Podcasts about Monkey Island

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Best podcasts about Monkey Island

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Latest podcast episodes about Monkey Island

The Infinite Escape Room
Jurassic Lark (with Guest Host Will Bain)

The Infinite Escape Room

Play Episode Listen Later Sep 27, 2026 65:24


Jamie and Mike are joined by special guest host Will Bain who puts them through their paces in a storm-soaked dinosaur park. Along the way they must piece together a map, scavenge for supplies, and navigate the T-rexcellent world Will put together. Will they make it to the Visitor Centre, or will Mike throw Jamie to the raptors? TIER uhh... Finds a way. Puzzle Maestro (and Special Guest): Will Bain Solvers: Jamie Gibbs, Mike Collins Episode Art: Dom Jordan Editor: Mike Collins Handouts for this episode TLDR: A Jurassic Park themed escape room hosted by Will Bain   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

Nerdsisters
Nerd Check: Die 50 besten Videospiele aller Zeiten?!

Nerdsisters

Play Episode Listen Later Sep 22, 2026 48:43


Welche Games bleiben uns ein Leben lang im Kopf – und warum? In dieser Folge sprechen wir über die Spiele, die unsere Kindheit und Jugend geprägt haben, von Tetris, Pokémon und The Sims bis zu Monkey Island, World of Warcraft und The Last of Us. Ausgehend von einer Top-50-Liste diskutieren wir persönliche Favoriten, fragwürdige Rankings, legendäre Gaming-Momente und die Frage, was ein Spiel eigentlich zu einem der „besten aller Zeiten“ macht.

Free With This Months Issue
Free With This Months Issue 90 - Matt Latham picks Rock Sound's Pop Sound Volume 1

Free With This Months Issue

Play Episode Listen Later Sep 13, 2026 64:07


In Episode 90, Matt Latham from Pick A Disc, Ask Us About Loom and many other podcasts joins us again to talk about Rock Sound's Pop Sound Volume 1 from August 2026 (so, a few weeks ago then.)The cd's full tracklisting is -1 – Enter SHikari - What Was I Made For (Originally by Billie Eilish)2 - Bowling For Soup - Please Please Please (Originally by Sabrina Carpenter)3 - Sophie Powers - Man I Need (Originally by Olivia Dean)4 - Vukovi - Golden (Originally by Huntrix from K-Pop Demon Hunters)5 - Huddy - We Can't Be Friends (Originally by Ariana Grande)6 - South Arcade - Sexyback (Originally by Justin Timberlake)7 - Winona Fighter - Sympathy Is A Knife (Originally by Charli XCX)8 - Scene Queen - Your Love Is My Drug (Originally by Kesha)9 - Deathbyromy - Disturbia (Originally by Rihanna)10 - Ilhoon - Go Baby (Originally by Justin Bieber) Ian's band Wyrdstæf have released their long awaited debut album Primordial Bloodlines. It's an atmospheric paleolithic black metal record and is well worth your attention if you dig extreme metal. go listen & buy it here - https://wyrdstaef.bandcamp.com/Go listen to Matt's other podcasts!His music podcast Pick A Disc, where each episode a different guest (which, to be fair, is often Colin) picks an album to talk about.Ask Us About Loom - a podcast about point & click adventure games & their legacy (think Monkey Island & Day of The Tentacle through to newer games like Life Is Strange & The Stanley Parable).Don't Call Us Shirley - A Parody movie podcast about movies such as Spinal Tap, Airplane, Scary Movie etc.No Book Club, a podcast about the utterly brilliant tv series Yellowjackets which both series & podcast are due to return for the final series later this year,The Adventure Games Podcast - Similar to Ask Us About Loom, but more of a magazine show with reviews etc.& Shipwrecked & Comatose, the Red Dwarf Podcast where both Colin & Matt, along with other previous FWTMI guests Kurt North, Mark Adams, & Carl Bryan make up the regular crew.Listen to all available songs on our ongoing Spotify playlist (which very much needs updating but it's on my list of things to do!) - https://open.spotify.com/playlist/1mzWOWEfQ5LklJyUZkpfs2?si=LbWBi9-oTl-eXjkUJbpx2QThe cd is still currently available directly from Rock Sound here.Hosts - Ian Clarke & Colin Jackson-BrownRecorded/Edited/Mixed/Original music by Colin Jackson Brown for We Dig PodcastsPart of the We Dig Podcasts network along with We Dig Music & Pick A Disc.Tiktok - https://www.tiktok.com/@freewiththismonthsissueTwitter – https://twitter.com/thismonthsissueInstagram - https://www.instagram.com/freewiththismonthsissue/Facebook - https://www.facebook.com/freewiththismonthsissue/Find our other episodes & podcasts at www.wedigpodcasts.com 

The Infinite Escape Room
Pubisode: Challenge Arcades with Chris Dickson

The Infinite Escape Room

Play Episode Listen Later Sep 12, 2026 34:10


Join us in this week's pubisode...(when Jon finally gets the intro right) the Jersey Republican, where robots sip their oily brews and poke captive humans with sticks. This week we are joined by Chris Dickson of www.challengearcades.com, a connoisseur of this growing subset of the industry. Chris takes us on a journey through the history of the genre to the present day resurgence, along with some spirited discussion about all the ways in which the internet is terrible and has merely exposed our human desire for good olde human connection. Next month: sex parties. Guest: Chris Dickson Hosts: Jon Saunders, Mike Collins, Mairi Nolan Editor: Jon Saunders Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
TIERberpunk 2099

The Infinite Escape Room

Play Episode Listen Later Sep 6, 2026 48:42


TIER are once again joined by a very special guest, Chris Dickson of Challenge Arcades as this time they're thrown into the distant future of the year 2099... /Cue epic synthwave music/ Armed with the Sonic Quantum Unlikely Interference Reconstruction Thingy (or SQUIRT device for short - thanks for that Mike), the team solve a series of corrupted transmissions and repeatedly press the

The Infinite Escape Room
Gener8 Global Games

The Infinite Escape Room

Play Episode Listen Later Aug 30, 2026 78:58


Join the TIER gang with special guest Chris Dickson of Challenge Arcades as they tackle a challenge arcade unlike any other... No, literally. This one is legally distinct from any other you might have heard of. It's GENER8 GLOBAL GAMES time! In this episode, the team are representing the UK and must compete for the most points in the four challenge rooms: The Floor Is Lava (But Worse) Shoot Your Shot Alphabet Soup Thats My Trolley! But as with all puzzle games, things are not quite as simple as they seem. Let the games begin! Puzzle Maestro: Mairi Nolan Solvers: Jon Saunders, Mike Collins Special Guest: Chris Dickson Episode Art: Dom Jordan Editor: Jamie Gibbs TLDR: A challenge arcade series of puzzles including basketball, shopping trolly, alphabet, and floor is lava.   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

uk tier rpg blue sky monkey island global games chris dickson
Adventure-Treff Podcast
gamescom 2026 - Freitag

Adventure-Treff Podcast

Play Episode Listen Later Aug 30, 2026 42:53


We like to puzzle. We like, we like to puzzle. We like to puzzle. We like, we like to puzzle. I've got something to tell ya, I've got the genre hit. Gonna put some Grog in bottle, Get ready 'cause we're solving it! Hey now, hey now, here's what I say now, Point and Click is just around the corner, Hey now, hey now, here's what I say now, Treff is there for you! The Gamescombus is coming, and everbody's jumping, Hall 10.1 to Hall 10.2, forget about Nintendo! These cogwheels are still turning, and our brains are burning, So if you like to puzzle, show us some brain cell muscle! We like to puzzle. We like, we like to puzzle.

Adventure-Treff Podcast
gamescom 2026 - Donnerstag

Adventure-Treff Podcast

Play Episode Listen Later Aug 27, 2026 44:12


Jan als kuratorischer Gast im Archiv der Synapsen einer 88-jaehrigen. Die Semantik oszilliert zwischen Erinnerung und technischem Defekt. Basti klickt sich in Phantasmagoria 2 durch ein Betriebssystem und die Menues wissen mehr ueber ihn als er selbst. Ontologische Falle! Auweia! Gigi styled ein visuelles Manifest gegen die Tyrannei der hohen Aufloesung. Eins steht fest: Das alles koennen nur wahre Therapisten. Oma! Oma! Bringe man mir den Kaffee!

Adventure-Treff Podcast
gamescom 2026 - Mittwoch

Adventure-Treff Podcast

Play Episode Listen Later Aug 26, 2026 59:19


Epistemische Fehlfunktionen mit Messebadges. Adventures warten auf ihre Subjekte. Die Geschichte schwitzt. Jede Tapete besitzt ein Alibi. Dann erscheint Ralf Adam. Jan scoutet cozy Adventures. Niedliche Konflikte mit sauberer Dramaturgie. Basti ist inzwischen verloren. Um ihn herum tote Kinder. Das Abenteuer nennt es Atmosphaere. Die Moral schweigt aus technischen Gruenden. Spaeter verirrt sich Basti in Ruinen, aber die Steine kennen seinen Namen. Sie duzen ihn nicht. Jan derweil: Kaefig! Die gamescom endet. Ralf Adam bleibt.

