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The Leading Voices in Food
E278: Here's how screen time affects our kids' eating, activity, and mental health

The Leading Voices in Food

Play Episode Listen Later Jul 15, 2025 43:13


Interview Summary So, you two, along with a number of other people in the field, wrote a chapter for a recently published book called The Handbook of Children and Screens. We discussed that book in an earlier podcast with its editors, Dmitri Christakis and Kris Perry, the executive director of the Children and Screens organization. And I'd like to emphasize to our listeners that the book can be downloaded at no cost. I'd like to read a quote if I may, from the chapter that the two of you wrote. 'Screen time continues to evolve with the advent of continuous and immersive video reels, voice activated assistance, social media influencers, augmented and virtual reality targeted advertising. Immersive worlds where children can virtually shop for food and beverages, cook or work in a fast-food outlet from a smartphone, a tablet, a computer, or an internet connected tv and more.' So as much as I follow the field, I still read that and I say, holy you know what. I mean that's just an absolutely alarming set of things that are coming at our children. And it really sounds like a tidal wave of digital sophistication that one could have never imagined even a short time ago. Amanda, let's start with you. Can you tell us a little bit more about these methods and how quickly they evolve and how much exposure children have? I think you're right, Kelly, that the world is changing fast. I've been looking at screen media for about 20 years now as a researcher. And in the earlier years, and Tom can attest to this as well, it was all about TV viewing. And you could ask parents how much time does your child spend watching TV? And they could say, well, they watch a couple shows every night and maybe a movie or two on the weekend, and they could come up with a pretty good estimate, 1, 2, 3 hours a day. Now, when we ask parents how much time their children spend with media, they have to stop and think, 'well, they're watching YouTube clips throughout the day. They're on their smartphone, their tablet, they're on social media, texting and playing all these different games.' It really becomes challenging to even get a grasp of the quantity of screen time let alone what kids are doing when they're using those screens. I will say for this book chapter, we found a really great review that summarized over 130 studies and found that kids are spending about three and a half or four hours a day using screens. Yet some of these studies are showing as high as seven or eight hours. I think it's probably under-reported because parents have a hard time really grasping how much time kids spend on screens. I've got a one-year-old and a five-year-old, and I've got some nieces and nephews and I'm constantly looking over their shoulder trying to figure out what games are they playing and where are they going online and what are they doing. Because this is changing really rapidly and we're trying to keep up with it and trying to make sure that screen time is a safe and perhaps healthy place to be. And that's really where a lot of our research is focused. I can only imagine how challenging it must be to work through that landscape. And because the technology advances way more quickly than the policies and legal landscape to control it, it really is pretty much whatever anybody wants to do, they do it and very little can be done about it. It's a really interesting picture, I know. We'll come back later and talk about what might be done about it. Tom, if you will help us understand the impact of all this. What are the effects on the diets of children and adolescents? I'm thinking particularly when Amanda was mentioning how many hours a day children are on it that three to four hours could be an underestimate of how much time they're spending. What did kids used to do with that time? I mean, if I think about when you and I were growing up, we did a lot of different things with that time. But what's it look like now? Well, that's one of the important questions that we don't really know a lot about because even experimental studies that I can talk about that look at reducing screen time have not been very good at being able to measure what else is going on or what substitutes for it. And so, a lot of the day we don't really know exactly what it's displacing and what happens when you reduce screen time. What replaces it? The assumption is that it's something that's more active than screen time. But, you know, it could be reading or homework or other sedentary behaviors that are more productive. But we really don't know. However, we do know that really the general consensus across all these studies that look at the relationship between screen time and nutrition is that the more time children spend using screens in general, the more calories they consume, the lower the nutritional quality of their diets and the greater their risk for obesity. A lot of these studies, as Amanda mentioned, were dominated by studies of television viewing, or looking at television viewing as a form of screen use. And there's much less and much more mixed results linking nutrition and obesity with other screens such as video games, computers, tablets, and smartphones. That doesn't mean those relationships don't exist. Only that the data are too limited at this point. And there's several reasons for that. One is that there just haven't been enough studies that single out one type of screen time versus another. Another is what Amanda brought up around the self-report issue, is that most of these studies depend on asking children or the parents how much time they spend using screens. And we know that children and adults have a very hard time accurately reporting how much time they're using screens. And, in fact when we measure this objectively, we find that they both underestimate and overestimate at times. It's not all in one direction, although our assumption is that they underestimate most of the time, we find it goes in both directions. That means that in addition to sort of not having that answer about exactly what the amount of screen time is, really makes it much tougher to be able to detect relationships because it adds a lot of error into our studies. Now there have been studies, as I mentioned, that have tried to avoid these limitations by doing randomized controlled trials. Including some that we conducted, in which we randomized children, families or schools in some cases to programs that help them reduce their screen time and then measure changes that occur in nutrition, physical activity, and measures of obesity compared to kids who are randomized to not receive those programs. And the randomized trials are really useful because they allow us to make a conclusion about cause-and-effect relationships. Some of these programs also targeted video games and computers as well as television. In fact, many of them do, although almost all of them were done before tablets and smartphones became very common in children. We still don't have a lot of information on those, although things are starting to come out. Most of these studies demonstrated that these interventions to reduce screen use can result in improved nutrition and less weight gain. And the differences seen between the treatment and control groups were sometimes even larger than those commonly observed from programs to improve nutrition and increased physical activity directly. Really, it's the strongest evidence we have of cause-and-effect relationships between screen use and poor nutrition and risk for obesity. Of course, we need a lot more of these studies, particularly more randomized controlled studies. And especially those including smartphones because that's where a lot of kids, especially starting in the preteen age and above, are starting to spend their time. But from what we know about the amount of apparent addictiveness that we see in the sophisticated marketing methods that are being used in today's media, I would predict that the relationships are even larger today than what we're seeing in all these other studies that we reviewed. It's really pretty stunning when one adds up all that science and it looks pretty conclusive that there's some bad things happening, and if you reduce screen time, some good things happen. So, Amanda, if you know the numbers off the top of your head, how many exposures are kids getting to advertisements for unhealthy foods? If I think about my own childhood, you know, we saw ads for sugar cereals during Saturday morning cartoon televisions. And there might have been a smattering if kids watch things that weren't necessarily just directed at kids like baseball games and stuff like that. But, and I'm just making this number up, my exposure to those ads for unhealthy foods might have been 20 a week, 30 a week, something like that. What does it look like now? That is a good question. Kelly. I'm not sure if anyone can give you a totally accurate answer, but I'll try. If you look at YouTube ads that are targeting children, a study found that over half of those ads were promoting foods and beverages, and the majority of those were considered unhealthy, low nutritional value, high calorie. It's hard to answer that question. What we used to do is we'd take, look at all the Saturday morning cartoons, and we'd actually record them and document them and count the number of food ads versus non-food ads. And it was just a much simpler time in a way, in terms of screen exposure. And we found in that case, throughout the '90s and early 2000s, a lot of food ads, a lot of instances of these food ads. And then you can look at food placement too, right? It's not an actual commercial, but these companies are paying to get their food products in the TV show or in the program. And it's just become much more complicated. I think it's hard to capture unless you have a study where you're putting a camera on a child, which some people are doing, to try to really capture everything they see throughout their day. It's really hard to answer, but I think it's very prolific and common and becoming more sophisticated. Okay, thanks. That is very helpful context. Whatever the number is, it's way more than it used to be. Definitely. And it also sounds as if and it's almost all for unhealthy foods, but it sounds like it's changed in other ways. I mean, at some point as I was growing up, I started to realize that these things are advertising and somebody's trying to sell me something. But that's a lot harder to discern now, isn't it with influencers and stuff built in the product placements and all that kind of stuff. So, to the extent we had any safeguards or guardrails in the beginning, it sounds like those are going to be much harder to have these days. That's right. It really takes until a child is 6, 7, 8 years old for them to even identify that this is a commercial. That this is a company that's trying to sell me something, trying to persuade. And then even older children are having to really understand those companies are trying to make money off the products that they sell, right? A lot of kids, they just look at things as face value. They don't discriminate against the commercial versus the non-commercial. And then like you're suggesting with social influencers, that they're getting paid to promote specific products. Or athletes. But to the child that is a character or a person that they've learned to love and trust and don't realize, and as adults, I think we forget sometimes too. That's very true. Amanda, let me ask about one thing that you and Tom had in your chapter. You had a diagram that I thought was very informative and it showed the mechanisms through which social media affects the diet and physical activity of children. Can you describe what you think some of the main pathways of influence might be? That figure was pretty fun to put together because we had a wonderful wealth of knowledge and expertise as authors on this chapter. And people provided different insight from the scientific evidence. I will say the main path we were trying to figure out how does this exposure to screen really explain changes in what children are eating, their risk for obesity, the inactivity and sedentary behavior they're engaging in? In terms of food, really what is I believe the strongest relationship is the exposure to food advertisement and the eating while engaging in screen time. You're getting direct consumption while you're watching screens, but also the taste preferences, the brand loyalty that's being built over time by constantly seeing these different food products consistently emerge as one of the strongest relationships. But we identified some other interesting potential mechanisms too. While kids are watching screens or engaging in screens, there's some evidence to indicate that they're not able to read their body as well. Their feelings of hunger, their feelings of satiety or fullness. That they're getting distracted for long periods of time. Also, this idea of instant gratification, just like the reward process of instant gratification with using the screen. They're so interactive. You can go online and get what you want and reach what you want. And the same thing is happening with food. It becomes habitual as well. Children get off of school and they go home, and they grab a snack, and they watch tv or they watch their YouTube clips or play their games. And it becomes an eating occasion that may not have otherwise existed. But they're just associating screen time with eating. There's some evidence even on screen time impacting inhibition and controlling impulse and memory. And that's more emerging, but it's interesting to just consider how this prolonged screen time where you're not interacting with someone in person, your eyes are focused on the screen, might actually be having other cognitive impacts that we may not even be aware of yet. If we ask the question why Is screen time having a bad impact on children and their diets? It's almost let us count the ways. There are a lot of possible things going on there. And speaking of that, there's one question in particular I'd like to ask you, Tom. Certainly marketing might affect what kids prefer. Like it might make them want to have a cereal or a beverage A or snack food B or whatever it happens to be. But could it also affect hunger? How much kids want to eat? I mean, you think, well, hunger is biological, and the body sends out signals that it's time to eat. How does that all figure in? The research suggests it can. Advertising in particular but even non-advertising references or images of food can trigger hunger and eating whether or not you felt hungry before you saw them. And I'm guessing almost everyone's experienced that themselves, where they see an image of food, and all of a sudden, they're craving it. It can be as simple as Pavlov's dogs, you know, salivating in response to cues about food. In addition, I think one of the mechanisms that Amanda brought up is this idea that when you're distracted with a screen, it actually overruns or overwhelms your normal feelings of fullness or satiety during eating. When distracted, people are less aware of how much they're eating. And when you're eating while using a screen, people tend to eat until they've finished the plate or the bag or the box, you know? And until that's empty, till they get to the bottom, instead of stopping when they start to get full. Well, there's sort of a double biological whammy going on there, isn't there? It is affecting your likelihood of eating in the first place, and how hungry you feel. But then it also is affecting when you stop and your satiety happening. And you put those two together there's a lot going on, isn't there? Exactly. And it's really one of the reasons why a lot of our programs to reduce weight gain and improve nutrition really put a lot of emphasis on not eating in front of screens. Because our studies have shown it accounts for a large proportion of the calories consumed during the day. Oh, that's so interesting. Amanda, you mentioned influencers. Tell us a little bit more about how this works in the food space. These social influencers are everywhere, particularly Instagram, TikTok, et cetera. Kids are seeing these all the time and as I mentioned earlier, you often build this trusting relationship with the influencer. And that becomes who you look to for fads and trends and what you should and shouldn't do. A lot of times these influencers are eating food or cooking or at restaurants, even the ones that are reaching kids. As you analyze that, oftentimes it's the poor nutrition, high calorie foods. And they're often being paid for the ads too, which as we discussed earlier, kids don't always realize. There's also a lot of misinformation about diet and dieting, which is of concern. Misinformation that could be harmful for kids as they're growing and trying to grow in a healthy way and eat healthy foods. But kids who may look to overly restrict their foods, for example, rather than eating in a healthier manner. So that's definitely a problem. And then also, oftentimes these social influencers really have these unattainable beauty standards. Maybe they're using a filter or maybe they are models or whatnot. They're projecting these ideal body images that are very difficult and sometimes inappropriate for children to try to attain. Now, we've seen this in other forms, right? We've seen this in magazines going back. We've seen this on websites. But now as soon as a kid turns on their smartphone or their tablet and they're online, it's in front of them all the time. And, and they're interacting, they're liking it, they're commenting and posting. I think the social influencers have just really become quite pervasive in children's lives. Somebody who's an influencer might be recording something that then goes out to lots and lots of people. They're eating some food or there's some food sitting in the background or something like that. And they're getting paid for it, but not saying they're getting paid for it. Probably very few people realize that money is changing hands in all of that, I'm suspecting, is that right? Yes, I do believe they're supposed to do hashtag ad and there are different indicators, but I'm not sure the accountability behind that. And I'm also not sure that kids are looking for that and really understand what that means or really care what that means. Okay. Because they're looking to sense what's popular. But there's an opportunity to perhaps further regulate, or at least to educate parents and kids in that regard that I think would be helpful. Tom, while we're on this issue of conflicts of interest, there was recent press coverage, and then there were reports by reporters at the Washington Post and The Examination showing that the food industry was paying dieticians to be influencers who then posted things favorable to industry without disclosing their funding. How big of a problem do you think this is sort of overall with professionals being paid and not disclosing the payments or being paid even if they disclose things. What kind of a negative impact that's having? Yes, I find it very concerning as you would guess, knowing me. And I believe one of the investigations found that about half of influencers who were being paid to promote foods, drinks, or supplements, didn't disclose that they were paid. It was quite a large magnitude. It goes throughout all types of health professionals who are supposed to be sources of quality information and professional organizations themselves which take advertising or take sponsorships and then don't necessarily disclose it. And you know in this day when we're already seeing drops in the public's trust in science and in research, I think this type of information, or this type of deception just makes it a lot worse. As you know, Kelly, there's quite a bit of research that suggests that being paid by a company actually changes the way you talk about their products and even conduct research in a way that's more favorable to those products. Whether you think it does or not, whether you're trying to be biased or not. Tom, just to insert one thing in my experience. If you ask people in the field, does taking money from industry affect the way scientists do their work and they'll almost always say yes. But if you say, does it influence your work, they'll almost always say no. There's this unbelievable blind spot. And one might conclude from what you were telling us is that disclosure is going to be the remedy to this. Like for