Computer-simulated environment simulating physical presence in real or imagined worlds
Marshall Mosher is a world-record-holding action sport poly athlete, tech futurist and host of the Inside the Adventure podcast. He's also the founder and CEO of Vestigo, that builds performance-enhancing experiences that train your team to embrace innovation and navigate change through a mindset of courage. In this conversation, we explore Marshall's world of adventure sports, the challenge of running up to the edge of one's limits. We look at Virtual Reality can be used to create meaningful learning experiences for businesses, especially when working remotely. We also look at what the future holds for VR tech. If you've got comments or questions you'd like to see answered, send your email or audio file to email@example.com; or you can find the show notes and comment on minterdial.com. If you liked the podcast, please take a moment to rate/review the show on RateThisPodcast. Otherwise, you can find me @mdial on Twitter.
We now have employees recruited, onboarded, and working daily without ever meeting their teammates in person. So how do we bring everyone together and make them feel a valued part of a team well? In today's episode of Tech Talks Daily, I explore how technology can help develop and train teams to innovate even when employees are working from home and the office. When a team is stuck in its comfort zone, growth and innovation are dead in the water. But a tech company believes that nothing inspires a new mindset more than adventure. But most teams can't drop everything to climb a mountain. At Vestigo, they are bringing the adventure to you: VR experiences that force employees to let go of fear and think differently, designed to help remote teams level up from fear to bravery, enabling radical innovation and adaptability. For example, Vestigo's AltspaceVR experience unites teams in an unforgettable Mt. Everest expedition. Marshall Mosher is a world-record-holding action sport poly athlete, tech futurist, and host of the Inside the Adventure podcast. As the Founder and CEO of Vestigo, he's bringing his passion for adventure into the digital world by building the future of virtual reality adventure by digitally recreating the world's most inspiring and daunting adventure environments. I learned how his recent VR team programs include work for enterprises and businesses like Microsoft and the CNN Emerging Product & Platform team. Marshall has tapped into something with his business as he evaluates how tech teams are tapping the power of virtual reality to harness their fearlessness to innovate and work together. Podcast Sponsor Download Hirect, the free app is trusted by 10,000+ startups who chat directly with ideal candidates and accelerate their hiring process 10x faster than traditional ways.
Hologramme statt lebender Elefanten, Virtual-Reality-Brillen statt Aquarien voller Haie – könnten virtuelle Dickhäuter und 3D-Fische die Tiere in Zoo und Zirkus ersetzen? Wäre das für den Tierschutz wünschenswert und ist die Technik überhaupt schon so weit? Lässt sich die Realität perfekt simulieren – und wofür werden VR und andere Technologien in Zukunft nützlich sein? In dieser «Durchblick»-Folge tauchen wir ein in virtuelle Welten.
Coming up on one year of the Oculus Quest 2 on the market also caps off Yeager's 1st year as a Virtual Reality user. Here's what he thinks about the targeting, over integration with Facebook, and is it all worth it.
In this episode of "Technically Human," I sit down with Dr. Steven Smith, the director USC's New Dimensions in Holocaust Testimony. We talk about the ethics of memory, testimony, and witness, and how these fundamental concepts are being radically changed by developing technologies. Steven explains the ethics of Holocaust witness in the digital age and how a new interactive program that enlists virtual technologies may allow Holocaust testimony to remain vivified for generations to come. How should we think about the reality of virtual survivors? How is our basic concept of "witness" transformed by new technologies? And what does "memory" mean in our current digital age? Dr. Stephen D. Smith is the Finci -Viterbi Executive Director of USC Shoah Foundation, and holds the UNESCO Chair on Genocide Education. Smith founded the UK Holocaust Centre in Nottinghamshire, England and cofounded the Aegis Trust for the prevention of crimes against humanity and genocide. Smith has served as a producer on a number of film and new media projects, including Dimensions in Testimony, and the VR project The Last Goodbye. He also co-hosts the MemoryGeneration podcast, alongside documentary storyteller Rachael Cerrotti, a show that explores dimensions of testimony from survivors of genocide. In recognition of his work, Smith has become a member of the Order of the British Empire and received the Interfaith Gold Medallion. He also holds two honorary doctorates, and lectures widely on issues relating to the history and collective response to the Holocaust, genocide, and crimes against humanity. New Dimensions in Testimony is a collection of interactive video testimonies from the USC Shoah Foundation, enabling people to engage with Holocaust survivors and other witnesses to genocide, by asking questions and conversing. It is the subject of the Academy-Award nominated documentary film, 116 Cameras. This episode was produced by Mereck Palazzo & Matt Perry. Art by Desi Aleman. This episode is dedicated to Izzy Arbeiter.
