Podcasts about dungeons and dragons

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    Best podcasts about dungeons and dragons

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    Latest podcast episodes about dungeons and dragons

    One Piece D&D: Marines
    ONE PIECE D&D: MARINES #53 | "Never Forget"

    One Piece D&D: Marines

    Play Episode Listen Later Sep 18, 2025 118:03 Transcription Available


    In this SPECIAL episode of One Piece D&D Marines.. Wubby returns.. .

    Roll Britannia - A British Dungeons & Dragons 5e Podcast
    Ep. 294: Sail And Well Met, Adventurers - Chapter 11 - pt.1 | #DND

    Roll Britannia - A British Dungeons & Dragons 5e Podcast

    Play Episode Listen Later Sep 17, 2025 46:04


    In this week's episode of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dungeons & Dragons⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ pirate adventure, the Bucs push their luck against the impenetrable black wall, testing it with blades, spells, and increasingly questionable methods. As Milo struggles with his new blue skin, Derek and Keth plunge beneath the waves, only to uncover a chilling connection between the wall and ancient Delvin craft. But when brute force fails, creativity takes over... leaving behind a very distinctive mark on the endless stone.What secrets does this wall truly hide? Can the Bucs ever break through its defences? And how long will their dubious graffiti survive the tide? There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Keth⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Milo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Derek⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jeff⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), and Sophie (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠River⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), led by James (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Dungeon Master⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠) and Roll Britannia.JOIN OUR PATREON | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CHECK OUT OUR OFFICIAL WEBSITE |⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sound & music by Syrinscape⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.syrinscape.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Because Epic Games Need Epic SoundComplete list of credits here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

    Roll Britannia - A British Dungeons & Dragons 5e Podcast
    Ep. 294: Sail And Well Met, Adventurers - Chapter 11 - pt.2 | #DND

    Roll Britannia - A British Dungeons & Dragons 5e Podcast

    Play Episode Listen Later Sep 17, 2025 40:07


    In this week's episode of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dungeons & Dragons⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ pirate adventure, the Bucs push their luck against the impenetrable black wall, testing it with blades, spells, and increasingly questionable methods. As Milo struggles with his new blue skin, Derek and Keth plunge beneath the waves, only to uncover a chilling connection between the wall and ancient Delvin craft. But when brute force fails, creativity takes over... leaving behind a very distinctive mark on the endless stone.What secrets does this wall truly hide? Can the Bucs ever break through its defences? And how long will their dubious graffiti survive the tide? There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Keth⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Milo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Derek⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jeff⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), and Sophie (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠River⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), led by James (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Dungeon Master⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠) and Roll Britannia.JOIN OUR PATREON | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CHECK OUT OUR OFFICIAL WEBSITE |⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sound & music by Syrinscape⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.syrinscape.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Because Epic Games Need Epic SoundComplete list of credits here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

    Astronomica
    Ep 239: The Path Fewer Travelled

    Astronomica

    Play Episode Listen Later Sep 17, 2025 70:08


    It's an ambush! Or possibly we simply stumbled into a nest of local fauna that live here and were minding their own business before a bunch of blundering tourists stomped right on through their home. Either way, roll for initiative! If you enjoy the mildly unhinged antics of Stardaddy and his band of merry madpersons, be sure to subscribe on your favorite podcast platform. New episodes hit the feed at midnight Tennessee time every Wednesday. Want even more from Team Meatbag? Check us out online at www.astronomicapodcast.com.  Here you'll find links to all of our social media plus an open invite to our Discord server. Questions, comments, or details on how exactly Connect works? Email them to astronomicapodcast@gmail.com and we'll definitely get back to you sometime this month. And finally, if you just absolutely love us and wish to provide support in a monetary manner, you can find us at patreon.com/AstronomicaPodcast. Not only will you enjoy the warm fuzzy feeling of helping us foot production costs, you'll also find a number of fantastic extra perks plus get bragging rights with all your nerdiest friends. Thanks as always for listening and we'll see ya next week!   Send us a message through this weird thing that didn't exist before but exists now.Support the show

    Friday Nite One Shots
    Few And Far Between Ep 135; The Fox And The Satyr

    Friday Nite One Shots

    Play Episode Listen Later Sep 17, 2025 124:07


    Send us a textRolling in the Netherdeep has evolved into Few and Far Between!!Few And Far Between Ep 135The Fox And The SatyrThe Favoured Few arrive in the feywild and are greeting by a charismatic werefox. Later, the hunt for Zale begins and a special guest arrives!Watch us live on Wednesdays 4:30 Eastern/1:30 Pacific on Twitch!Thanks to Critical Role for helping us build worlds of adventure!Connect with us via our Linktree!Ron Murphy – DM, @ron88keysRBDMLaphus Prismawing - Jaiden Ramirez, @ffoxtrotXIVOrgoth Skullcrusher - Bill Roper, @billfreakinroperNorth Star Maedrick - Jaime R. Bishop, @steelcladvicarVoka Nildrith - Mira Luttrell, @cubedmangoesFollow us on Twitter at @SeveredSonsDnD or on Instagram!Join our Discord! Join our Patreon!Now, you can support us through the Buzzsprout website too!Give us a review on Apple Podcasts, Podchaser, Spotify,  GoodPods or on our Twitter page and we'll read it on the air.   Support the show

    d4: D&D Deep Dive
    The Fly By Knight: D&D Build #226

    d4: D&D Deep Dive

    Play Episode Listen Later Sep 16, 2025 60:33


    Check out Scorched Basin here! https://www.kickstarter.com/projects/homieandthedude/scorched-basin?ref=bv00bfHere we go - an entire party build dedicated to creating a "high five tunnel" that a single character runs through to get super-buffed thanks to Attack of Opportunities made on them from their allies. What's the worst that could happen?Table of Contents of all D&D Builds to date: https://docs.google.com/spreadsheets/d/18lsjEdNIXayLCUsv9v-Afx-y3MEone2c2EGszBtGw8U/edit?usp=sharingI'd appreciate it if you'd consider supporting the channel by becoming a member!https://www.youtube.com/channel/UC9jQ2IsZj_CAS0bZgA6O2pA/join ORhttps://www.patreon.com/c/dndddMerch Store! https://www.crwnstudios.com/collections/d4deepdiveFollow me here:Blue Sky: https://bsky.app/profile/colbypoulson.bsky.socialTwitter (X): https://twitter.com/ColbyPoulsonTikTok: https://www.tiktok.com/@dnddeepdiveCheck out Randall Hampton here:Twitter: https://twitter.com/Randall_HamptonInstagram: https://www.instagram.com/randallhampton/Website: https://www.randallhamptonart.com/Twitch: https://www.twitch.tv/randall_hamptonIntro 0:00Level 1 9:39Level 2-6  15:46Companion Builds at 6 19:36Level 7-9 29:31Companion Builds at 9 34:33Level 10-13 36:58Companion Builds at 13 43:27Level 14-17 46:32Companion Builds at 17 49:42Final Thought 51:56Outtakes 58:31Math/Graph for this episode: https://docs.google.com/spreadsheets/d/17ht_mcAMf_hsmbn9IT2Ud7cVndcaJvAoyW5G_JiDpfw/edit?usp=sharingMaster Nova Damage Comparison: https://docs.google.com/spreadsheets/d/1YkQl4xJHk26zLAh-S0Uh-eW1f3rnKVrWkHaeuN9oCK0/edit?usp=sharingThanks to LudicSavant for the amazing DPR calculator! https://forums.giantitp.com/showthread.php?582779-Comprehensive-DPR-Calculator-(v2-0))Music Credits:Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100340Artist: http://incompetech.com/Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200111Artist: http://incompetech.com/Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100297Artist: http://incompetech.com/Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400051Artist: http://incompetech.com/Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400022Artist: http://incompetech.com/Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400019Artist: http://incompetech.com

    Inter-Party Conflict
    Inter-Party Conflict Supplemental Episode - Interview with David Warhol

    Inter-Party Conflict

    Play Episode Listen Later Sep 16, 2025 62:59


    Hello, everyone! Gabe is back for a rare treat: an interview with David Warhol, a man of many achievements but in this case, the composer of music for the DnD computer games Pool of Radiance and Curse of the Azure Bonds. Come along and hear Gabe and David talk about game development, music composition, and more!

