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Welcome to Around the Table This month, we play Cyberpunk 2020 The Future never looked so bad. But you can change it. Because you`re CYBERPUNK. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you`ll find everything you need to tackle the mean streets of the 2000`s - in a game system that combines the best in realistic action and playability. Our Game Master was Miriam Scott Our players were Scott Krammer, Sean Tasker, and Kayla Doyle 80dice.wordpress.com Patreon.com/80dice The Nerdd Network TheNerdd.com
Welcome to Around the Table This month, we play Cyberpunk 2020 The Future never looked so bad. But you can change it. Because you`re CYBERPUNK. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you`ll find everything you need to tackle the mean streets of the 2000`s - in a game system that combines the best in realistic action and playability. Our Game Master was Miriam Scott Our players were Scott Krammer, Sean Tasker, and Kayla Doyle 80dice.wordpress.com Patreon.com/80dice The Nerdd Network TheNerdd.com
Welcome to Around the Table This month, we play Cyberpunk 2020 The Future never looked so bad. But you can change it. Because you`re CYBERPUNK. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you`ll find everything you need to tackle the mean streets of the 2000`s - in a game system that combines the best in realistic action and playability. Our Game Master was Miriam Scott Our players were Scott Krammer, Sean Tasker, and Kayla Doyle 80dice.wordpress.com Patreon.com/80dice The Nerdd Network TheNerdd.com
Welcome to Around the Table This month, we play Cyberpunk 2020 The Future never looked so bad. But you can change it. Because you`re CYBERPUNK. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you`ll find everything you need to tackle the mean streets of the 2000`s - in a game system that combines the best in realistic action and playability. Our Game Master was Miriam Scott Our players were Scott Krammer, Sean Tasker, and Kayla Doyle 80dice.wordpress.com Patreon.com/80dice The Nerdd Network TheNerdd.com
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). After the events of The Broken Tower, the characters return home, herding the remaining cattle. What will they tell the tribe and what will they do next? Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). Having completed The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here) the characters are tasked with handling the negotiations with the Greydog tribe following the failed cattle raid by Danakos. This will take place in Apple Lane, and as they ride to the trading village, some recall their first visit and their initiation which preceded it. The scenario is Andrew Logan Montgomery’s Rites of Passage and it takes place as a flashback in the next episode… So technically, this is the first part of a flashback in a flashforward. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). Having completed The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here) the characters are tasked with handling the negotiations with the Greydog tribe following the failed cattle raid by Danakos. This will take place in Apple Lane, and as they ride to the trading village, some recall their first visit and their initiation which preceded it. The scenario is Andrew Logan Montgomery’s Rites of Passage and it takes place as a flashback in the next episode… So technically, this is the second part of a flashback in a flashforward. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). This is the fourth part of The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here). Following a successful, but deadly cattle raid by the Greydog clan of the Lismelder tribe, the heroes are tasked to follow them and retrieve the stolen beasts. But the actions of the Greydogs take a strange turn and the heroes must follow them into the badlands. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). This is the third part of The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here). Following a successful, but deadly cattle raid by the Greydog clan of the Lismelder tribe, the heroes are tasked to follow them and retrieve the stolen beasts. But the actions of the Greydogs take a strange turn and the heroes must follow them into the badlands. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). This is part 'b' of the second part of The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here). Following a successful, but deadly cattle raid by the Greydog clan of the Lismelder tribe, the heroes are tasked to follow them and retrieve the stolen beasts. But the actions of the Greydogs take a strange turn and the heroes must follow them into the badlands. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). This is part 'a' of the second part of The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here). Following a successful, but deadly cattle raid by the Greydog clan of the Lismelder tribe, the heroes are tasked to follow them and retrieve the stolen beasts. But the actions of the Greydogs take a strange turn and the heroes must follow them into the badlands. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The roleplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). This is the first part of The Broken Tower, the quick-start for game, originally released for Free RPG Day 2017 (full review here). Following a successful, but deadly cattle raid by the Greydog clan of the Lismelder tribe, the heroes are tasked to follow them and retrieve the stolen beasts. But the actions of the Greydogs take a strange turn and the heroes must follow them into the badlands. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helena – Jarang Left-Handed of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The rolplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). In this third part of character creation, we complete Step 4: Attributes before moving on through Step 5: Occupation, Step 6: Cult, Step 7: Personal Skill Bonuses, and Step 8: Other Information. This completes character generation bar weapon and spell selection, which will be done before the next episode. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helen – Jarang of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The rolplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). In this second part of character creation, we complete Step 2: Family History by rolling up events for the characters' parents and themselves, Step 3: Rune Affinities, and begin Step 4: Attributes. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helen – Jarang of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
It is the year 1625. For years, the region known as the Dragon Pass has been rent by rebellion and unrest as the nation of Sartar and peoples of Old Tarsh attempted to drive out the occupying troops and proselytising red priests of the Lunar Empire, which views these lands as being home to barbarians. The conflict has escalated and spread, involving the Lunar client state of Tarsh, the neighbouring matriarchal nation of Esrolia, the nomadic tribes of Prax, and others. It has come to a head with a heroquest which saw the successful summoning of a True Dragon under the Temple of the Reach Moon just as it was about to be consecrated. This event, known as the Dragonrise, disrupted Lunar efforts in Dragon Pass and triggered an uprising across the region and the beginning of the long foretold Hero Wars. It is this conflict that the player characters will set out to join as Heroes. The rolplaying game is RuneQuest: Roleplaying in Glorantha, published by Chaosium, Inc. (a full review can be found here). In this first part of character creation, we complete Step 1: Homelands and start Step 2: Family History by rolling up events for the characters' grandparents. Our Game Master is Pookie, and our players are... Dave – Arim of Tarsh Helen – Jarang of Sartar Louise – Mirava of Esrolia Mog – Harmast of Sartar Niamh – Dorasa of Sartar
"Since the dawn of the atomic age, we have sought to reduce the risk of war by maintaining a strong deterrent and by seeking genuine arms control." Reagan We reunite with our team of space rebels as we continue our tale of space stations past. To learn more about how Star Wars is played check out our primer episode. The characters for this game: Our Game Master is Ken Breese Zal (Stacey Douglass Moverley) - An ace pilot, once flew for the Empire, but now uses her Imperial connections to get information to the Rebellion. Tendaar (Steve Moverley) - An engineer who has turned to the Rebellion to shed the yoke of the Empire. Cael (John Holt) - An athlete who turned his physical prowess towards making war against the Empire when his home planet was destroyed. Find Stacey on instragram @stadomo Find Steve on his website stephenmoverley.com Find John on twitter @LordJoho Find Ken on twitter @Berlingsbeard Follow us on twitter @boredghostworld Our Bored Ghost theme comes from the amazing Pat Cupples, see his band website Hotels and Highways. Bored Ghosts we hope you found some distraction from your eternity in the void this week!
"In a dark place we find ourselves, and a little more knowledge lights our way." Yoda We reunite with our team of space rebels for a tale of space stations past. To learn more about how Star Wars is played check out our primer episode. The characters for this game: Our Game Master is Ken Breese Zal (Stacey Douglass Moverley) - An ace pilot, once flew for the Empire, but now uses her Imperial connections to get information to the Rebellion. Tendaar (Steve Moverley) - An engineer who has turned to the Rebellion to shed the yoke of the Empire. Cael (John Holt) - An athlete who turned his physical prowess towards making war against the Empire when his home planet was destroyed. Find Stacey on instragram @stadomo Find Steve on his website stephenmoverley.com Find John on twitter @LordJoho Find Ken on twitter @Berlingsbeard Follow us on twitter @boredghostworld Our Bored Ghost theme comes from the amazing Pat Cupples, see his band website Hotels and Highways. Bored Ghosts we hope you found some distraction from your eternity in the void this week!