fouco (Marco Cerutti ' S Games, C64): https://mantonio1284c1212.itch.io/fuoco - Simple Tetris (Mainake, Amiga): https://drive.google.com/file/d/1wsfmhAsz7AHC29Ch7qo2sudYRtNUJ5de/view?usp=drive_link - Signafall (Excess, C64): https://csdb.dk/release/?id=259807 - SG invaders 64 (Sveinacious-G, C64): https://sveinacious-g.itch.io/invaders - Arkamiga (Mainake Project, Amiga): https://www.youtube.com/watch?v=lDYJl5wYDcQ - Homo Sapiens (Gianluca Girelli, Plus/4): https://plus4world.powweb.com/software/Homo_Sapiens - Burn (ripper253, Amiga): https://ripper253.itch.io/burn - The Addams Family -enhanced version- (DJ Mike, Amiga): https://www.youtube.com/watch?v=c8oZStI7t0Q - Maximum Overdrive ( Light Source Productions, Amiga): https://www.gamesthatwerent.com/2026/03/maximum-overdrive/#more-40864 - Aftershock (Light Source Productions, Amiga): https://www.gamesthatwerent.com/2026/03/aftershock/ - Space Invaders 64 (shadow, C64): https://www.youtube.com/watch?v=nrr0zXfgexE - Orbital Mission (Paweł 'tukinem' Tukatsch, Amiga): https://tukinem.itch.io/orbital-mission-demo

Dev Game Club
DGC Ep 464: LoZ: Majora's Mask (part two)

Dev Game Club

Play Episode Listen Later Mar 18, 2026 90:00


Welcome to Dev Game Club, where this week we continue our series on Majora's Mask. We talk a bit about getting stuck, the structure, and do some extended catch-up on email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Swamp Dungeon Issues covered: making it feel different, long-winded save mechanics, interrupting your play, expecting it to be okay to let the world end, the threatening moon, how games hold up, the usual strategy for reuse: more of the same, making the main mechanic out of a minor Ocarina mechanic, recontextualizing models and similar locations, the groom mask and the new interactions, constraining locations you can reach, the audio mix, being able to control for when certain events happen or not, being unclear on whether the water is poison, searching high and low for a bottle, a non-Nintendo moment, implying that the player could have been prepared, looking forward to more masks, reusing your engine, platform architecture converging, changing goals requiring changing programs, a podcast guidebook, Tim's annotated notes, finally having a list, recency bias, convergence of mechanics in AAA games, a story of a dev inspired by events and the podcast, asset flips, Majora's Mask inspiration.  Games, people, and influences mentioned or discussed: CalamityNolan, Outer Wilds, Melancholia, Stranger Things, Wind Waker, Ultima, Hitman, GameCube, Oddberry Games, Vitor, Eye of the Beholder (series), Doom (series), Fallout (series), Monkey Island (series), Warren Spector, Origin Systems, Apple ][, PlayStation, Xbox, Unreal, Republic Commando, Call of Duty, Medal of Honor, Mystery Dip, Carlos, Dark Souls, Deadly Premonition, Hollow Knight, Ubisoft, Anthony Vaccaro, Synersteel Studios, Eric Heimberg, Sandra Powers, Nicholas Vaccaro, Maria Vaccaro, Valley of Shadow, What Remains of Edith Finch, The Witness, The Talos Principle, Raymond, Drew, David Lynch, Takashi Tezuka, Twin Peaks, Link's Awakening, Dwarf Fortress, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Majora's Mask Links: Valley of Shadow via Steam  Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com mailto://devgameclub@gmail.com

The Classic Gamers Guild Podcast
Quest For Glory V: Dragon Fire Review

The Classic Gamers Guild Podcast

Play Episode Listen Later Feb 24, 2026 101:53


Well, here it is! The fifth and final game in the Quest for Glory series. and it's an amazing game! Anna says so. Anna tells Paul. Anna tells everyone! Mangia!   Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com ! Become a Patreon to support the show! www.patreon.com/ClassicGamersGuild Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's No more Early Access! SpaceVenture is officially released Adventure Game Geek's Spud! The So-Bad-It's-Really-Bad Christmas Adventure OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Sierra Days Panel Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

Spelskaparna
179 Pontus Wittenmark (Peka-klicka-spelet som tog fart när Monkey Island-skaparen valde att backa)

