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This week ARG Presents 316, we'll take a long overdue look at the Sony PSP PlayStation Portable handheld! First we'll talk about the PSP and it's successes and failures, and then we'll look at a few of these "MOBILE" games to review. Kick back and and relax as we look at Bancho: Badass Rumble! and Work Time Fun!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
This week ARG Presents 316, we'll take a long overdue look at the Sony PSP PlayStation Portable handheld! First we'll talk about the PSP and it's successes and failures, and then we'll look at a few of these "MOBILE" games to review. Kick back and and relax as we look at Bancho: Badass Rumble! and Work Time Fun!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
A unidade anti-terrorismo da Polícia Judiciária realizou uma operação em que deteve seis pessoas, fortemente indiciadas pela prática dos crimes de atividades terroristas e incitamento ao ódio. São todos do sexo masculino e de nacionalidade portuguesa. Um dos detidos pertence à PSP. Todos pertencem ao Movimento Armilar Lusitano (MAL).See omnystudio.com/listener for privacy information.
(Apologies in advance for Bren's mic peaking) The boys discuss the various handheld gaming systems from the DS to the 3DS with some PSP sprinkled throughout. The episode is ultimately a return to video podcasting for the show!
Fredrik och Poki ger forna år en match, när de ska samsas om dåtidens bästa spel. Detta ÄR "Retro GOTY!".Dags för retrospel - eller vad nu 2000-talets spel är?! Upplägget är som vanligt; Vi lyfter först våra personliga topp tio spel för året i fråga - denna gång spelåret 2001! Efter det blir det allmänna minnen från året i fråga. Därefter gör vi den titulära RETRO GOTY:n.Vilka är spelen som hamnar i vår gemensamma "Game of the Year" á 2001? Lyssna och lär kära lyssnare!Exempel på spel som tas upp:Commandos 2: Men of Courage,Tropico,Serious Sam: The First Encounter,Baldur's Gate: Dark Alliance,Devil May Cry,The Legend of Dragoon,Soul Reaver 2,Civilization III,Aliens Versus Predator 2,Red Faction,Empire Earth,Zone of the Enders,Gran Tursimo 3: A-Spec,Armored Core 2,Breath of Fire IV,Return to Castle Wolfenstein,Bejeweled,Oni,Delta Force: Land Warrior,Black & White,Dessa och många många fler (obs! Vi spoilar inte de som ligger i våra personliga topplistor ovan!
Afinal, sempre foi descoberta qualquer coisa nas recentes buscas por Maddie no Algarve: duas armas, roupa e ossos. Mas terão alguma coisa a ver com o desaparecimento da criança inglesa. É isso que vamos saber neste Crime e Castigo especial, um podcast com Paulo João Santos e Sérgio A. Vitorino, apresentado por Rita Fernandes Batista e editado Bernardo Franco.
Understanding the ins and outs of driver testing and background checks can make all the difference in a trucking career. For Marc Bourne and Grady Phillips, supporting drivers means building trust through transparency and clear communication around testing and background screening. In this episode, Chelsea Faulkner sits down with Marc Bourne, Vice President of Background Screening, Training, and Compliance Services at Workforce QA, and Grady Phillips, CRO at Workforce QA, who both bring a unique background to trucking, to explore how testing processes can be fair, straightforward, and driver-friendly. They discuss how companies can move beyond just ticking boxes to fostering honest, respectful relationships. You'll hear them bust common myths about drug and background testing, explain why drivers should take charge of their own records, and share how ongoing education and advocacy help create a safer, better-informed trucking community. Marc and Grady stress the importance of treating drivers like people and giving them clarity about what's tested and why it matters. In this episode, you'll hear about: Why trust is the foundation of driver testing and records How to advocate for yourself with MVR, PSP, and background checks How digitization can improve the hiring process Resources: Grady Phillips on LinkedIn Marc Bourne on LinkedIn HandledNow Website HandledNow on Facebook Chelsea on LinkedIn Episode highlights: (00:00) Intro and background of Marc Bourne and Grady Phillips (00:07:00) Why trust matters between drivers and companies (00:14:00) The power of clear communication and candidate experience (00:16:00) Debunking common myths about background checks (00:22:30) Understanding MVR, PSP, and clearinghouse records (00:32:00) Keeping up with policy changes and regulations (00:37:00) How digital tools are changing testing and record keeping (00:39:00) Rapid fire: driver questions and redesigning testing (00:43:00) Making drivers feel supported, not singled out (00:44:30) How to connect with Marc and Grady
It doesn't matter if you're first to an idea, if you don't execute it well enough, someone else can swoop in and steal your thunder before you even manage to throw your lightning. That's the case with Stampede: Racing, a battle royale kart racer where you start with 60 players and gradually whittle it down to one after reaching select checkpoints during a race. Sound familiar? It should, because it's basically Mario Kart World's Knockout Tour mode (and also way more similar to something like Fall Guys than Fortnite). Now, I don't know if Stampede was actually first to this idea, but I think we can all agree Knockout Tour refined the idea and made it into something that's tons of fun and will last in a way Stampede never was and will never get a chance to be.
Behold the first part of my review of Grounded. It's been a long time coming. I tried playing and streaming the game once before, but got so annoyed with the chat that I rage quit both the game and streaming for years. Fast-forward to now and things are very different, not only did chat never bother me when I streamed the game--you can check out the archive for my entire playthrough if you want--I also had a great time with the game and look forward to playing and seeing more (even though I will never not be scared whenever a spider shows up).
EXTRAINSATT!Dags för ett nyhetssvep - så "slipper" ni det i ordinarie podden! ☺️Vi täcker:SONYs: State of PlaySummer Game Fest 2025XBOX SHOWCASEPC GAMING SHOW
Episode 70. I denne episoden intervjuer vi professor og nevrolog Ole-Bjørn Tysnes ved Universitetet i Bergen og Haukeland universitetssykehus. Han forklarer oss hva som kjennetegner de ulike atypiske parkinsonistiske syndromene: MSA (multisystem atrofi), PSP (progressiv supranukleær parese), CBD (cortikobasal degenerasjon) og demens med Lewy-legemer. Lise Elveseter og Jeanette Koht intervjuer. Redaksjon: Karoline Haslum Kongsvik (lege i spesialisering), Anna Bjerkreim (lege i spesialisering), Lise Elveseter (nevrolog) og Jeanette Koht (nevrolog, ph.d). Jingle: Christoffer E. Hørbo og Are Brean Klipp og lyd: Lise Elveseter Logo: Tilde Rasmussen Følg oss på Facebook og Instagram!
Episode 70. I denne episoden intervjuer vi professor og nevrolog Ole-Bjørn Tysnes ved Universitetet i Bergen og Haukeland universitetssykehus. Han forklarer oss hva som kjennetegner de ulike atypiske parkinsonistiske syndromene: MSA (multisystem atrofi), PSP (progressiv supranukleær parese), CBD (cortikobasal degenerasjon) og demens med Lewy-legemer. Lise Elveseter og Jeanette Koht intervjuer. Redaksjon: Karoline Haslum Kongsvik (lege i spesialisering), Anna Bjerkreim (lege i spesialisering), Lise Elveseter (nevrolog) og Jeanette Koht (nevrolog, ph.d). Jingle: Christoffer E. Hørbo og Are Brean Klipp og lyd: Lise Elveseter Logo: Tilde Rasmussen Følg oss på Facebook og Instagram!
