Podcasts about immersive

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Best podcasts about immersive

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Latest podcast episodes about immersive

WILDsound: The Film Podcast
EP. 1551: Filmmaker/Musician Justin Gray (IMMERSED – A Cinematic Immersive Album by Justin Gray)

WILDsound: The Film Podcast

Play Episode Listen Later Jul 30, 2025


Immersed – A Cinematic Immersive Album by Justin Gray, 60min,. Canada Directed by Justin Gray, Michael Fisher Justin Gray's Immersed is a groundbreaking cinematic album that transforms how audiences experience music. Composed, recorded, and produced as an immersive audio experience, the album features 38 artists from Toronto and around the globe, placing listeners at the center of a three-dimensional global orchestra. https://www.instagram.com/justingraysound/ Subscribe to the podcast: https://twitter.com/wildsoundpod https://www.instagram.com/wildsoundpod/ https://www.facebook.com/wildsoundpod

Geek Freaks
Fantastic Four Reactions, SDCC Highlights, and a Deep Dive with Cindy Mich

Geek Freaks

Play Episode Listen Later Jul 29, 2025 80:04 Transcription Available


In this packed episode of Geek Freaks, Frank and Thomas unpack the latest Fantastic Four film, breaking down the performances, emotional stakes, and character portrayals, especially Vanessa Kirby's standout role. Then, Thomas shares his experience attending San Diego Comic-Con 2025 — from exclusive panels and cosplay trends to immersive brand activations. Finally, Frank interviews Cindy Mich, a veteran journalist, filmmaker, and founder of the Art is Alive Film Festival. Cindy opens up about her career, the importance of independent media, the legacy of her late partner, and her current work telling the story of Holocaust survivor Ben Lesser. Timestamps and Topics: 00:00 Intro and the Comic-Con crash 00:18 Fantastic Four: First reactions 01:15 Vanessa Kirby's Invisible Woman and standout moments 03:26 Emotional themes and fatherhood in the film 04:36 Pedro Pascal's Reed Richards: hit or miss? 06:33 MCU leadership and what's next for the team 08:11 Johnny Storm's surprising arc 09:45 Team intelligence and the Silver Surfer escape 10:11 Darker moments and MCU boldness 11:57 Final ratings and hopes for a director's cut 13:00 Comic-Con coverage: booths, exclusives, and cosplay 15:04 Artist Alley and the return of comics to SDCC 16:06 Standout panels: Jim Lee, Patton Oswalt, George Lucas 22:26 Thomas speaks at SDCC panel on video games and mental health 27:42 Immersive brand activations: Old Spice x Superman 30:46 AMC's Fantastic Four popcorn buckets and more 31:19 Why local cons matter and tips for first-timers 34:39 Interview: Cindy Mich's journey from radio to film festivals 36:03 Why she got into journalism 38:58 Being real in media and staying authentic 43:12 Choosing mediums: print vs radio vs TV 46:42 Art is Alive Film Festival's growth and mission 50:25 Telling Ben Lesser's story and Holocaust remembrance 57:00 Balancing passion and loss: her late partner's influence 01:12:47 Cindy's advice for aspiring creatives 01:18:15 Comic and show recommendations 01:19:29 Closing thoughts Key Takeaways: Fantastic Four feels like a return to early MCU form, with solid performances and emotional depth, especially around themes of parenting and sacrifice. Vanessa Kirby shines as Invisible Woman, and Pedro Pascal brings a unique (if divisive) take on Reed Richards. Thomas shares exclusive San Diego Comic-Con highlights including immersive brand experiences and deep, impactful panels. Cindy Mich shares insights into building trust as a journalist, embracing multiple mediums, and running a purpose-driven film festival. The Art is Alive Film Festival doesn't just screen films — it educates and supports indie filmmakers with real tools and exposure. Cindy is working on a film about Holocaust survivor Ben Lesser and another film honoring her late partner, blending healing and legacy. Quotes: “I won't give up my kid for the world, but I won't give up the world for my kid either.” — Thomas, quoting Fantastic Four “If there's somebody you admire at a con, go talk to them. They're there for you.” — Thomas “You can do anything as long as you're persistent and patient.” — Cindy Mich “My goal is to help artists be seen — not just screened.” — Cindy Mich Call to Action: If you enjoyed this episode, subscribe to Geek Freaks on your favorite podcast app, leave us a review, and share the show with your fellow geeks! Use the hashtag #GeekFreaksPod to join the conversation online. Links and Resources:

What Gives? The Jewish Philanthropy Podcast
Elias Saratovsky - Immersive Israel Travel and the Future of Jewish Identity

What Gives? The Jewish Philanthropy Podcast

Play Episode Listen Later Jul 29, 2025 53:35


Episode 69 of What Gives?—the Jewish philanthropy podcast from Jewish Funders Network, hosted by JFN President and CEO Andrés Spokoiny. In this episode, we speak with Elias Saratovsky, President and CEO of the Birthright Israel Foundation. As Birthright turns 25, we reflect not just on the nearly 900,000 young Jews who've visited Israel through this transformative program, but on how immersive travel, identity, and belonging are being reimagined for a new generation. Elias shares his personal story, from growing up in a family of Soviet Jewish immigrants with little Jewish identity, to going on the very first Birthright trip in 1999, to now stewarding the future of the most ambitious Jewish educational initiative of our time. Elias and Andrés explore how Birthright adapted through a pandemic and a war, why pride and not propaganda is its most powerful product, and how a second trip to Israel might be even more important than the first. Take a listen.

Cloud 9 Podcast
3MERA: Accelerating Sales with Immersive Product Demos

Cloud 9 Podcast

Play Episode Listen Later Jul 28, 2025 22:21


In this episode of the Transform Sales Podcast: Sales Software Review Series, Dave Menjura ☁, Marketplace Specialist at CloudTask, is joined by Schuyler Van Sickle, Founder & CEO at 3MERA, a company revolutionizing sales with immersive product demos. 3MERA transforms CAD into photorealistic showrooms, AR demos, eCommerce integration, and real-time analytics, helping sales teams present complex products in a more engaging and effective way. Schuyler shares how 3MERA simplifies product demonstrations by converting 3D models into accessible, user-friendly AR and VR experiences. This technology enables Account Executives to provide virtual product demos without the need for costly on-site visits or time-consuming content creation. Schuyler also discusses how 3MERA's platform supports manufacturers by offering a streamlined solution for showcasing industrial equipment, power tools, and other complex products. Listeners will learn how 3MERA helps sales teams accelerate the sales process, reduce content creation costs, and improve customer engagement through immersive digital experiences. Schuyler emphasizes the platform's flexibility, enabling teams to create AR and VR demos without needing developers or technical expertise. Try 3MERA here: https://software.cloudtask.com/3mera-2662ae #TransformSales #SalesSoftware #3MERA #CloudTask #SalesAutomation #AR #VR

Relatable Rolls
Immersive Sims

Relatable Rolls

Play Episode Listen Later Jul 28, 2025 59:35


With many of the seminal works in PC Immersive sims turning 25 years old, Max and Claire sit down to document how the genre of games came to be, what they mean to each of them, and what they can take from them when designing RPG scenarios.Max will be at Gen Con, seek him out or hit him up on Bluesky.We'll be back with actual plays next episode.Opening: Geb - Nobs are for Twisting

Le son du désir / podcast érotique
tournage X sans Q - histoire érotique immersive

Le son du désir / podcast érotique

Play Episode Listen Later Jul 27, 2025 5:20 Transcription Available


Sur le plateau d'un tournage X, les corps s'échauffent… mais ce sont les tensions hors-champ qui font vraiment monter la température. Entre jalousie, désir, et mise en scène, l'épisode nous plonge dans les coulisses troubles d'un film porno où fiction et réalité s'entremêlent.Valentina, actrice érotique affirmée, s'abandonne à son rôle, jusqu'à ce que le réalisateur – son amant – change soudainement le script. Est-ce une question d'image, de contrôle, ou de sentiments qui émergent malgré lui ? Dans cette scène aussi sensuelle que conflictuelle, les émotions sont à fleur de peau… et les corps toujours prêts à jouer.Cet épisode vous invite à explorer :les dynamiques de pouvoir sur un tournage porno,les relations intimes et ambigües entre réalisateur et performeuse,la frontière floue entre domination, amour, performance et contrôle.

Working Class Audio
WCA #553 with Stefan Bock – Being Too Early, Inventions, Immersive Audio, Pure Audio Streaming, and the Value of Good Acoustics Spaces.

Working Class Audio

Play Episode Listen Later Jul 22, 2025 62:48


In this episode of Working Class Audio, Matt welcomes Engineer & Producer Stefan Bock. His credits include productions for Peter Maffay, Herbert Grönemeyer, Sarah Brightman, Yello, 2L, Berliner Philharmoniker and Deutsche Grammophon. Due to his expertise in the field of immersive audio, Stefan Bock is a renown speaker at international congresses, including those of the Audio Engineering Society and the Association of German Sound Engineers. He is also a regular lecturer at the ARD.ZDF Medienakademie. In This Episode, We Discuss: Being Too Early Inventions Immersive Audio Pure Audio Streaming MSM Studios The Beauty of Niche Good Acoustics Links and Show Notes: Pure Audio Streaming MSM Studios Matt's Rant: Nerd Groups Credits: Guest: Stefan Bock Host/Engineer/Producer: Matt Boudreau WCA Theme Music: Cliff Truesdell The Voice: Chuck Smith

Monde Numérique - Jérôme Colombain

Et si vous pouviez vivre le défilé du 14 juillet comme si vous étiez à bord du "command-car" présidentiel ? C'est la promesse de la société Immersive Flashback, pionnière du film en stéréoscopie 180° pour casque Apple Vision Pro qui a filmé l'événement avec une caméra spéciale. Le cofondateur d'Immersive Flashback, Frank-David Cohen, raconte comment cette expérience inédite a été réalisée, et pourquoi elle pourrait bien représenter l'avenir de la vidéo immersive.Dans cet épisode on se penche sur :La genèse d'un projet inédit au cœur de l'ÉlyséeLes coulisses de la captation immersive du défilé du 14 juillet 2025Les défis techniques d'un tournage en mouvement avec une caméra de cinéma 3DPourquoi l'immersion à 180° surpasse le 360° dans certains usagesLes promesses (et les limites actuelles) du marché de la vidéo immersiveL'impact du casque Apple Vision Pro sur l'écosystème de la réalité mixteEt si les agences de voyage ou la SNCF utilisaient demain ces formats pour vous « téléporter » ailleurs ?-----------

Laissez-vous Tenter
EXPO - "Dino Alive" : expérience immersive au cœur du Jurassique

Laissez-vous Tenter

Play Episode Listen Later Jul 22, 2025 12:26


C'est une des expos attractions de l'été à Paris : "Dino Alive" à la porte de Versailles jusqu'au 14 septembre. Une expérience immersive au cœur du Jurassique, au milieu de 80 dinosaures grandeur nature. Visite guidée avec Lise Tavelet. Ecoutez Laissez-vous tenter de l'été avec Le Service Culture du 22 juillet 2025.Distribué par Audiomeans. Visitez audiomeans.fr/politique-de-confidentialite pour plus d'informations.

JIJI English News-時事通信英語ニュース-
"Yokai" Come to Life in Immersive Exhibition in Nagoya

JIJI English News-時事通信英語ニュース-

Play Episode Listen Later Jul 22, 2025 0:12


Japanese supernatural creatures known as "yokai" come to life through the power of cutting-edge digital technology in the "Yokai Immersive Experience Exhibition," which has opened in the central Japanese city of Nagoya.

Such Sweet Thunder Meditation Podcast.
Reslience Training Online Immersive Program

Such Sweet Thunder Meditation Podcast.

