POPULARITY
In this episode, Michael Krasny sat down with virtual reality and augmented reality expert and Stanford professor Jeremy Bailenson in an expansive and highly illuminating discussion about the present and future of both VR and AR and the ongoing and imminent connections to AI.Krasny began by asking Bailenson about his evolution as a VR pioneer and its present status. Bailenson spoke of "presence" and the filming of a Sixty Minutes episode complete with a real feeling earthquake and an accompanying panic attack, followed by a discussion of "the proteus effect" and the effect of avatars. Krasny then asked Bailenson about funding and his history with Meta's Mark Zuckerberg and Bailenson spoke about NSF and NIH funding and concerns and safeguards he had if funding is hit under Trump, as well as his past experiences with politicians who sought to stop funding VR and AR research and what he (Bailenson) has done by way of preparation for that possibility. Krasny then asked Bailenson about the downsides and dangers of VR and AR, possible guidelines and his work with athletic teams through STRIVR. The two then spoke about visualization and uses of VR in different sports as well as "zoom fatigue," a phenomenon Bailenson coined the term for, and end of life VR use, and went on to discuss VR and mental health, VR and education and VR in the workplace, its effect on productivity, as well as VR and AR and sex. This rich and illuminating dialogue concluded with talk about the Sphere in Las Vegas, (which Bailenson has been very involved in), and immersive experiences in general, as well as Gen AI and talking in the future to figures from one's past. In the end of the interview, Krasny asked Beilenson to gauge and evaluate the effect and impact of the Stanford environment on his research.
L'effet Protéus est un phénomène psychologique observé dans le contexte de la réalité virtuelle, où le comportement d'une personne peut être influencé par les caractéristiques de son avatar. Cet effet tire son nom de Protéus, une divinité grecque capable de changer de forme, symbolisant ainsi la manière dont les gens adaptent leur comportement en fonction de l'apparence virtuelle qu'ils adoptent. Explication de l'effet Protéus : 1. Origine du concept : - L'effet Protéus a été décrit pour la première fois par les chercheurs Nick Yee et Jeremy Bailenson de l'université Stanford en juin 2007. Ils ont découvert que les utilisateurs de mondes virtuels ou de jeux vidéo modifient leur comportement selon l'apparence de leur avatar, comme la taille, l'attractivité ou même le style vestimentaire. 2. Comment l'effet fonctionne : - L'apparence et les caractéristiques d'un avatar influencent les perceptions et les actions de l'utilisateur. Par exemple, une personne avec un avatar plus grand et plus imposant peut se sentir et se comporter de manière plus assertive ou confiante, même en dehors du monde virtuel. De même, un avatar attractif peut amener une personne à être plus sociable et positive dans ses interactions. 3. Implications psychologiques : - L'effet Protéus montre comment l'identité virtuelle peut affecter l'identité réelle. Cette influence se manifeste dans des contextes variés, comme la communication en ligne, le travail collaboratif virtuel, ou même les thérapies de réalité virtuelle. - Ce phénomène suggère que l'adoption d'un avatar avec des traits positifs pourrait potentiellement améliorer l'estime de soi et les interactions sociales des utilisateurs, tandis que des avatars aux traits négatifs pourraient entraîner des comportements plus agressifs ou réservés. 4. Applications et recherches : - L'effet Protéus est étudié dans les domaines de la psychologie, des jeux vidéo, des réseaux sociaux, et des environnements virtuels professionnels. Il a des implications pour le développement de technologies immersives, la conception d'expériences de réalité virtuelle et augmentée, et même dans la compréhension de l'impact des identités numériques sur la vie réelle. En résumé, l'effet Protéus décrit comment les caractéristiques d'un avatar peuvent influencer le comportement et la psychologie d'un individu, soulignant l'impact profond des identités virtuelles sur le monde réel. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
We're bringing you a timely best-of episode, given the recent advances in generative AI tools like ChatGPT. A couple years ago we interviewed Jeff Hancock, a Stanford professor of communication whose research explores the psychological and interpersonal processes at play when people communicate with each other and with computers. At the time of this conversation, ChatGPT wasn't yet available to the public, but today Jeff's insights about how such technologies impact the ways we communicate seem more relevant than ever. We hope you'll take another listen and enjoy.Episode Reference Links:Stanford Profile: Jeffrey HancockJeff's Lab: Stanford Social Media LabStanford's AI Institute: Stanford HAIJeff and Jeremy Bailenson's paper on deep fakes: The Social Impact of DeepfakesJeff's paper on AI accessibility: Not All AI are Equal: Exploring the Accessibility of AI-Mediated Communication TechnologyJeff's paper on encountering fake news: Credibility Perceptions and Detection Accuracy of Fake News Headlines on Social MediaOriginal episode: Ep.177 What Happens When Computers Can Write Like Humans Website / YouTubeConnect With Us:Episode Transcripts >>> The Future of Everything WebsiteConnect with Russ >>> Threads or Twitter/XConnect with School of Engineering >>> Twitter/XChapters:(00:00:00) IntroductionHost Russ Altman introduces guest Jeff Hancock, a professor of communications at Stanford University.(00:03:04) Evolution of CommunicationHow social media and AI tools like spellcheck have changed the way we communicate.(00:04:08) AI in Everyday CommunicationThe role of AI in daily communication tasks, like email responses, and whether this is beneficial or problematic.(00:06:35) Authenticity and Bias in AI CommunicationThe potential biases in AI-generated language and its societal implications.(00:08:42) Large Language Models and Their CapabilitiesOverview of large language models like GPT-3 and their ability to generate human-like text.(00:10:34) Practical Uses and Implications of AI-Generated TextPractical applications of AI in generating text for marketing, education, and other fields.(00:12:18) Tailoring AI MessagesThe potential of AI to create personalized messages for different demographics.(00:14:49) Ethical Considerations in AI-Assisted WritingThe ethical dilemmas in education regarding AI-assisted writing.(00:17:15) AI and DisinformationThe risks associated with AI-generated disinformation and its impact on society.(00:21:06) AI in Advertising and MarketingAI's role in advertising and marketing, including the ethical considerations of using AI to create highly persuasive content.(00:22:38) Building Resilience Against DisinformationTips for individuals to build resilience against disinformation.(00:26:35) Conclusion Connect With Us:Episode Transcripts >>> The Future of Everything WebsiteConnect with Russ >>> Threads or Twitter/XConnect with School of Engineering >>> Twitter/X
Anurupa Ganguly is the founder & CEO of Prisms. She founded Prisms to scale a new world teaching model where students learn core math and science concepts spatially, physically and steeped in important real world contexts. Prisms targets bottleneck topics that are often memorized in lieu of deeply understood -- leading to huge gaps and drops offs over time in STEM. Anurupa and her team are transforming math education in the US by rapidly deploying the next generation of spatial computing devices across US K-12 districts, training teachers to integrate problem-driven learning with VR into core curriculum, and working with district leadership to rapidly improve joy, confidence and proficiencies in the modern math and science classrooms. She began her career as a math & physics teacher and later served in leadership roles across the Boston Public Schools, NYC DOE, and Success Academies. She holds degrees in EECS from MIT, and an EdM from BU. Her life's mission is to empower an equitable workforce in STEM.Recommended Resource:Experience on Demand by Jeremy Bailenson
Technologies are reshaping everything from how we work and relate to one another, to how we deliver healthcare, pursue an education, and manufacture goods. In interviews recorded at the Annual Meeting in Davos, the Global Technology Governance Retreat in June in San Francisco, and even the Urban Transformation Summit in Detroit his fall, leaders share how quantum sensing, the metaverse or data and a range of other tech will drive new shifts. They'll also share how these changes will put new demands on leaders and how they can navigate those changes best. Featured in this episode: Jeremy Bailenson, founding director of Stanford University's Virtual Human Interaction Lab; C.P. Gurnani, CEO, Tech Mahindra; Jack Hidary, CEO, SandboxAQ; Justin Hotard, Executive Vice President and General Manager at Hewlett Packard Enterprise; Barbara Humpton, CEO, Siemens Corporation; George Oliver, CEO, Johnson Controls; Igor Tulchinsky, Founder, Chairman and CEO of WorldQuant.
Technologies are reshaping everything from how we work and relate to one another, to how we deliver healthcare, pursue an education, and manufacture goods. In interviews recorded at the Annual Meeting in Davos, the Global Technology Governance Retreat in June in San Francisco, and even the Urban Transformation Summit in Detroit his fall, leaders share how quantum sensing, the metaverse or data and a range of other tech will drive new shifts. They'll also share how these changes will put new demands on leaders and how they can navigate those changes best. Featured in this episode: Jeremy Bailenson, founding director of Stanford University's Virtual Human Interaction Lab; C.P. Gurnani, MD & CEO, Tech Mahindra; Jack Hidary, CEO, SandboxAQ; Justin Hotard, Executive Vice President and General Manager at Hewlett Packard Enterprise; Barbara Humpton, CEO, Siemens Corporation; George Oliver, CEO, Johnson Controls; Igor Tulchinsky, Founder, Chairman and CEO of WorldQuant. Hosted on Acast. See acast.com/privacy for more information.
Technologies are reshaping everything from how we work and relate to one another, to how we deliver healthcare, pursue an education, and manufacture goods. In interviews recorded at the Annual Meeting in Davos, the Global Technology Governance Retreat in June in San Francisco, and even the Urban Transformation Summit in Detroit his fall, leaders share how quantum sensing, the metaverse or data and a range of other tech will drive new shifts. They'll also share how these changes will put new demands on leaders and how they can navigate those changes best. Featured in this episode: Jeremy Bailenson, founding director of Stanford University's Virtual Human Interaction Lab; C.P. Gurnani, MD & CEO, Tech Mahindra; Jack Hidary, CEO, SandboxAQ; Justin Hotard, Executive Vice President and General Manager at Hewlett Packard Enterprise; Barbara Humpton, CEO, Siemens Corporation; George Oliver, CEO, Johnson Controls; Igor Tulchinsky, Founder, Chairman and CEO of WorldQuant. Hosted on Acast. See acast.com/privacy for more information.