Spelskaparna

Play Episode Listen Later Feb 18, 2026 43:42


Idag gästar Pontus Wittenmark som berättar om varför han valde den narrativa peka-klicka-genren framför allt annat. Under Kickstarter-kampanjen fick demot spridning tack vare Thimbleweed Park-teamet och Revolution Software - och det visade sig att Ron Gilbert, skaparen av Monkey Island och Maniac Mansion, hade backat projektet.Vi dyker ner i skapandeprocesset bakom spelet - hur han tänker kring balansen mellan pussel och story, varför han föredrar pussel som hänger ihop med narrativet framför insprängda minispel som påminner mer om Sudoku, och hur han använder Ron Gilberts “Puzzle Dependency Chart” för att hålla koll på strukturen. Vi pratar också om verktyget Ink, ett skriptspråk för interaktiv fiction, och hur det låter Pontus jobba i ett kreativt flöde utan att behöva öppna Visual Studio.Trevlig lyssning!Har du tankar om Spelskaparna, känner dig sugen på att delta i ett avsnitt eller kanske vill visa upp ett spel som du jobbar på - kom in på Spelskaparnas discord. Där har mysig stämning skapats och ett gäng utvecklare chattar om stort och smått. Hyser du starka aversioner mot Discord går det även bra att höra av sig på info@spelskaparna.se, @ollandin eller @saikyun.LänkarJustin Whack and the Big Time HackWarm Kittens DiscordInk - skriptspråk för interaktiv fictionThimbleweed ParkRon Gilbert - Grumpy GamerMonkey IslandManiac MansionDay of the TentaclePuzzle Dependency ChartRevolution SoftwareBroken SwordGibbous - A Cthulhu AdventureGodot EngineHeavy Duty Inc.Death Corp)

Nerdwelten Podcast
Die besten Adventure-Spiele

Nerdwelten Podcast

Play Episode Listen Later Feb 13, 2026 97:48


Daniel und Hardy blättern durch das Joker-Verlag-Sonderheft über die besten Adventure-Spiele. Neben Point-&-Click-Adventures wie Monkey Island, Larry oder Indiana Jones behandelt das Heft auch Text-Adventures wie Die Kathedrale und Hexuma.Für Daniel war dieses Sonderheft ein wichtiger Eckpfeiler seiner Jugend, zu dem er regelmäßig zurückkehrte und sich darin über eines seiner liebsten Genres informierte, für Hardy war die Vorbereitung zu dieser Aufnahme der Erstkontakt zu dieser Ausgabe.Besonderen Spaß machen unsere Durchgeblättert-Episoden, wenn ihr das passende Heft zur Hand habt. Ihr findet dieses Adventure-Sonderheft zum kostenfreien Download auf Kultmags oder HIER.Sprecher: Daniel Cloutier und Hardy Heßdörfer

Dev Game Club
DGC Ep 460: Ultima IV (part three)

Dev Game Club

Play Episode Listen Later Feb 11, 2026 87:25


Welcome to Dev Game Club, where this week we continue our series on Ultima IV. We talk about the boat, we talk about dungeons (a tiny bit), we deep dive into NPCs and consequences, we talk about the quests and how everything is in the world, and answer some listener email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of Ultima IV (Much more, in B's case) Issues covered: revisiting locations and finding new things, a game that does a lot with a little, everything existing in the world, getting to know the world, NPCs sharing sprites and being hard to remember, getting a ship and fighting your way on, broadside combat, dying to a waterspout, wanting to search the oceans, badly simulating tacking, riding a horse, being interrupted in any location, trying to replicate the tabletop experience, feeling like a "yes" game, whether what you do matters, can you be a thief, watering down a morality system, having a limited palette of options at any one time, layering frosting, taking out the friction and icky feeling, the niche audience of some RPGs, taking elements from older games and bringing them into modern games, asking questions of the player who is also the character, avoiding the uncanny valley, an aside into adventure mode, the horseshoe effect on NPCs, reaching the limits of what the human brain can contemplate, an aside into Dunbar's number, facing the same challenges, chunking chapters, feeling the anxiety of there being too much, coalescing your notes from time to time, the telescope moment and seeing the map, the lack of loot, preparing to do things, validating your assumptions, having to revisit everywhere, the friction of Pikmin, getting good controllers, handheld mode, the Wavebird, bouncing off character creation, character creation we've liked, wanting a story to wrap around a more specific character, the generic hero, having fun with a character creator, a freeing character creator. Games, people, and influences mentioned or discussed: Final Fantasy (series), Gold Box (series), Eye of the Beholder, Outer Wilds, The Witcher (series), Beowulf, Dungeons & Dragons, Wizardry (series), BioWare, Mass Effect, BioShock, Dishonored, CD Project Red, Cyberpunk 2077, Baldur's Gate III, Thief, Robin Hood, VtM Bloodlines, Undertale, Dark Souls, Land of the Lost, Dwarf Fortress, Planescape: Torment, Metroid / Castlevania, Richard Garriott, Sasha, Pikmin, Nintendo, Shigeru Miyamoto, Switch, PlayStation, Analog Pocket, Ashton Herrmann, Monkey Island, Wing Commander, Morrowind, Fallout 3, Dragon Age: Origins, Bethesda Game Studios, Blizzard, World of Warcraft, Diablo (series), Metal Gear Solid V, Hideo Kojima, Saint's Row IV, Call of Cthulhu, Asher, Cuphead, KyleAndError, Hitman, FFSZilla, MGS: VR Missions, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 38:30 Links: Majuular Ultima IV video recommended by Chris  Next time: Finish Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord  DevGameClub@gmail.com 

The Classic Gamers Guild Podcast
LucasArts Top 10

The Classic Gamers Guild Podcast

Play Episode Listen Later Feb 10, 2026 105:56


Anna and Paul each choose their personal favorite top 10 LucasArts game, and then declare a winner! Tune in to see what game reigns supreme!* Mangia!     As promised a link to this awesome article The Secrets of Monkey Island's Source Code by Frank Cifaldi Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com ! Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's No more Early Access! SpaceVenture is officially released Adventure Game Geek's Spud! The So-Bad-It's-Really-Bad Christmas Adventure OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Sierra Days Panel Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