Play Episode Listen Later Jul 20, 2025 8:54


Hello Friends! It is with great pleasure that I announce our Autumn Online program: RESILIENCE TRAINING! This will be an eight week long online immersive program. We will be exploring a set of practices which I personally have found very helpful in navigating the (sometimes extreme) stress of the current world crises. I hope you will join me!

Gotta Love Family Podcast
7-20-25 Learning by Doing – Immersive/Experimental Learning

Gotta Love Family Podcast

Play Episode Listen Later Jul 20, 2025 13:23


Learning by doing is a powerful way to teach children. When they experience something new or exciting, it's an effective way to absorb information and to learn.  Join me as I share numerous experiences I have had, and that my friend, Joy, has had, as we have helped children experience the power of immersive learning. It will assist you to give your children more powerful learning expereiences.

Voices of VR Podcast – Designing for Virtual Reality
#1569: Family of Storytellers Creates an AR Memorial of Black Poet Nikki Giovanni with Epic Organic Garden Installation

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jul 18, 2025 46:19


I spoke with Michèle Stephenson, Joe Brewster, & idris brewster about There Goes Nikki at Tribeca Immersive 2025. See more context in the rough transcript below. (Photo by Mikhail Mishin courtesy of Onassis ONX) Tribeca Immersive 2025 Selection #1567: Tribeca Immersive Curators on the 2025 Selection of Impact Projects Curated by Onassis ONX, Agog, & Tribeca #1569: Family of Storytellers Creates an AR Memorial of Black Poet Nikki Giovanni with Epic Organic Garden Installation #1570: "The Founders Pillars and The Power Loom" Uses AR to Recontextualize Wall Street History Through African Textiles and Myths #1571: "Uncharted VR" Explores the Spatialization of African Languages and Knowledge through Immersive Architecture and Adowa Dance #1572: "The Innocence of Unknowing" Uses Socratic Dialogue with AI & Video Essay to Deconstruct Root Cases of Gun Violence #1573: Muslim Futurist "New Maqam City" Invites Users to Play with Mystic Sufi Beats to Imagine States of Flourishing #1574: Part 1: Co-Creation with XR for Building Community with "A Father's Lullaby" (2023) #1575: Part 2: Co-Creation with XR for Building Community with "A Father's Lullaby" (2025) Boreal Dreams Scent Onassis ONX Summer Showcase & Other Interviews #1579: The Backstory of ONX Studios and the Onassis Foundation's Support for XR Art & Innovation #1580: "Neuro-Cinema: From Synapse to Montage" Explores Bioethics Moral Dilemmas & BCI-Controlled Editing & Robotics #1581: The Story Behind "The Orixa Project" Series of XR Experiences #1582: Shawn Taylor on Fandom for Social Change, Polychronic Time, Worldbuilding & Future Dreaming #1583: From XR Storytelling to Museum to Ice Cream to AI: Michaela Ternasky-Holland's Entry into Immersive #1584: White Paper on XR for Impact Campaign Activation for "On the Morning You Wake to the End of the World" #1585: Debating AI Project and a Curating Taiwanese LBE VR Exhibition at Museum of Moving Image #1586: Academic Research on Immersive Storytelling with Philippe Bedard, co-editor of "States of Immersion Across Media: Bodies, Techniques, Practices" book #1587: "Space-Time Adventure Tour" AR Guided Tour to NYC Central Park Monuments #1588: Excurio on Bringing their High-Throughput, XR LBE Theaters to North America #1589: Using VR to Paint Dreams for Active Imagination, Collaborative Dreamwork, and Symbolic Contemplation This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1571: “Uncharted VR” Explores the Spatialization of African Languages and Knowledge through Immersive Architecture and Adowa Dance

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jul 18, 2025 43:47


I spoke with Kidus Hailesilassie about Uncharted VR at Tribeca Immersive 2025. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1576: How Singer Studios Uses VR to Kickstart New Film, TV, Podcast, & Graphic Novel IP with “Trailblazer with Daisy Ridley” + Cannes Immersive 2025 Coverage

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jul 18, 2025 56:08


I spoke with Eloise Singer & Lesley Paterson about Trailblazer with Daisy Ridley as a part of my remote coverage of Cannes Immersive 2025. See more context in the rough transcript below. Cannes Immersive Competition Lacuna -- #1577: Architecting a Multi-Threaded Narrative of Recovered Traumatic Memories in “Lacuna” – Voices of VR Podcast In the Current of Being -- #1531: In the Current of Being Uses Immersive Haptics to Tell the Story of Electroshock Conversation Therapy – Voices of VR Podcast From Dust -- #1494: Innovative VR Opera “From Dust” Combines GenAI Prompts, Digital Serenading, & Personality Branching – Voices of VR Podcast The Dollhouse -- #1578: Poetic Exploration of the Transmission of Class Power Dynamics in “The Dollhouse” – Voices of VR Podcast Beyond the Vivid Unknown -- #1333: AI Remix of 1982 Documentary “Koyaanisqatsi” with “The Vivid Unknown” Interactive Video Installation – Voices of VR Podcast LILI Taxi The Exploding Girl VR Windmills: A Rapa Out of Competition Trailblazer -- #1576: How Singer Studios Uses VR to Kickstart New Film, TV, Podcast, & Graphic Novel IP with “Trailblazer with Daisy Ridley” + Cannes Immersive 2025 Coverage – Voices of VR Podcast Trailblazer -- #1128: Combining Puzzle Mechanics with Environmental Storytelling in “Mrs. Benz” At my house Cannes Immersive Selection -- Focus Battlefield -- #1426: “Champ De Bataille” Uses Cinematic VR to Explore the Horrors and Emotion of World War I – Voices of VR Podcast This Is My Heart -- #1425: Immersive Art Installation “Ceci Est Mon Cœur” Uses the Poetry of Light to Explore Childhood Trauma – Voices of VR Podcast Floating with spirits -- #1290: “Floating with Spirits” Explores the Day of the Dead, Indigenous Transmissions, & Elemental Animism – Voices of VR Podcast Oto's Planet -- #1555: Award-Winning Tabletop Animation “Oto's Planet” Uses Unique Interactive Mechanic to Chose Perspective – Voices of VR Podcast Ito Meikyu This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1583: From XR Storytelling to Museum to Ice Cream to AI: Michaela Ternasky-Holland’s Entry into Immersive

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jul 18, 2025 62:23


I spoke with Michaela Ternasky-Holland at the Immersive Design Summit 2019 about her entry into the immersive space, some of her early immersive storytelling projects, and working with at the Museum of Ice Cream as a creative assistant to the founder. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

What About Our Life?
6.15 Show guest: John Zaller (Executive Producer- Titanic Immersive Experience)

What About Our Life?

Play Episode Listen Later Jul 18, 2025 51:14


Chris and Will visit the Titanic Immersive Experience in New Orleans and interview the Executive Producer John Zaller.

The ModGolf Podcast
Transforming The Golf Entertainment Gaming Experience - TJ Schier, CEO/Founder at SmashSwing Immersive

The ModGolf Podcast

Play Episode Listen Later Jul 18, 2025 36:06


"Our goal is to put a golf club in someone's hands for the very first time so they have a fun, memorable experience." On this episode of The ModGolf Podcast, host Colin Weston speaks with TJ Schier Jr., the founder of SmashSwing Immersive. They discuss the intersection of entrepreneurship, innovation, and the golf industry, highlighting TJ's unique approach to creating an engaging indoor golf experience. Join us for an insightful conversation with TJ Schier Jr. as he shares his entrepreneurial journey and the innovative vision behind SmashSwing Immersive. Whether you're a golf enthusiast or an aspiring entrepreneur, this episode offers valuable lessons on creativity, market understanding, and the power of community feedback. Key Takeaways you will discover on this episode are: Embracing Feedback for Innovation TJ emphasizes the importance of gathering feedback from potential users during the development phase. By inviting a diverse group of testers to experience SmashSwing, he was able to refine the product based on real user experiences rather than assumptions. This iterative process not only improved the technology but also expanded the target market. Targeting the Non-Golfer Market SmashSwing aims to attract the 99% of the population that doesn't typically engage with golf. By creating a fun, gamified environment that appeals to social and casual players, TJ is redefining the indoor golf experience. This strategy opens up new avenues for growth and accessibility in the sport. Building a Strong Brand Identity TJ discusses the significance of a well-crafted brand and first impressions. By investing in professional branding and creating a polished environment for SmashSwing, he ensures that potential customers see the value and quality of the experience. This focus on branding helps to instill confidence in both consumers and investors. https://media24.fireside.fm/file/fireside-uploads-2024/images/1/1ea879c1-a4a2-4e10-bea4-e5d8368a3c7a/rP2UrLYj.jpg Are you more of a watcher than a listener? Then enjoy our video with TJ on The ModGolf YouTube channel (https://youtu.be/eobulbCnJd4) as he gives us a SmashSwing demo from their test facility in Dallas. Click on this link (https://youtu.be/eobulbCnJd4) or the image below as Colin and TJ extend their podcast conversation with key takeaways and lessons learned that will benefit all entrepreneurs. https://media24.fireside.fm/file/fireside-uploads-2024/images/1/1ea879c1-a4a2-4e10-bea4-e5d8368a3c7a/d8TCTfhc.jpg (https://youtu.be/eobulbCnJd4) Prior to launching SmashSwing, TJ helped ignite the growth of BigShots Golf as part of ClubCorp/Invited to be the second largest player in the golf entertainment space. The brand grew from 1 to 7 units in 20 months with a mix of corporate owned, managed and franchised locations. Want to connect with TJ? Check out his bio page (https://modgolf.fireside.fm/guests/tj-schier) to make that happen! https://modgolf.fireside.fm/guests/tj-schier To learn more about SmashSwing, check out their website at https://smashswingimmersive.com or click on the image below. https://media24.fireside.fm/file/fireside-uploads-2024/images/1/1ea879c1-a4a2-4e10-bea4-e5d8368a3c7a/3wXhMJq8.jpg (https://smashswingimmersive.com) Join our mission to make golf more innovative, inclusive and fun... and WIN some awesome golf gear! As the creator and host of The ModGolf Podcast and YouTube channel I've been telling golf entrepreneurship and innovation stories since May 2017 and I love the community of ModGolfers that we are building. I'm excited to announce that I just launched our ModGolf Patreon page to bring together our close-knit community of golf-loving people! As my Patron you will get access to exclusive live monthly interactive shows where you can participate, ask-me-anything video events, bonus content, golf product discounts and entry in members-only ModGolf Giveaway contests. I'm offering two monthly membership tiers at $5 and $15 USD, but you can also join for free. Your subscription will ensure that The ModGolf Podcast continues to grow so that I can focus on creating unique and impactful stories that support and celebrate the future of golf. Click to join >> https://patreon.com/Modgolf I look forward to seeing you during an upcoming live show!... Colin https://files.fireside.fm/file/fireside-uploads/images/1/1ea879c1-a4a2-4e10-bea4-e5d8368a3c7a/q_IZwlpO.jpg (https://patreon.com/Modgolf) We want to thank our Episode Presenting Partner Golf Genius Software who have supported The ModGolf Podcast since 2019! Are you a golf course owner, manager or operator looking to increase both your profit margins and on-course experience? https://media24.fireside.fm/file/fireside-uploads-2024/images/1/1ea879c1-a4a2-4e10-bea4-e5d8368a3c7a/K9NPjjAv.jpg (https://www.golfgenius.com) Golf Genius powers tournament management at over 10,000 private clubs, public courses, resorts, golf associations, and tours in over 60 countries. So if you're a golf professional or course operator who wants to save time, deliver exceptional golfer experiences, and generate more revenue, check them out online at golfgenius.com (https://www.golfgenius.com). Special Guest: TJ Schier - CEO/Founder at SmashSwing Immersive.