Lv.161配信です。 //// 出演 ///////////////こへい/HARU //// キーワード ///////////////PSP/ギレンの野望 アクシズの脅威V/SAEKO/to a T/Minds Beneath Us/ハードが壊れたら/ピクセルアート/ゲームなんとか去年のアンケート/積みゲー監査報告会 //// チャプター ///////////////(00:00:00) |オープニング(00:02:42) |PSPとギレンの野望(こへい)(00:07:25) |SAEKO/to a T (こへい)(00:13:33) |モンハンワイルズ 豪鬼コラボ(HARU)(00:18:56) |Minds Beneath Us(HARU)(00:25:31) |おたよりをなんとか(01:27:46) |エンディング //// 番組へのおたより ///////////////番組へのおたより・メッセージは番組ウェブサイト( https://gamenantoka.com/ )または gamenantoka@gmail.com へお送りください。 //// 番組YouTubeチャンネル ///////////////ゲームなんとかの今後の活動の幅を広げるため、さらなる番組リスナーさん増加を目指してYouTubeチャンネルを開設しました。ポッドキャストと同じ音源を配信だけではなく、動画ならではの取り組みも挑戦していこうかと思いますので、ぜひともチャンネル登録をお願いいたします。https://www.youtube.com/c/gamenantoka //// その他 ///////////////■ハッシュタグ 番組の感想やリスナーさん同士の交流には #ゲームなんとか をお気軽にお使いください!■番組twitter:@gamenantoka
Medverkande i detta avsnitt är: Fredrik, Poki och Mattias!Detta avsnitt bjuder på samtal om spel, filmer och lite annat smått och gott - allt i ett trevligt sällskap!Spel som tas upp:Mario Kart World (Första intryck),Clair Obscur: Expedition 33, Nintendo Switch 2,Deliver At All Costs,Blue Prince,Nioh 3 (demo), Monster Train 2,Film/TV som tas upp:I Left My A-Rank Party to Help My Former Students Reach the Dungeon Depths!, anime,Footloose,Cobra,Övrigt som tas upp:Denna gång är den en enkel "Q & A för podden" där frågan kring spelsystem för hela familjen! Vi river även av leken "KÖP, HYR eller kasta i soptunnan (då vi hatar det av hela vårt väsen)". Frågorna i Q & A handlar om bästa Nintendo-spel samt fula saker man kan göra med ens spelmiljö/spelmaskin.Kom med i vår Discord här! - Nördliv på iTunes – Nördliv på Spotify
Ace Alzheimer Center Barcelona lidera un estudio genético sobre el origen de la parálisis supranuclear progresiva (PSP), una enfermedad neurodegenerativa rara. Se trata de una enfermedad que provoca daño en las neuronas y el deterioro progresivo de funciones motoras y cognitivas, como aclara Pablo García, investigador genómico del centro y coordinador del estudio.Escuchar audio
In this episode of the Brain & Life Podcast, co-host Dr. Daniel Correa is joined by dedicated public servant and former U.S. Representative for Virginia's 10th congressional district Jennifer Wexton. She shares about her journey with progressive supranuclear palsy (PSP) and what she has learned from the PSP community. She also discusses the importance of advocacy and the use of assistive technology, including the AI-generated voice she uses during this episode. Dr. Correa is then joined by Dr. Janis Miyasaki, a movement disorders specialist who practices at the University of Alberta in Canada where she is the head of the department of clinical neuroscience and co-directs the Neuropalliative Care Clinic. Dr. Miyasaki explains PSP and discusses what the care experience may look like for someone living with PSP and their loved ones as they search for comfort and peace. Interested in getting involved with advocacy? Learn more here: https://www.brainandlife.org/get-involved/advocate/ Additional Resources Former Representative Jennifer Wexton Breaks Barriers with AI-Generated Voice Amid PSP Battle The Research Pipeline for Progressive Supranuclear Palsy CurePSP Other Brain & Life Podcast Episodes on Similar Topics Family Stories: Diagnosing a Neurodegenerative Condition The Future of Caregiving with Kat McGowan Still Standing with Staff Sergeant John Kriesel We want to hear from you! Have a question or want to hear a topic featured on the Brain & Life Podcast? Record a voicemail at 612-928-6206 Email us at BLpodcast@brainandlife.org Social Media: Guests: Jennifer Wexton @repwexton; Dr. Janis Miyasaki @ualberta Hosts: Dr. Daniel Correa @neurodrcorrea; Dr. Katy Peters @KatyPetersMDPhD
On this powerful episode of The Manchester Living Podcast, host Brian Levy is joined by Janice Bloom and Ileen McFarland to discuss Progressive Supranuclear Palsy (PSP)—a rare, often misdiagnosed neurodegenerative disease similar to Parkinson's but far more aggressive.Janice and Ileen share deeply personal stories of navigating their husbands' PSP diagnoses, including the physical, emotional, and logistical challenges of caregiving. From misdiagnosis and finding proper care to emotional shifts, brain donation, anticipatory grief, and finding balance in caregiving, this episode is a must-watch for anyone affected by rare diseases or caring for a loved one.Their insights offer not just education, but inspiration—and a powerful reminder that while the body may decline, the human connection remains.http://www.ManchesterLivingPodcast.com
I had a taste for more Star Wars after playing through both Star Wars Jedi games and rewatching most of the movies and shows. I could have played something new, something I never played before, but opted for something I remembered fondly: Star Wars: The Force Unleashed. My memory of the game was that it wasn't amazing, but achieved what it set out to do: deliver a satisfying Jedi power fantasy; however, sometimes things are left best as memories and Star Wars: The Force Unleashed is exactly that. Instead of getting the power fantasy I expected, I got a frustrating reality of sadness and disappointment.
Broforce is a lot of fun...until it isn't. What do I mean by this? I don't mean what you probably think--that it's fun for a while and eventually stops being fun--but that it's best enjoyed in small doses instead of large ones. I played Broforce two nights in a row for roughly four hours each night and the same thing happened both nights: after about hour two, I started to get annoyed and frustrated with the game and stopped enjoying it. Long story short, I'd recommend Broforce to most--especially if you have a friend or two to play it with (even though it can get quite hectic)--just make sure you keep your sessions on the shorter side if you don't want to lose your mind.
A PSP (que travou a Climáximo), Gouveia e Melo (que se atrelou a Rui Rio) e a Iniciativa Liberal (que não sabe lidar com a sucessão na liderança) são o Bom, o Mau e o Vilão.See omnystudio.com/listener for privacy information.
