Home video game console produced by Nintendo in 2006
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Check out the Spawncast network: https://spawncastnetwork.com/Support the stream: https://streamlabs.com/spawnwave Panel:RGT: https://www.youtube.com/@RGT85 Radec: https://www.youtube.com/@realradec Playeressence: https://www.youtube.com/@Playeressence Kimerex: https://www.youtube.com/@KimerexProjekt #Sony #Nintendo #Microsoft
Read transcriptLet's talk about Spider-Man 3, the movie where Sam Raimi looked at “menacing single antagonist” and said no thank you, I would like three, please, and also I would like Peter Parker to dance down the street like he's auditioning for a jazz-hands cult. It's a movie that tried to do everything, mostly succeeded at doing too much, and somehow still made enough money that Activision looked at it and thought: yes, this deserves not one video game, but two, spread across seven different consoles, so that literally nobody in 2007 could escape it. Ambitious! Chaotic! Extremely on brand for the source material! See, there's the fancy version, built by Treyarch for PS3, Xbox 360, and PC, where you get a whole open Manhattan to swing around in and the black suit shows up only when the story deems you emotionally ready for it, very mature, very earned. And then there's the completely different budget cousin, built by Vicarious Visions for PS2, Wii, PSP, GBA, and DS, where you can slap the black suit on whenever you feel like being a jerk, the Wii Remote gets to pretend it's a web-shooter, and the DS throws the D-pad in the trash entirely so you can beat up Sandman by poking a touchscreen like it owes you money. Same cover art. Same villains. Practically strangers. Swinging in to help me sort out how many wildly different versions of one questionable movie a single franchise can generate is Harry Steele, co-host of Games on Film, the podcast where he and his brother Rory spend their days grading movies based on video games! Which means Harry has built an entire professional skillset around asking “did Hollywood mess this up,” and today, for one glorious episode, we get to point that same energy directly back at a video game and ask if it managed to mess up the movie right back. Poetic justice! Content symmetry! Whatever you want to call it, it's happening! So grab whichever suit you're feeling today, pick a console, any console, apparently they all made their own decisions, and let's find out if the Spider-Man 3 games handled three villains and seven platforms with any more finesse than the movie handled three villains and one dance number. Learn such things as: How similar do games have to be in order to have the same title? Do movie tie in games really need to care about what happened in the movie? Isn't Spidey supposed to have friends? And so much more! You can find Harry on BlueSky @onlymanwhocan and of course his podcast Games on Film. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Murderworld the game and the Glitterjaw Queer Podcast Collective for the promos today. Intro/Outro Music by Backing Track, who would let the Venom symbiote engulf him if given the chance. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
FEATURING: (00:02:18) New Business - Splatoon Raiders.(00:21:00) Milano's Odd Job Collection.(00:32:47) Modern pinball games show Larry what happens.(00:47:22) Indiana Jones and the Great Circle. The Order of Giants DLC.(00:54:26) Halo: Campaign Evolved.(01:02:49) Listener Mail - Make it even 2D-er.(01:29:51) Living voice chameleon Willem Dafoe is all you need.(01:43:56) More languages: an underrated perk.
Number 1037Mom Brain returns for the latest episode of the GoNintendo Podcast, so that means we're back to music! We also have all sorts of talk about the cancelled sequel to Wind Waker, Wawa and Wegman's food, Spider-Man thoughts (spoiler-free), Pokémon's latest success and so much more!
In der fünften Folge des SHOCK2 Redaktionsgewitters ziehen Clemens, Christoph, Daniel und Michael wieder eine unterhaltsame Unwetterfront aus Games, Filmen, Serien und Comics auf. Zwischen teuren Trikots, neuen Gaming-Gadgets, Ripperln und Umzugskartons gibt es die neuesten „Patch Notes des Lebens“, persönliche Highlights der San Diego Comic-Con sowie Eindrücke zu Spielen wie 007 First Light, Splatoon Raiders, Forza Horizon 6 und Halo: Campaign Evolved. Außerdem wird der erste Trailer zu Avengers: Doomsday gnadenlos seziert, über aktuelle Film- und Serienerlebnisse geplaudert und bei der „Gewitter-Wette“ wieder die journalistische Glaskugel poliert. Vier Redakteure, viele Meinungen und akute Blitzschlaggefahr für jedes Fettnäpfchen! Achtung: Die ersten ca. 15 Minuten dieser SHOCK2 Podcast-Sendung sind ab sofort komplett frei verfügbar. Die komplette Sendung, mit über 2 Stunden, ist exklusiv für unsere SHOCK2 VIPs auf ihrem persönlichen RSS-Feed verfügbar und kann auch direkt bei Patreon und Steady heruntergeladen und gestreamt werden!