Women In Product
Jessica Nelson Kohel on Strengthening Product Teams Through Immersive Coaching

Women In Product

Play Episode Listen Later Jul 17, 2025 48:35


Join us in this episode with Jessica Nelson Kohel, founder and CEO of PMX Group, a niche product consultancy. Jessica discusses the intersections of product coaching, training, and consulting, and provides insights into the benefits of bringing outside perspectives into product teams. From supporting founder-led companies in scaling their product orgs to aiding new VPs of Product, Jessica shares engaging stories and valuable lessons on effective team dynamics, leadership, and immersive discovery processes. Learn about the importance of trust, the nuances of CEO-product leader relationships, and the power of collaborative coaching for product excellence.00:00 Welcome and Introduction00:27 Jessica's Background and PMX Group00:56 Transitioning to Consulting02:01 The Value of an Outside Perspective04:18 Challenges of Being an FTE05:54 The Rise of Super ICs09:08 Coaching and Upskilling Product Teams11:33 Immersive Discovery Approach17:31 Building Trust and Accurate Diagnosis20:23 Engaging with Stakeholders23:31 Supporting New Product Leaders42:49 Peer Coaching and Team Support

The Digital Executive
Jared Navarre: Building Immersive Brands That Blend Music, Tech, and Storytelling | Ep 1084

The Digital Executive

Play Episode Listen Later Jul 16, 2025 14:38


In this episode of The Digital Executive Podcast, host Brian Thomas sits down with Jared Navarre, a seasoned founder, strategist, and the creative force behind Zillion, a multi-sensory music and storytelling project. Jared shares insights from launching and exiting ventures across industries like IT, logistics, and entertainment, and reveals the foundational principles he looks for in any business—purpose, product-market fit, and real exit potential.Jared also dives deep into the evolution of Zillion, explaining how the project merges theatrical performance with hard rock, AR, and narrative-driven content. As technology like AI and immersive media reshape entertainment, Jared discusses both the limitless creative potential and the ethical responsibility creators face in ensuring that innovation doesn't erase the human soul of art.Join thousands of curious minds and never miss a beat – Subscribe to our Newsletter for exclusive insights, episode highlights, and expert takeaways delivered straight to your inbox.

The Leading Voices in Food
E278: Here's how screen time affects our kids' eating, activity, and mental health