the half of people who didn't disclose it, it would be okay if they took the money as long as they disclosed it. But you're saying that's obviously not the case. That there's still all kinds of bias going on and people who are hearing some disclosure don't necessarily discount what they're hearing because of it. And it's still a pretty bad kettle of fish, even if disclosure occurs. It's especially pernicious when it doesn't, but it seems even when disclosure happens, it's not much of a remedy to anything. But you may not agree. No, I definitely agree with that. And that's only, you know, part of it too because there's the other side of the audience that Amanda brought up as well. And in particular what kids, but also adults, how they react to disclosures. And, while it's been possible to teach people to recognize potential bias, you know, when there's a disclosure. And to make people aware, which is a good thing, we want disclosure, I guess, so people are aware to be more vigilant in terms of thinking about what biases may be in the messages. There's not much evidence that teaching people that or making them aware of that changes their behavior. They still believe the advertising. Right. They still act in the same way. It's still just as persuasive to them. One more little editorial insertion. The thing that has always puzzled me about disclosure is that it implies that there's something bad going on or else, why would you have to disclose it? And the solution seems not to disclose it, but not to do the bad thing. And it's like, I could come up and kick you in the leg, but it's okay if I disclose that I kick you in the leg. I mean, it just makes no sense to me. But let me move on to something different. Amanda, I'd like to ask you this. I assume the food industry gets a lot more impact and reach per dollar they spend from when the only option was to run ads on national television and now, they're doing things at much less expense, I think, that can have, you know, orders of magnitude more impact and things. But is my perception correct? And how do you think through that? I think of it like the Tupperware model, right? You're building these trusted local or national celebrities, spokespeople for kids. Oftentimes these young adults or teenagers who are doing funny things and they're engaging, and so you're building this trust like you did with the Tupperware. Where you go and train people to go out to people's homes and their neighbors and their friends and their church and sell the product. It's really similar just in an online space. I think you're right; the cost is likely much less. And yet the reach and even the way these influencers are paid is all about the interaction, the likes, the comments, that sort of thing. The reposts. It's become quite sophisticated, and clearly, it's effective because companies are doing this. And one other thing to mention we haven't talked about yet is the food companies themselves have hired young people who use humor as a way to create a following for the different brands or products. It's not a person now, it's either the branded character or the actual company itself. And I think that has great influence of building some loyalty to the brand early in life. So that child is growing up and not only persuading their parents to purchase these products, but as they have more disposable income, they're going to continue purchasing the product. I wonder if Edward Tupper or I don't know if I remember his first name right, but I wonder if you could have ever imagined the how his plastic invention would permeate more of society than he ever thought? Tom, what about the argument that it's up to parents to decide and to monitor what their children are exposed to and the government needs to back off. Oh, it would be so nice if they were that easy, wouldn't it? If we could depend on parents. And I think every parent would love to be able to do that. But we're talking about individual parents and their kids who are being asked to stand up against billions, literally billions and billions of dollars spent every year to get them to stay on their screens as long as possible. To pay attention to their marketing, as Amanda was talking about the techniques they use. And to really want their products even more. If you could think of a parent with endless knowledge and time and resources, even they are really unable to stand up to such powerful forces working against them. Unfortunately, and this is not unique to the issues of screens in children's health, but really many of the issues around health, that in the absence of government regulation and really lack of any oversight, this really difficult job is dumped on parents. You know, not their choice, but it's sort of in their lap. We still try and help them to be better at this. While we're waiting for our elected representatives to stand up to lobbyists and do their jobs, we still in a lot of our interventions we develop, we still try and help parents as well as schools, afterschool programs, teachers, health professionals, develop the skills to really help families resist this pool of media and marketing. But that shouldn't be the way it is. You know, most parents are really already doing the best they can. But it's drastically unfair. It's really an unfair playing field. That all makes good sense. We've been talking thus far about the negative impacts of media, but Amanda, you've done some work on putting this technology to good use. Tell us about that if you will. I do enjoy trying to flip the script because technology is meant to help us, not harm us. It's meant to make our lives more efficient, to provide entertainment. Now with video chatting, to provide some social connection. A lot of my work over the past 20 years has been looking at what's commercially available, what kids are using, and then seeing let's test these products or these programs and can we flip them around to promote healthier eating? To promote physical activity? Can we integrate them for kids who are in a weight management program? Can we integrate the technology to really help them be successful? It doesn't always work, and we certainly aren't looking to increase screen time, but we also need to recognize that achieving zero hours of screen time is really unattainable pretty much universally. Let's try to evaluate the screen time that is being used and see if we can make it healthier. A few examples of that include when the Nintendo Wii came out about 18 years ago now. I was part of a group that was one of the first to test that video game console system because up until that point, most of the games you sat down to play, you held a remote in your hand. There were Dance Dance Revolution games and arcade halls so you could do a little bit of movement with games. But pretty much they were sedentary. Nintendo Wii came out and really changed a lot because now you had to get up off the couch, move your body, move your arms and legs to control the game. And we found it cut across all demographics. Men, women, boys, girls, different age groups. There was content available for a lot of different groups. These types of games became really popular. And I did some of the earlier studies to show that at least in a structured program that kids can engage in what we call moderate levels of physical activity. They're actually moving their bodies when they play these games. And over time, I and others have integrated these games into programs as a way to be an in with kids who may not be involved in sports, may not go outside to play, but they're willing to put on a video game and move in their living room at home. Building from that, we've developed and tested various apps. Some of these apps directly reach the parents, for example, teaching the parents. These are strategies to get your child to eat healthier. Prepare healthier meals, grocery shop, be more physically active as a family. We've looked at different wearables, wristwatches that can help kids and parents. Maybe they'll compete against each other to try to get the most steps of a day and that sort of thing. And then some of my recent work is now integrating chatbots and artificial intelligence as ways to provide some tailored feedback and support to kids and families who are looking to be more physically active, eat healthier. And then one study I'm really excited about uses mixed reality. This is virtual reality where you're putting on a headset. And for that study we are integrating children's homework that they would otherwise do on their Chromebook. And we're removing the keyboard and computer mouse so that they now have to use their body to click and point and drag and move the screen. And these are just a few examples. I do not think this is the magical solution. I think as Tom alluded to, there are different levels of government regulation, educating parents, working with schools. There's working with the food industry. There's a lot that we need to do to make this a healthier media space for kids. But I think this is something we should be open to, is figuring out if people are going to spend a lot of time using screens, what can we do to try to make those screens healthier? You make me smile when I'm hearing that because all these things sound really exciting and like there's plenty of potential. And you're right, I mean, if they're going to be on there anyway, maybe there can be some positive way to harness that time. And those all sound really important and really good. And let's hope that they spread enough to really touch lots and lots of children and their families. Tom, you and I keep caught up. We see each other at professional meetings or we just have periodic phone calls where we tell each other what we're up to. And you've been telling me over the past couple years about this really amazing project you're heading up tracking screen usage. Could you tell us a little bit about that? I'd love to. Really it addresses the problem that came up before, which is really how we measure what people are doing and seeing on their screens. Basically all the studies of media effects for the past a hundred plus years that the field has been studying media, has been dependent on people telling us what they do and what they saw. When in fact, we know that's not particularly accurate. So now we have technology that allows us to track exactly what people are doing and seeing on their screens. We call this screenomics, like genomics, except instead of studying how genes affect us, it's studying how screens affect us and how the screens we experience in our lives really are a reflection of our lives. The way we are doing this is we put software on your phone or your laptop, and it can be on other screens as well, and it runs in the background and takes a screenshot every five seconds. And it covers everything on the screen because it's just taking a picture of the screen. All the words, all the images. Then we use AI to help us decipher [00:34:00] what was on those screens. And so far, we've collected over 350 million screenshots from several hundred adults and teenagers who've participated in our studies for periods of six months to a year. Some of our most interesting findings, I think, is how much idiosyncrasy there is in people's screen use. And this has a huge impact on how we do research on the effects of screens, I believe. Because no two people really have the same screenomes, which is what we call the sequence of screenshots that people experience. And even for the same person, no two hours or days or weeks are the same. We're looking at both how different people differ in their screen use, and how that's related to their mental health, for example. But also how changes over time in a single person's screenome is related to their mental health, for example. Comparing your screen use this afternoon to your screen use this morning or yesterday, or last week or last month. And how that changes your health or is at least associated with changes in your health at this point. Eventually, we hope to move this into very precise interventions that would be able to monitor what your screen experience is and give you an appropriate either change in your screen or help you change your behavior appropriate to what you're feeling. One of our current studies is to learn really the details of what, when, how, why, and where foods and beverages appear in adolescent screenomes. And how these factors relate to foods and beverages they consume and their health. In fact, we're currently recruiting 13- to 17-year-olds all over the US who can participate in this study for six months of screenome collection and weekly surveys we do with them. Including detailed surveys of what they're eating. But this sort of goes back to an issue that came up before that you had asked us about how much is advertising? I can tell you that at least some of our preliminary data, looking at a small number of kids, suggests that food, it varies greatly across kids and what they're experiencing, especially on their phones. And, we found, for example, one young girl who 37% of all her screens had food on them. About a third, or more than a third of her entire screenome, had food in it. And it wasn't just through advertising and it wasn't just through social media or influencers. It was everywhere. It was pictures she was taking of food. It was influencers she was following who had food. It was games she was playing that were around food. There are games, they're all about running a restaurant or making food and serving and kitchen work. And then there were also videos that people watched that are actually fairly popular among where you watch other people eat. Apparently it's a phenomenon that came out of Korea first. And it's grown to be quite popular here over the last several years in which people just put on their camera and show themselves eating. I mean, nothing special, nothing staged, just people eating. There's all kinds of food exists everywhere throughout the screenome, not just in one place or another, and not just in advertising. Tom, a study with a hundred data points can be a lot. You've got 350 million, so I wish you the best of luck in sorting all that out. And boy, whatever you find is going to be really informative and important. Thanks for telling us about this. I'd like to end with kind of a basic question to each of you, and that is, is there any reason for hope. Amanda, let's, let's start with you. Do you see any reason to be optimistic about all this? We must be optimistic. No matter how we're facing. We have no choice. I think there's greater awareness. I think parents, policy makers, civic leaders are really recognizing this pervasive effective screen use on mental health, eating, obesity risk, even just the ability to have social interactions and talk to people face to face. And I think that's a good sign. I've seen even in my own state legislature in Louisiana, bills going through about appropriately restricting screens from schools and offering guidance to pediatricians on counseling related to screen use. The American Academy of Pediatrics changed their guidelines a number of years ago. Instead of just saying, no screens for the really little ones, and then limit to fewer than two hours a day for the older ones. They recognized and tried to be more practical and pragmatic with family. Sit down as a family, create some rules, create some boundaries. Make sure you're being healthy with your screen use. Put the screens away during mealtime. Get the screens out of the bedroom. And I think going towards those more practical strategies that families can actually do and sustain is really positive. I'd like to remain optimistic and let's just keep our eyes wide open and talk to the kids too. And ask the kids what they're doing and get them part of this because it's so hard to stay up to date on the technology. Thanks. I appreciate that positive note. Tom, what do you think? Yeah, I agree with Amanda. I can be positive about several things. First of all, I think last year, there were two bills, one to protect child privacy and the other to regulate technology aimed at children. COPPA 2.0 (Children's Online Private Protection Act) and KOSA (Kid's Online Safety Act). And they passed the Senate overwhelmingly. I mean, almost unanimously, or as close as you can get in our current senate. Unfortunately, they were never acted upon by the house, but in the absence of federal legislature regulation, we've had, as Amanda mentioned, a lot of states and also communities where they have actually started to pass bills or regulate social media. Things like prohibiting use under a certain age. For example, social media warning labels is another one. Limiting smartphone use in schools has become popular. However, a lot of these are being challenged in the courts by tech and media industries. And sadly, you know, that's a strategy they've borrowed, as you know well, Kelly, from tobacco and food industry. There also have been attempts that I think we need to fight against. For the federal legislature or the federal government, congress, to pass legislation to preempt state and local efforts, that would not allow states and local communities to make their own laws in this area. I think that's an important thing. But it's positive in that we're hearing advocacy against that, and people are getting involved. I'm also glad to hear people talking about efforts to promote alternative business models for media. I believe that technology itself is not inherently good or bad, as Amanda mentioned, but the advertising business models that are linked to this powerful technology has inevitably led to a lot of these problems we're seeing. Not just in nutrition and health, but many problems. Finally, I see a lot more parent advocacy to protect children and teens, especially around tech in schools and around the potential harms of social media. And more recently around AI even. As more people start to understand what the implications of AI are. I get the feeling these efforts are really starting to make a difference. Organizations, like Fair Play, for example, are doing a lot of organizing and advocacy with parents. And, we're starting to see advocacy in organizing among teens themselves. I think that's all really super positive that the public awareness is there, and people are starting to act. And hopefully, we'll start to see some more action to help children and families. Bios Developmental psychologist Dr. Amanda Staiano is an associate professor and Director of the Pediatric Obesity & Health Behavior Laboratory at Pennington Biomedical Research Center at Louisiana State University. She also holds an adjunct appointment in LSU's Department of Psychology. Dr. Staiano earned her PhD in developmental psychology and Master of Public Policy at Georgetown University, followed by a Master of Science in clinical research at Tulane University. Her primary interest is developing and testing family-based healthy lifestyle interventions that utilize innovative technology to decrease pediatric obesity and its comorbidities. Her research has involved over 2500 children and adolescents, including randomized controlled trials and prospective cohorts, to examine the influence of physical activity and sedentary behavior on body composition and cardiometabolic risk factors. Thomas N. Robinson, MD, MPH is the Irving Schulman, MD Endowed Professor in Child Health, Professor of Pediatrics and of Medicine, in the Division of General Pediatrics and the Stanford Prevention Research Center at Stanford University School of Medicine, and Director of the Center for Healthy Weight at Stanford University and Lucile Packard Children's Hospital at Stanford. Dr. Robinson focuses on "solution-oriented" research, developing and evaluating health promotion and disease prevention interventions for children, adolescents and their families to directly inform medical and public health practice and policy. His research is largely experimental in design, conducting school-, family- and community-based randomized controlled trials to test the efficacy and/or effectiveness of theory-driven behavioral, social and environmental interventions to prevent and reduce obesity, improve nutrition, increase physical activity and decrease inactivity, reduce smoking, reduce children's television and media use, and demonstrate causal relationships between hypothesized risk factors and health outcomes. Robinson's research is grounded in social cognitive models of human behavior, uses rigorous methods, and is performed in generalizable settings with diverse populations, making the results of his research more relevant for clinical and public health practice and policy.

