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This episode is a special replay from The Generalist Podcast, featuring a conversation with a16z General Partner Martin Casado. Martin has lived through multiple tech waves as a founder, researcher, and investor, and in this discussion he shares how he thinks about the AI boom, why he believes we're still early in the cycle, and how a market-first lens shapes his approach to investing.They also dig into the mechanics behind the scenes: why AI coding could become a multi-trillion-dollar market, how a16z evolved from a small generalist firm into a specialized organization, the growing role of open-source models, and why Martin believes AGI debates often obscure more meaningful questions about how technology actually creates value. Resources:Follow Mario GabrieleX: https://x.com/mariogabrielehttps://www.generalist.com/Follow Martin Casado:LinkedIn: https://www.linkedin.com/in/martincasado/X: https://x.com/martin_casadoThe Generalist Substack: https://www.generalist.com/The Generalist on YouTube: https://www.youtube.com/@TheGeneralistPodcastSpotify: https://open.spotify.com/show/6mHuHe0Tj6XVxpgaw4WsJVApple: https://podcasts.apple.com/us/podcast/the-generalist/id1805868710 Stay Updated:If you enjoyed this episode, be sure to like, subscribe, and share with your friends!Find a16z on X: https://x.com/a16zFind a16z on LinkedIn: https://www.linkedin.com/company/a16zListen to the a16z Podcast on Spotify: https://open.spotify.com/show/5bC65RDvs3oxnLyqqvkUYXListen to the a16z Podcast on Apple Podcasts: https://podcasts.apple.com/us/podcast/a16z-podcast/id842818711Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures Stay Updated:Find a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Show Notes for Ctrl Alt WoW FFIV Episode 850 - Last One Of The Year AprilPvd and Grand Nagus discusses Final Fantasy XIV and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Show Notes for Ctrl Alt WoW NMS Episode 851 - You Get A Cool MultiTool and You Get A Cool MultiTool AprilPvd and Grand Nagus discusses No Man's Sky and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Shelly Palmer has spent 45 years watching technology reshape every industry—from writing news themes for CBS to consulting with every major media company on AI strategy. On this year-end recap, he cuts through the noise with one devastating observation: 2025 was the year everyone talked about AI while almost nobody actually used it. Executives shook their heads knowingly in meetings, pontificated about capabilities the models don't yet have, and parroted nonsense they read from other people who knew nothing. But when you asked one innocent question, they crumbled.In the News: CES 2026 shapes up with Nvidia sponsoring two full days of AI training. Samsung is skipping the main floor for a massive offsite activation. Sony brings no electronics—only Honda's experimental vehicles. The TCL and Chinese companies' presence hinges on tariff policy. The innovation series breakfast that Shelly runs is becoming an official CES event after a decade of independence.The conversation spirals into deeper territory: $3 trillion in government money is stacked behind AI development. The U.S. explicitly states it must beat China to AGI—making this the Manhattan Project of our lifetime. Shelly walks through what he's seen in successful companies (leadership using the tech, paid "Tech Tuesdays" for AI experiments, cross-discipline teams with SecOps and legal at the table) versus the chaos of places with no process. He breaks down what's real—drone warfare, cybersecurity applications, robotics—versus what's hot air. And he makes a case that won't be killed by AI itself, but by militarized applications and the geopolitical arms race we're already in.5 Key Takeaways from Shelly:Leadership belief and hands-on use are non-negotiable. Companies winning with AI have senior leaders who actually use the technology. When the CEO walks into an LT meeting saying "I built this agent over the weekend," everyone else starts experimenting too.The recipe for AI success has three ingredients: leadership belief, paid time to experiment (Tech Tuesdays/Thursdays with real budgets), and cross-discipline teams (SecOps, legal, compliance, risk) paving the way. Chaos erupts without this structure.You cannot build a point of view on AI from reading blogs or watching YouTubers. Pick a personal project you care about, go hands-on with a model (Claude, Gemini, GPT), and complete it from beginning to end. Only lived experience grounds your understanding.AI parallelizes with web 1.0: In 1998, you had to hand-code HTML, build databases manually, write raw JavaScript. Today you can vibe code a site in 90 seconds. AI will eventually reach "spin me up an expert that does X" without asking questions—we're not there yet, but it's inevitable.It's both bubble and Manhattan Project. Some valuations are insane and will burst. But military applications, cyber warfare, drone control, robotics—those aren't going anywhere. The government won't back off. Both outcomes happen simultaneously.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines game engine power with web flexibility and features an AI assistant to help you design, code, and debug in real time in your browser. Build smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Jaron Lanier, E. Glen Weyl, and Taylor Black join Beauty at Work for a wide-ranging conversation on artificial intelligence, innovation, and the deeper questions of meaning, faith, and human flourishing that surround emerging technologies.Jaron Lanier coined the terms Virtual Reality and Mixed Reality and is widely regarded as a founding figure of the field. He has served as a leading critic of digital culture and social media, and his books include You Are Not a Gadget and Who Owns the Future? In 2018, Wired Magazine named him one of the 25 most influential people in technology of the previous 25 years. Time Magazine named him one of the 100 most influential people in the world. Jaron is currently the Prime Unifying Scientist at Microsoft's Office of the Chief Technology Officer, which spells out “Octopus”, in reference to his fascination with cephalopod neurology. He is also a musician and composer who has recently performed or recorded with Sara Bareilles, T Bone Burnett, Jon Batiste, Philip Glass, and many others.E. Glen Weyl is Founder and Research Lead at Microsoft Research's Plural Technology Collaboratory and Co-Founder of the Plurality Institute and RadicalxChange Foundation. He is the co-author of Radical Markets and Plurality and works at the intersection of economics, technology, democracy, and social institutions.Taylor Black is Director of AI & Venture Ecosystems in the Office of the Chief Technology Officer at Microsoft and the founding director of the Leonum Institute on Emerging Technologies and AI at The Catholic University of America. His background spans philosophy, law, and technology leadership.In this first part of our conversation, we discuss:1. How aesthetic experience shapes worldview, imagination, and intellectual vocation2. The historical rivalry between artificial intelligence and cybernetics3. The danger of treating AI as an object of faith or a replacement for human meaning4. The psychological and spiritual costs of assuming people will become obsolete5. A tension between two different modalities of beautyTo learn more about Jaron, Glen and Taylor's work, you can find them at: Jaron Lanier - https://www.jaronlanier.com/ Glen Weyl - https://glenweyl.com/ Taylor Black - https://www.linkedin.com/in/blacktaylor/ Books and Resources mentioned:You Are Not a Gadget (Jaron Lanier)Who Owns the Future? (Jaron Lanier)Radical Markets (Eric Posner & E. Glen Weyl)Plurality (Audrey Tang & E. Glen Weyl)The Human Use of Human Beings (Norbert Wiener)The Fellowship of the Ring (J.R.R. Tolkien)This season of the podcast is sponsored by Templeton Religion Trust.Support the show
On this episode of the Ruff Talk VR podcast we are announcing the categories of this years 2025 Ruff Talk VR Awards! It's been a stacked year of releases and it's not easy task to filter the best of the best! Visit the link below to submit your nominee suggestions! Nominee Suggestion Form: https://forms.gle/KVPai6K4qGFsFJC36Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!This is a bonus episode on the podcast feed of our YouTube Live community hangout from Saturday! Come hangout with us during the live which is usually Sunday at 3pm ET (Exact details weekly are on our Discord). Listen as we hangout and talk VR with some of our community!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
AP's Lisa Dwyer reports on a new kind of "Senior moment"
Join us for an engaging conversation with Dr. Dustin Allen, Clinical Assistant Professor and Director of Programs in Human Physiology at Boston University. In this episode, Dr. Allen shares their experience with thermoregulation, virtual reality, and the power of mentorship in career and education.