This week on Thumb Cramps it's the final week of Discountuly Juames and they're joined by Darcy Smith to say goodbye to a beautiful month while looking at Zack and Wiki: Quest of Barbaros' Treasure for the Wii, Chained Beasts DEMO for the PC and Öoo for the PC. Plus plenty of Pokemon card talk and unreasonable yelling. Joel Duscher does not come off looking good here and that's okay. Sometimes you need to be the villain of the podcast.Get Thumb Cramps Long Sleeve Shirts HereThumb Cramps+ has launched! Ad-free podcasts and a bonus monthly episode of Speedrunning Television; a brand new podcast that innovates how to watch television as gamers. Subscribe now on Sanspants Plus OR Apple Podcasts! Email us at ThumbCrampsPod@gmail.com Find us on Instagram;Jackson | Duscher | Thumb Cramps | Darcy | Studio FollyYou can physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Join our facebook group here or join our Discord here.Theme music by Benny Davis! You can find all his stuff at his website or check out his YouTube channel.Parts of this episode were recorded and produced on Wurundjeri land, we respectfully acknowledge the Wurundjeri People of the Kulin Nation, pay our respect to their Elders past and present, and recognise that sovereignty was never ceded. Hosted on Acast. See acast.com/privacy for more information.
The Spawncast was live at Too Many Games in June 2026! Here's our panel from the show.
This week's episode is all about Trepang2, a great game with a bad name that has one glaring issue keeping it from potential all-timer status.
You know it by now: it's our annual Free Play episode where we talk about anything and everything related to video games. What do we have this time? Listen in and find out!
Frischer Stoff aus dem Spinnennetz!
Michael plaudert mit Florian Scherz über ihre ganz persönlichen Highlights der San Diego Comic-Con – und da ist ordentlich was zusammengekommen! Von neuen Indiana Jones-Comics über Avengers: Doomsday, Black Panther 3 und frische Neuigkeiten zu God of War bis hin zu Der Herr der Ringe: Die Ringe der Macht, Blade Runner 2099, Neuromancer, Lanterns, Spaceballs: The New One und Star Trek: Strange New Worlds. Außerdem wird Ryan Gosling zum Ghost Rider – und das ist längst noch nicht alles. Popkultur-Overload, nerdige Begeisterung und gepflegtes Abschweifen inklusive!
Lanzada a finales de 2006, la consola Wii de Nintendo marcó un hito tecnológico al desplazar el enfoque de los gráficos hacia una jugabilidad basada en el movimiento físico. El secreto de esta innovación, según el director general de la Fundación Excelem, Roberto Sáez, reside en la combinación de un acelerómetro y un giróscopo, capaces de descomponer el movimiento en tres dimensiones y detectar la gravedad para determinar la inclinación y trayectoria del mando.Esta tecnología, conocida como MEMS, no solo permitió democratizar el uso de sensores que hoy son comunes en smartphones, drones y relojes de actividad, sino que su cámara de infrarrojos frontal abrió la puerta a múltiples aplicaciones fuera del salón de casa. Gracias a su capacidad para procesar datos a alta velocidad, este dispositivo ha sido utilizado como sismógrafo, herramienta para medir el rendimiento deportivo, sensor para detectar apneas del sueño e incluso como instrumento didáctico en prácticas de física universitaria.
