Ten years ago, Alef's sister vanished into Ufudu - the city no one ever leaves. Now, he must follow a decade-old trail, navigate a city unlike any other, and find a way to escape. Or risk being trapped forever. Join us on an adventure full of colorful characters, exciting quests, and magical tortoises.
Everything comes to a head, and Alef and Ayla must decide the fate of Fife and Ufudu.
As Eridos sets the Council's plan in motion, Alef, Ayla, and Tennevin must choose where they stand.
Ayla and Tennevin come up with an idea to save Fife while Alef searches for new allies.
Alef seeks out information about the last machine, leading to a confrontation with Ayla. Meanwhile, Tennevin and Eridos find a compromise.
While Ayla tries to figure out how to save Fife, Alef and Festus embark on a quest of their own.
Alef vows to get to the bottom of the machine conspiracy as Ayla tries to find a way to save Fife.
Alef confronts the thief who stole Gerand and gets a glimpse into what's really going on in Ufudu.
Now that he knows the truth, Alef seeks counsel for what to do with it.
Ayla must come to terms with the consequences of her attempt to get Alef into the caverns...and decide if they should continue or not.
Ayla plots to get around the rules blocking Alef from her secret, but to what lengths is she willing to go?
Alef and Ayla reunite after ten years, and Alef starts to wonder just what his sister has gotten herself into.
Now on his fifth day in Ufudu, Alef rushes to find Ayla before he has to leave.
Alef follows Ayla's trail to Ufudu's eastern district and finds a new lead.
Alef begins his search in earnest and learns about the people of Ufudu.
Alef embarks on a journey into the city no one ever leaves to save his lost sister.