Podcasts about Indiana Jones

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    Best podcasts about Indiana Jones

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    Latest podcast episodes about Indiana Jones

    Married to the Games Podcast
    First Thoughts: The Order of Giants

    Married to the Games Podcast

    Play Episode Listen Later Sep 15, 2025 4:31


    Discover the way ahead at Indiana Wesleyan University. Learn more here. In this bonus review, Ed talks about his time with the new DLC for Indiana Jones and the Great Circle, The Order of Giants. Does this new content do the game - and the franchise - justice?

    iFanboy.com Comic Book Podcast
    Pick of the Week #994 – Redcoat #14

    iFanboy.com Comic Book Podcast

    Play Episode Listen Later Sep 14, 2025 80:47


    It's iFanboy 20/25 -- 20 years of podcasting and 25 years of iFanboy! What's in a name? A redcoat by any other name would not smell as sweet. And nor would this week's comics! Note: Time codes are estimates due to dynamic ad insertion by the distributor. Running Time: 01:16:58 Pick of the Week:00:01:57 - Redcoat #14 Comics:00:12:20 - Captain America #774 (3)00:17:58 - Powers 25 #100:23:38- Transformers #2400:32:03 - The Undead Iron Fist #100:40:14 - One World Under Doom #700:46:56 - Trinity: Daughter of Wonder Woman #4 Patron Pick:00:50:21 - C.O.R.T.: Children of the Round Table #1 Patron Thanks:01:00:45 - Thomas Miller Listener Mail:01:03:51 - Martin S. wonders if books would be better off with two artists? A robust discussion of the idea ensues. Brought To You By: Schedule35 – Shrooms with Benefits. Schedule35 is the first US nationwide trusted consumer psilocybin brand that makes microdosing and living your best life accessible and simple to do. Get 15% off all orders with code iFanboy. iFanboy Patrons – Become one today for as little as $3/month! Or join for a full year and get a discount! You can also make a one time donation of any amount! iFanboy T-Shirts and Merch – Show your iFanboy pride with a t-shirt or other great merchandise on Threadless! We've got TWENTY TWO designs! Music:"Burn One Down"Ben Harper Watch ⁠The iFanboy After Show for Pick of the Week #994⁠! Listen to Conor, Josh, and Ron discuss Blade (1998) on ⁠Cradle to the Grave⁠. Listen to Josh discuss Fargo on ⁠Movie of the Year: 1996⁠. Listen to Conor discuss Swingers on ⁠Movie of the Year: 1996⁠. Watch Ron talk about pinball technology on the ⁠Daily Tech News Show⁠. Listen to Conor, Josh, and Ron discuss The Crow (1994) on ⁠Cradle to the Grave⁠. Listen to Josh discuss Jaws 4: The Revenge (1987) on ⁠Cradle to the Grave⁠. Listen to Josh discuss Indiana Jones and the Temple of Doom (1984) on ⁠Cradle to the Grave⁠. Watch Josh and Conor talk about how to start a podcast on ⁠OpenWater⁠. Listen to Conor discuss Ghostbusters on ⁠Movie of the Year: 1984⁠. Learn more about your ad choices. Visit megaphone.fm/adchoices

    Mac & Gu
    Legacy Sequel Tiers

    Mac & Gu

    Play Episode Listen Later Sep 12, 2025 62:40 Transcription Available


    With a new Spinal Tap hitting theaters - We tier the best & worst legacy sequels!What do you think of the tiers?  Did we miss any sequels?  How many vetos and stamps would you use?Also - We discuss possible Vegas Sphere movies and Mac likes music.Join the conversation... FacebookInstagramTwitterTikTokYouTubeRate/Review/Subscribe:Apple PodcastsSpotifyYouTube

    Comes Naturally
    Episode 601: Pre-Borderlands 4

    Comes Naturally

    Play Episode Listen Later Sep 12, 2025 65:25 Transcription Available


    On this week's episode, the guys kick things off with an engaging discussion about the critically acclaimed game Hollow Knight, delving into its intricate world design, challenging gameplay mechanics, and the emotional depth of its storyline. They explore the rich lore that surrounds the game, highlighting the various characters and their unique backstories that contribute to the game's overall atmosphere. Additionally, they touch upon the recently released DLC for Indiana Jones and the Great Circle, sharing their excitement about the new content and how it expands upon the beloved franchise. The guys discuss the gameplay enhancements and narrative elements introduced in the DLC, as well as their expectations for how it will enrich the player's experience. Following this, Cody enthusiastically shares with Joe the details about preordering the highly anticipated Borderlands 4. He dives into the various bonuses and loot that come with the preorder, such as exclusive skins, in-game currency, and early access to certain features that fans of the series have come to love. Cody elaborates on the significance of these bonuses, explaining how they can enhance the gaming experience and provide players with a sense of exclusivity. As the conversation progresses, they shift their focus to the new features and game changes that are set to be introduced in the latest installment of Borderlands. They discuss the evolution of gameplay mechanics, including updates to character abilities, weapon customization options, and the introduction of new enemy types that promise to challenge even the most seasoned players. The guys also speculate on how these changes might affect the overall balance of the game and the strategies players will need to adopt. They wrap up the segment by sharing their personal hopes and predictions for Borderlands 4, creating a lively and informative dialogue that is sure to resonate with fans of the franchise.Official Website: https://www.comesnaturallypodcast.comOfficial Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/iTunes: http://tinyurl.com/kqkgackFacebook: http://tinyurl.com/myovgm8Tumblr: http://tinyurl.com/m7a6mg9Twitter: @ComesNaturalPodYouTube: http://tiny.cc/5snxpy

    Silence on joue !
    S19E02 - «Hollow Knight: Silksong», «Donkey Kong Bananza», «L'Ordre des Géants»

    Silence on joue !

    Play Episode Listen Later Sep 12, 2025 150:08


    Cette semaine, on commence par retourner au Vatican dans le premier DLC du très bon Indiana Jones et le Cercle Ancien. L'Ordre des Géants propose une petite escapade animée dans les sous-sols du premier grand niveau. Centré sur les énigmes, il permet de retrouver l'archéologue et de continuer à taper des nazis. On continue avec le jeu incontournable de cette rentrée, Hollow Knight: Silksong. Huit ans après le premier épisode, Team Cherry propose un titre magnifique mais, pour l'instant, très mal équilibré dans sa première partie. On termine avec le retour du gorille de Nintendo dans Donkey Kong Bananza, un titre très abouti de plateforme dans la lignée de Super Mario Odyssey centré sur la destruction à volonté. Pour le rattrapage des jeux de l'été, on expédie rapidement les nouvelles fusillades du robot flic dans RoboCop: Unfinished Business et on s'extasie devant le level design génial de Öoo.Jérémie Kletzkine, dans sa chronique jeux de société, nous parle de Toy Battle.Chapitres :0:00 Intro3:50 Les news36:33 Le com des coms48:33 Indiana Jones, le DLC L'Ordre des Géants1:04:07 La chronique jeux de société :Toy Battle1:09:51 Hollow Knight: Silksong1:43:51 La minute culturelle1:48:47 Donkey Kong Bananza2:09:04 Le rattrapage de l'été : RoboCop: Rogue City - Unfinished Business, Öoo2:19:57 Et quand vous ne jouez pas, vous faites quoi ?Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Silence on joue ! c'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueurs Patrick Hellio et Corentin Benoit-Gonin.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 11 septembre 2025 sur Discord. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

    Unstoppable Mindset
    Episode 370 – Unstoppable Game Designer, Author and Entrepreneur with Matt Forbeck

    Unstoppable Mindset

    Play Episode Listen Later Sep 12, 2025 61:10


    Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller.   Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer.   Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps.   During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once.     About the Guest:   Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming.    Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer.   Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages.   His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com.   Ways to connect with Matt:   Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/     About the Host:   Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog.   Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards.   https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/   accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/       Thanks for listening!   Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below!   Subscribe to the podcast   If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset .   Leave us an Apple Podcasts review   Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts.       Transcription Notes:   Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us.   Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here.   Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it.   Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up?   Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it.   Speaker 1 ** 03:17 Where did you go to college? I went to the University   Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having   Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was   Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun.   Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah,   Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go.   Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with.   Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right?   Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on?   Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those   Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think,   Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing.   Michael Hingson ** 09:09 Is that true Dungeons and Dragons too?   Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun.   Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the   Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well.   Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with?   Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right?   Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI,   Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it,   Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for.   Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is.   Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right?   Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding,   Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals,   Matt Forbeck ** 14:49 we get to make our own choices. Though you're right,   Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did?   Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right?   Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts.   Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah.   Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids?   Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people.   Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway.   Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza   Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too.   Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time.   Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah,   Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well.   Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun.   Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them.   Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah.   Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too   Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions.   Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes.   Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too,   Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right.   Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides.   Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier,   Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose.   Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that.   Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right?   Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really   Speaker 1 ** 28:58 right. Tell me about interactive fiction book.   Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff,   Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince.   Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing.   Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing,   Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping   Speaker 1 ** 31:59 through. Cheater, cheater book, do what you   Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back.   Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy.   Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know,   Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one.   Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah,   Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that.   Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else.   Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important.   Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you   Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere.   Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way.   Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've   Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level,   Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in.   Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on.   Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make?   Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that.   Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all?   Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do.   Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while?   Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with.   Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that.   Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas   Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but   Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal?   Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process.   Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible.   Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I   Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that,   Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it.   Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart.   Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work.   Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived   Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting.   Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in   Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right?   Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past,   Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future?   Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that,   Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre

    Shed Heads
    Episode 66: Bad Picks, Sepsis & Indiana Jones

    Shed Heads

    Play Episode Listen Later Sep 12, 2025 86:33


    The boys are back in the Shed after a brief hiatus due to a health scare but we are BACK! We review our pathetic start to the season of picks, overreactions/Spitgate/Week 1 winners & losers/picks for week 2, College football, and a spicy top 3!!