The Boaty Show
Monkey Island

The Boaty Show

Play Episode Listen Later Aug 24, 2026 43:50


Enjoy this full chapter about working on Monkey Island, from Jeff's newest book. Monkey Farm: A Summer Among the Macaques  Audiobook: Libby Libro.fm Spotify Amazon  Audible  Apple Books  Google Play  Kobo  Barnes and Noble eBook (DRM-free): Bookshop.org  Kobo  Kindle Barnes and Noble  Canadian friends: I set the retail price at par - $10CAD and $10USD. Anything more is bullshit. Keep looking if a site (like Amazon) is charging exchange rate.  It's the least I can do to make up for our bad behavior down here.  International (list created with gemini):  Rakuten Kobo (Global / Ireland) E-Book (EPUB 3) Ireland / European Union €8.99 Retail / Pre-order Rakuten Kobo Ireland Listing   Rakuten Kobo (Belgium / French) Digital Audiobook Belgium / France Direct Purchase Rakuten Kobo Belgium Audio Listing   Rakuten Kobo (Netherlands) E-Book Netherlands Direct Purchase Rakuten Kobo Netherlands Listing   Rakuten Kobo (Denmark) E-Book Denmark Direct Purchase Rakuten Kobo Denmark Listing   Rakuten Kobo (Turkey) E-Book Turkey Direct Purchase Rakuten Kobo Turkey Listing   Rakuten Kobo (Belgium / Dutch) E-Book Belgium Direct Purchase Rakuten Kobo Belgium Dutch Listing   Booktopia E-Book Australia Direct Purchase (AUD) Booktopia Product Listing   Storytel (Indonesia Storefront) Digital Audiobook Global / Southeast Asia Monthly Subscription Streaming Storytel Indonesia Listing   Storytel (France Storefront) Digital Audiobook France / Europe Monthly Subscription Streaming Storytel France Listing   Storytel (Iceland Storefront) Digital Audiobook Iceland Monthly Subscription Streaming Storytel Iceland Listing   Bol.com Digital Audiobook Netherlands / Belgium Kobo Plus Subscription / Purchase Bol.com Product Listing   Rakuten Books Japan Digital E-Book Japan Direct Purchase (JPY) Rakuten Japan Product Listing   Nextory E-Book & Audiobook Switzerland / Europe Monthly Subscription Streaming Nextory Product Listing The full chapter follows, enjoy and let me know what you think... Chapter 11 - Monkey Island My summer among the macaques ended with a hangover, fresh stitches and a new tattoo. The story of how that happened began before dawn at a boat dock on Saint Helena Sound.  The skills I'd acquired at the Yemassee clinic, specifically treating lacerations and fight wounds, had qualified me to work on Morgan Island when needed. The Monkey Farm maintained a colony of rhesus macaques on the island under a contract with the government. The macaques had been relocated to South Carolina from a government breeding facility in Puerto Rico fifteen years prior, after monkeys carrying the Herpes-B virus escaped into the community.  After my boss recommended me to the Morgan Island team, the occupational health lab tested me for tuberculosis and hepatitis. The monkeys on the island were disease-free, and the humans who worked there were screened to make sure they didn't infect the animals. The lab also re-tested me for Herpes-B virus, carried by many of the macaques I worked with. Herpes-B was harmless to the monkeys, but could kill me. The re-test confirmed I hadn't been infected by an accidental needle stick the month before. After I stuck myself with that used needle, I rushed back to the clinic and scrubbed the wound with iodine and a stiff brush for ten minutes, then flushed the wound with water for another twenty minutes. Either the monkey hadn't carried B virus or the infection-control procedure worked. Good news! With blood tests out of the way, I was given the dates I would work on Morgan Island and instructions to take the morning boat from Eddings Point. My boss dictated directions. "Take the Carteret Street bridge from Beaufort on the mainland to Lady's Island. Continue on the Sea Island Parkway. Pass Datha, Distant, Warsaw and Polawana Islands. Keep going on to Saint Helena Island. Turn left on Eddings Point Road, go a couple miles across the causeway to Eddings Point Landing. Boat leaves at 6:30 am sharp. Be early because they'll leave you at the dock if you're one minute late." A winding pre-dawn drive across the archipelago of Saint Helena Sound got me to the dock just after 6:00 am. A car and two pickup trucks were already parked in an oyster shell lot between the narrow causeway and the salt marsh. The trucks lit the marsh with their headlights. The beams followed a walkway of planks laid between pilings out to open water where I could just make out a boat tied to a floating dock. Three people I'd never met were ferrying boxes of supplies and bags of Purina Monkey Chow from the trucks to the boat. I got out of my own truck with a duffel bag holding my coveralls and boots. Unsure what do do next, I went and stood next to the walkway, thinking maybe I could help. The three men ignored me as they sleepily went about their stevedoring.  The veterinarian I was to assist that day climbed out of a nearby station wagon and trudged slowly over, a bag similar to mine slung over her shoulder. We exchanged sleepy good mornings. She wore a dark knit watch cap. It was September, and the air was thankfully cool after a shatteringly hot Lowcountry August. That heat pushed me down with a heavy weight from dawn to dusk. It was hardest in coveralls, boots and a mask, but even on my days off I stayed indoors in the air conditioning. That August was the first time in my life I didn't want to go outside, even to swim since the body temperature water did nothing to cool me down. Thankfully, September broke the spell. That morning the breeze off the salt marsh was brisk and fresh. We stayed out of the way while the crew finished loading the boat. The one in charge, a big man I hadn't met, turned off the headlights in one, then the other truck. Big Man motioned to us to follow as he crossed the walkway to join the two people already on the boat. His heavy steps made the planks bounce gently between the pilings. I stepped down a short ramp from the fixed walkway to the floating dock. I followed the veterinarian who had already climbed aboard the boat.  Free from the glare of headlights, my eyes started to adjust to the pre-dawn light. The simple workboat was sturdily built of white fiberglass. It had a windshield on top of a tiny cabin in the bow. The steering wheel and throttle were mounted next to a ship's compass bolted to the top of the cabin. The letters and numbers of the compass glowed from a soft yellow light inside the compass housing. I could see that we were pointed roughly north. The inboard motor repeated a quiet rumble under an engine box piled with supplies. Big Man quickly untied the lines, bow and stern, and climbed into the boat to take the wheel.  He pushed the throttle forward and spun the wheel to the left. The boat rose smoothly on plane as we motored into Jenkins Creek. My eyes now fully adjusted, I could see the glow of sunrise build in the sky to our right, and there was enough ambient light to see our surroundings. We looked up at the top of tall marsh grass speeding by on either side of the Creek. Five months earlier in May, the grass was a green fringe barely above the tidal marshes at the confluence of the Ashepoo, Combahee, and Edisto rivers. The three rivers gave their water and their names to the ACE Basin, a pristine 350,000 acre nursery estuary in Saint Helena Sound.  Smack dab in the middle of the ACE Basin sat Morgan Island, the only completely undeveloped island in the estuary. Undeveloped, but not uninhabited.  The others on the boat didn't say much as we wound through the creeks and rivers on our way to Morgan Island. Between the early hour and the routine of what was regular duty for everyone else, I was left to watch and wonder. We shot out of Jenkins Creek into the wider Morgan River then turned east. Our bow was pointed toward the sunrise over the Atlantic Ocean beyond. The top edge of the sun broke above the watery horizon. A dorsal fin broke the surface of the water in front and to the right of the boat. A shark! No, sharks don't surf. It was a porpoise. The sleek marine mammal caught a ride on the wave of water pushed aside by our bow until we turned to head north up Parrot Creek next to Morgan Island.  Morgan Island is technically six square miles, but only one square mile is high and dry. The rest is marsh. We motored in a long clockwise loop around the island's northern perimeter. At a buoy with a flashing green light, we turned south into the mouth of an unnamed tidal creek that led to the interior. After ten minutes winding through the creek, Big Man pulled back on the throttle. The boat slowed and we putted slowly toward the forested upland of Morgan Island. I pushed to the front of the cockpit to spot the throngs of free-range macaques that must've been gathered on shore to greet us. But weren't. Instead, a sleepy woman took our lines and tied our boat to a simple wooden pier that jutted out of bushes and trees that lined the shore beyond. A second boat was tied up on the other side of the dock, nearly identical to ours but older and more weathered. It was covered in morning dew and had been there all night. The veterinarian motioned me to climb out so the crew could unload. The tide crested during the trip out, so it was a short step up from the boat to the dock. We carried our duffel bags down the dock, walking alongside the woman who'd come to meet us. She wore the dark blue coveralls of an animal care technician. She seemed to wake up and nodded a greeting to me.  "Welcome to Monkey Island son! I'm Dianne, you're in for a big day today!" I still didn't know what I was in for, only that my clinical skills had improved to the point where I could 'go out to Morgan for census.' The low morning sun lit the dock, but it was still dark under the trees on shore. I stepped off the pier onto the island proper. The ground was sand mixed with bits of dry organic matter fallen from a dense canopy above. When we stepped into the shadows of the trees we also stepped onto a dense mat of dead leaves, palmetto fronds, and pine needles. The branches of the pine and live oak trees above interlocked with each other to provide support against strong ocean winds. This mesh of branches was a distinguishing characteristic of the island's maritime forest. A perfect habitat for the rhesus macaques I had yet to see.  We walked up a trail to a decrepit cabin with a low, sagging metal roof. A tall radio antenna shot straight up from the peak of the roof. It's thin outline was visible against the large white plastic tank of an improvised water tower behind the cabin. The cabin itself was painted a drab light brown that blended with the forest. More so because the paint peeled up in places as if to mimic leaves. A screened porch spanned the front of the building. Through its dusty screen I could see an old plaid couch and a worn yellow vinyl recliner. The veterinarian stepped on to the porch through a crooked screen door. I followed her past the junky furniture through a weathered wood doorframe into the cabin. Its old door was propped open by a rusty metal bucket full of sand bristling with cigarette butts. Most of the cabin was one big room. A slightly less decrepit couch and recliner stood against the back wall next to a kitchen area that held a round wooden table and a few matching chairs.  A makeshift office area was to the right of the door. A dented gray metal desk under a cracked sliding glass window held a serious looking two-way shortwave radio set. A thick wire snaked out of the window to the antenna on the roof. The transmitter was surrounded by stacks of paperwork and binders. Above it was a map of the island marked with circles and squares. To the left, open doors led to two small bedrooms on either side of a bathroom. An ancient toilet, the kind with a long chain dangling from a tank on the wall was visible through the bathroom door. The place looked and felt like a remote ranger station on a wildlife preserve, which it sort of was.  A weathered man who could've been forty or sixty sat at the kitchen table with a mug of coffee. He looked up from a piece of paper on the clipboard in front of him as the veterinarian walked over.  "Mornin' doc. I see you brought the new kid. Hey kid, I'm Jack. Well, I went out this morning and another ten monkeys jumped in the corral last night. That makes 182. Looked like about a third don't have tattoos, but I couldn't get an exact count." Jack's voice held the soft lilt acquired by someone who'd lived here for a while, but wasn't from the Deep South. The veterinarian acknowledged his update and told me to go into the bathroom and change into boots and coveralls. I came out to find Jack gone from the cabin and the vet in her coveralls waiting for me by the door. We walked out to where two of the crew from the boat stood with Diane and Jack between a couple of ancient vehicles I hadn't noticed earlier. The sun shone through the trees on an ancient flat-fender jeep. I loved it at first sight. Either Army surplus or an early civilian model. It was protected from the salt air by multiple coats of whatever leftover paint had been on hand at the time. Where the last coat of beige flaked off, I could see light orange and hints of robins egg blue beneath that. Its windshield frame was long gone. A hole gaped where one headlight had fallen out. There was no roll bar or rear seat. Stuffing poked through the cracked vinyl upholstery of a driver's seat behind a wide metal steering wheel. The passenger had to make do with an old couch cushion set on the floor of the vehicle. A surplus Army trailer painted the same leftover kaleidoscope was hitched to the jeep. It's pickup truck-sized bed held boxes of veterinary supplies.  The other vehicle was an old pickup truck so dented and rusted I couldn't tell you more about it. I admired it anyway. As I stood wondering at the make of the truck, a movement back by the jeep caught my eye. I had to stare for a moment before I could spot the young adult rhesus macaque. He crept across the forest floor, halfway to the jeep trailer from the nearest tree trunk. Big Man was in a nearby storage shed even more decrepit than the cabin, where he stowed the last of the supplies from the boat. Everyone else had their backs to the monkey. The macaque crept steadily closer to the trailer, eyes wide, mouth open. I didn't know any better so I just watched. When he got to the trailer, he stood on his hind legs and peered over the side. A hand darted out and snatched a packet of sterile gauze just as Big Man came out of the shed, saw him and yelled. "Yo! Monkey! Git!"  