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Having vanquished Tosculi drones, the band continues their forest tunnel trek, but stops short when a breeze carries the sound of sylvan voices ahead. Send forth your scout and learn that there are armed centaurs. What should you do? Attack? Sneak past? Diplomacy? Do you wanna know more? Embers from a Chimney II is a Crimson Nib podcast that will journey with 4 wayward adventurers into the heart of the Southlands; a land of mystery and adventure, where riches and dangers await those brave enough to cross the wild expanses. The campaign setting is Southlands from Kobold Press. We are using the D&D 5E ruleset, and we game using the Fantasy Grounds virtual tabletop. I am Dagobah and this is a Crimson Nib podcast, you can follow me here or on twitter @crimsonnib, or at facebook.com/crimsonnib. If you’ve enjoyed what you’ve heard, please rate and review me on google podcasts, itunes, or wherever you get your podcasts. VTT - Fantasy Grounds (http://www.fantasygrounds.com) Campaign Settings - Southlands (https://koboldpress.com/tag/southlands/) Find out more at https://crimsonnib.pinecast.co This podcast is powered by Pinecast.
Join Mick and I as we continue our chat from last week. Mick asks all the pressing questions to look behind the curtains. Did you want to know what would happen if Oraqi returned to Dabu? Are you curious about why the Tosculi incursions? What did Kalen see while being a captive? What of Elbrim’s leaf? Will Callidus ever find his slave Daryl? Will Akmenos know peace? For answers to these questions and more ... listen!This podcast is powered by Pinecast.
Join Mick and I as we conclude our Pool of Blood encounter chat with Mick’s concoctions of plot hypothesis’; that the flying Tosculi was actually the shepherd boy Cade, that the Nebr mayor killed Cade for learning about the secret pool of blood, or that Cade was actually 1 of “The 12” ... Killing Eve anyone? Perhaps everything is tied to an overthrow of the government and there’s a secret alliance with the Corporation of the Tosculi?! The GM takes notes madly and wonders how to implement such far-fetched ideas! The icing on the cake? Is when Mick tries to envision how Callidus can have a “happy slave” named Daryl! Do you wanna know more?This podcast is powered by Pinecast.
Join Mick and I as we chat about entering a village for the first time and meeting the locals. What should a person say when the mayor ponders the banner of the sandship you arrived on? Is it wise to share a room in the local Inn, or get your own? What’s the right amount of Dwarven Stiffmace whiskey to drink? When your comrade asks a question about your history, should you tell them, or remain tight-lipped and hold those precious memories close? That first night out in the desert with just a backpack, the temperature drops to 0C, your freezing cold, what’s the correct course of action? Buckle down, continue on and complete the mission! Or call it and return to civilization to resupply? A strange buzzing noise on the other side of the ridge, your destination is so very close, but that sound, you know it. It has kept you awake for so many nights ... the Tosculi! Do you wanna know more?This podcast is powered by Pinecast.
What was the voice they heard in the Lazuli Cage's final chamber? What will the fate of Watershearth be? How will they eliminate the Tosculi threat? Just how many ways can they fluster their DM with unexpected actions? The answers to these questions and more are in today's episode of CritQuest!
The Tosculi have come to confront our heroes face to face and the fate of Watershearth hangs in the balance! A change of scenery brings new challenges and dangers! Chris stretches those DM brain muscles as he tries to keep hold of a puzzle! Today's episode truly has it all.