Audio from the actual play games featuring Jared Rascher as the game facilitator, with great players like Robert Everson, Brandon Barnes, Eric Bontz, John Arcadian, Eileen Barnes, John Carney, PK Sullivan, Michael Schmitz, and Angela Murray. Our Current Games are The Streets of Avalon: The Bleak Testament (D&D 5e) and Eberron: Above the Fold (Quest RPG)
The Isles are in flames. There is a war in the streets. The Church of Enlightenment has declared the Griffons as Erlig-worshipping heretics. Our heroes are trapped in the Hilltop, the neighborhood's prison, surrounded by inquisitors of the Church of Enlightenment, and another, more terrible thing is lurking on the streets, uncaring of the lines that mortals draw between them.
Rassa has reached the port city, and is looking for answers on how to fix the artifacts that were disrupted by his nemesis, the sorcerer. But after traveling all the way to the city, will his answers lie there, or will his epic quest take him still further into the wilderness, to confront spirits of winter and summer, locked in eternal struggle? (They will)
Events in the district continue to escalate, as the crew finds out about secret experimentation sites created by the cult of Erlig, beneath the old Spice of Life, and in Hilltop, the neighborhood's prison.
There is a bloodbath in the alleyway, and bath bombs in the alchemist's lab! The Church of Enlightenment is annexing territory with the blessings of the Griffons, people are losing their homes and businesses, and Watch Captain Orophon is calling in new Griffons from outside of the district to reinforce the neighborhood. While all this is happening, Garlen, Zindlane, Morgan, and Baro must return to what's left of The Well to convince the seal's guardian to give the world just a little more time.
We get the crew together one last time to talk about the campaign. What were our favorite parts? What worked? What didn't? How did our ideas progress over time? Join us for one last look at our game time together.
Everything is coming to a head. Will the story break before our team of newspaper employees? Is this conspiracy too big for them to crack? Is the truth more important than survival?
Flood season is over, the Zindlane, Baro, Morgan, and Garlen adjust to the new normal of The Isles. The Griffon Watch Captain has deputized the members of the Church of Enlightenment, and contact with the supernatural is now being prosecuted as being morally corruptive. Before our heroes can deal with that, however, they have a skull to return to the Lamplighters, as well as a way to potentially track down the Bleak Testament itself.
A new interlude series where Jared (that's me!) plays a solo run through of the fantasy RPG Ironsworn. Rassa recovers from his injuries and attempts to fulfill the vows he swore while completing his first task. While learning the nature of the catastrophe that might be coming about due to the missing artifacts stolen by the warlock looms large, he must also return the warlock to a nearby town for a reckoning, as well as finding the Wise Woman's relative, to convince them to return to her home for training. Will Rassa break under the weight of what he must do?
While Zindlane helps his sister settle into The Isles, Baro, Morgan, and Garlan tackle the job that Baro accepted from the assassin's guild. Their mission is to take out The Hermit, a "retired" assassin that crossed a line that even his guild wouldn't consider.
A new interlude series where Jared (that's me!) plays a solo run through of the fantasy RPG Ironsworn. Rassa, a young warrior seeking to fulfill his first Iron Vows, stumbles upon a village in danger. The Wild Hunt is coming, and the cold spirits will soon be looking for the warmth of the living. Rassa needs to recover the town's talisman in time for the yearly ritual.
Mac, Charples, Hazyl, and Kithra are closing in on the lost scion of House Cannith, but to track her down, they need to brave The Fallen district and face down the black market doctor/artificer Neng.
Baro, Morgan, Garlen, and Zindlane stagger out of their harrowing experience in The Well only to find out that Zindlane's sister may be in danger. But what is the real danger they go to face?
Mac calls in an old favor, Charples visits an old "friend" again, Hazyl has a revelation about the potential of the necrocapaciters, and Kithra gets pummeled. Again. House Cannith politics rear their ugly head, as do the first human test subjects from Neng's artificial Dragonmark experiments.
Baro gets a job from the Night's Claws. Garlen sees a vision from the past. Morgan finds out the new role of the Church of Hermes in The Isles. Zindlane contemplates the end of the world. Danger sneaks up on our adventurers, mainly because they tempt fate.
Charples' past catches up with him, Gelmir may be too good to be true, and Hazyl is too scary for the Watch. Oh, and Kithra and Charples might die in a week or so, nothing major.
Our intrepid reporters find out some potentially uncomfortable things about a coworker, and then split up to investigate some leads. A trip to the Cogs means ends in the group encountering a new . . . friend?