Nördliv - En podcast om spel och nörderi
RETRO Game of the Decade 90-talet | Nördliv Avsnitt 544

Nördliv - En podcast om spel och nörderi

Play Episode Listen Later Feb 8, 2026 55:44


Fredrik och Poki ger i vanliga fall ton kring forna års bästa spel - denna gång är det ett helt decennium som hamnar under luppen. Forna RETRO GOTY-topp 3:or förs in i vad som är den ultimata fajten! Vilka spel är 90-talets bästa - och vilket är 90-talets absolut bästa spel!Dags för Game of the Decade 90-talet!Upplägget är lite annorlunda; nedan hittar ni alla spel som är med i striden, vi ska först föra ner dessa till en topp 20, därefter topp 10 och slutligen kora vilka spel som hamnar var i topp 10-listan. En på pappret enkel uppgift, som verkligen fick oss att gnissla våra stackars tänder under tiden vi spelade in!Exempel på spel som tas upp:Baldur's Gate,Castlevania: Symphony of the Night,Chrono Trigger,Civilization II,Command & Conquer,Diablo,Doom,Dune II,Dungeon Keeper,Half-Life,Heroes of Might and Magic III,Mega Man 2,Metal Gear Solid,Monkey Island 2: LeChuck's Revenge,Pinball Dreams,Resident Evil,Sid Meier's Civilization,Sid Meier's Pirates,SimCity 2000,StarCraft,Super Mario Bros. 3,Super Mario World,Super Metroid,Tekken,The Legend of Zelda: A Link to the Past,The Secret of Monkey Island,The Settlers,Unreal Tournament,Warcraft II: Tides of Darkness,Warcraft: Orcs & Humans,Häng med i snacket på Discord!Kom med i vår Discord här! - Nördliv på iTunes – Nördliv på Spotify

Telling the Tale
Escape from Monkey Island - TtT The Return 07

Telling the Tale

Play Episode Listen Later Feb 4, 2026 133:08


We conclude our exploration of the Monkey Island series with the one remaining game neither of us have played? Is it as good as the other ones? No, definitely not. Is it still kind of fun? Yeah sure kind of! Was this a strange pick for our last episode of the podcast for a while? Yes, absolutely. Wolfe on Bluesky: https://bsky.app/profile/wolfefm.bsky.social Dustin on Bluesky: https://bsky.app/profile/theflyingdustman.bsky.social Join us in about a month for our coverage of the new remaster of Poker Night at the Inventory from Skunkape Games!

Recomendados de la semana en iVoox.com Semana del 5 al 11 de julio del 2021
Rejugando Aquellos Maravillosos Años 1997 y 2005 con Vijuda de Super Woden Rally Edge

Recomendados de la semana en iVoox.com Semana del 5 al 11 de julio del 2021

Play Episode Listen Later Feb 3, 2026 98:14


🎮 Rejugando | Aquellos Maravillosos Años: 1997 y 2005 Invitado: Vijuda (Super Woden GP / Super Woden Rally Edge) En este programa de Rejugando, videojuegos desde todos los ángulos, viajamos a dos años clave en la vida de Vijuda (Víctor Justo da Cruz): 1997 y 2005, repasando cómo esos momentos marcaron su forma de entender los videojuegos… y cómo todo eso desemboca en Super Woden Rally Edge, su último y exitoso lanzamiento. 🕹️ 1997: cuando un juego te cambia para siempre 1997 es el año en el que Vijuda descubre Final Fantasy VII, su primer JRPG, y el título que le hace entender que un videojuego puede atraparte por su historia, no solo por la acción. Primer contacto real con la narrativa en videojuegos El salto brutal de NES a PlayStation Descubrimiento del valor de los mundos, personajes y emociones Inicio de una obsesión por Square / Squaresoft y los JRPG clásicos Además, se repasa un 1997 legendario en la historia del videojuego: Final Fantasy VII, Castlevania: Symphony of the Night, GTA, Carmageddon, Star Fox 64, Monkey Island, Quake II, Turok… Un año irrepetible que definió una generación. 🏎️ De jugador a creador: coches, arcade y personalidad Aunque el JRPG marca su sensibilidad, Vijuda siempre ha tenido claro su amor por los juegos de conducción: Su primer videojuego fue Rad Racer (curiosamente de Squaresoft) Fascinación por los recreativos y la conducción arcade Rechazo al “macarreo” tipo Need for Speed: respeto por el coche y la conducción Todo eso acaba cristalizando años después en la saga Super Woden, heredera directa de los arcades clásicos… pero con identidad propia. 🎵 Música, punk rock y Woden Tocaba en un grupo de punk rock llamado Woden Muchas canciones del grupo acabaron reconvertidas en la música de sus juegos El nombre Woden se mantiene como homenaje personal y emocional La música no es un añadido: es parte del ADN de sus juegos. 🏁 Super Woden Rally Edge: éxito, miedo y superación Apenas 10 días después del lanzamiento, Super Woden Rally Edge iguala en reseñas a Super Woden GP2… que llevaba años publicado. Miedo real al lanzamiento (algo que nunca desaparece) Cambio arriesgado: abandonar circuitos y centrarse en rallies Inspiraciones como Art of Rally, pero manteniendo su estilo arcade Éxito inesperado en mercados como Estados Unidos y Japón Vijuda explica cómo el cambio de cámara y enfoque ha permitido: Mantener a su público habitual Atraer jugadores más jóvenes Ampliar el alcance del juego Un desarrollador indie… completamente solo Aprendió a programar de forma autodidacta Hace diseño, programación, parte del arte y música La soledad del desarrollo independiente pasa factura Dificultades para gestionar comunidades, toxicidad y exposición pública Easter eggs, obsesión por el detalle y no saber parar Todos sus juegos están llenos de secretos y guiños ocultos Algunos tan escondidos que ni los jugadores los encuentran Reconoce la dificultad de saber cuándo cerrar un proyecto El perfeccionismo casi le hace rehacer Rally Edge entero Un programa honesto, profundo y muy humano, donde entendemos cómo los videojuegos que jugamos de jóvenes acaban definiendo los juegos que creamos de adultos. 1997 explica al jugador. 2005 explica al creador. Y Super Woden, GP y Rally Edge es la suma de todo eso.

