The ubiquitous availability of feedback influences theory and practice. It impacts our perceptions of ourselves, and of others, as well as the ways in which we interact with technologies and with groups, both real and virtual, local and remote. Thought leaders from academia and industry took confere…
From the mediaX Conference "Science & Technology of Feedback": James Landay delivers an overview of projects that he has developed with the aim of balancing technology and design to change behavior.
Byron Reeves discusses his research on human computer interaction and how emerging technologies have enabled the collection of innumerable data points from one individual.
Dean Eckles presents his research as part of Facebook’s Data Science Team. At Facebook, Eckles explores peer effects - how ideas, images and other elements spread in networks.
Renate Fruchter describes her research into the power of feedback to stimulate engagement, productivity and wellness in the workplace – particularly in the context of remote collaborations.
Byron Reeves discusses his research on human computer interaction and how emerging technologies have enabled the collection of innumerable data points from one individual.
From the mediaX Conference "Science & Technology of Feedback": James Landay delivers an overview of projects that he has developed with the aim of balancing technology and design to change behavior.
Dean Eckles presents his research as part of Facebook’s Data Science Team. At Facebook, Eckles explores peer effects - how ideas, images and other elements spread in networks.
Hiroshi Tomita describes the process of engagement between industry and academia – specifically, the R&D branch of Konica Minolta and Stanford University.
Maurits Kaptein explores how various online persuasion strategies influence different people.
Maurits Kaptein explores how various online persuasion strategies influence different people.
Nik Martelaro shares his research into feedback from active social agents. The experiment began with the question, “What if the thing that is being created takes the role of an active social agent in the creative experience itself"?
Jeremy Bailenson explores how feedback from virtual reality tools can lead to a deeper understanding of oneself – as well as motivate a change ones behavior.
Renate Fruchter describes her research into the power of feedback to stimulate engagement, productivity and wellness in the workplace – particularly in the context of remote collaborations.
Nik Martelaro shares his research into feedback from active social agents. The experiment began with the question, “What if the thing that is being created takes the role of an active social agent in the creative experience itself"?
Hiroshi Tomita describes the process of engagement between industry and academia – specifically, the R&D branch of Konica Minolta and Stanford University.