The macaque streaked away from the trailer in a three-legged dash, the white paper packet of gauze held to his chest with one hand. I continued to stare dumbly as the other four turned around and watched the thief disappear up into the tree canopy. Big Man chuckled as he walked toward our group.  "That one's still at it, huh? Guess he didn't jump into the corral last night."  I finally found my words and asked if that was something to look out for the rest of the day.  Big Man replied. "Not really. Every so often one of 'em gets more curious than scared and hangs around the cabin. They love to get their hands on anything new and different, so the census trailer is better 'n bananas. No big deal so long as they don't steal anything sharp. You put the syringes and scissors on the bottom, right Jack?" Jack nodded, a smile on his face. Big Man stopped next to Jack who handed him a clipboard. Big Man started the morning briefing. He introduced me as Jeff, there to help the veterinarian. No other introductions as everyone knew everyone except me and it was clear I was the vet's problem.   "Ok, me and Karl are on island the next three nights. Jack and Dianne are good to stay overtime this morning, but'll take the day boat back this afternoon as soon as we're finished with census. Dianne, how's everything doing?" "Batteries are at eighty percent this morning, generator ran fine last evening. Propane is good, water tank's three quarters full, next water delivery in a week. The water transfer pump is still on the fritz, but I know what part it needs and'll pick that up before I'm out here next. Did a radio check this morning with Yemassee. Y'all brought plenty of food so you're good for three days." He nodded his thanks, then looked down at the clipboard.  "Ok, Monkeys are in Corral C on the southwest side of the island. As of Jack's final check this morning, a total of 182 animals jumped in over two days." He flipped the top sheet over and went through a checklist on the second page. "Ok, cages, sawhorses and plywood are already staged out at the corral. Lights, scales and measuring tapes are in the pickup. So are census records, tattoo equipment and portable generators. Trailer's loaded with vet supplies, gauntlets, and gloves." He looked at his watch, then at us.  "It's 7:45, we need to set up by 8:30 so we can census all 180 macaques before noon. 1:00 at the latest if there are hiccups. It's cool now, but the temp is gonna get into the eighties later this afternoon. We don't wanna add heat to the stress they're already under. No breaks, lunch after, ok? Everyone good?" Heads nodded, mine included even though I didn't know what would come next.  "Ok, boat crew with me in the truck, last night's island crew in the jeep. We'll go on ahead and set up." Big Man looked at me and the veterinarian. "Y'all walk and meet us there. Take the loop trail and you can't miss it. We'll have your station set up by the time you get there. " I was bummed to not get a ride in the old Army jeep. As I watched it pull away down the rough trail, it bounced over a deep rut. The jeep's rear corner hopped violently because the leaf spring was broken and the body sat hard on the rear axle. Maybe a walk in the woods was better.  The veterinarian used the walk to fill me in. Our black rubber boots were nearly silent on sand mixed with pine needles as we walked next to a rutted vehicle trail that looped around the perimeter of the island. The veterinarian started with background. "Pretty crazy place, huh? The government put a breeding colony of 1,400 rhesus macaques on this island in the 80's. It's more than self-sustaining because now there're about 3,000 of them. I say 'about' because they live free-range in dozens of social groups. There's no way to do a complete count when they roam freely over hundreds of acres. There are four corrals around the island, A, B, C and D. We do census in March, June, September and December. The island staff bait one of the corrals with fruit and biscuits for two days. Monkeys living in the area jump down into the corral for fruit and can't climb back out. Take today's census. 182 macaques jumped into Corral C. We treat that group as a sample from all the monkeys living on the island. Then we use statistics to estimate the total population." She looked up from the ground ahead to see if I followed. I nodded in understanding. "Ok, great. During the census today, the staff will inspect, weigh and measure each monkey that jumped into the corral. Every monkey with a chest tattoo has its own census chart in a binder where its weight and such are recorded each time it's captured. If a monkey doesn't have a tattoo, it means it's never been seen in the census. The animal gets a tattoo and a new census chart with its first weight, length, sex, age and health exam. When it's caught again in a future census, its information is recorded on the same chart. Get why it's called a census?" I got it. The official census in the United States worked sort of the same way. Every ten years, census takers go door to door in a neighborhood and record a bunch of information. Not every door, but enough to create a reliable sample. Experts then do the math to estimate the population of the neighborhood, the state and the whole country. I said as much to the veterinarian.  "Yes! Exactly! Now, I'm not involved because this is primatology stuff, but as I understand it, data we gather today is sent to Yemassee to be entered into the computer database. From that the population on the island gets estimated pretty accurately. Growth and especially replacement rate too, because animals are shipped out to supply federal research labs." I followed what she was saying, but had questions. I asked if the monkeys ever escaped from the island, and most important to me, why I was there.  "Escapes happen but they're rare. Macaques swim, but don't like to cross open water. They're often on the beach or in the marsh hunting for crabs. If they see something floating out in the water their curiosity means they might swim out to it. They've been spotted riding tangled up mats of marsh grass. One was spotted floating on a tree trunk that fell from the island in a storm."  The image of an adventurous monkey riding a floating log made me smile. That was one theory for how the remote Galapagos Islands were populated by tortoises and iguanas.  We walked past a big corral situated on the inland side of the vehicle trail. A big letter "D" was stenciled in black spray paint on the galvanized metal wall. A huge set of double doors stood open on one end. The corral was empty except for a few broken branches and a feeder stand. We were closer to our destination at Corral C. The veterinarian walked a bit faster while she explained my duties for the census.  "When the monkeys jump into the baited corral, they come from different family groups. The  monkeys today could be from five, six different troops. That means they're gonna fight. You're here to treat fight wounds. I'll check the animals for disease, teeth issues, joint problems, skin conditions and reproductive health. The rest of the crew will tattoo, weigh, measure and update census charts in the binders. If there aren't many fight wounds, you're gonna work the tattoo table. How's that sound?" That sounded intense but doable. Except for the tattoo part. I told her I knew nothing about tattoos. She smiled and reassured me that if I could stitch up three layers of tissue I could use a tattoo gun.  Now I understood why the head vet complimented my suture technique by telling me I was ready to go out to the island. I was going to be a field medic that morning. But one macaque at a time was one thing. 180 was quite another, especially with the time pressure I could sense building in the operation. The dull gray metal of another corral appeared through the trees ahead. So did a flurry of human activity. I inhaled sharply and felt my eyes grow wide in a surge of nervous anticipation.  **** Corral C stood on the southwest side of the island in an area dense with pine trees instead of the mix of oaks elsewhere. The trees were mature, two or more feet thick at the base. Their ramrod-straight trunks were spaced wide apart like columns in a giant warehouse. The trunks supported an interlocked roof of pine needles above. The ground was covered in a thick, uniform mat of fallen pine needles. The forest was shadowy and mysterious. A complete lack of underbrush indicated we would stay in the shade even when the sun was high overhead.   The low light combined with the sound-deadening effect of the pine forest made the scene next to the corral surreal. The island crew moved through the quiet, dim woods with a quick economy of motion, feet silent on the carpet of pine needles. They had just finished setting up the census equipment and were returning boxes and crates to the truck and trailer parked off to one side.  A single long table stretched between the tree trunks. The table was made of four foot by eight foot sheets of plywood laid across a row of tall sawhorses. The table stood above my waist, chest high on the shorter members of the crew. The veterinarian led me toward one end of the table.  Mobile exam lights were clamped to the end closest to us, off for now. 25 yards away at the opposite end of the table, a row of three ring binders stood upright like books on a shelf. Hanging scales were suspended from a metal bar mounted above the table next to a collection of measuring tapes and a stack of metal clipboards. Electric hair clippers and a half dozen ink-stained electric tattoo guns were plugged into a long industrial power strip in the middle of the table. A thick yellow extension cord ran from the power strip to portable generators off among the trees. The veterinarian stepped up to the section of table under the lights. It was covered in a sheet of translucent plastic. A crate held dozens of clipboards, each with a blank form. A wire mesh basket held two dozen 100 milliliter bottles of ketamine. Boxes of 50 milliliter syringes stood next to the basket. 50 milliliters was bigger than I was used to for injectables. The veterinarian checked over her section of the table and directed me to do the same the next section over.  "Ok Jeff, I'll do triage here under the lights, you'll be right next door treating fight wounds. If there's something you can't handle, or that needs both of us, I'll step over. I want you to make sure your table has all the supplies we use in the operating room back in Yemassee. You think anything's missing, you tell me."  My section held a neat arrangement of clinical supplies, already laid out by the island crew. Boxes of sterile surgical gloves in white paper wrappers. Squeeze bottles of iodine, alcohol and sterile water. A pile of blue and white absorbent pads. A deep stainless steel tray held scalpels, surgical scissors, clamps and forceps submerged in alcohol. Boxes of different kinds of individually-wrapped sutures, needle threaded and ready to go in each handy packet. Bottles of injectable antibiotics and one milliliter syringes. A dozen tubes of topical antibiotic ointment. Electric hair clippers plugged into the power strip the next section over. The island team didn't miss a thing as far as I could tell. In fact, I noticed there were many multiples of each item, more than could possibly be required. The redundancy held for the rest of the equipment. Six tattoo guns, two lights, two scales, two generators. We were a fifteen minute drive away from the base camp. An hour by boat and car from Yemassee. Census of 180 monkeys had to happen in four hours or less. Once we started, we couldn't afford to have something break. I shared my realization with the veterinarian who walked me through what was going to happen.  "Yeah, you got it. Once this train leaves the station it doesn't stop for any reason. Monkeys'll get run into the cages. You chemically restrain 'em two cages at a time. Once they're unconscious, the crew'll bring em over to me for triage and a health exam. You'll stitch up any fight wounds I find. We pass them to tattoo, then they get weighed, measured, and charted. I'll tell you when to anesthetize the next two cages. We don't stop until we're through all 182." I looked at the long table again. It made more sense. The table was an assembly line for the census process. Clinical evaluation under the lights at one end, then on to stitches, tattoos, weight, height, and record keeping at the other end.  "You focus first on anesthetizing monkeys when I tell you, second on treating any fight wounds. Fresh sterile gloves for every monkey, do your best to maintain a sterile field but we're out here in the woods so… be practical. There'll be a ton of activity around you, so don't get distracted. Ok, looks like it's go time."  I followed her gaze to where Jack stood next to Corral C. I'd barely noticed the corral while I took in the census assembly line. Next to Jack, one end of a long line of metal cages was bolted to the corral wall. The cages were attached end to end in a single row that extended about fifty yards from the hatch in the corral into the trees. Each rectangular cage was about two feet tall, eighteen inches wide, and three feet long. A pair of vertically-sliding metal doors at the junction between the cages stood open. With the doors between the cages lifted up into the open position, the row of cages formed a fifty yard long continuous tunnel, one end secured to the hatch into the corral, the other end closed off.  With a nod from Jack, Dianne pulled the starter cord on a generator. It roared to life with one pull and she walked back toward the census table. As the electricity began to flow, both exam lights came on. An electric hair trimmer buzzed and vibrated on the tattoo table, its switch stuck in the on position. I quickly stepped over and turned it off. The veterinarian and I readied ourselves by putting on blue rubber exam gloves. She told me to set up the ketamine.  "Fill a syringe so you're ready. Check the concentration on the bottle, should be 10 milligrams of ketamine in every milliliter. I know you know this, but we always cross check right? Dose at 10 milligrams of ketamine per kilogram of body weight. That means one milliliter of ketamine in the syringe for every kilogram the monkey weighs. No time to change needles between animals, administer multiple doses from the same syringe. Every macaque on the island has an identical serotype, they all carry the same viruses. Watch your technique, you don't want a needle stick all the way out here."  As I drew 40 milliliters of ketamine into each of two big syringes, Big Man walked to the closed-off end of the cage tunnel. He walked back toward the corral, double-checking the cage-to-cage connections. When he got to Jack, he looked at his watch, then over at the rest of us where we stood by our stations. He yelled over the noise of the generator. "Ok! Everybody ready?" I nodded and assumed the rest of the team did too because Big Man nodded at Jack. Jack reached down and grabbed a loop of rope on the hatch in the corral wall. He jerked it and the hatch slid straight up. Now there was an opening from the corral into the tunnel of cages. For a moment nothing happened. Then a single monkey shot through the hatch and ran down the cage tunnel at full speed.  Three heartbeats later, the remaining 181 monkeys streamed through the hatch in a continuous head-to-tail line. The hole in the side of the corral was their way out, they had no idea it led to confinement instead of the forest. The metal cages rattled from the force of this freight train of monkeys running as fast as they could down the tunnel. When the macaque leading the train reached the end of the line, he came to a stop next to the solitary monkey that ran out first. The rest piled up behind them, shoving them together into an awkward embrace. The momentum of the monkey train pressed the 182 macaques into a solid column of red fur, limbs, and angry faces. The rattle of metal on metal stopped as suddenly as it started. Jack pushed the hatch closed to cut off the possibility of retreat back into the corral. He and Big Man gently pushed the sliding doors closed at each junction between cages, sometimes giving quiet encouragement to the monkeys to "get out of the way." When they got to the end, the 182 monkeys were divided three or four at a time in each of the 50 cages. I looked over at the veterinarian at her station. She'd taken off her watch cap and tied her hair up. Her face was all business in the harsh white of the exam lights. She nodded back at me.  "Two cages. One milliliter per kilogram intramuscular. Go."  My hyper focus kicked in. I started to estimate weight and calculate doses as I walked over to the two cages at the end of the row. I was sure a small young female was three kilograms. That meant three milliliters. I uncapped the needle, pointed the syringe up and flicked it with an index finger. A bubble rose to the top. I pushed the plunger until the air bled out and a droplet of ketamine sparkled at the tip of the needle.  The female rhesus was squeezed into a cage with three others. She helpfully squirmed away to hide her vulnerable face and belly from me, so it was straightforward to inject three milliliters into the muscle of her thigh. Next was a medium sized male, nine kilograms. After injecting nine milliliters, the plunger was at 27. A smaller male looked to weigh seven kilograms so his dose of seven left 20. The fourth macaque in the cage was another young female. Four kilograms, four milliliters. I finished the first cage with 16 milliliters of ketamine left in my syringe. The three kilogram female, the first monkey I'd anesthetized, was already getting drowsy so I kept going through the second cage. Slow is smooth and smooth is fast.  Somewhere behind me somebody yelled out the time.  "8:40! We have until 9:00!" It was Big Man over at the census table next to the scales. He called out the time I finished anesthetizing the first macaques. This let everyone know how much time we had to get them through the census process. Anthony, one of the crew from the boat appeared next to me. "Go on, head back and get ready. I'll watch 'em and bring them over when they're unconscious." Back at my fight wound station, I ran my eyes over the supplies one last time, plucked a packet of sterile surgical gloves out of the box and spread a blue and white pad on the table in front of me. Back at the cages Anthony unfastened two latches on the top edge of the cage and folded the whole side down. A random unconscious arm and a leg or two flopped out when the cage opened up. He gently picked up the little three kilogram female and carried her over to the veterinarian, then hustled back to shuttle the remaining macaques from cage to table. The vet did a thorough check for wounds and broken bones. Finding none, she proceeded with the health exam, jotting down quick notes about teeth, eyes and skin on a clipboard taken from the crate next to her. She raised her voice a bit to be heard over the generator. "Young adult female, no fight trauma, no tattoo." Someone, maybe Jack, took the clipboard and whisked the monkey away to the tattoo table. I heard a shaver start to buzz. The veterinarian was through the next monkey in a flash. This one already had a tattoo so was taken to the scales. The third monkey had been in a fight. "Young adult male, fresh laceration on right rear upper thigh, no health issues, no tattoo." She beckoned for me to come take the animal. I carried him to my table and gently laid him down on the pad. The wound on his rear thigh meant he'd been running away from a more aggressive male when he got it. It'd been about five minutes since I knocked him out, so I needed to move quickly. The laceration was new, through the top layer of skin, about an inch and a half long. A small amount of blood had just begun to clot at one end. I used my electric clippers to shave the hair away from the cut. I squirted iodine on the wound and the skin around it, then wiped it away with gauze. Next, I opened up the appropriate suture packet and set it next to the monkey.  Time to get mostly sterile. I put fresh surgical gloves on over my blue rubber exam gloves. I chose a pair of forceps from the metal tray full of alcohol and set about stitching up the wound. I don't remember the details of suturing, only that at the time I was proud of my ability to close a wound leaving only neat knots under the skin. The absorbable suture material would hold until the wound healed, then dissolve into the surrounding tissue. The macaque couldn't tear his stitches out. This was a big deal, since Monkey Island was no place for the cone of shame you see on a dog or cat. The wound wasn't deep or old enough to warrant injectable antibiotics, so I finished with a smear of topical ointment. The vet saw me strip off the surgical gloves.  "Good job Jeff. One down, but we gotta keep moving, I have another one here for you."  Someone from the tattoo table appeared and took  the young male to get his first ink. I put down a fresh absorbent pad and picked up my next patient from the veterinarian's table.  This one was in worse shape but would be ok. The wound was a deep tear with three flaps of skin instead of a simple laceration. It was on his left shoulder, which meant he faced his foe when it happened. The wound was older too, probably from a full two days ago when the corral was first baited. I had to shave away clumps of hair matted together by thick clots of blood before I could tell if there were signs of infection. Some of the tissue was dead, necrotic, so I used scissors to trim it away. The tear was wide at the surface, but had made a small hole in the deepest third layer of skin. I could see muscle and tendons through the opening. I used different kinds of sutures to close each of the three layers, starting with the deepest subcutaneous and working my way back up.  By the time I finished stitching up the monkey with the bad tear in his shoulder, two more were in line behind it. The veterinarian joined me at my station and we took care of those two together. Half of the initial eight monkeys had fight wounds. If that kept up it was going to be a long day. As it turned out, less than a quarter had some sort of wound, none of them worse than the tear I'd just treated and most required only a few stitches. Thankfully no broken bones. Still, that was forty macaques, so the rest of the morning was a blur of ketamine injections and wound closures.  A couple of times the action slowed enough for me to step over to the tattoo table. I wasn't qualified to give a young monkey its first chest tattoo, but they let me freshen up the faded letters and numbers on older animals. I shaved away the soft hair and disinfected the monkey's skin with alcohol. The tattoo guns seemed ancient, but they all worked. A small electromagnet vibrated a needle up and down in a guide. I dipped the tip of the gun in black ink then gently ran the buzzing needle over the skin and wiped away the small amount of blood that rose to the surface. It was harder than it looked. The unconscious monkeys seemed to always be in an awkward position. Their elastic skin moved around easily. I don't know how many tattoos I made better, but I didn't make any worse. A few years later I got my own first tattoo. The artist used exactly the same equipment and procedure we used on Monkey Island. The five person island crew took turns doing all the jobs. They busily weighed each monkey, measured bodies, arms and legs. They noted evidence of recent pregnancy. The sexual maturity of young monkeys was observed and logged. Whoever was doing the measurements calmly called out a constant stream of information to record keepers who listened and wrote it down on the correct chart. Every macaque went through the census process in less than twenty minutes. That meant they still had some time to sleep off their chemical restraint before rejoining the family group they left when they jumped into the corral for a banana days before.  When a macaque had been through the entire process, it was still unconscious from the ketamine. Or at least in the immobile and dissociated state ketamine causes. The animal was carried out into the forest and laid gently on its side in a warm spot of sunshine. Still close enough to keep an eye on, but far enough away from the census table so they wouldn't freak out when they woke up. Since the animals were in a vulnerable state, each monkey was placed a safe distance away from other macaques also recovering from anesthesia. At the peak, there must've been forty monkeys spread across the soft pine needles of the forest floor. I did my best not to anthropomorphize the macaques in my time with them. I followed the policy against seeing them as primate relatives. My colleagues had a harder time keeping their emotional distance. Animal care and more so behavioral care technicians interacted with the macaques when they were more endearing. Hungry. Curious. Nurturing. Annoyed. Caring. Playful. I was a veterinary technician. We interacted with the macaques when they were defensive or aggressive. When their behavior was closer to what you think of as 'wild animal.' It was easier for me to see them that way.  But the one time I felt kinship with my fellow primate? When I watched them wake up from anesthesia in the forest. It was quite the scene. A young male monkey, let's call him Chad, slept peacefully on his right side on a bed of soft pine needles in a spot of warm sunlight. Chad was big for his age and his muscular arms and legs had been arranged gently to one side. His head rested at a comfortable angle, though his mouth was open and his tongue drooped out. He was perfectly still for many minutes, as if he would sleep forever. Then movement. A leg extended slowly, almost a stretch. An arm pulled in and curled against his chest. After a moment, Chad lifted his head an inch off the ground, eyes closed, tongue still out, then laid it back down. Head back up, this time mouth closed and eyes half open as he became aware of his situation. Chad lifted his head higher and opened his eyes all the way. He pulled his arm under him to push himself up. His head and torso wobbled unsteadily, propped on that arm. A groggy expression of surprise came over Chad's face as if he had no idea where he was or how he got there. His eyes rolled from side to side.  After a long moment propped on one arm, Chad shifted his weight onto his butt. Monkeys usually sit on their haunches with their legs gathered underneath, so he looked silly with his legs splayed out to the sides. He planted his other arm and clumsily pulled one leg at a time underneath his butt, still supporting himself with his arms planted on the ground. Chad stayed in this 'dude where am I' position for a while as the fog wore off. His expression drifted between drugged, confused and a grimace of distaste from his dry mouth.  When he picked his hands up off the ground and could balance upright, Chad started to come around cognitively. He could take in his surroundings, though still he still wobbled unsteadily at times. His face took on a very clear 'where the hell am I and how did I get here?' expression. The ketamine wore off faster now. Chad looked down at his chest where it stung from the tattoo gun. His face grew concerned as he lifted a hand to touch his fresh ink.  Chad looked up with a pained almost regretful expression as he processed the fact he had a new tattoo. His hand went from his chest up to his left shoulder. He turned his head to peer down at fresh stitches in a two inch laceration. Chad seemed less puzzled about the fight wound than the tattoo. At this point the acute effects had faded. Chad wasn't wobbling any more, at least while he remained seated. He looked around again, this time he noticed the half dozen other unconscious monkeys nearby. His eyes grew wide. That was not good. At all. Time to get out of there. Chad lurched up on all fours. The sudden transition to vertical caused him to sway left, then right.  He evened out, and after one last look back at his unconscious cousins, Chad walked off into the forest with a hangover, fresh stitches, and a new tattoo.  ***** Find out what happened next in the full book Monkey Farm: A Summer Among the Macaques!        