    Making Tarantino: The Podcast
    Indiana Jones and the Temple of Doom (1984) w/ Cesare Manansala

    Making Tarantino: The Podcast

    Play Episode Listen Later Sep 12, 2025 110:18


    On this week's audio and/or video episode of the podcast Phillip is joined for the first time by Cesare Manansala from The Rad Revival House podcast to discuss the sequel to Raiders of the Lost Ark, (Phillip's favorite movie of all time), Indiana Jones and the Temple of Doom from 1984. They start the show with Cesare talking about his current podcast The Rad Revival House and his new podcast he will be starting called 3P, about movies from the Philippines. Cesare then mentions a great movie from the Philippines called Insiang (1976). Phillip then gives the general information for Indiana Jones and the Temple of Doom. It's then time for Listener' Opinions from Twitter, Instagram, and Facebook. Then Phillip and Cesare start discussing this movie. It's an enjoyable and fun conversation. It's then time to talk about whether they noticed anything in this movie that Tarantino might have liked or used in a film. Then they individually rate the movie. They then answer whether they would buy this movie, rent it, or find it for free. Phillip then gives his Phil's Film Favorite of the Week; Raw Deal (1986). Cesare then gives his recommendations of Insiang (1976) and Busting (1974). It's then time for Phillip to promote next week's show where he will be joined for the first time by film enthusiast Jerry Dennis, to discuss another movie from 1984, Red Dawn. Thanks for listening and/or watching.

    Artful Painter
    Chris Kolupski - Paint Out West

    Artful Painter

    Play Episode Listen Later Sep 11, 2025 54:24


    The Artful Painter returns! It's good to be back in the saddle again. My friend, Chris Kolupski kindly and patiently agreed to help me dust off my recording equipment and bring the Artful Painter back to life. Chris was originally featured back in episode 56 published back in 2021. That was a couple of years before we loaded up the wagons and moved to the Western Slope of Colorado. In this edition of the Artful Painter, Chris Kolupski talks about his unique artist education experience he calls: “Paint Out West.” To me, Chris Kolupski is The Indiana Jones of Outdoor Painting – and for good reason! He's not only an excellent landscape painter and educator, he is an adventurer who loves painting the American South West. Of course, any adventure can certainly come with its own perils. Chris calmly takes these mis-adventures in stride. In this episode he shares the following experiences: He crashed his car into a cow in the middle of the night in New Mexico! Chris made daring attempts to rescue a camera that fell over a cliff! He escaped prosecution after getting caught inadvertently trespassing while teaching a class. In the middle of Navaho land, Chris founds himself on a horse that doesn't want him on his back And then there's that time he got told off by a rude photographer in Arches National Park! Tune in for a blend of humor, inspiration, and practical advice. I'd like to welcome you to this edition of The Artful Painter! Links Chris Kolupski Paint Out West with Chris Kolupski: https://www.chriskolupski.com/page/30053/paint-out-west-on-demand Website: https://www.chriskolupski.com/ Instagram: https://www.instagram.com/chriskolupski/ Featured earlier on The Artful Painter: https://theartfulpainter.com/artful-painter/chris-kolupski-56 Other: Artist JR Sanders: https://www.instagram.com/jrsandersart/ Books by Author Craig Childs: The Wild Dark: Finding the Night Sky in the Age of Light: https://amzn.to/4mXFnTt  House of Rain: Tracking a Vanished Civilization Across the American Southwest: https://amzn.to/4m9JiLK  Tracing Time: Seasons of Rock Art on the Colorado Plateau: https://amzn.to/4m8RonO Virga & Bone: Essays from Dry Places: https://amzn.to/42nLRCE Stone Desert: https://amzn.to/4npuDwY

    Gentlemen Overlords
    230 - The Fantastic Four: First Steps

    Gentlemen Overlords

    Play Episode Listen Later Sep 11, 2025 52:35


    The Gents travel to Earth-828 to check in on Marvel's first family and watch the 2025 superhero film The Fantastic Four: First Steps! :25 - Movies We've Seen (The Fun House, Indiana Jones and the Last Crusade, Alien: Romulus, Friendship) 17:00 - TV Shows We've Seen (Alien: Earth, Peacemaker, Miami Vice, Lost) 27:30 - The Fantastic Four: First Steps Get bonus episodes on our Patreon! Next episode: Robocop (1987)

    Reconectados Videojuegos
    Reconectados 9x03: Análisis Hollow Knight: Silksong, Cronos: The New Dawn, Little Nightmares III

    Reconectados Videojuegos

    Play Episode Listen Later Sep 11, 2025 120:26


    ¡Apoya Reconectados, decide y participa en todos los sorteos! ✅ Patreon: https://www.patreon.com/reconectados Secciones (00:00:00) - Intro (00:05:58) - Hollow Knight: Silksong (00:59:39) - Cronos The New Dawn (01:24:09) - Indiana Jones y el Gran Círculo: La Orden de los Gigantes (01:35:57) - Impresiones Little Nightmares III (01:43:46) - Impresiones Digimon Story Time Stranger (01:55:28) - Despedida Llega por fin el esperado análisis de Hollow Knight: Silksong y, con él, las reacciones de la comunidad antes un videojuego sobre el que revoloteaban ciertas dudas: ¿Su dificultad es demasiado elevada? ¿Innova en algo su propuesta con respecto a su predecesor? ¿Team Cherry ha mantenido el nivel de excelencia? Tratan de responder a estas preguntas Javi y Paula, pero también debatimos sobre Cronos: The New Dawn, la última propuesta de una Bloober Team que nos está acostumbrando a las de cal y a las de arena, aunque con este nuevo juego vemos ideas nuevas, pero sin quitarle el ojo encima de Dead Space. Javi se no va de vacaciones durante unos pocos programas, pero no sin antes de hablar del DLC de Indiana Jones y el Gran Círculo, La Orden de los Gigantes; del mismo modo, repasamos las novedades de Little Nightmares III y de Digimon Story Time Stranger. ¡Os esperamos de nuevo la semana que viene! Compra más barato en nuestro enlace de Instant Gaming: https://www.instant-gaming.com/es/?igr=reconectados ¡Sigue nuestro canal de Twitch! ✅ Suscríbete a Twitch: https://www.twitch.tv/reconectados ¡Únete a nuestro grupo de Telegram de ofertas! ✅ Canal de ofertas: https://t.me/ofertasvideojuegosreco ¡Escucha Reconectados cada semana: Jueves 07:00am! Ivoox: https://www.ivoox.com/podcast-reconectados-videojuegos_sq_f1467878_1.html Spotify: https://open.spotify.com/show/0TzgUfUZppavUlKeRreIXL Apple: https://podcasts.apple.com/es/podcast/reconectados-videojuegos/id1304330116 ¡Síguenos en redes sociales! Twitter: @ReconectadosPod Jabote: @Jabote22 Manu: @ManuGmn Paula: @paulacroft02 Borja: @borjaruete Facebook: https://www.facebook.com/ReconectadosPodcast/ Instagram: https://www.instagram.com/reconectadospod/

    A Arte de Errar
    Henrique Vasconcelos (Fundador e CEO da WildBran) #30 - Entre o deserto e as barras de cereais

    A Arte de Errar

    Play Episode Listen Later Sep 11, 2025 44:45


    The Supreme Resort
    The Case of Our Most Epic Stuff: Epic Marie versus The Boys

    The Supreme Resort

    Play Episode Listen Later Sep 10, 2025 82:09


    You might think Marie is a travel planner. You might think she is a health care professional. Stick around, because once you hear it, you might just change your mind about . . . EPIC MARIE. Yep. Epic Marie is here to dish about her experiences at Universal and also tell us how wrong we are about all of our previous episodes. In this episode, you will be able to: Discover what makes Epic Universe a game-changer in Orlando's theme park scene and why it might just become your new favorite spot. Compare Universal's Epic Universe and Disneyland to uncover which park offers the best experiences for your next epic adventure. Identify the must-try rides at Epic Universe that deliver unforgettable thrills and unique storytelling you won't find anywhere else. Explore the secrets of the Wizarding World of Harry Potter Ministry of Magic and why it's a must-see for any Potter fan visiting Epic Universe. Uncover the top dining options at Epic Universe that combine great flavors with immersive atmospheres to fuel your park day perfectly. The key moments in this episode are:00:00:01 - Introduction and Single Riders Dating App Humor 00:06:00 - Spokes and Hub Crawl Podcast Structure Explained 00:16:17 - Planning and Staying Near Epic Universe Theme Park 00:18:58 - Optimal Time and Attractions to Experience at Epic Universe 00:26:40 - Layout and Ride Variety in Super Nintendo World vs. Other Lands 00:29:43 - Dark Universe Experience and Scary Atmosphere Insights  00:36:11 - Ministry of Magic Ride Review and Technical Breakdown 00:41:30 - Exploring Epic Universe's Kids' Attractions and Ride Experiences 00:43:40 - Disney and Universal Coasters 00:52:10 - Future Expansion and Theming Predictions for Epic Universe 00:55:20 - Universal's Epic Universe vs. Disney World00:58:45 - Supreme Resort Concierge Insights and Podcast Ad Break 01:00:50 - Sleeping Beauty vs. Cinderella Castle 01:03:45 - Everest, Matterhorn, Indiana Jones, and Dinosaur 01:09:42 - Opinions on Haunted Mansion Holiday and Listener Perspectives  01:13:18 - Fun Trivia and Correcting Disney Facts  ------ Hey, have you called J. R. Trimpe yet? Do you need music? Because you should really call him. https://trimpe.org Also, Marie @land_world_sea_with_marie Learn more about your ad choices. Visit megaphone.fm/adchoices