On this episode of Random Encounter, we poke Nintendo's lawyers with a stick. They don't notice.First up, we are exploring the latest entry in a long-running series of RPG-esque board games, Culdcept Begins! This soft reboot of the series features a new graphical style and streamlined gameplay. But does its Monopoly-meets-Magic: The Gathering-style gameplay hit the board game nostalgic spot for Ben?Then, Aleks is here to chat about Dusklight, a native PC port of The Legend of Zelda: Twilight Princess. Obviously, this was not published by Nintendo, but as usual, fans do what Nintendon't. How are they getting away with it? It is just a launcher. You need your own original game discs in order to play the game! If you loved Twilight Princess on the GameCube or Wii and it's been years since you've gotten a chance to play it, give this incredible fan achievement a shot! Featuring: Jono Logan, Aleks Franiczek, and Ben Love; Edited by Jono LoganGet in Touch:RPGFan.comRPGFan ShopEmail us: podcast@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Culdcept BeginsDusklight (The Legend of Zelda: Twilight Princess) ReviewThe Legend of Zelda: Twilight Princess Review
Send us Fan MailIntro; Episode 5 - Weapon X, Lies and DVD's. Plot Summary, Review, Ranking Top 5 Mutants. Episode 6 - Danger.exe. Plot Summary, Review, Ranking Top-5 Mutants.
Xenogamers, ya tenéis disponible tanto en nuestro canal de YouTube como en la plataforma Ivoox, nuestro episodio 15×12, el último de esta temporada, con todo este contenido: Xenoentrevista: Volvemos a traer al gran José Ciudad para hablar del 2º Salón del Videojuego de Madrid y de la revista Loading Análisis- Los secretos de Krat: Más allá de "Lies of P" de Adrián Suarez Xenotertulia: Físico vs Digital Grapas del Pasado: Mega Sega nº 11 Buzzonero: El super cuestionario de R.E. Code Veronica Now Playing: Os contamos a qué hemos estado jugando y os enseñamos nuestras adquisiciones del mes. Además nuestro compañero David nos presenta su primer libro.
The Gi crew talk Marvel Tokon's beta, Avatar Legends, PSN going down, the Sony Boycott, Rockstar devs threating strike and more!
It's been a few weeks now but the Sony backlash is continuing online. Splatoon Raiders and Halo Campaign Evolved are out now and Bethesda went crazy with Fallout announcements.
Michael präsentiert im SHOCK2 Wochenstart zum 393. Mal das Serviceformat für die SHOCK2-Community! Mit dabei Tristan von Siren Games mit einem neuen Brettspiel-Tipp. Wir wünschen euch viel Spaß beim Hören und freuen uns auch dieses Mal besonders auf euren Input, Ideen & Feedback im Forum. Aus produktionstechnischen Gründen gibt es dieses mal keine Kapitelmarken! SHOCK2 Newsflash (Whatsapp) https://whatsapp.com/channel/0029VbDhIwKF6smrXxXtDL26 SHOCK2.CLUB Community https://shock2.club/ SHOCK2 auf Youtube https://www.youtube.com/@shock275 Partner: Siren Games – Tabletop und Brettspiele https://www.sirengames.at/ Brettspiel: Toy Battle https://www.sirengames.at/de/toy-battle-de Möglichkeiten, SHOCK2 zu unterstützen! https://shock2.club/t/jetzt-moeglichkeiten-shock2-zu-unterstuetzen/8350 Release Liste: Welche Spiele erscheinen nächste Woche? https://mag.shock2.info/?s=Releaseliste Streaming-Tipps: Die TV & Film-Highlights der nächsten Woche! https://mag.shock2.info/tag/streaming-tipps/ TOP 10: Das waren die meistgelesenen SHOCK2-Artikel der letzten Woche https://mag.shock2.info/?s=SHOCK2+TOP+10 Patreon SHOCK2 VIP Inhalte auf Spotify https://shock2.club/t/shock2-bei-patreon-steady/229/481
FEATURING: (00:02:15) New Business - Splatoon Raiders.(00:18:19) Goemon Collection.(00:21:29) Mario Tennis Fever.(00:29:56) Absolum.(00:38:00) Indiana Jones and the Great Circle. Halo: Campaign Evolved.(00:58:30) Listener Mail - The next giant leap in gaming?(01:26:40) Square-Enix's confounding upgrade path strategy.(01:48:50) The Switch 2 upgrades we crave.
Number 1036We're back in action after a week hiatus, and dare I say with a banger? We've got two non-regulars with us this week alongside the usual crew and we've got plenty to talk about. Nintendo news, rambling topics, uncomfortable jokes, you name it. Oh, and we take a deep dive into Nintendo love hotels! What more could you want?