Show Notes for Ctrl Alt WoW Episode 849 - Oops I Did It Again, Expedition 17 Redux AprilPvd and Grand Nagus discusses No Man's Sky, Final Fantasy XIV, Virtual Reality and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Caitlin Krause, author of Digital Wellbeing, argues that intentional design unlocks genuine connection within virtual spaces. Drawing on her teaching at Stanford and the University of Oregon, she's explored how XR environments can foster asynchronous connection and ambient awareness for people who crave belonging without hyper-social performance. Her framework rejects the "digital detox" model entirely—instead advocating for dignity-first design where users match attention with authentic intention.The hosts debate the deeper question: what happens to human purpose when AI handles all labor? Rony Abovitz frames this as the "asymmetry of design"—it's easy to build addictive tech, hard to build wellbeing tech. Caitlin counters that we may return to the original meaning of "amateur" (from amor, "to love"), where humans find meaning through play, creativity, and what Harvard's lifespan study confirms: quality of relationship and presence. The conversation spirals from platform ethics to post-work society to what first principles we should use when designing XR.5 Key Takeaways from Caitlin:Loneliness is a biological prompt to find another human—not a void to fill with endless content. XR can foster genuine forms of connection without requiring hyper-social performance.Dignity-first design unlocks freedom, invention, and agency. When digital spaces prioritize user agency over engagement metrics, people report feeling like they "got their life back."Science will soon prove what we already know about fractal patterns in nature and digital signals. The key is designing digital experiences that resonate with how humans biologically thrive.The "middle path" between nature and digital is both/and. Gamers building entire lives in virtual worlds can be healthy when those worlds offer creativity, belonging, and meaningful challenge.The post-labor economy needs a reset in literacy and values. When AI outperforms human workers, purpose shifts from survival to what makes you feel alive—maker culture, digital fab labs, hands-on creation, and "amateur" pursuits driven by love.In the News: Oracle, Silver Lake, and Abu Dhabi's MGX close the $50 billion TikTok spin-off deal. Meta cuts Reality Labs by 30%, but CTO Andrew Bosworth says it's moving to AI. The TCL glasses demo 70 grams of lighter, more advanced XR hardware than Ray-Ban Meta—proving that smart spending beats mega-spend.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Build smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode of the Ruff Talk VR podcast we are starting the week talking all the latest VR news! Including Ghosts of Tabor's wipe and Splinter Cell DLC! As well as Trombone Champ: Unflattened's "Celeste" DLC! Full game launches to games such as Dawn Of Jets and Banners & Bastions. Game updates to game such as Iron Rebellion. Meta's Hand Tracking 2.4 update, and more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/00:00 - Episode Start14:25 - Ghosts of Tabor Wipe and Splinter Cell DLC21:50 - Beat Saber Coldplay DLC27:00 - Gorn 2 holiday update28:10 - Espire: MR Missions31:50 - Meta Quest Hand Tracking 2.435:20 - Maestro Pirates Of The Caribbean DLC37:45 - Banners & Bastions full release39:15 - Dawn Of Jets full release45:30 - Third Party Horizon OS headsets cancelled49:55 - Zero Caliber PS VR253:40 - Meta Holiday Sales57:00 - Puzzling Places holiday update1:00:49 - Meta Interaction SDK update1:02:35 - Trombone Champ: Unflattened Celeste DLC1:07:55 - Meta Quest Disney+ app1:10:00 - Spatial Ops update1:12:55 - VR Giants Quest 31:14:20 - On Point full release1:16:50 - Meta CTO "VR is not dead" at Meta1:19:10 - Iron Rebellion "Foundations" update1:22:00 - Upcoming VR GamesSupport the show
In dieser Episode von Baustelle Bauwesen dreht sich alles um das Digitale Ingenieurbaukunstmuseum. Zu Gast sind Nora Staab, technische Leiterin des Projekts, und Philip Kalkbrenner, Kurator des Museums und normalerweise Co-Host des Podcasts.Die Episode beleuchtet:Was ist das digitale Ingenieurbaukunstmuseum?Wie entstand die Idee und wie baut man ein digitales Museum auf?Welche Rolle spielt Virtual Reality in der Architektur und Ingenieurbaukunst?Die spannendsten Bauwerke im Museum – von der Schinkelschen Bauakademie bis zum Ahornblatt.Wie kann das Museum digital und vor Ort erlebt werden?Das digitale Ingenieurbaukunstmuseum wird vom 12. Februar bis 8. März 2026 im Roten Saal am Schinkelplatz in Berlin präsentiert – auf Einladung der Bundesstiftung Bauakademie.Die Ausstellung bietet:Virtuelle Erlebnisse: Mit VR-Brillen können die Bauwerke immersiv erkundet werden.Klassische Ausstellungselemente: Posterwände mit Hintergrundinformationen.Originale historische Pläne und Objekte zu den ausgestellten Bauwerken.Vernissage: am 11. Februar 2026 ab 18 Uhr.Begleitprogramm: Spannende Vorträge und Diskussionen – Details folgen bald auf der Website.Ein einzigartiger Mix aus digitaler und physischer Baukultur – ein Muss für alle Architektur- und Ingenieurbaukunst-Fans.Alle Bauwerke sind auch digital zugänglich:Die interaktive Website ist modern gestaltet und bietet zahlreiche Möglichkeiten, mehr über die Bauwerke zu erfahren.
Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!This is a bonus episode on the podcast feed of our YouTube Live community hangout from Saturday! Come hangout with us during the live which is usually Sunday at 3pm ET (Exact details weekly are on our Discord). Listen as we hangout and talk VR with some of our community!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Het zevende seizoen van Radio Raccoons nadert zijn einde, en we sluiten uiteraard af met een aflevering van jewelste! Na de techscoops blikken Michiel en Deevid (mét publiek op The Bar) terug op techjaar 2025, analyseren ze voorspellingen die ze eind 2024 hadden gemaakt en kijken ze ook zeker vooruit op wat 2026 in petto zal hebben.Tech scoopshttps://www.theverge.com/news/836212/openai-code-red-chatgpthttps://www.theverge.com/report/838857/openai-gpt-5-2-release-date-code-red-google-responsehttps://mistral.ai/news/mistral-3https://the-decoder.com/paris-based-mistral-releases-large-3-a-major-new-open-source-ai-model/https://the-decoder.com/mistrals-open-coding-model-devstral-2-claims-sevenfold-cost-advantage-over-claude-sonnet/https://www.vrt.be/vrtnws/nl/2025/11/25/ai-muziekplatform-suno-en-warner-music-group-sluiten-deal-om-art/https://www.theverge.com/news/829189/warner-music-group-suno-ai-licensing-deal
Co-Creating Care: Lessons from the Stage (EP:44) With Marco Antonio de Carvalho Filho, MD, PHD If medical education is meant to prepare people for the emotional realities of patient care, what might change if we taught students not only to do the work, but to fully inhabit the person they are becoming while doing it? Join host Stacy Craft, and guest Professor Dr. Carvalho Filho, as we explore an unexpected but deeply powerful intersection: the meeting of theater and medical education. Dr. Marco shares how the traditions of the stage, presence, imagination, emotional awareness, and co-creation, offer transformative possibilities for how we train future clinicians. Through stories of working with actors, facilitating embodied learning, and creating safe spaces for vulnerability, he reveals how theater can move education beyond checklists and simulations into something far more human. We discuss why presence matters more than prescribed communication “skills,” how students can reclaim their identities while learning to care for others, and why cultivating joy, curiosity, and emotional resilience may be essential to the health of both clinicians and the profession itself. From co-constructed simulations to long-form theatrical workshops, this episode invites us to rethink what meaningful learning and meaningful care can look like. Questions? Feedback? Ideas? Contact us at edufi@mayo.edu Audio Editing: Celina Bertoncini Additional Resources: Medical Education Empowered by Theater (MEET)Batista, M. P., & Rios, I. C. (2020). Medical education empowered by theater: The MEET model. Academic Medicine, 95(4), 578–583. https://pubmed.ncbi.nlm.nih.gov/32134785/ Curtis, F., Lamont, Z., & Waldman, O. (2024). Zoom improv is accessible and enhances medical student empathy: A randomized controlled study. BMC Medical Education, 24, Article 6017. https://bmcmededuc.biomedcentral.com/articles/10.1186/s12909-024-06017-6 Vigone, G., et al. (2025). Medicine at theatre: A tool for well-being and health-care education. BMC Medical Education, 25, Article 6793. https://bmcmededuc.biomedcentral.com/counter/pdf/10.1186/s12909-025-06793-9.pdf Sato, B., & Pinho, V. (2020). Forum theatre as a teaching strategy in health care education. BMC Medical Education, 20, Article 1965. https://bmcmededuc.biomedcentral.com/articles/10.1186/s12909-020-1965-4 Rzepka, M., & Jagielski, P. (2025). Investigating the influence of role-playing on empathy and perspective-taking in medical learners. Perspectives on Medical Education, 14(1). https://pmejournal.org/en/articles/10.5334/pme.1482 Song, H. J., & Lee, S. (2025). Could empathy be taught? A systematic review of empathy training in medical education. Journal of Medical Systems, 49, Article 2144. https://link.springer.com/article/10.1007/s10916-025-02144-9 Thompson, R., & Vyas, K. (2024). The effectiveness of immersive virtual reality in teaching empathy to health-care students. Virtual Reality, 28, 1019–1032. https://link.springer.com/article/10.1007/s10055-024-01019-7 Shapiro, J., Morrison, E., & Boker, J. (2011). Using medical humanities to teach empathy to medical students: A scoping review. Journal of General Internal Medicine, 26(8), 981–987. https://pubmed.ncbi.nlm.nih.gov/21268921/
6 years ago today Mark welcomed Ela Darling, the Marketing Director of ViRo Club and Adult Film performer and Santa Claus who took time out of his busy schedule to stop by. Ela talked about how adult film stars tend to be deceptively smart, and how she got her Masters Degree in 2 years and became a librarian, who turn out to be freedom fighters. Mark complimented her acting while bound and having a ball gag in her mouth and she told the story about how she became the first Virtual Reality webcam girl which involves Dungeons and Dragons. Check out the ultimate in adult interactivity. See the future that Ela was talking about on the show at viro.club Santa was his usual jolly self, and acknowledged that Ela was the reason for the demand in VR helmets this year. He talked about his foot fetish in great detail and acknowledged Christmas' pagan roots. He also had gifts for Ela and cohost Hannah who called in and got a little naughty when Ela was seated on his lap. Give the gift of The Dark Mark Show this holiday season. Go to www.teepublic.com/user/dms1 for shirts, mugs, phone/laptop covers, masks and more! This podcast is sponsored by Raze Energy Drinks Go to https://bit.ly/2VMoqkk and put in the coupon code DMS for 15% off the best energy drinks. Zero calories. Zero carbs. Zero crash Tactical Soap Smell Great with Pheromone infused products and drive women wild with desire! Go to https://grondyke-soap-company.myshopify.com/?rfsn=7187911.8cecdba
In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.
In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.
XR ist längst ein eigenständiges erzählerisches Medium. In dieser Folge des New Realities Podcast spricht die erfolgreiche XR- und Filmproduzentin Katharina Weser darüber, wie immersive Experiences entstehen, warum Game Engines heute zentrale Werkzeuge für Storytelling sind und wieso XR besonders stark ist, wenn es um emotionale, dokumentarische Geschichten geht. Katharina Weser produziert seit über zehn Jahren internationale Filme und XR-Projekte. Mit ihrer Leipziger Produktionsfirma Reynard Films und dem 2024 gegründeten Yaga Studio erschafft sie XR-Experiences, die neue Formen erkunden, Geschichten zu erzählen – mit internationalem Erfolg. Ihre Projekte liefen auf Festivals wie SXSW oder Venice Immersive und wurden mit wichtigen Preisen ausgezeichnet.