    Los Gamevengers
    El DLC de Indiana Jones que está dividiendo a los fans The Order of Giants EP 169

    Los Gamevengers

    Play Episode Listen Later Sep 10, 2025 8:04


    Indiana Jones and the Great Circle: The Order of Giants ya está aquí y trae nuevas aventuras arqueológicas con puzles, exploración y misterio en las criptas del Vaticano. Pero el DLC llega con luces y sombras: acertijos brillantes, personajes memorables y ambientación única, aunque con críticas por su corta duración, bugs y un precio elevado para su contenido.En este episodio analizamos lo bueno y lo malo del DLC, cómo ha sido recibido por la comunidad, y repasamos el éxito del juego principal The Great Circle, que superó los 4 millones de jugadores y se consolidó como uno de los grandes títulos de 2024.Además, hablamos de su impacto en la industria, la posibilidad de más contenidos para la saga y de una versión para Nintendo Switch 2#IndianaJonesDLC #TheOrderOfGiants #IndianaJonesGame

    The Filmumentaries Podcast
    134 - Inside the Movie Novelizations of the '80s with James Kahn — Jedi, Goonies & Poltergeist

    The Filmumentaries Podcast

    Play Episode Listen Later Sep 9, 2025 50:32 Transcription Available


    In this episode of The Filmumentaries Podcast, I talk with James Kahn, the novelist behind some of the most iconic movie novelizations of the 1980s, including Return of the Jedi, Indiana Jones and the Temple of Doom, The Goonies, and Poltergeist. James shares how a chance encounter while working as an ER doctor in Santa Monica led him onto the set of ET: The Extra-Terrestrial, where he met Kathleen Kennedy and Steven Spielberg, an opportunity that set his writing career in motion. We discuss:How James went from emergency medicine to Hollywood writerHis early break writing the Poltergeist novelizationThe creative freedom Spielberg gave him on Temple of Doom, The Goonies, and othersWriting Return of the Jedi under intense secrecy — including how George Lucas gave him a decoy script where Luke kills the EmperorInventing backstory details that became “canon” for decades, like Ben and Owen being brothers and hints about Anakin's fall into the lava pitsGiving Short Round his own chapter and exploring Mikey's POV in The GooniesHow his books helped fans relive these films long before home videoWhy a great novelization is about more than retelling a screenplayHis recent memoir, A Jedi Memoir: A Double Life, weaving together stories from Hollywood and emergency medicineIf you grew up with these books, this one's packed with insights, behind-the-scenes stories, and moments of movie history you probably didn't know. If you enjoy the show and want to help me keep making these conversations, please consider supporting the podcast on Patreon:All the linksThis podcast is completely independent and made possible by listener support. If you'd like to help me keep making these episodes, you can join my Patreon community here: https://patreon.com/jamiebenning Watch more on YouTube:Check out the Filmumentaries YouTube channel for behind-the-scenes clips and extra content: https://youtube.com/filmumentariesAll my links

    There It Is
    Pop Talk - Should Franchises Stick to Canon? (No. 402)

    There It Is

    Play Episode Listen Later Sep 9, 2025 69:31


    In this Pop Talk, Jason sits down with 'Of the Show Fellas,' Trey and Rob, to discuss a variety of pop culture topics. They dive into the 'Scrubs' revival, sharing their excitement for returning cast members and reflecting on the original series. The conversation then shifts to 'Saturday Night Live,' examining the recent cast changes and new additions. Finally, they discuss whether franchises should strictly stick to canon using how movie franchises like 'Star Wars' and 'Indiana Jones' handled canon and continuity over the years as an example. It's an fun discussion filled with humor, nostalgia, and thoughtful insights. Instagram: @ThereItIsPod, @JasonFarrPics  Threads: @ThereItIsPod, @JasonFarrPics Facebook: @ThereItIsPod  Subscribe to our comedy newsletter: https://mailchi.mp/e22defd4dee2/thereitis

    The Broken Brain™
    Adventure, Redemption, & Storytelling with Author Bill Combs

    The Broken Brain™

    Play Episode Listen Later Sep 9, 2025 47:41


    Bill Combs is the Author of the novel, "The Quantum Gate," (and its upcoming sequel). An adventure story in the spirit of Indiana Jones, Da Vinci Code, Stargate, this novel is a story of trauma and redemption, with riddles, treasure hunting, and mystical elements. He joins the podcast to share this story and his approach to creating realistic characters facing mystical situations, and how people relate to difficulty in real life. Go to www.billcombs.com to follow his work, monitor his ongoing series of novels, and read his free short stories.  Visit www.akshayapatra.org to support and share our charity-of-focus this month. Akshaya Patra is a NGO that delivers hot midday meals to school students in India. 

    The Running Wine Mom
    Risk, Purpose, Legacy: John Graham on Living a Brave Life

    The Running Wine Mom

    Play Episode Listen Later Sep 9, 2025 56:24


    In this unforgettable episode of The Running Wine Mom, host Samantha Cieslinski sits down with John Graham—former U.S. diplomat, mountaineer, author, and Executive Director of the Giraffe Heroes Project.John's life is part Indiana Jones, part spiritual guide. From navigating revolutionary Libya and surviving a near-death battle in Vietnam, to climbing the perilous, never-again-attempted North Wall of Denali, his stories are gripping. But it's the transformation—from thrill-seeking adrenaline junkie to global changemaker—that takes this conversation to another level.We explore what real courage looks like, how to live a meaningful life, why service matters, and how sharing stories can move people more than lectures ever will. Oh, and yes—he has a TikTok channel called Badass Granddad, and it's exactly what you think.Whether you're facing a big life decision or just need a reminder of your own strength, this episode is for you.

    Uncanny Cinema
    The Perils of Gwendoline in the Land of the Yik Yak (1984)

    Uncanny Cinema

    Play Episode Listen Later Sep 9, 2025 62:32


    We launch Uncanny Cinema After Dark with The Perils of Gwendoline in the Land of the Yik Yak, the softcore Indiana Jones knockoff that probably shouldn't have been unearthed. Panelists: Jimmy, Nathan, David

    Bunker X
    Ocultismo N@zista: o misticismo e o poder do Terceiro Reich (com Eduardo Spohr) | BUNKER X Podcast

    Bunker X

    Play Episode Listen Later Sep 9, 2025 71:48


    “Hitler queria mais do que poder... ele queria RELÍQUIAS SAGRADAS.”No episódio de hoje do BUNKER X, Affonso Solano e Afonso 3D recebem o escritor e especialista em história, mitologia e religião Eduardo Spohr para mergulhar no lado oculto e esotérico do nazismo.Por trás das marchas, tanques e discursos de ódio, havia uma elite nazista obcecada por relíquias bíblicas, magia ancestral, arqueologia mística e rituais esotéricos.Perguntas que guiam o episódio: Hitler e seus generais realmente procuravam a Arca da Aliança? A Lança do Destino caiu em mãos erradas? A Sociedade Thule influenciou os rumos da guerra? E onde entra o Indiana Jones nessa história toda?Prepare-se para um papo que mistura fatos históricos, teorias cabeludas e, claro, a dose de humor inteligente que já é marca registrada do Bunker X.

    DLC
    616: Eric Warner: Hollow Knight Silksong, 007 First Light, March of Giants, Noble Legacy, Discounty, Shinobi Art of Vengence, Grounded 2, Indiana Jones and the Great Circle: The Order of Giants, Everybody's Golf: Hot Shots

    DLC

    Play Episode Listen Later Sep 8, 2025 125:19


    Jeff and Christian welcome Eric Warner from Mature Minded Gamers to discuss board games based on video games, Sony's latest State of Play about 007, the Call of Duty movie that will not be directed by Steven Spielberg, and more! The Playlist: Eric: March of Giants - Amazon Games Montreal, Noble Legacy - Studio 369, Discounty - Crinkle Cut Games, Grounded 2 - Obsidian Entertainment, Skull and Bones -Ubisoft Sigapore, Asheron's Call Emulated Server - DragonMoon Christian: Shinobi: Art of Vengeance (directed by Ben Fiquet), Everybody's Golf: Hot Shots (Zin Hasegawa - dev manager), Easy Come Easy Golf (headed by Masashi Muramori at Clap Hanz), Indiana Jones and the Great Circle: The Order of Giants (game co-directed by Jerk Gustafsson & Axel Torvenius) Jeff: Hollow Knight: Silksong - Team Cherry Tabletop Time: GenCon 2025 in review Parting Gifts!

    Data Over Dogma
    The Indiana Jones Episode!