As we continue to challenge our current mindset about the definition of tourism, and what it has the potential to be, we seek guests who have boldly taken action in new and exciting directions to explore alternative tourism models. In this episode we talk with Michael Nees, an inbound tour operator who is exploring the possibilities and potential of technology to create innovative and immersive tourism experiences. Michael has developed a range of Virtual Journeys that are so much more than just a video - they are an immersive experience for the senses and the closest thing to really being there. Michael's infinitely curious nature, his ‘imagine this' approach and long-term thinking place him as an innovative leader in our sector. Michael shares his concerns for the climate challenges we will face, and our need to be adaptive and resilient. He recognises the urgent need to think differently about tourism models, and has a deep desire not to go back to business as usual, but instead to start shifting his mindset to think about how tourism can be different. He asks how tourism can reduce its carbon footprint, and still serve travellers through immersive storytelling. This episode is not an in depth exploration of the various types of technology (virtual, augmented, extended reality) but rather an invitation for listeners to challenge their perceptions of what tourism is, to take a long-term view of our sector, consider the potential that technological innovations offer tourism, and to open our minds to new ways forward for our sector. Join the conversation: Join our LinkedIn network of likeminded professionals exploring what a regenerative future for tourism can look like. We'd love to see you there and hear your thoughts on this episode. Get in touch with Michael: LinkedIn: https://www.linkedin.com/in/michaelnees/ Email: vrjourneysnz@gmail.com Show notes and links Virtual Journeys NZ - Michael's business Alex Honnold “The Soloist” free-climbing VR Experience Research from Jeremy Bailenson and other Standford Researchers New Zealand Nature Highlights - Arthur Chin's online farm tour “Journey into the deep sea” - National Geographic virtual experience showing fragile coral ecosystems Want to explore what regenerative tourism looks like in practice? Join our GOOD Awaits multi-day Aotearoa New Zealand Experience in March 2023 https://www.good-travel.org/good-trips/good-awaits-new-zealand Credits: GOOD Awaits is hosted by Debbie Clarke and Josie Major. Audio production and music is by Clarrie Macklin. Contact us: Josie Major - josie@good-travel.org Debbie Clarke - debbie@good-travel.org Special Thanks to NZ National Commission for UNESCO for supporting this 2nd season of our podcast.
The next frontier of the internet is the metaverse. That's why Mark Zuckerberg changed the name of his company from Facebook to Meta, and just sold $10 billion in corporate bonds to raise money for metaverse-related projects.How might we learn from our experience with social media, and anticipate the harms of the metaverse before they arise? What would it look like to design a humane metaverse — that respects our attention, improves our well-being, and strengthens our democracy?This week on Your Undivided Attention, we talk with two pioneers who are thinking critically about the development of the metaverse. Professor Jeremy Bailenson is the Founding director of Stanford's Virtual Human Interaction Lab, where he studies how virtual experiences lead to changes in perceptions of self and others. Dr. Courtney Cogburn is an Associate Professor at Columbia's School of Social Work, where she examines associations between racism and stress-related disease. Jeremy and Courtney collaborated on 1000 Cut Journey, a virtual reality experience about systemic racism.CORRECTIONS: In the episode, Jeremy says that Facebook bought Oculus for $3 billion, but the actual price was $2.1 billion.Courtney says that the average US adult consumes 9 hours of media per day, but the actual number in 2022 is closer to 13 hours.Jeremy estimated that in 2021, between 15-20 million VR headsets were sold in the US, but the number of headsets sold worldwide that year was 11.2 million, which means that the US number was significantly lower.Finally, Aza mentions the "pockets of 4.6 billion people" — implying that there are 4.6 billion smartphone users. The global number of social media users is 4.7 billion, and the number of smartphone users is actually 6.6 billion.RECOMMENDED MEDIA: Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Dohttps://www.amazon.com/Experience-Demand-Virtual-Reality-Works/dp/0393253694Jeremy Bailenson's 2018 book exploring how virtual reality can be harnessed to improve our everyday livesExperiencing Racism in VRhttps://www.ted.com/talks/courtney_cogburn_experiencing_racism_in_vr_courtney_d_cogburn_phd_tedxrvaCourtney Cogburn's 2017 TEDx talk about how using virtual reality to help people experience the complexities of racismDo Artifacts Have Politics?https://faculty.cc.gatech.edu/~beki/cs4001/Winner.pdf Technology philosopher Langdon Winner's seminal 1980 article, in which he writes, "by far the greatest latitude of choice exists the very first time a particular instrument, system, or technique is introduced."RECOMMENDED YUA EPISODES: Do You Want To Become A Vampire? with LA Paulhttps://www.humanetech.com/podcast/39-do-you-want-to-become-a-vampirePardon the Interruptions with Gloria Markhttps://www.humanetech.com/podcast/7-pardon-the-interruptionsBonus - What Is Humane Technology?https://www.humanetech.com/podcast/bonus-what-is-humane-technologyYour Undivided Attention is produced by the Center for Humane Technology. Follow us on Twitter: @HumaneTech_
Why is video chat so exhausting? What makes it different from regular, in-person meetings? We talk with Dr. Jeremy Bailenson, professor and founding director of the Virtual Human Interaction Lab at Stanford University, about the best ways to mitigate and manage the feeling he calls “Zoom fatigue.”
Zoom fatigue. We've all experienced it, but why does “Zooming” exhaust us so much? Why do meetings leave us feeling more depleted now than they did pre-pandemic?Here to help answer these questions is Jeremy Bailenson. Jeremy is the founding director of Stanford University's Virtual Human Interaction Lab, and he recently wrote an article titled ‘Why video calls cause Zoom fatigue and what to do about it.' Today, he shares some of the key takeaways from that article and the research his team has analyzed. Jeremy explores topics like nonverbal causes of Zoom fatigue and why having an “all-day mirror” is so exhausting for our brains. Plus, he explains tips and tricks for helping combat the negative effects of video meetings so we can all avoid becoming zoombies.If you enjoyed today's episode, find more B-Well Together goodness at salesforce.com/plus.
More at https://www.philosophytalk.org/shows/what-can-virtual-reality-actually-do. VR transports users into all kinds of different realities, some modeled on the real world, others completely invented. Though still in its infancy, the technology has become so sophisticated, it can trick the brain into treating the virtual experience as real and unmediated. So what is the most prudent way to employ this cutting edge technology going forward? Could VR help solve real world problems, like implicit bias or the climate crisis? And as the technology becomes more widely available, are there potential dangers we ought to be seriously thinking about? Josh and Ray strap on their headsets with Jeremy Bailenson, Director of the Virtual Human Interaction Lab at Stanford, and author of "Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do."
More at https://www.philosophytalk.org/shows/what-can-virtual-reality-actually-do. VR transports users into all kinds of different realities, some modeled on the real world, others completely invented. Though still in its infancy, the technology has become so sophisticated, it can trick the brain into treating the virtual experience as real and unmediated. So what is the most prudent way to employ this cutting edge technology going forward? Could VR help solve real world problems, like implicit bias or the climate crisis? And as the technology becomes more widely available, are there potential dangers we ought to be seriously thinking about? Josh and Ray strap on their headsets with Jeremy Bailenson, Director of the Virtual Human Interaction Lab at Stanford, and author of "Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do."
Kennst du das auch? Nach einem langen Arbeitstag voller Videokonferenzen liegst du völlig müde und kaputt auf dem Sofa. Machen Videokonferenzen wirklich müde? Die Antwort lautet: ja! In dieser Podcastfolge erzählen wir dir warum und stellen dir die spannenden Ergebnisse von Jeremy Bailenson dazu vor. Wir wünschen dir viel Spaß beim Reinhören und spannende neue Erkenntnisse! Dein Team von Corporate Happiness Mehr über Corporate Happiness ® https://www.corporate-happiness.de/ [Outro Song: Merry Bay by Ghostrifter Official]
Our guest on the podcast today is Professor Hal Hershfield. Dr. Hershfield is Professor of Marketing, Behavioral Decision Making, and Psychology at UCLA's Anderson School of Management. His research concentrates on the psychology of long-term decision-making and how people's perceptions of the passage of time affect the decisions that they make. He has consulted with numerous organizations including Prudential, the Consumer Financial Protection Bureau, Merrill Lynch, and the Principal Financial Group. He received his B.A. at Tufts University and his Ph.D. at Stanford.BackgroundBioThe Pandemic“How Elvis Got Americans to Accept the Polio Vaccine,” by Hal Hershfield and Ilana Brody, scientificamerican.com, Jan. 18, 2021.“Should You Immerse Yourself in Bad News These Days or Ignore It Completely?” by Hal Hershfield, scientificamerican.com, May 5, 2020.“How to Craft the Vaccine Message for the Undecided,” by Bill Kisliuk, ucla.edu, May 4, 2021.“Your Messaging to Older Audiences Is Outdated,” by Hal Hershfield and Laura Carstensen, harvardbusinessreview.org, July 2, 2021.“Time Is Meaningless Now,” by Shayla Love, vice.com, April 10, 2020.Saving for the FutureDaniel Kahneman“Temporal Reframing and Participation in a Savings Program: A Field Experiment,” by Hal Hershfield, Stephen Shu, and Shlomo Benartzi, halhershfield.com, 2020.“Using Vividness Interventions to Improve Financial Decision Making,” by Hal E. Hershfield, Elicia M. John, and Joseph S. Reiff, halhershfield.com, 2018.“Increasing Saving Behavior Through Age-Progressed Renderings of the Future Self,” by Hal Hershfield, Daniel Goldstein, William Sharpe, Jesse Fox, Leo Yeykelis, Laura Carstensen, and Jeremy Bailenson, halhershfield.com, 2011. “The Future Self,” by Hal E. Hershfield and Daniel Bartels, uchicago.edu, 2018.“Beliefs About Whether Spending Implies Wealth,” by Heather Barry Kappes, Joe J. Gladstone, and Hal Hershfield, londonschoolofeconomics.com, 2020.“Seeking Lasting Enjoyment With Limited Money: Financial Constraints Increase Preference for Material Goods Over Experiences,” by Stephanie M. Tully, Hal E. Hershfield, and Tom Meyvis, halhershfield.com, 2015.“Do Images of Older Americans Reinforce Stereotypes?” by Colette Thayer and Laura Skufca, aarp.org, September 2019.Retirement and Older Adults“People Search for Meaning When They Approach a New Decade in Chronological Age,” by Adam Alter and Hal Hershfield, halhershfield.com, 2014.Mike North“You Owe It to Yourself: Boosting Retirement Saving With a Responsibility-Based Appeal,” by Christopher J. Bryan and Hal E. Hershfield, halhershfield.com, 2012.