Show Notes for Ctrl Alt WoW Episode 848 - Ctrl Alt No Man's Sky AprilPvd and Grand Nagus discusses No Man's Sky, Final Fantasy XIV, Virtual Reality and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
In this special live episode recorded at SynthBee headquarters in South Florida, hosts Charlie Fink, Ted Schilowitz, and Rony Abovitz bring listeners inside a special gathering of neuroscientists, philosophers, and technologists debating the future of AI. Moving beyond hype, the conversation focuses on "Collaborative Intelligence" vs. Artificial General Intelligence (AGI), exploring whether we are building tools that amplify humanity or autonomous systems that will eventually replace it.Instead of traditional interviews, the hosts invite workshop speakers to the hot seat for rapid-fire insights on the deepest questions in tech: Can we measure an AI's true intentions? Is consciousness a physics problem? And how do we ensure these systems remain compatible with human flourishing?News HighlightsDisney invests $1B in OpenAI & licenses IP: The hosts debate whether this is a masterstroke to engage fans with user-generated Sora content or a "Yahoo powered by Google" mistake that hands the keys to the kingdom to a rival.Valve launches new PCVR hardware: A quick look at the attempt to revive the high-end PC VR market.Meta adds real-time vision to Ray-Bans: The next step in multimodal AI wearables.Guest HighlightsDr. Uri Maoz (Neuroscientist, Chapman/Caltech): Discusses the "black box" problem of neural networks, comparing the opacity of AI to the human brain, and how neuroscience tools might help us detect deception in AI systems.Dr. Walter Sinnott-Armstrong (Ethics Professor, Duke): Argues that ethical AI regulation shouldn't be a monolith; different cultures need "sovereignty of ethics" to allow diverse moral frameworks to coexist rather than one centralized Silicon Valley standard.Dr. Julio Frenk (Chancellor, UCLA): Frames the AI race as a battle between "Computational Democracy" (distributed, transparent power) and "Computational Autocracy" (centralized control), warning that universities must preserve critical thinking or risk losing the ability to govern AI at all.Reed Maxwell & Laura Condon (Hydrologists, Princeton/Arizona): Reveal how AI is modeling the planet's water crisis, predicting "black swan" climate events, and why funding for this critical earth-science work is mysteriously disappearing.Danny M (12-Year-Old Prodigy): Steals the show with a stunningly articulate take on AI consciousness, "trapped man" experiments, and how fractal geometry might map neural weights—proving the next generation is more ready for this future than we are.Dr. Aaron Schurger (Psychology, Chapman): Explores the neuroscience of spontaneous action and free will, debating whether "telepathic" connections and quantum effects in the brain could be the missing link for true human-AI compatibility.Jared Ficklin (Chief Product Officer, SynthBee): The former Frog Design fellow argues we must shift the conversation from AI "capability" to "compatibility," using the intuitive connection humans have with dogs or horses as the benchmark for successful AI interfaces.Thanks to our sponsor Zappar!Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode of the Ruff Talk VR podcast we are going over ever trailer shown on our Ruff Talk VR Gaming Showcase from this past weekend, including our thoughts on the showcase as a whole! From our pre-show featuring games such as Maestro and Deadly Delivery, to main show announcements from games like Ghosts of Tabor announcing their wipe date and teasing their next IP collab DLC, as well as Masters of Light announcing their mixed reality mode, and much more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
In this provocative and timely edition of Rob McConnell Interviews, Rob welcomes Lea Tesoro, an acclaimed commentator on emerging technologies and intimate human behavior, to explore one of today's most controversial questions: Is virtual reality sex considered cheating? With VR rapidly evolving into hyper-realistic immersive experiences that blur the lines between fantasy and physical interaction, Lea examines the psychological, emotional, relational, and ethical implications of digital intimacy. Together, they unpack whether VR encounters constitute infidelity, how couples are redefining boundaries in an increasingly virtual world, and what the future may hold for human connection in the age of immersive technology. Thought-provoking, insightful, and at times unsettling, this conversation challenges listeners to rethink what "cheating" truly means in a digital age.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-x-zone-radio-tv-show--1078348/support.Please note that all XZBN radio and/or television shows are Copyright © REL-MAR McConnell Meda Company, Niagara, Ontario, Canada – www.rel-mar.com. For more Episodes of this show and all shows produced, broadcasted and syndicated from REL-MAR McConell Media Company and The 'X' Zone Broadcast Network and the 'X' Zone TV Channell, visit www.xzbn.net. For programming, distribution, and syndication inquiries, email programming@xzbn.net.We are proud to announce the we have launched TWATNews.com, launched in August 2025.TWATNews.com is an independent online news platform dedicated to uncovering the truth about Donald Trump and his ongoing influence in politics, business, and society. Unlike mainstream outlets that often sanitize, soften, or ignore stories that challenge Trump and his allies, TWATNews digs deeper to deliver hard-hitting articles, investigative features, and sharp commentary that mainstream media won't touch.These are stories and articles that you will not read anywhere else.Our mission is simple: to expose corruption, lies, and authoritarian tendencies while giving voice to the perspectives and evidence that are often marginalized or buried by corporate-controlled media
The AG Show team are hanging out with some of their AHDB colleagues in this episode, starting with environment guru Rachael Madeley-Davies, fresh back from COP30 in Brazil. Rachael's big message? Farmers aren't just part of the conversation on climate change - they're absolutely key to it.Then things get a little techy as Charlotte Forkes-Rees and Hannah Clarke strap on VR headsets to take a virtual walk through a pig abattoir. Yep, you read that right - VR meets farming!And finally, we catch up with Zanita Markham to find out what earned her the prestigious Chris Brant Award at the National Pig Awards. Spoiler: it's because she's ace (though we are biased)!Some useful bits from the episode:Blog: Why COP30 showed farmers' views matter | AHDBZanita Markham wins Chris Brant Award | AHDBGET IN TOUCHCharlotte, Hannah, and Tom would love to hear what you think! Got feedback, stories, or ideas for future episodes? Drop them a message at agshow@ahdb.org.uk.Sign up to the AHDB Preference Centre so that you can:Easily update your preferences and contact informationGet information on the latest AHDB events, webinars, market insights and moreReceive important updates such as disease alerts