The Infinite Escape Room
Pubisode Discussion: British Kids TV Shows

The Infinite Escape Room

Play Episode Listen Later Aug 16, 2026 45:05


Join us in this week's pubisode, in the "local pub" which has been taken over by a massive brewery corporation, and so now also serves coffees. Following on from Jon's double bill of TIERtubbies, we're discussing the British Kids TV Shows of our childhoods. As always, here are your recommendations for this month. Jon - Klara and the Sun by Kazuo Ishiguro (book), about an artificial friend called Klara that is bought by a woman for her daughter Mairi - Jordan Bolton (artist) who makes short panel comics of thoughts on life and friendships and relationships and death, especially Scenes from Imagined Films. Mike - Clair Obscur: Expedition 33 (game), unashamedly French with excellent voice acting, plot, graphics, the lot. Jamie - Undertone (film), a horror film themed around a podcast that touches upon dark kids nursery rhymes. No jump scares, but unnerving sinisterness throughout. Hosts: Jon Saunders, Mike Collins, Jamie Gibbs, Mairi Nolan Editor: Jamie Gibbs Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

Speljuntan
292. Evighetsmaskinens tak

Speljuntan

Play Episode Listen Later Aug 12, 2026 61:12


Vakna, sömntuta! Lindra din baksmälla efter semestern med ett helt vanligt ordinarie avsnitt av Speljuntan, som är tillbaka vid poddmikrofonerna efter sommarens specialpoddar. Generalerna avhandlar några av nyheterna från månaden som gått: en brustablett från Sony i form av slutet på fysiska skivor sparkar igång vätskenivåerna, ett "schysst" fusk i World of Warcraft har resulterat i betongkeps och på teven strömmar en bakisrulle på Netflix - fast det är egentligen bara en "extended look" av GTA 6. Livsgnistan återvänder med en hel radda spelintryck: Elisabeth gräver fram ett opostat vykort från en resa bakåt i tiden och går på en stor promenad med goda vänner i Big Walk, Anton har testat gränserna hos en evighetsmaskin som slagit i taket i Vampire Crawlers, och Angelica minns ljuvligt sommarpyssel i Two Point Museum och väcker sin semestrande spelpepp med mysterium i The Mermaid Mask. Möt hösten med Speljuntan och våra vänner i Speljuntans Discord! http://discord.gg/7YdyEEnVsB Spel som nämns i avsnittet: Pokémon Pokopia, World of Warcraft, Grand Theft Auto 6, The Last of Us, Fallout, Big Walk, Untitled Goose Game, The Witness, The Legend of Zelda, Breath of the Wild, Zelda II: Adventure of Link, Vampire Crawlers, Balatro, The Mermaid Mask, Monkey Island, Crow Country, Tangle Tower, Two Point Museum, Theme Hospital Spel som nämns i releaseradarn: Big Walk, Fields of Mistria, Marvel Tokon: Fighting Souls, Madden NFL 27, Starsand Island, The Sinking City 2, Aliens: Fireteam Elite, Resonance: A Plague Tale Legacy, Star Wars Zero Company Tidskoder: (01:30) Personliga frågan (05:30) Spelnyheter (32:52) Reklam (33:05) Spelintryck (58:00) Releaseradar  

The Infinite Escape Room
...Mairi and Jamie come to play!

The Infinite Escape Room

Play Episode Listen Later Aug 9, 2026 42:10


In part 2 of Jon's Kid's TV arc, Mairi and Jamie step into the Superdome, where they meet a harried TV producer and recieve their mission. They have 40 minutes, 4 characters, and the delicate standards of the BBC to uphold! Puzzle Maestro: Jon Saunders Solvers: Mairi Nolan, Jamie Gibbs Episode Art: Dom Jordan Editor: Jon Saunders Assets used in the puzzle solving can be found here Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
Over the hills and far away...

The Infinite Escape Room

Play Episode Listen Later Aug 1, 2026 35:09


...I won't spoil it, but if that title twigged something from your childhood, you're on the right track. In this episode the team find themselves in an idyllic countryside landscape, home to a cuddly rabbit and dominated by a strange windmill, locked by a very strange device. The puzzle is simple and so are the players. Puzzle Maestro: Jon Saunders Solvers: Mike Collins, Mairi Nolan, Jamie Gibbs Episode Art: Dom Jordan Editor: Jon Saunders Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
Big Brain, Bigger Problems

The Infinite Escape Room

Play Episode Listen Later Jul 26, 2026 50:32


In this episode the gang encounter Big Brain who (and you'll never guess this) is a really, really big brain, trying to sort out the problems of the world. In it, we explore puzzles around neuroplasticity, the various functions of the brain, and stimulation of the hypothalamus and cerebral cortex... ...Or in other words, Jamie, Jon and Mairi see how much they can "poke the giant brain". It's big brain, big puzzle, big problems. Puzzle Maestro: Mike Collins Solvers: Jon Saunders, Mairi Nolan, Jamie Gibbs Episode Art: Dom Jordan Editor: Mike Collins Handout Resources: https://www.pedagodzilla.com/in-case-of-emergency/ https://www.pedagodzilla.com/brian-service-diagram/ TLDR: Puzzles about brain functions, ciphers, and each player has a unique ability.   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Back Page: A Video Games Podcast
The Best Games of 1997

The Back Page: A Video Games Podcast

Play Episode Listen Later Jul 24, 2026 168:04


Stepping outside our 2000s comfort zone, this week we're sharing our two top 10 lists from 1997 in the first of a new quadrilogy of pods. Expect 1998, 1999 and 2000 episodes in the coming months.This week's music is from The Curse of Monkey Island soundtrack by Michael Land.You can get us, as ever, at backpagegames@gmail.com.Videos referenced in this week's episode: the German bloke touring E3 in Atlanta, Howard Lincoln talking about Rare, Nintendo's Space World, Games World's segment from the Sega booth at E3 1997 and B-roll of the games shown at Space World. Hosted on Acast. See acast.com/privacy for more information.

Quiz Quiz Bang Bang Trivia
Ep 332: General Trivia

Quiz Quiz Bang Bang Trivia

Play Episode Listen Later Jul 16, 2026 22:20 Transcription Available


A new week means new questions! Hope you have fun with these!In 1964, what folk rock duo's debut album was titled Wednesday Morning, 3 A.M.?A stone residence for priests was likely the first permanent structure for which building we will never forget?What sovereign country is the only one to have a flag that does not use the colors red, white or blue?Who was the mysterious author of Poor Richard's Almanack?Which Roman soldier pierced the crucified Christ in His Side with his not-so-short lance?In 1990s TV commercials for the beverage Sunny Delight, thirsty teens would always bypass a jug of what color "stuff"?What is the theme song to the Disney World attraction "Carousel of Progress?"In 1989's romantic comedy "Look Who's Talking" which actor provides the voice of baby Mikey's?The portugese man-o-war has nematocysts in its tentacles filled with what?What natural materials do xylologist study?Blankety Blank was based on which American panel game show that involved filling in blanks in questions?What US state in the CONTIGUOUS 48 states has an island referred to as Monkey Island that is home to over 3500 rhesus macaques?Which currency of Costa Rica takes its name for Christopher Columbus' spanish name?Johan and Peewit is a Belgian comic book series created by Peyo that is notable for introducing what characters that became an 80s cartoon staple?The ninth month of the Islamic calendar and a holy period of fasting, introspection and prayer is called what?The white powder that coats sticks of chewing gum is often finely-ground calcium carbonate made from grinding what?MusicHot Swing, Fast Talkin, Bass Walker, Dances and Dames, Ambush by Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/Don't forget to follow us on social media:Patreon – patreon.com/quizbang – Please consider supporting us on Patreon. Check out our fun extras for patrons and help us keep this podcast going. We appreciate any level of support!Website – quizbangpod.com Check out our website, it will have all the links for social media that you need and while you're there, why not go to the contact us page and submit a question!Facebook – @quizbangpodcast – we post episode links and silly lego pictures to go with our trivia questions. Enjoy the silly picture and give your best guess, we will respond to your answer the next day to give everyone a chance to guess.Instagram – Quiz Quiz Bang Bang (quizquizbangbang), we post silly lego pictures to go with our trivia questions. Enjoy the silly picture and give your best guess, we will respond to your answer the next day to give everyone a chance to guess.Twitter – @quizbangpod We want to start a fun community for our fellow trivia lovers. If you hear/think of a fun or challenging trivia question, post it to our twitter feed and we will repost it so everyone can take a stab it. Come for the trivia – stay for the trivia.Ko-Fi – ko-fi.com/quizbangpod – Keep that sweet caffeine running through our body with a Ko-Fi, power us through a late night of fact checking and editing!

aHatofMedia
Videospiele die wir abgebrochen haben

aHatofMedia

Play Episode Listen Later Jul 15, 2026 109:57


Videospiele, die wir abgebrochen haben, sind eher selten, aber es passiert. Dengeki Gamer und Sir Pommes habe tief in sich geblickt und ein paar Titel herausgesucht dessen Ende Sie nie zu Gesicht bekommen haben. Die Titel sind recht unterschiedlich, die Gründe für den Abbruch ebenso. Da ist der Titel der schon in der ersten Stunde gezeigt hat das er zu schwer ist, das Spiel das mehr Arbeit war als Spaß, der Teil einer Reihe, der einfach zu ähnlich seinem Vorgänger war und natürlich, Sonic. a Hat of Media wünscht wie immer viel Spaß. 0:00:00 Intro 0:01:21 Thema Videospiele die wir abgebrochen haben 0:02:15 Dark Souls 3 0:13:54 Elden Ring/Dark Souls 2 0:25:14 Pokémon Gold 0:34:55 Drakengard 3 0:48:12 Sonic Adventure 2 0:56:44 Resident Evil 6 1:11:19 Hey You Pikachu 1:17:10 7th Saga 1:23:49 Left Alive 1:32:23 Monkey Island 4 1:46:22 Outro Bits in Bites ist der Podcast, in dem sich der Dengeki Gamer und Sir Pommes zusammensetzen, um über ein spezifisches Thema zu reden. Egal ob Videospiele, Filme, Serien oder Musik reden, alles ist möglich. Wenn ihr Themenvorschläge oder Wünsche habt, dann schickt diese in unseren Discord, hier auf der Website oder direkt an Sir Pommes oder den Dengeki Gamer. a Hat of Media wünscht euch viel Spaß. Die Hutzentrale: -►Homepage: http://ahatofmedia.de/ Unser Archive auf YouTube: -►Twitch Live Archiv: https://www.youtube.com/@aHatofMediaLive -►YouTube: https://www.youtube.com/channel/UC0qU1jdHeY2zWh97QzVGu4A Oder joined unseren Discord: -►Discord: https://discord.gg/hYhw88PPp2 Support: -►Spenden: https://ko-fi.com/ahatofmedia Hier gibt es mehr Sir Pommes: -►YouTube: https://www.youtube.com/user/sirpommes87 -►Twitch: https://www.twitch.tv/sirpommes87 Hier gibt es mehr Dengeki Gamer: -►YouTube: https://www.youtube.com/user/DengekiGamer -►Twitter: https://twitter.com/dengekigamer? -►Instagram: https://www.instagram.com/dengekigamer/ Hier gibt es mehr Voll Verpixelt: -►Facebook: https://www.facebook.com/Voll-verpixelt-1391650974211749/ -►Twitter: https://twitter.com/voll_verpixelt -►Instagram: https://www.instagram.com/voll.verpixelt/

The Infinite Escape Room
Pubisode Discussion: The best escape room themes nobody has ever done

The Infinite Escape Room

Play Episode Listen Later Jul 12, 2026 34:08


Join us in this week's pubisode where we sip a tipple at The Sax and Trumpet, the coolest jazz bar /slash/ pub /slash/ cafe bistro /slash/ trendy vintage record shop in these parts. In this month's pubisode we're discussing all the escape rooms we've never done. That's right: Puzzley escape room themes we haven't seen done by anyone yet. From games too scary to run, to games they probably couldn't legally do, to sci-fi franchises and IPs we'd love to puzzle in. As always, here are your recommendations for this month. Jamie - Real Vikings (podcast) a history podcast narrated by Iain Glen Mike - What Have I Done? (book) an autobiography by Ben Elton, and Upstart Crow (TV series) comedy following the life of William Shakespeare Mairi - Project Hail Mary (film + book) Ryan Gosling in space, love it Hosts: Mike Collins, Jamie Gibbs, Mairi Nolan Editor: Mike Collins Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
You're SSACT!