Boredom is a ubiquitous feature of modern life. Endured by everyone, it is both cause and effect of modernity, and of situations, spaces and surroundings. As such, this book argues, boredom shares an intimate relationship with architecture-one that has been seldom explored in architectural history and theory. Boredom, Architecture, and Spatial Experience (Bloomsbury, 2021) investigates that relationship, showing how an understanding of boredom affords us a new way of looking at and understanding the modern experience. It reconstructs a series of episodes in architectural history, from the 19th century to the present, to survey how boredom became a normalized component of the everyday, how it infiltrated into the production and reception of architecture, and how it serves to diagnose moments of crisis in the continuous transformations of the built environment. Erudite and innovative, the work moves deftly from architectural theory and philosophy to literature and psychology to make its case. Combining archival material, scholarly sources, and illuminating excerpts from conversations with practitioners and thinkers-including Charles Jencks, Rem Koolhaas, Sylvia Lavin, and Jorge Silvetti-it reveals the complexity and importance of boredom in architecture. Bryan Toepfer, AIA, NCARB, CAPM is the Principal Architect for TOEPFER Architecture, PLLC, an Architecture firm specializing in Residential Architecture and Virtual Reality. He has authored two books, “Contractors CANNOT Build Your House,” and “Six Months Now, ARCHITECT for Life.” He is an Assistant Professor at Alfred State College and the Director of Education for the AIA Rochester Board of Directors. Always eager to help anyone understand the world of Architecture, he can be reached by sending an email to btoepfer@toepferarchitecture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Jennifer Jones Lee hosts your Wednesday morning Wake Up Call. KTLA's Tech Guy Rich DeMuro joins the show for this week's edition of 'Wired Wednesday'. Instagram is ditching IGTV, Snapchat has a new tool and there's a new VR experience at the Century City Mall!
For the last 20 or so years we've been living through a technology revolution. When we talk about the pioneers behind this revolution, we usually refer to the creators of phones, software, e-commerce, or a combination of all three. For example, an app that summons a car to pick you up. Or an app that creates a playlist of your favorite music. Some of these tech advances are so integrated into our daily lives, we say we “couldn't live without them.” In reality, though, we could. If Uber, Pandora, or even Amazon disappeared tomorrow, it might take a little adjustment, but our lives, for the most part, would go on just fine. But, there are advances in technology that have an extraordinary impact on the quality of life for people whose lives do, literally, depend on them. Here in New Orleans, since 2012, an organization called Team Gleason has delivered more than $15m worth of life-changing technology to 20,000 people living with ALS, a neuro-degenerative disorder, better known as Lou Gehrig's disease. Inspired and guided by Saints football legend and ALS patient Steve Gleason, the technology that Team Gleason is most involved with is a sophisticated interface that allows someone with ALS who no longer has the ability of speech, or other motor functions, to use miniscule motions of their eyes to trigger a device that talks – in the person's own voice – and performs other commands, like operating a motorized wheelchair, or changing channels on a TV. As you might imagine, this extraordinary technology is expensive. Team Gleason has been instrumental in every step of its production and implementation. They've gotten these high-tech devices funded, designed, and developed. And they've spearheaded the political lobbying that has resulted in this assistive equipment being covered by Medicare. Blair Casey is Team Gleason's Chief Impact Officer. Among other responsibilities, Blair heads up the division of the organization that finds the people and the money to fund and build this technology. There's another kind of real-world tech I want to tell you about. This one takes the Virtual Reality most of us associate with gaming, and turns it into a product with a profound application. The product is called Stratus. It's developed and built by a Virtual Reality company here in New Orleans, called Kinemagic. I'm far from an expert on any of this, but broadly, this kind of Virtual Reality is built by creating what's called a “Digital Twin” – an exact, detailed digital re-creation of a 3D space, say, the room you're in right now. If you think about writing computer code that represents every single tiny facet of that space, viewed from every imaginable angle, you can understand why this process takes an enormous amount of computing power, time, and human input. What Kinemagic's product, Stratus, does, is create a Virtual Reality digital twin in a matter of minutes. And it's done by one person. This is revolutionary. Which is why Stratus, which was only unveiled in 2019, is already being used by companies like Chevron, Shell, Exxon Mobil, and many others. The creator of Stratus and the CEO and founder of Kinemagic is Brian Lozes. Most of us take our business, our career, or our job seriously. But, mostly, we manage to keep things in perspective by reminding ourselves that, at the end of the day it's just a job. We're not changing the course of human history. And then there are people like Blair Casey and Brian Lozes. The work they're doing is allowing people with neuro-degenerative disease to regain the power of speech. And revolutionizing Virtual Reality. When they're having a tough day, they don't have the benefit of shrugging it off by telling themselves what they're doing isn't all that consequential, because, simply, it is. Out to Lunch is recorded live over lunch at NOLA Pizza in the NOLA Brewing Taproom. You can find photos from this show by Jill Lafleur at our website. See omnystudio.com/listener for privacy information.