Show Notes for Ctrl Alt WoW Episode 847 - I Hope Vrishna is Still Gaming AprilPvd and Grand Nagus discusses No Man's Sky, Final Fantasy XIV, Virtual Reality and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Vince Kadlubek, co-founder of Meow Wolf, joins Charlie and Ted for a deep dive into the future of immersive entertainment, arguing that in an age of infinite AI-generated digital content, "physical reality is the only place novelty still exists." From Meow Wolf's origins as a scrappy art collective dumpster-diving for materials in Santa Fe to becoming a global location-based entertainment juggernaut with new sites planned for Los Angeles and New York, Vince reveals the philosophy behind building "maximalist" worlds that don't just tell stories but allow audiences to inhabit them.In the news segment, Charlie and Ted discuss Netflix's $83B acquisition of Warner Bros (HBO/IP assets only), Meta cutting 30% of Reality Labs to fund AI while poaching Apple's top designer, and the looming battle for 2026 as Android XR prepares to launch.Vince breaks down Meow Wolf's evolution from static walkthrough experiences to "animated spatial storytelling" where environments and characters respond to user actions—a vision of "XR RPGs" (Extended Reality Role Playing Games) that bridge the gap between video games and theme parks. He explains why the "monoculture" of Game of Thrones is gone forever, why Netflix's acquisition power signals the end of traditional scarcity models, and why the future of storytelling isn't on a screen—it's cross-reality, persistent, and physically grounded.Guest HighlightsOrigins of the Multiverse: How a Santa Fe art collective turned a bowling alley into the "House of Eternal Return" with George R.R. Martin as landlord.The "Cross-Reality" Future: Why physical locations alone aren't enough—Meow Wolf is building a "mechanically connected transmedia universe" where your actions in the park affect your digital profile and vice versa.Hollywood 2.0: New LA location takes over a movie theater to "honor cinema" while deconstructing it into spatial storytelling.Novelty Theory: "I don't care about photorealistic AI gorillas anymore." Why digital content has zero value and physical presence is the new premium.Questing & Agency: New "XR RPG" mechanics in Dallas/Houston allow visitors to level up, solve puzzles, and impact the world—gamifying reality without headsets.News HighlightsNetflix acquires Warner Bros assets ($83B)—Streaming wars end with tech giants vacuuming up legacy IP; theaters face the "nail in the coffin."Meta cuts 30% of Reality Labs—Pivot to AI funding while hiring Apple's former design chief signals a shift from brute-force VR to refined wearables.Android XR & Samsung 2026—Google and Samsung prepare to challenge Vision Pro with a new ecosystem launch next year.Alibaba launches Quark AI Glasses—China enters the smart glasses race with multimodal AI assistants.Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. Thanks to our sponsor Zappar!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode of the Ruff Talk VR podcast we are back in studio to talk all the latest VR news (and finish recording for our showcase on Saturday December 13th)! And this episode is STACKED! Including our first impressions on our PS VR2, our thoughts on Walkabout Mini Golf: Alice's Adventures in Wonderland, Gran Turismo 7 DLC, some Quest 4 rumors, new VR games like Thief VR, How to God, and Deadly Delivery, as well a slew of new game announcements such as Guardians Planetfall, and much more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/0:00 - Episode start1:10 - PS VR2 first impressions16:50 - Walkabout Mini Golf Alice's Adventures in Wonderland Impressions26:15 - New games released29:50 - Stellar Cafe release date31:45 - Gran Turismo 7 free DLC41:30 - Meta Reality Labs 30% cuts45:55 - Neolithic Dawn release date48:05 - Meta Quest 4 rumors51:40 - Birdseed VR release window58:07 - Guardians Planetfall59:15 - Walkabout Mini Golf/Pencil collab1:03:35 - Skytail1:04:45 - Sol Protocol 1:07:30 - Legendary ales DLC1:09:55 - Banners and Bastions release date1:12:25 - Meta Quest exclusive Avatar: Fire and Ash clip1:14:10 - Tracked: Shoot to Survive update1:15:45 - Dread Meridian multiplayer 1:17:50 - Alliance Tales: Battle For The Frontier1:20:05 - Pirates VR: Jolly Roger1:21:55 - Meta Quest share your activity on Discord1:24:40 - Apple's Head of UI leaves for Meta1:29:55 - Meta Smart Glasses SDK1:32:30 - Upcoming VR GamesSupport the show
Do you ever look around and think, “Why are teens today so fragile when life is easier than ever?”In this conversation, Greg and Rachel break down why so many young people are anxious, avoidant, and overwhelmed by normal life—and how to raise resilient teens who can actually handle hard things. They unpack the impact of comfort culture, overprotection, and screen-based living, then share practical ways to “microdose” and “macrodose” challenge through workouts, travel, projects, and real-life responsibility. You'll learn how to build holistic toughness—physical, mental, emotional, spiritual, social, and even financial—without shaming your kids or recreating the harshness of past generations.
Show Notes for Ctrl Alt WoW Episode 846 - Welcome To Eorzea AprilPvd and Grand Nagus discusses No Man's Sky, Final Fantasy XIV, Virtual Reality and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
On this episode of the Ruff Talk VR podcast we are remote again this week so we can focus the weekend on building our new studio - but the show goes on! Including the release date of Walkabout Mini Golf's Alices Adventures in Wonderland, Deadpool VR hitting #1 on the Meta Quest store, Ghost Town and Bootstrap Island coming to PS VR2, Beat Saber OST 8, upcoming VR games, AI world generation from Meta, G-Rebels PCVR support, and much more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/0:00 - Episode start5:50 - Walkabout Mini Golf - Alice's Adventures in Wonderland Course11:25 - Deadpool VR #1 on Meta Quest Store14:40 - Bootstrap Island PS VR217:10 - Ghost Town PS VR221:20 - Beat Saber OST 833:10 - Smash Eat Grow38:00 - Pinball FX - Godzilla vs King Kong and Charlie Brown DLC45:30 - Starvault full launch47:30 - Meta AI world generation54:20 - Les Mills XR Dance PCVR57:00 - True Surf1:02:15 - G-Rebels1:04:30 - Meta Rayban trade in program1:09:30 - Upcoming VR GamesSupport the show
The Nimbus Research Centre at Munster Technological University (MTU), working through the ENTIRE European Digital Innovation Hub (EDIH), part of a national programme helping businesses and public bodies adopt new digital technologies, has helped a Cork-based entrepreneur turn a simple recycling idea into an immersive virtual reality (VR) education product and a new business, Envir-Aware Ltd. Working through ENTIRE EDIH and drawing on Nimbus' digital transformation expertise, the MTU team supported Cork entrepreneur Jim Mulcahy in developing Enviro-Bin-Aware, a VR training app that teaches correct sorting and deposit-return choices through short, game-style levels. Jim Mulcahy of Envir-Aware spotted a simple but costly problem, which was that bin colours mean different things. At his home, the burgundy bin is for recycling and the green bin is for general waste, the opposite to the national 'MyWaste' scheme, where black denotes general waste and green denotes clean, dry recyclables. Discussing the journey from idea to innovation with the Nimbus Research Centre, Jim said: "Through our research we found there is obvious widespread confusion when it comes to domestic waste management with the array of multicoloured wheelie bins out there. The attitude and support from the entire Nimbus team was brilliant: there's no such thing as 'we can't' with them. I couldn't say enough about them. They backed my idea, iterated it with me, and brought the technical know-how to bring our Enviro-Bin-Aware VR App to fruition. Nimbus developing the Enviro-Bin-Aware VR app didn't just help our digital transformation; it has created a whole new business opportunity for my company. People were absolutely blown away by the power of the interactive environmental message they were left with. Apart from the many hours of research, workshops & working closely with the Nimbus team, our overall investment has been quite low." Early demonstrations of the Enviro-Bin-Aware VR app have generated strong interest in pilot projects and wider regional roll-outs. Envir-Aware are also delivering their first Enviro-Bin-Aware VR app presentation to a large Cork-based multinational corporation, and a group of Cork County Libraries. Brian Cahill, Nimbus EI TEC Gateway Manager, said: "ENTIRE lets organisations de-risk digital projects through scoping, prototyping and pilot testing. That approach accelerated this concept from storyboard to working VR tool." ENTIRE supports are offered within a time-bound funding envelope. For SMEs, support is provided under the de minimis state aid rules and draws on the company's available de minimis allocation. For public sector organisations, support is fully subsidised, subject to eligibility. With demand increasing, MTU encourages organisations to make contact promptly to confirm eligibility and secure support within the current window. ENTIRE is fully funded by Enterprise Ireland and led by Tyndall National Institute, with consortium partners including Walton Institute, Munster Technological University, University College Cork and Skillnet Ireland.
