The second of four books about the fictional crimefighting team known as Checkwolf picks up directly after the first. The members of Checkwolf get a chance to meet a childhood idol, expand their team, and encounter new strangeness as they work to make the city they live in safer, one criminal at a…
A brief preview of the next book in the series.
How and why vigilantes came to be socially and culturally acceptable.
The truth behind the higher technological base in the Checkwolf universe.
Tiffany MacMillan, staff writer for the Kewanee Star, describes her tour of the Checkwolf headquarters.
The exploration of Checkwolf's roots continues as a transition is made in the identity of the Wolf Club.
The history of the growth of Kewanee, as influenced by Michael Belsky.
After learning who's been behind the day's drama, Sean leads the team against the perpetrator.
Sean and his team gear up to go after the slippery, hard-to catch Awe.
Checkwolf encounters somebody they would rather not have seen again.
In this extra-sized installment, we get a chance to learn more about Cop and his motivations.
Alpha Squad zeroes in on Bent and tries to bring him down.
A violent troublemaker provides Checkwolf with a challenge.
James, Karl, and Scott find themselves in a strange situation.
As Ryan seeks to learn more about his artifact, the situation deteriorates.
Ryan gets a turn to trek halfway around the world. In so doing, he discovers something quite interesting.
After having contacted the potential new recruit, Tyler attempts to convince her to join Checkwolf.
The third attempt to contact and recruit a new member, this time entailing a trip across the pond.
The second attempt to contact and recruit a new Checkwolf member.
A confrontation with their old enemy, and a resolution of sorts.
An upgrade for the base; plus, Checkwolf unknowingly finds themselves in the sights of an enemy.
Alpha Squad has an opportunity to team up with a legend.