Save Your Game
Episode 78: King's Quest Trivia and Ranking Every Adventure Game Ever

Save Your Game

Play Episode Listen Later Jan 28, 2026 111:22


Matt gets revenge on Roses for grilling him on Monkey Island by giving her a hard-AF King's Quest Quiz! After she does mildly okay, they get back to ranking every adventure game ever.Games Mentioned: Hollow Knight: Silksong Kingdoms of the Dump Foolish Mortals Coven of the Chicken Foot Twenty Small Mazes Constance King's Quest 1-7 Ranked: Ben Jordan Paranormal Investigator Case 6 Am I? Whateverland Cosmology of Kyoto Nauticrawl Delores: A Thumbleweed Park mini adventure The Black Cauldron Room 208 Solaria Moon As Dusk FallsEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast

Telling the Tale
CSI: Deadly Intent: The Hidden Cases - TtT The Return 06

Telling the Tale

Play Episode Listen Later Jan 28, 2026 80:16


This one was a secret for Dustin. He didn't get to know what it was about before they started recording. You, however, cannot not know. It's in the title of the thing. There is no opportunity to surprise you, listener. You're so hard to shop for. Wolfe on Bluesky: https://bsky.app/profile/wolfefm.bsky.social Dustin on Bluesky: https://bsky.app/profile/theflyingdustman.bsky.social Join us next week for our coverage of the fourth game in the Monkey Island series, Escape from Monkey Island!!

The Classic Gamers Guild Podcast
The Sierra Top 10: Two Lists, One Winner

The Classic Gamers Guild Podcast

Play Episode Listen Later Jan 27, 2026 93:35


Paul and Anna each rank their personal top 10 Sierra games of all time, then combine the lists into a single shared ranking with a clear #1 winner. King's Quest, Space Quest, Quest for Glory, Gabriel Knight, and more all enter the mix, and the way they stack up is not what most people would predict. ORRR IS IT?! DUN DUN DUNNNNNNNN PS at some point says FM Towns twice and he meant to say PC-98 MANGIA Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com ! Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's 6 Adventure Game Puzzles That Can Go F Themselves (feat. Paul) Adventure Game Geek's Spud! The So-Bad-It's-Really-Bad Christmas Adventure OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Adventure games are back - and they are bigger than you think Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

The Classic Gamers Guild Podcast
Quest For Glory IV: Shadows Of Darkness Review

The Classic Gamers Guild Podcast

Play Episode Listen Later Jan 14, 2026 97:30


Paul and Anna walk the listener through the fourth entry in the Quest For Glory Series. Is it their favorite in the series? Can a computer game make you cry? What the heck is up with that Leshy? And a name that tune segment that will leave you guessing! Mangia! Sprite credit to Jack Povlitz! Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com ! Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's 6 Adventure Game Puzzles That Can Go F Themselves (feat. Paul) Adventure Game Geek's Spud! The So-Bad-It's-Really-Bad Christmas Adventure OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Adventure games are back - and they are bigger than you think Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

The Classic Gamers Guild Podcast
Quest For Glory: Wages Of War Review

The Classic Gamers Guild Podcast

Play Episode Listen Later Dec 30, 2025 69:06


Paul and (mostly) Anna walk the listener through the full game auditorily, and Paul explains why this entry is his favorite in the series so far! Mangia! Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com ! Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's 6 Adventure Game Puzzles That Can Go F Themselves (feat. Paul) Adventure Game Geek's Geek Plays Demos - Theropods, "An Adventure Lost In Time" OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Point and Click Adventure Game Stories You'll Relate To (feat. Anna & Paul) Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

Side Quests Episode 422: The Secret of Monkey Island with Dave Proctor

"Fun" and Games Podcast

Play Episode Listen Later Dec 22, 2025 9:56


Side Quests is back and so is host Dave Proctor! He is a game director, writer, and aspiring pirate! The game he is talking about today is The Secret of Monkey Island by Lucasfilm Games! You can also check out all of Mighty Yell's work here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Pocket Casts! Wanna join the Certain POV Discord? Click here! Episode Art by Case Aiken Episode Music by Geoff Moonen