Have you got the “Zoom Blues”? All these video meetings are really starting to affect our mojo. We’re starting a new zoom movement – literally! Next time you have a zoom meeting or video call, try to get up and move around! We’re going to talk about the benefits, and how you can do it next time someone sends you the “do you have five minutes to chat” message. Links Four causes for ‘Zoom fatigue’ and their solutions | Stanford News, Jeremy Bailenson - https://stanford.io/3fWfzXl . Jeremy Bailenson https://ed.stanford.edu/faculty/bailenso . The Space Instagram @thespace_podcast and https://bit.ly/thespace_instagram. Review The Space on Apple Podcasts and https://bit.ly/review-the-space. Credits Host: Casey Donovan @caseydonovan88 Content: Amy Molloy @amy_molloyExecutive Producer: Elise CooperEditor: Adrian WaltonSee omnystudio.com/listener for privacy information.
Have you got the “Zoom Blues”? All these video meetings are really starting to affect our mojo. We’re starting a new zoom movement – literally! Next time you have a zoom meeting or video call, try to get up and move around! We’re going to talk about the benefits, and how you can do it next time someone sends you the “do you have five minutes to chat” message. Links Four causes for ‘Zoom fatigue’ and their solutions | Stanford News, Jeremy Bailenson - https://stanford.io/3fWfzXl . Jeremy Bailenson https://ed.stanford.edu/faculty/bailenso . The Space Instagram @thespace_podcast and https://bit.ly/thespace_instagram. Review The Space on Apple Podcasts and https://bit.ly/review-the-space. Credits Host: Casey Donovan @caseydonovan88 Content: Amy Molloy @amy_molloyExecutive Producer: Elise CooperEditor: Adrian WaltonSee omnystudio.com/listener for privacy information.
Many of us have been living life for the past year in a world of virtual meetings. We've been jumping from one video call to another, connecting with co-workers and classmates on our laptops, cellphones and other devices. If you're feeling exhausted, overwhelmed and a little grumpy with all of this screen time you're not alone. Jeremy Bailenson, a professor and founding director of Stanford University’s Virtual Human Interaction Lab, calls it Zoom fatigue.
If you’ve been working from home over the past year you may wonder why you feel even more exhausted than normal. This could be due to Zoom Fatigue. In this episode, we’ll explore an article from CNBC that references a Stanford study about this phenomenon. In the listener questions segment, I’ll answer questions about RMDs and Roth conversions. Let’s get to the bottom of your exhaustion--press play now. Outline of This Episode [1:22] Zoom fatigue affects people on a psychological level [3:26] Solutions for Zoom fatigue [6:17] Future tax rates and RMDs [10:44] How to pay for Roth conversions? Why are we so exhausted after video conferencing? Over the past year, many of us have been using Zoom and other video conferencing applications to replace in-person meetings. The constant video conferencing has led to increased fatigue at the end of the day and a researcher with Stanford University wondered why. Jeremy Bailenson researched this issue and recently published a paper about how video conferencing affects people on a psychological level. 4 reasons for Zoom fatigue Jeremy concluded that there are four different contributors to Zoom Fatigue: The extended level of eye contact is unnatural. The screen causes us to look at each other for an extended period of time. In a face-to-face meeting, we wouldn’t be behaving in such a way. Non-verbal signals during video conferences require more effort than in-person meetings. During in-person meetings, our nonverbal cues happen quite naturally and without any effort. However, we have to exaggerate our non-verbal communication in a video chat which requires more thought and increases our cognitive load Watching yourself in the little box on the screen for prolonged periods is unnatural and causes self-critique. Being forced to sit still in one place for long is exhausting. Since we are on camera we have little room to move around naturally. Ways to battle Zoom fatigue To alleviate these issues, Bailenson has the following tips: Hide self-view. Shrink the participant’s video window to make other people a bit smaller. Spend some time adjusting your setup ahead of an important meeting. Turn off your camera and take a five-minute audio-only break during a long meeting. Set cultural norms in your workplace that it’s OK to turn off the camera sometimes. Zoom fatigue is a new version of burnout that is important to mitigate. You want to retire when you are ready rather than because you are feeling burnt out due to video conferencing. Try using these tips to help you combat the exhaustion you feel after video conferencing. Resources & People Mentioned CNBC article - Zoom Fatigue and How to Fix It A 15 question scale for evaluating Zoom fatigue You can participate in the study on Zoom Fatigue Connect with Benjamin Brandt Get the Retire-Ready Toolkit: http://retirementstartstodayradio.com/ Follow Ben on Twitter: https://twitter.com/retiremeasap Subscribe to the newsletter: https://retirementstartstodayradio.com/newsletter Subscribe to Retirement Starts Today on Apple Podcasts, Stitcher, TuneIn, Podbean, Player FM, iHeart, or Spotify
“Zoom fatigue” is a generic term for feeling drained after sitting in front of any kind of video conference for much of the day. That’s according to Jeremy Bailenson, founding director of Stanford University’s Virtual Human Interaction Lab. He says using Zoom is like being inside an elevator with people who are all staring at you for the whole ride. He shares tips for making these calls more comfortable, such as hiding “self view” and minimizing the window so it doesn’t take up your entire monitor. Also, turn on the camera at the start of the meeting so you can get a sense of others, then turn off the camera.
Could virtual offices provide an alternative to endless Zoom calls? Ed Bulter speaks to Jeremy Bailenson, director of Stanford University's Virtual Human Interaction Lab, about the phenomenon of 'Zoom fatigue', and why virtual reality could provide a solution. Phillip Wang, CEO of the startup Gather, shows us round his virtual office platform that combines video conferencing with old-school video game graphics. Ed tries out a meeting in virtual reality with Anand Agarawala, CEO of the VR platform Spatial. And Marc Bena from PwC explains why interest in virtual meetings is growing among businesses. (Photo: A virtual meeting on VR platform Spatial, Credit: Spatial)
On August 7, 2020, I participated in a panel discussion about Ethical Design in Immersive Media organized by the University of Oregon as a part of Design Week Portland. The panel featured Stanford University Virtual Human Interaction Lab's Jeremy Bailenson, who talked about biometric data privacy in XR. Oregon Reality Lab Director Donna Davis talked about accessibility & diversity of identity representation. I gave an overview of ethical issues that designers face, and the conversation was moderated by University of Oregon Assistant Professor of Media Psychology Daniel Pimentel.
This book is about: " What Virtual Reality is, how its works, and what it can do". In this episode I discuss what I learned and give this book a personal rating. Enjoy! Authors website: http://www.experienceondemandbook.com
Today's discussion features Courtney D. Cogburn and Jeremy Bailenson. Courtney is an Associate Professor of Social Work at Columbia University, Courtney is on the faculty of the Columbia Population Research Center and a faculty affiliate of the Center on African American Politics and Society and the Data Institute. Courtney's work focuses on the ways that society characterizes and measures racism, the effects of cultural racism in media, as well as the effects of racism on cultural inequalities in health. Jeremy Bailenson is a Thomas More Storke Professor in the Department of Communication at Stanford University, and is also the Founding Director of Stanford's Virtual Human Interaction Lab. Jeremy studies the psychology of Virtual and Augmented Reality, specifically how virtual experiences lead to changes in perceptions of self and others. Jeremy's work predominantly focuses on important social and behavioral issues including climate change, homelessness, and now, racism.Courtney and Jeremy join the broadcast to talk about their collaboration on "1000 Cut Journey" an immersive virtual reality experience, that allows participants of the experience, to become Michael Sterling, a fictional black male character, as he encounters racism as a young child, an adolescent, and a young adult. The world premier of the experience was featured at the Tribeca Film Festival Virtual Arcade in 2018, as well as at the New Orleans Film Festival Cinema Reset in 2018.Items discussed:-how VR can be used as a lever on very difficult problems by merging technology and very carefully constructed narratives based on empirical data-the transdisciplinary approach to merging different studies of research and thought-the specific power of virtual reality, the true nature of VR as an experience that you can walk away with, and the implications of these experiences to understanding, visualizing, and creating new perspective can be used to change everything from policing to policy-Learnings from working on the project, and future uses of virtual reality to bridge the gaps of understanding of the many complexities of racism, while motivating audiences to act on racism and racial injustices.Thank you for listening!Full Simply Tech LIVE Video Broadcast: https://youtu.be/EQKNkSbd3ikWays to contact Courtney and Jeremy:Courtney D. Cogburn: https://socialwork.columbia.edu/faculty-research/faculty/full-time/courtney-d-cogburn/Jeremy Bailenson: https://comm.stanford.edu/faculty-bailenson/Resources:1000 Cut Journey trailer: https://youtu.be/rA6fOMSx2ykExperiencing Racism in VR | Courtney D. Cogburn, PHD | TEDxRVA: https://youtu.be/M7T_u4hpiSEInfinite Reality: The Dawn of the Virtual Revolution with Jeremy Bailenson: https://youtu.be/1jbwxR8bCb4Additional Work Mentioned:Albert "Skip" Rizzo: https://ict.usc.edu/profile/albert-skip-rizzo/Fernanda Herrera: https://iriss.stanford.edu/people/fernanda-herrera--------------------------------Interested in starting your own podcast? Some candid advice here: https://www.linkedin.com/pulse/how-start-podcast-3-step-gono-go-beginners-guide-derek-russellLearn more about the Data Binge Podcast at www.thedatabinge.comConnect with Derek:LinkedIn: https://www.linkedin.com/in/derekwesleyrussell/Youtube: https://www.youtube.com/channel/UCN1c5mzapLZ55ciPgngqRMg/featuredInstagram: https://www.instagram.com/drussnetwork/Twitter: https://twitter.com/drussnetworkMedium: https://medium.com/@derekwesleyrussellEmail: derek@thedatabinge.com