In this episode, I sit down with Peter Twohy, Principal of the award-winning 2e Architects and one of the earliest pioneers of Virtual Reality in residential design. Long before VR became mainstream, Peter was using immersive technology to help homeowners walk through their future spaces—bringing clarity, confidence, and excitement to the design process.Peter has since trained more than 1,500 architects around the world on how to integrate VR into their workflows, shaping how the industry communicates ideas and collaborates with clients. We also dive into his early career in Germany, how that experience sharpened his design perspective, and why personalized, deeply thoughtful homes remain at the heart of his Maryland-based practice today.If you're interested in architecture, innovation, or what the future of home design looks like, this episode is a must-listen.
For those listeners in the United States, a Happy Thanksgiving to you all. Thanks for being part of Experience by Design podcast and making putting on the show worthwhile and rewarding. And for those of you in Canada, Happy Belated Thanksgiving. And for those in other parts of the world, I hope you can take a moment to give thanks for whatever you feel thankful.Giving thanks is not just something that should be reserved for one day a year. Giving gratitude should be something that we all do everyday. I know that I am trying to do so, especially for the small things in life. Gratitude is a practice like any other practice, and the more we do it, the better we can get at it. Not that I am good at it yet, but I am definitely trying to get better.Today's episode is about giving thanks for those who served in such a way that they were awarded the highest honor in the US military: The Medal of Honor. I welcome Alexandra Rhue (SVP, Museum Engagement and Strategic Initiatives from the National Medal of Honor Museum) and Michael Lewis (Executive Creative Director from G&A) to talk about their work in creating and developing the National Medal of Honor Museum, located in Arlington, TX.We talk about the 3500 plus stories behind each person who was awarded the medal, but how each story comes down to the same elements of courage, sacrifice, commitment, integrity, citizenship, and patriotism. A major element of the museum is to inspire all visitors to recognize how these elements are in all of us as well. In other words, we talk about the hero that is within us all by exploring the stories and lives of those who have been recognized for their supreme valor and in many instances ultimate sacrifice. We talk about the symbolism that is layered throughout the National Medal of Honor Museum, starting with the very architecture of the structure. We explore the ways that US society has evolved in terms of recognizing and discussing military conflict and service. Alex and Michael emphasize the ultimate goal is not just recognition, but getting people to leave with a renewed sense of service to their own communities in whatever capacity they can, and to live the values embodied in the Medal of Honor. We also discuss the design and visitor experience of a museum and memorial. We explore the balance between immersive technology and traditional museum elements, aiming to create an emotional and personal experience. Michael and Alexandra explained the use of multimedia, including large-scale images, VR installations, and interactive projections, while emphasizing the importance of technology that enhances rather than distracts from the visitor journey. Alexandra and Michael emphasized the importance of placing visitors' perspectives at the center of storytelling, incorporating both human narratives and technological elements to enrich the visitor experience.Alexandra Rhue: https://www.linkedin.com/in/alexandra-rhue/National Medal of Honor Museum: https://mohmuseum.org/Instagram: https://www.instagram.com/mohmuseum/Twitter/X: https://x.com/MohMuseumFacebook: National Medal of Honor Museum | Arlington TX | FacebookMichael Lewis: https://www.linkedin.com/in/mgelewis/G & A: https://gallagherdesign.com/G & A Instagram: https://www.instagram.com/g.ampersand.a/G & A LinkedIn: https://www.linkedin.com/company/g-a-strategy-and-design/
What happens when you let Big Tech control how you see the world? Apple recently released a new model of the Apple Vision Pro headset. Although it can provide immersive experiences, what are the potential downsides to furthering our connection to the digital realm? On this episode of Mind Matters News out of the vault, host Robert J. Marks welcomes Read More › Source
On this episode of the Ruff Talk VR podcast we are interviewing Devin Reimer, Founder and CEO of AstroBeam to talk about their upcoming VR game - Stellar Cafe! Devin is a former co-founder of Owlchemy Labs and has been a pioneer in new forms of input in VR, and that continues with Stellar Cafe. A voice input game with completely AI NPCs, this game is leading the charge in a new form of input. Listen as we get to know Devin and learn more about Stellar Cafe!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Wishlist Stellar Cafe: https://www.meta.com/experiences/stellar-cafe/23951924494476537Support the show