The Infinite Escape Room

Play Episode Listen Later Jul 5, 2026 42:58


Have you heard? Aliens have made first contact with us! ...And who better to decipher the message from the stars than a seasoned podcasting trio who are experts in not only puzzle solving, but also audio communication and perhaps most importantly: diplomacy. Thanks to the Super Sophisticated Alien Communication Terminal (or SSACT for short). These beings have travelled billions of lightyears to impart an important message... I wonder what it'll be? In this episode, you can also play along on your own SSACT device here. Puzzle Maestro: Mairi Nolan Solvers: Jon Saunders, Mike Collins, Jamie Gibbs Episode Art: Dom Jordan Editor: Jamie Gibbs TLDR: A language-deciphering and communication episode about talking to aliens.   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
His Majesty's Secret Sandwich

The Infinite Escape Room

Play Episode Listen Later Jun 28, 2026 39:18


His Royal Majesty is on his way to the legally distinct underground sandwich shop for his daily favourite footlong. But this week's solvers will first need to figure out exactly what that sandwich is, and how to make it. The stakes quite literally could not be higher. So join in, lettuce investigate... Puzzle Maestro: Jamie Gibbs Solvers: Jon Saunders, Mike Collins, Mairi Nolan Episode Art: Dom Jordan Editor: Jamie Gibbs TLDR: The solvers must reconstruct the king's favourite sandwich in a logical deduction puzzle about finding the right ingredients. Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

Dev Game Club
DGC Ep 476: Psychonauts (part one)

Dev Game Club

Play Episode Listen Later Jun 24, 2026 78:51


Welcome to Dev Game Club, where this week we start a new series on 2005's Psychonauts. We stay in the same year as our last game, and dive into a little of the prehistory of the game before diving into the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Coach Oleander's Brain Issues covered: making something for someone else to own, spinning off from LucasArts, staying true to their persona, being a more open studio, documentaries about the studio, the possibility of the studio closing, how the game starts, a super stylistic game, clear identity, bringing individuality to each character, asymmetry, offending the efficient developer, hand-crafting everything, impeccable writing and voice acting, themes coming through later, trailblazing, an indie scene in San Francisco, changing guards at publishers, drawing on psychology for its setting, a cohesive and pure game, exploring two tutorial areas, customizing buckets of figments of imagination, building engine game and studio together, crunch-tastic development, a variety of action and platforming primitives, an underimplemented feel and polish, fighting the camera, systemic cameras that have trouble covering everything, a big swing, asymmetric multiplayer modes, mutators, an internal mail alias, voice over IP, what do you need to support an MP game post-launch, inventory tetris, risk to return to get a loot item, a vestigial element of games, forcing hard choices or loops, re-examining genre "defaults," informing our own work, Octavia's gadget system, giving more agency to the player, a shifting meta, a wide tunnel of known options.  Games, people, and influences mentioned or discussed: Splinter Cell: Chaos Theory, Tim Schafer, Grim Fandango, Full Throttle, LucasArts, Microsoft, Ed Fries, Majesco, 2015, Metal of Honor: Allied Assault, Infinity Ward, Call of Duty, Jason West, Vince Zapella, Nihilistic, Infinite Machine, Zombies Ate My Neighbors, Phantom Menace, Dean Sharpe, Kalani Streicher, Broken Age, Unreal Engine, Kiln, Two Player Productions, Scott Campbell, Disney, Warner Bros, Studio Ghibli, Peter Chan, Day of the Tentacle, SW: Republic Commando, Beyond Good & Evil, Monkey Island (series), Spyro, Super Mario (series), Illumination, Braid, Celeste, Choice Provisions/Gaijin Games, Super Meat Boy, Team Meat, World of Goo, Crystal Dynamics, Prince of Persia: Sands of Time, Ocarina of Time, Ashton Herrmann, Unreal Tournament, Quake, Duke Nuke'em, Hunt: Showdown, Repo, Peak, Matthew, Outlaws, Aliens vs Predator, Starcraft, Matthew, Diablo, Animal Crossing, Resident Evil (series), Harley Baldwin, Halo, DOOM (1993), Maas, Project: Octavia, Troy Mashburn, Thief (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: more Psychonauts! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Nerdelandslaget
#324: Sunniva Holmås Eidsvoll

Nerdelandslaget

Play Episode Listen Later Jun 17, 2026 118:20


All Vorbe
#447 Microshaft Windblows

All Vorbe

Play Episode Listen Later Jun 16, 2026 48:35


Microsoft Macroprofit Timestamps: 0:00 – ALL INTRO 11:29 – Paul s-a jucat Tales of Monkey Island, Silksong și Returnal; 20:09 – Edgar s-a jucat E.V.O.: Search for Eden 25:21 – Microsoft dă afară tot ce a cumparat, EVERYTHING MUST GO; 34:36 – EA vrea mai multe reclame în jocuri; ȘI Ubisoft dau afară studiouri; Investitor dorește ca FromSoftware să publice singuri jocuri; Valve renunță la Steam Gift Cards fizice; YouTube: https://www.youtube.com/c/jocsivorbe1416 https://www.youtube.com/c/JocȘiVorbeBits Twitch: www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/e Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss

The Infinite Escape Room
Pubisode Discussion: Is escaping enough any more?

The Infinite Escape Room

Play Episode Listen Later Jun 14, 2026 36:28


Join us in this week's 'cafe-isode' at Squeaky Cream's Artisanal Fromagery and Coffee Roastery, where instead of coffee foam they serve cappuccinos with a dollop of gorgonzola. Here we'll be reflecting on a big question in the escape room industry: Is escaping "enough" anymore? Or do you have another core central mechanic? How about inserting other mechanics into rooms, such as achievements and side games? What makes a room memorable?   As always, here are your recommendations for this month. Jamie - The Rest is Science (podcast), an accessible and fun science podcast that tackles questions of life and the universe. Bailey - Museum of Pop Culture with Josh Widdicombe (podcast) that is about exactly that - moments in pop culture history! Mike - Ade Edmondson's Beserker! (book), a fantastic read from a national treasure.   Hosts: Mike Collins, Jamie Gibbs, Emma Bailey Editor: Jamie Gibbs Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
Not Another D&D Episode

The Infinite Escape Room

Play Episode Listen Later Jun 7, 2026 47:21


Another in-person recording from Jamie's home in the Welsh hills, with Jamie hosting and Mike and Emma (Bailey) solving. Here, the gang wander into a fantasy tavern called The Weary Wyvern. Straight out of a D&D adventure opening, the orc innkeeper has a problem. What follows is an epic adventure, all in the name of the ultimate prize: a free pint. No quest? No problem! Lets hope it's natural 20s all round. Puzzle Maestro: Jamie Gibbs Solvers: Mike Collins, Emma Bailey Episode Art: Dom Jordan Editor: Jamie Gibbs TLDR: The team use a massive D20, a wardrobe full of adventuring fear, and a magically sealed door to rescue the innkeeper's husband and escape. Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
Removing the Gallstones

The Infinite Escape Room

Play Episode Listen Later May 31, 2026 47:50


This very special episode of The Infinite Escape Room is brought to you from Jamie's house in Wales... ...Or rather, Year 10 work experience at a local hospital! A somewhat universal experience for British kids. Their surgeon mentor promptly injects himself with anaesthetic, collapses on the operating table, and leaves them locked in the surgery room with only one way out: perform a laparoscopic cholecystectomy (gallbladder removal) to escape. It's only a puzzling podcast, we're not saving lives here. Or are we? Puzzle Maestro: Mike Collins Solvers: Jamie Gibbs, Emma Bailey Episode Art: Dom Jordan Editor: Mike Collins TLDR: The solvers perform a gallbladder removal using surgical tools including a laparoscope and forceps and solve a puzzle with musical notes.   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
Escape to Nottingham - Travelogue edition!

The Infinite Escape Room

Play Episode Listen Later May 17, 2026 59:47


The black box recording of our faltering stumble through some of Nottingham's finest Escape Rooms. Jamie, Mike, Mairi and Jon are here to separate the wheat from the chaff, and leave you nothing but the finest flour to bake your Escape Bread with. Or, we would've done, if things hadn't gone a teeny bit wrong. With discussions and spoiler-free reviews of our recent TIER trip to Nottingham, UK to play six escape rooms: Robin of Lockskey, Escapologic Curio, Escapologic The Butcher, Escapologic Immaterium, Escapologic Monuments, Cave Escape Carfax, Cave Escape There's also a little chat about Warhammer World, the site of pilgrimage for wargaming nerds across the globe. Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
Release the rats!

The Infinite Escape Room

Play Episode Listen Later May 10, 2026 20:24


Very nearly the quickest solve we've ever had!   In the final regular episode from our Nottingham AirBnB recording, Jon takes the helm and delivers, without notes, what he believes to be a deceptively simple yet fiendish death trap puzzle...only for Jamie to figure it out within seconds. It isn't the fastest solve we've had but it came damn close. Puzzle Maestro: Jon Saunders Solvers: Mike Collins, Jamie Gibbs, Mairi Nolan Episode Art: Dom Jordan Editor: Jon Saunders TLDR: The solvers find themselves inside a suspended cage, accompanied by dozens of rats. To leave means death, but the only means of escape is outside the cage.   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

LA FOSA DEL RANCOR
LFDR 12x04 Análisis Maul Shadow Lord Episodios 7, 8, 9 y 10

LA FOSA DEL RANCOR

Play Episode Listen Later May 10, 2026 175:56


En este programa de La Fosa del Rancor analizamos el final de temporada de Maul: Shadow Lord, repasando los episodios que nos habían quedado pendientes:  Episodio 7: La llama del olvido. Episodio 8: El miedo que acecha. Episodio 9: Insólitos aliados. Episodio 10: El Señor Oscuro. Cuatro episodios que cierran una serie que ha conseguido algo muy difícil hoy en día: unir a fandom y crítica bajo un mismo consenso. Una producción con una factura técnica sublime, una dirección impecable, una banda sonora brutal y un tramo final sencillamente increíble, que nos deja con ganas desesperadas de más. Maul, Janix, Talon y la familia Lawson tendrán que afrontar su momento más oscuro. ¿Qué precio estamos dispuestos a pagar para sobrevivir? ¿Hasta dónde puede llegar alguien cuando el miedo lo consume todo? Porque en estos episodios descubriremos que, a veces, el enemigo de mi enemigo… es mi amigo. Los protagonistas se verán obligados a realizar una insólita alianza para intentar plantar cara a una fuerza imparable formada por Darth Vader, el Undécimo Hermano y Marrok, en un tramo final donde el canon pisa el acelerador y no deja respirar. Y sí… ha llegado el momento. Vader vs Maul. Aquella pregunta que muchos nos hicimos en 1999 por fin tiene respuesta. Durante años imaginamos este enfrentamiento imposible, debatimos quién merecía ocupar el lugar dominante del Lado Oscuro… y ahora el canon ha hablado. ¿Conseguirá la familia Lawson escapar de Janix de una pieza? Nos dejamos seducir por el Lado Oscuro para afrontar este desenlace… y queremos hacerlo junto a vosotros. Eso sí, sin olvidar nunca nuestra isla. Nuestro querido “Universo Expandido”. Ese rincón perdido en lo más profundo del Caribe, entre Melee Island y Phatt Island, a la derecha de Monkey Island, donde el almirante Thrawn sigue siendo EL GRAN ALMIRANTE. Y atentos, porque si quieres saber a qué mítico videojuego de la saga homenajea en varias ocasiones Maul durante este último arco… te lo contamos en el programa. Además, hablaremos de nuestras cábalas y teorías sobre las posibles claves de la futura temporada 2 de Shadow Lord, intentando descifrar hacia dónde puede dirigirse la historia tras este explosivo final. The Mandalorian & Grogu, May the 4th y Star Wars Celebration 2027. También hablamos de la futura Star Wars Celebration 2027 y de cómo fue la auténtica guerra galáctica para conseguir entradas el pasado 6 de mayo. Repasamos además la premiere celebrada en Madrid el pasado 30 de abril de la nueva película de la saga “The Mandalorian a Grogu”, donde varios miembros del podcast pudieron asistir al evento y ver los primeros 27 minutos de la película.  Sin spoilers, compartirán sus sensaciones y todo lo vivido en la alfombra verde. ¿Tiene lo que promete? ¿es un capítulo largo con presupuesto? Además, dedicaremos unos minutos a hablar del cada vez más inexistente "4 de mayo", el día de la Fuerza, que este año ha pasado prácticamente desapercibido. Más allá de un vídeo del abuelito Lucas y un montaje promocional con varios actores diciendo "Que la Fuerza te acompañe", la sensación general es que una fecha antes especial para el fandom ha tenido muy poco impacto galáctico. Grabado en la noche del 8 de mayo, montado y editado por Paco Villa. En este programa participan: Ferrán Lloret “El Arqueólogo”, Chema Mansilla, desde la revista 3DJuegos, más “Mansillita” que nunca. Y un saludo final de nuestro padrino, Jorge Foley. Todo ello dirigido, como siempre, en clave fosera de humor por la dupla Josemi y Paco Villa. Análisis, lore, Universo Expandido, humor, referencias, teorías… y seguramente alguna cosa que se nos haya escapado por el camino. Pero siempre desde el cariño, el respeto y la pasión que esta saga merece. Nos vemos la próxima semana desde la convención “Power of the Force” en Colonia, Alemania. Y poco después en las salas de los cines con “The Mandalorian and Grogu” a partir del 21 de mayo. Un podcast hecho por fans, para fans. Que la Fuerza os acompañe siempre. ♥ ¡Dale, Pacoto! ♥ Comunidad Únete al canal de WhatsApp de La Fosa del Rancor para seguir todas nuestras novedades. En LaTostadora.com puedes llevarte nuestro merchandising oficial. Síguenos en redes:  Twitter: @lafosadelrancor  Facebook: Fosa del Rancor  Instagram: @lafosadelrancor  YouTube: La Fosa del Rancor TV