Medverkande i detta avsnitt är: Fredrik, Poki och Mattias!Detta avsnitt bjuder på samtal om spel, filmer och lite annat smått och gott - allt i ett trevligt sällskap!Spel som tas upp:Tainted Grail: The Fall of Avalon,Kathy Rain 2: Soothsayer,The Precinct,Avowed (första intryck),Doom: The Dark Ages (första intryck),Tower Dominion,Clair Obscur Expedition 33,Film/TV som tas upp:Can You Keep a Secret?,365 Days to the Wedding,Övrigt som tas upp:Denna gång är den en enkel "Q & A för podden" där frågan kring spelsystem för hela familjen! Vi river även av leken "KÖP, HYR eller kasta i soptunnan (då vi hatar det av hela vårt väsen)".Kom med i vår Discord här! - Nördliv på iTunes – Nördliv på Spotify
Giga Bytes Podcast #365: Hoy hablamos de rebajas a PS5, Switch 2, Harry Potter y mucho más!!! Days of Play: PS5 reduce precios hasta 11 de junio Cyberpunk 2 en desarrollo (nombre temporero), Phantom Liberty vende 10m The Witcher 3: Wild Hunt alcanza 60m de unidades vendidas Switch 2 video/photo upload directo al app EA Cancela juego de Black Panther, cierra Cliffhanger Games Sideshow a lanzar línea de HBO Last of Us The Last of us Part 2 vende 2m adicionales durante temporada 2 Pokemon Presents julio 22, 2025, Pokemon Z to A, lanza Oct 16 ($60 SW, $70 SW2) Clair Obscur Expedition 33 vende 3.3m de unidades en 33 dias en tiendas Nioh: franquicia alcanza 8 millones Rumor: Apple a lanzar app dedicado a Gaming Se report que Doom the Dark Ages solo ha vendido 800k unidades en PS5, Xbox y PC, resto de jugadores en Gamepass Switch 2 tendra midnight en PR, require update para usarse, Rumor: juegos classicos (PS1-PS3 y PSP) podrán utilizar PSSR en futuro update Live action Elden Ring con A24, Alex Garland en camino Cast Harry Potter HBO Max anunciado: Dominic McLaughlin como Harry Potter Alastair Stout como Ron Weasley Arabella Stanton como Hermione Granger Sigueme y Suscribete: Facebook.com/elgiga Youtube.com/elgiga947 Instagram.com/elgiga947 Twitch.tv/elgiga947 Twitter.com/elgiga947 Giga Bytes Podcast #monsterenergypr @monsterenergy @Stephreyesmarketing @caribbeanxsports @eriberto213 #gigabytespodcast #NintendoSwitch2 PS5 #TLOU #Max #DeathStranding2 #DareDevil #Starwars #Switch #AssassinsCreedShadows #PSSR #PS5Pro #Max #Xbox #Switch2 #Review #Playstation #Dualsense #TLOU
In this episode Gino, Chris "ZombiePie" -REDACTED-, and Jeff Rud discuss Final Fantasy Type-0! We discuss all of the trials and tribulations that led to this game coming out on the PSP in Japan and then not coming to the US until the PS4 remaster. We also discuss how sick the camera makes us and how unpleasant the game is in general. Check out the current ranking of Fantasies here: bit.ly/deepfinal Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate If you've been enjoying the podcast, please consider supporting us at https://www.patreon.com/DeepListens If you like our new art and want to commission some of your own, reach out to Tyler at tylerorbin.net
I've always been a naysayer about Fortnite's move to the battle royale space--I am one of the weirdos who liked Fortnite when it was just Save the World--so take everything I say with a grain of salt, but I always found Realm Royale more fun that Fortnite. It wasn't good enough to pull me away from Apex Legends when I was deep in the battle royale space, but if there was any runner-up for me amongst the crowd, it was Realm Royale, so with that, let's pour one out for this here game that had a good run and is no longer with us. Cheers Realm Royale, you were one of the good ones.
Jair Pereira de 54 anos não terá aceitado a rejeição de Conceição Figueiredo de 69 anos. Estão desaparecidos. Este é o tema do Crime e Castigo desta semana, onde falaremos ainda do caso de quatro militares da GNR acusados de dormir no serviço. Um podcast com Paulo João Santos e Sérgio A. Vitorino, apresentado por Rita Fernandes Batista e editado por Catarina Cruz.
Believe it or not, but this forgotten game was one of the games that inspired Attack the Backlog. I still remember thinking it looked so cool on PlayStation 4, but never getting around to it because I was all-in on Xbox One to start that generation. By the time I got a PlayStation 4, it felt like the moment had passed and I might as well wait for a hopeful Xbox One port. Fast-forward four years and it would finally make its way to Xbox, Switch, and Vita and...I still didn't play it. Now, some seven years later, I've finally scratched Mercenary Kings off my backlog and, sadly, it couldn't help but disappoint with repetitive and tedious missions, weird customization choices, and occasionally frustrating difficulty spikes.
From the company driver per diem to overtime pay for truckers and more, OOIDA has some real concerns about the contents of the budget reconciliation bill. Also, because of all the ways it's tracked, your history in previous jobs could give you some real problems when you're searching for a new one. 0:00 – Newscast 10:05 – The ghost of jobs past could haunt your future 39:32 – Provisions in reconciliation bill could hit truckers
Lv.159配信です。 //// 出演 ///////////////こへい/HARU //// キーワード ///////////////PSP/ギレンの野望 アクシズの脅威V/Minds Beneath Us/キングダムハーツ/砲撃少女 //// チャプター ///////////////(00:00:00) |オープニング(00:00:58) |PSPとギレンの野望(こへい)(00:13:29) |Minds Beneath Us (HARU)(00:22:20) |KH Missing-Link 開発中止(00:31:37) |砲撃少女をなんとか(01:26:10) |エンディング //// 番組へのおたより ///////////////番組へのおたより・メッセージは番組ウェブサイト( https://gamenantoka.com/ )または gamenantoka@gmail.com へお送りください。 //// 番組YouTubeチャンネル ///////////////ゲームなんとかの今後の活動の幅を広げるため、さらなる番組リスナーさん増加を目指してYouTubeチャンネルを開設しました。ポッドキャストと同じ音源を配信だけではなく、動画ならではの取り組みも挑戦していこうかと思いますので、ぜひともチャンネル登録をお願いいたします。https://www.youtube.com/c/gamenantoka //// その他 ///////////////■ハッシュタグ 番組の感想やリスナーさん同士の交流には #ゲームなんとか をお気軽にお使いください!■番組twitter:@gamenantoka
Fredrik och Poki ger forna år en match, när de ska samsas om dåtidens bästa spel. Detta ÄR "Retro GOTY!".Dags för retrospel - eller vad nu 2000-talets spel är?! Upplägget är som vanligt; Vi lyfter först våra personliga topp tio spel för året i fråga - denna gång spelåret 2000! Efter det blir det allmänna minnen från året i fråga. Därefter gör vi den titulära RETRO GOTY:n. Vilka är spelen som hamnar i vår gemensamma "Game of the Year" á 2000? Lyssna och lär kära lyssnare!Exempel på spel som tas upp:American McGee's Alice,Midtown Madness 2,KISS: Psycho Circus: The Nightmare Child,Project IGI: I'm Going In,Metal Fatigue,The Operative: No One Lives Forever,Command & Conquer: Red Alert 2,Thief II: The Metal Age,Soldier of Fortune,Star Trek: Voyager – Elite Force,Europa Universalis,Airfix Dogfighter,Sacrifice,Heroes of Might and Magic III: The Shadow of Death,Nox,Warlords Battlecry,Nightmare Creatures II Eternal Ring,Resident Evil 3: Nemesis,Koudelka,Dragon Valor,Icewind Dale,TimeSplitters,The Sims,MDK2,Crimson Skies,Suikoden II,The Legend of Zelda: Majora's Mask,Dessa och många många fler (obs! Vi spoilar inte de som ligger i våra personliga topplistor ovan!