Rodney Campbell and Keith Richardson are hosts of the More in Common Podcast, where their work around guest discussions, focuses on amplifying voices, and abstracting stories that leverage real human experiences. Keith and Rodney are professional conversationalists, but in the context of having really tough conversations, and having them well. As a result of their podcast they also launched a consulting business, where they help organizations engage in the fundamental fact that we all have more in common than that which divides us, and the basis for this, is anchoring humanity in compassionate conversation.Keith and Rodney are also providing workshops in the community, through the National Conversation Project, in Cleveland and Los Angeles, and they are releasing apparel that will be donated to causes focused on reforming criminal justice.Items we discuss:-anxiety, and how we each attempt to deal with in in our lives-the nuances of maintaining mental health, setting goals, and competing with yourself-the challenges of being who we are - from the tyranny of "should", to creating safe spaces for engaging dialogues, to the true power of execution vs planning, and "showing up"-how to have better conversations, and why it's not about you, but about the lived experience of the person you are engagingThank you for listening!Ways to contact Keith and Rodney:Keith: https://www.linkedin.com/in/keith-richardson-8950bb4/Rodney: https://www.linkedin.com/in/rodneybcampbell/Podcast and website: https://www.moreincommonpod.com/Books:The Power of Now: A Guide to Spiritual Enlightenment, Eckhart Tolle: https://amzn.to/3huBkMXPodcasts Mentioned:Finding Mastery, Dr. Michael Gervais: https://findingmastery.net/Masters of Scale, Reid Hoffman: https://mastersofscale.com/Resources:Les Brown Speeches: https://youtu.be/gXuSMjrx_e8The Man in the Arena, Teddy Roosevelt: https://en.wikipedia.org/wiki/Citizenship_in_a_RepublicStatistics:When you are emotionally well as an employee, you can engage in your work: https://www.forbes.com/sites/nazbeheshti/2019/01/16/10-timely-statistics-about-the-connection-between-employee-engagement-and-wellness/#634046e122a0Upcoming LIVE Broadcasts & Events:Friday, June 19th, 2020: 930-1030am PST - Innovation in K-12 Education, and the Venture Capital Model as the Funding Mechanism for Education, with Ian Connell: https://www.linkedin.com/company/the-data-binge-podcastThursday, June 25th, 2020: 12-1pm PST - Experiencing Racism, a Virtual Reality Driven Perspective on Simply Tech LIVE with associate professor Courtney D. Cogburn of Columbia University, and professor Jeremy Bailenson of Stanford University: https://www.linkedin.com/company/simplytechliveAnti-racism Causes and Nonprofits that I am supporting and am working to collaborate closer with: https://eji.org/https://thelastmile.org/--------------------------------Interested in starting your own podcast? Some candid advice here: https://www.linkedin.com/pulse/how-start-podcast-3-step-gono-go-beginners-guide-derek-russellLearn more about the Data Binge Podcast at www.thedatabinge.comConnect with Derek:LinkedIn: https://www.linkedin.com/in/derekwesleyrussell/Youtube: https://www.youtube.com/channel/UCN1c5mzapLZ55ciPgngqRMg/featuredInstagram: https://www.instagram.com/drussnetwork/Twitter: https://twitter.com/drussnetworkMedium: https://medium.com/@derekwesleyrussellEmail: derek@thedatabinge.com
Podcast Description “There’s a disconnect between beliefs and behavior. And there’s an investment in the symbolism of one’s beliefs and translating that as if it represents behavior when it doesn’t.” Dr. Courtney D. Cogburn is an associate professor at the Columbia University School of Social Work and faculty of the Columbia Population Research Center. She employs a transdisciplinary research strategy to improve the characterization and measurement of racism and in examining the role of racism in the production of racial inequities in health. Dr. Cogburn’s work also explores the potential of media and technology in eradicating racism and eliminating racial inequities in health. She is the lead creator of 1000 Cut Journey, an immersive virtual reality experience of racism that premiered at the 2018 Tribeca Film Festival developed in collaboration with Jeremy Bailenson at Stanford University. Dr. Cogburn is developing additional projects attempting to leverage emerging technologies to tackle issues of structural and cultural racism. Dr. Cogburn completed postdoctoral training at Harvard University in the Robert Wood Johnson Health & Society Scholar Program and at the Institute for Social Research at the University of Michigan. She received her Ph.D. in Education and Psychology, and MSW from the University of Michigan and her BA in Psychology from the University of Virginia. Transcription 00:30 Kim Crayton: Hello, everyone. And welcome to today's episode of the #CauseAScene Podcast. I have someone on that I do not know. I actually saw some tweets about a talk they did at All Tech is Human, and I immediately reached out to Dr. Courtney Cogburn to come on the show and talk about what she was disrupting that audience with. So, Dr. Cogburn could you please introduce yourself to the audience? Dr. Courtney D. Cogburn: Hi, I'm Dr. Courtney Cockburn. I'm an associate professor at the Columbia University School of Social Work. KC: We always start with two questions: Why is it important to cause a scene? And how are you causing a scene? 01:16 CDC: I think it's important to cause a scene, because it suggests that you're awake and paying attention and that there's meaning to your voice and presence in the world. So, are you paying attention? Do you see any of the problems before our eyes? And do you find value in yourself enough to do something about it? And so I think inherently bad intersection results in causing a scene. How am I causing a scene? You know, I'm a little bit irreverent in general. I do what I want to do. And that's not common for a tenure-track professor at, you know, an elite white institution. But it's absolutely the way that I approach my work. A phrase I've been using more and more lately that I like—because I got it from Game of Thrones—there's a line—I don't know if you watch Game of Thrones—but there's a line where one of the characters says, "We don't have time for this. The world is ending and we need to make some choices or some decisions." And so I used it a lot lately because we don't have time for pontificating and dancing around issues, or really even selfishly focusing only on our own careers and whether we get tenure or not, or whether we get promoted or not. And while those things are important, I think what we're doing for the world and for people and communities around us and how we're leaving the world, given these really existential pressing issues is part of what's important to me. So, for me specifically, that focuses on issues of racism and the various spaces in which racism shows up, which is every space. 03:13 KC: All right, So, can you tell us...let's just start where I started. What was your talk at All Tech is Human about? CDC: So in that talk—it was a lightning talk—I had five minutes to make a point. KC: Wow! OK, so... wow! CDC: And I'm thinking, just like, we don't have time for this. KC: Exactly! 03:37 CDC: And so my talk was about being antiracist in tech.
Virtual reality (VR) pioneer Jeremy Bailenson discusses how VR experiences can change our perception of self, increase empathy, and lead to new forms of social interaction. Jeremy Bailenson is the founding director of Stanford University’s Virtual Human Interaction Lab where he studies the psychology of VR, in particular how virtual experiences lead to changes in perceptions of self and others. His lab builds and studies systems that allow people to meet in virtual space, and explores the changes in the nature of social interaction. His most recent research focuses on how VR can transform education, environmental conservation, empathy, and health. Find out more: https://web.stanford.edu/~bailenso/ Mentioned on this Episode Virtual Human Interaction Lab University of California, Berkeley Stanford University Dactyl Nightmare William Gibson Neuromancer J. Kenneth Salisbury Haptic technology Pat Hanrahan Stanford XR (Previously Rabbit Hole VR) Virtual reality Bryon Reeves Mel Slater Cognitive Psychology Brain-Computer Interface Wetware Neuroscience Chris Milk Tribeca Film Festival 1000 Cut Journey Courtney D. Cogburn Fernanda Herrera Common Sense Media Jakki Bailey Mark Farid Seeing I Skip Rizzo Call of Duty Tony Hall (BBC) BeAnotherLab Facebook Spaces AltspaceVR Inc High Fidelity Philip Rosendale Liden Lab Jaron Lanier Homuncular Flexibility Sherry Turkle The VOID Nomadic (Company) Ready Player One Nick Yee Credits Produced by Futures Podcast Recorded, Mixed & Edited by Luke Robert Mason Social Media Twitter: @FuturesPodcast | #FuturesPodcast Instagram: @FuturesPodcast Facebook: @FuturesPodcast Recording Equipment (Affiliate Links) Zoom H6 Handy Recorder Zoom LiveTrak L-8 Shure SM58 Dynamic Vocal Microphone RØDE Procaster Broadcast Dynamic Microphone RØDE PSM1 Microphone Shock Mount RØDE PSA1 Studio Microphone Boom Arm RØDE DS1 Desktop Microphone Stand
What do sales clerks have in common with NFL quarterbacks? Apart from a competitive nature, both can benefit from VR training. Former Stanford football player Derek Belch drew on his athletic background and a Master’s in VR to deliver the virtual goods via STRIVR, the startup he co-founded with Stanford professor Jeremy Bailenson. STRIVR started out supplying VR to football teams and has since made a concerted push into the enterprise. The technology has the potential to improve hard and soft skills.
Derek Belch is the co-founder and CEO of STRIVR, a company on a mission to elevate performance through immersive experience.Derek incubated the company with co-founder Jeremy Bailenson in Stanford’s Virtual Human Interaction Lab while pursuing his Masters in Virtual Reality and serving as a graduate assistant football coach.Using sports as his proving ground, Derek’s vision quickly expanded from the athlete to the enterprise. Derek is driven by a competitive passion for impacting performance, and with STRIVR, is pushing everyone to train like an athlete.In this conversation, Derek shares the origin story for the company, including how he landed at Stanford pursuing a Masters in VR, the incubation of the STRIVR product, its rapid rise in sports, and the opportunistic shift to the enterprise.Derek touches on the science of learning within VR and he goes on to explore more deeply the impact it can have on the field and on the job.Self-admittedly, Derek is not a tech guy; yet he and STRIVR are excelling with this frontier technology. He relies on strong leadership traits and lessons learned, and he shares a few of them here in the episode.You can find all of the show notes at thearshow.com.