    curse pool dungeons and dragons andy warhol radiance supplemental inter party conflict david warhol azure bonds
    Tales from the Critkeeper
    Chapter 47: Big Red Ballers

    Tales from the Critkeeper

    Play Episode Listen Later Sep 16, 2025 53:23


    Send us a textSo, the gang is with Slicer. Now what? They're gonna have tea and make nice, see what exactly Slicer wants from them, see what they can get out of Slicer? Yeah? So it's all so transactional, no one wants to even kiss just a little bit? Just to see what it's like? Man, how disappointing. Who would you want to kiss? Maybe Andrew and Elle? Slicer and Mike? Maybe we'll see some action here in this amazing episode of DUUNNGGEEOONN RRRAAADDIIOOO HHHHOOOUUUURRRR::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::THIS SHOW IS NSFW AND NSFK (Not safe for kids. sorry kids!)Our DM is Dalton Rusher-RiddleOur Players are Andrew Gehrlein, Michael Adair & Alissa AdairTheme song by Dustin HookSound effects from Zapsplat and PixabayBackground music by Sonican, DELOSound, on PixabayPlease check out our Instagram, Twitter, TikTok, AND NOW PATREON on our Linktree to keep up with the latest DRH news! https://linktr.ee/dungeonradiohourBye for now~:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::Support the showSupport the show

    Fate of Isen: A Kiwi D&D Podcast
    Book 2 Ep66: Hell in the Air

    Fate of Isen: A Kiwi D&D Podcast

    Play Episode Listen Later Sep 16, 2025 77:11


    Hell wasps? Check Vrock? Check Yikes? Big check.Featuring:Erika Jayne as Taryn GrimKasia Wayfinder as Granny SabinkaSeverin Gourley as Dexter Clementineand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com

    Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

    Our heroes are meeting former staff members in and around Figplott's magic school! Butthole (Ryan LaPlante, @theryanlaplante) hid the fact he was a king from the anti-king janitor, Juniper (Laura Hamstra, @lauraehamstra) made friends with a sheep and agreed to supply it with a tutor, and Quinny (Tyler Hewitt, @Tyler_Hewitt) convinced a boxing wizard to join the party! But can they survive combat with the three sorcerers hiding in the gym?! Also featuring our awesome DM Tom McGee (@mcgeetd).Enjoying Dumb-Dumbs & Dragons?- Consider supporting the show for as little as $1 a month to get BTS fun, an ad-free feed, and even add your own character to the podcast! (https://dumbdumbdice.com/join)- Buy merch on our website (https://dumbdumbdice.com/)- Follow us on social media: @dumbdumbdice- Watch our video episodes on YouTube (https://youtube.com/@dumbdumbdice) Artwork by the brilliant Del Borovic- Website & Portfolio (https://delborovic.com/), @deltastic on socialsSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    Venture Forth: A D&D Podcast
    Mastering the Game | Pacing & DMing with a Time Limit!

    Venture Forth: A D&D Podcast

    Play Episode Listen Later Sep 15, 2025 84:56


    Ever feel like you're in a race against the clock as a Dungeon Master? Big Same! Join us for a candid conversation where we'll discuss the easy pitfalls that lead to a mismanagement of time as a DM!Reviewing our Wonder Con one shot we'll examine our own missteps as well as our corrective strategies from effective session zeros to knowing when to pull control away from players in the present so that they can steal the show later down the road! Make the most of the time you have so that your stories can have the desired narrative weight in the time you have to tell them!Introduction and Greetings: 00:00:00 Psychological Profiles & Communication Styles: 00:06:03 Actual Episode Start: 00:13:22 WonderCon Performance Analysis: 00:18:37 Time vs Player Agency: 00:49:56 D&D Horror Story: 00:59:07 #DndTips #DungeonsAndDragons #TTRPGtips #DungeonMaster #VentureForth #DndPacing #DMadvice #RoleplayingGamesSupport the showVenture Forth is a Dungeons and Dragons podcast. We play 5th edition (5e) Dungeons and Dragons in a home-brew D&D actual play setting. Our campaign takes place in the high fantasy realm of Elbor. A world of monsters, heroes and epic tales to be told. D&D is a TTRPG, a tabletop roleplaying game, also known as an RPG. Our gameplay is perfect for beginners to Dungeons and Dragons from episode 1. Olma Marsk is played by Rebecca Hausman, Flynn Felloweave is played by Russ Bartek, March is played by Bridget Black, Ceallach is played by Shane O'Loughlin, Seeker is played by Rodney Campbell, and the DM is played by Ethan Ralphs and Seth Fowler.https://www.ventureforthdnd.com/https://www.youtube.com/channel/UCNl1hOaZiXruwLE8Ct1NNNA

    I Hate James Dobson
    Episode 40: Dungeons & Dragons

    I Hate James Dobson

    Play Episode Listen Later Sep 15, 2025 66:10


    Make a constitution saving throw, readers, or else you might take some psychic damage as Jake, Brooke, and Boyfriend talk about Dungeons and Dragons! Focus on the Family made a very special episode of Adventures and Odyssey that Jake forces their loved ones to experience and talk about why people were so bothered about Dungeons and Dragons. It gets nerdy.Read David Griffin's Blog "The Prodigal" here: https://davegriffin.me/2022/05/the-prodigal/References:60 Minutes. (1985, September 15). Dungeons and Dragons [Video]. CBS News. Retrieved from https://www.youtube.com/watch?v=Cm_2S8E_UOI&t=2sJones, S. (2022, Spring). Castles & Capitalists. Dissent Magazine. https://www.dissentmagazine.org/article/castles-capitalists/McCusker, P. (1990, August 4). Castles and Cauldrons, Part 1. [Radio Broadcast]. Focus on the Family.McCusker, P. (1990, August 11). Castles and Cauldrons, Part 2. [Radio Broadcast]. Focus on the Family.n.a. (2014, April 11). The great 1980s Dungeons & Dragons panic. BBC.com. https://www.bbc.com/news/magazine-26328105Nowakowski, T. (2023, March 31). 14 Fun Facts About Dungeons & Dragons. Smithsonian Magazine. https://www.smithsonianmag.com/history/14-fun-facts-about-dungeons-dragons-180981905/ Hosted on Acast. See acast.com/privacy for more information.

    Freelance Heroism
    Requiem of Reflections S1 E008 - Griffon Mission

    Freelance Heroism

    Play Episode Listen Later Sep 15, 2025 75:34


    The party splits and Rayne attempts to acquire mounts while Adrie and Kaeviir visit the City of the Dead. Email us your questions at: FreelanceHeroismPodcast@gmail.com Visit Freelance Heroism on Facebook! https://www.facebook.com/freelanceheroism/ We have a Patreon! Any support you can provide goes toward us giving you a better podcast listening experience: https://www.patreon.com/Freelance_heroism Check out Deece's webcomic! http://www.1d4rounds.com/ Find Deece on TikTok here: OH NO! Find the cast on BlueSky: Deece: https://bsky.app/profile/roguist.bsky.social Rae: https://bsky.app/profile/raedrie.bsky.social You can find our gameplay videos on our YouTube page: https://www.youtube.com/channel/UC6TwfLOFsl192ExdAugebgg/ You can check out our web page here: http://www.freelanceheroism.libsyn.com/ Intro theme is Waltz op. 64 no 2 in c-sharp minor composed by Frédéric Chopin and performed by Olga Gurevich. Licence: The song is permitted for commercial use under license public domain, non copyrighted. http://www.orangefreesounds.com/  

    Total Party Skill
    "McCollum's Slumber"

    Total Party Skill

    Play Episode Listen Later Sep 15, 2025 74:22


    This week's segments: 1. West Marches Campaigns (and our experience with them) 2. Homebrewing "McCollum's Slumber" 3. Draft of CR 10 Monsters Support us on Patreon https://www.patreon.com/c/TotalPartySkill/home to get access to PDFs of our homebrew and see uncut video from the podcast! Plus, bonus content exclusive only to patrons! Subscribe for more weekly Dungeons & Dragons content! And follow us on our socials for previous draft videos and to learn more about us: Gabe -- @gabespan (TikTok, Instagram) George -- @dmgeorge_primavera (Instagram, TikTok) Dylan -- @whatcha_mccollum (Instagram) Check out "We're All Gonna Die" here: live.smosh.com  