    Data Over Dogma

    Play Episode Listen Later Sep 8, 2025 58:15


    That's right- this week, we're going full Indy! Well... it's not like we're traveling to the ends of the Earth to keep the bad guys away from precious ancient artifacts, but we are going to talk about two of Dr. Jones' most important archaeological finds (thefts): the Ark of the Covenant, and the Holy Grail! First, we're going to look at the Ark, that big box that Moses built. What is it? What's in it? What was it for and what did it do (other than melt N@zi faces off, obviously). We'll give you the skinny on those angels on top, and the name of the wood that it's made of. Then: it's so elusive that the very mention of it is synonymous with being difficult to find. Is it the cup Jesus drank from at the last supper? Is it just a legend? Is it something weird having to do with a French bloodline and a self-flagellating albino monk? Whatever it is, we're on the hunt for the Holy Grail! ---- For early access to an ad-free version of every episode of Data Over Dogma, exclusive content, and the opportunity to support our work, please consider becoming a monthly patron at: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.patreon.com/DataOverDogma⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠      Follow us on the various social media places: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.facebook.com/DataOverDogmaPod⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.twitter.com/data_over_dogma⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Have you ordered Dan McClellan's New York Times bestselling book ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠The Bible Says So⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ yet??? Learn more about your ad choices. Visit megaphone.fm/adchoices

    iFanboy.com Comic Book Podcast
    Pick of the Week #993 – Batman #1

    iFanboy.com Comic Book Podcast

    Play Episode Listen Later Sep 7, 2025 73:34


    It's iFanboy 20/25 -- 20 years of podcasting and 25 years of iFanboy! It's still hot out there and though they (almost) don't mention it, you can feel it, can't you? This week, in addition to a great week of comics, Josh Flanagan and Conor Kilpatrick discuss adding kids to the casts of long-running TV shows and listen as they have a revelation about how to pronounce a creator's name live (to tape) on air. Note: Time codes are estimates due to dynamic ad insertion by the distributor. Running Time: 01:09:34 Pick of the Week:00:01:58 - Batman #1 Comics:00:17:53 - The Adventures of Lumen N. #100:24:22 - The Amazing Spider-Man #975 (11)00:31:28 - Adventures of Superman: The Book of El #100:36:00 - Artificial #100:38:56 - The War #200:45:37  - Skin Police 2 #100:47:07 - Absolute Wonder Woman #11 Patron Pick:00:47:54 - Everything Dead & Dying #1 Patron Thanks:00:55:45 - Katie A. Listener Mail:00:58:46 - Michael N. has a question about the music that opens and closes the show.01:00:56 - Drew G. from Perth, Australia says that Marvel's refusal to settle the Spider-Gwen/The Ghost Spider situation is causing problems at home. Brought To You By: Shopify – This episode is sponsored by Shopify. Sign up for a one-dollar-per-month trial period and take your business to the next level. Schedule35 – Shrooms with Benefits. Schedule35 is the first US nationwide trusted consumer psilocybin brand that makes microdosing and living your best life accessible and simple to do. Get 15% off all orders with code iFanboy. iFanboy Patrons – Become one today for as little as $3/month! Or join for a full year and get a discount! You can also make a one time donation of any amount! iFanboy T-Shirts and Merch – Show your iFanboy pride with a t-shirt or other great merchandise on Threadless! We've got TWENTY THREE designs! Music:“Oh Take Me Back”M. Ward Watch The iFanboy After Show for Pick of the Week #993! Listen to Conor, Josh, and Ron discuss Blade (1998) on Cradle to the Grave. Listen to Josh discuss Fargo on Movie of the Year: 1996. Listen to Conor discuss Swingers on Movie of the Year: 1996. Watch Ron talk about pinball technology on the Daily Tech News Show. Listen to Conor, Josh, and Ron discuss The Crow (1994) on Cradle to the Grave. Listen to Josh discuss Jaws 4: The Revenge (1987) on Cradle to the Grave. Listen to Josh discuss Indiana Jones and the Temple of Doom (1984) on Cradle to the Grave. Watch Josh and Conor talk about how to start a podcast on OpenWater. Listen to Conor discuss Ghostbusters on Movie of the Year: 1984. Learn more about your ad choices. Visit megaphone.fm/adchoices

    Forumogadka
    #351 - Ta o Seszelach i o byciu na Seszelach

    Forumogadka

    Play Episode Listen Later Sep 7, 2025 226:18


    W tym odcinku zostałem sprowokowany, obśmiany, wyszydzony, a potem próbowano nieudolnie to załagodzić! To był spisek, nie wierzcie w to co słyszycie w mediach! Same kłamstwa i pomówienia! ~Mike. W co graliśmy Indiana Jones and the Great Circle - The Order of Giants (DLC) Metal Gear Solid Delta: Snake Eater Gears of War: Reloaded Cronos: The New Dawn Hollow Knight: Silksong Forumogadka to podcast poświęcony szeroko pojętej elektronicznej rozrywce w ujęciu odrobinę mniej poważnym i zdecydowanie mniej profesjonalnym. Od graczy dla graczy. Regularnie, bo co dwa tygodnie, w każdą sobotę późnym popołudniem możesz posłuchać nowego odcinka poświęconego nowinkom branżowym, recenzjom gier i wszystkim innym tematom, o które potkniemy się w naszych rozmowach. Więcej Forumogadki na: Stronie WWW: https://forumogadka.pl iTunes: https://itunes.apple.com/pl/podcast/forumogadka/id328575115?mt=2 YouTube: https://youtube.com/Forumogadka Facebooku: https://facebook.com/Forumogadka Twitterze: https://twitter.com/forumogadka Spotify: https://open.spotify.com/show/0WJl8GgTBW4PxavSzykiOz?si=_s2hSy9vQ6W6lBhC8nsc8A Discord: https://discord.gg/tmxNSf8BYS RSS: https://forumogadka.pl/rss Pytania, uwagi i groźby należy kierować pod adres: kontakt@forumogadka.pl Sun, 07 Sep 2025 21:14:41 GMT Indiana Jones and the Great Circle - The Order of Giants (DLC), Metal Gear Solid Delta: Snake Eater, Gears of War: R

    The Willie Jackerson experiment

    This week we set out on an adventure worthy of Indiana Jones as we explore Petra, the rose-red city carved into the cliffs of Jordan and one of the Seven Wonders of the World. From the narrow passage of the Siq to the legendary Treasury, Petra tells the story of the Nabataeans — master builders, traders, and keepers of secrets buried in the desert sands. Alongside its history and myths, we bring the riffs with ‘Judas Kiss' by Petra and other epic metal tracks that echo like thunder through the canyon walls. Grab your fedora and whip — this ride into the lost city will keep America metal, one wonder at a time.

    Canal B - Le Cinéma est mort
    Rentrée de la classe !

    Canal B - Le Cinéma est mort

    Play Episode Listen Later Sep 6, 2025 60:00


    Rentrée de la classe!Retour sur quelques flims de l'été dont Substitution, Évanouis, Dangerous Animals et Y'a t'il un flic pour sauver le monde ?mais aussi quelques vieilleries :L'Enfer du devoir de William Friedkin en Bluray 4k chez L'Atelier d'images et French Connection enfin de retour sur grand écran.A vos agendas ! Le Film du dimanche soir : Indiana Jones et la dernière croisade le 14 septembre à 20h au Cinéma Arvor.De l'écran à la page : Mad Max 2 par Melvin Z à la librairie Le Failler et au Cinéma Arvor

    Rope Drop Radio: A Disney Travel Planning Podcast
    RDR 486: Everything Disney Revealed at D23 and How It Impacts Your Next Trip

    Rope Drop Radio: A Disney Travel Planning Podcast

    Play Episode Listen Later Sep 5, 2025 55:38


    From new attractions and overlays at Walt Disney World to Disney Cruise Line surprises and Villains Land details, we're breaking down everything announced at D23 and what it means for your next trip. RDR 485: D23 Announcements & Walt Disney World Updates Disney just dropped a wave of announcements at D23, and in this episode of Rope Drop Radio we're breaking down all the Walt Disney World updates and what they mean for your next trip. From new attractions to overlays, construction walls, and even the future of Villains Land, this is your guide to every big change revealed at D23 Expo. We go park by park to cover the latest: Animal Kingdom: Dinoland closing, Indiana Jones overlay, Encanto-themed expansion, and Zootopia show opening November 7. EPCOT: Test Track updates and Spaceship Earth's downtime. Hollywood Studios: Muppets moving, Monsters-themed coaster, and Smugglers Run update. Magic Kingdom: Big Thunder closure, Carousel of Progress refresh with a new Walt Disney animatronic, Tron Ares overlay, Cinderella Castle's new paint, and Villains Land officially in development at D23. But D23 wasn't just about the parks—Disney also announced: Movies & Disney+: Zootopia 2 casting, Hexed (new animated film), Ice Age 6, and a Disneyland documentary. Disney Cruise Line: First look at Disney Destiny's Sanctum bar, pirate-themed lounge, and Dr. Facilier's Parlor Tricks. International Parks: Moana-inspired dining in Hong Kong, Villains Takeover event, World of Frozen in Paris, and updates at Disneyland Resort. Plus: details on the next D23 Expo (2026 in Anaheim) and why Disney fans everywhere should be paying attention to these announcements. If you love Disney news, D23 reveals, and keeping up with the latest Walt Disney World changes, this is an episode you won't want to miss. ✨ Patreon shout-out to Angela Caffaratti and listener review from Dr. Dance Mom! Support the show on Patreon: Patreon.com/RopeDropRadio Follow us on social media for Disney news, tips, and updates Leave a ⭐⭐⭐⭐⭐ review on Apple Podcasts! ✈️ New Sponsor Alert! We're excited to welcome The Lincoln Airport as the official airport of Rope Drop Radio! With direct flights to Orlando (MCO) on Breeze Airways starting December 10th, you can skip the stress and get to the magic faster—just in time for the holidays!