It's Mystery Reversery time! Plus we talk about some games for good measure. Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) What If Jerry Left / Bluey (0:14:45) Granblue Fantasy Relink (0:25:52) Yoshi and the Mysterious Book (0:40:15) Monster Hunter World (0:48:30) Mystery Reversery (1:21:00) Outro Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Send us Fan MailIntro; Vital Stats; Development Details - Why did they choose the Disney Worlds; Level Notes - Monstro to End Game; Ending; Current Thoughts; Cultural Significance - Best Disney Movie Battle Royale
I had a chance to play through Halo Campaign Evolved ahead of launch on the PS5 and today I'm joined by a couple of others to discuss our thoughts on the game.
Michael und Kathrin bändigen im neuen SHOCK2 Podcast nicht nur die vier Elemente, sondern auch ihre Meinung: Im Audio-Review sprechen sie über den neuen Animationsfilm Avatar Aang: Der Herr der Elemente auf Paramount+. Ob Aangs großes Comeback ordentlich Feuer macht oder eher heiße Luft produziert, erfahrt ihr in der neuen Folge! Review: Avatar Aang: Der Herr der Elemente / The Last Airbender https://mag.shock2.info/review-avatar-aang-the-last-airbender/
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!And you can find Mark McCue on TikTok @barkmccueAnd Bradley McCue on Instagram @thegamingodysseyIt's been almost 3 years since we talked some Legend of Zelda, so I blew the dust off my Nintendo Wii and fired up Twilight Princess for this week's episode. I played it a little back when the Wii launched but never got through that AWFUL opening segment. This time I made it all the way to the end, and once you get past said AWFUL opening segment, it's actually a pretty solid game. Midna is an awesome sidekick, the graphics are pretty good, it has great dungeons, and you can turn into a wolf for Navi sake!For a game this big, I called in TWO guests to help me break it down. Both brothers McCue join me on this episode to talk about the GameCube, Wii, AND Wii U versions of The Legend of Zelda: Twilight Princess.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week's episode is the beginning of my Metal Gear replay and is all about the very first Metal Gear, originally released for the MSX2 before eventually making its way to the NES, Commodore 64, and PC.
Join the HG101 gang plus special guest Robbo, as they discuss and rank-err, revisit, the groovy duo's funky roguelike for the Genesis/Mega Drive. Then stick around for ChainStaff, a violently quirky action-platformer about having an alien parasite attach itself to your head! This weekend's Patreon Bonus Get episode will be ZACK & WIKI: QUEST FOR BARBAROS' TREASURE — Capcom's point-and-click pirate puzzler for the Wii! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Classic intro music by muteKi. 2026 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
Tinte, Tentakel und jede Menge Chaos: Michael plaudert mit Christoph im neuen SHOCK2 Audio-Review über Splatoon Raiders für die Nintendo Switch 2. Warum der Farbkrieg diesmal anders ausfällt, was die neuen Ideen taugen und ob der Ausflug wirklich spritzig geworden ist, hört ihr im Podcast! SHOCK2 Review: Splatoon Raiders https://mag.shock2.info/review-splatoon-raiders/
The panel discusses Denshattack, The Mound, Modern Warfare 4, Bungie's Marathon, Bethesda's new road map, PS5 emulation and more in episode 199 of The Gaming illuminaughty podcast.
Michael präsentiert im SHOCK2 Wochenstart zum 392. Mal das Serviceformat für die SHOCK2-Community! Mit dabei Tristan von Siren Games mit einem neuen Brettspiel-Tipp. Wir wünschen euch viel Spaß beim Hören und freuen uns auch dieses Mal besonders auf euren Input, Ideen & Feedback im Forum. Aus produktionstechnischen Gründen gibt es dieses mal keine Kapitelmarken! SHOCK2 Newsflash (Whatsapp) https://whatsapp.com/channel/0029VbDhIwKF6smrXxXtDL26 SHOCK2.CLUB Community https://shock2.club/ SHOCK2 auf Youtube https://www.youtube.com/@shock275 Partner: Siren Games – Tabletop und Brettspiele https://www.sirengames.at/ Brettspiel: Northgard: Uncharted Lands https://www.sirengames.at/de/northgard-uncharted-lands-de Möglichkeiten, SHOCK2 zu unterstützen! https://shock2.club/t/jetzt-moeglichkeiten-shock2-zu-unterstuetzen/8350 Release Liste: Welche Spiele erscheinen nächste Woche? https://mag.shock2.info/?s=Releaseliste Streaming-Tipps: Die TV & Film-Highlights der nächsten Woche! https://mag.shock2.info/tag/streaming-tipps/ TOP 10: Das waren die meistgelesenen SHOCK2-Artikel der letzten Woche https://mag.shock2.info/?s=SHOCK2+TOP+10 Patreon SHOCK2 VIP Inhalte auf Spotify https://shock2.club/t/shock2-bei-patreon-steady/229/481
FEATURING: (00:02:59) Listener Mail - How to approach Sonic Mania.(00:12:37) Signal over ceremony.