LA PHOTO PARTY is an experiential photo entertainment company that specializes in photo activations at events and manufactures photo booths and photo booth software. Since 2007, LA Photo Party has partnered with some of the largest CORPORATE and PRIVATE event planners worldwide, constantly being challenged to develop the latest in immersive activations. LA Photo Party pioneered the first event photography sharing software, Photo Party Upload, in 2011, which is now used by nearly 3,000 photographers around the world. From there LA Photo Party created the world's first Underwater Photo Booth, the world's first photo booth software that includes Virtual Reality, and the INFINITE booth, winner of 2016's and 2017's “PHOTO BOOTH OF THE YEAR.” LA Photo Party now operates out of LOS ANGELES + NEW YORK CITY + DALLAS + LONDON. Connect with LA Photo Party:Website: https://laphotoparty.com/Email: firstname.lastname@example.org@laphotoparty.com
In today's seemingly disconnected society, the world of virtual reality is leading us toward more meaningful interactions. But how? Virtual reality pioneer and sculptor, Dr. Jacquelyn Morie, shares her perspective on how immersive virtual environments have the power to bring people together in unexpected ways. Whether its purpose is to facilitate engagement through fun activities or to promote mental or physical healing, find out how the emotional connections built along the way can create a lasting, positive impact. Key Takeaways: [1:22] 30 years ago, virtual spaces were ghost towns. But Dr. Jacquelyn Morie saw the potential for more in these early virtual worlds. Her aim was to turn virtual spaces into the immersive spaces that she envisioned for her artwork. [4:06] The emotional element was missing from early virtual spaces, and by adding meaning to these spaces, users began to create a context and representation of the culture that will inhabit it. When designing spaces for combat veterans who were dealing with PTSD, Dr. Morie learned that the space needed to be conceived by the veterans themselves to represent their culture. [6:49] How can virtual reality keep people connected to Earth and their loved ones from more than 200 million miles away? The NASA Hi Seas project aims to do just that for astronauts preparing to go to Mars. [10:33] Floating down a virtual river with friends or building a house together just might be the ticket to weathering challenging times in the real world. Dr. Morie weighs in on the benefits of engaging as an avatar in a mindfulness training center for active-duty soldiers. [12:52] VR can also be used as distraction therapy. Snow World provides an effective distraction for children who are receiving pain treatment, resulting in limited opioid use and fewer treatments needed over time. [14:09] Scent is one of the harder VR elements to control, but it's also one of the most powerful. Dr. Morie shares the scent experience that transported her back to her childhood and began her journey to harness the power of scent in VR. [17:20] Accessing deep-seated memories might unlock the mysteries of the brain that science has yet to explain, but smart technologies are still incredibly infantile compared to what our ancient brains are capable of doing. [18:25] Is it possible that VR might be able to help people through their end-of-life journey? Old people's homes are already utilizing Google Maps to take people back to their childhood homes in an attempt to help with their final transition. [19:18] The lines between virtual and actual reality continue to blur, challenging developers like Dr. Morie to continue working on ‘the good stuff' that comes with augmented reality- including virtual humans. [21:50] Making choices is at the heart of the human experience, and while we don't know the future, we can guess about its trajectory and decide who we want to be in the new future of VR. Quotes: [3:49] “I knew virtual reality could be really effective in a way that nobody was thinking, which was the emotional component.” - Dr. Morie [13:28] “I would say the best use of VR over the last 20 years is for these medical therapies.” - Dr. Morie [13:55] “We've seen so much success in what we can do with virtual reality because it does allow you to help someone change a point of view.” -Dr. Morie [18:14] “We are just beginning to connect what VR can do to what our brain can do.” -Dr. Morie [21:40] “By the end of this, it's really going to be something where it's all just choices that make the most sense for what you're trying to do or learn or be at that point in your life.” -Dr. Morie Continue on your journey: pega.com/podcast Mentioned: James Dodkins Dr. Jacquelyn Morie
We have a treat in store for you today with a guest whom we reckon is one of the best storytellers we've had on the show. Australian entrepreneur, Mikaela Jade, otherwise known as Mik, is the Founder and CEO of Indigital, a company developing innovative new ways to digitise and translate knowledge, culture and stories from remote and ancient First Nations communities.Mik, a proud Cabrogal woman, is a UN Permanent Forum Indigenous Issues delegate; she's a member of the World Economic Forum's Global Future Council on Augmented and Virtual Reality; and she's also been recognised as a Top 100 Innovator in Australia. In this episode you'll learn: How Mik reacted when, as a young adult, she learnt she had indigenous ancestorsHow she came up with the idea of using augmented reality to share cultural stories in the national parks where she workedHow hard it was to get people to help her progress her augmented reality ideasWhat happened when Mik reached rock bottom, andThe one technology Mik thinks we all need to read up on.We think you'll LOVE this conversation with the ever-so resilient and compelling storyteller, Mik Jade. Enjoy!Useful Linkshttps://indigitalschools.com/https://indigital.net.au/Mik on TwitterMik on LinkedinIndigital on InstagramSpatial Web book by Gabriel ReneGreat article - An Introduction to The Spatial Web by Gabriel ReneAtlas of AI - great podcast with the author, Kate Crawford if you don't have time to read her book See acast.com/privacy for privacy and opt-out information.
This week The TV Boys sit down to talk about the one and only Terry O'Quinn. You know him as John Locke from Lost or maybe Peter Watts in Millennium or even the stepfather in The Stepfather. Whatever you've seen him in, you know he's great, we discuss these roles and much more!
Can all games provide learning activities? Is there a connection between scientific models and games? How can educators evaluate games and simulators as learning tools in the classroom? David Gagnon joins the Lab Out Loud podcast to discuss designing and evaluating games for learning, and describes how his team integrates learning theory to create meaningful games that make personal connections to students. About Our Guest David Gagnon is the Director of a game studio and research lab at the University of Wisconsin called Field Day. Show notes at: https://laboutloud.com/2021/10/episode-252-games-and-simulators
☎️Please call Toll Free 1-800-CHEAP-BASTARD “Welcome back to Roughing it Cheap” Cheap Talk Wrestling this episode is all about those RANTS!!! TJ and the Current CTW Champion Carr break down the WWE Draft. Get a rant counter ready because it's about to go down. TJ explains why there is no logic in drafting Raw or Smack Down Labeled Champions (Example being the WWE Raw or Smack Down Women's Championships). This then sparks an idea to have a Women's Universal Championship! The guys then break down the recent return to the King and new Queen Of The Ring Tournament that will begin on the “Season Premiere” of Smack Down and will conclude at Crown Jewel. Who will win the Crown? The guys give there predictions! Bobby Fish is first in line at the New TNT Champion Sammy Guevara, Does it really only take one Tweet to get a title shot? Is Austin Theory the next BreakOut Star in WWE? For the guys of CTW they all want that CTW Championship we officially find out the date of the Battle for the Interstate in what will be one of many things to happen that week in a CTW Takeover week find out why in this all new episode of CTW!!! Make sure to check out the most recent Interview with Jay Vara!! NAW Champion BD Cruz joins CTW This Thursday!!!