MyCom Church Marketing Podcast: Find Your Audience, Tell Your Church’s Story and Share God’s Message of Grace and Hope

Let's embark on a virtual "road trip" with the creative team from First United Methodist Church Richardson in Texas. Joined by Creative Director Rohini Drake, Engagement Coordinator Mallory Pickering, and Technical Director Tyler Payne, the group shares insights from their summer worship series, "Road Trip," where they traveled to places of spiritual connection—like Hot Springs, Arkansas and the Scarritt Bennett Center in Nashville—capturing prayer moments, stories, and immersive worship content along the way. Together, they discuss the power of taking church outside its physical walls, forging new connections, and using digital storytelling to engage both local and online faith communities. Buckle up as we dive into inspirational stories, practical content creation tips, and the heart behind connecting congregations in fresh, meaningful ways. Here's what you'll discover in this episode: How a multi-stop road trip became an immersive worship series called “Road Trip.” The art of capturing unplanned, authentic faith moments—rain, gratitude toads, and all! Creative techniques for sharing stories across online and in-person platforms. Insights on breaking the walls of the church building and experiencing God's presence wherever you are. Tips on community engagement and keeping your congregation connected, even from afar. See how the community around FUMC Richardson is engaging project: www.fumcr.com/roadtrip See episode notes and explore other episodes of MyCom: www.resourceumc.org/mycom-podcast This episode is sponsored by: www.RootedGood.org The Progressive Planter: https://www.cokesbury.com/The-Progressive-Planter 

The Great British Mickey Waffle
The Most Immersive Theme Lands EVER

The Great British Mickey Waffle

Play Episode Listen Later Jul 11, 2025 93:45


From the floating mountains of Pandora to the wizarding streets of Diagon Alley, we're counting down the most immersive theme‑park lands ever built!Join us live as we debate, and celebrate the ultimate showcases of storytelling at Disney and Universal parks.