Today I'm breaking down some thoughts on the a gaming industry that is in turmoil with Mat Piscatella over at Circana.Mat: https://bsky.app/profile/matpiscatella.bsky.social
We're out here ramblin' while Perruh's off doing god knows what! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) Jerruh dropping the ball once again... what do I pay this guy for?! Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Sony is still seeing backlash after their announcement to end physical media in 2028, and tensions are getting higher even for their partners.
Sony is ignoring a massive wave of backlash while Microsoft is getting hit with a ton of cuts within Xbox.Panel:MrMattyPlays: https://www.youtube.com/@MrMattyPlaysRadec: https://www.youtube.com/@realradec Celia: https://x.com/CeliaBeee Playeressence: https://www.youtube.com/@Playeressence Kimerex: https://www.youtube.com/@KimerexProjekt #Sony #Nintendo #Microsoft
Die Gameminds können die Videospiele-Welt wohl nicht retten, aber sie liefern heute ein paar gute Ideen, wie alles besser werden könnte. Dazu positive Vibes zu aktuellen Spielen, Serien und dem Spielefest in Wien, das vergangenes Wochenende stattgefunden hat. Achtung: Die ersten ca. 20 Minuten dieser SHOCK2 Podcast-Sendung sind ab sofort komplett frei verfügbar. Die komplette Sendung, mit über 2,5 Stunden, ist exklusiv für unsere SHOCK2 VIPs auf ihrem persönlichen RSS-Feed verfügbar und kann auch direkt bei Patreon und Steady heruntergeladen und gestreamt werden!
More developments and releases surrounding mostly the PS4 and PS5 in this episode! This starts out with mentioning tico, an emulator frontend for the Switch which brings native GameCube and Wii emulation to the Switch in a recent update. The PS4 and PS5 license change which was quietly released recently gets broken down and explained here as well, just before the news of the PS5 Linux Loader dropping! We also see a new jailbreak for PS5 working up to firmware 12.70 which requires some patience if you can spare a couple hours per run. There's also some pretty neat releases here for the PS2, PSP, Xbox 360, Wii, and even Xbox One! Tune in and enjoy.
This week's episode is all about RoboCop: Unfinished Business, the follow-up to RoboCop: Rogue City which is basically just Dredd, but with RoboCop instead.
The Gaming illuminaughty crew discuss Assassin's Creed Black Flag Resync, Black Ops 1 & 2 on PS5, The College Football 27 drama, Xbox's latest L's and more.
FEATURING: (00:07:39) New Public Service Announcements - New Mario Kart World Knockout Tours. Mario Kart Tour sunsets on mobile. Send your Switch in for repairs while you can.(00:17:31) Star Fox (2026).(00:33:41) New Business - Rhythm Heaven Groove.(00:55:11) Heavy Machinery vs Shumai.(01:03:52) Listener Mail - What N64 games should have been on PlayStation?(01:33:06) We have to talk about your credit card.
Number 1035Did we leave you with a good episode before we go on our vacation? That's for you to decide! The gang talks more about Sony's move to discontinue physical games, and there's plenty more to say. We also bring back Master Baiters for a special round, we share guilty pleasures, learn the details of a very strange dinosaur videogame and plenty more. Oh, and we even learn a little more about George this week!