Thank you so much for taking the time out of your day to listen to my podcast. I appreciate it more than words can express! If you want the inside scoop on all things VR, business & creative life, as well as being notified when these episodes go live. You can sign up for the newsletter: www.alexmakesvr.com Tell me how you're getting on: Twitter.com/alexmakesvr Instagram.com/alexmakesvr Linkedin.com/in/alexmakesvr email@example.com I'll speak to you in the next one. Ax Where does Virtual Reality fit into Web 3.0? - Alex Makes VR
Imagine a typical escape room. Now, imagine an escape island, or an escape asylum. Or maybe something a bit more benign is your speed like helping Santa's escape from a blizzard to save Christmas. All of them are available at Challenge: Virtual Reality Escape Room in Glen Burnie. Today, we speak with Scott Vermillion about this unique attraction--the only one in Anne Arundel County. To be honest, it needs to be experienced as it is so tough to explain, but with the use of virtual reality headsets, you and your friends are transported into a life-size virtual reality where you all work together to solve the problem. Have a listen, and then check them out! LINKS: Challenge Virtual Reality Escape Room (Website) Challenge Virtual Reality Escape Room (Facebook) Challenge Virtual Reality Escape Room (Twitter) Challenge Virtual Reality Escape Room (Instagram)
Digital tools have launched architecture into a dizzying new era, one in which wood, stone, metal, glass, and other traditional materials are augmented by pixels and code. In The Materiality of Architecture (U Minnesota Press, 2021), an eminent thinker examines what, exactly, the building blocks of architecture have meant over the centuries and how technology may—or may not—be changing how we think about them. Antoine Picon argues that materiality is not only about matter and that the silence and inscrutability—the otherness—of raw materials work against humanity's need to live in a meaningful world. He describes how people define who they are, in part, through their specific physical experience of architectural materials and spaces. Indeed, Picon asserts, the entire paradox of the architectural discipline consists in its desire to render matter expressive to human beings. Through a retrospective review of canonical moments in Western European architecture, Picon offers an original perspective on the ways materiality has varied throughout centuries, demonstrating how experiences of the physical world have changed in relation to the evolution of human subjectivity. Ultimately, Picon concludes that computer-based design methods are not an abrupt departure from previous architectural traditions but rather a new way for architects to control material resources. The result reinforces the fundamentally humanistic nature of architectural endeavor with an increasing sense of design freedom and a release from material constraint in the digital era. Bryan Toepfer, AIA, NCARB, CAPM is the Principal Architect for TOEPFER Architecture, PLLC, an Architecture firm specializing in Residential Architecture and Virtual Reality. He has authored two books, “Contractors CANNOT Build Your House,” and “Six Months Now, ARCHITECT for Life.” He is an Assistant Professor at Alfred State College and the Director of Education for the AIA Rochester Board of Directors. Always eager to help anyone understand the world of Architecture, he can be reached by sending an email to btoepfer@toepferarchitecture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
In this week's inconvenience, Slip and Nelso are targeted with the same videos, so they drag Shark into the waters with them. The boys are taking on a new reality... and exploring the idea of making a full transition. We find out that Nicholas Cage is a drunk gambler. Penguins might be aliens, but Nelso disagrees... it doesn't fall in line with the facts he already knows. Mammal sucks.Hear a play by play detailing a gorilla themed YouTube video. There is a new chapter of this show in the midst.
Cheap Talk Wrestling is kicking of the new era with Jay Vara as there guest on this Raw, Uncut, Exclusive Interview right here on CTW. Remember CTW is not only on Mondays it is also taking over Thursdays with Exclusive Interviews and content starting with Jay Vara. Stay tuned and follow on all forms of Social Media. TJ this episode is riding Solo with Jay Vara in a fun interview that you just have to listen and find out why. Amazing time with Jay Vara who is welcome to join CTW anytime!! ⁉️3:59 Who Is Jay Vara?