The Infinite Escape Room
The Secret Wine

The Infinite Escape Room

Play Episode Listen Later May 3, 2026 43:04


Somewhere in this room there's a secret! Go get up and find it! Or as I like to call it: The one in which Jamie hosts an audio escape room set in an airBNB, whilst recording from the airBNB, in which we have to get up and find actual hidden things in the airBNB. It's airBNBception in here. Will the solvers untie the knots in Notts in time? (K)not likely! Puzzle Maestro: Jamie Gibbs Solvers: Mike Collins, Jon Saunders, Mairi Nolan Episode Art: Dom Jordan Editor: Jamie Gibbs TLDR: The solvers find a physical locked box covered in knots, and have to solve the puzzles to open the box and recover the secret wine.     Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

Dungeons & Diapers
DaD 157 - Attitude

Dungeons & Diapers

Play Episode Listen Later Apr 29, 2026 125:26


Hey - you think I got a bad attitude? No, YOU have a bad attitude! We apologize but today the boys are dealing with 'tude from their kids and how they manage it. Are they hangry? Hormony? Something in between? Before that they go deep into the Dungeons with a spotlight on recent TV shows (like the Pitt and Shrinking) to old adventure games (like Monkey Island). All of this, updates on the MCU Rewatch and The Witcher 3, Ryan REPLACED his PC, and Kathy Rain 2: Soothsayer too. Come listen!Discussion00:00:00 - MCU Rewatch and Witcher 3 Check-in00:19:20 - Dungeons01:39:30 - AttitudeHave a question or comment for the show? Email the show at dad@tgistudios.com!Intro and Outro Music Credit"Take a Chance" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/ Hosted on Acast. See acast.com/privacy for more information.

The Infinite Escape Room
Pubisode Discussion: When should escape rooms retire?

The Infinite Escape Room

Play Episode Listen Later Apr 19, 2026 36:55


Join us deep within Robin's Hole, where it's time to pull up a cozy armchair and discuss this week's pubisode topic: When should escape rooms retire? We reflect on some of the recent real-life escape rooms we've played together in Nottingham and discuss the lifecycle of an escape room. How long should an escape room be open for? When should it be updated? When should it be retired? And how might an escape room's life be increased? If you're an owner, when do you retire your rooms? As always, here are your recommendations for this month. Jamie - Tears of Metal (videogame), think Dynasty Warriors, a comic book art style but set in medieval Scotland. Mairi - The Fall (film), a trippy fairy tale of an adventure film. Jon - The documentaries of Adam Curtis, and in particular, HyperNormalisation. Mike - Knitting! In the background of whatever you're doing... And I quote: "It keeps your naughty hands busy" Hosts: Mike Collins, Mairi Nolan, Jon Saunders, Jamie Gibbs Editor: Jamie Gibbs   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

Dev Game Club
DGC Ep 468: Dungeon Keeper (part one)

Dev Game Club

Play Episode Listen Later Apr 15, 2026 67:22


Welcome to Dev Game Club, where this week we begin a new series on 1997's Dungeon Keeper. We set the game in its team, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few levels Issues covered: fulfilling our weird needs, the iterated version of some ideas, the feel of a Bullfrog game, the impact of Bullfrog, taking bigger risks, the impact of acquisition, pulling ideas forward, the game in its time, transitioning from software to hardware rendering, the high concept, the mobile mess, trying to take out the heroes, imps flipping off the hero, describing and then destroying the towns, being a dungeon master for players who won't have a good time, the ecology of the dungeon, starting inside, audio for the digging heroes, a game you can lose, low-brow humor, building on grids, zoning spaces and generating appropriate models, a hero's dungeon, wondering what variables the minions have, hybrid direct impact to the minions, giving the player only one sort of interaction, possessing a creature and running around in first person, finding the ways for this thing to work, mixing ingredients to retain tension, what delights await me, real parties coming in, permit season, 30 years of game development, MIDI... snail game. Games, people, and influences mentioned or discussed: Populous, Syndicate, XCOM: Enemy Unknown, Square, Nintendo, Theme Hospital, Black & White, Peter Molyneux, Lionhead, EA, Microsoft, LucasArts, Glenn Corpes, Mark Healey, Ragdoll Kung Fu, Alex Evans, Media Molecule, Rare, Fable (series), The Movies, GoldenEye 007, Diablo, Castlevania, Fallout, Interstate '76, Final Fantasy Tactics, The Last Express, Age of Empires, Outlaws, Daron Stinnett, Curse of Monkey Island, Dark Forces 2: Jedi Knight, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Nintendo 64, SW: Starfighter, Mark Haigh-Hutchinson, Monty Python and the Holy Grail, Afterlife, Michael Stemmle, Bastion, Justin Graham, Minecraft, LostLake86, Civilization, SimCity, Dwarf Fortress, The Sims, Ultima Underworld, Streets of SimCity, DOOM (2016), Majora's Mask, Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dungeon Keeper Links: 27 Years Later, LucasArts' Afterlife Is Brilliant, Brutal, and Few Know How to Beat It  Note: I was incorrect, it is the Bile Demon, not the Fat Demon. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Tales from the Backlog
Is It Harder for Video Games to Be Funny? (with Doug Lief & Gen Moonen)

Tales from the Backlog

Play Episode Listen Later Apr 15, 2026 117:29


Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Guest info: Doug Lief (he/him) and Gen Moonen (they/them) Listen to Nostalgium Arcanum https://nostalgiumarcanum.fireside.fm/ Listen to Playing By Ear https://podcasts.apple.com/us/podcast/playing-by-ear/id1815995146 Listen to Still Muppeting https://www.patreon.com/c/stillloadingpod/posts Listen to "Fun" and Games https://funandgames.libsyn.com/ TIMESTAMPS 0:00 Title Card 0:10 Introductions and Top-Level Thoughts 7:20 Unpredictability- Problem or Opportunity? 19:48 Failure Can Be Funny 38:35 Jokes In Any Form 50:07 Unique Challenges Facing Game Comedy 1:32:15 More Ways Games are Uniquely Funny 1:44:46 Wrap-Up Thoughts 1:48:56 Gen & Doug's Podcasts Music used in the episode: Secret Hoppin' (Vacation Mix)- ClascyJitto (Pizza Tower OST) Whispering Rock Psychic Summer Camp- Peter McConnell (Psychonauts OST) Dave's guest appearance on Play Along Podcast- https://linktr.ee/PlayAlongPodcast Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

The Infinite Escape Room
A Series of Purrfectly Normal Rooms

The Infinite Escape Room

Play Episode Listen Later Apr 12, 2026 47:31


The solvers find themselves in a series of strange caves deep underneath Nottingham. But they quickly realise these are no ordinary spaces as they seem to shift and transform on a whim. Jamie, how big is the space? Mike, where is the door located? Jon, what are the walls made of? The size of a key or the size of a football pitch? The door is on the ceiling and of course the walls are made of purrfectly normal materials. Right. Right?! Puzzle Maestro: Mairi Nolan Solvers: Mike Collins, Jon Saunders, Jamie Gibbs Episode Art: Dom Jordan Editor: Mike Collins   TLDR: The players walk through a series spaces and can choose the size, the material on the walls, and the way out.   Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

The Infinite Escape Room
Foley Moley, what a drama!

The Infinite Escape Room

Play Episode Listen Later Apr 5, 2026 65:17


*blip blip blip beeeep* Somewhere in the labyrinthine corridors of a recording studio, the solvers find themselves back and with a bigger challenge than ever: Find the cassettes and solve the puzzles to put on the ultimate BBC Radio 4 "kitchen drama". What else could possibly save the BBC from it's ten trillion pound debt, afterall? Also Jack Foley is locked in a cupboard. This is a room which just proves that in the end, everything really is just foley. Puzzle Maestro: Mike Collins Solvers: Jon Saunders, Jamie Gibbs, Mairi Nolan Episode Art: Dom Jordan Editor: Mike Collins   TLDR: The Infinite Escape Room returns, the solvers use a variety of foley items to put on a BBC drama.     Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.