We're talking Rhythm Heaven Groove and Final Fantasy 1 Pixel Remaster! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Hello (0:04:30) Rhythm Heaven Groove (0:38:11) FF1 Pixel Remaster (0:53:15) Goodbye Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Does your dog buy digital? No? That's why. 0:00 - Gameplay footage? No, what's important is you pay full price for GTA VI now! 24:45 - The Steam Machine is expensive but hey, what else is new? 36:45 - To buy or not to buy a Switch 2. That is the question. If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube. Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night! Credits: Molehill Mountain is hosted by Andrew Eisen. Music in the show includes "To the Top" by Silent Partner. It is in the public domain and free to use. Molehill Mountain logo by Scott Hepting. Chat Transcript: 6:58 PM@addictedtochaos2PlayStation is dead to me. 6:58 PM@jaredknisely6213is it 90 pls in san diego too? 6:59 PM@addictedtochaos2It was 105 here yesterday, but a storm just came through and now it is 70. 6:59 PM@addictedtochaos2My bedroom is 95 7:00 PM@addictedtochaos2I spent all day at the movies yesterday just to beat the heat. 7:03 PM@addictedtochaos2Just got a commercial mid-sentence 7:04 PM@addictedtochaos2I wanted GTA VI, but no physical edition is an absolute dealbreaker. 7:05 PM@jaredknisely6213im not suprised by the steam machine price/my ssd that i bought in jan of last year 4x'ed in price 7:12 PM@addictedtochaos2It is almost certainly the case. 7:13 PM@addictedtochaos2From how they had it worded, it sounds like there are in game missions and activities locked to the ultimate edition. 7:16 PM@addictedtochaos2I'm buying the Godzilla remaster instead, it comes out on the same day as GTA. 7:17 PM@jaredknisely6213OT will probably be a holiday release 7:18 PM@jaredknisely6213you can blame sony for that choice 7:19 PM@jaredknisely6213rockstar knew 7:21 PM@jaredknisely6213on the other hand, the OS is open source 7:21 PM@addictedtochaos2The industry will price itself to extinction. 7:21 PM@jaredknisely6213which is awesome 7:22 PM@jaredknisely6213steam said, build your own here's the code 7:29 PM@addictedtochaos2Was interested in the Steam machine, as I don't have a gaming PC, then they announced the price and my interest died immediately. 7:34 PM@addictedtochaos2The proprietary component cables were for GameCube, the Wii supported 3rd party cables. 7:35 PM@jaredknisely6213i bought the switch in 2020 and got odyssey last week 7:36 PM@addictedtochaos2The gaming industry as a whole disgusts me lately. 7:38 PM@jaredknisely6213i still havent got the game yet 7:38 PM@addictedtochaos2I get that they are a business and need to be profitable, but the unending greed is just too much. 7:38 PM@jaredknisely6213could ask you to play dusk bloods 7:39 PM@jaredknisely6213 7:57 PM@addictedtochaos2According to sales data PlayStation's first party games tend to sell more physical rather digital. 7:57 PM@addictedtochaos2I'm not buying a PS6 either. 7:58 PM@addictedtochaos2Purely a spreadsheet move. 7:59 PM@addictedtochaos2My backlog of 5,000+ games will last me the rest of my life. 8:00 PM@addictedtochaos2Shelly long 8:02 PM@addictedtochaos2Upside the president of Nintendo did say that the goal isn't just to increase digital sales, but game sales overall, including physical games. 8:02 PM@jaredknisely6213but the switch as physical stuff 8:03 PM@addictedtochaos2Should buy one before another price increase. 8:03 PM@jaredknisely6213and a little less scummy than sony 8:04 PM@addictedtochaos2I think the Switch 2 version contains the Switch 1 version as well. 8:05 PM@addictedtochaos2There are also plenty of Switch games that play better on Switch 2 8:18 PM@addictedtochaos2Thankfully transferring data from Switch 1 to 2 is easy and straightforward.
