Plumb The Void is an actual play podcast about experimentation and learning, featuring short story arcs, novel concepts, and rotating game masters.
Cameron takes the helm in our rotating Fallout campaign. The ghouls encounter a new companion out in the wastes, and gather more information about the Protectrons.
Colin continues our rotating Fallout Atlanta campaign and sets up for the next game master. Rex, Dr. Reverend, and Ganymede figure out their next steps to solving the mystery of the Protectron revolt.
Erin takes our players back in time to 1902 as they journey from their comfy archeology teaching positions at Oxford University to a newly discovered tomb in Egypt. Will the team successfully excavate the tomb of its treasures, or will the tomb excavate them?
Chris guides the player through a journey that spans generations using his custom system and rules set. Three leaders found a new town after their village is destroyed. Will their city, and glory, last through the ages?
Cameron guides the players as they become one with the ocean, by taking on the forms of sea critters. The soothsayer of their small aquatic tribe foretells a great fireball coming from the sea beyond the sky that will boil the ocean and kill all known life. The pod must traverse the icy waters in the north to reach Poseidon, the lord of the realm, and convince him to assist with this impending doom.
Colin guides the players in this continuing campaign as they "battle" in an arena for Nirandra's amusement. Will they succumb to Nirandra's will and be forever under her control, or will sweet justice prevail?
Colin guides the players through his Dragon Con campaign, which roughly follows the plot of "Die Hard" but is instead set in the Star Wars universe. Former members of Death Watch have taken someone valuable to the Empire and are holding them up in an office building on the planet Vardos. Mayor Frea Vowick, Chief Jarabaldi Tusk, and Inquisitor Zillo Quim must safely evacuate the hostages and mitigate the terrorist threat...or face failing the Emperor himself.
Chris guides the players through one of his DragonCon campaigns, which is set in a futuristic, cyberpunk-themed world. The groups "Handler" informs them of a lucrative job opportunity, but at what cost to civilization? View Chris's live, upcoming DragonCon Campaigns by using the link below: Chris's DragonCon Game List We would like to thank Andrea Cabras for allowing us to use his track, "Somewhere Over The Mountains". Music may have been edited or modified for use.
Colin guides the players as they explore a new region of their floating prison in the sky. A new area, filled with joy and cheer as opposed to the harsh, gritty reality they were used to in "The Graggle".
Erin guides the gals as they try to join a popular sorority, but when mysterious and disturbing events start happening, the ladies quickly realize that their lives are in danger. Will they survive rush week?
Chris guides the squad as they form a superhero team to unleash inescapable justice upon creatures that threaten the safety of their city. Will they be more beneficial to the city than their rival superhero team, or will they cause more harm than good?
Cameron guides the crew as they inhabit a world of mice and rats, set during a Soviet Era-style Space Race. During an attempted shuttle launch to harvest moon cheese, disaster strikes and the team is forced to take shelter. Will the team survive a deadly invasion, overcome love, and discover the reason for their delayed mission?
Colin guides the players into Bethesda's Fallout Universe, where they find themselves, not in Boston or Washington D.C., but instead, in their hometown of Atlanta. Embodying the race known as "ghouls", the players attempt to make the best of the nuclear apocalypse despite their horrific disfiguring disease.
Erin (Last Name Withheld) guides the players as they return to their youth and inhabit the bodies of three young children on all hallows eve. Dared by the neighborhood hooligans, they embark on a whimsical adventure into the abandoned (haunted of course) house down the street. Will they conquer their fears and defeat the spirits hoarding all the Halloween candy? Have a listen, if you dare. Audio quality improves with Episode 13!
Chris guides the players as they embody a misfit band of adolescent orcs. It is a time of trials and becoming adults, but only one orc group can succeed. Will the players find and return a human head in time to please their tribe and become the next leaders, or will their rivals persevere? Tune in to find out. Audio quality improves with Episode 13!
Chris guides the players as they embody a misfit band of adolescent orcs. It is a time of trials and becoming adults, but only one orc group can succeed. Will the players find and return a human head in time to please their tribe and become the next leaders, or will their rivals persevere? Tune in to find out. Audio quality improves with Episode 13!
Chris guides the players as they embody a misfit band of adolescent orcs. It is a time of trials and becoming adults, but only one orc group can succeed. Will the players find and return a human head in time to please their tribe and become the next leaders, or will their rivals persevere? Tune in to find out. Audio quality improves with Episode 13!
Cameron guides the players as they walk out of law school and into the courtroom. The players are hired by the prestigious Hamlin Edelman Leeman and Leeman law firm, where they are forced to work for 3 years before being given the case of a lifetime. Listen and find out if the players are able to win the big one for their firm. Audio quality improves with Episode 13!
Colin guides the players as they find themselves in a fantasy land where they are immediately captured and sent to a flying castle in the sky. Bewildered and under threat, the players must survive by any means and discover the way out of their newfound prison in this atmospheric campaign. Audio quality improves with Episode 13!
Colin guides the players as they find themselves in a fantasy land where they are immediately captured and sent to a flying castle in the sky. Bewildered and under threat, the players must survive by any means and discover the way out of their newfound prison in this atmospheric campaign. Audio quality improves with Episode 13!
Erin (Last Name Withheld) guides the players as they take on the roles of old retired pirate buddies. When they hear news of their old captain's untimely death, they are reunited and find a common cause to uncover the mystery of why he died. Swashbuckling fun ensues. Audio quality improves with Episode 13!
Erin (Last Name Withheld) guides the players as they take on the roles of old retired pirate buddies. When they hear news of their old captain's untimely death, they are reunited and find a common cause to uncover the mystery of why he died. Swashbuckling fun ensues. Audio quality improves with Episode 13!
Erin (Last Name Withheld) guides the players as they take on the roles of old retired pirate buddies. When they hear news of their old captain's untimely death, they are reunited and find a common cause to uncover the mystery of why he died. Swashbuckling fun ensues. Audio quality improves with Episode 13!
Erin (Last Name Withheld) guides the players as they take on the roles of old retired pirate buddies. When they hear news of their old captain's untimely death, they are reunited and find a common cause to uncover the mystery of why he died. Swashbuckling fun ensues. Audio quality improves with Episode 13!
Our players take on the role of wizard apprentices as they escort their master to the trans-dimensional gathering of wizards, known as WizCon. WizCon takes place every 10,000 years and is where wizards go to compare notes, show off new spells, attend seminars on the finer points of magic, and just generally get buck wild. Audio quality improves with Episode 13!