    Main Street Magic - A Walt Disney World Podcast
    804: From Skippers to Skulls: A Disney Dining Adventure

    Main Street Magic - A Walt Disney World Podcast

    Play Episode Listen Later Sep 5, 2025 61:03


    We're taking you on a flavorful adventure across Walt Disney World with three unique stops that deliver everything from hidden menu gems to over-the-top themed cocktails. We start at Jungle Navigation Co. LTD Skipper Canteen in Magic Kingdom, where we try the Enchanted Orange Dream — a refreshing, citrusy twist on DOLE Whip served with a playful candy rim. We also indulge in their off-menu Brazilian cheese bread (trust us, it's worth asking for), as well as two standout entrées: the Mess Hall Duck Fried Rice and the Nile Nellie's Noodle Bowl.Next, we head over to Disney Springs and drop into Jock Lindsey's Hangar Bar for a mix of spooky snacks and creative concoctions. From deviled “zombie” eggs and mummy-wrapped sausages to the vibrant Cauldron Cooler and the nonalcoholic Snake Egg Surprise, this spot blends Indiana Jones-style theming with Halloween-ready flavor.Finally, we wrap things up at Beak & Barrel, the brand-new pirate lounge tucked into Adventureland at Magic Kingdom. With its moody décor, shareable plates, and immersive drinks served in skull mugs and topped with gold, it's already one of the most exciting new dining additions in the parks. Grab your appetite and join us!

    Double Barrel Gaming
    BREAKING: HELLDIVERS 2 Has Sold BETTER On XBOX Than On PLAYSTATION 5

    Double Barrel Gaming

    Play Episode Listen Later Sep 5, 2025 67:20


    Time Stamps:00:00:00 Community Guest Intros00:05:00 BREAKING: HELLDIVERS 2 Has Sold BETTER On XBOX Than On PLAYSTATION 500:45:00 Topic Number Two: The Order of Giants DLC arrives TOMORROW for #IndianaJones and the Great Circle. How Excited Are YOU to Return To Machine Games Masterpiece?01:00:00 Outros and Special Message to the Community

    Drop Da Mic.
    EPISODE 376: THIS MEANS SOMETHING (CLOSE ENCOUNTERS OF THE THIRD KIND 77' Film Review)

    Drop Da Mic.

    Play Episode Listen Later Sep 5, 2025 128:20 Transcription Available


    Join us as we take a deep dive back to 1977 with a review for Steven Spielberg's “CLOSE ENCOUNTERS OF THE THIRD KIND.' + Pop culture news and recommendations for both, TV and film. Mixed and edited by: Wesley Swanson.

    Making Tarantino: The Podcast
    On The Old Spanish Trail (1947) W/ Sam Panico

    Making Tarantino: The Podcast

    Play Episode Listen Later Sep 5, 2025 162:26


    On this week's episode of the audio and video podcast, Phillip is joined by Sam Panico from B and S about Movies podcast and Groovy Doom's Drive-In Asylum on YouTube to discuss 1947's On The Old Spanish Trail directed by William Whitney. They start the show by talking about shows they are watching on TV, and then Phillip reads the general information about the movie with some facts thrown in. There are no Listener' Opinions from Twitter, Instagram, and Facebook. Then they begin to discuss this Roy Rogers starrer and tv westerns and the movie itself. It is a fun conversation that goes all over the place, and that's what happens when Sam joins Phillip on the show. They answer the question of whether they noticed anything from this movie that Tarantino might have liked or used in a film. Then it's time to individually rate the movie. Phillip and Sam then answer the question of whether they would buy this movie, rent it, or find it for free. It's then time for Phil's Film Favorite of the Week; The Set-Up (1949). Sam then recommends; The Sore Losers (1997). Phillip then promotes next week's show when he will be joined for the first time by Cesare Manansala from The Rad Revival Podcast to discuss 1984's Indiana Jones and the Temple of Doom. Thanks for listening and/or watching.Check out Sam's website; https://bandsaboutmovies.com/

    Stuff & Thangs Podcast
    Ep006 Indiana Jones Past, present, future and the problem

    Stuff & Thangs Podcast

    Play Episode Listen Later Sep 5, 2025 55:22


    Hello everyone and welcome back to our show where this week we are discussing one of my favourite movie franchises of all time; Indiana Jones. We discuss the original trilogy (the past), the recent two movies (the present) and the fact Disney and LucasFilm are in talks about rebooting the franchise with a new actor in various forms, TV series and movies... (the future). AND no show discussing Indiana Jones could happen without us discussing "that problem" highlighted in the sitcom: The Big Bang Theory ... did it really ruin a great film? As always if you want to get in touch with us you can via our various social media accounts, via your podcast app, join us on Discord or email the show: sam@stuffandthangspodcast.com We hope you all enjoy!

    Pop Culture & Movie News - Let Your Geek SideShow
    Hollow Knight: Silksong Premiere, Indiana Jones and the Great Circle: The Order of Giants Premiere — September 4, 2025

    Pop Culture & Movie News - Let Your Geek SideShow

    Play Episode Listen Later Sep 4, 2025 4:06


    Hollow Knight: Silksong Premiere, Indiana Jones and the Great Circle: The Order of Giants Premiere, Star Wars Outlaws Gold Edition Premiere and DLC. Hosted on Acast. See acast.com/privacy for more information.

    Boss Rush One V One: The Creator Interview Series
    EXP: How are the Console Makers Handling their Current Problems?

    Boss Rush One V One: The Creator Interview Series

    Play Episode Listen Later Sep 4, 2025 62:40


    This week on Expansion Pass:⁠Edward Varnell⁠⁠⁠⁠ and ⁠Corey Dirrig⁠⁠⁠⁠ dive into the biggest issues facing the big three platform holders—and how each is handling them.PlayStation is still chasing the live-service dragon… but should they be? Over half of their revenue comes from just ten games, none of which they own outright. After Concord flopped, Bungie hit rough waters, and Fairgame$ failed to spark interest, their only real live-service hits are a fading Destiny 2 and the surprise success of Helldivers 2—which they're publishing on Xbox this August. Meanwhile, Xbox has that lane locked down with Minecraft, Elder Scrolls Online, Fallout 76, Sea of Thieves, and Call of Duty.Xbox, though, still can't get its messaging straight. Mixed signals and rumored clashes with Microsoft leadership have fans frustrated—some even jumping to other platforms that still offer Xbox's games, like Forza Horizon 5, Indiana Jones and the Great Circle, and the upcoming Gears of War: Reloaded.Nintendo is still in the middle of the Game Key Card mess after the Partner Showcase revealed nearly every new game will use them instead of cartridges. Macronix, the Switch 2's cartridge manufacturer, is now looking at bigger storage sizes beyond the current 64GB, hoping to keep Nintendo competitive with third-party support.This and much more on Expansion Pass. Follow our Hosts: ⁠⁠⁠Edward Varnell⁠⁠⁠, Cofounder of Boss Rush Network and Host of Nintendo Pow Block⁠⁠⁠Corey Dirrig⁠⁠⁠, Founder of Boss Rush NetworkJoin the Boss Rush Community: Join the ⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠Follow Boss Rush Network: Follow Boss Rush Network on ⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠ for more great content.Thank you for your Support!Thank you for watching or listening to Expansion Pass, part of the bonus content from the Boss Rush Network! If you enjoyed the show, be sure to subscribe to the channel, give the video a Like, and hit the notification bell so you never miss an episode. If you're listening on Apple Podcasts, Spotify, or any other podcast app, please leave us a 5-star rating and a review—it really helps us grow! Have a topic suggestion? Drop a comment or join our Community Discord to let us know what you'd like to hear discussed. For more great content, visit our website at BossRush.net. Thank you for your continued support of Expansion Pass and our independent endeavor at the Boss Rush Network!

