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So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11. Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance. Host Eric Swain: The Game Critique Side B Cast Nels Anderson: Above 49 Matthew Gallant: The Quixotic Engineer Mitu Khandaker: Mitu.nu Courtney Stanton: Here's a Thing Side B Show Notes Clint Hocking's Dynamics: The State of Art Randy Smith's Leave Enough Room: Design that Supports Player Expression Brain Moriarty's An Apology for Roger Ebert SWERY's Game Design in the Coffee. Lovable Game Design Designing Limbo's Puzzles Opening theme: 'Close' by The Alpha Conspiracy Closing Theme: 'Wishing Never' by The Alpha Conspiracy
So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11. Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance. Host Eric Swain: The Game Critique Side A Cast Jorge Albor: Expirience Points David Carlton: Malvasia Bianca Chris Dahlen: Kill Screen Annie Wright: Gamer Melodico Side A Show Notes Satoru Iwata Keynote,/a> Social Game Developers Rant Back Brenda Braithwaite's One Falls for Each of Us: The Prototyping Tragedy Eric Chahi's Another World Postmortem Matthias Worch's The Identity Bubble: A Design Approach to Character and Story Creation Opening theme: 'Close' by The Alpha Conspiracy Closing Theme: 'Wishing Never' by The Alpha Conspiracy
It's the return of the traditional Games, Dammit! crew! Since Frank Cifaldi rejoins Scooter, Matt, and Jeremy in the studio and we all talk about Fallout: New Vegas' Dead Money DLC, Swarm, our musings about CES and Nintendo World, and the PSP2 (along with its "feel-y nipples"). Questions-wise, we tackle topics such as handholding in games, horseriding in Red Dead Redemption versus sailing in Legend of Zelda: Wind Waker, a special boardgame from Brenda Braithwaite, M-rated sports games, and way too many voicemails about Elevator Action. Frank gives a special shoutout to the excellent video series Chrontendo, and we even conduct a live conversation with special guest/Oddcast contributor BallsRog. Enjoy!
It's the return of the traditional Games, Dammit! crew! Since Frank Cifaldi rejoins Scooter, Matt, and Jeremy in the studio and we all talk about Fallout: New Vegas' Dead Money DLC, Swarm, our musings about CES and Nintendo World, and the PSP2 (along with its "feel-y nipples"). Questions-wise, we tackle topics such as handholding in games, horseriding in Red Dead Redemption versus sailing in Legend of Zelda: Wind Waker, a special boardgame from Brenda Braithwaite, M-rated sports games, and way too many voicemails about Elevator Action. Frank gives a special shoutout to the excellent video series Chrontendo, and we even conduct a live conversation with special guest/Oddcast contributor BallsRog. Enjoy!