Virtually Everything! Podcast
This Is Your Sign To Shoot For Immersive + Clean AI Models With Moonvalley!

Virtually Everything! Podcast

Play Episode Listen Later Jul 11, 2025 50:50


Today it's about immersive filmmaking, installation storytelling and "clean" AI (00:00).Peter sits down with Michaela Tarnasky-Holland, a Peabody-nominated and Emmy winning director, to illustrate teh blueprint for starting a VR project, including the difference between immersive and interactive (01:52).Then, they explore the key aspects of the format and why the US lagging in VR adoption (16:28).Finally, Peter is joined with Daniel Mallek from Vū Technologies to unpack what are the true implications of an ethically licensed AI model like Moonvalley's Marey (36:47).You can learn more about Michaela Tarnasky-Holland and connect on LinkedIn.Find out more about Michaela's latest installation at the Museum of the Moving Image.Follow the Virtually Everything! Podcast on Instagram.If you want to send an email with feedback or show suggestions, you can reach us at virtually.everything@vustudio.com.Otherwise you can:Find Peter on LinkedIn.Bye for now!-------------The Virtually Everything! Podcast is presented by Vū Technologies. #VuStudio #ContentAtTheSpeedOfThoughtBye for now! Hosted on Acast. See acast.com/privacy for more information.

Vision ProFiles
Beta 3 details and Chamber Music

Vision ProFiles

Play Episode Listen Later Jul 9, 2025 10:04


Marty speaks about what's really in the Vision 26 Beta 3 release and shares an app for chamber music.Beta 3 detailsSystem & App Fixes Apps crash less often and run more smoothly. App updates and downloads are more reliable now. Pop-ups and menus behave better and appear where they should. Game & Control Improvements Game controllers work better, including smoother switching between hand tracking and controllers. You can move app windows again after using a game controller.Apple Intelligence (AI) Smarter on-device AI is now available for developers. Image generation and AI features now work better, including for non-English users.App Store & Subscriptions New accessibility info shows which apps support features like VoiceOver. Better tools for subscriptions, so developers can display offers more clearly.Media & Video Better video playback in music and immersive videos — fewer crashes or glitches. Improved syncing with iCloud, especially for media and setup data.Online & Cloud Cloud sharing works better, opening the right app. Stronger security for VPNs with outdated protocols removed.Immersive & Reality Features 3D apps and effects are more stable and show up correctly. Mac-to-Vision Pro streaming has fewer bugs and looks better.Typing & Text Fixes Undo works correctly in text editors. Supports better right-to-left language text like Arabic or Hebrew.We'd love your thoughts on our immersive classical music app with the Mahler Chamber Orchestra (Apple Vision Pro)https://www.reddit.com/r/classicalmusic/comments/1lukoxk/wed_love_your_thoughts_on_our_immersive_classical/ Mahler Chamber Music apphttps://apps.apple.com/de/app/mahler-chamber-orchestra/id6511231339?l=en-GBPrima Immersivehttps://apps.apple.com/us/app/prima-immersive/id6740540865Follow the live stream at YouTube.com/@VisionProfiles on Monday nights at 9 PM EST or catch the video later on Youtube or audio on any pod catcher serviceThePodTalkNetwork@gmail.comThePodTalk.Net

The Story Project
Immersive Artistry with Clinton Edward

The Story Project

Play Episode Listen Later Jul 8, 2025 75:50


Brooklyn based Clinton Edward (he/they) is a choreographer, writer, actor, educator, and creator who has been the associate choreographer on productions including the Met Gala (with headliner, Ariana Grande), and Urinetown at City Center Encores (starring Jordan Fisher and Rainn Wilson), the assistant dance captain in the original cast of Queen of the Night (off Broadway), and founder of an immersive events company.In today's episode, Clinton shares how they've crafted their career in a way that's aligned with their desires, needs, and curiosities. He discusses the responsibilities of leadership in theater productions, what was harmful and helpful about his college experience, and what is his biggest dream of choreographing on the biggest stage in the world. www.clintonedward.com

The Wandering Tavern
"The Butterfly Clip Effect" by Rebecca Harrison

The Wandering Tavern

Play Episode Listen Later Jul 8, 2025 21:27


The Wandering Tavern presents:  "The Butterfly Clip Effect" by Rebecca Harrison Narrated by Jan Smith! Check out Rebecca's new book "The White Horse" at Salt Heart Press Visit thewanderingtavern.com! Follow @TWTavern on Instagram! Interested in featuring your work? Email: teller@thewanderingtavern.com or visit The Wandering Tavern Podcast.

Arroe Collins
Litterally Stepping Into The Creative Mind Of Van Gogh John Zaller Shares The Immersive Experience

Arroe Collins

Play Episode Listen Later Jul 8, 2025 9:48


This summer marks 135 years since the death of Vincent van Gogh—one of history's most brilliant yet misunderstood artists. Opening July 3 in Winston-Salem, Van Gogh: The Immersive Experience arrives at a powerful moment of reflection on his life, struggles, and legacy.This award-winning exhibition invites audiences to step inside Van Gogh's world through stunning 360° projections, virtual reality, and audio excerpts from his deeply personal letters to his brother Theo. It's a chance to connect with the emotional depth behind iconic works like “Sunflowers,” “The Starry Night,” and “Café Terrace at Night”—and to understand the man whose genius was only recognized after his death on July 29, 1890.Become a supporter of this podcast: https://www.spreaker.com/podcast/arroe-collins-unplugged-totally-uncut--994165/support.

Discover Indie Film
556. 4Qs with Ethan Shaftel

Discover Indie Film

Play Episode Listen Later Jul 7, 2025 18:27


What are the 4Qs? (1) Three favorite films. (2) An underrated film. (3) An overrated film. (4) A lesser-known film people should seek out. Ethan Shaftel brought his Immersive film “Ajax All Powerful” to the Sherman Oaks Film Festival in 2024 and took one the Grand Jury Award for Outstanding Immersive Short. If you listened to Friday's full interview with Ethan its no secret that “Ajax All Powerful” simply blew my mind and I was very eager to hear about the type of films Ethan was drawn to with his 4 Questions! Learn more about Ethan at his website EthanShaftel.com or @ethanaction on Instagram. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Discover Indie Film Links DIF Podcast Website - DIF Instagram - DIF BlueSky Discover Indie Film Foundation (nonprofit for the arts) Website Sherman Oaks Film Festival Film Invasion Los Angeles

Arroe Collins Like It's Live
Litterally Stepping Into The Creative Mind Of Van Gogh John Zaller Shares The Immersive Experience

Arroe Collins Like It's Live

Play Episode Listen Later Jul 7, 2025 9:48


This summer marks 135 years since the death of Vincent van Gogh—one of history's most brilliant yet misunderstood artists. Opening July 3 in Winston-Salem, Van Gogh: The Immersive Experience arrives at a powerful moment of reflection on his life, struggles, and legacy.This award-winning exhibition invites audiences to step inside Van Gogh's world through stunning 360° projections, virtual reality, and audio excerpts from his deeply personal letters to his brother Theo. It's a chance to connect with the emotional depth behind iconic works like “Sunflowers,” “The Starry Night,” and “Café Terrace at Night”—and to understand the man whose genius was only recognized after his death on July 29, 1890.Become a supporter of this podcast: https://www.spreaker.com/podcast/arroe-collins-like-it-s-live--4113802/support.

Discover Indie Film
555. Ethan Shaftel “Ajax All Powerful”

Discover Indie Film

Play Episode Listen Later Jul 4, 2025 91:50


Happy Independence Day, Everyone. And what better way to celebrate independence thank listened to a podcast about Independent film! Ethan Shaftel brought his Immersive film “Ajax All Powerful” to the Sherman Oaks Film Festival in 2024 and took one the Grand Jury Award for Outstanding Immersive Short.                                                      Do I need to explain what an immersive short is? You watch it on the Meta Quest virtual reality headset and become immersed in the amazing world that Ethan created. “Ajax All Powerful” simply blew my mind and I think every person looking at these words right now should find a way to get their hands on one and watch Ethan's film. What else needs to be said in this intro? Learn more about Ethan at his website EthanShaftel.com or @ethanaction on Instagram. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Discover Indie Film Podcast Links DIF Podcast Website - DIF Instagram - DIF BlueSky Discover Indie Film Foundation (nonprofit for the arts) Links DIF Foundation - Sherman Oaks Film Festival - Film Invasion Los Angeles

The No Proscenium Podcast
Review Crew: Masquerade Buzz, Tribeca Immersive, Voidspace and more

The No Proscenium Podcast

Play Episode Listen Later Jul 4, 2025 101:25


This week on the show it's a hangout show as members of the NoPro Review Crew — namely Toronto curator Katrina Lat, New York correspondent Nicholas Fortugno, our associate producer Parker Sela, and catching up part way through NYC curator Allie Marotta as we chat about a whole lot of things including the brisk sales on Masquerade — that's the immersive Phantom of the Opera that goes into previews next month, Tribeca Immersive, Voidspace Live, and whatever else tickles our fancy.SHOW NOTESMasqueradeTribeca ImmersiveVoidspace LiveToronto FringeFairyland Summer Solstice Ceremony at the ApothecaryThe Next Stage Immersive Summit Hosted on Acast. See acast.com/privacy for more information.

Audio Talks
Unlocking the Secrets of Immersive Audio

Audio Talks

Play Episode Listen Later Jul 3, 2025 31:48


In this episode of Audio Talks, host Oisin Lunny is joined by Marcela Rada, an award-winning researcher, educator, and founder of the Immersive Lounge. From discovering a field recorder at age six to winning Best Student Paper at the AES Convention in Warsaw, Marcela's journey is a powerful blend of curiosity, academic rigor, and a passion for making immersive audio more accessible and artist-driven. Marcela discusses the audio industry's ongoing transformation driven by the rise of spatial and immersive audio formats such as binaural and ambisonics, and shares her thoughts on how these technologies are reshaping how sound is produced, experienced, and distributed, particularly in music, VR, and AR. As streaming platforms adopt immersive formats and offer new incentives, there's growing demand for high-quality, spatially-aware music production. Through initiatives like The Immersive Lounge, Marcela explores how research, education, and collaborative production can help shape immersive audio as both a technological innovation and a creative discipline.