    Know Direction Network
    Intrepid Heroes 167 – The Chase (Murder in Metal City Session 2)

    Know Direction Network

    Play Episode Listen Later Sep 15, 2025


    Seemingly attacked by a stealthy droid, our heroes give chase! Join our Intrepid Heroes as they solve the mystery of the Murder in Metal City! Cast: Jason Keeley – GM Alex Speidel – Patsy Van Dyne Isis Wozniakowska – Voss Seltee Jocelyn Hamilton – Together in Electric Dreams (Dreams) John Godek – Xabi Fraglorious Rue […]

    Some Derps Talk About Games
    Grab Bag Catchup (Various)

    Some Derps Talk About Games

    Play Episode Listen Later Sep 15, 2025 135:26


    Guys, We Have Infinity Things To Talk About Given that it's been more than a month since our last cast, it turns out there's a ton of stuff that has happened. It's getting a little wild. Silksong wasn't even announced at the time of the last podcast and now it's been out for two weeks. Plus, we played Emperor, we've played more DnD and a lot more to talk about. ---------------------------------------------------------------- Want to watch these episodes live? Check us out at https://www.youtube.com/@somederpsplaygames or twitch.tv/somederpsplaygames Check out the podcast on Soundcloud: https://soundcloud.com/somederpstalkaboutgames Want to tell us something? Email us at podcast@somederpsplaygames.com Like our Facebook page too! www.facebook.com/SomeDerpsPlayGames/ We have a Patreon! https://www.patreon.com/somederpsplaygames Rate us on iTunes! https://itunes.apple.com/us/podcast/some-derps-talk-about-games/id1048899720 Follow us on Twitter! SDPG: twitter.com/somederps Buddy: twitter.com/thatbuddysola Mango: twitter.com/theonetruemango Intro and Outro courtesy of twitter.com/VinceRolin

    Nother Realm
    Ep 78: Epilogue (The Neverthere)

    Nother Realm

    Play Episode Listen Later Sep 15, 2025 16:00


    Send us a textIt's the end of this campaign, but our characters live on. Join us for the send off of our favorite NPCs and our beloved party.The next campaign is coming SOON!Theme song by Ryan Springman. Website: https://www.notherrealm.com Instagram: https://www.instagram.com/notherrealmpodcast/ Twitter: https://twitter.com/NotherRealm YouTube: https://www.youtube.com/@notherrealm TikTok: https://www.tiktok.com/@notherrealm

    Shedtime Podcast
    Little Debbie's Fall Time Treats

    Shedtime Podcast

    Play Episode Listen Later Sep 15, 2025 105:04


    Welcome back Shedheads!This week we remind you that Demolition Derbies are fun! Sean went to one recently after more than a decade and he shares all the excitement from the event.Can we get nostalgic for a moment? There are some deep cut movies from our childhood that just seem like a faded memory until something comes along and sparks that image. We look back on some forgotten movies of our past.Do you play Dungeons and Dragons? We don't, but we all know someone who does and they make it seem like a lot of fun. If we played D&D, what kind of character would we be?Rounding it out, we talk about the new fall line up from Little Debbie. She's got pumpkin treats for days and a handful of apple cinnamon tricks up her sleeve too!All this and haze of skunky fueled mayhem, this week on the Shedtime Podcast!Support the showWant More Shedtime Podcast?Want to Find the Show on your FAVORITE STREAMING SERVICE?Want more EXCLUSIVE CONTENT only available to the Shedheads?Visit the Shed on the web :http://www.shedtimepodcast.comFind the Shedtime Podcast on Instagram : @ShedtimePodcast

    The RPGBOT.Podcast
    STORMLIGHT ARCHIVE HOW TO PLAY - Actual Play 2: Shardblades, Chasm Fiends, and Really Bad Dice Rolls

    The RPGBOT.Podcast

    Play Episode Listen Later Sep 15, 2025 60:41


    "The storm is both battleground and teacher. In the high storm's fury, we discovered not merely survival checks or combat mechanics, but the weight of choice. Humor became a shield, laughter our shardplate, as the Shardblade in hand revealed itself to be more than a weapon. Against the chasm fiend's relentless rhythm, the bond between friends became the only path to victory. The storm needs a guide. Ash Ely is that guide. Some stories wait for the storm to pass. Others demand a guide who will lead you into its very heart. A Game Master is more than a storyteller — they are a Shardbearer of narrative, a wielder of dice and destiny. Ash Ely is such a guide. On StartPlaying.Games, Ash shapes campaigns where camaraderie becomes steel and laughter binds tighter than plate. Their table is not just a game; it is a high storm of story, where each choice carries weight, and each player becomes part of something greater. If you seek tabletop RPG adventures, if you wish to test your courage in battle against chasm fiends, or to weave tales of character development, teamwork, and role-playing, then step into Ash's storm. The path begins here: StartPlaying.Games — Ash Ely "I saw how tactical decisions, combat strategies, and even failed dice rolls wrote a story more enduring than steel. This was no simple role-playing game; it was a tale of character development, teamwork, and storytelling woven into the very stormlight itself." — From the journals of a forgotten scout, on the eve of battle Shownotes This second half of the Stormlight Archive RPG actual play begins with grounding moments: life updates, the struggles of moving, and even the grudges of pets that mirror the stubbornness of men. These personal stories remind us that whether in Dungeons and Dragons, tabletop gaming, or life itself, the storms we weather shape who we become. The session then surges into epic tension. The looming high storm, the enigma of Shardblade bonding, and the terror of a chasm fiend boss fight create a crucible for both game mechanics and storytelling. Every player choice feels sharp, every dice roll a heartbeat. Humor, often chaotic, interlaces with danger, proving that friendship and camaraderie in role-playing games can hold fast even in the fiercest winds. The players grapple with combat strategies, team dynamics, and the consequences of their actions. Critical hits, failed rolls, and unexpected outcomes shift the battle's tide, while persuasion and leadership test not only the characters but the trust among players. Through it all, the narrative storytelling of the Stormlight Archive RPG shines — a reminder that fantasy adventures are not just about survival, but about the truths revealed when we choose together. Key Takeaways Life mirrors the game: Moving, pets, and family stories parallel the challenges of tabletop RPGs and character development. Humor in the storm: Laughter and camaraderie in role-playing games lighten even the heaviest encounters. Shardblades as destiny: Shardblade bonding and mechanics test both characters and players, demanding patience and commitment. The chasm fiend fight as crucible: A true boss monster encounter forces combat strategies and tactical decisions. Choice as stormlight: Every dice roll, persuasion attempt, and player choice illuminates the narrative. Friendship as armor: Teamwork and communication in RPGs are more powerful than steel. The rhythm of mechanics: Fast and slow turns, survival checks, and RPG game mechanics create tension and triumph. Story as aftermath: Critical hits, moral dilemmas, and unexpected alliances linger beyond the session, becoming part of the shared fantasy adventure. "A story is not complete until it is shared. Storms are faced together, and victories mean little without companions to witness them. If this tale has moved you — if the laughter, the choices, and the clash of Shardblade against chasm fiend struck true — then carry it outward. Tell a friend. Invite them to listen. Let them stand with us in the storm, dice in hand, part of the fellowship that makes role-playing more than a game. For in unity lies strength, and in shared story lies immortality." Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Oops All Segments
    150: The 150th Episode Spectacular

    Oops All Segments

    Play Episode Listen Later Sep 15, 2025 49:02


    This one's kind of a wash.00:00 Intro & Check Ins21:02 Presidential Fitness Test/Enterprise Chat 37:26 Marie MondoLe Grand Yes And! in Montreal - Sept. 27th, 2025:https://www.legrandyesand.com/Trigger Happy:https://www.instagram.com/triggerhappycomedy/Secret Family Sketch (Chicago):https://www.instagram.com/secretfamilysketch/Check out our DnD show: 'What We Do in the Basement': https://podcasts.apple.com/ca/podcast/what-we-do-in-the-basement/id1552947049The 150th Episode Spectacular - Oops All Segments - 150FOLLOW Oops All Segments on Instagram: www.instagram.com/oopsallsegmentsFOLLOW Oops All Segments on TikTok: www.tiktok.com/@oopsallsegmentsSUBSCRIBE to Oops All Segments on YouTube: www.youtube.com/@oopsallsegments

    Knights of the Night Actual Play Podcast
    668 DnD You Can Do It - I Fn Did It

    Knights of the Night Actual Play Podcast

    Play Episode Listen Later Sep 14, 2025 50:10


    The battle continues onward.

