An explicit podcast of aggregated actual play recordings from the Advance After Combat guild.
Listeners of Alcoholic Adventure Cabal that love the show mention: amazing.

DCC Whiterock Session 94 Iriladar has a dream about the death of a unicorn and the party heads off to see if it can help them solve the mystery. Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: Duck

The party makes their way to the Crypt in search of the Princess Rocket Man, Duck, Pete A, Art, Hollywood, Ty

DCC Whiterock Session 93 The party ventures into the burnt wastelands of the demiplane and encounters a powerful military patrol. Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: Duck

Our heroes continue to clear the basement of monsters and discover some interesting items. Players: Tony, Ty, Rex, and Dave GM: Duck

Wixey and Agent Frank get on bikes and hit the open road .. to Mexico! Agent Frank is a professional and takes care of business. When Wixey is in charge of leading them through the mountains in the zone of silence, things go a little less well. Agent Frank: Jason Wixey: Petey GM: Duck

The party has arrived at the border town of Longbru, and find some work trying to clear out a cellar. Rats? Players: Tony, Ty, Rex (absent), and Dave GM: Duck

A session zero for a new MotW adventure and Agent Frank and the Seeker, Wixey. Listen in to the meet-cute for Frank and Wixey at a support group in Virginia. Agent Frank: Jason Wixey: Petey GM: Duck

DCC Whiterock Session 92 Our brave adventurers continue to explore the demiplane of forest, and have accepted a quest to attempt to stop an evil plot which is killing unicorns. Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: Duck

Our adventurers make their way back to town and report on the status of the mine. Then it is on to the Citadel! Players: Tony, Ty, Rex, and Duck GM: Dave

DCC Whiterock Session 91 Our brave adventurers make their way to the Centaur camp. How will they be received? Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent) GM: Duck

DCC Whiterock Session 90 Our party continues their quest in the demiplane of forest. Spiders? Who doesn't like spiders? Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: Duck

The party unravels the deeper conspiracies and mysteries at the Oasis of the White Palm. Rocket Man, Duck, Pete A, Art, Hollywood, Ty

The players continue to hold off the horde of fae, then decide discretion is the better part of valor. Players: Tony, Ty, Rex, and Duck GM: Dave

The Price of Power Part Two Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike

Eino falls asleep on watch in classic guild fashion, and the party confronts a veritable army of fae warriors. Surely, the monster alert level had nothing to do with setting off concussion spells in the mine. Players: Tony, Ty, Rex, and Duck GM: Dave

The Price of Power Part One Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike

DCC Whiterock Session 89 The demi-plane of forest is a wondrous place, but has a few nasty surprises. Our adventurers have picked up a young girl and are on a quest to find her brothers and rescue them all. Seems out of character, no? Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent) GM: Duck

Of scooter swarms, drowned towers and the calm before the storm. Players: Duck, Art GM: BlackRock

The mine monsters are alerted to our presence, and they are not really happy about it. Players: Tony, Ty, Rex, and Duck GM: Dave

Of hidden rooms, amulets and silent children Players: Duck, Art GM: BlackRock

DCC Whiterock Session 88 Our adventurers enter the gate and travel to another plane.. which does not seem very happy to see them. Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: Duck

The Power of Delgar Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike

Of hippie cults, the outer dark and watery tarts Players: Duck, Art GM: BlackRock

Animated armor.. in the mine! Players: Tony, Ty, Rex, and Duck GM: Dave

Of ventriloquism, head wounds and bloody scrawls Players: Duck, Art GM: BlackRock

Of life jackets, creepy old men and gravity's revenge Players: Duck, Art GM: BlackRock

DCC Whiterock Session 87 We return to Whiterock and get into a battle with mudmen, then find something amazing! Players: Medicine Man (absent), Dr. G, Rocket Man, Gersh, and Pete A GM: Duck

The Amber Temple Part One Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike

Riveting character creation! You won't be able to turn your ears away. Then the scenario begins with a scene of horrifying madness: giving away collectibles for no reason! SETTING BACKGROUND Set in the fictional town of New Braunstein, Wisconsin, which broods on the south shore of Lake Geneva, glaring across the watery expanse at its famous twin to the north. The region, nestled in the fertile lowlands of the state's southeastern corner, has been at the center of many larger than life legends from Chicago crime boss shootouts to the excesses of the Playboy mansion hosting secret midnight revels in the 1970s. The Lake itself has earned its own share of legends. Boats and passengers gone missing on still, cloudless days, never to be seen again. Nights when the water seems to exude a slight but unmistakable aura that just doesn't show up in photographs. Many of the older residents who've watched the Lake over many years will swear that on certain clear nights under the new moon they looked into the lake and saw lights that reflected no heavenly constellation but were otherworldly beacons in the starry depths. Players: Duck, Art GM: BlackRock

Join our GMs as they round table about Horror RPGs. Introducing a new GM and Cabalist, Blackrock! RoundTablers: Dave, Rex, Hollywood, Blackrock, Duck

More mine shit! Players: Tony, Ty, Rex, and Duck GM: Dave

I think shit happens in the mine, but I don't know, I wasn't there. Players: Tony, Ty, Rex, and Duck (absent) GM: Dave

DCC Whiterock Session 86 Our adventurers fight their way back to safety and plan for the next excursion into Castle Whiterock. Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck

Our adventurers find some information and a patron in town, then head to a mine to investigate a mystery. Players: Tony, Ty, Rex (absent), and Duck GM: Dave

GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Carl, Tony, Duck GM: Dave

Rok Fight Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike

The adventures begin! Our adventurers are on the road to the citadel at Nordvorn when they hear a damsel in distress -- what will they do? Players: Tony, Ty, Rex, and Duck GM: Dave

Can the party find their way out of the cultists' lair? Rocket Man, Duck, Pete A, Art, Hollywood, Ty

GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Carl, Duck GM: Dave

DCC Whiterock Session 85 Our heroes go deeper (level 7!) in Whiterock than they have ever gone before. They surprise some dark dwarves, but they turn out to be tougher than expected. Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck

Our adventurers arrive at the Eye of the Rose and meet some elves. Then there is a poem to decipher and traps to avoid as they sneak underneath the castle. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent) Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - Ty GM - Duck

The party uncovers a sinister plot under the offices of The Sandvoygers' Guild Rocket Man, Duck, Pete A, Art, Hollywood, Ty

Tsolenka Pass Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike

GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Tony, Duck GM: Dave

The crew makes it to the Desert Moon of Karth. Claudia Harlan - Duck Dutch Harrison - Pete A Marcus King - Kyle Stack Wilson - Art Tantalum Beta - Matt WARDEN - Jason Music - Coheed and Cambria: Dark Side of Me

Our adventurers continue their trek across the Forbidden Lands to the Eye of the Rose. Finally, they can see the spire of the castle above the trees. A quick stop at a fine mill refreshes them on their journey. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent) Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - Ty GM - Duck

DCC Whiterock Session 84 A trap filled evil temple, grasping skeletal fingers, boss combat, and spell duels. Good times. Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck

GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Tony, Duck GM: Dave

Join Rex, Kyle, Tony, Ty and Duck as we create our own version of that hive of scum and villainy, The Smoke. And then a group of the worst Swyvers proceeds to poke around in it. Players: Rex Gator: Smilin Jack Kyle: Tovver Tony: Ned Notaconvict Ty: Blue-Eyed Doyt GM: Duck

GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Carl, Tony, Duck GM: Dave

With two of the desert's Star Gems in their possession, the party finds ultimate evil under the Sandvoyager's Guild. Rocket Man, Duck, Pete A, Art, Hollywood, Ty