Vision ProFiles
Rumored AVP line-up and immersive cinematography

Vision ProFiles

Play Episode Listen Later Jul 1, 2025 63:40


Marty, Eric, and Dave talk about the flood of stories from one rumor post about future Vision Pro devices and new video about editing immersive video.Product Prediction Kuo: Apple working on 7 head-mounted products, roadmap starts in 2025https://9to5mac.com/2025/06/29/apple-working-on-7-head-mounted-products/ After Vision Pro's Flop, Apple Doubles Down on Headsetshttps://www.androidheadlines.com/2025/06/after-vision-pros-flop-apple-doubles-down-on-headsets.html Samsung Headset PredictionsSamsung's Upcoming XR Headset Could Beat Apple Vision Pro With Sharper 3,800 PP| OLEDoS Displays, But A Smaller Field Of View Might Be Its Biggest Drawbackhttps://wccftech.com/samsung-headset-display-better-than-vision-pro/ Samsung's Project Moohan XR headset could be similar to Vision Pro in more ways than onehttps://www.androidauthority.com/samsung-xr-headset-project-moohan-display-suppliers-3571210/Samsung's Project Moohan to have more Pixel Density than Apple Vision Prohttps://samlover.com/2025/06/26/project-moohan-to-have-more-pixel-density/ Inside BonoInside the First Feature-Length Immersive Film for Apple Vision Pro: Bono - Stories of Surrenderhttps://www.cined.com/inside-the-first-feature-length-immersive-film-for-apple-vision-pro-bono-stories-of-surrender/ Behind the Work: How The Artery Brought Bono: Stories of Surrender to Apple Vision ProHow The-Artery Brought Bono: Stories of Surrender to Apple Vision Pro | LBBOnline Vision Pro Colonoscopy Apple Vision Pro will help get to the bottom of colonoscopy cancer detectionhttps://appleinsider.com/articles/25/06/25/apple-vision-pro-will-help-get-to-the-bottom-of-colonoscopy-cancer-detection Medtronic, Cosmo to conduct GI Genius trial on Apple Visionhttps://www.massdevice.com/medtronic-cosmo-gi-genius-apple-vision-pro-study/ Rush University to Host Colonoscopy Study Using Apple Vision Prohttps://hitconsultant.net/2025/06/25/apple-vision-pro-and-medtronics-gi-genius-to-be-used-in-live-colonoscopies/Mantel Group review for enterpriseThe Vision Pro, and how to unlock its potential: a tech consultant's perspectivehttps://mantelgroup.com.au/the-vision-pro-how-to-unlock-its-potential-a-tech-consultancy-perspective/ Spatial NPC released  We released an open source "spatially intelligent NPC" app for VisionPro!https://www.reddit.com/r/augmentedreality/comments/1lkmxlb/we_released_an_open_source_spatially_intelligent/ BlackMagic camerasFilmmaking for the Vision Pro Era: Apple and Blackmagic's Immersive Video Workflowhttps://www.cined.com/filmmaking-for-the-vision-pro-era-apple-and-blackmagics-immersive-video-workflow/ CANAL+ BRINGS MOTOGP TO VISION PRO WITH BLACKMAGIC URSA CINE IMMERSIVEhttps://www.mactech.com/2025/06/27/canal-brings-motogp-to-vision-pro-with-blackmagic-ursa-cine-immersive/Blackmagic URSA Cine IMMERSIVE Tech Explainer - Shooting Apple Immersive Video for the Vision Prohttps://www.youtube.com/watch?v=QpkIEncCOfw HTML Model element A step into the spatial web: The HTML model element in Apple Vision Prohttps://www.webkit.org/blog/17118/a-step-into-the-spatial-web-the-html-model-element-in-apple-vision-pro/ New smart glassesXiaomi Unveils China's Answer to Ray-Ban Meta Smart Glasses with a Few Killer Featureshttps://www.roadtovr.com/xiaomi-ai-glasses-meta-smart-glasses-features/ Image editors2 Cool Image Editors for Vision Prohttps://www.iphoneness.com/apple-vision-pro-apps/cool-image-editors-for-vision-pro/ APPS BezelBezel app - Show your iPhone inside Apple Vision Prohttps://www.reddit.com/r/VisionPro/comments/1agdon5/bezel_app_show_your_iphone_inside_apple_vision_pro/ Show your iPhone inside Apple Vision Prohttps://nonstrict.eu/bezel/vision/ Bezel: Spatial Phone Mirroringhttps://apps.apple.com/us/app/bezel-spatial-phone-mirroring/id6476657945 MacStockMacstockconferenceandexpo.com  50$ off with code “PODTALK50”

Winging It Travel Podcast
Ep 181 Part 1 - Flesh-Eating Crabs, Legendary Pub Crawls & Immersive Travel Storytelling w/ Aaron Millar (The Armchair Explorer Podcast)

Winging It Travel Podcast

Play Episode Listen Later Jun 30, 2025 72:50 Transcription Available


Part 1 - Flesh-Eating Crabs, Legendary Pub Crawls & Immersive Travel Storytelling w/ Aaron Millar (The Armchair Explorer Podcast)In this wildly entertaining and deeply insightful episode, James sits down with Aaron Millar, award-winning travel writer and host of The Armchair Explorer Podcast — once named the best travel podcast by The Guardian. From epic pub crawls across England to one of his podcast guests surviving a flesh-eating crab attack in South Africa, Aaron shares his most unbelievable stories, creative processes, and philosophy behind storytelling that feels like travel.We dive into:Aaron's early adventures hiking the Swiss Alps as a teenHis unconventional journey from the music industry to travel journalismThe 100-mile South Downs pub crawl that kickstarted his writing careerHow blagging a “galactic safari” in Tenerife got him published in The Sunday TimesThe gruesome true story of one of his podcast guests getting eaten alive (partially) by crabsWhy immersive audio is the future of travel storytellingTips for aspiring podcasters and travel writersHow storytelling can challenge life norms and inspire changeA philosophical look at why travel changes peopleAaron's professional writing has appeared in major publications such as The Times, The Guardian, National Geographic Traveller, and Conde Nast Traveller. He's been a regular columnist and feature writer covering adventure, sustainability, and culture, and has also authored several travel books. Aaron brings a rare blend of narrative skill and on-the-ground experience that makes his work both entertaining and deeply human.

Sí comprendo débutants - Podcast pour apprendre l'espagnol
88. Passer de débutant à intermédiaire: mode d'emploi

Sí comprendo débutants - Podcast pour apprendre l'espagnol

Play Episode Listen Later Jun 30, 2025 16:51


Je te propose un extrait du "CHALLENGE: débloquer ton espagnol pour oser parler avec les natifs sans stress" qui vient de se terminer.C'est un extrait du 4e LIVE dans lequel je partageais les 6 piliers à maîtriser pour passer de débutant à intermédiaire en espagnol, ainsi que le plan d'action à suivre.Pour recevoir le REPLAY, abonne-toi à la newsletter ici.

Mickey-Jo Theatre Reviews
PHANTOM is coming back, as an immersive show | Everything we know about Masquerade off-Broadway

Mickey-Jo Theatre Reviews

Play Episode Listen Later Jun 30, 2025 28:45


Over the past several months, it has been rumoured, suggested, and openly stated, that a new production of Andrew Lloyd Webber's THE PHANTOM OF THE OPERA is heading to New York.This won't be a return of the beloved mega-musical, which ran for decades at Broadway's Majestic theatre, however, as the upcoming show is instead an immersive off-Broadway staging.In today's theatre news recap Mickey-Jo is sharing everything we've learned so far about the upcoming show, including its whereabouts, age policy, admission price, clothing requirements, and the contents of two notes sent to Mickey-Jo by the Phantom himself...•00:00 | introduction02:40 | the leak / marketing07:02 | the announcement20:07 | my thoughts•About Mickey-Jo:As one of the leading voices in theatre criticism on a social platform, Mickey-Jo is pioneering a new medium for a dwindling field. His YouTube channel: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠MickeyJoTheatre⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ is the largest worldwide in terms of dedicated theatre criticism, where he also share features, news and interviews as well as lifestyle content for over 80,000 subscribers. With a viewership that is largely split between the US and the UK he has been fortunate enough to be able to work with PR, Marketing, and Social Media representatives for shows in New York, London, Edinburgh, Hamburg, Toronto, Sao Pãolo, and Paris. His reviews and features have also been published by WhatsOnStage, for whom he was a panelist to help curate nominees for their 2023 and 2024 Awards as well as BroadwayWorldUK, Musicals Magazine and LondonTheatre.co.uk. Instagram/TikTok/X: @MickeyJoTheatre Hosted on Acast. See acast.com/privacy for more information.

C'est arrivé demain
Adrien Sadaka et Basile Segalen, fondateurs de Timescope, pour «Les origines de Paris», promenade immersive sur les berges de la Seine

C'est arrivé demain

Play Episode Listen Later Jun 28, 2025 12:41


Intellectuels, chefs d'entreprises, artistes, hommes et femmes politiques… Frédéric Taddeï reçoit des personnalités de tous horizons pour éclairer différemment et prendre du recul sur l'actualité de la semaine écoulée. Ce dimanche, Adrien Sadaka et Basile Segalen, fondateurs de Timescope, pour "Les origines de Paris".Distribué par Audiomeans. Visitez audiomeans.fr/politique-de-confidentialite pour plus d'informations.

WBBM Newsradio's 4:30PM News To Go
Universal 'horror' comes to Chicago

WBBM Newsradio's 4:30PM News To Go

Play Episode Listen Later Jun 26, 2025 0:56


City leaders say Universal Horror Unleashed: Chicago is expected to open in 2027, creating 400 permanent jobs, along with having a 1 billion dollar economic impact, and that economic development incentives are being taken care of by the State. WBBM's Brandon Ison reports.

WBBM All Local
Universal 'horror' comes to Chicago

WBBM All Local

Play Episode Listen Later Jun 26, 2025 0:56


City leaders say Universal Horror Unleashed: Chicago is expected to open in 2027, creating 400 permanent jobs, along with having a 1 billion dollar economic impact, and that economic development incentives are being taken care of by the State. WBBM's Brandon Ison reports.

WBBM Newsradio's 8:30AM News To Go
Universal 'horror' comes to Chicago

WBBM Newsradio's 8:30AM News To Go

Play Episode Listen Later Jun 26, 2025 0:56


City leaders say Universal Horror Unleashed: Chicago is expected to open in 2027, creating 400 permanent jobs, along with having a 1 billion dollar economic impact, and that economic development incentives are being taken care of by the State. WBBM's Brandon Ison reports.