    Happy Jacks RPG Actual Play
    DARKWATER01 | Pirates of the Dark Water | Cypher System

    Happy Jacks RPG Actual Play

    Play Episode Listen Later Sep 13, 2025 115:05


    RPG System: Cypher System (cypher-system.com)Years after Prince Ren found eight of the treasures of Rule, Octopon has been restored to its former glory. However, without all thirteen treasures, the Dark Water still plagues the world of Mer. Now, Ren's child will assemble a new crew of misfits to find the remaining Treasures, no matter what stands in their way! ◇ Visit happyjacks.org/piratesofdarkwater for a full list of this campaign's videos and podcasts. CAST:  GM: Vixie Belle (she/her) https://linktr.ee/pocketdragonpub Lloyd (He/They) https://druggeddwarf.carrd.co/ Ari, Daughter of Ren (She/They) Joe K (He/Him) https://JoeLovesStories.carrd.co Khomu, a Grizzled Warrior (He/Him) Courtney (she/her) Ozzmynd, Former Pirate of the Maelstrom (she/her) Samm Star (she/they/fae) https://Lusttforlifeex.carrd.co Sophie, Career Pirate who Fights Dirty (they/she) Consider supporting the show on PATREON: https://www.patreon.com/happyjacksrpg ◇ Subscribe to our other podcast feeds! We have a weekly tabletop RPG talk show based on topics sent in from fans around the world, and a great collection of One-Shots if you prefer bite sized adventures. ◇ You can watch us on Youtube or Twitch! Hang out with other tabletop roleplaying fans in our Discord community! Tags: happyjacksrpg, tabletop, gaming, rpg, advice, dnd, d&d, podcast, roleplaying, happy jacks, stream, streaming, twitch, youtube, dm, gm, dming, gming, game master, dungeon master, campaign, dungeons and dragons, hjrpg, ttrpg, freeleague, electricstate

    Happy Jacks RPG Actual Play
    DARKWATER00 Character Creation | Pirates of the Dark Water | Cypher System

    Happy Jacks RPG Actual Play

    Play Episode Listen Later Sep 13, 2025 73:46


    RPG System: Cypher System (cypher-system.com)Years after Prince Ren found eight of the treasures of Rule, Octopon has been restored to its former glory. However, without all thirteen treasures, the Dark Water still plagues the world of Mer. Now, Ren's child will assemble a new crew of misfits to find the remaining Treasures, no matter what stands in their way! ◇ Visit happyjacks.org/piratesofdarkwater for a full list of this campaign's videos and podcasts. CAST:  GM: Vixie Belle (she/her) https://linktr.ee/pocketdragonpub Lloyd (He/They) https://druggeddwarf.carrd.co/ Ari, Daughter of Ren (She/They) Joe K (He/Him) https://JoeLovesStories.carrd.co Khomu, a Grizzled Warrior (He/Him) Courtney (she/her) Ozzmynd, Former Pirate of the Maelstrom (she/her) Samm Star (she/they/fae) https://Lusttforlifeex.carrd.co Sophie, Career Pirate who Fights Dirty (they/she) Consider supporting the show on PATREON: https://www.patreon.com/happyjacksrpg ◇ Subscribe to our other podcast feeds! We have a weekly tabletop RPG talk show based on topics sent in from fans around the world, and a great collection of One-Shots if you prefer bite sized adventures. ◇ You can watch us on Youtube or Twitch! Hang out with other tabletop roleplaying fans in our Discord community! Tags: happyjacksrpg, tabletop, gaming, rpg, advice, dnd, d&d, podcast, roleplaying, happy jacks, stream, streaming, twitch, youtube, dm, gm, dming, gming, game master, dungeon master, campaign, dungeons and dragons, hjrpg, ttrpg, freeleague, electricstate

    The RPGBOT.Podcast
    SLAAD EXPLAINED (Remastered) - Spawn of Chaos, Croak of Dread: A Monstrous Dissection

    The RPGBOT.Podcast

    Play Episode Listen Later Sep 13, 2025 34:41


    Lo, from the stagnant mire there arose a croak most dreadful, heralding the advent of creatures born of chaos and slime. In this remastered Spooktober hour from 2023, we unmask the Slaad—horrible monsters of Dungeons & Dragons whose laughter curdles into terror. Hark, dear listeners, and let the tolling of the midnight bell stir your marrow— for once more the veil thins, and once more the chill breath of Spooktober draws near. The year wanes, the light falters, and in the gathering gloom we bid you prepare: the 2025 season of RPGBOT.Podcast's Spooktober is nearly upon us. Expect not merely tales of monsters, but phantasms of horror and mirth entwined; expect not idle chatter, but whispers of Dungeons and Dragons and tabletop RPG horrors, woven with the laughter of the damned and the counsel of the grave. Steel your heart, sharpen your dice, and ready your soul for the chaos to come— for in the creeping hours of October, we shall descend together once more into that grotesque carnival of terror and delight… and the monsters shall be waiting. Show Notes In this mournful season of Spooktober, the RPGBOT.Podcast hosts descend into the abyss to reveal the Slaad, one of the most horrible monsters in tabletop RPGs. From the dim vaults of Dungeons and Dragons lore and the infernal margins of the Pathfinder RPG, these chaos beasts emerge—creatures neither wholly comic nor wholly terrifying, but abominations caught between laughter and despair. The discussion charts the evolution of the Slaad lore in Dungeons and Dragons, tracing their spawn from earlier editions through to the present, while casting their warped shadows upon Pathfinder 2e Slaad monster analysis. Their essence is chaotic neutral vs. chaotic evil monsters in RPGs, shifting masks of unpredictability, forever croaking of corruption and madness. These horror monsters serve not only as combatants, but as symbols: infestation, decay, and the slow erosion of body and spirit. To Dungeon Masters yearning for the macabre, the hosts provide counsel on roleplaying tips for using Slaad in campaigns—how to balance absurdity with terror, how to weave dread into encounters, how to stage the crawling metamorphoses of flesh that birth new horrors. This is no idle musing, but a true Spooktober monster deep dive podcast, a lantern held aloft in the darkness for all who dare run horror themed creatures for D&D adventures. RPGBOT.Podcast Season 2 Episode 1 – Variant Rules RPGBOT.Podcast Season 2 Episode 2 – The Move Toward Inclusion in Tabletop Gaming Key Takeaways The Slaad are chaos incarnate, their essence shifting between chaotic neutral vs. chaotic evil monsters in RPGs. Their mark is body-horror most grotesque: infestation, spawning, and vile metamorphosis. They are the perfect choice for Spooktober monster deep dive podcasts and horror themed creatures for D&D adventures. The hosts trace Slaad lore in Dungeons and Dragons and expand into Pathfinder RPG differences. Practical roleplaying tips for using Slaad in campaigns show how to balance comedy with grotesque menace. The episode offers guidance on how to run Slaad encounters in TTRPGs, ensuring dread without monotony. These creatures become living metaphors: corruption, chaos, and despair, bound in the grotesque tapestry of fantasy lore. When placed in a campaign, the Slaad engrave themselves in memory, a croaking echo in the dark—an eternal reminder that in roleplaying games, the most horrible monsters linger long after dice have stilled. Now Go forth, dear traveler, and whisper in trembling tones to those you hold dear: Spooktober is coming. Let not your comrades remain unprepared for the horrors and laughter that await.Bid them gather round the flickering lantern, bid them tune their ears to the RPGBOT.Podcast, that together you may descend into the abyss of dice and dread. For what is terror, if not shared? What is laughter in the dark, if not echoed by many? Spread the word, spread the warning...tell your friends, your table, your fellowship: the season of fright returns, and none shall escape its shadow. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    99% Goblins
    Chapter 27 - The Ratbois Cometh Part 2

    99% Goblins

    Play Episode Listen Later Sep 13, 2025 99:06


    99% Goblins is a roleplaying podcast. Join 4 friends as they play Dungeons and Dragons.   Our three intrepid landlords work on resolving their pest problem.  The fight continues, and Vinny T comes through on part of his deal.   All music was created by Jacob Schlabach.