The Classic Gamers Guild Podcast
From Space Quest to SpaceVenture: Ken Allen Talks Music

The Classic Gamers Guild Podcast

Play Episode Listen Later Dec 9, 2025 78:50 Transcription Available


Composer Ken Allen shaped the soundscape of an entire Sierra era, from Space Quest to Kings Quest, and that unmistakable Sierra logo fanfare burned into every retro-gamer's brain. Now he's back with a full new soundtrack for SpaceVenture, and we go deep into how it all came together. In this episode, Ken walks through the craft behind his new score, the evolution from MT-32 to modern orchestral libraries, the stories behind iconic Sierra tracks, the surprising inspirations for SpaceVenture's music, and what it's like to reunite with the Two Guys from Andromeda after decades. Expect anecdotes, technical insight, nostalgia, and plenty of behind-the-scenes lore from one of the genre's defining composers. Mangia! Some corrections. - Beats Per Minute (not beats per second - that wouldbe crazy). - Composer for Silent Running was Peter Schickle, not Jerry Goldsmith. - Kazoo Orchestra is on the 2001 Theme and synth was used Blue Danube. Check out the SpaceVenture Soundtrack! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store   The Phantom Fellows Pin/Magnet by CanvasQuest!   The Phantom Fellows Players Companion (Guide to Must-See Moments!)   Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com !     Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's 6 Adventure Game Puzzles That Can Go F Themselves (feat. Paul) Adventure Game Geek's Geek Plays Demos - Theropods, "An Adventure Lost In Time" OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Point and Click Adventure Game Stories You'll Relate To (feat. Anna & Paul)     Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast   Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

Call Me By Your Game
co-op Ep.28 - Return to Monkey Island

Call Me By Your Game

Play Episode Listen Later Dec 3, 2025 104:38


This episode is about me making my return to podcast island! Today Conner sets sail to discuss Return to Monkey Island (2022) with the greatest pirate crew around. Joining him are swabbies Will Evans and Nick Park to discuss the most recent game in the Monkey Island series. Show Notes Will Evans - Instagram Nick Park - Instagram Conner McCabe – Bluesky Produced, Edited, and Original music by Jeremy Schmidt – Video Games: a Comedy Show Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch

The Classic Gamers Guild Podcast
Al Eufrasio - Sierra Animator (Leisure Suit Larry, Space Quest, Torin's Passage)

The Classic Gamers Guild Podcast

Play Episode Listen Later Nov 25, 2025 70:35


This week Anna and Paul sit down with legendary Sierra animator and artist, Al Eufrasio! They go behind the scenes at Sierra on what it was like to work there, how projects were conceptualized and executed, and they also chat a bit about animation, including where to find good, modern animation. It's an illuminating conversation so cozy up and Mangia!   Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store   The Phantom Fellows Pin/Magnet by CanvasQuest!   The Phantom Fellows Players Companion (Guide to Must-See Moments!)   Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com !     Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's 6 Adventure Game Puzzles That Can Go F Themselves (feat. Paul) Adventure Game Geek's Geek Plays Demos - Theropods, "An Adventure Lost In Time" OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Point and Click Adventure Game Stories You'll Relate To (feat. Anna & Paul)     Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast   Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

Cane and Rinse
Escape from Monkey Island – Cane and Rinse No.690

Cane and Rinse

Play Episode Listen Later Nov 18, 2025 98:55


“Pick up the moon? Are you nuts?” By the year 2000 the popularity of the traditional point and click adventure was waning. However, Lucasfilm felt there […] The post Escape from Monkey Island – Cane and Rinse No.690 appeared first on Cane and Rinse.

Fated Mates
S08.09: Our Favorite Romance Microtropes

Fated Mates

Play Episode Listen Later Nov 12, 2025 87:03


We had a great week, and so we decided we all need nice things, which means it's time to just talk about the stuff we love in romance. We're talking about our favorite microtropes in romance novels--the things that give us pure shots of joy. There's all sorts of stuff in here: contemporaries, historicals, paranormals, mafia, hockey, tattoos, piercings, kilts, families getting their comeuppance, and much much more. If you'd like more romance chat in your life, please consider joining our Patreon, which comes with an extremely busy and fun Discord community! There, magnificent firebirds hang out, talk romance, and be cool together in a private group full of excellent people. Learn more at patreon.com. Our next read along will be KJ Charles's The Magpie Lord. Get it at Amazon, Barnes & Noble, Kobo, Apple Books or wherever you get your books.NotesIt's not too early to donate to our Fated States Giving Circle, or maybe you want to Run for Something. You can check out the Collections page for more great book lists (made by humans!), and we also talked about the breeding kink episode in case you want to see just how unhinged we get on New Year's Eve.The Mandela Effect is in fact named after Nelson Mandela. Jennifer Lynn Barnes is a researcher who has described universal pleasure centers.Monkey Island is a real place called Cayo off the coast of Puerto Rico or a video game. Here's an amazing dissection of a microtrope beloved by Mary Balogh: stern men who can't stop skinny dipping.If you are in Brooklyn this week, stop by on Thursday November 13, 2025 to see Sarah and several other authors from the Ladies in Waiting...