Alison Mcdowell: The Metaverse, Human Capital Markets & Mixed Realities A wealth of information regarding emerging technologies, some of the anti-human agendas attached to them, and the socioeconomic implications
Get early access to our latest psychology lectures: http://bit.ly/new-talks5 In this ‘Meeting of the Minds' session, we explore the transformative potential of “The Overview Effect” and Self Transcendent experiences - both for individuals and society at large. You'll learn about the effects these experiences have on those who undergo them, including astronauts who view the earth from space for the first time, and people experimenting with psychedelics. Specifically, we discuss the therapeutic potential of self-transcendent experiences, what might be happening in the brain while we are having them, and how modern technology (including Virtual Reality) may enable us to enjoy the benefits of self-transcendence, without having to leave the Earth. The speakers for this session were Dr Annahita Nezami, Frank White, and Dr David Yaden. Annahita is a counseling psychologist providing psychological consultation, assessment and therapy to organisations, individuals, and couples. Her areas of interest include space psychology, higher states of consciousness, wellbeing, performance, neuropsychology and trauma. She is also the founder of VR Overview Effect; the first tech-based multi-sensory company that designs and researches treatments based on the self-transcendent experience of the Overview Effect. Frank White is a space philosopher who has authored numerous books on topics ranging from space exploration, climate change, and artificial intelligence. His best-known work, “The Overview Effect: Space Exploration and Human Evolution”, is considered by many to be a seminal work in the field of space exploration, and the fourth edition was published earlier this year. A film called “Overview,” based largely on his work has had nearly 8 million plays on Vimeo. Dr David Yaden is a Postdoctoral Research Fellow at Johns Hopkins Medicine working in The Center for Psychedelic and Consciousness Research. His research focus is on the psychology, cognitive neuroscience, and psychopharmacology of spiritual, self-transcendent, and positively transformative experiences triggered with psychedelic substances and through other means. Specifically, he is interested in understanding how these experiences can result in long-term changes to well-being and how they temporarily alter fundamental faculties of consciousness such as the sense of time, space, and self. His scientific work has been covered by The New York Times, The Wall Street Journal, The Washington Post, New York Magazine, and NPR. Links: Annahita' website: https://annahitanezami.com/ Frank's website: https://frankwhiteauthor.com/ David's website: https://davidbryceyaden.com/ Get our latest psychology lectures emailed to your inbox: http://bit.ly/new-talks5 Check out our next event: http://theweekenduniversity.com/events/
Drs Spker and Nho discuss The Arthroscopic Surgery Skill Evaluation Tool Global Rating Scale is a Valid and Reliable Adjunct Measure of Performance on a Virtual Reality Simulator for Hip Arthroscopy
Anders als fast alle anderen Gäste in den Best-of-Seven hat sich Marcus Haus den wichtigsten Ratschlag seiner Karriere selbst gegeben. Denn der Bereichsleiter Marketing bei PENNY hat sich eine ganz besondere Frage gestellt, die seine berufliche Laufbahn für immer verändert hat. In den Best-of-Seven mit Marcus hörst du, wieso du ein/e gute/r Zuhörer*in sein solltest, welcher Fehler ihn zu einer schwierigen Auseinandersetzung gebracht hat und wieso er ganz stark an Virtual Reality glaubt. Marcus Haus über die Sportsponsoring-Strategie von PENNY Im Podcast hat uns Marcus bereits verraten, wieso PENNY trotz einer weltweiten Pandemie voll auf Sportsponsoring im Eishockey gesetzt hat, wie der Lebensmitteldiscounter die Partnerschaften mit der PENNY DEL und dem Deutschen Eishockey Bund aktiviert und welche KPI's und Glaubenssätze ihm bei der Erfolgsmessung des Engagements wirklich wichtig sind. Falls du die Folge mit Marcus verpasst hast, kannst du sie hier Nachhören. Shownotes: Shownotes unter: https://sportsmaniac.de/episode302 Hier geht's zum Interview mit Marcus über die Sponsoringstrategie von PENNY: https://sportsmaniac.de/episode301 Meine Buchempfehlungen: https://sportsmaniac.de/books Mehr zu unserer Podcast-Agentur Maniac Studios: https://maniacstudios.com Du willst einen Podcast starten oder als Partner im Sports Maniac Podcast werben? Hier anfragen: https://danielspruegel.com Abonniere den Sports Maniac Podcast auf Apple Podcasts, Google Podcasts, Spotify, Deezer, Soundcloud oder TuneIn Abonniere das Weekly Update: https://sportsmaniac.de/weekly-update Bewerte den Sports Maniac Podcast: https://sportsmaniac.de/bewertung Kostenfreie Facebook-Gruppe: https://sportsmaniac.de/community FACEBOOK: http://facebook.com/sportsmaniacDE INSTAGRAM: http://instagram.com/danielspruegel TWITTER: https://twitter.com/DanielSpruegel LINKEDIN: https://www.linkedin.com/company/sports-maniac Mein Podcast-Equipment: https://sportsmaniac.de/meinsetup
Imagine taking a sacred sexuality class with me...but it's in the virtual reality world. Tech expert, Lyle Maxson, joins us to share about how advancing technology is expanding our potential in sex, love, + self-development. We dive about the latest in neurohacking tools designed to alter our states of being, tech designed to amplify our sexual experiences, + conversations around ethics that need to be had to maintain protection as technology continues to evolve. I even share with you my personal experience using these tools before we aired! In this episode you'll hear: Latest trends in tech + sex, including virtual reality porn + sensory experiences How technology has/can improve our personal connectivity + building community The future of mental health using technology like Entheo Digital to simulate psychedelics Virtual Reality systems designed for learning + self-development Conversations about ethics + consent as VR continues to evolve The shadow side of advancing tech + how this has impacted social skills What is neurohacking + biohacking + how can this improve our wellbeing THE SKINNY ON OUR SEXY GUEST Lyle Maxson is a pioneer of Transformative Entertainment, impacting thousands of people at the world's largest music festivals. His immersive design agency, The Courtiers, and passion for biohacking led to co-founding Andromeda Entertainment, a VR publisher bringing to market "Games for Good". Birthed out of the pandemic, GeniusX, a VR education platform, is the next horizon for creating a metaverse that "upgrades the real world avatar that is you" with a goal to better humanity's relationship with technology along the way. In addition he is addressing the world's mental health crisis with the creation of Entheo Digital a digital therapeutics company perusing FDA clearance within the intersection of psychedelic therapy and experiential medicine Find out more + connect with Lyle at https://lylemaxson.com/ WANT MORE? Tap into your Inner Sex Kitten + unleash her prowress. Get my FREE audio to guide you to her Then head over to SexLoveYoga.com to go down the rabbit hole of juicy articles, guides, erotic audio stories, + more! --- Send in a voice message: https://anchor.fm/eatplaysex/message
The wait is over and The Intern is here to stay on CTW and it's time for him to face the consequences. This is an episode you have to hear it to believe it as tensions are running wild as Battle For The Interstate is looming closer and we find out the next element being added thanks to “The Provider” TJ Albin.