Les interviews d'Inter
Egonlab : "L'art, c'est aussi créer de l'émotion de manière universelle et immersive"

Les interviews d'Inter

Play Episode Listen Later Jun 25, 2025 6:10


durée : 00:06:10 - Nouvelles têtes - par : Mathilde Serrell - Les créateurs de mode Florentin Glémarec et Kévin Nompeix, fondateurs de la marque Egonlab, sont invités dans "Nouvelles têtes" à l'occasion de la Paris Fashion Week 2025, où ils défilent cette année avenue Marceau dans un hôtel particulier. Vous aimez ce podcast ? Pour écouter tous les autres épisodes sans limite, rendez-vous sur Radio France.

BroadwayRadio
Today on Broadway: Tuesday, June 24, 2025

BroadwayRadio

Play Episode Listen Later Jun 24, 2025 20:42


MTC announces Broadway cast of ‘Punch,’ Immersive ‘Phantom’ has a bunch of rules, Scherzinger performs Pussycat Dolls classic Since 2016, “Today on Broadway” has been the first and only daily podcast recapping the top theatre headlines every Monday through Friday. Any and all feedback is appreciated:Grace Aki: grace@broadwayradio.com | @ItsGraceAkiMatt Tamanini: matt@broadwayradio.com | @BroadwayRadio read more The post Today on Broadway: Tuesday, June 24, 2025 appeared first on BroadwayRadio.

Park Leaders Show
Creating Immersive Stories for Park Visitors

Park Leaders Show

Play Episode Listen Later Jun 24, 2025 34:51 Transcription Available


"Storytelling is the bridge between awe and understanding, whether you're in a theme park or a national park." Notable Moments 01:05 – Bob's national park road trip that shaped his worldview 05:24 – “Recreation” vs. “Re-creation”: the true power of parks 06:10 – Walt Disney's advice: walk the park, observe the guests 08:41 – How Disney draws inspiration from national parks 12:19 – Gaps in concessionaire storytelling at national park lodges 14:51 – Bob's advice for elevating the lodge experience 16:15 – Lessons from Kennedy Space Center concessions 20:39 – Making food and retail part of the park's story 28:16 – Advice for up-and-coming park leaders 32:14 – Why rangers are just as iconic as Disney cast members  In this inspiring conversation, Bob Weis, former president of Walt Disney Imagineering, joins to explore the intersection of themed and natural parks. In his new book, Dream Chasing, Bob discusses how his childhood road trip to national parks shaped his creative path and what natural park leaders can learn from theme park storytelling. From immersive lodge experiences to the role of frontline staff, this episode offers practical and visionary ideas for elevating the park guest experience. Read the blog for more from this episode. Connect with Bob Weis www.bobweis.com Order the book – Dream Chasing Resources www.parkleaders.com https://parkleaders.com/about/ Facebook - https://www.facebook.com/theparkleaders/  

Vision ProFiles
How much for a Hot Lap Immersive?”

Vision ProFiles

Play Episode Listen Later Jun 24, 2025 59:15


Marty, Daniel, and Dave talk about today's Developer Beta 2, the new F1 Vision Pro trailer, and PSVR2 controllers.BetasApple releases developer beta 2 for visionOS 26https://9to5mac.com/2025/06/23/apple-releases-second-developer-beta-for-visionos-26 NEWSVisionOS 26 proves Apple isn't treating the Vision Pro like a hobbyhttps://www.fastcompany.com/91352884/apple-vision-pro-visionos-26PSVR2 Controllers Quest Gets a New Rival in Vision Pro, Now Supporting PSVR2 Controllers & More in VisionOS 26https://www.youtube.com/watch?v=G4lyJAxZltYI tried Apple Vision Pro with PSVR2 Controllers and it's AMAZING!https://www.youtube.com/watch?v=702AKubkmGEVideo: Here's a first look at using Apple Vision Pro with PlayStation VR controllershttps://9to5mac.com/2025/06/18/vision-pro-sony-vr-controllers-hands-on/ Personna ImprovementsPersonas compared: a much more natural digital you on Apple Vision Prohttps://appleinsider.com/articles/25/06/17/personas-compared-a-much-more-natural-digital-you-on-apple-vision-proVision Pro's New Personas Are a Big Improvement, But How Will They Scale to Smaller Headsets?https://www.roadtovr.com/apple-vision-pro-persona-visionos-26-face-tracking-smaller-future-headsets/ Air Gesture Cursor controlApple Patents Air Gesture Cursor Control for Mac, Vision Pro, and Future Smart Glasseshttps://www.macobserver.com/news/apple-patents-air-gesture-cursor-control-for-mac-vision-pro-and-future-smart-glasses/ F1 Hot LapApple and F1 Hit Top Gear with Vision Pro "Hot Lap" Immersive Experiencehttps://applemagazine.com/apple-and-f1-hit-top-gear-with-vision-pro/'F1' immersive video takes you around the track with Brad Pitt on Apple Vision Prohttps://appleinsider.com/articles/25/06/19/f1-immersive-video-takes-you-around-the-track-with-brad-pitt-on-apple-vision-pro1000 Supercars1,000 Supercars in Your Living Roomhttps://www.reddit.com/r/VisionPro/comments/1lg49q3/1000_supercars_in_your_living_room/Vast's Haven-1 space stationFly around Vast's Haven-1 space station using the Apple Vision Prohttps://spaceexplored.com/2025/06/20/fly-around-vasts-haven-1-space-station-using-the-apple-vision-pro/App for Haven-1https://apps.apple.com/us/app/vast-haven-1-vr/id6741874505Samsung Moohan released dateSamsung's Apple Vision Pro Rival: Leak Reveals September Launch Datehttps://tech.yahoo.com/ar-vr/articles/samsung-apple-vision-pro-rival-152500221.html Jason Snell and Vision Pro Jason Snell on MBW talks about VPhttps://www.youtube.com/shorts/YzrYgBMOic8 Gym Meets Apple Vision ProGym Meets Apple Vision Prohttps://funnyjunk.com/Gym+meets+apple+vision+pro/dXYhTqK/ Dave Has new Vision Pro AccessoriesKIWI design Lens Protector Coverhttps://amzn.to/43Utu9QSpigen Klasden Pouch Designed for Apple Vision Pro Casehttps://amzn.to/44axQbGAPPS WORTH MENTIONINGSpatial Media Toolkithttps://apps.apple.com/us/app/spatial-media-toolkit/id6477903679Websitehttps://www.spatialmediatoolkit.com/?ref=producthunt Spatial Video Studiohttps://apps.apple.com/us/app/spatial-video-studio/id6523429904 Immersive RC Carhttps://apps.apple.com/us/app/immersive-rc-car/id6743934640MacStockMacstockconferenceandexpo.com  50$ off with code “PODTALK50”VisionProfilesPodcast@gmail.com. ThePodTalk.Net 

Winging It Travel Podcast
IMMERSIVE Episode - A Weekend Camping Getaway to Hicks Lake, British Columbia – Nature Therapy, Campfires & Lake Views

Winging It Travel Podcast

Play Episode Listen Later Jun 23, 2025 13:00


A Weekend Camping Getaway to Hicks Lake, British Columbia – Nature Therapy, Campfires & Lake ViewsStep into the wild with this immersive audio experience as I take you camping to Hicks Lake in beautiful British Columbia. This is my first camping trip of 2025, and it's everything you'd want from a weekend escape: crackling campfires, misty morning lake views, soulful walks through the forest, and moments of deep peace by the water.Recorded on location, this episode puts you right in the heart of the action, from the soft rustle of trees to the warmth of a fireside cup of tea. I sleep in a cosy minicamper van, cook simple meals outdoors, and share reflections on the healing power of nature. You'll hear it all as it happens: the soothing sound of coffee brewing at sunrise, the crunch of gravel underfoot during lake hikes, and the laughter around the fire.Whether you're dreaming about your next BC camping trip, need a mental escape, or love nature's soundtrack, this episode is your ticket to Hicks Lake.In this episode, you'll experience:A cinematic journey through the forests and shores of Hicks LakeWhat it's like sleeping in a converted camper van in chilly spring tempsFireside chats, marshmallow debates, and cosy food ritualsThe peaceful rhythm of a day outdoors — unplugged and tech-freeA local tip to end your weekend at Cypress Mountain with epic Vancouver viewsPerfect for listeners who love:Camping in CanadaSolo or couple vanlife adventuresBritish Columbia nature travelASMR-style immersive travel podcastsSlow travel and mental reset inspiration

The SOUND Project
How IsoAcoustics Products Transform Studio Sound – The SOUND Project Episode 117

The SOUND Project

Play Episode Listen Later Jun 23, 2025 17:49


What's really happening at the boundary between your speakers and the surface they sit on?In this episode of The SOUND Project, Gavin talks with Dave Morrison from IsoAcoustics about the science behind speaker isolation, how IsoAcoustics products improve clarity and imaging, and why these solutions matter in both professional and home audio environments. They also cover immersive audio setups, soffit-mounted speakers, and how early design consultation prevents compromises later.https://www.isoacoustics.comVideo By: More Than Media - www.morethan.mediaInstagram: https://www.instagram.com/morethan.media/TikTok: https://www.tiktok.com/@morethan.mediaYouTube: https://www.youtube.com/@morethanmedia_The S.O.U.N.D. Project Podcast:Apple Podcasts: https://podcasts.apple.com/us/podcast/the-sound-project/id1680525959Spotify: https://open.spotify.com/show/6dkk1s642VFjZGsdYGyxBPGoogle: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy9kZTBiZGNlOC9wb2RjYXN0L3JzcwFull episodes playlist: https://www.youtube.com/playlist?list=PLghfvh2wd7A9MnVKr44jtPEg0qcZ1esTFKeep up with us on our Socials:- YouTube: https://www.youtube.com/@haverstickdesigns- Instagram: https://www.instagram.com/haverstickdesigns/- Facebook: https://www.facebook.com/HaverstickDesigns- TikTok: https://www.tiktok.com/@haverstickdesigns- LinkedIn: https://www.linkedin.com/company/haverstick-designs/- Linktree: https://linktr.ee/haverstickdesigns- Website: https://www.haverstickdesigns.com/#TheSOUNDProject #IsoAcoustics #StudioDesign #SpeakerIsolation #ProAudio #ImmersiveAudio #HomeAudio #RecordingStudio #HaverstickDesigns #SoundEngineering00:00 – Intro and meeting Dave Mawson00:35 – Dave's background in studio and building design01:30 – The origin of IsoAcoustics02:30 – How speaker isolators improve performance04:00 – Designing products for both pro and home audio06:00 – Differences in educating pro vs home customers08:00 – Immersive audio, Atmos setups, and isolation challenges10:30 – New products and solutions for ceiling/wall mounts12:30 – Collaborating with manufacturers for integrated solutions14:00 – Testing, R&D, and relaying data to customers16:00 – The real impact of isolation on imaging and soundstage18:00 – Why early planning in studio design matters20:00 – Closing thoughts and how to get started with IsoAcoustics

Las Vegas Podcast: Five Hundy by Midnight
FHBM #967: Summer Hiatus Returns

Las Vegas Podcast: Five Hundy by Midnight

Play Episode Listen Later Jun 22, 2025


Immersive experience news, Hard Rock Hotel and Casino updates, listener reviews and lots of other stuff to get you in a Vegasy mood The post FHBM #967: Summer Hiatus Returns first appeared on Five Hundy By Midnight.

