How would Jesus approach indie game development? How does Christianity inform game development? Join our hosts as we wrestle through what it looks like to be a professional game developer and follower of Jesus.
Christ said ‘If you are a follower of me, go tell my story.’ Connecting with our previous episode where we explored literal game design about the Bible, this week we talk about allegory with Tim Cleary worldbuilder of The Aetherlight: Chronicles of the Resistance. Its a fascinating discussion on game design, … Continue reading
In the quest to design a game based on the Bible, you can alienate both non-Christians and Christians. Is there an example of a biblicaly themed game that meshes them and mechanics perfectly, avoiding the dreaded “Ludonarrative Dissonance”? We think so. And that game is the board/video game Kings of Israel. … Continue reading
“The key to community is just showing up.” How can we be salt and light within our local game dev communities? What should our attitude be? What will it cost us? How do you handle gossip? Join us for an insightful conversation with Nic Biondi of Hard Lander as we discuss game dev community. … Continue reading
Christ-likeness. The goal of any Jesus follower. But how can this be applied to a game’s main character? Join us for an insightful talk with Dropsy creator Jay Tholen as we discuss his spiritual transformation which led to Dropsy’s transformation. Plus he also sings a few lines from Mr. Rogers. So there’s that. … Continue reading
“I just didn’t want to fail” What does success mean to the indie developer? Is it # of views on youtube, just finishing, is it sales, or something else? Evan Todd of Lemma, the Immersive first-person parkour game, shares his struggle with releasing and exploring his worth in game development. … Continue reading
If you are a married indie game dev, you share major life decisions. Deciding as a couple to forgo gainful employment and pursue the dream is hard enough. What if that game is about the illness and eventual loss of your son? Join us for a fascinating discussion with Ryan … Continue reading
We are back with an all new Season 2! Yeah! In this opening episode we tackle the topic of Indie games becoming long multi-year projects. How do you handle “the long build?” What changes occur over the long development time and how does one stay motivated? We dive into this topic … Continue reading
Does it matter what we put in a game? This conversation isn’t theoretical, our game dev hosts are trying to decide what features to include in the game they actively work on. Games like Grand Theft Auto explore the evil side of life. How do we decide what to and … Continue reading
What does it mean when God starts and stops your career in games? From several features in the app store, to working with Phil Visher (creator of Veggitales), to having game downloads in the millions, to suddenly moving towns and working as a house painter. This is the story of … Continue reading
From studying architecture and making educational games, to creating Defender’s Quest, a strategy tower defense RPG which has sold over 250,000 copies, this is the personal story of Lars Doucet and James Cavin who met at church and decided to make video games. In this episode we cover what is … Continue reading