The Leading Voices in Food

Play Episode Listen Later Jul 15, 2025 43:13


Interview Summary So, you two, along with a number of other people in the field, wrote a chapter for a recently published book called The Handbook of Children and Screens. We discussed that book in an earlier podcast with its editors, Dmitri Christakis and Kris Perry, the executive director of the Children and Screens organization. And I'd like to emphasize to our listeners that the book can be downloaded at no cost. I'd like to read a quote if I may, from the chapter that the two of you wrote. 'Screen time continues to evolve with the advent of continuous and immersive video reels, voice activated assistance, social media influencers, augmented and virtual reality targeted advertising. Immersive worlds where children can virtually shop for food and beverages, cook or work in a fast-food outlet from a smartphone, a tablet, a computer, or an internet connected tv and more.' So as much as I follow the field, I still read that and I say, holy you know what. I mean that's just an absolutely alarming set of things that are coming at our children. And it really sounds like a tidal wave of digital sophistication that one could have never imagined even a short time ago. Amanda, let's start with you. Can you tell us a little bit more about these methods and how quickly they evolve and how much exposure children have? I think you're right, Kelly, that the world is changing fast. I've been looking at screen media for about 20 years now as a researcher. And in the earlier years, and Tom can attest to this as well, it was all about TV viewing. And you could ask parents how much time does your child spend watching TV? And they could say, well, they watch a couple shows every night and maybe a movie or two on the weekend, and they could come up with a pretty good estimate, 1, 2, 3 hours a day. Now, when we ask parents how much time their children spend with media, they have to stop and think, 'well, they're watching YouTube clips throughout the day. They're on their smartphone, their tablet, they're on social media, texting and playing all these different games.' It really becomes challenging to even get a grasp of the quantity of screen time let alone what kids are doing when they're using those screens. I will say for this book chapter, we found a really great review that summarized over 130 studies and found that kids are spending about three and a half or four hours a day using screens. Yet some of these studies are showing as high as seven or eight hours. I think it's probably under-reported because parents have a hard time really grasping how much time kids spend on screens. I've got a one-year-old and a five-year-old, and I've got some nieces and nephews and I'm constantly looking over their shoulder trying to figure out what games are they playing and where are they going online and what are they doing. Because this is changing really rapidly and we're trying to keep up with it and trying to make sure that screen time is a safe and perhaps healthy place to be. And that's really where a lot of our research is focused. I can only imagine how challenging it must be to work through that landscape. And because the technology advances way more quickly than the policies and legal landscape to control it, it really is pretty much whatever anybody wants to do, they do it and very little can be done about it. It's a really interesting picture, I know. We'll come back later and talk about what might be done about it. Tom, if you will help us understand the impact of all this. What are the effects on the diets of children and adolescents? I'm thinking particularly when Amanda was mentioning how many hours a day children are on it that three to four hours could be an underestimate of how much time they're spending. What did kids used to do with that time? I mean, if I think about when you and I were growing up, we did a lot of different things with that time. But what's it look like now? Well, that's one of the important questions that we don't really know a lot about because even experimental studies that I can talk about that look at reducing screen time have not been very good at being able to measure what else is going on or what substitutes for it. And so, a lot of the day we don't really know exactly what it's displacing and what happens when you reduce screen time. What replaces it? The assumption is that it's something that's more active than screen time. But, you know, it could be reading or homework or other sedentary behaviors that are more productive. But we really don't know. However, we do know that really the general consensus across all these studies that look at the relationship between screen time and nutrition is that the more time children spend using screens in general, the more calories they consume, the lower the nutritional quality of their diets and the greater their risk for obesity. A lot of these studies, as Amanda mentioned, were dominated by studies of television viewing, or looking at television viewing as a form of screen use. And there's much less and much more mixed results linking nutrition and obesity with other screens such as video games, computers, tablets, and smartphones. That doesn't mean those relationships don't exist. Only that the data are too limited at this point. And there's several reasons for that. One is that there just haven't been enough studies that single out one type of screen time versus another. Another is what Amanda brought up around the self-report issue, is that most of these studies depend on asking children or the parents how much time they spend using screens. And we know that children and adults have a very hard time accurately reporting how much time they're using screens. And, in fact when we measure this objectively, we find that they both underestimate and overestimate at times. It's not all in one direction, although our assumption is that they underestimate most of the time, we find it goes in both directions. That means that in addition to sort of not having that answer about exactly what the amount of screen time is, really makes it much tougher to be able to detect relationships because it adds a lot of error into our studies. Now there have been studies, as I mentioned, that have tried to avoid these limitations by doing randomized controlled trials. Including some that we conducted, in which we randomized children, families or schools in some cases to programs that help them reduce their screen time and then measure changes that occur in nutrition, physical activity, and measures of obesity compared to kids who are randomized to not receive those programs. And the randomized trials are really useful because they allow us to make a conclusion about cause-and-effect relationships. Some of these programs also targeted video games and computers as well as television. In fact, many of them do, although almost all of them were done before tablets and smartphones became very common in children. We still don't have a lot of information on those, although things are starting to come out. Most of these studies demonstrated that these interventions to reduce screen use can result in improved nutrition and less weight gain. And the differences seen between the treatment and control groups were sometimes even larger than those commonly observed from programs to improve nutrition and increased physical activity directly. Really, it's the strongest evidence we have of cause-and-effect relationships between screen use and poor nutrition and risk for obesity. Of course, we need a lot more of these studies, particularly more randomized controlled studies. And especially those including smartphones because that's where a lot of kids, especially starting in the preteen age and above, are starting to spend their time. But from what we know about the amount of apparent addictiveness that we see in the sophisticated marketing methods that are being used in today's media, I would predict that the relationships are even larger today than what we're seeing in all these other studies that we reviewed. It's really pretty stunning when one adds up all that science and it looks pretty conclusive that there's some bad things happening, and if you reduce screen time, some good things happen. So, Amanda, if you know the numbers off the top of your head, how many exposures are kids getting to advertisements for unhealthy foods? If I think about my own childhood, you know, we saw ads for sugar cereals during Saturday morning cartoon televisions. And there might have been a smattering if kids watch things that weren't necessarily just directed at kids like baseball games and stuff like that. But, and I'm just making this number up, my exposure to those ads for unhealthy foods might have been 20 a week, 30 a week, something like that. What does it look like now? That is a good question. Kelly. I'm not sure if anyone can give you a totally accurate answer, but I'll try. If you look at YouTube ads that are targeting children, a study found that over half of those ads were promoting foods and beverages, and the majority of those were considered unhealthy, low nutritional value, high calorie. It's hard to answer that question. What we used to do is we'd take, look at all the Saturday morning cartoons, and we'd actually record them and document them and count the number of food ads versus non-food ads. And it was just a much simpler time in a way, in terms of screen exposure. And we found in that case, throughout the '90s and early 2000s, a lot of food ads, a lot of instances of these food ads. And then you can look at food placement too, right? It's not an actual commercial, but these companies are paying to get their food products in the TV show or in the program. And it's just become much more complicated. I think it's hard to capture unless you have a study where you're putting a camera on a child, which some people are doing, to try to really capture everything they see throughout their day. It's really hard to answer, but I think it's very prolific and common and becoming more sophisticated. Okay, thanks. That is very helpful context. Whatever the number is, it's way more than it used to be. Definitely. And it also sounds as if and it's almost all for unhealthy foods, but it sounds like it's changed in other ways. I mean, at some point as I was growing up, I started to realize that these things are advertising and somebody's trying to sell me something. But that's a lot harder to discern now, isn't it with influencers and stuff built in the product placements and all that kind of stuff. So, to the extent we had any safeguards or guardrails in the beginning, it sounds like those are going to be much harder to have these days. That's right. It really takes until a child is 6, 7, 8 years old for them to even identify that this is a commercial. That this is a company that's trying to sell me something, trying to persuade. And then even older children are having to really understand those companies are trying to make money off the products that they sell, right? A lot of kids, they just look at things as face value. They don't discriminate against the commercial versus the non-commercial. And then like you're suggesting with social influencers, that they're getting paid to promote specific products. Or athletes. But to the child that is a character or a person that they've learned to love and trust and don't realize, and as adults, I think we forget sometimes too. That's very true. Amanda, let me ask about one thing that you and Tom had in your chapter. You had a diagram that I thought was very informative and it showed the mechanisms through which social media affects the diet and physical activity of children. Can you describe what you think some of the main pathways of influence might be? That figure was pretty fun to put together because we had a wonderful wealth of knowledge and expertise as authors on this chapter. And people provided different insight from the scientific evidence. I will say the main path we were trying to figure out how does this exposure to screen really explain changes in what children are eating, their risk for obesity, the inactivity and sedentary behavior they're engaging in? In terms of food, really what is I believe the strongest relationship is the exposure to food advertisement and the eating while engaging in screen time. You're getting direct consumption while you're watching screens, but also the taste preferences, the brand loyalty that's being built over time by constantly seeing these different food products consistently emerge as one of the strongest relationships. But we identified some other interesting potential mechanisms too. While kids are watching screens or engaging in screens, there's some evidence to indicate that they're not able to read their body as well. Their feelings of hunger, their feelings of satiety or fullness. That they're getting distracted for long periods of time. Also, this idea of instant gratification, just like the reward process of instant gratification with using the screen. They're so interactive. You can go online and get what you want and reach what you want. And the same thing is happening with food. It becomes habitual as well. Children get off of school and they go home, and they grab a snack, and they watch tv or they watch their YouTube clips or play their games. And it becomes an eating occasion that may not have otherwise existed. But they're just associating screen time with eating. There's some evidence even on screen time impacting inhibition and controlling impulse and memory. And that's more emerging, but it's interesting to just consider how this prolonged screen time where you're not interacting with someone in person, your eyes are focused on the screen, might actually be having other cognitive impacts that we may not even be aware of yet. If we ask the question why Is screen time having a bad impact on children and their diets? It's almost let us count the ways. There are a lot of possible things going on there. And speaking of that, there's one question in particular I'd like to ask you, Tom. Certainly marketing might affect what kids prefer. Like it might make them want to have a cereal or a beverage A or snack food B or whatever it happens to be. But could it also affect hunger? How much kids want to eat? I mean, you think, well, hunger is biological, and the body sends out signals that it's time to eat. How does that all figure in? The research suggests it can. Advertising in particular but even non-advertising references or images of food can trigger hunger and eating whether or not you felt hungry before you saw them. And I'm guessing almost everyone's experienced that themselves, where they see an image of food, and all of a sudden, they're craving it. It can be as simple as Pavlov's dogs, you know, salivating in response to cues about food. In addition, I think one of the mechanisms that Amanda brought up is this idea that when you're distracted with a screen, it actually overruns or overwhelms your normal feelings of fullness or satiety during eating. When distracted, people are less aware of how much they're eating. And when you're eating while using a screen, people tend to eat until they've finished the plate or the bag or the box, you know? And until that's empty, till they get to the bottom, instead of stopping when they start to get full. Well, there's sort of a double biological whammy going on there, isn't there? It is affecting your likelihood of eating in the first place, and how hungry you feel. But then it also is affecting when you stop and your satiety happening. And you put those two together there's a lot going on, isn't there? Exactly. And it's really one of the reasons why a lot of our programs to reduce weight gain and improve nutrition really put a lot of emphasis on not eating in front of screens. Because our studies have shown it accounts for a large proportion of the calories consumed during the day. Oh, that's so interesting. Amanda, you mentioned influencers. Tell us a little bit more about how this works in the food space. These social influencers are everywhere, particularly Instagram, TikTok, et cetera. Kids are seeing these all the time and as I mentioned earlier, you often build this trusting relationship with the influencer. And that becomes who you look to for fads and trends and what you should and shouldn't do. A lot of times these influencers are eating food or cooking or at restaurants, even the ones that are reaching kids. As you analyze that, oftentimes it's the poor nutrition, high calorie foods. And they're often being paid for the ads too, which as we discussed earlier, kids don't always realize. There's also a lot of misinformation about diet and dieting, which is of concern. Misinformation that could be harmful for kids as they're growing and trying to grow in a healthy way and eat healthy foods. But kids who may look to overly restrict their foods, for example, rather than eating in a healthier manner. So that's definitely a problem. And then also, oftentimes these social influencers really have these unattainable beauty standards. Maybe they're using a filter or maybe they are models or whatnot. They're projecting these ideal body images that are very difficult and sometimes inappropriate for children to try to attain. Now, we've seen this in other forms, right? We've seen this in magazines going back. We've seen this on websites. But now as soon as a kid turns on their smartphone or their tablet and they're online, it's in front of them all the time. And, and they're interacting, they're liking it, they're commenting and posting. I think the social influencers have just really become quite pervasive in children's lives. Somebody who's an influencer might be recording something that then goes out to lots and lots of people. They're eating some food or there's some food sitting in the background or something like that. And they're getting paid for it, but not saying they're getting paid for it. Probably very few people realize that money is changing hands in all of that, I'm suspecting, is that right? Yes, I do believe they're supposed to do hashtag ad and there are different indicators, but I'm not sure the accountability behind that. And I'm also not sure that kids are looking for that and really understand what that means or really care what that means. Okay. Because they're looking to sense what's popular. But there's an opportunity to perhaps further regulate, or at least to educate parents and kids in that regard that I think would be helpful. Tom, while we're on this issue of conflicts of interest, there was recent press coverage, and then there were reports by reporters at the Washington Post and The Examination showing that the food industry was paying dieticians to be influencers who then posted things favorable to industry without disclosing their funding. How big of a problem do you think this is sort of overall with professionals being paid and not disclosing the payments or being paid even if they disclose things. What kind of a negative impact that's having? Yes, I find it very concerning as you would guess, knowing me. And I believe one of the investigations found that about half of influencers who were being paid to promote foods, drinks, or supplements, didn't disclose that they were paid. It was quite a large magnitude. It goes throughout all types of health professionals who are supposed to be sources of quality information and professional organizations themselves which take advertising or take sponsorships and then don't necessarily disclose it. And you know in this day when we're already seeing drops in the public's trust in science and in research, I think this type of information, or this type of deception just makes it a lot worse. As you know, Kelly, there's quite a bit of research that suggests that being paid by a company actually changes the way you talk about their products and even conduct research in a way that's more favorable to those products. Whether you think it does or not, whether you're trying to be biased or not. Tom, just to insert one thing in my experience. If you ask people in the field, does taking money from industry affect the way scientists do their work and they'll almost always say yes. But if you say, does it influence your work, they'll almost always say no. There's this unbelievable blind spot. And one might conclude from what you were telling us is that disclosure is going to be the remedy to this. Like for the half of people who didn't disclose it, it would be okay if they took the money as long as they disclosed it. But you're saying that's obviously not the case. That there's still all kinds of bias going on and people who are hearing some disclosure don't necessarily discount what they're hearing because of it. And it's still a pretty bad kettle of fish, even if disclosure occurs. It's especially pernicious when it doesn't, but it seems even when disclosure happens, it's not much of a remedy to anything. But you may not agree. No, I definitely agree with that. And that's only, you know, part of it too because there's the other side of the audience that Amanda brought up as well. And in particular what kids, but also adults, how they react to disclosures. And, while it's been possible to teach people to recognize potential bias, you know, when there's a disclosure. And to make people aware, which is a good thing, we want disclosure, I guess, so people are aware to be more vigilant in terms of thinking about what biases may be in the messages. There's not much evidence that teaching people that or making them aware of that changes their behavior. They still believe the advertising. Right. They still act in the same way. It's still just as persuasive to them. One more little editorial insertion. The thing that has always puzzled me about disclosure is that it implies that there's something bad going on or else, why would you have to disclose it? And the solution seems not to disclose it, but not to do the bad thing. And it's like, I could come up and kick you in the leg, but it's okay if I disclose that I kick you in the leg. I mean, it just makes no sense to me. But let me move on to something different. Amanda, I'd like to ask you this. I assume the food industry gets a lot more impact and reach per dollar they spend from when the only option was to run ads on national television and now, they're doing things at much less expense, I think, that can have, you know, orders of magnitude more impact and things. But is my perception correct? And how do you think through that? I think of it like the Tupperware model, right? You're building these trusted local or national celebrities, spokespeople for kids. Oftentimes these young adults or teenagers who are doing funny things and they're engaging, and so you're building this trust like you did with the Tupperware. Where you go and train people to go out to people's homes and their neighbors and their friends and their church and sell the product. It's really similar just in an online space. I think you're right; the cost is likely much less. And yet the reach and even the way these influencers are paid is all about the interaction, the likes, the comments, that sort of thing. The reposts. It's become quite sophisticated, and clearly, it's effective because companies are doing this. And one other thing to mention we haven't talked about yet is the food companies themselves have hired young people who use humor as a way to create a following for the different brands or products. It's not a person now, it's either the branded character or the actual company itself. And I think that has great influence of building some loyalty to the brand early in life. So that child is growing up and not only persuading their parents to purchase these products, but as they have more disposable income, they're going to continue purchasing the product. I wonder if Edward Tupper or I don't know if I remember his first name right, but I wonder if you could have ever imagined the how his plastic invention would permeate more of society than he ever thought? Tom, what about the argument that it's up to parents to decide and to monitor what their children are exposed to and the government needs to back off. Oh, it would be so nice if they were that easy, wouldn't it? If we could depend on parents. And I think every parent would love to be able to do that. But we're talking about individual parents and their kids who are being asked to stand up against billions, literally billions and billions of dollars spent every year to get them to stay on their screens as long as possible. To pay attention to their marketing, as Amanda was talking about the techniques they use. And to really want their products even more. If you could think of a parent with endless knowledge and time and resources, even they are really unable to stand up to such powerful forces working against them. Unfortunately, and this is not unique to the issues of screens in children's health, but really many of the issues around health, that in the absence of government regulation and really lack of any oversight, this really difficult job is dumped on parents. You know, not their choice, but it's sort of in their lap. We still try and help them to be better at this. While we're waiting for our elected representatives to stand up to lobbyists and do their jobs, we still in a lot of our interventions we develop, we still try and help parents as well as schools, afterschool programs, teachers, health professionals, develop the skills to really help families resist this pool of media and marketing. But that shouldn't be the way it is. You know, most parents are really already doing the best they can. But it's drastically unfair. It's really an unfair playing field. That all makes good sense. We've been talking thus far about the negative impacts of media, but Amanda, you've done some work on putting this technology to good use. Tell us about that if you will. I do enjoy trying to flip the script because technology is meant to help us, not harm us. It's meant to make our lives more efficient, to provide entertainment. Now with video chatting, to provide some social connection. A lot of my work over the past 20 years has been looking at what's commercially available, what kids are using, and then seeing let's test these products or these programs and can we flip them around to promote healthier eating? To promote physical activity? Can we integrate them for kids who are in a weight management program? Can we integrate the technology to really help them be successful? It doesn't always work, and we certainly aren't looking to increase screen time, but we also need to recognize that achieving zero hours of screen time is really unattainable pretty much universally. Let's try to evaluate the screen time that is being used and see if we can make it healthier. A few examples of that include when the Nintendo Wii came out about 18 years ago now. I was part of a group that was one of the first to test that video game console system because up until that point, most of the games you sat down to play, you held a remote in your hand. There were Dance Dance Revolution games and arcade halls so you could do a little bit of movement with games. But pretty much they were sedentary. Nintendo Wii came out and really changed a lot because now you had to get up off the couch, move your body, move your arms and legs to control the game. And we found it cut across all demographics. Men, women, boys, girls, different age groups. There was content available for a lot of different groups. These types of games became really popular. And I did some of the earlier studies to show that at least in a structured program that kids can engage in what we call moderate levels of physical activity. They're actually moving their bodies when they play these games. And over time, I and others have integrated these games into programs as a way to be an in with kids who may not be involved in sports, may not go outside to play, but they're willing to put on a video game and move in their living room at home. Building from that, we've developed and tested various apps. Some of these apps directly reach the parents, for example, teaching the parents. These are strategies to get your child to eat healthier. Prepare healthier meals, grocery shop, be more physically active as a family. We've looked at different wearables, wristwatches that can help kids and parents. Maybe they'll compete against each other to try to get the most steps of a day and that sort of thing. And then some of my recent work is now integrating chatbots and artificial intelligence as ways to provide some tailored feedback and support to kids and families who are looking to be more physically active, eat healthier. And then one study I'm really excited about uses mixed reality. This is virtual reality where you're putting on a headset. And for that study we are integrating children's homework that they would otherwise do on their Chromebook. And we're removing the keyboard and computer mouse so that they now have to use their body to click and point and drag and move the screen. And these are just a few examples. I do not think this is the magical solution. I think as Tom alluded to, there are different levels of government regulation, educating parents, working with schools. There's working with the food industry. There's a lot that we need to do to make this a healthier media space for kids. But I think this is something we should be open to, is figuring out if people are going to spend a lot of time using screens, what can we do to try to make those screens healthier? You make me smile when I'm hearing that because all these things sound really exciting and like there's plenty of potential. And you're right, I mean, if they're going to be on there anyway, maybe there can be some positive way to harness that time. And those all sound really important and really good. And let's hope that they spread enough to really touch lots and lots of children and their families. Tom, you and I keep caught up. We see each other at professional meetings or we just have periodic phone calls where we tell each other what we're up to. And you've been telling me over the past couple years about this really amazing project you're heading up tracking screen usage. Could you tell us a little bit about that? I'd love to. Really it addresses the problem that came up before, which is really how we measure what people are doing and seeing on their screens. Basically all the studies of media effects for the past a hundred plus years that the field has been studying media, has been dependent on people telling us what they do and what they saw. When in fact, we know that's not particularly accurate. So now we have technology that allows us to track exactly what people are doing and seeing on their screens. We call this screenomics, like genomics, except instead of studying how genes affect us, it's studying how screens affect us and how the screens we experience in our lives really are a reflection of our lives. The way we are doing this is we put software on your phone or your laptop, and it can be on other screens as well, and it runs in the background and takes a screenshot every five seconds. And it covers everything on the screen because it's just taking a picture of the screen. All the words, all the images. Then we use AI to help us decipher [00:34:00] what was on those screens. And so far, we've collected over 350 million screenshots from several hundred adults and teenagers who've participated in our studies for periods of six months to a year. Some of our most interesting findings, I think, is how much idiosyncrasy there is in people's screen use. And this has a huge impact on how we do research on the effects of screens, I believe. Because no two people really have the same screenomes, which is what we call the sequence of screenshots that people experience. And even for the same person, no two hours or days or weeks are the same. We're looking at both how different people differ in their screen use, and how that's related to their mental health, for example. But also how changes over time in a single person's screenome is related to their mental health, for example. Comparing your screen use this afternoon to your screen use this morning or yesterday, or last week or last month. And how that changes your health or is at least associated with changes in your health at this point. Eventually, we hope to move this into very precise interventions that would be able to monitor what your screen experience is and give you an appropriate either change in your screen or help you change your behavior appropriate to what you're feeling. One of our current studies is to learn really the details of what, when, how, why, and where foods and beverages appear in adolescent screenomes. And how these factors relate to foods and beverages they consume and their health. In fact, we're currently recruiting 13- to 17-year-olds all over the US who can participate in this study for six months of screenome collection and weekly surveys we do with them. Including detailed surveys of what they're eating. But this sort of goes back to an issue that came up before that you had asked us about how much is advertising? I can tell you that at least some of our preliminary data, looking at a small number of kids, suggests that food, it varies greatly across kids and what they're experiencing, especially on their phones. And, we found, for example, one young girl who 37% of all her screens had food on them. About a third, or more than a third of her entire screenome, had food in it. And it wasn't just through advertising and it wasn't just through social media or influencers. It was everywhere. It was pictures she was taking of food. It was influencers she was following who had food. It was games she was playing that were around food. There are games, they're all about running a restaurant or making food and serving and kitchen work. And then there were also videos that people watched that are actually fairly popular among where you watch other people eat. Apparently it's a phenomenon that came out of Korea first. And it's grown to be quite popular here over the last several years in which people just put on their camera and show themselves eating. I mean, nothing special, nothing staged, just people eating. There's all kinds of food exists everywhere throughout the screenome, not just in one place or another, and not just in advertising. Tom, a study with a hundred data points can be a lot. You've got 350 million, so I wish you the best of luck in sorting all that out. And boy, whatever you find is going to be really informative and important. Thanks for telling us about this. I'd like to end with kind of a basic question to each of you, and that is, is there any reason for hope. Amanda, let's, let's start with you. Do you see any reason to be optimistic about all this? We must be optimistic. No matter how we're facing. We have no choice. I think there's greater awareness. I think parents, policy makers, civic leaders are really recognizing this pervasive effective screen use on mental health, eating, obesity risk, even just the ability to have social interactions and talk to people face to face. And I think that's a good sign. I've seen even in my own state legislature in Louisiana, bills going through about appropriately restricting screens from schools and offering guidance to pediatricians on counseling related to screen use. The American Academy of Pediatrics changed their guidelines a number of years ago. Instead of just saying, no screens for the really little ones, and then limit to fewer than two hours a day for the older ones. They recognized and tried to be more practical and pragmatic with family. Sit down as a family, create some rules, create some boundaries. Make sure you're being healthy with your screen use. Put the screens away during mealtime. Get the screens out of the bedroom. And I think going towards those more practical strategies that families can actually do and sustain is really positive. I'd like to remain optimistic and let's just keep our eyes wide open and talk to the kids too. And ask the kids what they're doing and get them part of this because it's so hard to stay up to date on the technology. Thanks. I appreciate that positive note. Tom, what do you think? Yeah, I agree with Amanda. I can be positive about several things. First of all, I think last year, there were two bills, one to protect child privacy and the other to regulate technology aimed at children. COPPA 2.0 (Children's Online Private Protection Act) and KOSA (Kid's Online Safety Act). And they passed the Senate overwhelmingly. I mean, almost unanimously, or as close as you can get in our current senate. Unfortunately, they were never acted upon by the house, but in the absence of federal legislature regulation, we've had, as Amanda mentioned, a lot of states and also communities where they have actually started to pass bills or regulate social media. Things like prohibiting use under a certain age. For example, social media warning labels is another one. Limiting smartphone use in schools has become popular. However, a lot of these are being challenged in the courts by tech and media industries. And sadly, you know, that's a strategy they've borrowed, as you know well, Kelly, from tobacco and food industry. There also have been attempts that I think we need to fight against. For the federal legislature or the federal government, congress, to pass legislation to preempt state and local efforts, that would not allow states and local communities to make their own laws in this area. I think that's an important thing. But it's positive in that we're hearing advocacy against that, and people are getting involved. I'm also glad to hear people talking about efforts to promote alternative business models for media. I believe that technology itself is not inherently good or bad, as Amanda mentioned, but the advertising business models that are linked to this powerful technology has inevitably led to a lot of these problems we're seeing. Not just in nutrition and health, but many problems. Finally, I see a lot more parent advocacy to protect children and teens, especially around tech in schools and around the potential harms of social media. And more recently around AI even. As more people start to understand what the implications of AI are. I get the feeling these efforts are really starting to make a difference. Organizations, like Fair Play, for example, are doing a lot of organizing and advocacy with parents. And, we're starting to see advocacy in organizing among teens themselves. I think that's all really super positive that the public awareness is there, and people are starting to act. And hopefully, we'll start to see some more action to help children and families. Bios Developmental psychologist Dr. Amanda Staiano is an associate professor and Director of the Pediatric Obesity & Health Behavior Laboratory at Pennington Biomedical Research Center at Louisiana State University. She also holds an adjunct appointment in LSU's Department of Psychology. Dr. Staiano earned her PhD in developmental psychology and Master of Public Policy at Georgetown University, followed by a Master of Science in clinical research at Tulane University. Her primary interest is developing and testing family-based healthy lifestyle interventions that utilize innovative technology to decrease pediatric obesity and its comorbidities. Her research has involved over 2500 children and adolescents, including randomized controlled trials and prospective cohorts, to examine the influence of physical activity and sedentary behavior on body composition and cardiometabolic risk factors. Thomas N. Robinson, MD, MPH is the Irving Schulman, MD Endowed Professor in Child Health, Professor of Pediatrics and of Medicine, in the Division of General Pediatrics and the Stanford Prevention Research Center at Stanford University School of Medicine, and Director of the Center for Healthy Weight at Stanford University and Lucile Packard Children's Hospital at Stanford. Dr. Robinson focuses on "solution-oriented" research, developing and evaluating health promotion and disease prevention interventions for children, adolescents and their families to directly inform medical and public health practice and policy. His research is largely experimental in design, conducting school-, family- and community-based randomized controlled trials to test the efficacy and/or effectiveness of theory-driven behavioral, social and environmental interventions to prevent and reduce obesity, improve nutrition, increase physical activity and decrease inactivity, reduce smoking, reduce children's television and media use, and demonstrate causal relationships between hypothesized risk factors and health outcomes. Robinson's research is grounded in social cognitive models of human behavior, uses rigorous methods, and is performed in generalizable settings with diverse populations, making the results of his research more relevant for clinical and public health practice and policy.