A combination of uninspired gameplay and a completely bonkers handling of its release are just two of the factors that led to MultiVersus wasting a treasure trove of IP; add a poor microtransaction structure and spotty server connectivity on top of that and you've got a recipe for disaster, and a disaster is exactly what MultiVersus was. It's a shame, too, because with better gameplay and a better handling of its great cast of characters, MultiVersus had the potential to be one of the few live service success stories, but alas, a success story it was not.
Começou o julgamento de Fernando Valente, o suspeito do desaparecimento de Mónica Silva, a grávida da Murtosa. Este é o tema do Crime e Castigo desta quinta-feira, onde falaremos ainda dos incidentes nas celebrações do título do Sporting, que deixaram um adepto cego de um olho. Um podcast com Paulo João Santos e Sérgio A. Vitorino, apresentado por Rita Fernandes Batista e editado por Bernardo Franco.
Gameplay woes and character issues aside, the team over at Naughty Dog pulled off the impossible: they not only made me not hate Abby, they made me like her so much I think she may just be the new best character in the series. Unlike Ellie, Abby actually shows growth and an ability to make her own decisions, whereas Ellie becomes a less interesting character the longer the game goes on, eventually becoming someone I almost, kind of, don't like anymore--the final confrontation is a perfect showcase of the how feelings have changed from the beginning of the playthrough to the end of it. While I still don't think Naughty Dog is the best at gameplay, they prove with The Last of Us Part II that they still know how to make one hell of a story.
Lv.158配信です。 //// 出演 ///////////////こへい/HARU //// キーワード ///////////////PSP/ギレンの野望 アクシズの脅威/リッジレーサーズ/Switch2/スーパーファミコン/PS3とPSP/ゲームボーイシリーズの下位互換/PS4 録画とシェアボタン/360とゲイツポイント/Xbox Game Pass //// チャプター ///////////////(00:00:00) |オープニング(00:01:00) |PSPとギレンの野望(こへい)(00:12:30) |リッジレーサーズ2(HARU)(00:20:18) |Switch2もうすぐ(00:30:12) |歴代ハードのいいところをなんとか(01:37:21) |エンディング //// 番組へのおたより ///////////////番組へのおたより・メッセージは番組ウェブサイト( https://gamenantoka.com/ )または gamenantoka@gmail.com へお送りください。 //// 番組YouTubeチャンネル ///////////////ゲームなんとかの今後の活動の幅を広げるため、さらなる番組リスナーさん増加を目指してYouTubeチャンネルを開設しました。ポッドキャストと同じ音源を配信だけではなく、動画ならではの取り組みも挑戦していこうかと思いますので、ぜひともチャンネル登録をお願いいたします。https://www.youtube.com/c/gamenantoka //// その他 ///////////////■ハッシュタグ 番組の感想やリスナーさん同士の交流には #ゲームなんとか をお気軽にお使いください!■番組twitter:@gamenantoka
Medverkande i detta avsnitt är: Fredrik och Poki!Detta avsnitt bjuder på samtal om spel, filmer och lite annat smått och gott - allt i ett trevligt sällskap!Spel som tas upp:Shotgun Cop Man,Blue Prince,Doom: The Dark Ages,Cast n Chill (demo),Film/TV som tas upp:Weak Hero,Medalist, Bogus Skill ,Övrigt som tas upp:Denna gång är den en enkel "Q & A för podden" där frågan kring spelsystem för hela familjen! Vi river även av leken "KÖP, HYR eller kasta i soptunnan (då vi hatar det av hela vårt väsen)" - denna gången i Poki-version!Kom med i vår Discord här! - Nördliv på iTunes – Nördliv på Spotify
Unlike some of the games I've recently played for The Last Call, Dauntless had a good run, launching in beta in May 2018 and lasting until May 2025. That's seven good years. Well, as someone who didn't regularly play it, I can't say they were good years with any kind of authority, but as someone who played it near launch and near death, it was a fine time. Ultimately, I think it never found a way to get out from under Monster Hunter's shadow, so it was only a matter of time until it died. To all the players who will miss it now that it's gone, I hope you're able to remember all the good times you had as you try a find a new game to play with your lads.