We sit down with Derek Belch, CEO of Strivr, to discuss enterprise VR training. Strivr is the leader and best known for their product delivered to Walmart installed in each store on over 17,000 Oculus Go's. The conversation begins around the origins of Strivr between Derek Belch and Jeremy Bailenson then moves into the details and challenges of onboarding enterprise clients. After covering the details of custom XR training we move onto the bigger picture of of using AR and VR for training and their use cases from custom training, to sports, and improving soft skills. Lastly, Derek closes out the conversation by sharing proven value and stats delivered to clients. 00'00": How did Strivr get started? 03'25": The Strivr mission statement 05'00": Approach training as religion and performance improvement 05'20": Was VR a hard sell to clients? 06'45": challenges in the enterprise space 07'20": Oculus enterprise licensing 08'27": Logistics of building for enterprise at scale 10'00": Is everything custom or are some things reused? 12'20": Training modules aren’t all that different from games. What are the differences? 15'14": How do you work with the creating a statement of work? 17'05": Is strivr set to exclusively working in the enterprise and sports verticals? 18'10": What’s next and how is newer technology changing how VR training is done. 21'20": Is the cost or the technology holding back AR from widespread enterprise implementation? 23'20": Who is requesting AR? 23'50": How setting unrealistic expectations are misleading stakeholders and consumers. 25'15": What are the most requested use cases from potential clients? 26'30": Soft skill use cases and how Soft skills are a hard sell because it’s difficult to measure value. 28'22": What are the challenges behind implementing sexual harassment training? 31'00": The science supports that VR is more effective for training. Links: Strivr.com virtuality.show bostonvr.org
In part 2, Dr. Bailenson shares what VR should be reserved for by introducing the acronym D.I.C.E. And of course, the VR Podcast crew throws their two cents as well! --- Support this podcast: https://anchor.fm/the-virtual-reality-podcast/support
Dr. Jeremy Bailenson joins the island of misfit toys and talks about VR, AR, and his book, Experience On Demand. Dr. Bailenson is a Stanford Professor and founder of the Virtual Human Interaction Lab. You can follow him on twitter @StanfordVR and check out his book at experienceondemandbook.com. His discussion was so awesome, we had to separate it into two episodes! If you like this episode, tune in to part 2 or check out our other episodes. --- Support this podcast: https://anchor.fm/the-virtual-reality-podcast/support
This is VR expert Jeremy Bailenson - on the Finding Mastery podcast with Michael Gervais - sharing how he thinks about mastery.Full podcast available at smarturl.it/Jeremy-Bailenson
“Clearly, the killer use case, the most valuable thing 6DoF can do is allow two or more humans to interact—just be with each other from wherever they are.” The internet has succeeded in connecting people to machines and information. So, what's missing? Anjney Midha argues that the element of human interaction is what the web lacks, and he is on a mission to develop the tools creators can use to design shared experiences online through XR. Anjney Midha is the cofounder and CEO of Ubiquity6, a startup using computer vision to create multiplayer experiences for augmented and virtual reality. Founded by alums from Metamind, Facebook, Tesla, Twitter and Stanford, the Ubiquity team is leveraging spatial computing to bring people together in valuable new ways. Anjney began his career in venture as Founding Partner of KPCB Edge, a Kleiner Perkins fund formed to support founders in AR, VR and computer vision. Today, Anjney joins us to share his background in frontier tech and explain how his experience in VC led to the creation of Ubiquity6. He offers insight on the problems in venture capital, describing how good and bad investors can impact a startup. Anjney also discusses the particular challenges of the deep tech space and the futility of the AR versus VR debate. Listen in to understand the tech advancements that have facilitated networked capabilities and learn how Ubiquity6 is solving for shared experiences—at six degrees of freedom. Topics Covered Anjney's background in frontier tech Formed fund within Kleiner (AR, VR + computer vision) Influenced by Bing Gordon, Mike Abbott Time spent investing AND building software Founded Ubiquity6 to solve for shared experiences Anjney's take on good vs. bad investors Great investors = 100X or more Bad investors destroy value More pretenders than ever Look at track record of success, failure How Anjney communicates with investors Text message, reply within 10 minutes Best investors view as service industry The role of Ubiquity6 in solving for shared experiences Serve creators with tools Launch own experiences ‘Shared AR in persistent way' Anjney's insight around the challenges of deep tech Timing (invest in real tech that doesn't exist) Bring research to market in compelling way How Anjney built a tribe of support Early-stage founders vocal about problems Obvious from listening to early adopters Why Anjney is excited about audio As powerful, immersive as visual AR Shared audio channels for consumers Why Anjney believes AR vs. VR is a false debate Different viewing modes of same experience High level of abstraction = unproductive debate The positive mass market signals for Anjney and his company ARKit, ARCore (networked AR) On-device capabilities to shared capabilities Connect with Anjney Ubiquity6 https://ubiquity6.com/ Ubiquity6 on Medium https://medium.com/ubiquity6 Ubiquity6 on Twitter https://twitter.com/ubiquity_6 Ubiquity6 on LinkedIn https://www.linkedin.com/company/ubiquity6/ Anjney on Medium https://medium.com/@anjneymidha Anjney on Twitter https://twitter.com/anjneymidha Anjney on LinkedIn https://www.linkedin.com/in/anjney/ Resources Kleiner Perkins https://www.kleinerperkins.com/ Bing Gordon https://www.kleinerperkins.com/people/bing-gordon/ Mike Abbott https://www.linkedin.com/in/michaelabbott/ Virtual Human Interaction Lab https://vhil.stanford.edu/ Jeremy Bailenson https://vhil.stanford.edu/faculty-and-staff/ Adam Arrigo https://www.linkedin.com/in/adam-arrigo-b4637620/ TheWaveVR http://thewavevr.com/ LYNX Capital https://www.lynxtrading.com/ Benchmark Capital http://www.benchmark.com/ Index Ventures https://www.indexventures.com/ Vinod Khosla Interview https://blog.ycombinator.com/vinod-khosla-on-how-to-build-the-future/ John Doerr https://www.kleinerperkins.com/people/john-doerr Marc Andreessen on a16z Podcast https://www.youtube.com/watch?v=O91S1NL-B0Q&t=14m34s ARKit https://developer.apple.com/arkit/ ARCore https://developers.google.com/ar/ Connect with Boost VC Boost VC Website https://www.boost.vc/ Boost VC on Facebook https://www.facebook.com/boostvc/ Boost VC on Twitter https://twitter.com/BoostVC
MTT024| Virtual Reality, Get Fully Immersed - Steven Sato Today we have a very in-depth interview with an educator that totally immerses us in the Virtual Reality world. Steven Sato is the Technology Director for a K8 Independent School in the Los Angeles area. We explore the different types of “Reality” available today (like A/R and V/R), we look at costs, and implementing VR into your curriculum. Steven also gives us some great examples of a variety of virtual experiences available to your students today! www.mytechtoolbelt.com Twitter: @mytechtoolbelt Instagram: My Tech Toolbelt You can SUBSCRIBE to our podcast on: Apple Podcasts Google Play Music Spotify or listen here Disclosure: Some of the links below are affiliate links, meaning, at no additional cost to you, we will earn a commission if you click through and make a purchase. Steven Sato is currently the Technology Director for a K8 Independent School in Los Angeles. He has been an educator for 19 years and, as a life-long learner, he dedicates his time to the advancement of K12 education through the appropriate use of technology. He is a Google Certified Innovator, co-organizer of the LA Immersive Edtech Meetup Group, and co-host of The VR Podcast. He focuses on the integration and research of immersive technologies such as virtual and augmented reality and believes these technologies will revolutionize how we meet the goal of transferring knowledge to students but also help address equity in our school systems.Steven also focuses on creating and maintaining strategic partnerships between K12 Education and the Immersive Industry by curating, coordinating, and hosting the AR/VR Playground at CUE Spring 2018 & responsible for 2019; co-hosting the LA Immersive Edtech Meetup Group; co-hosting The VR Podcast; and helping produce ImmersED. These are all conferences that are focused on AR and VR in Education. Steven shares, “Virtual Reality provides access to the impossible, rare, expensive, dangerous, counterproductive. A recent Stanford test looked at schools with access to extra curricular activities such as field trips and schools that did not have access to these and found that schools without those stimuli tested far worse than those that had access.” Contact: Steven Sato StevenSato.com The VR Podcast: @thevrpodcast Email: stevensato@gmail.com Twitter: @stevensato Items mentioned in Episode 24: Stanford’s V/R “Becoming Homeless” Vader Immortal Survios Embodied Labs Tree V/R Official Ready Player One The Last Goodbye Tiltbrush Kevin Mack Samsung Gear 360 Garmin Verv Azine Davoudzadeh - @azined Mark Suter - @Garlicsuter Chad Lewis - @VRczAR Sharecare YOU Life 3.0 - by Max Tegmark Experience On Demand - by Jeremy Bailenson We would love to hear from you! Let us know if this format is helpful to you! Is there technology out there that you would like us to cover in one of our episodes? Email us Shannon@MyTechToolbelt.com Brenda@MyTechToolbelt.com If you enjoyed this episode, tell a friend, and SUBSCRIBE TO THE SHOW! And please consider leaving us a rating and review. Please share this podcast with someone you think might be interested in the content. What’s in your Tech Toolbelt? Music: http://www.bensound.com/royalty-free-music
This is VR expert Jeremy Bailenson - on the Finding Mastery podcast with Michael Gervais - explaining why he’s comfortable with the pace that virtual reality is growing at.Full podcast available at smarturl.it/Jeremy-Bailenson
This is VR expert Jeremy Bailenson - on the Finding Mastery podcast with Michael Gervais - sharing his experience with imposter syndrome when he first got to Stanford.Full podcast available at smarturl.it/Jeremy-Bailenson
This is virtual reality expert Jeremy Bailenson - on the Finding Mastery podcast with Michael Gervais - sharing what he's most hungry for - creating pro-social use cases for VR.Full podcast available at smarturl.it/jeremy-bailenson
Imagine you’re a father or a mother of three kids. Your city is in the middle of a civil war. At any time a rocket might burst through your wall. Soldiers might round your family up, or kill them in crossfire. What do you do? You leave, of course. You do whatever you have to do to get your kids to safety. There will be many deadly risks along the way. But you know what’s the worst? The not knowing. The constant thoughts inside your head of everything that might go wrong, everything you hope will go right. The trusting looks on your kids’ faces, when, in fact, they have no idea where they’re going or why. Since 2011, an estimated 11 million Syrians have fled their homes. They and refugees from other troubled nations like Eritrea and Somalia have been trying to migrate Westward and northward, to Turkey, then to Europe. Many have died along the way. Many thousands of others have been detained in refugee camps while nations decide what to do with them. I’m here today with filmmakers Lorena Luciano and Filippo Piscopo. Their new documentary, IT WILL BE CHAOS airs on HBO this month. It follows Eritrean, Somali, and Syrian refugees on their harrowing journeys to new lives in Europe. Surprise conversation-starter clips in this episode: Jeremy Bailenson on virtual reality and empathy. Learn more about your ad choices. Visit megaphone.fm/adchoices
“…Using VR scent, touch, and sight to alter the subjective experience of taste is going to be very large project; not just an academic project but also for those in the food industry.” Does feeling and smelling donuts in a Virtual Reality setting contribute to eating less and feeling fuller? In this episode, Jeremy Bailenson, Founding Director of the Virtual Human Interaction Lab at Stanford University, discusses a study (recently published in Presence: Teleoperators and Virtual Environments journal) that sought to explore the effects of haptic and olfactory cues through virtual food on human satiation and eating behavior. Bailenson also discusses the benefits and caveats to standalone consumer VR; the trend of high-end, location-based VR; reality-blurring (when a virtual memory gets mistaken for a physical one); and more. Related Content: Presence article: “Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior” by Benjamin J. Li and Jeremy N. Bailenson Book: Experience on Demand
The Future of Everything with Russ Altman: "Jeremy Bailenson: Taking a grand tour of the latest in virtual reality" What’s next in VR? Jeremy Bailenson and Russ Altman discuss the fast-growing field in this episode of the Future of Everything radio show. Originally aired on SiriusXM on May 5, 2018. Recorded at Stanford Video.