Eight years ago, a broken heart and a bar called Sugars turned into the GZ Chop Shop. This week, Greg, Ty, and Uly celebrate 8 years on air by diving into PlayStation's plan to kill physical games in 2028, the billion-dollar UK lawsuit that could reshape the PlayStation Store, dynamic pricing, Xbox's leadership shakeup, and a real console-wars history lesson — plus the origin story of the show itself.KEY TAKEAWAYSSony is ending physical disc production in January 2028 — every future PlayStation game will be digital-only, which strips away the one built-in price comparison consumers had against the PlayStation Store.Sony faces a UK monopoly lawsuit (reported near $2.7B) alleging the PlayStation Store's 30% commission and lack of retail competition make digital prices "excessive and unfair" — on top of an already-settled $7.85M U.S. case over lost voucher competition.Dynamic pricing is coming to PlayStation Store — the same game could cost you more or less depending on your purchase history and genre preferences, with no outside storefront to compare against once physical is gone."Owning" a digital license isn't the same as owning a game — Yakuza Zero and the Kingdom Hearts All-in-One collection have both been delisted from PS Store, and physical PS Vita purchases have a hard shutoff date looming.Xbox's leadership is in flux, and the crew digs into what that means for whoever ends up being blamed if Game Pass's economics don't hold up long-term.A real console-wars history lesson: why the Xbox 360 outsold the PS3 lifetime (and why that one-year head start matters more than people remember), and how Nintendo profits off pure brand loyalty (Labo, we're looking at you).Square Enix is moving upcoming titles to "game key cards" on Switch — a cartridge that's really just a license key, not the actual game data.8 years, 241+ episodes, zero hiatuses — the crew looks back at how a bad breakup and a bar conversation turned into a full media brand.CHAPTERS00:00 — Intro: 8 years of the Chop Shop + anniversary housekeeping01:00 — G FUEL Giveaway details (prize pack + $50 Steam Gift Card)02:00 — PlayStation's censorship baggage, revisited03:41 — Sony's billion-dollar UK monopoly lawsuit04:41 — Dynamic pricing, explained plainly06:22 — GTA 6's price tag and the industry domino effect07:03 — Digital "ownership" is a rental — the GamesRadar take that broke us11:26 — The Crew (Yakuza Zero) delisting precedent13:14 — Kingdom Hearts All-in-One quietly disappears from PS Store20:12 — How to actually protect your physical/digital library before the cutoffs hit22:57 — Xbox's "we told you so" moment29:00 — Is Microsoft trying to sell off Xbox?31:00 — Xbox 360 vs. PS3 vs. Wii — the real lifetime sales numbers41:41 — Nintendo's untouchable formula (yes, we all bought the Labo)44:52 — Days Gone, Sunset Overdrive, and games we'll never get sequels for45:26 — Square Enix's game key card move — bad news for physical Switch collectors53:54 — [Redacted for decency — you'll know it when you hear it]54:22 — 8 years of GZ Chop Shop: the actual origin story1:08:00 — The wildest guest requests we've ever landed1:14:16 — Where we want the show to go next1:19:15 — Outro + how to enter the anniversary giveaway⚡ G FUEL affiliate link
This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
The Gi crew discuss Sony ending support for Blu-Ray discs on their consoles, RAM companies colluding to F us over, Steam Machine's blowing up, GTA 6 being locked at 30fps and more.
FEATURING: (00:05:51) New Business - Indiana Jones and the Great Circle.(00:26:23) Gui's new headset, please forgive the sound quality. Absolum.(00:33:45) Rhythm Heaven Groove.(00:52:41) Star Fox (2026).(01:32:28) Listener Mail - An attention-starved hack still wants to beat you up.(01:39:34) The Legend of Zelda: Ocarina of Time remake concerns.
Number 1034Finally, after nearly 2 months of trying, we have back both Nicky Hill and Deux Michaels. No computers crapping out this time! Just tons of inane talk about all things videogames! Metroid rumors, Switch 2 revamps, Sony's decision to drop physical games...all that and so much more. Get ready for an episode with a classic feel!
Sin & Punishment skipped the GameCube generation, but came bouncing back after almost a decade on Wii. Leon, Chris O'Regan and Sean grapple with Isa and Kachi across eight intense stages of on-rails, danmaku-style shmup madness from the crazy geniuses at Treasure. With input from the listenership, we talk technical and artistic achievements, as well as taking aim at the game's demanding yet satisfying mechanics.
The Gi crew talk the Steam Machine's pricing, GTA 6 being $100, PS6 being over $1000, Resonance: A Plague Tale Legacy, Xenoverse 3, Beast of Reincarnation and more!