Current Events expert, Bobby McCullough, talks about how the Metaverse will change the world.
Welcome to another episode of the Action and Ambition Podcast. Today, our guest is Chris O'Dowd. He is the Founder and CEO of WIN Reality, the world's most advanced Virtual Reality baseball and softball training tool. WIN Reality offers a wide range of velocity and overall skill levels for hitters to prepare. The WIN Reality Software is used by professional, collegiate, and high school organizations worldwide to quantify performance potential and transfer training improvements into the competition. Everything inside the training tool is taken directly from the real world and placed in the virtual one. The available pitchers are all real and pulled directly from game situations at every level. And with pitcher velocities ranging from youth speeds to the upper echelon of what the majors can offer, WIN Reality is a tool that every level of player can benefit from. This makes WIN Reality perfect for players who are just getting started in the sport to become winners in the majors. Want to know more about this VR/AR sports training tool? Listen to this episode! You are going to love it!
This week we are replaying an earlier coaching conversation with Kathrina Mendez, a teacher in California we first met in episode 2. This was the second coaching conversation between Elena and Kathrina. In it Elena uses the ACE framework discussed in last week's episode as she supported Kathrina in her quest for growing self-compassion and implementing power doses of self-care. If you haven't already listened to last week's replay of the How to ACE Your Coaching Conversations episode, we encourage you to do so before or after you listen in to this conversation. Mentioned in this episode: Cultivating Resilience Intensive (learning opportunity) Visit https://brightmorningteam.com/podcasts/ for links to everything we mention on the show. Follow us on Facebook, Twitter, LinkedIn, InstagramReceive weekly wisdom and tools from Elena delivered to your inbox! Sign up at https://subscriber.brightmorningteam.com/resources Support us
Amazon launches gaming. Facebook launches hardware. Everyone launches a Clubhouse clone. So all platforms are trying to be like each other. Join the Simblified gang as they get into the why. This is a freewheeling discussion that goes off in a bunch of different directions and we had a blast recording it!Add one part news, one part bad jokes, one part Wikipedia research, one part cult references from spending too much time on the internet, one part Wodehouse quotes, and one part quality puns, and you get Simblified.A weekly podcast to help you appear smarter, to an audience that knows no less! Your four hosts - Chuck, Naren, Srikeit and Tony attempt to deconstruct topics with humour (conditions apply). Fans of the show have described it as "fun conversations with relatable folks", "irreverent humour", "the funniest thing to come out of Malad West" and "if I give you a good review will you please let me go".Started in 2016 as a creative outlet, Simblified now has over 200 episodes, including some live ones, and some with guests who are much smarter than the hosts. Welcome to the world of Simblified!You can contact the hosts on:Chuck: twitter.com/chuck_gopal / instagram.com/chuckofalltradesNaren: twitter.com/shenoyn / instagram.com/shenoynvTony: twitter.com/notytony / instagram.com/notytonySrikeit: twitter.com/srikeit / instagram.com/srikeit
Facebook's CEO has spoken about changing the social media platform into a “metaverse” company and he's pledged billions to the cause. The metaverse is a term Silicon Valley uses for the next stage of the internet: a world in which all activities are conducted in an immersive Virtual Reality environment. But would Zoom-weary humans want to live in such a world? And is it really just a cover for surveillance capitalism?
Mikkel og Esben tager virtual reality briller på for at tage temperaturen på VR-spil i 2021. Teknologien har taget adskillige kæmpeskridt fremad de seneste fem år, men gaming i virtual reality er stadig ikke blevet mainstream. Mød to danske VR-entusiaster, der fortæller om deres spiloplevelser, de bedste spil lige nu, og dem der er på trapperne. Derudover: Mikkels blockchain-eksperimenter når helt nye højder. Medvirkende: Morten Barfod Søegaard og Thomas Saaby Noer. Værter: Mikkel Malmberg og Esben Hardenberg. firstname.lastname@example.org
We're talking today about the bold risks that innovators in K12 education choose to make toward the goal of educational equity - this time a project from a company called Prisms VR using the tech of virtual reality to make algebra the experience it should be for learners, who when engaging with it through the right context might actually have good cause to consider themselves "math people" in a system that too often inadvertently fosters the math caste system of those who "get it" and those who don't. Dr. Luvelle BrownSuperintendent of Schools, Ithaca, NYLuvelle Brown is an experienced educator who has held positions as a teacher, assistant principal, principal, school CIO, and Superintendent of Schools. Currently, Dr. Brown is serving as the Superintendent of the Ithaca City School District (ICSD) in Ithaca, New York. During his tenure in Ithaca, the Ithaca City School District has experienced unprecedented levels of success.Dr. Brown has facilitated conversations in multiple communities that have resulted in transformative shifts in culture and achievement. Using systems thinking in schools, Dr. Brown's leadership has led to innovative programs, redesigned learning spaces, numerous technology initiatives.Anurupa GangulyFounder and CEO, Prisms VRAnurupa's entry point to Education began as a Physics and Math teacher in the Boston Public Schools. For 10+ years since then, Anurupa has led STEM curriculum and teacher preparation across the largest educational systems in the US including the NYC DOE, Boston Public Schools and Success Academy Charter Schools. Through her experience as a district and charter administrator, she found that she did not have the learning tools to deliver the outcomes her leaders and teachers were accountable for, and the personal sense-making journeys that students deserve while developing foundational mathematical reasoning & proficiencies.She was awarded a National Science Foundation SBIR grant to build a scalable learning platform that actualizes pedagogies that we know work best, but weren't possible until recent advances in IVR and AI technologies. Her mission is to rapidly improve student performance and engagement in the mathematical sciences while crafting the instructor aids and training required to operationalize innovative technologies in the classroom. Anurupa holds a BS & M.Eng in electrical engineering from MIT and an EdM in Curriculum & Teaching from Boston University.Thumbnail image by https://unsplash.com/@shaikhuludLinks from this show:PrismsVR Home: https://www.prismsvr.com/Luvelle Brown: https://luvellebrown.com/Ithaca City School District: https://www.ithacacityschools.org/Announcements from PrismsVR: https://www.prismsvr.com/blog See acast.com/privacy for privacy and opt-out information.