From Oculus Rift to Samsung VR, the era of virtual reality is right around the corner, if not already upon us. But what are the psychological impacts of VR and what are the best uses of this much-hyped technology — the “killer apps,” as they say? Jeremy Bailenson is a professor of communication at Stanford and author of the new book, Experience on Demand. He has been studying virtual reality and its effects on humans since 1999. Back then, his dream was to create virtual office spaces that might absolve people of the need to commute every day. These days, he studies how to make virtual reality even realer and which uses are closest to becoming the indispensable apps that could turn VR from a curiosity to a must-have in every home and office. From exploring the subtleties of virtual donuts to the most effective ways to teach, Bailenson says the best uses of VR may not be those that leap immediately to mind. Join The Future of Everything host Russ Altman and Bailenson for a grand tour of the very latest in virtual reality.
VR can be used for so much more than cheap thrills and casual gaming. Jeremy Bailenson tells us how he is using VR to change the way we perceive racism, highlight the impact of climate change, and help us step into the shoes of our sporting heroes. See acast.com/privacy for privacy and opt-out information.
Elliot Berkman is an Associate Professor of Psychology at the University of Oregon. His research is about the motivational and cognitive factors that contribute to success and failure real-world goals, as well as the neural systems that support goal pursuit. In addition to studying how goal pursuit works, Dr. Berkman’s research also seeks ways to facilitate health behavior change goals such as cigarette smoking cessation and dieting. His research combines the distinct strengths of several research methods including functional magnetic resonance imaging (fMRI), cross-sectional and longitudinal survey methods, laboratory experiments, and translational neuroscience randomized controlled trials. Click here for more information about his research. He teaches courses in statistics, neuroimaging, and social psychology. His research and teaching have been recognized with the Social-Personality Health Network Early Career Award, the Joseph A. Gengerelli Distinguished Dissertation Award, the UCLA Social Psychology Dissertation Award, the Arthur J. Woodward Peer Mentoring Award and the UCLA Distinguished Teaching Award. He received his PhD in 2010 from the University of California, Los Angeles. His blog, The Motivated Brain, is located at Psychology Today, and he tweets as @Psychologician. -Check out the SANLab website here Show Notes: What is autonomous regulation and how do we set goals for ourselves? Are we at risk for being too passive with medical interventions, leaving an untapped level of autonomy and engagement on the table? The influence of language and transparency of choice Some key takeaways from a persons own narrative and gain deeper understanding about their decision making process Navigating a subjective story of tragedy and framing a story or plan of success What is an internal locus of control and how do external influences consume us Bucking against perceived restraint The future of behavior in our society and the influence of technology on our perception of reality Read about the awesome work of Jeremy Bailenson here: https://comm.stanford.edu/faculty-bailenson/
We talk to the founding director of Stanford University's Virtual Human Interaction Lab, Jeremy Bailenson. Bailenson’s lab studies how virtual reality can affect empathy—how it makes you feel to virtually embody someone else. VR offers the ability to be in someone else’s shoes in a way that you can’t recreate in real life—and those immersive experiences, whether it be facing a day in the life of a person experiencing homelessness, or diving to the corals that are right now being bleached by climate change, have lingering effects on all of us.
This week on The #GSPodcast Stephen Knight speaks to The Professor of Communication at Stanford University, Jeremy Bailenson. Jeremy is the founding director of the Virtual Human Interaction Lab. He'll be talking about his new book ‘Experience On Demand: What Virtual Reality Is, How It Works, and What It Can Do'. The future of VR technology is an exciting one. Where will it lead us? How can it help us? And what are some of the concerns? Support the podcast at http://www.patreon.com/gspellchecker Also available on iTunes, Stitcher, YouTube & Spotify.
Former Florida Republican Congressman Cliff Stearns and Univ of Utah's James Curry take us inside the halls of power in Congress. Stanford's Jeremy Bailenson talks about the power of virtual reality and why it's important to think beyond how it could be used and ask, "How should we use it?"
Research VR Podcast - The Science & Design of Virtual Reality
UploadVR Editor Ian Hamilton joins Az and Petr to talk about early VR stories, shares his impressions of the all-in-one headsets like Oculus Santa Cruz, and discusses the new Magic Leap investment and the potential issues they're facing. Our main topic of the week was Stanford professor Jeremy Bailenson's article about the potential of VR being used by perpetrators of mass shootings.
This is the founder of Stanford University’s Virtual Human Interaction Lab, Jeremy Bailenson, on the Finding Mastery podcast with Michael Gervais - sharing how sports teams are utilizing VR technology. Full podcast available at smarturl.it/Jeremy-Bailenson Receive a free 20-count travel pack of Athletic Greens (valued at $99) with any purchase! Claim here: athleticgreens.com/findingmastery
Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they’re real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism?This week on the show, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help us understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use―not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better.There are dangers and many unknowns in using VR, but it also can help us hone our performance, recover from trauma, improve our learning and communication abilities, and enhance our empathic and imaginative capacities. Like any new technology, its most incredible uses might be waiting just around the corner.Jeremy Bailenson is founding director of Stanford University’s Virtual Human Interaction Lab, Thomas More Storke Professor in the Department of Communication, a Senior Fellow at the Woods Institute for the Environment, and a Faculty Leader at Stanford’s Center for Longevity. He earned a B.A. cum laude from the University of Michigan in 1994 and a Ph.D. in cognitive psychology from Northwestern University in 1999. He spent four years at the University of California, Santa Barbara as a Post-Doctoral Fellow and then an Assistant Research Professor.Jeremy is the author of the incredible new book, Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.—This episode is brought to you by:Audible, listen anytime, anywhere to an unmatched selection of audiobooks, original premium podcasts, and more. Start a 30-day trial and your first audiobook is free! Go to audible.com/smart or text SMART to 500-500.
Virtual Reality authority and Stanford University researcher Jeremy Bailenson talks with Drew about the progressive and perilous aspects of this technology that go beyond fantasy.
In this fascinating conversation, Jeremy Bailenson, director of Stanford University's Virtual Human Interaction Lab, describes how virtual reality (VR) can be used as a force for good. By immersing people in experiences they wouldn't otherwise have, such as the disastrous effects of climate change or the struggles of refugees, they can be galvanized to tackle problems that previously seemed remote and abstract.
Jeremy Bailenson is the founding director of Stanford University’s Virtual Human Interaction Lab and a professor at Stanford University.Jeremy studies the psychology of Virtual Reality (VR), in particular how virtual experiences lead to changes in perceptions of self and others.When I was up at his lab, he ran me through a fear-inducing protocol that completely hijacked my thinking brain. Right up my alley!In this conversation we discuss Jeremy’s path – why he was almost too early to VR over 20 years ago - and how he dealt with early rejection because of it.Jeremy shares how he prevailed to run a lab at Stanford that is leading the way for technological advancements in virtual reality.He is also the co-founder of STRIVR, a company that has integrated virtual reality into the way sports teams train their players.This is a thought provoking discussion – Jeremy was able to see the future before many of his peers and was able to do the work to carve that path.For those that are intrigued by the applications of VR, check out his new book, Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.This episode is brought to you by Athletic Greens.Receive a free 20-count travel pack of Athletic Greens (valued at $99) with any purchase!Claim here: athleticgreens.com/findingmasterySupport for Finding Mastery also brought to you by Health IQ:Health IQ uses science & data to secure lower rates on life insurance for health conscious people including runners, cyclists, strength trainers, vegans, and more.Learn more and get a free quote at healthiq.com/findingmastery
In this fascinating conversation, Jeremy Bailenson, director of Stanford University's Virtual Human Interaction Lab, describes how virtual reality (VR) can be used as a force for good. By immersing people in experiences they wouldn't otherwise have, such as the disastrous effects of climate change or the struggles of refugees, they can be galvanized to tackle problems that previously seemed remote and abstract.
This is the founder of Stanford University’s Virtual Human Interaction Lab, Jeremy Bailenson, on the Finding Mastery podcast with Michael Gervais - sharing how he creates positive VR experiences for people. Full podcast available at smarturl.it/Jeremy-Bailenson Receive a free 20-count travel pack of Athletic Greens (valued at $99) with any purchase! Claim here: athleticgreens.com/findingmastery
We talk to the co-founder of the app Flipd about how her company's app can reduce distraction in the classroom and help students with their academic performance. Also, we talk to Amanda Bradford about her boutique dating app The League, an exclusive dating app that matches smart, busy, and ambitious people together. Plus, Jeremy Bailenson, the founding director of Stanford's Virtual Human Interactions Lab, joins us to talk about the impact of virtual reality. In Socially Speaker, we discuss why big brands are standing up against today's tech giants.