    Café Brasil Podcast
    Café Brasil 994 – O abismo - Fé, estratégia e travessia

    Café Brasil Podcast

    Play Episode Listen Later Sep 3, 2025 31:42


    Olha: eu andava ressabiado aí com um certo clima de vigilância que tomou conta da internet brasileira. Sabe como é que é? Acho que você também, né? E eu fui alertado pra ir atrás de um VPN. Procurei, encontrei a NordVPN e com ele eu acabei achando mais que um VPN, cara. O Nord VPN oferece proteção contra ameaças, ele bloqueia rastreadores malwares e anúncios indesejados. Com o Nord VPN o meu IP fica oculto, tornando quase impossível para hackers acessarem o meu dispositivo. E tem mais. Tudo que eu envio é criptografado, perfeito para apps móveis, especialmente quando a gente não sabe se o app usa HTTPS, sabe? Isso significa uma coisa só: liberdade. Usando o Nord VPN você pode conectar até seis dispositivos ao mesmo tempo. E se encontrar um site restrito a certas regiões do mundo ele permite que você mude, entre aspas, de local. E acesse conteúdos como se estivesse em outro país. Esportes, filmes, programas de TV que não estão disponíveis no Brasil! Eu já assisti séries da Netflix que não tem aqui. E não se preocupe. O NordVPN tem recursos pra proteger a sua privacidade se você esquecer de ativá-lo. Seu verdadeiro endereço IP e localização jamais serão expostos. Acesse nordvpn.com/cafebrasil, e ganhe um super desconto no seu plano. Além de quatro meses grátis. Ah, você quer mais, é? Se não gostar, o reembolso é total em até 30 dias. Então não perca. Visite nordvpn.com/cafebrasil e navegue com segurança hoje mesmo. Indiana Jones diante do abismo invisível é a metáfora perfeita para falar de inovação, política e até da vida. Ideias geniais, startups promissoras e movimentos empolgantes morrem quando não conseguem atravessar o vazio entre o entusiasmo dos visionários e a adesão da maioria. O segredo não é discurso ou paixão, é construir a ponte que ninguém vê — pedra por pedra, prova por prova. Neste episódio, vamos refletir: qual é o seu abismo? E que ponte você está erguendo para atravessá-lo? O comentário do ouvinte é patrocinado pela Vinho 24 Horas. Já pensou em ter um negócio que funciona 24h, sem precisar de funcionários? Uma adega autônoma instalada no seu condomínio, com vinhos de qualidade, controle pelo celular e margem de 80%. Com apenas R$ 29.900, você inicia sua franquia e ainda ganha 100 garrafas de vinho. Acesse Vinho24.com.br e comece seu novo negócio! A Terra Desenvolvimento revoluciona a gestão agropecuária com métodos exclusivos e tecnologia inovadora, oferecendo acesso em tempo real aos dados da sua fazenda para estratégias eficientes. A equipe atua diretamente na execução, garantindo resultados. Para investidores, orienta na escolha das melhores atividades no agro. Com 25 anos de experiência, transforma propriedades em empreendimentos lucrativos e sustentáveis. Conheça mais em terradesenvolvimento.com.br. Inteligência a serviço do agro! ...................................................................................................................................................................

    Improv Tabletop
    [BONUS] Indiana Jones & the Cult of the Mummy's Crypt (Part 1)

    Improv Tabletop

    Play Episode Listen Later Sep 3, 2025 47:08


    Move over Sonic, the ‘80s are here to take the spotlight! Join us as we pilot the young, nameless, flat-cap-wearing cousin of Indiana Jones on a trip to Cairo, where an ancient cult has re-emerged to bring the ancient pharaohs back to life. The book read in this episode is Indiana Jones & the Cult of the Mummy's Crypt by R. L. Stine. • • • Patreon: patreon.com/improvtabletop Twitter / Instagram / Facebook / TikTok: @ImprovTabletop Email: ImprovTabletop@gmail.com Donations: ko-fi.com/improvtabletop • • • Audio Credits Improv Tabletop's theme song is “Melodic Marauder”, written by Scott Villanueva, and performed by Scott Villanueva and Ned Wilcock. “Fuguenchillen” also by Ned Wilcock.

    Longbox Crusade
    Indiana Jones and the Comics Crusade - Episode 15: The Further Adventures of Indiana Jones #15 (Marvel)

    Longbox Crusade

    Play Episode Listen Later Sep 3, 2025 30:27


    Indiana Jones and the Comics Crusade: Episode 15Issue: The Further Adventures of Indiana Jones #15 (Marvel)Welcome to the 15th episode, covering Marvel's "The Further Adventures of Indiana Jones!" On this episode: Gary V from the Chaplain's Assistant MotorPod stops by the Temple of Longbox to discuss Issue #15!Find Jarrod on Twitter, Facebook, & Instagram: @YardSaleArtistCheck out Jarrod's art: www.TheYardSaleArtist.comLet us know what you think!Leave a comment by sending an email to: contact@longboxcrusade.comThis podcast is a member of the LONGBOX CRUSADE NETWORK:Visit the WEBSITE: https://www.LongboxCrusade.comFollow on TWITTER: https://twitter.com/LongboxCrusadeFollow on INSTAGRAM: https://www.instagram.com/longboxcrusadeLike the FACEBOOK page: https://www.facebook.com/LongboxCrusadeSubscribe to the YOUTUBE Channel: https://goo.gl/4LkhovSubscribe on APPLE PODCASTS at:https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2Thank you for listening and we hope you have enjoyed this episode of Indiana Jones and the Comics Crusade!#indianajones #indy #drjones #marvelcomics #marvel #indyjones

    PS THIS IS AWESOME!
    391 - Fairgames Loses Its Director, PlayStation Gains Big News

    PS THIS IS AWESOME!

    Play Episode Listen Later Sep 3, 2025 69:35


    In this week's episode, we break down September's PlayStation Plus Essential lineup, featuring Psychonauts 2, Stardew Valley, and Viewfinder, now available to redeem. We also dive into the latest shake-up at Haven Studio, as Fairgames loses its game director to WB Games Montreal, raising new doubts about Sony's live-service strategy. Plus, a fresh State of Play is on the calendar for September 3, with a spotlight on 007: First Light, and rumors are swirling about a dockable PS6 handheld. We wrap things up with franchise news on Clair Obscur: Expedition 33 and a packed slate of new releases, including Hollow Knight: Silksong and Indiana Jones and the Great Circle: The Order of Giants.By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.

    Mindfully Curious
    Ep 76: Julia Deckman on Color, Courage & Choosing the Artist's Life

    Mindfully Curious

    Play Episode Listen Later Sep 3, 2025 68:53


    This week, we sit down with Charleston-based painter Julia Deckman (@juliadeckmanstudio) — 2019 Lowcountry Artist of the Year, color-obsessed maker, and community-builder whose path has taken her from anthropology to art studios, retail experiments, and back into the heart of painting.We get into:

    The Back Look Cinema Podcast
    Ep. 193: Indiana Jones and the Last Crusade

    The Back Look Cinema Podcast

    Play Episode Listen Later Sep 1, 2025 62:42


    Zo is on one of his visits to the National Gallery of Art looking at beautiful artifacts found all over the world. Where are these things found and what ordeal does one go through to collect these priceless treasures? Zo imagines that it would take people with considerable resources, knowledge and grit. He had once read about a famed archeologist who risked life and limb and journeyed to the four corners of the Earth in order to retrieve forgotten treasures in an effort to share his finds with the citizens of the world. Through these artifacts he hoped to enrich the lives of everyday people and teach them about far flung cultures and lost civilizations. There was even a rumor that this archologist nearly lost his life looking for the actual Holy Grail, and that this distinguished gentleman, Dr. Henry Jones, Sr. was saved from death by the efforts of his son, a renowned archeologist in his own right, and their mutual friends. Though Dr. Jones, Sr. named his only son after himself, his son never appreciated the moniker of "Junior" and would rather be known as "Indiana" Jones and this was their last crusade. Episode Segments00:08:04 Opening Credits for Indiana Jones and the Last Crusade starring Harrison Ford, Sean Connery and Alison Doody00:15:52 Favorite Parts of the 1989 film: Indiana Jones and the Last Crusade00:52:11 Trivia from the fantasy adventure: Indiana Jones and the Last Crusade00:58:19 Critics' Thoughts on Steven Spielberg's Indiana Jones and the Last Crusade #IndianaJonesandtheLastCrusade #HarrisonFord #SeanConnery Please leave a comment, suggestion or question on our social media: Back Look Cinema: The Podcast Links:Website: www.backlookcinema.comEmail: fanmail@backlookcinema.comYouTube: https://www.youtube.com/@backlookcinemaTwitter: https://twitter.com/backlookcinemaFacebook: https://www.facebook.com/BackLookCinemaInstagram: https://instagram.com/backlookcinemaThreads: https://www.threads.net/@backlookcinemaTikTok: https://www.tiktok.com/@backlookcinemaTwitch https://www.twitch.tv/backlookcinemaBlue Sky: https://bsky.app/profile/backlookcinema.bsky.socialMastodon: https://mstdn.party/@backlookcinemaBack Look Cinema Merch at Teespring.comBack Look Cinema Merch at Teepublic.com Again, thanks for listening.

    90s Disney
    75 - Indiana Jones Epic Stunt Spectacular!

    90s Disney

    Play Episode Listen Later Sep 1, 2025 100:55


    It belongs in a museum… or maybe just the theme park stage! This week on 90s Disney, we're cracking the whip and diving into the boulder-sized legacy of Indiana Jones Epic Stunt Spectacular! at Disney-MGM Studios.We explore the origins of this groundbreaking live-action stunt show, its connections to the opening of Disney's third park in 1989, and the impact of Indy mania on everything from casting to explosions to theme park lore. From its high-flying choreography to its crowd-pleasing humor and behind-the-scenes gags, the Epic Stunt Spectacular has earned its place in the Hall of Theme Park Legends.We also talk about the real stunt work, rotating casts, audience volunteers, fire effects, and why this show remains one of the longest-running stage productions in theme park history, even as the rest of the park has changed around it.Plus, we share our own memories of seeing the show as kids and reflect on why the Epic Stunt Spectacular still holds up (even if the fedora is a little dusty).0:00 Welcome to 90s Disney01:26 Indiana Jones Epic Stunt Spectacular03:00 Behind the Scenes: The Making of the Stunt Show06:28 Key Figures in the Stunt Show's Creation23:12 The Show's Evolution and Audience Participation36:58 The Stunt Sequence Breakdown37:11 Behind the Scenes: Truck Stunt38:29 Audience Interaction and Gags41:07 The Airfield Finale45:24 The Gift Shop Experience50:56 Changes Over the Years53:02 Audience Participation and Legal Changes57:42 Indiana Jones in Pop Culture01:02:32 Comparing Stunt Shows01:05:43 Listener Emails and Q&A01:10:58 Taking Disney Advice to Heart01:11:42 Kingdom Hearts and 90s Disney Properties01:14:46 The Savi's Experience at Galaxy's Edge01:17:05 Face Characters and Disney Roles01:24:40 Disney Park Traditions and First Day Plans01:32:42 Favorite Coasters and Sicko Moments01:39:48 Wrapping Up and Future EpisodesReferences & Further Reading:Indiana Jones Epic Stunt Spectacular – WikipediaAllEars.net – Show Description & TriviaFull Show on YouTube (2023 version)Follow UsBlue SkyTwitter/XFacebookThreadsInstagram