The Classic Gamers Guild Podcast
Quest For Glory II: Trial By Fire - Review

The Classic Gamers Guild Podcast

Play Episode Listen Later Nov 12, 2025 78:06


This week Anna and Paul played Quest For Glory 2: Trial By Fire and as per the rules of podcasting, they're going to talk into microphones, at you, for quite some time—largely staying on topic while occasionally wandering into a narrative side quest, as to create a more layered listening experience for you, the listener. I have no idea what I'm even saying at this point, Mangia! Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store   The Phantom Fellows Pin/Magnet by CanvasQuest!   The Phantom Fellows Players Companion (Guide to Must-See Moments!)   Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com !     Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's 6 Adventure Game Puzzles That Can Go F Themselves (feat. Paul) Adventure Game Geek's Geek Plays Demos - Theropods, "An Adventure Lost In Time" OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Point and Click Adventure Game Stories You'll Relate To (feat. Anna & Paul)     Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast   Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

Kapital
K189. Javi López & Héctor García. La rama de oro

Kapital

Play Episode Listen Later Nov 7, 2025 101:26


El secreto del dinero es que es más fácil ganarlo cuando dejas de buscarlo. Los proyectos, para que funcionen, tienen que ser desinteresados. Héctor compartía fotografías de sus paseos por Tokio en Kirainet. Javi le pidió a la IA un vídeo de sus vacaciones. Y yo recuerdo abrir un blog cuando estudiaba para compartir mis reflexiones sobre el mercado. Esos tres proyectos, sin una motivación económica, llevaron luego a derivadas imprevistas. La vida hay que tomársela como un juego.Antiguos episodios.K80. Javi López. Emprender jugando.Kapital es posible gracias a sus colaboradores:⁠⁠Balance Phone⁠⁠. El móvil sin distracciones.Balance Phone nace como una rebelión contra la dependencia digital. Un teléfono sin redes, sin juegos, sin algoritmos que compiten por tu atención. Solo lo esencial. Diseñado para familias que quieren dar un primer móvil sin riesgos a sus hijos y para minimalistas digitales que quieren recuperar el control. No es un Nokia. Es un Samsung con sistema operativo propio, el Balance OS, que bloquea de raíz todo contenido adictivo (redes, pornografía, juegos, apuestas y streaming) y simplifica la interfaz para que usarlo sea una decisión, no un reflejo. 9 meses después de su lanzamiento más de 3.000 persones ya usan Balance Phone. Y lo más importante, con un tiempo de uso diario de 1 hora y 41 minutos, 3 horas por debajo de la media.En Balance Phone no quieren que vivas sin móvil. Quieren que vivas mejor con él.Utiliza el código KAPITAL en su fantástica web para obtener un descuento de 20€.⁠Smartick⁠. El método online de matemáticas y lectura.¿Quieres el mejor futuro para tus hijos? En deporte, España es una potencia mundial, pero en matemáticas y comprensión lectora sigue sin remontar en PISA. Tú puedes cambiar eso para tus hijos. Si tienen entre 4 y 14 años, con Smartick conseguirán dominar los pilares de su educación: matemáticas, comprensión lectora, escribir bien y con claridad, pensamiento crítico. Solo 15 minutos y listos, con un método online personalizado y basado en evidencias científicas. Detrás hay más de 100 expertos en didáctica, empeñados en que tus hijos alcancen su máximo potencial. Cada día recibirás un informe con su evolución y la posibilidad de consultar en todo momento con el equipo. Smartick fomenta la constancia, el gusto por el reto, los buenos hábitos… y también un uso responsable de la tecnología.Prueba 7 días gratis y, si contratas, consigue un precio especial añadiendo el código KAPITAL.Patrocina Kapital. Toda la información en este link.Índice:0:32 No intentes gestionar tu carrera.9:32 Siempre hay un ikigai escondido.22:42 Aprender a golpetazos.30:26 Las fotografías en el blog de Kirai.46:27 Amar el proceso de la IA, no el resultado.57:41 Ford compró tiempo trabajando de carpintero.1:14:18 Baja la barrera de entrada para los más jóvenes.1:22:52 Nunca sigas todas las reglas.1:26:03 ¿Por qué hay tan buenos creativos en Japón?1:33:45 Kojima como rōnin de Konami.1:37:26 Hacer el flâneur en Tokio.Apuntes:Ikigai. Héctor García & Francesc Miralles.Un geek en Japón. Héctor García.La magia de Japón. Héctor García.El cántico de Cthulhu. Javi López.Soul. Pete Docter & Kemp Powers.3Blue1Brown. Grant Sanderson.Monkey Island. La Órbita de Endor.Sakamoto days. Yuto Suzuki.