Dev Game Club
DGC Ep 464: LoZ: Majora's Mask (part two)

Dev Game Club

Play Episode Listen Later Mar 18, 2026 90:00


Welcome to Dev Game Club, where this week we continue our series on Majora's Mask. We talk a bit about getting stuck, the structure, and do some extended catch-up on email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Swamp Dungeon Issues covered: making it feel different, long-winded save mechanics, interrupting your play, expecting it to be okay to let the world end, the threatening moon, how games hold up, the usual strategy for reuse: more of the same, making the main mechanic out of a minor Ocarina mechanic, recontextualizing models and similar locations, the groom mask and the new interactions, constraining locations you can reach, the audio mix, being able to control for when certain events happen or not, being unclear on whether the water is poison, searching high and low for a bottle, a non-Nintendo moment, implying that the player could have been prepared, looking forward to more masks, reusing your engine, platform architecture converging, changing goals requiring changing programs, a podcast guidebook, Tim's annotated notes, finally having a list, recency bias, convergence of mechanics in AAA games, a story of a dev inspired by events and the podcast, asset flips, Majora's Mask inspiration.  Games, people, and influences mentioned or discussed: CalamityNolan, Outer Wilds, Melancholia, Stranger Things, Wind Waker, Ultima, Hitman, GameCube, Oddberry Games, Vitor, Eye of the Beholder (series), Doom (series), Fallout (series), Monkey Island (series), Warren Spector, Origin Systems, Apple ][, PlayStation, Xbox, Unreal, Republic Commando, Call of Duty, Medal of Honor, Mystery Dip, Carlos, Dark Souls, Deadly Premonition, Hollow Knight, Ubisoft, Anthony Vaccaro, Synersteel Studios, Eric Heimberg, Sandra Powers, Nicholas Vaccaro, Maria Vaccaro, Valley of Shadow, What Remains of Edith Finch, The Witness, The Talos Principle, Raymond, Drew, David Lynch, Takashi Tezuka, Twin Peaks, Link's Awakening, Dwarf Fortress, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Majora's Mask Links: Valley of Shadow via Steam  Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com mailto://devgameclub@gmail.com

The Classic Gamers Guild Podcast
Quest For Glory V: Dragon Fire Review

The Classic Gamers Guild Podcast

Play Episode Listen Later Feb 24, 2026 101:53


Well, here it is! The fifth and final game in the Quest for Glory series. and it's an amazing game! Anna says so. Anna tells Paul. Anna tells everyone! Mangia!   Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com ! Become a Patreon to support the show! www.patreon.com/ClassicGamersGuild Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's No more Early Access! SpaceVenture is officially released Adventure Game Geek's Spud! The So-Bad-It's-Really-Bad Christmas Adventure OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Sierra Days Panel Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

Dev Game Club
DGC Ep 460: Ultima IV (part three)

Dev Game Club

Play Episode Listen Later Feb 11, 2026 87:25


Welcome to Dev Game Club, where this week we continue our series on Ultima IV. We talk about the boat, we talk about dungeons (a tiny bit), we deep dive into NPCs and consequences, we talk about the quests and how everything is in the world, and answer some listener email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of Ultima IV (Much more, in B's case) Issues covered: revisiting locations and finding new things, a game that does a lot with a little, everything existing in the world, getting to know the world, NPCs sharing sprites and being hard to remember, getting a ship and fighting your way on, broadside combat, dying to a waterspout, wanting to search the oceans, badly simulating tacking, riding a horse, being interrupted in any location, trying to replicate the tabletop experience, feeling like a "yes" game, whether what you do matters, can you be a thief, watering down a morality system, having a limited palette of options at any one time, layering frosting, taking out the friction and icky feeling, the niche audience of some RPGs, taking elements from older games and bringing them into modern games, asking questions of the player who is also the character, avoiding the uncanny valley, an aside into adventure mode, the horseshoe effect on NPCs, reaching the limits of what the human brain can contemplate, an aside into Dunbar's number, facing the same challenges, chunking chapters, feeling the anxiety of there being too much, coalescing your notes from time to time, the telescope moment and seeing the map, the lack of loot, preparing to do things, validating your assumptions, having to revisit everywhere, the friction of Pikmin, getting good controllers, handheld mode, the Wavebird, bouncing off character creation, character creation we've liked, wanting a story to wrap around a more specific character, the generic hero, having fun with a character creator, a freeing character creator. Games, people, and influences mentioned or discussed: Final Fantasy (series), Gold Box (series), Eye of the Beholder, Outer Wilds, The Witcher (series), Beowulf, Dungeons & Dragons, Wizardry (series), BioWare, Mass Effect, BioShock, Dishonored, CD Project Red, Cyberpunk 2077, Baldur's Gate III, Thief, Robin Hood, VtM Bloodlines, Undertale, Dark Souls, Land of the Lost, Dwarf Fortress, Planescape: Torment, Metroid / Castlevania, Richard Garriott, Sasha, Pikmin, Nintendo, Shigeru Miyamoto, Switch, PlayStation, Analog Pocket, Ashton Herrmann, Monkey Island, Wing Commander, Morrowind, Fallout 3, Dragon Age: Origins, Bethesda Game Studios, Blizzard, World of Warcraft, Diablo (series), Metal Gear Solid V, Hideo Kojima, Saint's Row IV, Call of Cthulhu, Asher, Cuphead, KyleAndError, Hitman, FFSZilla, MGS: VR Missions, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 38:30 Links: Majuular Ultima IV video recommended by Chris  Next time: Finish Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord  DevGameClub@gmail.com 

The Classic Gamers Guild Podcast
LucasArts Top 10

The Classic Gamers Guild Podcast

Play Episode Listen Later Feb 10, 2026 105:56


Anna and Paul each choose their personal favorite top 10 LucasArts game, and then declare a winner! Tune in to see what game reigns supreme!* Mangia!     As promised a link to this awesome article The Secrets of Monkey Island's Source Code by Frank Cifaldi Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com ! Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's No more Early Access! SpaceVenture is officially released Adventure Game Geek's Spud! The So-Bad-It's-Really-Bad Christmas Adventure OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Sierra Days Panel Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

Telling the Tale
Escape from Monkey Island - TtT The Return 07

Telling the Tale

Play Episode Listen Later Feb 4, 2026 133:08


We conclude our exploration of the Monkey Island series with the one remaining game neither of us have played? Is it as good as the other ones? No, definitely not. Is it still kind of fun? Yeah sure kind of! Was this a strange pick for our last episode of the podcast for a while? Yes, absolutely. Wolfe on Bluesky: https://bsky.app/profile/wolfefm.bsky.social Dustin on Bluesky: https://bsky.app/profile/theflyingdustman.bsky.social Join us in about a month for our coverage of the new remaster of Poker Night at the Inventory from Skunkape Games!

Save Your Game
Episode 78: King's Quest Trivia and Ranking Every Adventure Game Ever

Save Your Game

Play Episode Listen Later Jan 28, 2026 111:22


Matt gets revenge on Roses for grilling him on Monkey Island by giving her a hard-AF King's Quest Quiz! After she does mildly okay, they get back to ranking every adventure game ever.Games Mentioned: Hollow Knight: Silksong Kingdoms of the Dump Foolish Mortals Coven of the Chicken Foot Twenty Small Mazes Constance King's Quest 1-7 Ranked: Ben Jordan Paranormal Investigator Case 6 Am I? Whateverland Cosmology of Kyoto Nauticrawl Delores: A Thumbleweed Park mini adventure The Black Cauldron Room 208 Solaria Moon As Dusk FallsEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast

Telling the Tale
CSI: Deadly Intent: The Hidden Cases - TtT The Return 06

Telling the Tale

Play Episode Listen Later Jan 28, 2026 80:16


This one was a secret for Dustin. He didn't get to know what it was about before they started recording. You, however, cannot not know. It's in the title of the thing. There is no opportunity to surprise you, listener. You're so hard to shop for. Wolfe on Bluesky: https://bsky.app/profile/wolfefm.bsky.social Dustin on Bluesky: https://bsky.app/profile/theflyingdustman.bsky.social Join us next week for our coverage of the fourth game in the Monkey Island series, Escape from Monkey Island!!

The Classic Gamers Guild Podcast
The Sierra Top 10: Two Lists, One Winner

The Classic Gamers Guild Podcast

Play Episode Listen Later Jan 27, 2026 93:35


Paul and Anna each rank their personal top 10 Sierra games of all time, then combine the lists into a single shared ranking with a clear #1 winner. King's Quest, Space Quest, Quest for Glory, Gabriel Knight, and more all enter the mix, and the way they stack up is not what most people would predict. ORRR IS IT?! DUN DUN DUNNNNNNNN PS at some point says FM Towns twice and he meant to say PC-98 MANGIA Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com ! Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's 6 Adventure Game Puzzles That Can Go F Themselves (feat. Paul) Adventure Game Geek's Spud! The So-Bad-It's-Really-Bad Christmas Adventure OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Adventure games are back - and they are bigger than you think Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

The Classic Gamers Guild Podcast
Quest For Glory IV: Shadows Of Darkness Review

The Classic Gamers Guild Podcast

Play Episode Listen Later Jan 14, 2026 97:30


Paul and Anna walk the listener through the fourth entry in the Quest For Glory Series. Is it their favorite in the series? Can a computer game make you cry? What the heck is up with that Leshy? And a name that tune segment that will leave you guessing! Mangia! Sprite credit to Jack Povlitz! Play our adventure game! The Phantom Fellows is out now! GOG  Steam  itch.io Fireflower   Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Grab a Phantom Fellows shirt or mug at AdventureGameMerch.com ! Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's 6 Adventure Game Puzzles That Can Go F Themselves (feat. Paul) Adventure Game Geek's Spud! The So-Bad-It's-Really-Bad Christmas Adventure OneShortEye's  Why (almost) No One Solves This Game Adventure Game Hotspot's Adventure games are back - and they are bigger than you think Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows!  & Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast Tech Talk with Daniel Albu's Mark Seibert: The Sound of Sierra On-Line

Side Quests Episode 422: The Secret of Monkey Island with Dave Proctor

"Fun" and Games Podcast

Play Episode Listen Later Dec 22, 2025 9:56


Side Quests is back and so is host Dave Proctor! He is a game director, writer, and aspiring pirate! The game he is talking about today is The Secret of Monkey Island by Lucasfilm Games! You can also check out all of Mighty Yell's work here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Pocket Casts! Wanna join the Certain POV Discord? Click here! Episode Art by Case Aiken Episode Music by Geoff Moonen

Call Me By Your Game
co-op Ep.28 - Return to Monkey Island

Call Me By Your Game

Play Episode Listen Later Dec 3, 2025 104:38


This episode is about me making my return to podcast island! Today Conner sets sail to discuss Return to Monkey Island (2022) with the greatest pirate crew around. Joining him are swabbies Will Evans and Nick Park to discuss the most recent game in the Monkey Island series. Show Notes Will Evans - Instagram Nick Park - Instagram Conner McCabe – Bluesky Produced, Edited, and Original music by Jeremy Schmidt – Video Games: a Comedy Show Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch

Cane and Rinse
Escape from Monkey Island – Cane and Rinse No.690

Cane and Rinse

Play Episode Listen Later Nov 18, 2025 98:55


“Pick up the moon? Are you nuts?” By the year 2000 the popularity of the traditional point and click adventure was waning. However, Lucasfilm felt there […] The post Escape from Monkey Island – Cane and Rinse No.690 appeared first on Cane and Rinse.

Fated Mates
S08.09: Our Favorite Romance Microtropes

Fated Mates

Play Episode Listen Later Nov 12, 2025 87:03


We had a great week, and so we decided we all need nice things, which means it's time to just talk about the stuff we love in romance. We're talking about our favorite microtropes in romance novels--the things that give us pure shots of joy. There's all sorts of stuff in here: contemporaries, historicals, paranormals, mafia, hockey, tattoos, piercings, kilts, families getting their comeuppance, and much much more. If you'd like more romance chat in your life, please consider joining our Patreon, which comes with an extremely busy and fun Discord community! There, magnificent firebirds hang out, talk romance, and be cool together in a private group full of excellent people. Learn more at patreon.com. Our next read along will be KJ Charles's The Magpie Lord. Get it at Amazon, Barnes & Noble, Kobo, Apple Books or wherever you get your books.NotesIt's not too early to donate to our Fated States Giving Circle, or maybe you want to Run for Something. You can check out the Collections page for more great book lists (made by humans!), and we also talked about the breeding kink episode in case you want to see just how unhinged we get on New Year's Eve.The Mandela Effect is in fact named after Nelson Mandela. Jennifer Lynn Barnes is a researcher who has described universal pleasure centers.Monkey Island is a real place called Cayo off the coast of Puerto Rico or a video game. Here's an amazing dissection of a microtrope beloved by Mary Balogh: stern men who can't stop skinny dipping.If you are in Brooklyn this week, stop by on Thursday November 13, 2025 to see Sarah and several other authors from the Ladies in Waiting...