    Not Another D&D Podcast
    Trinyvale X Strahd - Ep. 9: The Wolf's Head Jamboree

    Not Another D&D Podcast

    Play Episode Listen Later Sep 12, 2025 81:30


    The Triplets arrive in Vallaki seeking information and allies, but are met with a bizarre festival instead! Jens sports the ultimate drip, Nyack appeals to the youth and Onyx meets the man of her dreams as the Trinyvale X Strahd crossover continues! Support us on Patreon! - Patreon.com/NaddpodCREDITSEditing by Brian MurphyProduction and Sound Design by Daniel Ramos (@Schubirds on IG)Logo Design by Chelsea LeCompteMUSIC INCLUDES:"Trinyvale Opening Theme" by Emily Axford"Barovian Tango" by Emily Axford"Oh Melora" by Emily Axford"Techgnomek" by Emily Axford"Strahd" by Emily Axford"The Night Lotus" by Emily Axford"The Gate" by Emily Axford"The Tarroka Suite" by Emily Axford"Lights Out?" by Emily Axford"Trinyvale Closing Theme" by Emily AxfordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    Campaign Notes Podcast
    Episode 349-Best Laid Plans

    Campaign Notes Podcast

    Play Episode Listen Later Sep 12, 2025 82:57


    The crew form a dastardly and devious plan before putting to test not only their mettle, but also their patience.

    Session Zero Heroes - A TTRPG Actual Play Podcast
    Criminals of Isla Numus - Episode 25 - Attack of the Mitosisaurus

    Session Zero Heroes - A TTRPG Actual Play Podcast

    Play Episode Listen Later Sep 12, 2025 72:37


    While Lil Sauce is off following leads on the destruction of the secret police organization known as Blankspace, the rest of the gang investigates a commotion at the Bloodball stadium, only to discover that one of the three monsters that escaped the Coliseum is causing utter destruction and chaos on the field! Will the team be able to stop it? Or will it bring all new meaning to the term "Bloodball?" Find out in this episode of Criminals of Isla Numus! Maki (Quill Smith) - Played by David Kenku Shadow Sorcerer Keto (Ichthyo "Theo" Glycerskin) - Played by Fatty Lumpkins Kobold Echo Knight Fighter Feather McGregor - Played by Quinn Kenku War Mage Wizard Rorick (Fizzlefingers) - Played by Cameron Goblin Arcane Trickster Rogue Dez (Wingbert Featherbottom) - Played by Jackson Kenku Swarmkeeper Ranger We hope you've enjoyed our show so far and that you continue listening as episodes are released! Additionally, feel free to follow us using the social links below, or by clicking the icons. Feel free to share our show with anyone who loves Dungeons and Dragons and actual-play podcasts! Finally, if you would be so kind, we would appreciate a review on whatever platform you're listening on. It would mean a lot and help to support our podcast and allow us to grow! Thanks so much for listening! Social Media LinkTree - A Full List of Our Links Instagram - @SessionZeroHeroes Facebook - @SessionZeroHeroes Bluesky - @szhpodcast.bsky.social X- @Session0Heroes Credits Character Art by: comabogbog Music by: Simon Jones Music Additional Music by: Monument Studios © 2023 Session Zero Heroes. All rights reserved.

    Know Direction Network
    Know Direction 305

    Know Direction Network

    Play Episode Listen Later Sep 12, 2025


    Ryan returns as host of a new era of the Know Direction podcast. After talking about what’s been going on with the podcast and what to expect from its future, he speaks with Luis Loza about the latest hardcover for the Lost Omens line, Shining Kingdoms. Listen Now! (mp3)  

    Modified Roll: A 5e Dungeons and Dragons Adventure
    S2 Episode 57 - Tiny Kobold Zoo

    Modified Roll: A 5e Dungeons and Dragons Adventure

    Play Episode Listen Later Sep 12, 2025 53:05


    Join us for Episode 57 of Season 2 of Modified Roll! Having "successfully" infiltrated the kobold hideout, the party find themselves in combat with a group of lycanthropes, but what are they protecting? Find out in Episode 58 of season 2 of Modified Roll! Do you want some new dice or awesome D&D accessories? Then head on over to ⁠⁠⁠⁠⁠⁠DnDice⁠⁠⁠⁠⁠⁠ and get 10% off all purchases! Or use the following code at checkout: "ModifedRoll" In need of a drink? Head over to our sponsor ⁠⁠⁠⁠⁠⁠Arcanist Rum⁠⁠⁠⁠⁠⁠ where you can use the code "ModifiedRoll" to get 15% off and free shipping! Don't forget to check out ⁠⁠⁠⁠⁠⁠Rolldark for all your professional GM requirements!⁠⁠⁠⁠⁠⁠ Thank you to our wonderful guests, ⁠⁠⁠Lou⁠⁠⁠,⁠⁠⁠ Pan⁠⁠⁠, Dan and ⁠⁠⁠Sequaia⁠⁠⁠! As mentioned in the show if you want to find out more about the race that Lou created you can ⁠⁠⁠check that out here⁠⁠⁠! And don't forget to check out ⁠⁠⁠⁠⁠⁠all our new awesome merch!⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠iTunes⁠⁠⁠⁠⁠⁠ // ⁠⁠⁠⁠⁠⁠Stitcher⁠⁠⁠⁠⁠⁠ // ⁠⁠⁠⁠⁠⁠Podbean⁠⁠⁠⁠⁠⁠ // ⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠Thank you as well to @LixxieB for our wonderful logo⁠⁠⁠⁠⁠⁠ and to⁠⁠⁠⁠⁠⁠ Jeff for our wonderful Season 2 Character Art!⁠⁠⁠⁠⁠⁠ And thank you to ⁠⁠⁠⁠⁠⁠Michael Ghelfi Studios⁠⁠⁠⁠⁠⁠ for allowing us to use their music and SFX in our episodes!  ⁠⁠⁠⁠⁠⁠Support the show⁠⁠⁠⁠⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

    Unstoppable Mindset
    Episode 370 – Unstoppable Game Designer, Author and Entrepreneur with Matt Forbeck

    Unstoppable Mindset

    Play Episode Listen Later Sep 12, 2025 61:10


    Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller.   Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer.   Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps.   During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once.     About the Guest:   Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming.    Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer.   Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages.   His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com.   Ways to connect with Matt:   Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/     About the Host:   Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog.   Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards.   https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/   accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/       Thanks for listening!   Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below!   Subscribe to the podcast   If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset .   Leave us an Apple Podcasts review   Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts.       Transcription Notes:   Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us.   Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here.   Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it.   Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up?   Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it.   Speaker 1 ** 03:17 Where did you go to college? I went to the University   Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having   Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was   Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun.   Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah,   Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go.   Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with.   Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right?   Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on?   Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those   Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think,   Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing.   Michael Hingson ** 09:09 Is that true Dungeons and Dragons too?   Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun.   Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the   Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well.   Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with?   Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right?   Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI,   Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it,   Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for.   Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is.   Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right?   Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding,   Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals,   Matt Forbeck ** 14:49 we get to make our own choices. Though you're right,   Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did?   Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right?   Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts.   Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah.   Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids?   Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people.   Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway.   Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza   Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too.   Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time.   Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah,   Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well.   Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun.   Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them.   Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah.   Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too   Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions.   Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes.   Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too,   Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right.   Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides.   Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier,   Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose.   Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that.   Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right?   Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really   Speaker 1 ** 28:58 right. Tell me about interactive fiction book.   Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff,   Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince.   Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing.   Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing,   Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping   Speaker 1 ** 31:59 through. Cheater, cheater book, do what you   Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back.   Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy.   Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know,   Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one.   Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah,   Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that.   Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else.   Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important.   Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you   Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere.   Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way.   Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've   Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level,   Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in.   Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on.   Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make?   Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that.   Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all?   Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do.   Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while?   Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with.   Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that.   Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas   Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but   Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal?   Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process.   Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible.   Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I   Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that,   Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it.   Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart.   Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work.   Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived   Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting.   Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in   Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right?   Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past,   Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future?   Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that,   Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre

    Rolling with Difficulty
    Hunting Party Season 1 Episode 10: "Eyes Open"

    Rolling with Difficulty

    Play Episode Listen Later Sep 12, 2025 192:47


    Content Warning: Party Conflict, Body ModificationSecrets revealed, the Hunting Party resumes their chase of Trystine's cousin. But they are not the only seekers in the Beastlands, and it's time some eyes were opened... ---Our show contains fantasy violence (and the occasional foul language), treat us like a PG-13 program!---Thank you to our friends at Twice Rolled Tales! Check them out here:https://linktr.ee/twicerolledtaleshttps://www.twicerolledtales.com/YouTube: https://www.youtube.com/@twicerolledtalesBlueSky: @twicerolledtales.bsky.socialVR-LA and Vhas enamel pins available now! Order yours while supplies last:https://crowdmade.com/collections/rolling-with-difficultyRolling with Difficulty Patreon:patreon.com/rollingwithdifficultyRolling with Difficulty Discord:https://discord.gg/6uAycwAhy6Merch:Redbubble: https://www.redbubble.com/people/RWDPodcast/shop?asc=uContact the Pod:rollwithdifficulty@gmail.comTwitter: @rollwdifficultyInstagram: @rollwithdifficultyRSS Feed: https://rollingwithdifficultypod.transistor.fm/Youtube: https://www.youtube.com/c/RollingwithDifficultyTik Tok: @rollwithdifficultyBlueSky: @rollwithdifficulty.bsky.socialCast:Dungeon Master - Austin FunkTwitter: @atthefunkThe Set's Journal of Faerun: https://www.dmsguild.com/product/345568/The-Sets-Journal-of-Faerun-Vol-1?term=the+setBlueSky: @atthefunk.bsky.socialKatya -  Sophia RicciardiTwitter: @sophie_kay_Instagram: @_sophie_kayMoviestruck: https://moviestruck.transistor.fm/Patreon: https://www.patreon.com/moviestruckBlueSky: @sophiekay.bsky.socialTrystine - OSP RedTwitter: @OSPyoutubeInstagram: @overly.sarcastic.productionsOverly Sarcastic Productions: https://www.youtube.com/c/OverlySarcasticProductionsChannel/Kireek - NoirInstagram: @noirgalaxiesTwitter: @NoirGalaxiesBlueSky: @noirgalaxies.bsky.socialGarou -  WallyInstagram: @stuckinspaceTwitter: @walpoleinspacePortfolio: https://ghost_astronaut.artstation.com/BlueSky: @wallydraws.bsky.socialWant to send us snail mail? Use this Address:Austin Funk1314 5th AvePO Box # 1163Bay Shore NY 11706Character Art by @stuckinspaceBackground Art by @tanukimi.sMusic by: Dominic Ricciardihttps://soundcloud.com/dominicricciardimusicFeatured Tracks:Hunting Party ThemeWhen Will the Beast Land?The Beast Has LandedTense Moment ★ Support this podcast on Patreon ★

    Is This Just Bad?
    299: Featherless Bird

    Is This Just Bad?

    Play Episode Listen Later Sep 12, 2025 58:47 Transcription Available


    In this episode, Professor Mouse, the Cosmologist, and Teddy discuss birdies and civil war before providing some cool recs. 

    Happy Jacks RPG Actual Play
    ROAD10 | Road to Nowhere | The Electric State

    Happy Jacks RPG Actual Play

    Play Episode Listen Later Sep 11, 2025 163:12


    RPG System: Electric State by Free League (freeleaguepublishing.com)A group of uneasy acquaintances embark on a road trip north from the Los Angeles Metroplex to escape the corporate overlords that are after them. Will they survive the perils of a society in decline? Will they survive countless hours trapped in a van together?  ◇ Visit happyjacks.org/roadtonowhere for a full list of this campaign's videos and podcasts. CAST:  GM: CADave (he/him) https://cadave.carrd.co/ Kimi (she/her) https://kimihughes.carrd.co/ Cassandra Nyx (she/her), The Devotee Cai (he/they/she) https://estelofimladris.carrd.co Kilo (he/they/it), The Drone Pilot Kodi (they/them) https://www.kodigonzaga.com Ronnie Rhodes (they/them), The Doctor Yuri (she/they) https://yuriandthebeast.carrd.co/ Emily Vega (she/her), The Artist Visit https://happyjacks.org//roadtonowhere for a full list of this campaign's videos and podcasts.  Consider supporting the show on PATREON: https://www.patreon.com/happyjacksrpg ◇ Subscribe to our other podcast feeds! We have a weekly tabletop RPG talk show based on topics sent in from fans around the world, and a great collection of One-Shots if you prefer bite sized adventures. ◇ You can watch us on Youtube or Twitch! Hang out with other tabletop roleplaying fans in our Discord community! Tags: happyjacksrpg, tabletop, gaming, rpg, advice, dnd, d&d, podcast, roleplaying, happy jacks, stream, streaming, twitch, youtube, dm, gm, dming, gming, game master, dungeon master, campaign, dungeons and dragons, hjrpg, ttrpg, freeleague, electricstate

    Happy Jacks RPG Actual Play
    ROAD11 | Road to Nowhere | The Electric State

    Happy Jacks RPG Actual Play

    Play Episode Listen Later Sep 11, 2025 166:22


    RPG System: Electric State by Free League (freeleaguepublishing.com)A group of uneasy acquaintances embark on a road trip north from the Los Angeles Metroplex to escape the corporate overlords that are after them. Will they survive the perils of a society in decline? Will they survive countless hours trapped in a van together?  ◇ Visit happyjacks.org/roadtonowhere for a full list of this campaign's videos and podcasts. CAST:  GM: CADave (he/him) https://cadave.carrd.co/ Kimi (she/her) https://kimihughes.carrd.co/ Cassandra Nyx (she/her), The Devotee Cai (he/they/she) https://estelofimladris.carrd.co Kilo (he/they/it), The Drone Pilot Kodi (they/them) https://www.kodigonzaga.com Ronnie Rhodes (they/them), The Doctor Yuri (she/they) https://yuriandthebeast.carrd.co/ Emily Vega (she/her), The Artist Visit https://happyjacks.org//roadtonowhere for a full list of this campaign's videos and podcasts.  Consider supporting the show on PATREON: https://www.patreon.com/happyjacksrpg ◇ Subscribe to our other podcast feeds! We have a weekly tabletop RPG talk show based on topics sent in from fans around the world, and a great collection of One-Shots if you prefer bite sized adventures. ◇ You can watch us on Youtube or Twitch! Hang out with other tabletop roleplaying fans in our Discord community! Tags: happyjacksrpg, tabletop, gaming, rpg, advice, dnd, d&d, podcast, roleplaying, happy jacks, stream, streaming, twitch, youtube, dm, gm, dming, gming, game master, dungeon master, campaign, dungeons and dragons, hjrpg, ttrpg, freeleague, electricstate

    Astronomica
    Ep 238: Un of the Bon Ones

    Astronomica

    Play Episode Listen Later Sep 11, 2025 65:51


    Y'all, it's time for a dragon hunt! While Mackie finishes up a few things at the gas station, the rest of the team heads down to Silapinua 2 with the New Roman contingent in search of a freckled dragon moose. If you enjoy the mildly unhinged antics of Stardaddy and his band of merry madpersons, be sure to subscribe on your favorite podcast platform. New episodes hit the feed at midnight Tennessee time every Wednesday. Want even more from Team Meatbag? Check us out online at www.astronomicapodcast.com.  Here you'll find links to all of our social media plus an open invite to our Discord server. Questions, comments, or details on how exactly Connect works? Email them to astronomicapodcast@gmail.com and we'll definitely get back to you sometime this month. And finally, if you just absolutely love us and wish to provide support in a monetary manner, you can find us at patreon.com/AstronomicaPodcast. Not only will you enjoy the warm fuzzy feeling of helping us foot production costs, you'll also find a number of fantastic extra perks plus get bragging rights with all your nerdiest friends. Thanks as always for listening and we'll see ya next week!  Send us a message through this weird thing that didn't exist before but exists now.Support the show

