An actual play Podcast were we get together monthly to tell tales and spin stories through the use of role playing games.
As the trio of Malik, Urthos, and Orian, make their way through the deep, they must deal with the denizens to find what they are looking for. Malik makes a deal. Urthos heats things up. Orian saves a life. We finally see the events that lead to the fall of the Clockwork Blades.
Once again we witness past events to see how they shaped the current world of Iyor. Malik and Urthos aid an old ally to travel down into the Deep to gain more information about a powerful weapon. Urthos returns home. Orion shows a display of power. Malik makes a convincing argument.
The Mad Ronin now know what their next task is. They must race against the cloak to intercept Orian The Hell Hammer at the Island of Baldermau with the aid of the Blood Hawks. But before that they must go through the enigmatic General Lazar. Sye gets a peculiar weapon. Seth runs into someone from his past. Barney faces his fear. Bootsy has an awkward conversation.
Now that the Ronin have defeated The Bone Weaver, they must make haste to the city and inform the Council of the current plans of the Chaos Knights. Bootsy takes charge. Barney gets excited. Seth receives a message. Sye makes a connection.
Inside the mausoleum of Londale, The Mad Ronin and Lockwood delve into its depths to hunt down Lucifer The Bone Weaver. With the fate of the city in their hands, they will have to confront true evil and stop it before the horde of undead complete their goal. Sye makes a startling discovery. Seth goes airborne. Barney pulls out a one hit wonder. Bootsy stabs a book.
The jig is up! The gang now know what is going on and who is behind it, but now they have to figure out a way to survive this Christmas night. June and Robert have played their trap, and now the Podcasters have to contend with not only the Wendigo threat, but also these cultists. Justin shows the Wendigo the door. Jessie gets revenge. Kouns puts his training to work. Keith makes a bold move.
WARNING! Contents of this episode can be very unsettling and graphic in description. As the Holiday fun continues, the Podcasters find themselves experiencing a different kind of vacation than they were expecting. When an other worldly creature makes its self known, it is a battle for survival as the fateful storytellers try and escape the lodge. Keith drops some lore. Mike finds out what is for dinner. Jessie starts to crave something she doesn’t eat. Justin tries to be the voice of reason. Kouns goes on a mission.
Happy Holidays! This year your storytellers take a break from the normal and play a special game to get you in the holiday spirit. Mike takes over with All Flesh Must Be Eaten, as the other player play themselves in a horror survival game based around Christmas. Justin calls out Keith’s akward interaction. Kouns discovers a locked door. Jessie explores a spooky basement. Mike identifies a rune. Keith hears a horrifying sound.
Now with a name on their lips, the Mad Ronin make moves to confront who ever is terrorizing the city of Londale. But what will the find in these eerie catacombs? Seth explains the sources of magic in the world. Bootsy recounts the life of Agnus The Pewter. Sye feels at home. Barney sees a horrifying sight.
After investigating the most recent crime scene, the Mad Ronin have some leads to fallow up on. They search the city in the hopes to find the killer before a new victim is found. Sye calls upon holy power. Seth heats things up. Barney takes a stab at a problem. Bootsy finds more than he was looking for.
Mystery is afoot. The Mad Ronin begin their investigation into the murders in the city of Londale. But what dark secrets will they find hidden in this isolated metropolis? Bootsy gets angry. Sye looks closer. Seth takes to the sky. Barney plays bad cop.
The Mad Ronin are visited by an old friend of Anakis, seeking aid in the City of Londale. A murderer is loose and one of his companions has been falsely imprisoned. It is up to the Ronin to track down the true culprit and help the Hawkins Clan. But what could be worse than a clan of Werewolves? Barney eavesdrops. Sye helps someone in need. Bootsy prepares for the worst. Seth calls someone out.
After meeting with the Lords and other guilds, the Mad Ronin take time to sort out some of their individual affairs. The land of Iyor has a lot to offer you if you know where to look. Seth makes a plan. Bootsy bets hard. Barney makes a connection. Sye finds a new source.
After wrapping up the case in Grimsby, The Mad Ronin are summoned by the Council of Lords to discuss the events. Now our guild members face the leaders of Iyor. Will the Ronin be able to stay professional long enough or will they be held in contempt of the court? Barney brags. Seth drops the mic. Bootsy lays out the facts. Sye fights against authority.
The Mad Ronin track Drasdar to a cave where he waits for them. Will the Ronin be able to take him down and stop the curse that he has put on the town of Grimsby? Barney grows. Seth gets up close and personal. Sye saves another life. Bootsy hits a bullseye.