Dysfunction of the supranuclear ocular motor pathways typically causes highly localizable deficits. With sophisticated neuroimaging, it is critical to better understand structure-function relationships and precisely localize pathology within the brain. In this episode, Lyell K. Jones Jr, MD, FAAN, speaks with Gregory P. Van Stavern, MD, author of the article “Supranuclear Disorders of Eye Movements” in the Continuum® April 2025 Neuro-ophthalmology issue. Dr. Jones is the editor-in-chief of Continuum: Lifelong Learning in Neurology® and is a professor of neurology at Mayo Clinic in Rochester, Minnesota. Dr. Van Stavern is the Robert C. Drews professor of ophthalmology and visual sciences at Washington University in St Louis, Missouri. Additional Resources Read the article: Internuclear and Supranuclear Disorders of Eye Movements Subscribe to Continuum®: shop.lww.com/Continuum Earn CME (available only to AAN members): continpub.com/AudioCME Continuum® Aloud (verbatim audio-book style recordings of articles available only to Continuum® subscribers): continpub.com/Aloud More about the American Academy of Neurology: aan.com Social Media facebook.com/continuumcme @ContinuumAAN Host: @LyellJ Full episode transcript available here Dr Jones: This is Dr Lyell Jones, Editor-in-Chief of Continuum. Thank you for listening to Continuum Audio. Be sure to visit the links in the episode notes for information about earning CME, subscribing to the journal, and exclusive access to interviews not featured on the podcast. Dr Jones: This is Dr Lyell Jones, Editor-in-Chief of Continuum: Lifelong Learning in Neurology. Today I'm interviewing Dr Gregory Van Stavern, who recently authored an article on intranuclear and supranuclear disorders of eye movements for our latest Continuum issue on neuro-ophthalmology. Dr Van Stavern is the Robert C Drews professor of ophthalmology and visual sciences at Washington University in Saint Louis. Dr Van Stavern, welcome, and thank you for joining us today. Why don't you introduce yourself to our audience? Dr Van Stavern: Hi, my name is Gregory Van Stavern. I'm a neuro-ophthalmologist located in Saint Louis, and I'm pleased to be on this show today. Dr Jones: We appreciate you being here, and obviously, any discussion of the visual system is worthwhile. The visual system is important. It's how most of us and most of our patients navigate the world. Roughly 40% of the brain---you can correct me if I'm wrong---is in some way assigned to our visual system. But it's not just about the sensory experience, right? The afferent visual processing. We also have motor systems of control that align our vision and allow us to accurately direct our vision to visual targets of interest. The circuitry is complex, which I think is intimidating to many of us. It's much easier to see a diagram of that than to describe it on a podcast. But I think this is a good opportunity for us to talk about the ocular motor exam and how it helps us localize lesions and, and better understand diagnoses for certain disorders. So, let's get right to it, Dr Van Stavern. If you had from your article, which is outstanding, a single most important message for our listeners about recognizing or treating patients with ocular motor disorders, what would that message be? Dr Van Stavern: Well, I think if we can basically zoom out a little to the big picture, I think it really emphasizes the continuing importance of the examination. History as well, but the examination. I was reading an article the other day that was essentially downplaying the importance of the physical examination in the modern era with modern imaging techniques and technology. But for neurology, and especially neuro-ophthalmology, the history and the examination should still drive clinical decision-making. And doing a careful assessment of the ocular motor system should be able to tell you exactly where the lesion is located, because it's very easy to order a brain MRI, but the MRI is, like Forrest Gump might say, it's like a box of chocolates. You never know what you're going to find. You may find a lot of things, but because you've done the history and the examination, you can see if whatever lesion is uncovered by the MRI is the lesion that explains what's going on with the patient. So even today, even with the most modern imaging techniques we have, it is still really important to know what you're looking for. And that's where the oculomotor examination can be very helpful. Dr Jones: I did not have Forrest Gump on my bingo card today, Dr Van Stavern, but that's a really good analogy, right? If you order the MRI, you don't know what you're going to get. And then- and if you don't have a really well-formed question, then sometimes you get misleading information, right? Dr Van Stavern: Exactly. Dr Jones: We'll get into some technology here in a minute, because I think that's relevant for this discussion. I think most of our listeners are going to agree with us that the exam is important in neuro-ophthalmology, and neurology broadly. So, I think you have some sympathetic listeners there. Again, the point of the exam is to localize and then lead to a diagnosis that we can help patients with. When you think about neurologic disorders where the ocular motor exam helps you get to the right diagnosis, obviously disorders of eye movements, but sometimes it's a clue to a broader neurologic syndrome. And you have some nice discussions in your article about the ocular motor clues to Parkinson disease or to progressive supranuclear palsy. Tell us a little more about that. In your practice, which neurologic disorders do you find the ocular motor exam being most helpful? Dr Van Stavern: Well, just a very brief digression. So, I started off being an ophthalmology resident, and I do two years of ophthalmology and then switch to neurology. And during neurology residency, I was debating which subspecialty to go into, and I realized that neuro-ophthalmology touches every other subspecialty in neurology. And it goes back to the fact that the visual system is so pervasive and widely distributed throughout the brain. So, if you have a neurologic disease, there is a very good chance it is going to affect vision, maybe in a minor way or a major way. That's why careful assessment of the visual system, and particularly the oculomotor system, is really helpful for many neurologic diseases. Neuromuscular disease, obviously, myasthenia gravis and certain myopathies affect the eye movements. Neurodegenerative diseases, in particular Parkinson's disease and parkinsonian conditions, often affect the eye movements. And in particular, when you're trying to differentiate, is this classic Parkinson's disease? Or is this progressive supranuclear palsy? Is it some broad spectrum multisystem atrophy? The differences between the eye movement disorders, even allowing for the fact that there's overlap, can really help point in one direction to the other, and again, prevent unnecessary testing, unnecessary treatment, and so on. Dr Jones: Very good. And I think, to follow on a thread from that concept with patients who have movement disorders, in my practice, seeing older patients who have a little bit of restriction of vertical gaze is not that uncommon. And it's more common in patients who have idiopathic Parkinson disease. And then we use that part of the exam to help us screen patients for other neurodegenerative syndromes like progressive nuclear- supranuclear palsy. So, do you have any tips for our listeners to- how to look at, maybe, vertical gaze and say, this is maybe a normal age-related degree of change. This is something that might suggest idiopathic Parkinson disease. Or maybe something a little more progressive and sinister like progressive super nuclear palsy? Dr Van Stavern: Well, I think part of the issue- and it's harder to do this without the visual aspect. One of my colleagues always likes to say for a neurologist, the eye movement exam begins and ends with the neurology benediction, just doing the sign of the cross and checking the eye movements. And that's a good place to start. But I think it's important to remember that all you're looking at is smooth pursuit and range of eye movements, and there's much more to the oculomotor examination than that. There's other aspects of eye movement. Looking at saccades can be really helpful; in particular, classically, saccadic movements are selectively abnormal in PSP versus Parkinson's with progressive supranuclear palsy. Saccades, which are essentially rapid movements of the eyes---up and down, in this case---are going to be affected in downward gaze. So, the patient is going to have more difficulty initiating downward saccades, slower saccades, and less range of movement of saccades in downgaze. Whereas in Parkinson's, it's classically upward eye movements and upgaze. So, I think that's something you won't be able to see if you're just doing, looking at, you know, your classic, look at your eye movements, which are just assessing, smooth pursuit. Looking carefully at the eye movements during fixation can be helpful. Another aspect of many parkinsonian conditions is saccadic intrusions, where there's quick movements or saccades of the eye that are interrupting fixation. Much, much more common in PSP than in Parkinson's disease. The saccadic intrusions are what we call square-wave jerks because of what they look like. Eye movement recordings are much larger amplitude in PSP and other multisystem atrophy diseases than with Parkinson's. And none of these are perfect differentiators, but the constellation of those findings, a patient with slow downwards saccades, very large amplitude, and frequent saccadic intrusions might point you more towards this being PSP rather than Parkinson's. Dr Jones: That's a great pearl, thinking about the saccades in addition to the smooth pursuit. So, thank you for that. And you mentioned eye movement measurements. I think it's simultaneously impressive and a little scary that my phone can tell when I'm looking at it within a few degrees of visual attention. So, I imagine there are automated tools to analyze eye movement. Tell us, what's the state of the art there, and what should our listeners be aware of in terms of tools that are available and what they can and can't do? Dr Van Stavern: Well, I could tell you, I mean, I see neuro-ophthalmic patients with eye movement disorders every day and we do not have any automated tools for eye movement. We have a ton of imaging techniques for imaging the optic nerve and the retina in different ways, but we don't routinely employ eye movement recording devices. The only time we usually do that is in somebody where we suspect they have a central or peripheral vestibular disease and we send them for vestibular testing, for eye movement recordings. There is interest in using- I know, again, sort of another digression, but if you're looking at the HINTS technique, which is described in the chapter to differentiate central from