On this episode we talk with Tommy Johnson, the owner of Primal 1 Baseball facility in Gaithersburg, MD. Tommy is a seasoned baseball coach with a unique journey from professional baseball to earning a doctorate in kinesiology. Tommy shares his deep dive into various training methodologies, biomechanics, and the importance of skill acquisition frameworks for player development.00:00 Introduction and Guest Background01:25 Tommy's Baseball Journey02:17 Rebranding and Business Evolution06:08 The Importance of Teamwork in Player Development11:51 Gateway to Skill Acquisition22:44 Strength and Conditioning Insights48:24 Sub-Max Training and Injury Risks48:51 Training Tendons with Isometrics49:25 Integrating Different Training Modalities50:55 The Importance of Apprenticeship52:20 Breathing and Biomechanics53:56 PRI and FRC in Pain Management54:44 Challenges with PRI and FRC55:32 The Role of Posture and Movement58:04 FRC and Athletic Performance01:04:14 The Spiral Line and Fascial Slings01:24:12 Perception and Reaction in Training01:30:38 Innovative Eye-Tracking Device for Athletes01:31:46 Perception and Performance in Sports01:32:45 Exploring Functional Variability01:33:35 Virtual Reality in Sports Training01:34:51 Visualization and Automaticity01:35:57 Biomechanics and Performance Anxiety01:37:30 The Role of Biomechanics in Skill Acquisition01:39:44 Ecological Dynamics and Target Connection01:42:28 Exploring and Exploiting Constraints01:44:44 The Interplay of Biomechanics and Performance01:51:35 Cultural Biomechanics and Training Adaptations02:08:15 Contextualizing Stats in Baseball02:08:46 Determining the Right Angles for Players02:09:01 Stages of Learning and Repetition02:09:32 Evaluating VBA and Player Performance02:10:37 Advanced Bat Tracking and Analysis02:12:10 Importance of Variability in Training02:12:27 Role of Coaches as Guides02:13:20 Integrating FRC into Hitting02:16:28 Challenges in Applying Motor Preferences02:17:40 Complexity in Movement and Training02:23:10 Importance of Contextual Learning02:41:53 Balancing Strategy and Mechanics02:46:33 Final Thoughts and Future DiscussionsIntro music by: Muellzy / muellzymusic Support Us & learn more about Ecological Dynamics (links below)Donate to Finding the Edge: buymeacoffee.com/ftepodEcological Dynamics ResourcesResources from Emergence a movement skill education company dedicated to helping coaches learn how to apply an ecological approach to understanding and developing movement skill.Get 7% off most courses by using code: Edge7Educational Products: https://emergentmvmt.com/shop-2/Social MediaTwitter: @EmergentmvmtInstagram: @EmergentmvmtPatreon: / emergentmvmt Follow Us!Join our Discord: bit.ly/3a07z1BFind us on Twitter: @FTEpod@gboyum01@RobertFrey40@kyledupic@CoachgbakerSubscribe on Youtube: @findingtheedge
Show Notes for Ctrl Alt WoW Episode 845 - WoW Gets New Transmog System Too AprilPvd and Grand Nagus discusses No Man's Sky, Final Fantasy XIV, Virtual Reality and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
SaaS Scaled - Interviews about SaaS Startups, Analytics, & Operations
Today, we're joined Danny Tomsett is CEO at UneeQ, the leader in digital human technology. We talk about:The growth of AI brand ambassadorsThe greatest irony of professional corporate life: How we train Barriers to adopting digital human trainingHow simulations can help develop soft skills and dealing with high stress situationsThe problems that needed to be solved to create incredible human-like experiences
In this extended episode of UX Soup, we talk with Professor Gary Burnett from Loughborough University, who is a pioneer in the use of immersive technology, especially social virtual reality, as a means to engage and teach Higher Education students in new and meaningful ways. We talk with Gary about two recently published research articles: one on hologram teachers and the other on utilising virtual worlds for team-building exercises.
On this episode of the Ruff Talk VR podcast we are kicking off the week talking all the latest VR news! Including coming off of one of the best weeks this year for VR game launches! INcluding Roboquest VR, Deadpool VR, Demeo x Dungeon and Dragons: Battlemarked, and Thrill of the Fight 2's full launch! We also talk some other news such as PS VR2 and Meta Quest 3S Black Friday sales, chess added to Walkabout Mini Golf, a Ninja Warrior VR game, Meta's Hyperscape getting multiplayer, and much more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
EPISODE 138: Matthew Feder is a LA based film composer, originally from the San Francisco Bay Area. He composed the score for the Netflix docuseries Arnold, and the immersive film Asteroid (which premiered at the 2025 Venice Film Festival), both alongside longtime collaborator Christophe Beck. In addition, he has contributed additional music to a variety of films and TV series such as Ant-Man and the Wasp: Quantumania, Agatha All Along, Nimona, Shazam! Fury of the Gods, Road House, The Instigators, Hawkeye, Lego Ninjago, and Wolf Hound. As part of the scoring team, he has helped shape the musical landscape of major productions featured in the Marvel Cinematic Universe, the DC Universe, and on major platforms such as Netflix, Apple TV+, Amazon Prime Video, Disney+, and Cartoon Network. Beyond feature films and television, Matthew has also composed for short films and video games, bringing his storytelling approach to a wide range of projects. https://matthewfeder.comContact us: makingsoundpodcast.comFollow on Instagram: @makingsoundpodcastFollow on Threads: @jannkloseJoin our Facebook GroupPlease support the show with a donation, thank you for listening!
Außerdem: Richtig Entscheiden - Gut überlegt oder besser aus dem Bauch? (15:28) // Mehr spannende Themen wissenschaftlich eingeordnet findet Ihr hier: www.quarks.de // Habt Ihr Feedback, Anregungen oder Fragen, die wir wissenschaftlich einordnen sollen? Dann meldet Euch über Whatsapp oder Signal unter 0162 344 86 48 oder per Mail: quarksdaily@wdr.de. Von Sebastian Sonntag.