MyCom Church Marketing Podcast: Find Your Audience, Tell Your Church’s Story and Share God’s Message of Grace and Hope

Let's embark on a virtual "road trip" with the creative team from First United Methodist Church Richardson in Texas. Joined by Creative Director Rohini Drake, Engagement Coordinator Mallory Pickering, and Technical Director Tyler Payne, the group shares insights from their summer worship series, "Road Trip," where they traveled to places of spiritual connection—like Hot Springs, Arkansas and the Scarritt Bennett Center in Nashville—capturing prayer moments, stories, and immersive worship content along the way. Together, they discuss the power of taking church outside its physical walls, forging new connections, and using digital storytelling to engage both local and online faith communities. Buckle up as we dive into inspirational stories, practical content creation tips, and the heart behind connecting congregations in fresh, meaningful ways. Here's what you'll discover in this episode: How a multi-stop road trip became an immersive worship series called “Road Trip.” The art of capturing unplanned, authentic faith moments—rain, gratitude toads, and all! Creative techniques for sharing stories across online and in-person platforms. Insights on breaking the walls of the church building and experiencing God's presence wherever you are. Tips on community engagement and keeping your congregation connected, even from afar. See how the community around FUMC Richardson is engaging project: www.fumcr.com/roadtrip See episode notes and explore other episodes of MyCom: www.resourceumc.org/mycom-podcast This episode is sponsored by: www.RootedGood.org The Progressive Planter: https://www.cokesbury.com/The-Progressive-Planter 

AW360 Live Podcast
Building Brand Homes: Inside the World of Immersive Retail with Hot Pickle's Rupert Pick

AW360 Live Podcast

Play Episode Listen Later Jul 14, 2025 21:03


What do Marmite, Guinness, and Buffalo Trace have in common? They've all been part of the theatrical, strategic, and delightfully human experiences created by Hot Pickle.   In this episode, Rupert Pick—co-founder of the experiential agency Hot Pickle—joins us to share the story of how a Marmite pop-up store launched a 15-year journey creating unforgettable brand experiences for clients like Diageo, BBC, Amazon, and Moët & Chandon. From retail rule-breaking to building brand homes that feel more like conversations than campaigns, Rupert dives into the origins of Hot Pickle to the future of experiential.

The Great British Mickey Waffle
The Most Immersive Theme Lands EVER

The Great British Mickey Waffle

Play Episode Listen Later Jul 11, 2025 93:45


From the floating mountains of Pandora to the wizarding streets of Diagon Alley, we're counting down the most immersive theme‑park lands ever built!Join us live as we debate, and celebrate the ultimate showcases of storytelling at Disney and Universal parks.

Virtually Everything! Podcast
This Is Your Sign To Shoot For Immersive + Clean AI Models With Moonvalley!

Virtually Everything! Podcast

Play Episode Listen Later Jul 11, 2025 50:50


Today it's about immersive filmmaking, installation storytelling and "clean" AI (00:00).Peter sits down with Michaela Tarnasky-Holland, a Peabody-nominated and Emmy winning director, to illustrate teh blueprint for starting a VR project, including the difference between immersive and interactive (01:52).Then, they explore the key aspects of the format and why the US lagging in VR adoption (16:28).Finally, Peter is joined with Daniel Mallek from Vū Technologies to unpack what are the true implications of an ethically licensed AI model like Moonvalley's Marey (36:47).You can learn more about Michaela Tarnasky-Holland and connect on LinkedIn.Find out more about Michaela's latest installation at the Museum of the Moving Image.Follow the Virtually Everything! Podcast on Instagram.If you want to send an email with feedback or show suggestions, you can reach us at virtually.everything@vustudio.com.Otherwise you can:Find Peter on LinkedIn.Bye for now!-------------The Virtually Everything! Podcast is presented by Vū Technologies. #VuStudio #ContentAtTheSpeedOfThoughtBye for now! Hosted on Acast. See acast.com/privacy for more information.