The Cradle has a very special visitor, and Zindlane convinces the rest of the crew to question the nature of reality when they step "outside" to retrieve some special items.
Mac and Charples look for someone to patch up Kithra, and they find the paper's obituary writer, Dr. Hazel Summersorrow. Everyone has a nice lunch, they meet an up and coming author . . . fire is involved . . . things escalate.
Last time, Zindlane, Baro, and Morgan ran into a dragon, and angel, and an unscrupulous noble land developer from Zindlane's past. Garlan returns from scouting out the location of the mutant crocodile that Grandmother Shark contracted them to deal with, but what else could be lurking on the streets, waiting to cause trouble? Eric Bontz as Zindlane Robert Everson as Garlan Eileen Barnes as Morgan Brandon Barnes as Baro Jared Rascher as the Game Moderator WhatDoIKnowJR.com https://www.drivethrurpg.com/product/278005/The-Streets-of-Avalon
Mac, Charples, and Kithra work for the Daily Bridge, a newspaper in the Lower Districts of Sharn. Vehicles are going out of control, Warforged are suffering from a mysterious ailment, and the watch may be as dangerous as the criminals collecting protection money. PK Sullivan as Mac Robert Emerson as Kithra John Carney as Charples Game Moderator: Jared Rascher WhatDoIKnowJR.com Adventure.game http://keith-baker.com/
Zindlane returns from a trip outside of time and space. Bodies are raining from the sky. Baro overhears a plot to radically change the city, and Morgan sees an angel. Did we mention the dragon in the sewers? Brandon Barnes as Baro Eileen Barnes as Morgan Eric Bontz as Zindlane Jared Rascher as the Game Moderator WhatDoIKnowJR.com https://www.drivethrurpg.com/product/278005/The-Streets-of-Avalon
Zindlane goes missing, and takes the book with him. Baro hears the voice of an old friend. Morgan slaps Baro upside the head multiple times, in the most helpful manner. Garlen finds some new tenants at his boarding house. Also, bad prisons, corrupt guards, and flying heads. Eileen Barnes as Morgan Brandon Barnes as Baro Robert Everson as Garlan WhatDoIKnow.com https://www.drivethrurpg.com/product/278005/The-Streets-of-Avalon
Our session zero for the new game set in Eberron, using the Quest RPG! Robert Emerson, PK Sullivan, John Carney, and Micheal Schmitz brainstorm with game facilitator Jared Rascher to create a crew of adventurers trying to find the best stories in Sharn, the City of Towers, for their up and coming newspaper. WhatDoIKnowJR.com Quest.game http://keith-baker.com/
How many Garlens is too many? Will our new protagonist Morgan save the day? Or will she just end up wringing Baro's neck? Plus, Zindlane can read what no one else can read! Our players this evening were Eileen Barnes as Morgan, Eric Bontz as Zindlane, Robert Eveson as Garlan, and Brandon Barnes as Baro. Your game moderator for this session was Jared Rascher. whatdoiknowjr.com https://www.drivethrurpg.com/product/278005/The-Streets-of-Avalon
Our adventurers return to the Drydocks, the graveyard in The Isles, to find out more information about the mystery of the broken seal. We also start to unravel the mystery of Baro's swords. Our players this evening were Eric Bontz as Zindlane, Robert Eveson as Garlan, and Brandon Barnes as Baro. Your game moderator for this session was Jared Rascher. whatdoiknowjr.com https://www.drivethrurpg.com/product/278005/The-Streets-of-Avalon
In this episode, we see our protagonists in action, as they take an unexpected tumble, and face supernatural danger under the streets. The investigation begins, and our protagonists start in over their heads. Our players this evening were John Arcadian as Drammin, Eric Bontz as Zindlane, Robert Eveson as Garlan, and Brandon Barnes as Baro. Your game moderator for this session was Jared Rascher. whatdoiknowjr.com https://www.drivethrurpg.com/product/278005/The-Streets-of-Avalon
This is our session zero for the campaign, where be build our protagonists, as well as the neighborhood where they will face danger and adventure. I felt that this was a really strong session zero, and the players contributed a lot of great material for the campaign. Our players this evening were John Arcadian, Robert Everson, Brandon Barnes, and Eric Bontz. Your game moderator was Jared Rascher. whatdoiknowjr.com https://www.drivethrurpg.com/product/278005/The-Streets-of-Avalon