After their confrontation with Conrad, The Ronin know the cause of the problems in Grimsby, but not how to stop it. Now they must track down the source of this magic and put an end to it. What kind of nefarious individual could create such dark and powerful magic? Seth gets tempted. Barney and Sye try to save a life. Bootsy shoots first.
The Mad Ronin except a job in the strange town of Grimsby. After hearing the circumstances of the request, the guild starts their investigation. But what do all of these curses have in common and what is the source? Sye learns about another deity. Seth plays bad cop. Bootsy plays good cop. Barney tackles.
The Mad Ronin get a request from the Mayor of a town called Grimsby. Seems that strange magics are afoot in their small hamlet. The Ronin make their way to find out what troubles ail them. Barney misinterprets. Seth thinks everyone is a vampire. Sye collects frogs. Bootsy inspects mouth gold.
Things seem quite in Iyor after the events in Valsten, but there is little rest for the Mad Ronin. Though new jobs have not been coming through, each of the Ronin find other things to occupy their time. In the process they may make new allies, connect with people for their past, and reveal dark secrets. Seth gets a calling. Sye is offered a job. Barney has an unusual family reunion. Bootsy gets some answers but even more questions.
The showdown beings. Korgak and Lazlo clash as The Mad Ronin try and keep it a fair fight. With the fate of the throne riding on the outcome, The Mad Ronin try their best to make sure it is in their favor. Seth puts on a light show. Barney trash talks. Bootsy improvises a weapon.
The Mad Ronin make their way into the city to confront King Lazlo Grey. Can our adventures pull off their plan without a hitch? Or will they be put on trial for treason? With the weight of a revolution riding on their actions, they take the final steps toward putting an end to Lazlo’s reign. Seth runs into an old friend. Barney fails to lift. Bootsy finds himself in a sticky situation.
Now that a plan has been set, The Mad Ronin must wait until they have the things they need to put said plan into action. To kill some time they go their separate ways to see what Valley Hold has to offer. Bootsy listens in. Barney buys a round. Seth learns a secret.
After deciding to help Korgak take on Lazlo, The Mad Ronin try and formulate a plan to get him into the city. With a suggestion from Seth, the group seeks the aid of the local Herbalist and Wizard to temporarily kill Korgak The Flame. Barney misunderstands. Bootsy’s suspicions grow. Seth’s new powers manifest in a big way.
With a request from the Orc King himself, Lazlo Grey, The Mad Ronins make their way to Valley Hold in an attempt to stop a possible uprising. But what will they do when they find out the true intentions of the “would be assassin” Korgak? Barney enters the ring. Bootsy gets a clue. Seth has an idea.
After the events of the night, the Mad Ronin discuss all that has happened and prepare for what comes next. Together they meet the enigmatic General Lazar. Seth starts experiencing a new power. Bootsy tries to comfort a new friend. Barney becomes more aware.
After receiving their mission, the three Knights of the Human/Dragon Alliance and their driver make their way to the mountain pass below Vally Hold. There they wait for the shipment and set the course of history. Heath walks alone. Malik lends a hand. Orian encounters an old rival. Urthos gets a glimpse of things to come.
40 years ago, the war raged on. The two sides constantly fought for the high ground but both sides knew things were coming to a head. This is when information regarding a secret shipment got in the hands of the Human/Dragon Alliance. Three men and their driver are sent to take care of the shipment, but what will they find? What does the mysterious contents mean to the future of Iyor? Join in this special episode as the three Knights (Urthos, Malik, and Orian), try and recover this special package.
After completing their first job, the Mad Ronin have a little downtime while they wait to hear back from Bootsy. None of them aware just how much can happen in one night. Pomme’dy talks business. Barney goes on a search. Seth learns the legacy of the guild. Bootsy investigates a crime.
On their way to transport a prisoner to the Capital Valsten, The Mad Ronin and Ulfrain Town Guard run into some trouble. Barney uses his head. Bootsy fights for his life. Pomme’dy throws a Hail Mary. Seth defuses a tense situation.
The Mad Ronins prepare for their first day on the job. It is up to them and the Ulfrain Town Guard to transport a dangerous criminal to the main city. Barney teleports. Bootsy talks to insects. Seth meets a fan. Pomme’dy brings snacks.
Just a quick word from your DM Keith Badger about episode 1 and a few thank you's.
In our introduction episode we learn about the world of Iyor in its current state. We also learn about our adventures. Where do they come from and what are their motivations? Join us as we enter a world on the brink of Chaos.