Vision ProFiles
Beta 3 details and Chamber Music

Vision ProFiles

Play Episode Listen Later Jul 9, 2025 10:04


Marty speaks about what's really in the Vision 26 Beta 3 release and shares an app for chamber music.Beta 3 detailsSystem & App Fixes Apps crash less often and run more smoothly. App updates and downloads are more reliable now. Pop-ups and menus behave better and appear where they should. Game & Control Improvements Game controllers work better, including smoother switching between hand tracking and controllers. You can move app windows again after using a game controller.Apple Intelligence (AI) Smarter on-device AI is now available for developers. Image generation and AI features now work better, including for non-English users.App Store & Subscriptions New accessibility info shows which apps support features like VoiceOver. Better tools for subscriptions, so developers can display offers more clearly.Media & Video Better video playback in music and immersive videos — fewer crashes or glitches. Improved syncing with iCloud, especially for media and setup data.Online & Cloud Cloud sharing works better, opening the right app. Stronger security for VPNs with outdated protocols removed.Immersive & Reality Features 3D apps and effects are more stable and show up correctly. Mac-to-Vision Pro streaming has fewer bugs and looks better.Typing & Text Fixes Undo works correctly in text editors. Supports better right-to-left language text like Arabic or Hebrew.We'd love your thoughts on our immersive classical music app with the Mahler Chamber Orchestra (Apple Vision Pro)https://www.reddit.com/r/classicalmusic/comments/1lukoxk/wed_love_your_thoughts_on_our_immersive_classical/ Mahler Chamber Music apphttps://apps.apple.com/de/app/mahler-chamber-orchestra/id6511231339?l=en-GBPrima Immersivehttps://apps.apple.com/us/app/prima-immersive/id6740540865Follow the live stream at YouTube.com/@VisionProfiles on Monday nights at 9 PM EST or catch the video later on Youtube or audio on any pod catcher serviceThePodTalkNetwork@gmail.comThePodTalk.Net

Campaign Spotlight
Tactical Immersive Experience: Miniatures Combat with Simon [S4E2]

Campaign Spotlight

Play Episode Listen Later Jul 9, 2025 66:24


In this week's episode, we chat with Simon about using soda cans and pizza boxes as terrain, the shift away from miniatures in TTRPGs, and the incompatibility of the Seattle real estate market with large-scale miniatures combat. Plus, Jake gets grumpy about indie TTRPG marketing. Simon (whom we met at OrcaCon) owns Strix Publishing and runs the Brush Wielders Union and the associated podcast as well as a Horus Heresy fan podcast. He has a ton of experience in TTRPG publishing, including work on Warmachine, Hordes, Iron Kingdoms 2e, Eclipse Phase, The Hammer and the Stake, Dune: Adventures in the Imperium and Unhallowed Metropolis. As a result, this conversation goes very far afield of our original plan to talk about minis, because Simon really has such a depth of experience. We wound up chatting about folk knowledge and traditions in popular games, the history of D&D's status as a cultural juggernaut, and the extremely nineties television show Kindred: the Embraced. Here are those stats on the most common systems played on Roll20, in case you were wondering. Some previous Campaign Spotlight episodes come up in this conversation:Sam talked about some very cool 3D combat terrainJesse used the Dune: Adventures in the Imperium system for his campaignIn this Dungeon Lore episode we talked about Chainmail and the miniatures combat systems that led to D&DIn this Dungeon Lore episode we talked about some of the business practices that ultimately sank TSR.In this Dungeon Lore episode we talked about the rise of actual plays and their impact on home TTRPG campaigns.Simon also discusses some fun rulesets:Dungeon Crawl Classics (not a minis combat system, but a fun OSR TTRPG)Necromunda (a very miniatures-intensive Warhammer system)Strength and Honour (a wargame system for battles in the ancient world)Test of Honour (a miniatures system focusing on samurai skirmish combat)After we recorded this interview, Simon sent us some pictures of the incredible minis he's painted! Head on over to our website to check them out.Thanks to Delta for introducing this week's episode! Delta is a player in Jake's long-running home game.Thanks to Goblin Society Games for supporting this week's episode! Go check out their website and take a look at Mukrag's Compendium of Curios, the HELBINE setting, and all the other cool games and supplements they make. Through July 23, if you purchase Goblin Society Games products on DriveThruRPG, they'll donate 10% of the proceeds to Partners in Health.If you like the music on the show, go check out more of Reilly's music. You can also listen to Reilly's DJ sets on Mixcloud.Follow us wherever you get your podcasts, including Spotify, Apple Podcasts, and YouTube. You can also get episodes right from the source at our RSS feed. If you enjoy Campaign Spotlight, consider subscribing to our Patreon or supporting us on Ko-Fi. For more on the show, including links to all our social media, visit our website.     ★ Support this podcast on Patreon ★

The Story Project
Immersive Artistry with Clinton Edward

The Story Project

Play Episode Listen Later Jul 8, 2025 75:50


Brooklyn based Clinton Edward (he/they) is a choreographer, writer, actor, educator, and creator who has been the associate choreographer on productions including the Met Gala (with headliner, Ariana Grande), and Urinetown at City Center Encores (starring Jordan Fisher and Rainn Wilson), the assistant dance captain in the original cast of Queen of the Night (off Broadway), and founder of an immersive events company.In today's episode, Clinton shares how they've crafted their career in a way that's aligned with their desires, needs, and curiosities. He discusses the responsibilities of leadership in theater productions, what was harmful and helpful about his college experience, and what is his biggest dream of choreographing on the biggest stage in the world. www.clintonedward.com

The Wandering Tavern
"The Butterfly Clip Effect" by Rebecca Harrison

The Wandering Tavern

Play Episode Listen Later Jul 8, 2025 21:27


The Wandering Tavern presents:  "The Butterfly Clip Effect" by Rebecca Harrison Narrated by Jan Smith! Check out Rebecca's new book "The White Horse" at Salt Heart Press Visit thewanderingtavern.com! Follow @TWTavern on Instagram! Interested in featuring your work? Email: teller@thewanderingtavern.com or visit The Wandering Tavern Podcast.

Arroe Collins
Litterally Stepping Into The Creative Mind Of Van Gogh John Zaller Shares The Immersive Experience

Arroe Collins

Play Episode Listen Later Jul 8, 2025 9:48


This summer marks 135 years since the death of Vincent van Gogh—one of history's most brilliant yet misunderstood artists. Opening July 3 in Winston-Salem, Van Gogh: The Immersive Experience arrives at a powerful moment of reflection on his life, struggles, and legacy.This award-winning exhibition invites audiences to step inside Van Gogh's world through stunning 360° projections, virtual reality, and audio excerpts from his deeply personal letters to his brother Theo. It's a chance to connect with the emotional depth behind iconic works like “Sunflowers,” “The Starry Night,” and “Café Terrace at Night”—and to understand the man whose genius was only recognized after his death on July 29, 1890.Become a supporter of this podcast: https://www.spreaker.com/podcast/arroe-collins-unplugged-totally-uncut--994165/support.

Discover Indie Film
556. 4Qs with Ethan Shaftel

Discover Indie Film

Play Episode Listen Later Jul 7, 2025 18:27


What are the 4Qs? (1) Three favorite films. (2) An underrated film. (3) An overrated film. (4) A lesser-known film people should seek out. Ethan Shaftel brought his Immersive film “Ajax All Powerful” to the Sherman Oaks Film Festival in 2024 and took one the Grand Jury Award for Outstanding Immersive Short. If you listened to Friday's full interview with Ethan its no secret that “Ajax All Powerful” simply blew my mind and I was very eager to hear about the type of films Ethan was drawn to with his 4 Questions! Learn more about Ethan at his website EthanShaftel.com or @ethanaction on Instagram. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Discover Indie Film Links DIF Podcast Website - DIF Instagram - DIF BlueSky Discover Indie Film Foundation (nonprofit for the arts) Website Sherman Oaks Film Festival Film Invasion Los Angeles

Arroe Collins Like It's Live
Litterally Stepping Into The Creative Mind Of Van Gogh John Zaller Shares The Immersive Experience

Arroe Collins Like It's Live

Play Episode Listen Later Jul 7, 2025 9:48


This summer marks 135 years since the death of Vincent van Gogh—one of history's most brilliant yet misunderstood artists. Opening July 3 in Winston-Salem, Van Gogh: The Immersive Experience arrives at a powerful moment of reflection on his life, struggles, and legacy.This award-winning exhibition invites audiences to step inside Van Gogh's world through stunning 360° projections, virtual reality, and audio excerpts from his deeply personal letters to his brother Theo. It's a chance to connect with the emotional depth behind iconic works like “Sunflowers,” “The Starry Night,” and “Café Terrace at Night”—and to understand the man whose genius was only recognized after his death on July 29, 1890.Become a supporter of this podcast: https://www.spreaker.com/podcast/arroe-collins-like-it-s-live--4113802/support.

Discover Indie Film
555. Ethan Shaftel “Ajax All Powerful”

Discover Indie Film

Play Episode Listen Later Jul 4, 2025 91:50


Happy Independence Day, Everyone. And what better way to celebrate independence thank listened to a podcast about Independent film! Ethan Shaftel brought his Immersive film “Ajax All Powerful” to the Sherman Oaks Film Festival in 2024 and took one the Grand Jury Award for Outstanding Immersive Short.                                                      Do I need to explain what an immersive short is? You watch it on the Meta Quest virtual reality headset and become immersed in the amazing world that Ethan created. “Ajax All Powerful” simply blew my mind and I think every person looking at these words right now should find a way to get their hands on one and watch Ethan's film. What else needs to be said in this intro? Learn more about Ethan at his website EthanShaftel.com or @ethanaction on Instagram. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Discover Indie Film Podcast Links DIF Podcast Website - DIF Instagram - DIF BlueSky Discover Indie Film Foundation (nonprofit for the arts) Links DIF Foundation - Sherman Oaks Film Festival - Film Invasion Los Angeles

The No Proscenium Podcast
Review Crew: Masquerade Buzz, Tribeca Immersive, Voidspace and more

The No Proscenium Podcast

Play Episode Listen Later Jul 4, 2025 101:25


This week on the show it's a hangout show as members of the NoPro Review Crew — namely Toronto curator Katrina Lat, New York correspondent Nicholas Fortugno, our associate producer Parker Sela, and catching up part way through NYC curator Allie Marotta as we chat about a whole lot of things including the brisk sales on Masquerade — that's the immersive Phantom of the Opera that goes into previews next month, Tribeca Immersive, Voidspace Live, and whatever else tickles our fancy.SHOW NOTESMasqueradeTribeca ImmersiveVoidspace LiveToronto FringeFairyland Summer Solstice Ceremony at the ApothecaryThe Next Stage Immersive Summit Hosted on Acast. See acast.com/privacy for more information.

Audio Talks
Unlocking the Secrets of Immersive Audio

Audio Talks

Play Episode Listen Later Jul 3, 2025 31:48


In this episode of Audio Talks, host Oisin Lunny is joined by Marcela Rada, an award-winning researcher, educator, and founder of the Immersive Lounge. From discovering a field recorder at age six to winning Best Student Paper at the AES Convention in Warsaw, Marcela's journey is a powerful blend of curiosity, academic rigor, and a passion for making immersive audio more accessible and artist-driven. Marcela discusses the audio industry's ongoing transformation driven by the rise of spatial and immersive audio formats such as binaural and ambisonics, and shares her thoughts on how these technologies are reshaping how sound is produced, experienced, and distributed, particularly in music, VR, and AR. As streaming platforms adopt immersive formats and offer new incentives, there's growing demand for high-quality, spatially-aware music production. Through initiatives like The Immersive Lounge, Marcela explores how research, education, and collaborative production can help shape immersive audio as both a technological innovation and a creative discipline.