    People Being Other People
    Cloudfall | 74 - Open Sky

    People Being Other People

    Play Episode Listen Later Sep 11, 2025 87:53


    We depart from Dawn's Edge, and start our fresh sky-sailing adventure with of with one hell of a bang.  ★ Support this podcast on Patreon ★

    The RPGBOT.Podcast
    2025 DUNGEONS & DRAGONS STARTER SET REVIEW: When Tokens and Tales Collide

    The RPGBOT.Podcast

    Play Episode Listen Later Sep 11, 2025 80:27


    In this wandering dissection of the 2025 Dungeons & Dragons Starter Set, the hosts circle through memory and mechanics, weighing cardboard against imagination, and finding, amid the tokens and rules, not a doorway into wonder but the echo of all the starter sets that came before, fuller, deeper, better. Starter Set: Heroes of the Borderlands (affiliate link) Randall has written Melancon, a novella that lingers like the dusk on a Southern porch, where memory and shadow wrestle in the same long sentence; you will read it in print upon Amazon, or hear it carried on Ash's voice in the audiobook, the cadence of the tale winding as though the story itself remembered you before you found it. Read Melancon: A Grimoire Tale (affiliate link) Show Notes There is a starter set, and though the box is new, the echoes within are old, older than dice or leveling mechanics, older than the crafting of character sheets and the fragile permanence of tokens, and it bears the mark of Wizards of the Coast as if that brand were a lineage stretching back to the dim histories of Dungeons and Dragons, and we, who have seen the 2024 starter set, the 2014, the 1983, and all the ones before that, sit and hold this one in our hands and feel the weight of it, and the hollowness, too. The hosts circle round like storytellers on a porch, voices interwoven, sometimes bantering, sometimes harsh in judgment, and they speak of game mechanics, of adventure design, of character creation, and of the difference between a board game's bones and the living marrow of a tabletop RPG. And as they speak, one sees the ghost of better boxes, more cohesive adventure modules, more patient stories. There is praise for the components—tokens and maps, the paper like a relic of promises—but criticism too, for what is an adventure review if not an elegy for what might have been? The adventure structure is straight as an arrow and as empty, the plot like a house without rooms, and though it may shelter the new player, it does not nourish them. And so the tale winds: the physical versus digital experience, the cruel disappointment of shallow design, the lingering hope that future offerings may redeem this one. It is the story of a set that wanted to be Dungeons & Dragons, but settled, instead, for something less. Key Takeaways The 2025 D&D Starter Set carries the name but not the soul of its predecessors; the history of D&D starter sets looms over it like a shadow. Its adventure modules are linear and lack the depth that breathes life into role-playing games. Though the physical components—tokens, sheets, crafted bits of board-game echo—serve their purpose, they cannot mask the thinness of the adventure design. Character creation and leveling mechanics receive mention but not reverence; they are steps without dance. The box is priced like a promise (“a $50 product”) but delivers less than it should. The hosts weigh the player experience and declare that better paths exist for those beginning their journey into Dungeons and Dragons. In comparing starter sets, the verdict is clear: this one feels less like a gateway into wonder and more like a door that does not open all the way. And so if you have followed us through this wandering road of tokens and rules and promises unkept, then carry it further: share this podcast with the ones at your own table, let them hear our voices as you have, and rate and review us upon the great digital ledgers—Apple Podcasts, Spotify, all the places where stories are measured not in pages but in stars and numbers—so that others, lost or searching, may stumble into this circle of talk and stay a while. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Authors & Dragons
    Dicey Bastards S2 E12: This is Fine

    Authors & Dragons

    Play Episode Listen Later Sep 10, 2025 40:42 Transcription Available


    Stan thinks of a novel way to best a thought goblin, but a less novel way to not be on fire. Meanwhile- piss.Become a supporter of this podcast: https://www.spreaker.com/podcast/authors-dragons-comedy-dnd-podcast--5624719/support.Featuring Drew Hayes, John g Hartness, Rick Gualtieri, Robert Bevan, Joseph Brassey, Steve Wetherell, EM Kaplan, MK Gibson and more! Check out more adventures and fun dumb stuff at www.authorsanddragons.com

    Lore Watch
    How "Satanic Panic" changed media in the 80s, with ripple effects to today

    Lore Watch

    Play Episode Listen Later Sep 10, 2025 60:46


    Most people think of the 80s as a simple time full of big hair and scrunchies, but those of us who were into Dungeons and Dragons will remember the Satanic Panic, a period of time when parents were terrified that every piece of media was making their children evil. Our hosts Matt and Joe take a walk through a history they remember quite well, drawing from their own experiences as kids trying to get into D&D and comics.A listener asked about the history and influence of the Satanic Panic, so Joe and Matt were more than happy to talk smack about Tipper Gore for an hour. If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free! Hosted on Acast. See acast.com/privacy for more information.

    Roll Britannia - A British Dungeons & Dragons 5e Podcast
    Ep. 293: Sail And Well Met, Adventurers - Chapter 10 - pt.2 | #DND

    Roll Britannia - A British Dungeons & Dragons 5e Podcast

    Play Episode Listen Later Sep 10, 2025 47:06


    In this week's episode of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dungeons & Dragons⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ pirate adventure, the Bucs reach the towering black wall and attempt the impossible, only to unleash chaos that defies reason. Failed flights, falling lizards, and desperate spells crack open a storm of wild magic, leaving Milo transformed into a kaleidoscope of horrors while Keth suffers blow after blow from fate itself. With unicorns, potted plants, and exploding seagulls littering the deck, the crew learns one undeniable truth. What lies beyond the wall's shadow? Can Milo survive his own magic? And will the Bucs ever risk touching the wall again? There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Keth⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Milo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Derek⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jeff⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), and Sophie (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠River⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), led by James (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Dungeon Master⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠) and Roll Britannia. JOIN OUR PATREON - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.patreon.com/rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | CHECK OUT OUR OFFICIAL WEBSITE - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.rollbritannia.co.uk/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | CRIT AWARD NOMINEE - BEST NPC 2025 "CAPTAIN S.M. TIMBERS ESQ. | GOLDEN LOBES AWARD NOMINEE: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Golden Lobes Award Nominee 2025⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | MERCH SHOP - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.rollbritannia.co.uk/shop⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | SUPPORT OUR CROWDFUNDING PROJECT: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.backerkit.com/call_to_action/8da7d3c3-55f1-4403-9ef7-f98377691789/landing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Follow us on social: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X - @RollBritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook - @RollBritannia.Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram - @roll.britannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mastodon - @rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠BlueSky - @rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads - @roll.britannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | SUPPORT OUR BACKERKIT PROJECT - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.backerkit.com/call_to_action/8da7d3c3-55f1-4403-9ef7-f98377691789/landing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Feedspot Best 100 Dungeons & Dragons Podcast - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://blog.feedspot.com/dnd_podcasts/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Feedspot 10 Best DND Comedy podcasts - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://blog.feedspot.com/dnd_comedy_podcasts/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Feedspot 50 Best Role Playing Games (RPG) Podcasts - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasts.feedspot.com/role_playing_games_podcasts/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Feedspot 100 Best Tabletop RPG Podcasts - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasts.feedspot.com/tabletop_rpg_podcasts/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Fiction Horizon 50 Best ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠D&D⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Podcasts To Listen In 2022 - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://fictionhorizon.com/best-dd-podcasts-to-listen/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Find us on BestPodcasts.co.uk - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.bestpodcasts.co.uk/podcast/roll-britannia-a-british-dungeons-dragons-5e-podcast/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠DungeonMasterUK⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ TikTok - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.tiktok.com/dungeonmasteruk⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Sound & music by Syrinscape ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.syrinscape.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Because Epic Games Need Epic Sound Complete list of credits here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠| Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. | Learn more about your ad choices. Visit podcastchoices.com/adchoices

    Roll Britannia - A British Dungeons & Dragons 5e Podcast
    Ep. 293: Sail And Well Met, Adventurers - Chapter 10 - pt.1 | #DND