Hyperion Adventures Podcast: Everything Disney for Every Fan
Our Favorite Disney Immersive Dining Settings

Hyperion Adventures Podcast: Everything Disney for Every Fan

Play Episode Listen Later Jun 22, 2025 80:24


If you know us at all, then you know one of our favorite things to do when we're at Disney is eat. We especially enjoy it when the location we're having our meals within is fun, entertaining and has great food. So, for this week's show, we're going to share some of those spots that we hit regularly during our visits and vacation. That's right! It's Our Favorite Disney Immersive Dining Settings. We'll tell you what makes all of these great restaurants so interesting and tell you the reasons why we return to them again and again. Disney Stories of the Week Once we complete Our Favorite Disney Immersive Dining Settings portion of the show, it's time for the Disney Stories of the Week. In this episode, we share when you'll get the first chance to experience the reimagining of a guest-favorite EPCOT attraction. We also tell you about another reopening that will be good news for you if you enjoy a refreshing pool day during your Disney visit. And we tell you a few more important details about the new nighttime parade coming soon to the Walt Disney World Resort. You'll also get this week's Lin-Manuel Miranda tidbit as we continue our journey through "The Year of Lin"! Certainly, that's not all. As always, we wrap it all up with tips that might help you on your next Disney vacation.   If you have any comments, questions, or requests to cover a particular topic, please feel free to Contact Us!   We also invite you to join the positive fun in our HyperionAdventurers Facebook Group as well as our HyperionMornings on YouTube for a daily dose of live positive chat!   In case you're looking to take a magical trip, be sure to visit our favorite Authorized Disney Vacation Planner. Nate with Main Street and More Travel will give you concierge-level service planning for your next vacation. Be sure to tell him, “Tom & Michelle sent me!”   Thanks for listening! Cheers!

Mac OS Ken
"Hot Lap Immersive" Only SOUNDS Dirty - MOSK: 06.20.2025

Mac OS Ken

Play Episode Listen Later Jun 20, 2025 14:39


- Fine Day for an EC Delay - No Live Activities for EU Macs in macOS 26 Tahoe - FireWire Support Missing from First macOS 26 Developer Beta - Google Acknowledges Problem with YouTube Mobile Apps - Nine Sega Forever Games to Grab Before Forever Ends - Apple Vision Pro Gets Immersive Promo for “F1: The Movie” - “Shot on iPhone” Campaign Wins Cannes Lions Award - Sponsored by Insta360's new X5: Get 8K 360° video and an invisible selfie stick at store.insta360.com with code macosken - Avoiding SMS for 2FA and a Plot Twist for 23andMe on Checklist No. 428 - find it at checklist.libsyn.com - Catch Ken on Mastodon - @macosken@mastodon.social - Send Ken an email: info@macosken.com - Chat with us on Patreon for as little as $1 a month. Support the show at Patreon.com/macosken

Heroes of the Halcyon
No Limits, No Proscenium: Chatting Immersive Entertainment with Noah Nelson

Heroes of the Halcyon

Play Episode Listen Later Jun 20, 2025 47:35


Join us for a fascinating conversation with Noah, founder of No Proscenium and EverythingImmersive.com, as he takes us behind the scenes of the immersive theater world. Discover how a single moment with the White Queen in "Then She Fell" sparked a 12-year journey that would help define and champion an entire entertainment medium.Noah shares the origin story of No Proscenium - from LA transmedia dinner parties to becoming the leading voice in immersive entertainment coverage. Learn what makes truly immersive experiences work (hint: it's about what the audience does, not what they watch), and get his perspectives on the design genius behind Starcruiser's approach to player agency and choice.We also dive into the recent high-profile closures of Starcruiser, Sleep No More, and Life and Trust - exploring what these losses mean for the community and why the future of immersive entertainment remains bright despite industry challenges.Whether you're a Starcruiser veteran looking to explore more immersive experiences or a creator wondering how to break into this space, Noah offers practical advice, industry insights, and a masterclass in what makes audiences feel truly part of the story. Plus, hear why all children are apparently fascists when it comes to Starcruiser missions!Heroes of the Halcyon on InstagramTheme Music ("Digital Discourse") by Yellow BarrelSend your email to heroesofthehalcyon@gmail.com - we'd love to hear from you about your journeys, episode suggestions, or just to say hi!

The Three Bells
Big immersive beasts... by Hilary Knight (Reflections from The Three Bells)

The Three Bells

Play Episode Listen Later Jun 19, 2025 7:09


In this new episode of Reflections from The Three Bells, Hilary Knight explores the fast-evolving immersive experience landscape, where big players scale up rapidly and independent creators strive to remain empowered to help shape its future.External references:Netflix House Set to Launch as Immersive Retail and Entertainment DestinationABBA Voyage, LondonThe Sphere, Las Vegas + Correction: the Sphere is located in Las Vegas, Nevada, not Los Angeles, California.The Mukaab in RiyadhAbout the contributor: Hilary Knight  is a creative leader with over 20 years of experience driving strategy, innovation, and digital transformation for cultural organisations worldwide. Currently a Senior Associate with AEA Consulting, she has held senior roles at the BBC, Channel 4, Film4, and Tate, where she led pioneering initiatives that embedded digital thinking and expanded audiences. + 

Discover Indie Film
547. 4Qs with David Lazaro

Discover Indie Film

Play Episode Listen Later Jun 18, 2025 39:50


What are the 4Qs? (1) Three favorite films. (2) An underrated film. (3) An overrated film. (4) A lesser-known film people should seek out. David Lazaro, or Kuya Quatro to some, showed his Immersive music video “V. - Freaky Friday” at the Sherman Oaks Film Festival's VR Pavillion and took home the Grand Jury Award – Outstanding Immersive Short. It doesn't take long meeting and/or listening to David to see that he is a true artist and was very eager to see what inspires him in his 4 Questions!   @KUYAQUATRO KUYAQUATRO.COM _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Discover Indie Film Links DIF Podcast Website - DIF Instagram - DIF BlueSky Discover Indie Film Foundation (nonprofit for the arts) Website Sherman Oaks Film Festival Film Invasion Los Angeles

The LDA Podcast
EmpathEd: An Immersive Portrayal of Neurodiversity

The LDA Podcast

Play Episode Listen Later Jun 18, 2025 22:23 Transcription Available


When teachers struggled to support her daughter with dyslexia, Kirsten Bronkovic became inspired to create an 3D experiential platform to build empathy and understanding about neurodiverse students. Kirsten, CEO and Co-Founder of EmpathEd, joins us to discuss obstacles educators face when trying to understand neurodiverse students, how misconceptions can cause harm, and how neurodiverse individuals helped EmpathEd to put teachers in their student's shoes. 

Discover Indie Film
547. David Lazaro “V. – Freaky Friday”

Discover Indie Film

Play Episode Listen Later Jun 16, 2025 93:51


Happy Monday, Everyone! David Lazaro, or Kuya Quatro to some, showed his Immersive music video “V. - Freaky Friday” at the Sherman Oaks Film Festival's VR Pavillion and took home the Grand Jury Award – Outstanding Immersive Short. If you need any of this explained, you're not alone. The term “Immersive” basically means that instead of watching the music video on your TV oron a movie screen, you're watching it on a virtual reality headset. Got it? Because I am too darn busy at the festival to enjoy the VR Pavillion for myself, David Lazaro came over to my home, showed me “Freaky Friday” on his Meta Quest 3, and BLEW MY MIND.                                It is simply amazing. In around 4 minutes I went from being a person who never considered getting a VR headset to being a person who shouted for his wife and teenager to both watch “Freaky Friday” before David went home with his amazing work. And guess what? David is also a kickass person and awesome conversationalist who gave a great interview. Enjoy! @KUYAQUATRO KUYAQUATRO.COM _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Discover Indie Film Podcast Links DIF Podcast Website - DIF Instagram - DIF BlueSky Discover Indie Film Foundation (nonprofit for the arts) Links DIF Foundation - Sherman Oaks Film Festival - Film Invasion Los Angeles

STOPTIME: Live in the Moment.

STOPTIME: Live in the Moment.