Vision ProFiles
Rumored AVP line-up and immersive cinematography

Vision ProFiles

Play Episode Listen Later Jul 1, 2025 63:40


Marty, Eric, and Dave talk about the flood of stories from one rumor post about future Vision Pro devices and new video about editing immersive video.Product Prediction Kuo: Apple working on 7 head-mounted products, roadmap starts in 2025https://9to5mac.com/2025/06/29/apple-working-on-7-head-mounted-products/ After Vision Pro's Flop, Apple Doubles Down on Headsetshttps://www.androidheadlines.com/2025/06/after-vision-pros-flop-apple-doubles-down-on-headsets.html Samsung Headset PredictionsSamsung's Upcoming XR Headset Could Beat Apple Vision Pro With Sharper 3,800 PP| OLEDoS Displays, But A Smaller Field Of View Might Be Its Biggest Drawbackhttps://wccftech.com/samsung-headset-display-better-than-vision-pro/ Samsung's Project Moohan XR headset could be similar to Vision Pro in more ways than onehttps://www.androidauthority.com/samsung-xr-headset-project-moohan-display-suppliers-3571210/Samsung's Project Moohan to have more Pixel Density than Apple Vision Prohttps://samlover.com/2025/06/26/project-moohan-to-have-more-pixel-density/ Inside BonoInside the First Feature-Length Immersive Film for Apple Vision Pro: Bono - Stories of Surrenderhttps://www.cined.com/inside-the-first-feature-length-immersive-film-for-apple-vision-pro-bono-stories-of-surrender/ Behind the Work: How The Artery Brought Bono: Stories of Surrender to Apple Vision ProHow The-Artery Brought Bono: Stories of Surrender to Apple Vision Pro | LBBOnline Vision Pro Colonoscopy Apple Vision Pro will help get to the bottom of colonoscopy cancer detectionhttps://appleinsider.com/articles/25/06/25/apple-vision-pro-will-help-get-to-the-bottom-of-colonoscopy-cancer-detection Medtronic, Cosmo to conduct GI Genius trial on Apple Visionhttps://www.massdevice.com/medtronic-cosmo-gi-genius-apple-vision-pro-study/ Rush University to Host Colonoscopy Study Using Apple Vision Prohttps://hitconsultant.net/2025/06/25/apple-vision-pro-and-medtronics-gi-genius-to-be-used-in-live-colonoscopies/Mantel Group review for enterpriseThe Vision Pro, and how to unlock its potential: a tech consultant's perspectivehttps://mantelgroup.com.au/the-vision-pro-how-to-unlock-its-potential-a-tech-consultancy-perspective/ Spatial NPC released  We released an open source "spatially intelligent NPC" app for VisionPro!https://www.reddit.com/r/augmentedreality/comments/1lkmxlb/we_released_an_open_source_spatially_intelligent/ BlackMagic camerasFilmmaking for the Vision Pro Era: Apple and Blackmagic's Immersive Video Workflowhttps://www.cined.com/filmmaking-for-the-vision-pro-era-apple-and-blackmagics-immersive-video-workflow/ CANAL+ BRINGS MOTOGP TO VISION PRO WITH BLACKMAGIC URSA CINE IMMERSIVEhttps://www.mactech.com/2025/06/27/canal-brings-motogp-to-vision-pro-with-blackmagic-ursa-cine-immersive/Blackmagic URSA Cine IMMERSIVE Tech Explainer - Shooting Apple Immersive Video for the Vision Prohttps://www.youtube.com/watch?v=QpkIEncCOfw HTML Model element A step into the spatial web: The HTML model element in Apple Vision Prohttps://www.webkit.org/blog/17118/a-step-into-the-spatial-web-the-html-model-element-in-apple-vision-pro/ New smart glassesXiaomi Unveils China's Answer to Ray-Ban Meta Smart Glasses with a Few Killer Featureshttps://www.roadtovr.com/xiaomi-ai-glasses-meta-smart-glasses-features/ Image editors2 Cool Image Editors for Vision Prohttps://www.iphoneness.com/apple-vision-pro-apps/cool-image-editors-for-vision-pro/ APPS BezelBezel app - Show your iPhone inside Apple Vision Prohttps://www.reddit.com/r/VisionPro/comments/1agdon5/bezel_app_show_your_iphone_inside_apple_vision_pro/ Show your iPhone inside Apple Vision Prohttps://nonstrict.eu/bezel/vision/ Bezel: Spatial Phone Mirroringhttps://apps.apple.com/us/app/bezel-spatial-phone-mirroring/id6476657945 MacStockMacstockconferenceandexpo.com  50$ off with code “PODTALK50”

Winging It Travel Podcast
Ep 181 Part 1 - Flesh-Eating Crabs, Legendary Pub Crawls & Immersive Travel Storytelling w/ Aaron Millar (The Armchair Explorer Podcast)

Winging It Travel Podcast

Play Episode Listen Later Jun 30, 2025 72:50 Transcription Available


Part 1 - Flesh-Eating Crabs, Legendary Pub Crawls & Immersive Travel Storytelling w/ Aaron Millar (The Armchair Explorer Podcast)In this wildly entertaining and deeply insightful episode, James sits down with Aaron Millar, award-winning travel writer and host of The Armchair Explorer Podcast — once named the best travel podcast by The Guardian. From epic pub crawls across England to one of his podcast guests surviving a flesh-eating crab attack in South Africa, Aaron shares his most unbelievable stories, creative processes, and philosophy behind storytelling that feels like travel.We dive into:Aaron's early adventures hiking the Swiss Alps as a teenHis unconventional journey from the music industry to travel journalismThe 100-mile South Downs pub crawl that kickstarted his writing careerHow blagging a “galactic safari” in Tenerife got him published in The Sunday TimesThe gruesome true story of one of his podcast guests getting eaten alive (partially) by crabsWhy immersive audio is the future of travel storytellingTips for aspiring podcasters and travel writersHow storytelling can challenge life norms and inspire changeA philosophical look at why travel changes peopleAaron's professional writing has appeared in major publications such as The Times, The Guardian, National Geographic Traveller, and Conde Nast Traveller. He's been a regular columnist and feature writer covering adventure, sustainability, and culture, and has also authored several travel books. Aaron brings a rare blend of narrative skill and on-the-ground experience that makes his work both entertaining and deeply human.

WBBM Newsradio's 4:30PM News To Go
Universal 'horror' comes to Chicago

WBBM Newsradio's 4:30PM News To Go

Play Episode Listen Later Jun 26, 2025 0:56


City leaders say Universal Horror Unleashed: Chicago is expected to open in 2027, creating 400 permanent jobs, along with having a 1 billion dollar economic impact, and that economic development incentives are being taken care of by the State. WBBM's Brandon Ison reports.

BroadwayRadio
Today on Broadway: Tuesday, June 24, 2025

BroadwayRadio

Play Episode Listen Later Jun 24, 2025 20:42


MTC announces Broadway cast of ‘Punch,’ Immersive ‘Phantom’ has a bunch of rules, Scherzinger performs Pussycat Dolls classic Since 2016, “Today on Broadway” has been the first and only daily podcast recapping the top theatre headlines every Monday through Friday. Any and all feedback is appreciated:Grace Aki: grace@broadwayradio.com | @ItsGraceAkiMatt Tamanini: matt@broadwayradio.com | @BroadwayRadio read more The post Today on Broadway: Tuesday, June 24, 2025 appeared first on BroadwayRadio.

Park Leaders Show
Creating Immersive Stories for Park Visitors

Park Leaders Show

Play Episode Listen Later Jun 24, 2025 34:51 Transcription Available


"Storytelling is the bridge between awe and understanding, whether you're in a theme park or a national park." Notable Moments 01:05 – Bob's national park road trip that shaped his worldview 05:24 – “Recreation” vs. “Re-creation”: the true power of parks 06:10 – Walt Disney's advice: walk the park, observe the guests 08:41 – How Disney draws inspiration from national parks 12:19 – Gaps in concessionaire storytelling at national park lodges 14:51 – Bob's advice for elevating the lodge experience 16:15 – Lessons from Kennedy Space Center concessions 20:39 – Making food and retail part of the park's story 28:16 – Advice for up-and-coming park leaders 32:14 – Why rangers are just as iconic as Disney cast members  In this inspiring conversation, Bob Weis, former president of Walt Disney Imagineering, joins to explore the intersection of themed and natural parks. In his new book, Dream Chasing, Bob discusses how his childhood road trip to national parks shaped his creative path and what natural park leaders can learn from theme park storytelling. From immersive lodge experiences to the role of frontline staff, this episode offers practical and visionary ideas for elevating the park guest experience. Read the blog for more from this episode. Connect with Bob Weis www.bobweis.com Order the book – Dream Chasing Resources www.parkleaders.com https://parkleaders.com/about/ Facebook - https://www.facebook.com/theparkleaders/  

Vision ProFiles
How much for a Hot Lap Immersive?”

Vision ProFiles

Play Episode Listen Later Jun 24, 2025 59:15


Marty, Daniel, and Dave talk about today's Developer Beta 2, the new F1 Vision Pro trailer, and PSVR2 controllers.BetasApple releases developer beta 2 for visionOS 26https://9to5mac.com/2025/06/23/apple-releases-second-developer-beta-for-visionos-26 NEWSVisionOS 26 proves Apple isn't treating the Vision Pro like a hobbyhttps://www.fastcompany.com/91352884/apple-vision-pro-visionos-26PSVR2 Controllers Quest Gets a New Rival in Vision Pro, Now Supporting PSVR2 Controllers & More in VisionOS 26https://www.youtube.com/watch?v=G4lyJAxZltYI tried Apple Vision Pro with PSVR2 Controllers and it's AMAZING!https://www.youtube.com/watch?v=702AKubkmGEVideo: Here's a first look at using Apple Vision Pro with PlayStation VR controllershttps://9to5mac.com/2025/06/18/vision-pro-sony-vr-controllers-hands-on/ Personna ImprovementsPersonas compared: a much more natural digital you on Apple Vision Prohttps://appleinsider.com/articles/25/06/17/personas-compared-a-much-more-natural-digital-you-on-apple-vision-proVision Pro's New Personas Are a Big Improvement, But How Will They Scale to Smaller Headsets?https://www.roadtovr.com/apple-vision-pro-persona-visionos-26-face-tracking-smaller-future-headsets/ Air Gesture Cursor controlApple Patents Air Gesture Cursor Control for Mac, Vision Pro, and Future Smart Glasseshttps://www.macobserver.com/news/apple-patents-air-gesture-cursor-control-for-mac-vision-pro-and-future-smart-glasses/ F1 Hot LapApple and F1 Hit Top Gear with Vision Pro "Hot Lap" Immersive Experiencehttps://applemagazine.com/apple-and-f1-hit-top-gear-with-vision-pro/'F1' immersive video takes you around the track with Brad Pitt on Apple Vision Prohttps://appleinsider.com/articles/25/06/19/f1-immersive-video-takes-you-around-the-track-with-brad-pitt-on-apple-vision-pro1000 Supercars1,000 Supercars in Your Living Roomhttps://www.reddit.com/r/VisionPro/comments/1lg49q3/1000_supercars_in_your_living_room/Vast's Haven-1 space stationFly around Vast's Haven-1 space station using the Apple Vision Prohttps://spaceexplored.com/2025/06/20/fly-around-vasts-haven-1-space-station-using-the-apple-vision-pro/App for Haven-1https://apps.apple.com/us/app/vast-haven-1-vr/id6741874505Samsung Moohan released dateSamsung's Apple Vision Pro Rival: Leak Reveals September Launch Datehttps://tech.yahoo.com/ar-vr/articles/samsung-apple-vision-pro-rival-152500221.html Jason Snell and Vision Pro Jason Snell on MBW talks about VPhttps://www.youtube.com/shorts/YzrYgBMOic8 Gym Meets Apple Vision ProGym Meets Apple Vision Prohttps://funnyjunk.com/Gym+meets+apple+vision+pro/dXYhTqK/ Dave Has new Vision Pro AccessoriesKIWI design Lens Protector Coverhttps://amzn.to/43Utu9QSpigen Klasden Pouch Designed for Apple Vision Pro Casehttps://amzn.to/44axQbGAPPS WORTH MENTIONINGSpatial Media Toolkithttps://apps.apple.com/us/app/spatial-media-toolkit/id6477903679Websitehttps://www.spatialmediatoolkit.com/?ref=producthunt Spatial Video Studiohttps://apps.apple.com/us/app/spatial-video-studio/id6523429904 Immersive RC Carhttps://apps.apple.com/us/app/immersive-rc-car/id6743934640MacStockMacstockconferenceandexpo.com  50$ off with code “PODTALK50”VisionProfilesPodcast@gmail.com. ThePodTalk.Net 