peripheral disease, which is a very easy, useful way to differentiate central from peripheral or peripheral vestibular disease. And again, in the acute setting, is this a stroke or not a stroke? Is it the brain or is it the inner ear? Part of the problem is that if you're deploying this widespread, the people who are doing it may not be sufficiently good enough at doing the test to differentiate, is a positive or negative test? And that's where some people have started introducing this into the emergency room, these eye movement recording devices, to give the- using, potentially, AI and algorithms to help the emergency room physicians say, all right, this looks like a stroke, we need to admit the patient, get an MRI and so on, versus, this is vestibular neuritis or an inner ear problem, treat them symptomatically, follow up as an outpatient. That has not yet been widely employed. It's a similar way that a lot of institutions are having fundus photography and OCT devices placed in the emergency room to aid the emergency room physician for patients who present with acute vision issues. So, I think that could be the future. It probably would be something that would be AI-assisted or AI-driven. But I can tell you at least at our institution and most of the ones I know of, it is not routinely employed yet. Dr Jones: So maybe on the horizon, AI kind of facilitated tools for eye movement disorder interpretation, but it's not ready for prime time yet. Is that a fair summary? Dr Van Stavern: In my opinion, yes. Dr Jones: Good to know. This has struck me every time I've read about ocular motor anatomy and ocular motor disorders, whether they're supranuclear or intranuclear disorders. The anatomy is complex, the circuitry is very complicated. Which means I learn it and then I forget it and then I relearn it. But some of the anatomy isn't even fully understood yet. This is a very complex real estate in the brainstem. Why do you think the neurophysiology and neuroanatomy is not fully clarified yet? And is there anything on the horizon that might clarify some of this anatomy? Dr Van Stavern: The very first time I encountered this topic as an ophthalmology resident and later as a neurology resident, I just couldn't understand how anyone could really understand all of the circuitry involved. And there is a lot of circuitry that is involved in us simply having clear, single binocular vision with the afferent and efferent system working in concert. Even in arch. In my chapter, when you look at the anatomy and physiology of the smooth pursuit system or the vertical gaze pathways, there's a lot of, I'll admit it, there's a lot of hand waving and we don't completely understand it. I think a lot of it has to do with, in the old days, a lot of the anatomy was based on lesions, you know, lesion this area either experimentally or clinically. And that's how you would determine, this is what this region of the brain is responsible for. Although we've gotten more sophisticated with better imaging, with functional connectivity MRI and so on, all of those have limitations. And that's why I still don't think we completely understand all the way this information is integrated and synthesized, and, to get even more big level and esoteric, how this makes its way into our conscious mind. And that has to do with self-awareness and consciousness, which is a whole other kettle of fish. It's just really complicated. I think when I'm at least talking to other neurologists and residents, I try to keep it as simple as possible from a clinical standpoint. If you see someone with an eye movement problem, try to see if you can localize it to which level you're dealing with. Is it a muscle problem? Is it neuromuscular junction? Is it nerve? Is it nucleus? Is it supranuclear? If you can put it at even one of those two levels, you have eliminated huge territories of neurologic real estate, and that will definitely help you target and tailor your workup. So, again, you're not costing the patient in the healthcare system hundreds of thousands of dollars. Dr Jones: Great points in there. And I think, you know, if we can't get it down to the rostral interstitial nucleus of the medial longitudinal fasciculus, if we can get it to the brainstem, I think that's obviously- that's helpful in its own right. And I imagine, Dr Van Stavern, managing patients with persistent ocular motor disorders is a challenge. We take foveation for granted, right, when we can create these single cortical images. And I imagine it's important for daily function and difficult for patients who lose that ability to maintain their ocular alignment. What are some of the clinical tools that you use in your practice that our listeners should be aware of to help patients that have a persistent supranuclear disorder of ocular movement? Dr Van Stavern: Well, I think you tailor your treatment to the symptoms, and if it's directly due to underlying condition, obviously you treat the underlying condition. If they have sixth nerve palsy because of a skull base tumor, obviously you treat the skull base tumor. But from a practical standpoint, I think it depends on what the symptom is, what's causing it, and how much it's affecting their quality of life. And everyone is really different. Some patients have higher levels of tolerance for blurred vision and double vision. For things- for patients who have double vision, depending upon the underlying cause we can sometimes use prisms and glasses. Prisms are simply- a lot of people just think prism is this, like, mystical word that means a lot. It's simply just an optical device that bends light. So, it essentially bends light to allow the eyes- basically, the image to fall on the fovea in both eyes. And whether the prisms help or not is partly dependent upon how large the misalignment is. If somebody has a large degree of misalignment, you're not going to fix that with prism. The amount of prism you'd need to bend the light enough to land on the fovea in both eyes would cause so much blur and distortion that it would essentially be a glorified patch. So, for small ranges of misalignment, prisms are often very helpful, that we can paste over glasses or grind into glasses. For larger degrees of misalignment that- let's say it is due to some skull base tumor or brain stem lesion that is not going to get better, then eye muscle surgery is a very effective option. We usually like to give people a long enough period of time to make sure there's no change before proceeding with eye muscle surgery. Dr Jones: Very helpful. So, prisms will help to a limited extent with misalignment, and then surgery is always an option if it's persistent. That's a good pearl for, I think, our listeners to take away. Dr Van Stavern: And even in those circumstances, even prisms and eye muscle surgery, the goal is primarily to cause single binocular vision and primary gaze at near. Even in those cases, even with the best results, patients are still going to have double vision, eccentric gaze. For most people, that's not a big issue, but we have had a few patients… I had a couple of patients who were truck drivers who were really bothered by the fact that when they look to the left, let's say because it's a 4th nerve palsy on the right, they have double vision. I had a patient who was a golfer who was really, really unhappy with that. Most people are okay with that, but it all depends upon the individual patient and what they use their vision for. Dr Jones: That's a great point. There's not enough neurologists in the world. I know for a fact there are not enough neuro-ophthalmologists in the world, right? There's just not many people that have that dual expertise. You mentioned that you started with ophthalmology and then did neurology training. What do you think the pipeline looks like for neuro-ophthalmology? Do you see growing interest in this among trainees, or unchanged? What are your thoughts about that? Dr Van Stavern: No, that's a continuing discussion we're having within our own field about how to attract more residents into neuro-ophthalmology. And there's been a huge shift. In the past, this was primarily ophthalmology-driven. Most neuro-ophthalmologists were trained in ophthalmology initially before doing a fellowship. The last twenty years, it switched. Now there's an almost 50/50 division between neurologists and ophthalmologists, as more neurologists have become more interested. This is probably a topic more for the ophthalmology equivalent of Continuum. One of the perceptions is this is not a surgical subspecialty, so a lot of ophthalmology residents are disincentivized to pursue it. So, we have tried to change that. You can do neuro-ophthalmology and do eye muscle surgery or general ophthalmology. I think it really depends upon whether you have exposure to a neuro-ophthalmologist during your neurology residency. If you do not have any exposure to neuro-ophthalmology, this field will always seem mysterious, a huge black box, something intimidating, and something that is not appealing to a neurologist. I and most of my colleagues make sure to include neurology residents in our clinic so they at least have exposure to it. Dr Jones: That's a great point. If you never see it, it's hard to envision yourself in that practice. So, a little bit of a self-fulfilling prophecy. If you don't have neuro-ophthalmologists, it's hard to expose that practice to trainees. Dr Van Stavern: And we're also trying; I mean, we make sure to include medical students, bring them to our meetings, present research to try to get them interested in this field at a very early stage. Dr Jones: Dr Van Stavern, great discussion, very helpful. I want to thank you for joining us today. I want to thank you for not just a great podcast, but also just a wonderful article on ocular motor disorders, supranuclear and intranuclear. I learned a lot, and hopefully our listeners did too. Dr Van Stavern: Well, thanks. I really appreciate doing this. And I love Continuum. I learn something new every time I get another issue. Dr Jones: Well, thanks for reading it. And I'll tell you as the editor of Continuum, I learn a lot reading these articles. So, it's really a joy to get to read, up to the minute, cutting-edge clinical content for neurology. Again, we've been speaking with Dr Gregory Van Stavern, author of a fantastic article on intranuclear and supranuclear disorders of eye movements in Continuum's most recent issue on neuro-ophthalmology. Please check it out, and thank you to our listeners for joining today. Dr Monteith: This is Dr Teshamae Monteith, Associate Editor of Continuum Audio. If you've enjoyed this episode, you'll love the journal, which is full of in-depth and clinically relevant information important for neurology practitioners. Use the link in the episode notes to learn more and subscribe. AAN members, you can get CME for listening to this interview by completing the evaluation at continpub.com/audioCME. Thank you for listening to Continuum Audio.