Play Episode Listen Later Jun 15, 2025 16:33 Transcription Available


Let us know what you enjoy about the show!A guided meditation designed to release daily tension and ease you into deep, restorative rest through body scanning and visualization techniques. We create a safe space where you can let go of anxious thoughts, allow yourself to be held, and trust that everything will be okay.• Settling into a comfortable position and connecting with your natural breath• Visualizing golden light flowing through your body from head to toe, melting away tension• Special focus on releasing tightness in the temples, jaw, shoulders, heart space, and belly• Immersive visualization beneath a blanket of stars in the night sky• Gentle reminders that "you are safe, you are loved, everything will be okay"• Permission to let go completely: "You've done enough for today"Sleep well. You are safe, you are whole, everything is going to be okay.If you are enjoying the show please subscribe, share and review! Word of mouth is incredibly impactful and your support is much appreciated! Support the show

The No Proscenium Podcast
Theme Parks & Immersive Double Header: DC Heroes & Villains Fest at Six Flags; NoPro After Dark

The No Proscenium Podcast

Play Episode Listen Later Jun 13, 2025 130:28


This week on the show we've got an extra-long double header with some real clarity of purpose as we take a look at IMMERSIVE inside Theme Parks.First up, Mike Ostrom, Manager of Entertainment and Events for Six Flags Magic Mountain and WOW! Entertainment Inc's Mark Brymer join me to spill the details on DC Heroes & Villains Festival - an immersive theatrical takeover of and Six Flags Magic Mountain and Six Flags Great Adventure this summer which kicks off at Magic Mountain in Southern California later this month, with a Grand Opening on June 21st and will hold its grand opening at Six Flags Great Adventure in Jackson, NJ on Aug 8th.Then we have an all-star AFTER DARK with CNET's Scott Stein, Overlook Film Festival's Landon Zakheim, and NoPro's Kathryn Yu and Parker Sela as we gather together to talk about Scott & Landon's time at Universal's Epic Universe, Kathryn, Parker, Landon, and Noah's time at Universal Fan Fest Nights, and the state of immersive — especially LIVE PERFORMER DRIVEN IMMERSIVE — in theme parks in 2025.SHOW NOTESDC Heroes & Villains Festival - Six Flags Magic MountainDC Heroes & Villains Festival - Six Flag Great AdventureWow! Entertainment Inc. Scott Stein @ CNETOverlook Film FestivalThe Next Stage Immersive SummitMiami Immersive Intensive Hosted on Acast. See acast.com/privacy for more information.

The Paris Chong Show
Weaving Photography and Music in Immersive Art | Show Clip

The Paris Chong Show

Play Episode Listen Later Jun 13, 2025 5:20


Mona Kuhn discusses her recent artistic shift towards multimedia projects, specifically her "Kings Road" series. She explains that after years of focusing on traditional photography and print making, she felt the need to explore new avenues post-pandemic. This led her to create a 12-minute film composed of still photographs that are projected onto multiple walls, creating an immersive experience. The project, which also incorporates an original score by her husband, a composer, traveled extensively to various museums, including the Arts Design and Architecture Museum in Santa Barbara, the Kunz house, and a museum in China. Kuhn highlights how the addition of music influences the viewer's experience, impacting their pace and emotional connection to the work. The projections were shown alongside her traditional prints in a separate room, emphasizing the scale and cinematic nature of the multimedia installation.Show Clip from The Paris Chong Show with Mona Kuhnhttps://youtu.be/0hOYuPcKGVkhttps://www.theparischongshow.com

ARGonauts Podcast
Creator Interview - Laura E. Hall (Center for Immersive Arts)

ARGonauts Podcast

Play Episode Listen Later Jun 12, 2025 67:23


Andrew and Marn are joined by Laura E. Hall to discuss Finding Satoshi, Opening the Center for Immersive Arts, and restoring the Unforum Archive! Edited by Riley Hopkins Useful Links: Moonshot Network Laura's Website Center for Immersive Arts Recommendations: Thinky Games Asura Jonathan Strange & Mr. Norrell The Secret Life of Games Contact Us! Our Patreon Our Merch! Email: ARGonautsPodcast@gmail.com @ARGonautsPod

creator arts edited immersive marn hall center laura e hall
Entreprendre dans la mode
[EXTRAIT] La visite immersive chez le maraîcher Erwan Humbert | Manon Fleury (Cheffe de Datil)

Entreprendre dans la mode

Play Episode Listen Later Jun 12, 2025 9:20


RÉUNI — Le pop-up The Comfort Week — Du 5 au 14 juin — 98 rue de Turenne, Paris 3e — 11h-19h (fermé le lundi) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎➡ Découvrir le programme

All Things Travel
Inside Epic Universe: A First Look at Universal's Most Immersive Theme Park Yet!

All Things Travel

Play Episode Listen Later Jun 11, 2025 51:44 Transcription Available


In this unforgettable episode of All Things Travel, Ryan is joined by a very special guest—his 16-year-old son, Caleb—to take you inside one of the most buzzed-about travel experiences of the year: Epic Universe at Universal Orlando Resort.Whether you're a thrill-seeker, theme park foodie, Harry Potter fan, or Super Mario fan, this new park has something for everyone—and Ryan and Caleb are giving you the inside scoop fresh off their trip!

Fan Effect
‘Eden Festival' unites film, music, immersive technology, and gaming in a new family-friendly event

Fan Effect

Play Episode Listen Later Jun 10, 2025 37:26


This Summer, soft-launches a new first-of-its-kind family-friendly festival described by founder Julia Leviton as “Think Sundance meets Coachella” here in Utah. The “Eden Festival” has the lofty goal of uniting film, music, immersive technology, and gaming in a three-day event in 2025, and then a 10-day festival in 2026.  Fan Effect guest host, KSL NewsRadio's Heather Kelly, sat down with Leviton to discuss the ins and outs of birthing such an event and the growth they expect to see in the upcoming years. The festivals will feature concerts, workshops, and immersive experiences with various artists and in various venues. The three-day festival’s “micro-launch” starts on June 10 at the Tracy Aviary in Liberty Park — and it’s already sold out. The second concert at the aviary will take place on June 12, with a third concert scheduled for later this summer at Thanksgiving Point. Visit EdenArtsFestival.com to learn more about this ongoing festival project.  The brains behind Fan Effect are connoisseurs of categories surpassing nerdy with a goal to publish a weekly "What to Watch on the Weekend" minisode taken from KSL-TV's Friday segment, and two deep-dives a month on shows, creative works, artists, local events, and other fandom topics.  Based in the beautiful beehive state, Fan Effect celebrates Utah's unique fan culture as it has been declared The Nerdiest State in America by TIME, and is hosted by KSL Movie Show's Andy Farnsworth and KSL Podcasts' KellieAnn Halvorsen.  Listen regularly on your favorite platform, at kslnewsradio.com, or on the KSLNewsRadio App. Join the conversation on Facebook @FanEffectShow, or Instagram @FanEffectShow. Fan Effect is sponsored by Megaplex Theatres, Utah's premier movie entertainment company.

Gig Gab - The Working Musicians' Podcast
Sphere Sound Unpacked: Robert Scovill's Deep Dive into Immersive Mixing

Gig Gab - The Working Musicians' Podcast

Play Episode Listen Later Jun 9, 2025 79:51 Transcription Available


Step inside Sphere with Robert Scovill as he rejoins Dave on Gig Gab to dissect the art—and science—of immersive live sound. From his early days quad-mixing Rush to commanding 32 channels through Avid's S6L with Meyer's Spacemap Go, Scovill walks you through prepping for Sphere with simulators, Holoplot mapping, and […] The post Sphere Sound Unpacked: Robert Scovill's Deep Dive into Immersive Mixing – Gig Gab 485 appeared first on Gig Gab.

fxguide: fxpodcast
fxpodcast: the making of the immersive Apple Vision Pro film Bono: Stories of Surrender

fxguide: fxpodcast

Play Episode Listen Later Jun 9, 2025 65:36


The-Artery's Vico Sharabani and Elad Offer discuss the vfx and data-hungry post-production of the immersive version of Bono: Stories of Surrender.

Recording Studio Rockstars
RSR509 - Justin Gray - Composing and Mixing for Immersive Atmos, and Sony 360

Recording Studio Rockstars

Play Episode Listen Later Jun 6, 2025 118:57


Get ready to rock the world of immersive audio with award-winning producer and mixing engineer Justin Gray! In this episode, we explore his journey from bassist to pioneer in Dolby Atmos and Sony 360, uncovering spatial sound's creative and technical magic. Justin shares his innovative recording techniques, the importance of capturing music in 3D space, and the evolving role of musicians in the process. We also discuss the challenges of funding music in Canada, how to get started with Atmos in a home studio, and the power of remote collaboration. Plus, Justin drops some golden advice for aspiring producers on embracing their creative identity. Don't miss this one, Rockstars! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Justin Gray, an award-winning producer, mixing, and mastering engineer based in Toronto, Canada. Justin is a leader in immersive audio music production, working with artists, producers, and labels worldwide to bring their music to life in Dolby Atmos and Sony 360 Reality Audio. He has worked across a wide range of musical styles with artists like Snoop Dogg, Olivia Rodrigo, Brandy, Carlos Santana, Arkells, The Sheepdogs, Valley, Mother Mother, Jann Arden, Blackbear, Christina Perri, Orville Peck, and many more. Justin runs his own studio, Justin Gray Sound & Immersive Mastering, one of the first Dolby Atmos and Sony 360RA-certified music studios in Canada. He's also a faculty member at Humber College, where he teaches audio production, composition, and music performance. Thank you to Matt Boudreau for the introduction! THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://www.phantomfocus.com/category-s/149.htm https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy  https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Apple Podcasts: https://music.apple.com/ca/playlist/justin-gray-dolby-atmos-mixes/pl.u-kv9lRk5TW6eJev If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/509

Voices of VR Podcast – Designing for Virtual Reality
#1566: Raindance Immersive Curators on the 2025 Selection of Immersive Art on Social VR Platforms

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jun 4, 2025 113:49


I spoke with Raindance Immersive curators Mária Rakušanová, Joe Hunting, Fangs about the 2025 selection of projects across 8 different categories. Tune in to get all of the latest tips from this year's selection that is mostly happening on social VR platforms including VRChat, Resonite, and Orion Drift. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1567: Tribeca Immersive Curators on the 2025 Selection of Impact Projects Curated by Onassis ONX, Agog, & Tribeca

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jun 4, 2025 51:56


I spoke with the curators of Tribeca Immersive 2025 Jazia Hammoudi and Casey Baltes to unpack the 11 impact project that are being feature in this year's selection. We also talk about Tribeca's new collaboration with Onassis ONX and Agog, how the selection process has changed over the years. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1565: “D-Day: The Camera Soldier” by Targo Stories Pushes Immersive Documentary Innovations on Apple Vision Pro

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jun 4, 2025 52:48


I spoke with producer Victor Agulhon of Targo Stories about their collaboration with TIME Studios to produce D-Day: The Camera Soldier, which he calls the most technologically advance immersive documentary produced up to this point. They took footage from D-Day and spatialized it in a number of different ways, and really pushed the frontiers of innovation for spatial storytelling. It released on the Apple Vision Pro last Tuesday, and it's definitely a project that you should check out if you have access to an AVP. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

The Mens Room Daily Podcast
An Intense Final Destination Viewing

The Mens Room Daily Podcast

Play Episode Listen Later May 27, 2025 10:44


We hear about how someone saw Final Destination in theaters and it was a little more..."Immersive" than they expected