Winging It Travel Podcast
IMMERSIVE Episode - A Weekend Camping Getaway to Hicks Lake, British Columbia – Nature Therapy, Campfires & Lake Views

Winging It Travel Podcast

Play Episode Listen Later Jun 23, 2025 13:00


A Weekend Camping Getaway to Hicks Lake, British Columbia – Nature Therapy, Campfires & Lake ViewsStep into the wild with this immersive audio experience as I take you camping to Hicks Lake in beautiful British Columbia. This is my first camping trip of 2025, and it's everything you'd want from a weekend escape: crackling campfires, misty morning lake views, soulful walks through the forest, and moments of deep peace by the water.Recorded on location, this episode puts you right in the heart of the action, from the soft rustle of trees to the warmth of a fireside cup of tea. I sleep in a cosy minicamper van, cook simple meals outdoors, and share reflections on the healing power of nature. You'll hear it all as it happens: the soothing sound of coffee brewing at sunrise, the crunch of gravel underfoot during lake hikes, and the laughter around the fire.Whether you're dreaming about your next BC camping trip, need a mental escape, or love nature's soundtrack, this episode is your ticket to Hicks Lake.In this episode, you'll experience:A cinematic journey through the forests and shores of Hicks LakeWhat it's like sleeping in a converted camper van in chilly spring tempsFireside chats, marshmallow debates, and cosy food ritualsThe peaceful rhythm of a day outdoors — unplugged and tech-freeA local tip to end your weekend at Cypress Mountain with epic Vancouver viewsPerfect for listeners who love:Camping in CanadaSolo or couple vanlife adventuresBritish Columbia nature travelASMR-style immersive travel podcastsSlow travel and mental reset inspiration

The SOUND Project
How IsoAcoustics Products Transform Studio Sound – The SOUND Project Episode 117

The SOUND Project

Play Episode Listen Later Jun 23, 2025 17:49


What's really happening at the boundary between your speakers and the surface they sit on?In this episode of The SOUND Project, Gavin talks with Dave Morrison from IsoAcoustics about the science behind speaker isolation, how IsoAcoustics products improve clarity and imaging, and why these solutions matter in both professional and home audio environments. They also cover immersive audio setups, soffit-mounted speakers, and how early design consultation prevents compromises later.https://www.isoacoustics.comVideo By: More Than Media - www.morethan.mediaInstagram: https://www.instagram.com/morethan.media/TikTok: https://www.tiktok.com/@morethan.mediaYouTube: https://www.youtube.com/@morethanmedia_The S.O.U.N.D. Project Podcast:Apple Podcasts: https://podcasts.apple.com/us/podcast/the-sound-project/id1680525959Spotify: https://open.spotify.com/show/6dkk1s642VFjZGsdYGyxBPGoogle: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy9kZTBiZGNlOC9wb2RjYXN0L3JzcwFull episodes playlist: https://www.youtube.com/playlist?list=PLghfvh2wd7A9MnVKr44jtPEg0qcZ1esTFKeep up with us on our Socials:- YouTube: https://www.youtube.com/@haverstickdesigns- Instagram: https://www.instagram.com/haverstickdesigns/- Facebook: https://www.facebook.com/HaverstickDesigns- TikTok: https://www.tiktok.com/@haverstickdesigns- LinkedIn: https://www.linkedin.com/company/haverstick-designs/- Linktree: https://linktr.ee/haverstickdesigns- Website: https://www.haverstickdesigns.com/#TheSOUNDProject #IsoAcoustics #StudioDesign #SpeakerIsolation #ProAudio #ImmersiveAudio #HomeAudio #RecordingStudio #HaverstickDesigns #SoundEngineering00:00 – Intro and meeting Dave Mawson00:35 – Dave's background in studio and building design01:30 – The origin of IsoAcoustics02:30 – How speaker isolators improve performance04:00 – Designing products for both pro and home audio06:00 – Differences in educating pro vs home customers08:00 – Immersive audio, Atmos setups, and isolation challenges10:30 – New products and solutions for ceiling/wall mounts12:30 – Collaborating with manufacturers for integrated solutions14:00 – Testing, R&D, and relaying data to customers16:00 – The real impact of isolation on imaging and soundstage18:00 – Why early planning in studio design matters20:00 – Closing thoughts and how to get started with IsoAcoustics

Las Vegas Podcast: Five Hundy by Midnight
FHBM #967: Summer Hiatus Returns

Las Vegas Podcast: Five Hundy by Midnight

Play Episode Listen Later Jun 22, 2025


Immersive experience news, Hard Rock Hotel and Casino updates, listener reviews and lots of other stuff to get you in a Vegasy mood The post FHBM #967: Summer Hiatus Returns first appeared on Five Hundy By Midnight.

Hyperion Adventures Podcast: Everything Disney for Every Fan
Our Favorite Disney Immersive Dining Settings

Hyperion Adventures Podcast: Everything Disney for Every Fan

Play Episode Listen Later Jun 22, 2025 80:24


If you know us at all, then you know one of our favorite things to do when we're at Disney is eat. We especially enjoy it when the location we're having our meals within is fun, entertaining and has great food. So, for this week's show, we're going to share some of those spots that we hit regularly during our visits and vacation. That's right! It's Our Favorite Disney Immersive Dining Settings. We'll tell you what makes all of these great restaurants so interesting and tell you the reasons why we return to them again and again. Disney Stories of the Week Once we complete Our Favorite Disney Immersive Dining Settings portion of the show, it's time for the Disney Stories of the Week. In this episode, we share when you'll get the first chance to experience the reimagining of a guest-favorite EPCOT attraction. We also tell you about another reopening that will be good news for you if you enjoy a refreshing pool day during your Disney visit. And we tell you a few more important details about the new nighttime parade coming soon to the Walt Disney World Resort. You'll also get this week's Lin-Manuel Miranda tidbit as we continue our journey through "The Year of Lin"! Certainly, that's not all. As always, we wrap it all up with tips that might help you on your next Disney vacation.   If you have any comments, questions, or requests to cover a particular topic, please feel free to Contact Us!   We also invite you to join the positive fun in our HyperionAdventurers Facebook Group as well as our HyperionMornings on YouTube for a daily dose of live positive chat!   In case you're looking to take a magical trip, be sure to visit our favorite Authorized Disney Vacation Planner. Nate with Main Street and More Travel will give you concierge-level service planning for your next vacation. Be sure to tell him, “Tom & Michelle sent me!”   Thanks for listening! Cheers!

Mac OS Ken
"Hot Lap Immersive" Only SOUNDS Dirty - MOSK: 06.20.2025

Mac OS Ken

Play Episode Listen Later Jun 20, 2025 14:39


- Fine Day for an EC Delay - No Live Activities for EU Macs in macOS 26 Tahoe - FireWire Support Missing from First macOS 26 Developer Beta - Google Acknowledges Problem with YouTube Mobile Apps - Nine Sega Forever Games to Grab Before Forever Ends - Apple Vision Pro Gets Immersive Promo for “F1: The Movie” - “Shot on iPhone” Campaign Wins Cannes Lions Award - Sponsored by Insta360's new X5: Get 8K 360° video and an invisible selfie stick at store.insta360.com with code macosken - Avoiding SMS for 2FA and a Plot Twist for 23andMe on Checklist No. 428 - find it at checklist.libsyn.com - Catch Ken on Mastodon - @macosken@mastodon.social - Send Ken an email: info@macosken.com - Chat with us on Patreon for as little as $1 a month. Support the show at Patreon.com/macosken

Heroes of the Halcyon
No Limits, No Proscenium: Chatting Immersive Entertainment with Noah Nelson

Heroes of the Halcyon

Play Episode Listen Later Jun 20, 2025 47:35


Join us for a fascinating conversation with Noah, founder of No Proscenium and EverythingImmersive.com, as he takes us behind the scenes of the immersive theater world. Discover how a single moment with the White Queen in "Then She Fell" sparked a 12-year journey that would help define and champion an entire entertainment medium.Noah shares the origin story of No Proscenium - from LA transmedia dinner parties to becoming the leading voice in immersive entertainment coverage. Learn what makes truly immersive experiences work (hint: it's about what the audience does, not what they watch), and get his perspectives on the design genius behind Starcruiser's approach to player agency and choice.We also dive into the recent high-profile closures of Starcruiser, Sleep No More, and Life and Trust - exploring what these losses mean for the community and why the future of immersive entertainment remains bright despite industry challenges.Whether you're a Starcruiser veteran looking to explore more immersive experiences or a creator wondering how to break into this space, Noah offers practical advice, industry insights, and a masterclass in what makes audiences feel truly part of the story. Plus, hear why all children are apparently fascists when it comes to Starcruiser missions!Heroes of the Halcyon on InstagramTheme Music ("Digital Discourse") by Yellow BarrelSend your email to heroesofthehalcyon@gmail.com - we'd love to hear from you about your journeys, episode suggestions, or just to say hi!

Discover Indie Film
547. 4Qs with David Lazaro

Discover Indie Film

Play Episode Listen Later Jun 18, 2025 39:50


What are the 4Qs? (1) Three favorite films. (2) An underrated film. (3) An overrated film. (4) A lesser-known film people should seek out. David Lazaro, or Kuya Quatro to some, showed his Immersive music video “V. - Freaky Friday” at the Sherman Oaks Film Festival's VR Pavillion and took home the Grand Jury Award – Outstanding Immersive Short. It doesn't take long meeting and/or listening to David to see that he is a true artist and was very eager to see what inspires him in his 4 Questions!   @KUYAQUATRO KUYAQUATRO.COM _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Discover Indie Film Links DIF Podcast Website - DIF Instagram - DIF BlueSky Discover Indie Film Foundation (nonprofit for the arts) Website Sherman Oaks Film Festival Film Invasion Los Angeles

Recording Studio Rockstars
RSR509 - Justin Gray - Composing and Mixing for Immersive Atmos, and Sony 360

Recording Studio Rockstars

Play Episode Listen Later Jun 6, 2025 118:57


Get ready to rock the world of immersive audio with award-winning producer and mixing engineer Justin Gray! In this episode, we explore his journey from bassist to pioneer in Dolby Atmos and Sony 360, uncovering spatial sound's creative and technical magic. Justin shares his innovative recording techniques, the importance of capturing music in 3D space, and the evolving role of musicians in the process. We also discuss the challenges of funding music in Canada, how to get started with Atmos in a home studio, and the power of remote collaboration. Plus, Justin drops some golden advice for aspiring producers on embracing their creative identity. Don't miss this one, Rockstars! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Justin Gray, an award-winning producer, mixing, and mastering engineer based in Toronto, Canada. Justin is a leader in immersive audio music production, working with artists, producers, and labels worldwide to bring their music to life in Dolby Atmos and Sony 360 Reality Audio. He has worked across a wide range of musical styles with artists like Snoop Dogg, Olivia Rodrigo, Brandy, Carlos Santana, Arkells, The Sheepdogs, Valley, Mother Mother, Jann Arden, Blackbear, Christina Perri, Orville Peck, and many more. Justin runs his own studio, Justin Gray Sound & Immersive Mastering, one of the first Dolby Atmos and Sony 360RA-certified music studios in Canada. He's also a faculty member at Humber College, where he teaches audio production, composition, and music performance. Thank you to Matt Boudreau for the introduction! THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://www.phantomfocus.com/category-s/149.htm https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy  https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Apple Podcasts: https://music.apple.com/ca/playlist/justin-gray-dolby-atmos-mixes/pl.u-kv9lRk5TW6eJev If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/509