Future Squared with Steve Glaveski - Helping You Navigate a Brave New World
Jeremy Bailenson is founding director of Stanford University’s Virtual Human Interaction Lab and a Faculty Leader at Stanford’s Center for Longevity. He earned a Ph.D. in cognitive psychology from Northwestern University. Bailenson studies the psychology of Virtual Reality (VR) and has been in the space of VR since 1999, in particular he studies how virtual experiences lead to changes in perceptions of self and others. His lab builds and studies systems that allow people to meet in virtual space, and explores the changes in the nature of social interaction. His most recent research focuses on how VR can transform education, environmental conservation, empathy, and health. He’s just penned his second book, Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do, which forms the basis for our conversation. Expect to learn a number of things in this show, including: What some of the applications for virtual reality are, including how it might be used to quell biases and reshape a person’s worldview What some of the risks and potential downsides might be and as such, what virtual reality companies need to be thinking about How far away we are from mainstream adoption Topics discussed: Superbowl Sunday How VR can be used to hone our imagination, make us more empathic, improve our performance, improve learning and recover from trauma Different applications for VR Potential risks and downsides Why VR is not an ‘either or’ proposition How VR can help us better understand biases to help with creative work Challenges to mainstream adoption and parallels to the past How Jeremy is using VR to train NFL teams and the German national football team Show notes: Twitter: @StanfordVR Faculty page: https://web.stanford.edu/~bailenso/ Get Jeremy's books: Experience on Demand: https://amzn.to/2obxZba Infinite Reality: https://amzn.to/2BKIg7U Join the conversation on Facebook: https://www.facebook.com/groups/futuresquared/ where you can discuss episodes, request guests, propose questions for forthcoming guests and access exclusive content and special offers! Listen on iTunes @ goo.gl/sMnEa0 Listen on Stitcher @ www.stitcher.com/podcast/future Listen on Google Play @ bit.ly/FSGoog If you've got any questions on this podcast feel free to send an email to steve@collectivecamp.us or tweet me on Twitter @steveglaveski or @future_squared Follow me on Instagram: @thesteveglaveski Like us? It'd make our day if you took 1 minute to show some love on iTunes, Stitcher or Soundcloud by subscribing, sharing and giving us a 5 star rating. To sign up to our mailing list head to www.futuresquared.xyz For more information on Collective Campus, our innovation hub, school and consultancy based in Australia and Singapore check out www.collectivecampus.io
Jeremy Bailenson, the director of Stanford University's Virtual Human Interaction Lab, talks with Recode's Kara Swisher about his new book, "Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do." Bailenson came to Stanford to study how people can communicate with each other in a virtual world, but now his focus is on how VR can motivate us to eat less, help the homeless or have empathy with a person of another race, gender or age. He discusses why the technology has not yet taken off among consumers and why tech and media companies are wrong to think we should be spending hours at a time in a VR headset. Plus: Why telling a story in virtual reality is so much harder than telling one on a 2-D screen. Learn more about your ad choices. Visit megaphone.fm/adchoices
How do you know that you’re really where you are right now? I mean, where are you getting this sense of place from? A bunch of data from at least some of your five senses enters your brain where it’s cross-referenced with categories from memory. You’re making a probabilistic calculation: This sure looks, feels, and smells like my office. Jeremy Bailenson, my guest today, has been experimenting with cutting edge virtual reality for over a decade now. His Virtual Human Interaction Lab studies the ways VR’s unique sense of presence—of putting you into a different place (and maybe time) from the one you’re in can be used for education, healing, and—yes—generally making the world a better place. His new book is called: EXPERIENCE ON DEMAND: What Virtual Reality Is, How It Works, and What It Can Do. Surprise conversation-starter clips in this episode: Michael Schrage on Apple, the FBI, and data privacy, Beau Lotto on technology and empathy Learn more about your ad choices. Visit megaphone.fm/adchoices
Virtual reality is very close to becoming a major element of society. With its ability to alter perceptions of the real world, what implications does the emerging technology have for the future of business and society? Minds Worth Meeting chats with VR pioneer and Stanford University Professor Jeremy Bailenson, who discusses the possibilities, opportunities and dangers of using this new medium. Loaded with cases of companies and visionary leaders currently using VR, his new book, "Experience on Demand: What Virtual Reality Is, How It Works and What It Can Do" (Norton), hits book shelves on January 30, 2018. Also in this episode, meet guest host, Mel Blake! Follow Professor Jeremy Bailenson on Twitter @StanfordVR. For more information about the future of VR and Professor Bailenson's work as discussed in this episode, visit the links below: How VR Brings Companies and Customers Together Walmart is Using Virtual Reality to Train Its Employees The Very Real Health Dangers of Virtual Reality In Someone Else's Skin: NFL Considers VR To Give Players Empathy Training TED Talk: Can VR help create empathy around climate change? Jeremy Bailenson is available for paid speaking engagements, including keynote addresses, speeches, panels and conference talks, and advisory/consulting services through exclusive representation by Stern Speakers, a division of Stern Strategy Group®. For more from Minds Worth Meeting, follow us on social media @sternstrategy or visit https://sternstrategy.com/minds-worth-meeting/.
Jeremy Bailenson, director of the Virtual Human Interaction Lab at Stanford helps us understand the value of VR for students, teachers, athletes, and parents. Originally aired on SiriusXM on April 15, 2017.
Jeremy Bailenson, director of the Virtual Human Interaction Lab at Stanford, helps us understand the value of virtual reality for students, teachers, athletes, and parents.
In the week that Oculus Rift launched its very first consumer headset, In the Balance returns with a programme exploring the many guises of ‘virtual reality’ and asks is it the next big technology of the future? With rival products from the likes of Samsung, Sony and HTC all out recently or expected this year– which company will come out on top? The BBC’s Ed Butler is joined by Jeremy Bailenson; virtual reality expert at Stanford University’ and author of ‘Infinite Reality: The Hidden Blueprint of Our Virtual Lives’, Nonny De La Peña; an Immersive Journalist known as the ‘godmother of virtual reality’ and the BBC’s technology correspondent Rory Cellan-Jones. Plus, we get a taste of a real-life application already in use today courtesy of architecture practice 'Ackroyd + Associates'. Image: woman with virtual reality headset, Credt: Thinkstock
More at http://philosophytalk.org/shows/digital-selves. Second Life and dozens of other online adventures involve creating digital selves, and millions of users are taking advantage of the opportunity to develop new personas. Cyberpunk literature, like William Gibson's Neuromancer, describes worlds in which the line between digital selves and real selves is hard to draw. What makes your digital self you? What does your choice of digital selves show about you? And what makes onscreen representation more or less effective as digital selves? John and Ken are joined by Jeremy Bailenson, Director of Stanford's Virtual Human Interaction Lab.