Join Jim Wood and Jennifer Lastra, CEO of 360 Immersive, LLC, to see how technology can enrich your safety training—no VR headset required. To learn more about this week's sponsor, Rogers Group, Inc., visit: https://members.indianaconstructors.org/A-Z/Rogers-Group,-Inc-1730
Underlying every great city is a rich and vibrant culture that shapes the texture of life within. In The Speculative City: Art, Real Estate, and the Making of Global Los Angeles (U Minnesota Press, 2021), Susanna Phillips Newbury teases out how art and Los Angeles shaped one another's evolution. She compellingly articulates how together they transformed the Southland, establishing the foundation for its contemporary art infrastructure, and explains how artists came to influence Los Angeles's burgeoning definition as the global city of the twenty-first century. Pairing particular works of art with specific innovations in real estate development, The Speculative City reveals the connections between real estate and contemporary art as they constructed Los Angeles's present-day cityscape. From banal parking lots to Frank Gehry's designs for artists' studios and museums, Newbury examines pivotal interventions by artists and architects, city officials and cultural philanthropists, concluding with an examination of how, in the wake of the 2008 global credit crisis, contemporary art emerged as a financial asset to fuel private wealth and urban gentrification. Bryan Toepfer, AIA, NCARB, CAPM is the Principal Architect for TOEPFER Architecture, PLLC, an Architecture firm specializing in Residential Architecture and Virtual Reality. He has authored two books, “Contractors CANNOT Build Your House,” and “Six Months Now, ARCHITECT for Life.” He is an Assistant Professor at Alfred State College and the Director of Education for the AIA Rochester Board of Directors. Always eager to help anyone understand the world of Architecture, he can be reached by sending an email to btoepfer@toepferarchitecture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies
Underlying every great city is a rich and vibrant culture that shapes the texture of life within. In The Speculative City: Art, Real Estate, and the Making of Global Los Angeles (U Minnesota Press, 2021), Susanna Phillips Newbury teases out how art and Los Angeles shaped one another's evolution. She compellingly articulates how together they transformed the Southland, establishing the foundation for its contemporary art infrastructure, and explains how artists came to influence Los Angeles's burgeoning definition as the global city of the twenty-first century. Pairing particular works of art with specific innovations in real estate development, The Speculative City reveals the connections between real estate and contemporary art as they constructed Los Angeles's present-day cityscape. From banal parking lots to Frank Gehry's designs for artists' studios and museums, Newbury examines pivotal interventions by artists and architects, city officials and cultural philanthropists, concluding with an examination of how, in the wake of the 2008 global credit crisis, contemporary art emerged as a financial asset to fuel private wealth and urban gentrification. Bryan Toepfer, AIA, NCARB, CAPM is the Principal Architect for TOEPFER Architecture, PLLC, an Architecture firm specializing in Residential Architecture and Virtual Reality. He has authored two books, “Contractors CANNOT Build Your House,” and “Six Months Now, ARCHITECT for Life.” He is an Assistant Professor at Alfred State College and the Director of Education for the AIA Rochester Board of Directors. Always eager to help anyone understand the world of Architecture, he can be reached by sending an email to btoepfer@toepferarchitecture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Underlying every great city is a rich and vibrant culture that shapes the texture of life within. In The Speculative City: Art, Real Estate, and the Making of Global Los Angeles (U Minnesota Press, 2021), Susanna Phillips Newbury teases out how art and Los Angeles shaped one another's evolution. She compellingly articulates how together they transformed the Southland, establishing the foundation for its contemporary art infrastructure, and explains how artists came to influence Los Angeles's burgeoning definition as the global city of the twenty-first century. Pairing particular works of art with specific innovations in real estate development, The Speculative City reveals the connections between real estate and contemporary art as they constructed Los Angeles's present-day cityscape. From banal parking lots to Frank Gehry's designs for artists' studios and museums, Newbury examines pivotal interventions by artists and architects, city officials and cultural philanthropists, concluding with an examination of how, in the wake of the 2008 global credit crisis, contemporary art emerged as a financial asset to fuel private wealth and urban gentrification. Bryan Toepfer, AIA, NCARB, CAPM is the Principal Architect for TOEPFER Architecture, PLLC, an Architecture firm specializing in Residential Architecture and Virtual Reality. He has authored two books, “Contractors CANNOT Build Your House,” and “Six Months Now, ARCHITECT for Life.” He is an Assistant Professor at Alfred State College and the Director of Education for the AIA Rochester Board of Directors. Always eager to help anyone understand the world of Architecture, he can be reached by sending an email to btoepfer@toepferarchitecture. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-west
Let's get high-tech this week with an episode of Are You Afraid of the Dark? about Virtual Reality! This week your Short and Spooky bois jack into cyberspace and talk trash about the episode "Tale of the Renegade Virus" Check it out! Please Rate, Review, Subscribe and Tell your friends! --- Send in a voice message: https://anchor.fm/shortandspooky/message Support this podcast: https://anchor.fm/shortandspooky/support