Mit einer Unternehmensbewertung von über 4 Milliarden Euro ging Ottobock im Oktober 2025 erfolgreich an die Börse und erreichte damit einen bedeutenden Meilenstein in der Geschichte des weltweit führenden Unternehmens für Prothetik, Orthetik und Exoskelette. Diese Folge wurde noch vor dem Börsengang aufgenommen, der einen Blick hinter die Unternehmens-Kulissen jetzt aber umso spannender macht: Martin Böhm, Chief Experience Officer bei Ottobock, berichtet, wie sich das traditionelle, familiengeführte Unternehmen zu einem digital getriebenen MedTech-Anbieter transformiert hat. Seit über 100 Jahren ermöglicht Ottobock Menschen mit körperlichen Einschränkungen mehr Lebensqualität und Mobilität und widmet sich heute Zukunftstechnologien wie neuronaler Steuerung, KI-gestützten Prozessen und Virtual Reality in der Prothetik und Orthetik. Wie schafft es das Unternehmen, Patient:innen, Ärzt:innen, Sanitätshäuser und Krankenkassen in einem komplexen Ökosystem zusammenzuführen und dabei den Menschen in den Mittelpunkt zu stellen? Martin Böhm gibt spannende Einblicke in innovative Plattformen, digitale Hightech-Prothesen und -Orthesen und Patient:innen-Engagement. Das Gespräch im Überblick: (1:20) Martin Böhm stellt sich vor (5:00) Einblicke in Hightech-Prothetik & -Orthetik (12:10) Marktdynamiken & Wachstumstreiber (15:03) Entscheidungs- & Kaufprozesse im MedTech-Umfeld (28:26) Digitale Plattform-Ökonomie & KI (42:30) Next Level MedTech: 3-Druck, Patient:innen-Engagement & Mental Health
Show Notes for Ctrl Alt WoW Episode 844 - Once More Into the Breach AprilPvd and Grand Nagus discusses No Man's Sky, Final Fantasy XIV, Virtual Reality and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Meet Our Co-host: Denise Silber Denise Silber, a digital health pioneer and opinion leader, is the founder of Basil Strategies consultancy, of Doctors 2.0 & You conferences, and a new venture in Virtual Reality, VRforHealth. A multi-cultural American in Paris, Denise's contributions to the development of digital health globally led her to receive France's highest civil award, the Legion of Honor. A graduate of Smith College and a Harvard MBA, Denise is also a keynote speaker, author and vice president of Harvard Club of France. In this episode of HAE Invites meet our hosts, Denise Silber and Philip Guarino. They talk about what led them to be a part of the persistent global movement to make things better through innovation. Tune in to learn more about HAE Invites, the people that will be featured on the show, and how these individuals are changing the business landscape.
Brian Lotti discusses filming for the early H-Street and Planet Earth videos, being star struck by John Lucero & his"XTeam Rider Board", going from Planet Earth to Blind Skateboards, the Blind section in Virtual Reality, what was The Program Skateboards and why didn't it happen, how the Backside big spin was named, working on his art and much more! Brian Lotti Instagram: https://www.instagram.com/brianlottiBrian Lotti Website: https://www.brianlotti.comLa Loma: https://www.lalomaprojects.comGrand Slam: https://grandslam.la Become a Channel Member & Receive Perks: https://www.youtube.com/TheNineClub/joinNew Merch: https://thenineclub.com Sponsored By: AG1: Get a FREE Welcome Kit worth $76 when you subscribe, including 5 AG1Travel Packs, a shaker, canister, scoop & bottle of AG Vitamin D3+K2. https://drinkag1.com/nineclubLMNT: Grab a free Sample Pack with 8 flavors when you buy any drink mix or Sparkling. https://drinklmnt.com/nineclubWoodward: Save $100 off summer camp with code NINECLUB. https://www.woodwardpa.comMonster Energy: Monster Energy's got the punch you need to stay focused and fired up. https://www.monsterenergy.comSkullcandy: Feel the music with Skullcandy's custom-tuned audio—from the lyrics in your soul to the bass in your bones. https://www.skullcandy.comYeti: Built for the wild, Yeti keeps you ready for any adventure. https://www.yeti.comRichardson: Custom headwear for teams, brands, and businesses crafted with quality in every stitch. https://richardsonsports.comEtnies: Get 20% off your purchase using our code NINECLUB or use our custom link. https://etnies.com/NINECLUBéS Footwear: Get 20% off your purchase using our code NINECLUB or use our custom link. https://esskateboarding.com/NINECLUBEmerica: Get 20% off your purchase using our code NINECLUB or use our custom link. https://emerica.com/NINECLUB Find The Nine Club: Website: https://thenineclub.com Instagram: https://www.instagram.com/thenineclub X: https://www.twitter.com/thenineclub Facebook: https://www.facebook.com/thenineclub Discord: https://discord.gg/thenineclub Twitch: https://www.twitch.tv/nineclub Nine Club Clips: https://www.youtube.com/nineclubclips More Nine Club: https://www.youtube.com/morenineclub I'm Glad I'm Not Me: https://www.youtube.com/chrisroberts Chris Roberts: https://linktr.ee/Chrisroberts Timestamps (00:00:00) Brian Lotti (00:02:30) Filming for the early H-Street and Planet Earth videos (00:08:13) Tons of skaters would come out to Vegas (00:12:02) Star struck by John Lucero - "xteam rider board" (00:15:39) Getting on H-Street and getting involved (00:20:45) Chris Miller left Schmitt Stix to start Planet Earth (00:23:53) Clips (00:33:46) Tim and Henry's "Pack Of Lies" (00:38:52) From Planet Earth to Blind (00:42:43) Tremaine was determined to get Keanu Reeves in Big Brother (00:48:39) Blind section in Virtual Reality (00:56:27) Was skating for Girl a possibility for Brian in 1993 (00:56:50) The Program skateboards was close to happening but didn't (01:00:44) Quitting - Didn't want to milk it (01:12:49) Backside big spin - innovating tricks (01:20:24) 1st and Hope (01:31:35) Art (01:52:39) Double date with Rocco Learn more about your ad choices. Visit megaphone.fm/adchoices
On this episode of the Ruff Talk VR podcast we have a stacked episode talking all the latest VR news! Including the announcement of the Steam Frame - the next VR headset from Valve! We also saw a slew of new game trailers at last week's VR Games Showcase including the release date of Deadly Delivery and How to God. As well the announcement of games like Espire: MR Missions, Knights of Fiona, Orcs Must Die! By the Blade, Pocket Lands, Full Steam Undead, The Lightkeepers, and more! We also saw the full launch date for Banners and Bastions, the release of Vampire Survivors VR, the announcement of Men in Black: Most Wanted, an incredible Meta Quest 3S sale, and much more! Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/0:00 - Episode Start13:00 - Steam Frame announcement31:00 - Deadly Delivery launch date34:30 - Smash Drums new campaign mode37:50 - Espire: MR Missions40:30 - Vampire Survivors VR46:30 - Orcs Must Die! By the Blade48:30 - Men in Black: Most Wanted51:05 - The Lightkeepers52:40 - How to God launch date55:15 - Knights of Fiona56:45 - Banners and Bastions full launch58:55 - Pocket Lands1:01:05 - Full Steam Undead1:03:05 - Quest 3S $250 sale1:05:15 - Bootstrap Island sale1:07:45 - Tin Hearts VR on Meta Quest1:09:30 - Upcoming VR GamesSupport the show
The woman who saw the future in a floating image.https://www.britannica.com/biography/Valerie-ThomasBecome a supporter of this podcast: https://www.spreaker.com/podcast/the-misogi-method-experience-a-new-comfort-zone--2910681/support.