The Robert Wood Johnson Foundation’s Pioneering Ideas Podcast explores cutting edge ideas and emerging trends with the potential to improve health and health care for all Americans. In this episode we explore a new cutting-edge idea with the potential to build a Culture of Health. Join us as we explore how virtual reality technology can be used to help build social good with Founding Director of Stanford’s Virtual Human Interaction Lab, grantee Jeremy Bailenson and RWJF Senior Program Officer Tracy Costigan, and discuss Jeremy’s explorations in using virtual reality to build empathy and more.
《Becoming Steve Jobs》,一次高明的黑客事件以及相关的 UI 设计问题,苹果在中国开设 trade-in 服务,Rio 关于百度/莆田系事件的阴谋论,Facebook F8 开发者大会以及虚拟现实。 每月三十元,支持李如一和 Rio 把《IT 公论》做成最好的科技播客。请访问 itgonglun.com/member。 希望大家喜欢上周五《Becoming Steve Jobs》的书评。这本书里八卦不少,在本周五我会将自己在 Kindle 里划出的段落和大家分享。(当然周五还会有别的内容。) 前天早上我收到了这样一封邮件: 发件人我认识,所共享的文件的名字也与他的职业相关。巫鸿老师是著名艺术史学者,《中国古代艺术与建筑中的「纪念碑性」》一书作者。我毫不怀疑地按下了链接。 咔嚓!出现在浏览器地址栏的并不是 dropbox.com,而是 bitfireinc.com/Dropbox。(别好奇) 我用的电邮客户端是 Mail.app,这里有两个问题:一、在 Safari 里,当我把光标移动到任何一条链接上时,瞬间就能在状态栏(status bar)看到地址。在 Mail 里似乎没有状态栏这种东西,你需要把光标在链接上悬停两秒左右,地址才会出现。除非心疑有诈,通常我不会停留那么久。二、在 Mail 的设置里有一个 Use Smart Addresses 的选项,该选项默认开启。所谓 Smart Addresses,就是对于在你的地址本里的、以及之前你发过信的邮件地址,把地址隐藏起来,只显示姓名。上图就是 Smart Addresses 开启后的效果。若把这一项关闭则会是这样: 相信聪明的各位已经看出,Smart Addresses 并不那么 smart。至少,这个功能的设计者认为你还不够 smart,非把那个中间含有莫名其妙的「@」符号的字串隐藏起来不可。这一藏就带出了安全隐患。真正的 Dropbox 通知邮件的发件地址并不是那个分享文件的人的地址,而是统一的 no-reply@dropbox.com: 在这里我们遇到了一个非常棘手的 UI 设计问题。如果你是 Mail.app 的产品经理,究竟 Use Smart Addresses 是否应该设为默认开启?我们可以想像这样一场会议: 正方:把电邮地址完整显示会增加页面上的视觉噪音。只显示姓名整体感觉比较像传统的信件,这与 Mail 整体的设计理念较为符合。别忘了我们的图标上还有邮戳呢。邮戳! 反方:这会有安全隐患。收件人可能会误判发件人的真实身份。 正方:我们可以设计成让用户点击姓名显示电邮地址。 反方:有没有数据显示有多少人会去点它?有没有做过 A/B 测试? 正方:其实你就算默认显示邮件地址也没有多少人去看的。另外,你有没有数据证明默认不显示邮件地址会让用户被钓鱼的比例增加多少个百分比? …… 这样的讨论可以一直继续下去,我们也很难说一方比另一方有理。最终的答案很可能是由负责人的性格和趣味决定的。事实是我这样一个将近十年的 Mail.app 用户也差点中招。这封钓鱼邮件还有别的马脚,例如版权声明处的年份还停留在 2014。但对于内容的兴奋让我放松了警惕,这个社会工程学维度的小细节就不知道是黑客故意为之还是撞彩了。人性和安全性的矛盾在这个案例里体现得淋漓尽致。不管怎么说,大家不要太相信名字里有 smart 的东西就是了。(笑) Facebook 上周开了 F8 开发者大会,虽然关注度远不如 Google 和苹果的同类会议,但其中颇有些好料。Facebook 的平台化野心执行得非常彻底。大受好评的 React Native 框架在技术上把开发者诱离了苹果的技术栈,这次 F8 上和 Facebook Messenger 整合的一批 GIF 动画和表情 app 甚至集体在图标右下角打上了 Facebook Messenger 的那道闪电。接入电商售后服务系统也会让用户增加一个粘在 Facebook Messenger 里的理由。再加上最近传出 Facebook 向近十家媒体提出帮它们托管内容的新闻,这家社交媒体巨鳄显然在朝着微信的「大而全」方向演化。 我们在本期节目里没有提到的是,Facebook 从一开始就在建一张巨大的「局域网」。它所施加的限制不是技术上的,而是产品设计上的。既然不能做到让你无法使用 Facebook 以外的产品,那么就设法做到让你觉得没有必要使用 Facebook 以外的产品。所有巨型互联网公司都想建这样的「Meta 平台」。身为同行的你可以赞叹他们的野心,但身为用户的你不能不对此警醒。 由于收购了 Oculus VR,虚拟现实也成了 Facebook 未来战略的重要组成部分。Zuckerberg 非常简洁地用一张图描绘了分享行为的四个阶段: 对于最后那个尚未到来的阶段,Facebook CTO Mike Schroepfer 和 Oculus VR 首席科学家 Michael Abrash 在他们的演讲中给出了非常精彩的展望。虽然 F8 是面向开发者的大会,但 Abrash 的演讲基本是在科普。他并没有大谈帧率、晕眩和浸入式体验,而是通过大量实例向大家说明,所谓「现实」不过是大脑对于感官收到的外部刺激的一种诠释。用 Jeremy Bailenson 的话说:「所有现实都是虚拟的。」既然如此,戴不戴虚拟现实头盔就只是一个时尚问题,而非哲学问题了。除了下面这幅图外,还可以看我们发在《IT 公论》Instagram 账号的这段视频。下图左右两粒药丸的颜色是一样的: 这是我听过的关于虚拟现实最具说服力的演讲之一,非常推荐认为虚拟现实只是镜花水月的朋友收看。 我们最近在玩的 app 张爱玲《少帅》 Filters for iPhone 最近我们读的一些文章 苹果开发者道路以目? GNU 宣言三十岁了 库哈斯说大家对城市太缺乏想像力 相关链接 Dexcom SCiO 《Revolution in the Valley》 Folklore.org Paul King Paul King 回答「在 NeXT 工作是怎样一种体验?」 《中国古代艺术与建筑中的「纪念碑性」》 百度 CDN 被利用來对 GitHub 进行 DDoS Craig Hockenberry 被 drive-by DDoS 攻击的经历 EastSouthWestNorth Facebook F8 Google.app Craig Mod Facebook CTO Mike Schroepfer 和 Oculus VR 首席科学家 Michael Abrash 在 2015 年的 F8 上关于虚拟现实的演讲 人物简介 李如一:字节社创始人。 Rio: Apple4us 程序员。
《Becoming Steve Jobs》,一次高明的黑客事件以及相关的 UI 设计问题,苹果在中国开设 trade-in 服务,Rio 关于百度/莆田系事件的阴谋论,Facebook F8 开发者大会以及虚拟现实。 每月三十元,支持李如一和 Rio 把《IT 公论》做成最好的科技播客。请访问 itgonglun.com/member。 希望大家喜欢上周五《Becoming Steve Jobs》的书评。这本书里八卦不少,在本周五我会将自己在 Kindle 里划出的段落和大家分享。(当然周五还会有别的内容。) 前天早上我收到了这样一封邮件: 发件人我认识,所共享的文件的名字也与他的职业相关。巫鸿老师是著名艺术史学者,《中国古代艺术与建筑中的「纪念碑性」》一书作者。我毫不怀疑地按下了链接。 咔嚓!出现在浏览器地址栏的并不是 dropbox.com,而是 bitfireinc.com/Dropbox。(别好奇) 我用的电邮客户端是 Mail.app,这里有两个问题:一、在 Safari 里,当我把光标移动到任何一条链接上时,瞬间就能在状态栏(status bar)看到地址。在 Mail 里似乎没有状态栏这种东西,你需要把光标在链接上悬停两秒左右,地址才会出现。除非心疑有诈,通常我不会停留那么久。二、在 Mail 的设置里有一个 Use Smart Addresses 的选项,该选项默认开启。所谓 Smart Addresses,就是对于在你的地址本里的、以及之前你发过信的邮件地址,把地址隐藏起来,只显示姓名。上图就是 Smart Addresses 开启后的效果。若把这一项关闭则会是这样: 相信聪明的各位已经看出,Smart Addresses 并不那么 smart。至少,这个功能的设计者认为你还不够 smart,非把那个中间含有莫名其妙的「@」符号的字串隐藏起来不可。这一藏就带出了安全隐患。真正的 Dropbox 通知邮件的发件地址并不是那个分享文件的人的地址,而是统一的 no-reply@dropbox.com: 在这里我们遇到了一个非常棘手的 UI 设计问题。如果你是 Mail.app 的产品经理,究竟 Use Smart Addresses 是否应该设为默认开启?我们可以想像这样一场会议: 正方:把电邮地址完整显示会增加页面上的视觉噪音。只显示姓名整体感觉比较像传统的信件,这与 Mail 整体的设计理念较为符合。别忘了我们的图标上还有邮戳呢。邮戳! 反方:这会有安全隐患。收件人可能会误判发件人的真实身份。 正方:我们可以设计成让用户点击姓名显示电邮地址。 反方:有没有数据显示有多少人会去点它?有没有做过 A/B 测试? 正方:其实你就算默认显示邮件地址也没有多少人去看的。另外,你有没有数据证明默认不显示邮件地址会让用户被钓鱼的比例增加多少个百分比? …… 这样的讨论可以一直继续下去,我们也很难说一方比另一方有理。最终的答案很可能是由负责人的性格和趣味决定的。事实是我这样一个将近十年的 Mail.app 用户也差点中招。这封钓鱼邮件还有别的马脚,例如版权声明处的年份还停留在 2014。但对于内容的兴奋让我放松了警惕,这个社会工程学维度的小细节就不知道是黑客故意为之还是撞彩了。人性和安全性的矛盾在这个案例里体现得淋漓尽致。不管怎么说,大家不要太相信名字里有 smart 的东西就是了。(笑) Facebook 上周开了 F8 开发者大会,虽然关注度远不如 Google 和苹果的同类会议,但其中颇有些好料。Facebook 的平台化野心执行得非常彻底。大受好评的 React Native 框架在技术上把开发者诱离了苹果的技术栈,这次 F8 上和 Facebook Messenger 整合的一批 GIF 动画和表情 app 甚至集体在图标右下角打上了 Facebook Messenger 的那道闪电。接入电商售后服务系统也会让用户增加一个粘在 Facebook Messenger 里的理由。再加上最近传出 Facebook 向近十家媒体提出帮它们托管内容的新闻,这家社交媒体巨鳄显然在朝着微信的「大而全」方向演化。 我们在本期节目里没有提到的是,Facebook 从一开始就在建一张巨大的「局域网」。它所施加的限制不是技术上的,而是产品设计上的。既然不能做到让你无法使用 Facebook 以外的产品,那么就设法做到让你觉得没有必要使用 Facebook 以外的产品。所有巨型互联网公司都想建这样的「Meta 平台」。身为同行的你可以赞叹他们的野心,但身为用户的你不能不对此警醒。 由于收购了 Oculus VR,虚拟现实也成了 Facebook 未来战略的重要组成部分。Zuckerberg 非常简洁地用一张图描绘了分享行为的四个阶段: 对于最后那个尚未到来的阶段,Facebook CTO Mike Schroepfer 和 Oculus VR 首席科学家 Michael Abrash 在他们的演讲中给出了非常精彩的展望。虽然 F8 是面向开发者的大会,但 Abrash 的演讲基本是在科普。他并没有大谈帧率、晕眩和浸入式体验,而是通过大量实例向大家说明,所谓「现实」不过是大脑对于感官收到的外部刺激的一种诠释。用 Jeremy Bailenson 的话说:「所有现实都是虚拟的。」既然如此,戴不戴虚拟现实头盔就只是一个时尚问题,而非哲学问题了。除了下面这幅图外,还可以看我们发在《IT 公论》Instagram 账号的这段视频。下图左右两粒药丸的颜色是一样的: 这是我听过的关于虚拟现实最具说服力的演讲之一,非常推荐认为虚拟现实只是镜花水月的朋友收看。 我们最近在玩的 app 张爱玲《少帅》 Filters for iPhone 最近我们读的一些文章 苹果开发者道路以目? GNU 宣言三十岁了 库哈斯说大家对城市太缺乏想像力 相关链接 Dexcom SCiO 《Revolution in the Valley》 Folklore.org Paul King Paul King 回答「在 NeXT 工作是怎样一种体验?」 《中国古代艺术与建筑中的「纪念碑性」》 百度 CDN 被利用來对 GitHub 进行 DDoS Craig Hockenberry 被 drive-by DDoS 攻击的经历 EastSouthWestNorth Facebook F8 Google.app Craig Mod Facebook CTO Mike Schroepfer 和 Oculus VR 首席科学家 Michael Abrash 在 2015 年的 F8 上关于虚拟现实的演讲 人物简介 李如一:字节社创始人。 Rio: Apple4us 程序员。
Jeremy Bailenson explores how feedback from virtual reality tools can lead to a deeper understanding of oneself – as well as motivate a change ones behavior.
(May 19, 2012) Jeremy Bailenson discusses the history of virtual reality, his work at Stanford's Virtual Human Interaction Lab, and how advances in this exciting field can be used to improve human behavior.
Millions of people are now interacting in virtual worlds like Second Life and World of Warcraft using the guise of avatars. In these spaces, users can actually design their avatars to be subtly or radically different from who they are in real life. And it turns out how people interact through their avatars – the signals they give one another through conversation and appearance – can tell us a lot about the choices and biases that inform our behavior in the real world. Jeremy Bailenson of Stanford University’s Virtual Human Interaction Lab has been doing a number of experiments with people, avatars, and virtual worlds. As avatars become more common and more useful outside of gaming – people are already using avatars for virtual workplaces, customer service, and advertising – questions of ethics, trust, and honesty become significantly more important. After all, it’s one thing if your avatar is casually conversing with, battling, or dating another avatar who might not be what he or she seems in real life. It’s quite another when corporations or political candidates realize that they can handcraft an avatar to take advantage of your biases and earn your trust for their own purposes. Jeremy sat down with Judith Donath – who leads the Berkman Center’s Law Lab Spring 2010 Speaker Series: The Psychology and Economics of Trust and Honesty – to talk more about this fascinating topic. CC Music: Jaspertine: “Pling”
Jeremy Bailenson shares his research on virtual reality, avatars, transformed social interaction, and related communication and psychological theories as well as their implications for citizens living in the digital age. (July 28, 2011)