ClockWise Games is a show about two pals trying to create a board game. Follow along as Corey Lang and Billy Rouse attempt to take a game idea from brainstorming to kickstarter and beyond. Each week we will discuss a new part of the design process we are currently involved in. We will cover everythi…
In which Corey and Billy are joined by Jake Medina, the co-owner of Existence Games and co-creator of the Exodus Trading Card Game. Join us as Jake tells us all about his journey in creating and marketing the Exodus Trading Card Game.
In which Corey and Billy talk about how and why the tone of your board game is important.
In which Corey and Billy make another effort to talk about keeping motivated as an indie designer, or any creative person. Also, join us as we test out a new segment - Design Improv!
In which Billy and Corey are joined by illustrator Andrea Radeck. Join us as Andrea tells us about kickstarter, social media, and how to make it as an independent illustrator.
In Which Corey and Billy begin season 2 of Talking ClockWise - and ClockWise Studios in general. Listen in as we discuss what we did at Gen Con and how it's leading to big changes for the company.
In which Q-Workshop answers a couple questions for us and we talk about following through on ideas.
In which Corey and Billy discuss letting projects go and their approach to social media while they try not to sniffle too much.
In which Corey and Billy discover that they've been receiving listener feedback this whole time and never noticed. They also talk about how to give and get constructive criticism on creative projects.
In which Corey and Billy provide updates on new and current projects
In which Billy rambles about the Kickstarter detail and tries not to say "um"
In which Corey and Billy announce their first Kickstarter and provide updates on everything they've done in the last month. They've been busy.
In which Corey and Billy do some extended brainstorming for new games while we work on getting Folk Tales off the ground.
Billy and Corey try to talk about motivation... and mostly get sidetracked. But it's still a lot of fun!
Billy interview the woman responsible for the Clockwise Studios logo, Mariah Donner
Billy and Corey continue their game design journey by recapping their first public playtest.
Corey and Billy talk about how they went about creating a narrative within their game. They also conduct a brainstorming session.
In our very first podcast episode, Corey and Billy discuss the design of Folk Tales. We talk about why we decided to take on this project and some of our fears and joys during the design process of our first game. Listen in to find out how two average people go about creating a tabletop game.