This was a long time coming. I've talked about wanting to play The Last of Us Part II for years now, but the mood was never quite right. After luckily stumbling into a 30th Anniversary PlayStation 5 Pro, I said The Last of Us Part II would be the game to break my new console's cherry. Fast-forward six months later and that time has finally come (insert eyebrow raising here). This episode covers a little over half of the game's story and this shouldn't need to be said, but expect heavy spoilers. With all that out of the way, give this episode a listen to see if I think The Last of Us Part II is a significant improvement over its predecessor, or just more of the same.
Hey Podtimists,This week we've got a fun lil announcement this week! The result of which will be that we'll be taking a summer break towards the end of June. We'll communicate more as time goes on but trust it's for GREAT reasons!On this episode David revisits a classic and Chase sees if that there Civ 7 is any good.We also took a deeper look at the PSP hack n slash, Death Jr (are you getting the theme yet??). This was suggested to us by Jared, thank you Jared!---Timestamps:(0:00) - Intro(0:41) - A lil announcement(6:09) - What David has been playing(6:15) - Cat Quest 3(8:49) - Indiana Jones and The Great Circle(15:08) - The Legend of Zelda Majora's Mask(28:13) - What Chase has been playing(28:37) - Civilization 7(48:18) - Starvaders(58:02) - Fortnite Star Wars(1:01:24) - Chase's Podtimistic thing of the week(1:02:11) - David's Podtimistic thing of the week(1:04:41) - Good Games! Featuring Death Jr(1:27:39) - Outro---Games mentioned:BBCat Quest 3Indiana Jones and the Great CircleThe Legend of Zelda Majora's MaskCivilization 7StarvadersFortnite Star WarsDeath Jr
Lv.157配信です。 //// 出演 ///////////////こへい/HARU //// キーワード ///////////////PSP/ギレンの野望 アクシズの脅威/GQuuuuuuX/Kingdom Two Crowns/砲撃少女/ゲーム会社の名前の由来 //// チャプター ///////////////(00:00:00) |オープニング(00:01:01) |The Elder Scrolls IV: Oblivion Remastered(こへい)(00:16:47) |PSPとギレンの野望(こへい)(00:21:43) |ジークアクスのネタバレ?(00:24:18) |PSPとギレンの野望(続き)(00:29:17) |Kingdom Two Crowns(HARU)(00:33:51) |砲撃少女がもうすぐ出るってよ(00:35:47) |ゲーム会社の名前の由来をなんとか(01:20:50) |エンディング //// 番組へのおたより ///////////////番組へのおたより・メッセージは番組ウェブサイト( https://gamenantoka.com/ )または gamenantoka@gmail.com へお送りください。 //// 番組YouTubeチャンネル ///////////////ゲームなんとかの今後の活動の幅を広げるため、さらなる番組リスナーさん増加を目指してYouTubeチャンネルを開設しました。ポッドキャストと同じ音源を配信だけではなく、動画ならではの取り組みも挑戦していこうかと思いますので、ぜひともチャンネル登録をお願いいたします。https://www.youtube.com/c/gamenantoka //// その他 ///////////////■ハッシュタグ 番組の感想やリスナーさん同士の交流には #ゲームなんとか をお気軽にお使いください!■番組twitter:@gamenantoka
Medverkande i detta avsnitt är: Fredrik, Jesper och Poki!Detta avsnitt bjuder på samtal om spel, filmer och lite annat smått och gott - allt i ett trevligt sällskap!Spel som tas upp:Doom: The Dark Ages,The Midnight Walk,Drop Duchy,Last Epoch,Spirit of the North 2,Death Stranding: Director's Cut,Film/TV som tas upp:Sword of the Demon Hunter,Ave Mujica,Sinners,Övrigt som tas upp:Denna gång är den en enkel "Q & A för podden" där frågan kring spelprestanda och första intryck av spel ställs!Kom med i vår Discord här! - Nördliv på iTunes – Nördliv på Spotify
Star Wars Episode I: Jedi Power Battles is one of the few games I've not completed for Attack the Backlog. The reason is twofold. First, it's structured in such a way that you can just play whatever level you want in whatever order you want and actually "beating" the game feels inconsequential. Second, and more importantly, it's just an incredibly frustrating game. That said, however, there's so much potential in a game like Jedi Power Battles, which reminds one of games like Gauntlet Dark Legacy and Marvel: Ultimate Alliance, that I'd love to see either a proper remake or a brand new game in the series. Sadly, I doubt that will ever happen, but I'll continue hoping because if you lose hope with Star Wars, what do you have left?