The Infinite Escape Room
Horror in Escape Rooms? - At the Brush, Nose and Bone

The Infinite Escape Room

Play Episode Listen Later Nov 2, 2025 42:09


The Witching Hour is upon us in this Halloween special, it's time to pull up a rickety, mouldy stool at the near-empty pub, the Brush, Nose and Bone. In this episode, we're joined by a master of horror, Keith Dozois of USB Escape to discuss all things horror in escape rooms. How does horror affect puzzles? What are our best (and worst) experiences with horror? And how do you make horror good in an escape room? As always, here are your recommendations for this month. Jamie - Ice Nine Kills (band), a metalcore whose recent output has been centred around iconic horror films, and was a big inspiration for Jamie's episode this arc. Mairi - Strange Jigsaws (game by fleb), a short digital puzzle game about solving 50 or so rather strange jigsaws. The prequel (20 Small Mazes) is free, if you want to see what sort of thing you're getting yourself into. Jon - Never Let Me Go (novel by Kazuo Ishiguro), a slow gentle book about a trio of young folks in the British countryside but they attend a very unusual school and are on an unusual life trajectory. Keith - Scarlet Envelope for their fantastic puzzle games (yay), and Curios' Albrecht Manor Letters, an epistolary horror experience through writing letters. Two fantastic Canada-based game creators. Hosts: Mairi Nolan, Jon Saunders, Jamie Gibbs Special Guest: Keith Dozois Editor: Jamie Gibbs All links to our social media profiles and our Patreon programme over at https://linktr.ee/theinfiniteescaperoom TLDR: The final episode in the VHS Nightmare arc has the four hosts chatting about all things horror game, and puzzle game design at a spooky pub. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms for one another. It's one part tabletop RPG, one part escape room with a bit of Monkey Island humour sprinkled over the top.

The Infinite Escape Room
VHS Nightmare - The Graveyard Smash

The Infinite Escape Room

Play Episode Listen Later Oct 29, 2025 55:53


Safely returned from their doorless room, with a hairbrush in hand, the team are left with only one VHS tape, adorned with images of graves. It sends them to a London Garden Park, with a curious statue guarding the gate, it's amazing what they call Art these days... Puzzle Maestro: Jon Saunders Solvers: Jamie Gibbs, Mairi Nolan Special Guest: Keith Dozois of USB Escape Episode Art: Dom Jordan -Dom Jordan Illustration Editor: Jon Saunders All links to our social media profiles and our Patreon programme over at https://linktr.ee/theinfiniteescaperoom TLDR: The third episode in the VHS Nightmare arc follows the team and special guest Keith Dozois in an escape room set in a London graveyard. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms for one another. It's one part tabletop RPG, one part escape room with a bit of Monkey Island humour sprinkled over the top.

The Classic Gamers Guild Podcast
The PRGE Tapes: Conversations from the Portland Retro Gaming Expo

The Classic Gamers Guild Podcast

Play Episode Listen Later Oct 28, 2025 73:07


Anna hits the floor at the Portland Retro Gaming Expo, or as she and her late friend Roberta always called it, the PGRE. It's a weekend overflowing with nostalgia, laughter, and the kind of serendipity that only happens when you pack decades of gaming history under one roof. This episode brings you the voices and moments that defined the show: Al Lowe sharing stories from his Sierra days, Lori and Corey Cole reminiscing about Quest for Glory, George Sanger talking music and memory, and dozens of creators, collectors, and fans who keep the golden age of adventure games alive. From the FMV Museum and the Error 47 concert to spontaneous hallway interviews and late-night reflections, this is a trip through time and community. Whether you were there in person or living vicariously through your headphones, you'll feel the hum of the crowd, the passion of the fans, and the unmistakable presence of Roberta woven throughout it all. Press play, step onto the show floor, and let the stories roll. Mangia!   Here's all the interviews in order, along with links!   Mike Pumphrey – Error 47 https://www.diggersfactory.com/vinyl/319730/various-artists-kings-chill-vol-3    Sean Parker – Fogtown https://www.fogtownseries.com/    CanvasQuest – Tom https://www.canvasquestprints.com/    Al Eufrasio – Art http://www.eufrasio.com/    John Paul Sapsford https://linktr.ee/jonpaulsapsford    Erik Elsom – Magic Map Studio https://www.diggersfactory.com/artist/2389/magic-map-studio    Lori and Corey Cole https://www.hero-u.com/    Jeff Tripoli – Adventure Game Hotspot https://adventuregamehotspot.com/author/26/jeff-tripoli    George Sanger https://youtube.com/@georgeasanger?si=9IMgxjpY4MwWxsNA    Mark and Debbie Seibert, Ken Allen, and Al Eufrasio http://www.markseibert.com/Default.htm  https://www.kenallenmusic.com/    Al Lowe – Buy Him a Coffee https://allowe.com/    Fred and Troels https://error47.band/   Paul Morgan Stetler and Victoria Morsell – Conversations with Curtis / Tori Game https://youtube.com/@conversationswithcurtis?si=TVadhRaahmdEYW9D    Metal Jesus and Drunken Master Paul https://www.metaljesusrocks.com/metal-jesus-likes/drunken-master-paul-interview-behind-the-scenes-of-making-phantasmagoria-a-puzzle-of-flesh/  https://youtube.com/@metaljesusrocks?si=oyPJK3qO9YuHqV3-    John Riggs – YouTube Channel https://youtube.com/@johnriggs?si=7WEEEd8eqE-ihCZo    Donald Fullilove – Mayor Goldie Wilson https://www.mayorgoldiebttf.com/goldie-s-store    Marcus Adams – Anova Prints https://www.etsy.com/shop/anovaprint    Jackie Stargrove https://www.instagram.com/jackie_stargrove?igsh=MXJyOTQ0ajV6aGVoNA==    Alex and Daniel Greensberg – Winterion https://winterion.com/    Kristopher Hipsher – Tattoo https://www.instagram.com/kristopher_hipsher?igsh=aWhkdTcwYzYxa204    Mick Counsell – Error 47 https://error47.bandcamp.com/album/soups-on-selections-from-staufs-infernal-jukebox   And live at The Get Down – Error 47! https://www.youtube.com/live/mH9fbABOPsg?si=n-fxgzEKcwO3RWoR     Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com !   Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store   The Phantom Fellows Pin/Magnet by CanvasQuest!   The Phantom Fellows Players Companion (Guide to Must-See Moments!)     Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's 6 Adventure Game Puzzles That Can Go F Themselves (feat. Paul) Adventure Game Geek's Geek Plays Demos - Theropods, "An Adventure Lost In Time" OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Point and Click Adventure Game Stories You'll Relate To (feat. Anna & Paul)     Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast   Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