Sam's been taking a deep dive into the "Metaverse" concept that is coming. We take our first step into the submject by going over some picks in the Virtual Reality space based on John Divine's article found HERE. After the interview, Sam and Derek talk about where they see the space going and potential plays for the Metaverse. This is the first of a series of shows that will focus on potential investment ideas in the upcoming Metaverse. John Divine is a senior financial markets editor for U.S. News & World Report, where he's been covering the stock market, Wall Street and the economy since 2016. Prior to U.S. News, Divine covered the stock market for The Motley Fool and InvestorPlace. The year before beginning his career as a financial reporter, Divine graduated with honors from Appalachian State University, where he majored in Finance & Banking in 2011. Out of college, he spent some time at Merrill Lynch and Grandbridge Real Estate Capital, a commercial real estate arm of BB&T. Since turning to journalism, Divine has appeared on numerous financial media programs – discussing Wall Street earnings, acquisitions, valuation and other issues – including Cheddar, Money Life With Chuck Jaffe, iHeartRadio, WSJ Radio and WBBM Chicago, as well as several other outlets. Mr. Divine has been referenced, cited, linked to, quoted or published on many of the most well-read and respected publications in the world including The New York Times, the L.A. Times, Forbes, Barron's, USAToday and CNBC. Learn more about John HERE. Listen to ILAB 195 on iTunes here or subscribe on your favorite podcast app. Where we are: Johnny FD – Ukraine / IG @johnnyfdj Sam Marks – Barcelona/ IG @imsammarks Derek Spartz - Venice Beach / IG @DerekRadio Sponsor: FundriseFundrise makes investing in private real estate as easy as investing in stocks, bonds or mutual funds. Get started in just a few minutes at Fundrise.com/LikeaBoss Support Invest Like a Boss: Join our Patreon Discussed: Research Investments and Investing Professionals Like these investments? Try them with these special ILAB links: ArtofFX – Start with just a $10,000 account (reduced from $25,000) Fundrise – Start with only $1,000 into their REIT funds (non-accredited investors OK) Betterment – Get up to 1 year managed free Wealthfront – Get your first $15,000 managed free PeerStreet – Get a 1% yield bump on your first loan *Johnny and Sam use all of the above services personally. Time Stamps: 06:44 – When did you get interested in virtual reality and the metaverse? 09:37 – Have you tried on any of the VR headsets as yet? 12:16 – How do you see the hardware and software being implemented and consumer friendly? 13:41 – What are the types of companies that will profit from virtual reality? 15:02 – What are your stock picks? 18:32 – Who are the leaders in the operating system? 24:39 – Do you have any other thoughts on the metaverse? 32:40 – Sam and Derek review If you enjoyed this episode, do us a favor and share it! Also if you haven't already, please take a minute to leave us a 5-star review on iTunes and claim your bonus here! Copyright 2021. All rights reserved. Read our disclaimer here.
What if there were a way to create a workplace (and world!) where people genuinely respect those who aren't like them? That's the focus of Robin Rosenberg's work. As CEO and Founder of Live in Their World, Robin combines her expertise as a clinical psychologist with her passion for using Virtual Reality for good. Join our conversation to learn about the programs she's created to help all employees of a company become more sensitive to bias and its effects…and develop more respectful and productive ways to interact with each other.Robin is board certified in clinical psychology by the American Board of Professional Psychology, and a Fellow of the American Academy of Clinical Psychology. She has taught psychology classes at Harvard University and Lesley University and has written psychology textbooks. She's also had psychotherapy and coaching practices in the San Francisco Bay Area and New York City.You'll discover: How Robin defines civility in the workplaceWhy she prefers the sequence of Equity, Inclusion and Diversity (EID) instead of DEI.The impact on workplace behavior when someone is able to experience virtually what another person goes through when being disrespectedThe challenges of remote and hybrid work environments…and how to overcome them
From the BBC World Service: A new warning from Beijing authorities about what it sees as the danger of online gaming has sent tech shares in Hong Kong tumbling. Plus, a campaign group accuses Facebook of breaking U.K. equality law in how it advertises jobs. And, could farmed seaweed provide a sustainable way to make cosmetics, recyclable packaging and even protein?
From the BBC World Service: A new warning from Beijing authorities about what it sees as the danger of online gaming has sent tech shares in Hong Kong tumbling. Plus, a campaign group accuses Facebook of breaking U.K. equality law in how it advertises jobs. And, could farmed seaweed provide a sustainable way to make cosmetics, recyclable packaging and even protein?
A filmmaker and an emergency physician teamed up to create a powerful VR time capsule for the COVID pandemic. Is this the future of public health education? Links to the Emmy-nominated film, video podcast, transcript, and more: https://zdoggmd.com/inside-covid19 or go to https://wisdomvr.org Your support keeps us independent and mild-to-moderately awesome: https://zdoggmd.com/supporters Show, podcast, music, support, shop, social media, and email: https://lnk.bio/zdoggmd