    iFanboy.com Comic Book Podcast
    Pick of the Week #992 – Lazarus Fallen #3

    iFanboy.com Comic Book Podcast

    Play Episode Listen Later Aug 31, 2025 78:08


    It's iFanboy 20/25 -- 20 years of podcasting and 25 years of iFanboy! The weekly cavalcade is almost too much, prompting the return of the short Bell section. Clearly this show has it all! Produced, written, hosted, edited, sweetened, promoted, and sold by Dan Mora. Note: Time codes are estimates due to dynamic ad insertion by the distributor. Running Time: 01:17:00 Pick of the Week:00:02:29 - Lazarus Fallen #3 Comics:00:13:56 - Hellboy and the B.P.R.D.: Professor Harvey is Gone00:22:15 - Superman #872 (29)00:29:54 - Justice League Unlimited #1000:32:20 - Runaways #300:36:34 - Fantastic Four Fanfare #400:46:39 - Huck: Big Bad World #400:48:34 - Mr. Terrific: Year One #4 The Bell:00:50:59 - Beneath the Trees Where Nobody Sees: Rites of Spring #200:51:19 - Immortal Legend Batman #100:51:37 - Imperial War: Planet She-Hulk #100:51:56 - Nemesis Forever #100:52:13 - The Avengers #795 (29)00:52:33 - The Man Who Dreamt the Impossible: A Tribute to Jack Kirby00:53:32 - Void Rivals #2200:53:51 - Ultimate Spider-Man #2000:54:17 - News from the Fallout #300:54:35 - West Coast Avengers #10 Patron Pick:00:54:59 - Universal Monsters: The Invisible Man #1 Patron Thanks:01:02:18 - Terry Austin Listener Mail:01:05:24 - Rob P. from Pennsylvania is actively thinking about an ER style series in the Batman world. Brought To You By: Schedule35 – Shrooms with Benefits. Schedule35 is the first US nationwide trusted consumer psilocybin brand that makes microdosing and living your best life accessible and simple to do. Get 15% off all orders with code iFanboy. iFanboy Patrons – Become one today for as little as $3/month! Or join for a full year and get a discount! You can also make a one time donation of any amount! iFanboy T-Shirts and Merch – Show your iFanboy pride with a t-shirt or other great merchandise on Threadless! We've got TWENTY THREE designs! Music:“Fallin'”De La Soul and Teenage Fanclub Watch The iFanboy After Show for Pick of the Week #992! Listen to Conor, Josh, and Ron discuss Blade (1998) on Cradle to the Grave. Listen to Josh discuss Fargo on Movie of the Year: 1996. Listen to Conor discuss Swingers on Movie of the Year: 1996. Watch Ron talk about pinball technology on the Daily Tech News Show. Listen to Conor, Josh, and Ron discuss The Crow (1994) on Cradle to the Grave. Listen to Josh discuss Jaws 4: The Revenge (1987) on Cradle to the Grave. Listen to Josh discuss Indiana Jones and the Temple of Doom (1984) on Cradle to the Grave. Watch Josh and Conor talk about how to start a podcast on OpenWater. Listen to Conor discuss Ghostbusters on Movie of the Year: 1984. Learn more about your ad choices. Visit megaphone.fm/adchoices

    Doom Generation
    Raiders of the Lost Ark (1981): "If it's Spielberg, the skeletons are real."

    Doom Generation

    Play Episode Listen Later Aug 30, 2025 130:51


    We're wrapping up Adventure August with a 2 hour, 5 film EXTRAVAGANZA! Tune in to hear the gang get progressively drunker as we celebrate the return of Mt. P Theodore Warning, discuss the cost of a Nepalese bar, show our Marion love, Willie hate and learn that archeology is mostly just fingering holes. Tall slim, short thick, Short Round, does Belloq wanna be Indy or fuck him? Find out! Vaya con Dios DICK, that baby Maharajah was a full grown FREAK! It's Indiana Jones (colon) and the Dames of DOOM now playing!

    Major Nelson Radio
    Indiana Jones and the Great Circle: The Order of Giants Deep Dive | Official Xbox Podcast

    Major Nelson Radio

    Play Episode Listen Later Aug 28, 2025 21:33


    On this episode of the Official Xbox Podcast, we're at Gamescom in Germany, and we have the folks from MachineGames joining us to dive deep into the world of Indiana Jones and the new DLC, The Order of Giants! Axel and Zeke tell us everything we need to know about where this takes place in the story and what we can expect in terms of the new puzzles and challenges facing Indy in this exciting new chapter of his adventure.00:00 Introduction00:43 What is The Order of Giants?01:24 Why is the DLC is part of the original narrative?02:29 Developing the DLC04:20 Structure of the DLC05:42 Is the DLC open to different types of players?06:57 Can you jump around?08:01 Why is the DLC set in the Vatican and Rome?11:32 What's the story and who do we meet in the DLC?14:21 New elements of the DLC15:37 Puzzles17:41 Platforming20:00 OutroFOLLOW XBOXFacebook: https://www.facebook.com/Xbox​​​ Twitter: https://www.twitter.com/Xbox​​​ Instagram: https://www.instagram.com/Xbox

    The Destination Angler Podcast
    Living the Fly Fishing Dream with Jack Dennis

    The Destination Angler Podcast

    Play Episode Listen Later Aug 28, 2025 97:42


    Our destination is the hidden fly fishing paradise of Tasmania— that far-flung island at the bottom of the world with beautiful lakes and trout that can top 20 pounds – with industry icon and fly fishing legend, Jack Dennis.  Jack opened one of the most iconic fly shops in America in Jackson Hole, Wyoming.  He's produced best-selling books and videos, helped launch Team USA Fly Fishing, and co-founded the Jackson Hole One Fly. He's fished and filmed all over the world and has guided everyone from President Ford and Harrison Ford, to Denny Crum and John Wooden, and half of Hollywood.  Hear wild tales of a 27-pound brown, hot dogs with Indiana Jones, and why Tasmania was his wife's all-time favorite fly fishing trip. With host Steve Haigh Be the first to know about new episodes.  Become a subscriber  Destination Angler on YouTube Destination Angler Podcast:   Website YouTube Instagram & Facebook  @DestinationAnglerPodcast  Please check out our Sponsors: High N Dry Fishing Where science and performance meet.  Check out the full lineup of floatants, line dressings, and sighter waxes at www.highndryfishingproducts.com     Facebook @highndryfishingproducts | Instagram @highndryfishing Got Fishing  Crafting world-class fly-fishing adventures specially designed to your level of experience and budget.    Facebook @GotFishingAdventures | Instagram @GotFishing  TroutRoutes  Podcast listeners can try one month of TroutRoutes PRO for FREE by clicking the link in the episode description. Explore your water with TroutRoutes today.   Get 1 Month Free   Facebook @troutinsights | Instagram @TroutRoutes    Comments & Suggestions:  host, Steve Haigh, email shaigh@DestinationAnglerPodcast.com Available on Apple, Spotify, or wherever you get your podcasts. Recorded Aug 7, 2025

    PlayStation Nation Podcast
    We Just Like Games-Ep36

    PlayStation Nation Podcast

    Play Episode Listen Later Aug 26, 2025 138:26


    Rey and Glenn discuss PlayStation price hikes, Senior Citizens Skip Day, ONL from Gamescom, UFO 50, Smurfs: Flower Defense, and Earthion, + MUCH more! Time Codes: 3:25 - Vectorman 5:24 - PlayStation Price Hike 7:35 - Senior Citizens Skip Day 13:39 - Apple Vision Pro update 17:47 - ROG Ally X 27:53 - Analogue 3D 30:24 - Bubsy 4D 31:45 - Battlestar Galactica Scattered Hope 34:49 - Outlaws Remastered 35:30 - DenshaAttack 36:16 - Keeper 37:14 - Masters of the Universe 38:15 - Absolum 40:23 - Long Gone 42:17 - Valor Mortis 42:48 - PVKK 43:49 - Routine 45:01 - Swords of Legends 45:18 - Road Kings 46:18 - Sonic Racing Crossworlds 47:40 - Black Ops 7 49:06 - Lords of the Fallen 2 49:18 - LEGO Batman: Legacy of the Dark Knight 49:42 - Warhammer 40k: Dawn of War IV 50:22 - Monster Hunter Wilds X Final Fantasy XIV online 50:33 - Onimusha: Way of the Sword 51:03 - Europa Universalis V 51:40 - Daemon X Machina: Titanic Scion 52:05 - Indiana Jones and the Great Circle DLC (Order of the Giants) 53:24 - Deadpool VR 54:00 - World of Tanks 2.0 54:51 - John Carpenter's Toxic Commando 55:12 - Death by Scrolling 56:30 - Zero Parades For Fake Radicals 56:57 - Unbeatable 57:10 - Honor of Kings World 57:28 - Delta Force 59:10 - Cinder City 59:15 - Time Takers 59:56 - Silent Hill F 1:01:40 - La Divina Commedia(?) 1:02:37 - Cronos: A New Dawn 1:03:37 - Outerworlds 2 1:06:22 - Moonlighter 2: The Endless Vault 1:07:04 - Age of Empires IV 1:07:34 - Heat 1:08:24 - Resident Evil Requiem 1:08:59 - Black Myth: Zhong Kui 1:10:55 - AirLite Fit wired headphones for Switch 2 from Turtle Beach 1:17:30 - Octopath Traveler 2 1:20:30 - UFO 50 1:23:21 - Hidden Memories: The Gardens Between 1:24:53 - Smurfs: Flower Defense1:52:48 - Mechwarrior 5: Mercenary 2:09:32 - Earthion  

