RollPlay: Echoes of Eternity is a fan driven table top RPG set in the Star Wars universe using the Fantasy Flight system featuring content creators Anna Prosser, Bikeman, Strippin, Pokket, and game master JesseCox.
The final battle with the 12th Brother begins...
In the dark heart of MALACHOR our 4 adventurers enter into a strange catacomb unsure of what they'll find, but whatever it is - it won't be good.
The sun rises on the world of SAVAREEN. A small craft approaches, bringing new hope, new dangers, and potential calamity.
After smuggling aboard the CRIMSON DAWN pleasure yacht FIRST LIGHT, and with the help of her friends DAEYO finally managed to free her long lost sister JAYA SKODIR - but not before one of the security forces on the ship manages to iniate lockdown.
Taken to the world of SAVAREEN by DASH BERAND in an effort drop off the Empire's radar, they smuggler has managed to put them into the path of their prey - THE CRIMSON DAWN.
Discovering a secret Imperial construction yard around the planet GEONOSIS, and the mysterious RELIC they had first encountered so long ago - things were finally starting to come together for ULAGO, DAEYO, ODA, and PR-3.
Over the world of GEONOSIS in the remains of the EMPIRE'S hidden construction yard, the welcoming glow of a lone powered construction platform beckons ODA, ULAGO, DAEYO, and PR-3.
Above GEONOSIS, the formerly inhabited Separatist capital, DAEYO, ODA, ULAGO, and PR-3 find themselves wrapped in a mystery.
The Crystal world of ISIS holds many mysteries, and many things of value to the GALACTIC EMPIRE.
On the run from the GALACTIC EMPIRE and the crime lords of the SHADOW COLLECTIVE after the reveal of PR-3s chest bomb, the crew sough refuge on the world of CARLAC.
On the run from the GALACTIC EMPIRE, ULAGO leads his wanted friends to the snow covered world of CARLAC. An out of the way system, in a forgotten corner of the galaxy, it seems like the perfect place to lay low.
The dim, white, snow covered world of CARLAC lies still except for the arrival of 4 new strangers. In the chilled winds awaits the reason for ULAGO suggesting the world as a reason to hide from the GALACTIC EMPIRE now hunting them for possession of a powerful and very illegal bomb built inside of PR-3.
The HUTTS DAYS celebration continues on the seedy underworld planet of NAR'SHADDAA.
On the Hutt moon of NAR'SHADDAA, DAEYO, ULAGO, ODA, and PR-3 continue to compete in the Hutts Days games.
A meeting with F'TOOLA THE HUTT goes awry as DAEYO, ULAGO, ODA, and PR-3 discover the Hutt gang boss knows their identities and she intends to hand them over to the EMPIRE unless they compete in the HUTTS DAYS games.
In an attempt to make their way onto the Crimson Dawn flagship, First Light, DAEYO FANG has convinced her friends to join her in hunting down the men who kidnapped her sister.
Once again making their escape from danger, ODA, PR3, DAEYO, and ULAGO find themselves with an abundance of choice.
With the plan of aiding DAEYO FANG in the acquisition of a mysterious ship for the Dread Rabbits, PR3 and ODA KANALI find themselves trapped aboard a sleek silver J-type star ship registered to the planet Naboo.
The CREW is surrounded by GIANT ENEMY CRABS! Can they battle their way out? Or will they be squashed like bugs?
LOST. IN. SPACE. Stranded by the ALLIANCE TO SAVE THE REPUBLIC and ULAGO'S supposed friend, HOOLA VAMA
ODA, ULAGO, DAEYO, and PR-3 find themselves on the volcano world of SULLUST looking for a CORELLIAN CORVETTE.
ULAGO has made a deal with a cell of terrorists calling themselves the "ALLIANCE TO RESTORE THE REPUBLIC". DAEYO is wanted a strange cartel, ODA is stalked by Imperial Inquisitors, and PR-3 continues to seach for his master...
ON THE RUN! Fleeing the Imperial world of ARKANIS, ODA KANALI can't help but feel her presence endangers the others. The 12TH BROTHER knows who she is and will stop at nothing to find her again.
ODA KANALI meets her destiny as the EMPIRE's influence is felt.
After escaping ship graveyards and IMPERIAL probe droids, ODA KANALI recieves a dire warning from the strange hermit Kaarn.
The crew finds themselves powered down in the ship graveyard above ANTAR IV. They need to formulate a plan to escape and make their way to their next destination - the ARKANIS System.
Night falls over the destroyed city of PRINDA on the former separatist world of ANTAR IV.
ULAGO and PR-3 search for parts to repair the damaged hyperdrive on their newly acquired ship and DAEYO FANG and ODA KANALI find a strange figure in white who leads them on a chase through the city.
The Darkside beckons and ODA KANALI hears the screams of millions through the force.
ULAGO, after successfully purchasing a ship from the RING OF KAFRENE in an attempt to lose their Black Sun pursuit, had an unfortunate run in with Imperial Agent DAWN KRENN.
ODA KANALI enjoys the downtime. ULAGO experiences a flashback of a previous life, and a friend of DAEYO may just be the person they need.
DAEYO FANG finds out that you can never run away from your past.
The Crew, now with a ship and credits, travel to the RING OF KAFRENE to go wild!
Having barely escaped the Imperial Prison of Bleakpoint Station, the convicts regroup, heal up, and prepare for what's next.
Ensnared by the Empire! The break in of Imperial Prison Bleak Point Station, has not gone as expected.
The convicts look for a way to break in to the Imperial prison. Meanwhile Oda Kanali gets a vision, what could it all mean?
The convicts continue to find a way off the planet as disaster looms.
Stranded on the mysterious planet of Nam Chorios, the convicts find themselves looking for a place to stay for the night and food for their fellow captives.
The escapees find themselves out gunned and trapped - if only someone could save them!
In this premiere episode join Sith Lord Jesse Cox and his band of Padawans Anna Prosser, BikeMan, Pokket and Strippin as they find themselves trapped on an imperial prison ship.