The Infinite Escape Room
VHS Nightmare: The Thing in the TV

The Infinite Escape Room

Play Episode Listen Later Oct 20, 2025 66:37


After missing their one-flight-a-day from the Australian desert, the gang decide to shelter for the night in an abandoned shack deep in the outback. Inside they find a VHS player, and three tapes. Last week the team tried to play a VHS tape and were transported to a sinister sewer to face a laughing clown, this week they find themselves stood in a room with no windows or doors, lit only by the pale glow of a television showing static. Until it doesn't. With 999 possible channels for the team to uncover, this won't be an easy task. Puzzle Maestro: Mairi Nolan Solvers: Jamie Gibbs, Jon Saunders Special Guest: Keith Dozois of USB Escape Episode Art: Dom Jordan Editor: Jon Saunders All links to our social media profiles and our Patreon programme over at https://linktr.ee/theinfiniteescaperoom TLDR: The second episode in the VHS Nightmare arc follows the team and special guest Keith Dozois in a Ring inspired escape room. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms for one another. It's one part tabletop RPG, one part escape room with a bit of Monkey Island humour sprinkled over the top.

The Infinite Escape Room
VHS Nightmare: The Sobbing Shaft

The Infinite Escape Room

Play Episode Listen Later Oct 12, 2025 52:41


After missing their one-flight-a-day from the Australian desert, the gang decide to shelter for the night in an abandoned shack deep in the outback. Inside they find a VHS player, and three tapes. But this is no ordinary VHS player, as the moment the tape goes in the world shimmers in static and we find ourselves transported to... A sewer. There's distant crying coming from the darkness and a creepy red balloon hovering in the air. But there's no time for clowning around when there's a puzzle to solve. If you're playing along with the puzzle, check out this visual asset when Jon finds the compass. Puzzle Maestro: Jamie Gibbs Solvers: Mairi Nolan, Jon Saunders Special Guest: Keith Dozois of USB Escape Episode Art: Dom Jordan Editor: Jamie Gibbs All links to our social media profiles and our Patreon programme over at https://linktr.ee/theinfiniteescaperoom TLDR: The first episode in the VHS Nightmare arc follows the team and special guest Keith Dozois in a maze-like sewer system inspired by Stephen King's IT. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms for one another. It's one part tabletop RPG, one part escape room with a bit of Monkey Island humour sprinkled over the top.

1 Player Podcast
1P 386 - Lost in Adventure: The Labyrinth

1 Player Podcast

Play Episode Listen Later Oct 4, 2025 21:38


This time around we talk about Lost in Adventure: The Labyrinth.  It's a light point-and-click style adventure that will feel familiar to folks that played Cantaloop or video games like Leisure Suit Larry, Monkey Island and all those old games.  This game feels like those but quite a bit lighter. Lost in Adventure: The Labyrinth (BGG)

The Infinite Escape Room
Outback Odyssey: The Tin Horse Highway

The Infinite Escape Room

Play Episode Listen Later Sep 21, 2025 28:27


With just twenty two minutes and thirty seconds remaining before our flight from Australia Airport leaves, the team have no choice but to solve Jon's puzzle puzzle at the crossroads. Somewhere off Australia Road (which by the way, is the road in Australia, in case you were wondering), the airport awaits... But which way? "Struth Ruth, Bruce is coming babe." Puzzle Maestro: Jon Saunders Solvers: Mike Collins, Jamie Gibbs Episode Art: Dom Jordan Editor: Jamie Gibbs Visual handouts to play along Tin Horses All links to our social media profiles and our Patreon programme over at https://linktr.ee/theinfiniteescaperoom TLDR: The second escape room in the Outback Odyssey arc centres on a postman called Bruce, the Tin Horse Highway, and many letters without addresses. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms for one another. It's one part tabletop RPG, one part escape room with a bit of Monkey Island humour sprinkled over the top.