    Weird Darkness: Stories of the Paranormal, Supernatural, Legends, Lore, Mysterious, Macabre, Unsolved
    DAVID PARKER RAY: THE TOY BOX KILLER #WDRadio WEEK OF AUG 24, 2025

    Weird Darkness: Stories of the Paranormal, Supernatural, Legends, Lore, Mysterious, Macabre, Unsolved

    Play Episode Listen Later Aug 25, 2025 117:05 Transcription Available


    David Parker Ray is believed to have tortured and killed more than 50 women inside his soundproof trailer – a trailer he referred to as his “toy box”.HOUR ONE: David Parker Ray is believed to have tortured and killed more than 50 women inside his soundproof trailer. A trailer he referred to as his “toy box”. (The Toy Box Killer) *** Two friends sipping soda and playing pool find the green table stained blood red, with no warning whatsoever. (Murder At The Pool Table) *** Malta, Italy is known for its splendid ruins, historical monuments, and ancient sites, but one of these places stands out; a mysterious underground complex that holds with in it many enigmas and oddities that remain unsolved to this day. (Malta's Cryptic Catacombs) *** Weirdo family member Robert Foster tells of a creepy incident that happened to him while working security at an army depot in Oregon. (The Phantom Truck) *** Imagine opening up the newspaper and reading this paragraph: “If anyone doubts this story in the least… they are reliable men who would under no circumstances lend their names to an untruth.” Newspapers just do not stand by their sources this unwaveringly, at least not anymore… and especially if the subject of the article is a haunted house. (The Ghost Told Them To Move)==========HOUR TWO: When you think of human sacrifice, you might picture Aztec or Mayan ceremonies, or maybe a Satanic cult standing in a pentagram with a naked woman on an altar – possibly even a volunteer. Personally, I picture Indiana Jones and the Temple of Doom. While civilizations and groups such as these certainly did (and maybe still do) their share of brutal sacrificing, they are by no means the only ones that conducted death rituals. Some will most certainly surprise, and possibly disturb, you. (Sadistic Sacrificing of Souls) *** A shadow person is a humanoid figure that you perceive in a patch of shadow. Some believe that they are supernatural spirits or extra-dimensional beings. What are they? Paranormal researchers have a theory, neuroscientists have another theory. (Contact With a Shadow Man) *** An astronomy professor says we should begin focusing on space archaeology – starting with our own moon. Why? Well, he believes E.T. might have left a clue there of his existence. (Extraterrestrial Evidence on the Moon) *** Thousands of years ago, people were performing a form of surgery that involved boring holes through a person's skull. Why on earth would they do such a thing? (Trepanation: I Need That Like Another Hole In The Head) *** What Does It Mean To Dream About Aliens?==========SUDDEN DEATH OVERTIME: What if we were to discover there were aliens still living on the moon – and they were meddling in our affairs? How would you feel about that? Should extraterrestrials interfere in human affairs if they can help our society, or should we refuse that kind of leap in technology and medicine? (Should Aliens Interfere With Earthly Affairs?) *** Those who work nights are already in the creepy position of working what is called the “graveyard shift” - so you have to expect something to go wrong. If you are a security guard actively looking for something out of the ordinary during the graveyard shift, you know you're going to go home with stories to tell. (Tales of Graveyard Shift Security)==========SOURCES AND REFERENCES FROM TONIGHT'S SHOW:“What Does It Mean To Dream About Aliens” from Paranormality Magazine: https://weirddarkness.com/magazineBOOK: “The Secret War: The Heavens Speak of the Battle” by Heidi Holllis: https://amzn.to/3c0oeD7“Trepanation: I Need That Like Another Hole In The Head” by Robin Wylie for the BBC: https://tinyurl.com/yatx2ruu“Sadistic Sacrificing of Souls” by T.L. Perez for Ranker: https://tinyurl.com/y9noz4wz“Contact With a Shadow Man” by Stephen Wagner for Live About: https://tinyurl.com/y8j6j7qb“Extraterrestrial Evidence on the Moon” by Cynthia McKanzie for Message to Eagle: https://tinyurl.com/y86xeukz“Should Aliens Interfere With Earthly Affairs?” by Ellen Lloyd for Message to Eagle: https://tinyurl.com/y9yle3a6“The Toy Box Killer” by Christina Skelton: https://tinyurl.com/yafys82x“Murder At The Pool Table” by Robert Wilhelm for Murder By Gaslight: https://tinyurl.com/y3bzlff6“Malta's Cryptic Catacombs” by Brent Swancer for Mysterious Universe: https://tinyurl.com/ya9pa9je“Tales of Graveyard Shift Security” gathered by Bailey Brown for Ranker: https://tinyurl.com/ycyyuh3w“The Phantom Truck” by Weirdo family member Robert Foster“The Ghost Told Them To Move” from Strange Company: https://tinyurl.com/ycrke6qn==========Join the Weird Darkness Syndicate: https://weirddarkness.com//syndicateWeird Darkness theme by Alibi Music Library. Background music provided by Alibi Music Library, EpidemicSound and/or StoryBlocks with paid license. Music from Shadows Symphony (https://tinyurl.com/yyrv987t), Midnight Syndicate (http://amzn.to/2BYCoXZ) Kevin MacLeod (https://tinyurl.com/y2v7fgbu), Tony Longworth (https://tinyurl.com/y2nhnbt7), and Nicolas Gasparini (https://tinyurl.com/lnqpfs8) is used with permission of the artists.==========PODCASTS I HOST:Weird Darkness: https://weirddarkness.com/listenParanormality Magazine: https://weirddarkness.tiny.us/paranormalitymagMicro Terrors: Scary Stories for Kids: https://weirddarkness.tiny.us/microterrorsRetro Radio – Old Time Radio In The Dark: https://weirddarkness.tiny.us/retroradioChurch of the Undead: https://weirddarkness.tiny.us/churchoftheundead==========(Over time links seen above may become invalid, disappear, or have different content. I always make sure to give authors credit for the material I use whenever possible. If I somehow overlooked doing so for a story, or if a credit is incorrect, please let me know and I will rectify it in these show notes immediately. Some links included above may benefit me financially through qualifying purchases.)=========="I have come into the world as a light, so that no one who believes in me should stay in darkness." — John 12:46==========WeirdDarkness® is a registered trademark. Copyright ©2025, Weird Darkness.

    iFanboy.com Comic Book Podcast
    Pick of the Week #991 – Detective Comics #1100

    iFanboy.com Comic Book Podcast

    Play Episode Listen Later Aug 24, 2025 80:59


    It's iFanboy 20/25 — 20 years of podcasting and 25 years of iFanboy! This week Josh Flanagan is drunk (sleep drunk) and Conor Kilpatrick just can't remember words. He was sober! Note: Time codes are estimates due to dynamic ad insertion by the distributor. Running Time: 01:17:00 Pick of the Week:00:03:16 – Detective Comics #1100 Comics:00:16:30 – Batman & Robin: Year One #1000:22:06 – Imperial #300:29:08 – Black Cat #100:34:33 – Batman/Superman: World's Finest #4200:37:59 – Falling in Love on the Path to Hell #900:45:51 – Drawing Blood #800:48:50 – Marvel All-On-One #1 Patron Pick:00:51:24 – Escape #1 Patron Thanks:01:00:54 – Carlo Esqueda Listener Mail:01:03:51 – Ben F. from Erie, Pennsylvania wants to know which books have re-invigorated iFanboy's love of comics. Brought To You By: Shopify – This episode is sponsored by Shopify. Sign up for a one-dollar-per-month trial period and take your business to the next level. iFanboy Patrons – Become one today for as little as $3/month! Or join for a full year and get a discount! You can also make a one time donation of any amount! iFanboy T-Shirts and Merch – Show your iFanboy pride with a t-shirt or other great merchandise on Threadless! We've got TWENTY THREE designs! Music:“Life is a Highway”Tom Cochrane Watch The iFanboy After Show for Pick of the Week #991! Listen to Conor, Josh, and Ron discuss Blade (1998) on Cradle to the Grave. Listen to Josh discuss Fargo on Movie of the Year: 1996. Listen to Conor discuss Swingers on Movie of the Year: 1996. Watch Ron talk about pinball technology on the Daily Tech News Show. Listen to Conor, Josh, and Ron discuss The Crow (1994) on Cradle to the Grave. Listen to Josh discuss Jaws 4: The Revenge (1987) on Cradle to the Grave. Listen to Josh discuss Indiana Jones and the Temple of Doom (1984) on Cradle to the Grave. Watch Josh and Conor talk about how to start a podcast on OpenWater. Listen to Conor discuss Ghostbusters on Movie of the Year: 1984. Learn more about your ad choices. Visit megaphone.fm/adchoices