In this edition of our banking litigation podcast, we discuss and debate some recent cases that will be most relevant to in-house lawyers at banks and financial institutions. This episode is hosted by John Corrie, a partner in our banking litigation team, who is joined by Ceri Morgan and special guest Ariel Wiebe. You can also listen on Apple, Spotify, Buzzsprout and SoundCloud, and find links to our blog posts on the cases covered in this podcast below: • Court of Appeal confirms that dishonesty is essential ingredient in half-secret commission claims https://www.herbertsmithfreehills.com/notes/bankinglitigation/2025-03/court-of-appeal-confirms-that-dishonesty-is-essential-ingredient-in-half-secret-commission-claims • High Court confirms 5,800 motor finance claimants can use omnibus claim forms and do not need to issue separate claim forms https://www.herbertsmithfreehills.com/notes/bankinglitigation/2025-03/high-court-confirms-motor-finance-claimants-can-use-omnibus-claim-forms-and-do-not-need-to-issue-separate-claim-forms • High Court confirms no novel "retrieval" duty owed by receiving banks to non-customers https://www.herbertsmithfreehills.com/notes/bankinglitigation/2025-03/high-court-confirms-no-novel-retrieval-duty-owed-by-receiving-banks-to-non-customers • High Court rules in favour of APP fraud victims in "derivative" action against PSP for breach of so-called Quincecare duty https://www.herbertsmithfreehills.com/notes/bankinglitigation/2025-04/high-court-rules-in-favour-of-app-fraud-victims-in-derivative-action-against-psp-for-breach-of-so-called-quincecare-duty • Banking litigation podcast episode 51: Quincecare special – March 2025 https://www.herbertsmithfreehills.com/notes/bankinglitigation/2025-03/Banking-litigation-podcast-episode-51--Quincecare-special-%E2%80%93-March-2025 • High Court finds Letter of Comfort creates binding guarantee and Ralli Bros principle not engaged where foreign illegality arises from failure to seek regulatory permission https://www.herbertsmithfreehills.com/notes/bankinglitigation/2025-03/high-court-confirms-letter-of-comfort-created-binding-guarantee-ralli-bros-principle • Asymmetric jurisdiction clauses: CJEU finds jurisdiction clause in favour of EU courts may be valid despite giving one party greater choice https://www.herbertsmithfreehills.com/notes/litigation/2025-03/Asymmetric-jurisdiction-clauses--CJEU-finds-jurisdiction-clause-in-favour-of-EU-courts-may-be-valid-despite-giving-one-party-greater-choice- • Hedging: where is the dividing line? https://www.herbertsmithfreehills.com/notes/bankinglitigation/2025-04/Hedging--where-is-the-dividing-line- • Biannual Banking Litigation Update (Spring 2024) https://www.herbertsmithfreehills.com/notes/bankinglitigation/2025-03/bi-annual-banking-litigation-update-spring-2025 Don't forget to subscribe to the banking litigation blog. https://hsfnotes.com/bankinglitigation/subscribe/
Or it could just be that LEGO games are no longer for me. (It's probably a little bit of both.) What I thought was going to be a nice chill time and a return to a game formula I remembered loving, quickly turned into a sad realization: maybe I've grown out of LEGO games. The constant need to change characters in order to interact with this and that, and having to randomly smash bricks until you find the ones you're looking for, frustrated me more than I expected in my old age--it's surprising how often I got stuck, unsure of what I needed to do in order to progress. My only hope is not Obi-Wan Kenobi, but that maybe LEGO Batman is just a bad LEGO game and the next time I return to the series will have a more favorable outcome. Until then, I'll just be left with a sour taste in mouth.
In a world where payments are becoming increasingly rapid and interconnected, banks must adapt to meet the obstacles surrounding the need to improve existing systems and respond to the growing expectations of customers by offering an optimal user experience. Here, Société Générale's Isabelle Poussigues, Global Head of Products and Network Management, Corporate and Investment Banking, and Frantz Teissèdre, Head of Public Affairs, Cash Clearing Global Transaction and Payment Services, discuss the best way forward for all stakeholders.
it's the defenses time to shine! In this latest edition of the NFL Draft 2025 season, the boys get defensive and talk about one of the most important positions in football. How good is Abdul Carter? Is Jalon Walker worth the hype? And who's the player John is gushing over during this process? Find out all this and much more on the latest episode of PSP
What makes a great project manager in the residential construction world? Matt and Risinger Build business partner, Tim Hill, sit down to discuss what they've come to define as a GREAT project manager. Drawing on years of experience, they identify five essential qualities: LeadershipCollaborationCommunicationWork EthicPeople ManagementGreat project managers earn the respect of their teams through fairness, transparency, and deep knowledge. They must also collaborate effectively with everyone involved—from clients and design professionals to subcontractors and suppliers. Strong communication skills are key, with an emphasis on sharing updates early and often, especially when things go wrong. Weekly written progress reports, regular client meetings, and proactive problem-solving help keep projects on track. A solid work ethic is another cornerstone: successful PMs do whatever the project demands, even if that means working late or on weekends. They're not just clocking hours—they're taking ownership. People management, the fifth trait, ties everything together. PMs need emotional intelligence, adaptability, and the ability to influence and motivate a wide range of personalities. Matt and Tim also discuss the value of critical and logical thinking, which underpins all five qualities. They recommend using tools like PSP testing to evaluate applicants' soft skills and cognitive strengths. Tune in for practical guidance for builders aiming to grow exceptional teams.Thank you to episode sponsor Viewrail! Learn more at viewrail.com.Find Tim on the Web:Website: https://risingerbuild.com/Instagram: @risingerbuild_atx & @tim_risingerbuildFind Matt and The Build Show on the web:Build Show Videos: https://buildshownetwork.com/go/mattrisingerInstagram: @risingerbuild and @thebuildshowYouTube channel: https://www.youtube.com/@buildshowWebsite: https://buildshownetwork.com/ Save the Date for Build Show LIVE 2025 in Dallas, TX: October 16-18, 2025!Don't miss a single episode of Build Show content. Sign up for our newsletter.
On today's show we talk about Saint Patricks Day, PSP Games and some classic RPGs. The boys talk about Tim beating Like A Dragon Pirate in 27 hours and what their top games they have put the most hours into. We then go in and talk about why you need to check out Two Point Museum, a brand new sim by Two Point Studios. They also go in and talk about Split Fiction, on why you might need to check it out this year with a friend or significant other. Finally, we give you some.... of course PSP games you need to check out this week. All of this and a ton more on VGP!!
PSP's version of Tight End U is on deck. John and Joe discuss the prospect that is Tyler Warren and whether or not he's worthy of a Top 10 selection. The guys also discuss the depth of this class and what makes the tight end position successful in the NFL
This week, Sacred Symbols is a Kojima Fanboy Podcast... for a little while, anyway. Finally -- finally! -- we have a release date for Death Stranding 2: On the Beach, and it's fairly close, arriving on PlayStation 5 in late June. And as a deep love for Kojima is perhaps the biggest gaming stance all three Sacred hosts share, we thought we'd spend some time getting hyped up following an all-new 10 minute trailer, collector's edition and pre-order details, and so on. Other news this week includes word of major forthcoming updates to PS5 Pro, the leak of a mysterious PSP game called STAMP that was never greenlit into production, the announcement of PowerWash Simulator 2 (!) from FuturLab, rumors of imminent PS5 releases for Indiana Jones and an Oblivion Remake, and much more. Then: Listener inquiries! What do we think of the reveal that Naughty Dog's Intergalactic will deal with religion as a central theme? Do we have any thoughts about the copious leaks from the recent Battlefield playtests? How will MLB: The Show 25 shape-up in its first current-gen-only PlayStation outing? Does Dustin have a serious misconception of what some people actually do when listening to our shows? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:25:53 - The audience divided 0:38:15 - PJ the Boston Terrier