    Roll Britannia - A British Dungeons & Dragons 5e Podcast

    Play Episode Listen Later Sep 10, 2025 54:13


    In this week's episode of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dungeons & Dragons⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ pirate adventure, the Bucs reach the towering black wall and attempt the impossible, only to unleash chaos that defies reason. Failed flights, falling lizards, and desperate spells crack open a storm of wild magic, leaving Milo transformed into a kaleidoscope of horrors while Keth suffers blow after blow from fate itself. With unicorns, potted plants, and exploding seagulls littering the deck, the crew learns one undeniable truth.What lies beyond the wall's shadow? Can Milo survive his own magic? And will the Bucs ever risk touching the wall again? There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Keth⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Milo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Derek⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jeff⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), and Sophie (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠River⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), led by James (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Dungeon Master⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠) and Roll Britannia. JOIN OUR PATREON | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CHECK OUT OUR OFFICIAL WEBSITE | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sound & music by Syrinscape⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.syrinscape.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Because Epic Games Need Epic SoundComplete list of credits here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠| Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

    Roll Britannia - A British Dungeons & Dragons 5e Podcast
    Ep. 293: Sail And Well Met, Adventurers - Chapter 10 - pt.2 | #DND

    Roll Britannia - A British Dungeons & Dragons 5e Podcast

    Play Episode Listen Later Sep 10, 2025 47:06


    In this week's episode of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dungeons & Dragons⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ pirate adventure, the Bucs reach the towering black wall and attempt the impossible, only to unleash chaos that defies reason. Failed flights, falling lizards, and desperate spells crack open a storm of wild magic, leaving Milo transformed into a kaleidoscope of horrors while Keth suffers blow after blow from fate itself. With unicorns, potted plants, and exploding seagulls littering the deck, the crew learns one undeniable truth.What lies beyond the wall's shadow? Can Milo survive his own magic? And will the Bucs ever risk touching the wall again? There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Keth⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Milo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Derek⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jeff⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), and Sophie (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠River⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), led by James (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Dungeon Master⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠) and Roll Britannia.JOIN OUR PATREON | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CHECK OUT OUR OFFICIAL WEBSITE |⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sound & music by Syrinscape⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.syrinscape.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Because Epic Games Need Epic SoundComplete list of credits here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

    Roll Britannia - A British Dungeons & Dragons 5e Podcast
    Ep. 293: Sail And Well Met, Adventurers - Chapter 10 - pt.1 | #DND

    Roll Britannia - A British Dungeons & Dragons 5e Podcast

    Play Episode Listen Later Sep 10, 2025 54:13


    In this week's episode of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dungeons & Dragons⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ pirate adventure, the Bucs reach the towering black wall and attempt the impossible, only to unleash chaos that defies reason. Failed flights, falling lizards, and desperate spells crack open a storm of wild magic, leaving Milo transformed into a kaleidoscope of horrors while Keth suffers blow after blow from fate itself. With unicorns, potted plants, and exploding seagulls littering the deck, the crew learns one undeniable truth. What lies beyond the wall's shadow? Can Milo survive his own magic? And will the Bucs ever risk touching the wall again? There's only one way to find out, grab your Dnd Dice, join Tom (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Keth⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Paul (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Milo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Alex (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Derek⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), Chip (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jeff⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), and Sophie (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠River⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠), led by James (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Dungeon Master⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠) and Roll Britannia. JOIN OUR PATREON - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.patreon.com/rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | CHECK OUT OUR OFFICIAL WEBSITE - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.rollbritannia.co.uk/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | CRIT AWARD NOMINEE - BEST NPC 2025 "CAPTAIN S.M. TIMBERS ESQ. | GOLDEN LOBES AWARD NOMINEE: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Golden Lobes Award Nominee 2025⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | MERCH SHOP - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.rollbritannia.co.uk/shop⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | SUPPORT OUR CROWDFUNDING PROJECT: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.backerkit.com/call_to_action/8da7d3c3-55f1-4403-9ef7-f98377691789/landing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Follow us on social: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X - @RollBritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook - @RollBritannia.Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram - @roll.britannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mastodon - @rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠BlueSky - @rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads - @roll.britannia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | SUPPORT OUR BACKERKIT PROJECT - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.backerkit.com/call_to_action/8da7d3c3-55f1-4403-9ef7-f98377691789/landing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Feedspot Best 100 Dungeons & Dragons Podcast - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://blog.feedspot.com/dnd_podcasts/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Feedspot 10 Best DND Comedy podcasts - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://blog.feedspot.com/dnd_comedy_podcasts/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Feedspot 50 Best Role Playing Games (RPG) Podcasts - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasts.feedspot.com/role_playing_games_podcasts/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Feedspot 100 Best Tabletop RPG Podcasts - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasts.feedspot.com/tabletop_rpg_podcasts/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Fiction Horizon 50 Best ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠D&D⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Podcasts To Listen In 2022 - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://fictionhorizon.com/best-dd-podcasts-to-listen/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Find us on BestPodcasts.co.uk - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.bestpodcasts.co.uk/podcast/roll-britannia-a-british-dungeons-dragons-5e-podcast/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠DungeonMasterUK⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ TikTok - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.tiktok.com/dungeonmasteruk⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | Sound & music by Syrinscape ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.syrinscape.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Because Epic Games Need Epic Sound Complete list of credits here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠| Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. | Learn more about your ad choices. Visit podcastchoices.com/adchoices

    Stumble Quest
    Stumble Quest Ep. 187 - Post Knack Clarity

    Stumble Quest

    Play Episode Listen Later Sep 10, 2025 63:31


    It's when the shame hits you.   Theme: Struttin' by Louie Zong   Music from https://filmmusic.io "Blip Stream"  by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0

    d4: D&D Deep Dive
    The Grappler Tank: D&D Ep #225

    d4: D&D Deep Dive

    Play Episode Listen Later Sep 9, 2025 50:27


    Thank you Helix Sleep for sponsoring! Visit https://helixsleep.com/deepdive to take advantage of their Extended Labor Day Sale Exclusive Partner Offer - 27% Off Sitewide!I'd appreciate it if you'd consider supporting the channel by becoming a member!https://www.youtube.com/channel/UC9jQ2IsZj_CAS0bZgA6O2pA/joinMerch Store! (Let me know what I should add!) https://www.crwnstudios.com/collections/d4deepdiveTable of Contents of all D&D Builds to date: https://docs.google.com/spreadsheets/d/18lsjEdNIXayLCUsv9v-Afx-y3MEone2c2EGszBtGw8U/edit?usp=sharingFollow me here:Blue Sky: https://bsky.app/profile/colbypoulson.bsky.socialTwitter: https://twitter.com/ColbyPoulsonTikTok: https://www.tiktok.com/@dnddeepdiveCheck out Randall Hampton here:Twitter: https://twitter.com/Randall_HamptonInstagram: https://www.instagram.com/randallhampton/Website: https://www.randallhamptonart.com/Twitch: https://www.twitch.tv/randall_hamptonIntro 0:00Level 1 8:06Level 2-6 12:47Level 7-9 28:00Level 10-13 33:44Level 14-17 37:36Final Thoughts 44:13Outtakes 48:13Math/Graph for this episode: https://docs.google.com/spreadsheets/d/1EK4R5yvX5PVqysaLVyje1a5Ha1dbkRBiUGlfRbGaZRQ/edit?usp=sharingMaster Tank Comparison:https://docs.google.com/spreadsheets/d/19XH-9FK6sPUGjOpFVg81-UXhb81cvg-zCnhbUi_Hxio/edit?usp=sharingThanks to LudicSavant for the amazing DPR calculator! https://forums.giantitp.com/showthread.php?582779-Comprehensive-DPR-Calculator-(v2-0))Music Credits:Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100340Artist: http://incompetech.com/Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200111Artist: http://incompetech.com/Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100297Artist: http://incompetech.com/Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400051Artist: http://incompetech.com/Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400022Artist: http://incompetech.com/Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400019Artist: http://incompetech.com/

    Not Another D&D Podcast
    D&D Court: Stolen Spells, Petulant Paladins, and Whacked Werehippos

    Not Another D&D Podcast

    Play Episode Listen Later Sep 4, 2025 75:06


    Dungeon Court is back in session! Join Justices Murphy, Tanner and Axford, along with Bailiff Jake, as they pass judgement on your trials at the table!CREDITS:Sound Mixing and Editing by Trevor LyonDungeon Court Theme Song by Sam WeillerSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.