Can't afford the normal heroes? Get these guys! In this biweekly Dungeons & Dragons podcast, Dungeon Master Bryanna ushers her players, Danny, Eliza, Ana, and Jon through countless perils as they embark on a quest to fight evil, explore far-off lands, and maybe finally make enough money for a room a…
Bryanna, Jon, Danny, Eliza, and Ana
After fending off an ambush, our heroes do the next logical thing: go hang out with the people who ambushed them. Intent on finding out more about the rock leviathan, the gang follows Nahiri back to her group's camp to see what they can dig up. What follows is a night of stories, somewhat heavy drinking, and questionable purchases.
An evening of target practice goes awry as Reyseria finds herself surrounded by an ambush. Who are these attackers, and what do they want? Can Resyeria smooth-talk her way out of this, or will steel meet steel out on the Shaar?
The hunt is on! With Sloane and her inner circle in tow, the party sets out into the Shaar once more in search of a rock leviathan. However, it turns out finding a creature big enough to be considered a landmark is harder than it sounds.
It's another bright and early morning for our heroes as they prepare to head out into the Shaar to find the ingredients needed to make a cure for the disease plaguing Redshire. Yoza's mind keeps wandering to the past, while the rest of the gang tries to figure out how to convince the Radiant Court to help them in their hunt for a rock leviathan.
A new day dawns after our heroes have gotten a night of rest, though some are more well-rested than others. Percival takes the gang down to the infirmary to check in on Yoza's friend while Imon reads Azalea's Grimoire to find a cure for the disease plaguing the town. Just in time, too, because Marcy and Canon aren't looking so good...
New year, same heroes! Join us in the first episode of 2020 as our heroes settle in at the Redshire Town Library to get some rest after their encounter with the town's carnivorous populace. However, all is not well, as each member of the party has their sleep plagued by visions and strange dreams, some worse than others...
Our quartet of heroes has arrived at the tailor's shop that Yoza has so desperately been seeking, but there are no friends to be found. Instead, Yoza only finds signs of a struggle, a mysterious note, and a dagger that's a little too familiar...
All eyes are on Yoza as their roof-climbing efforts go awry. It will take all of our heroes' wits and skill to make it to the Four Winds Tailor with all of their flesh intact. Will they be able to contend with the ravenous hordes of Redshire? There's only one way to find out...
It got worse! Our heroes contend with the sleepwalking dead as they delve further into the horrors that have taken over the streets of Redshire. Listen on the edge of your seats as Reyseria uses live bait, Canon adopts a child, Marcy stays out of trouble, and Yoza makes a critical misstep.
It ain't a Halloween special, but it sure is creepy! Our heroes finally arrive at the fabled Redshire and, as promised, all is not well in this seemingly peaceful town. Determined to discover the fate of Yoza's friend, the gang ventures into town, where things are a little too quiet for their liking...
We now return to our regularly scheduled programming! After our month-long sort-of-a-break, we rejoin our noble heroes as they gear up for the last leg of their trip to Redshire. Listen and enjoy as the gang contemplates important topics such as how to get to Hell, what Imon actually does, and why they really, really shouldn't go to Redshire (and how they're totally going to go anyway).
You've got questions? We've got answers! Sit back and relax as the gang fields questions from you, the listeners. Discussion topics include carefully chosen names, near-death experiences, and youth baseball leagues. We also announce the winner of our giveaway! The intro and outro song for this episode was "Catching Up" by Louie Zong. If you enjoyed it, you can find more of his music at louiezong.bandcamp.com!
An update from Jon explaining why the next episode of Ten Cent Heroes isn't currently in your ears. Listen in for details on the give-away we're running!
After a run-in with some centaurs out on the Shaar, our heroes find themselves at a new low. Namely, the bottom of a hole. But things go from bad to sort-of-okay when the gang discovers that their captors are... Imon's fey friends?
It's the big Five-Oh as the gang sets off into the Shaar! Making their way towards Redshire, our heroes must forage to survive, battle with bandits, and figure out how to celebrate the holidays properly. However, even after all that, there's something else waiting for the party in that vast sea of green...
And so our heroes set out into parts unknown once more! The quarrelsome quartet heads for the Shaar, intent on reaching Redshire. But first they have to tangle with the local wildlife, and get a certain pixie back to their home...
With Yoza's would-be kidnappers apprehended, our heroes have a lot of questions that need answering. Questions like: Who sent these bounty hunters after Yoza? Who is this mysterious figure that helped stop them? Did anybody pay the innkeeper? Find out all this and more in this episode!
Hostages in Hawk's Hollow! Our heroes hatch a hasty, hare-brained scheme to... uh... I ran out of "H" words. The gang tries to find a way to get Kell back from Serena, who has taken the pixie hostage in the hopes that the party will turn over Yoza, who she is really after. As this is happening, Reyseria is gone fishing with her mysterious new mentor.
Things are not as they seem in the town of Hawk's Hollow! There's a lot to do before the gang can head to Redshire, and we're not just talking about shopping for supplies. As Reyseria investigates a potential mentor, Yoza and Canon hit the town. Meanwhile, Marcy gets into shady dealings with even shadier characters...
Land ahoy! Our heroes make port in the coastal town of Hawk's Hollow. From here, they hope to embark on a journey inland, going across the Shaar to Redshire. But strange things are afoot in this beach-side burg, and there new enemies and allies around every corner...
On the road again! Or... ocean. On the ocean. They're on a boat, you see. After overthrowing a tyrannical government, our heroes are now making their way toward the town of Redshire, which someone has been trying to steer Yoza to. Listen in as the gang fiddles with instruments, contemplates visions, and messes with Marcy.
Count Lazaros has been overthrown and the people of Tâldriin have reclaimed their city, but our heroes' work is not done yet. They still have to search the mansion and get Marius and Marian to their new home! But even as the gang ties up loose ends and celebrates their victory, there are already new adventures waiting on the horizon...
The attack on Count Lazaros's clifftop estate comes to its thrilling conclusion! Our heroes face off against the Count and Akira in a burning arena of death and dismemberment, and Reyseria's magic hits a whole new level of strange...
Do you hear the people sing, singing the song of angry NPC's? Our heroes lead a mob to assault the Count's mountain estate and take him down for good. Will axes, fists, and revolutionary fury be enough to best Count Lazaros and his regime?
After narrowly escaping the Gilded Dragon, our heroes gear up to take down Count Lazaros for good. But to do that, they'll need some back up! Can the gang rally the guilds and the people of Tâldriin against the tyrannical Count? Listen in and find out!
Our heroes have acquired the amber dragon eyes, but can they escape the casino with... their lives?! The gang does their best to flee the scene of the crime, but Count Lazaros is intent on making sure they don't get out that easy. And even if they do, other problems await them beyond the walls of the Gilded Dragon...
Things finally come to a head as chaos erupts in the Gilded Dragon! Stay on the edge of your seat as Marcy and Canon attempt to retrieve the eyes, Reyseria tries to fend off Akira, and Yoza does their best to make sure that nobody dies!
Tensions rise as Count Lazaros investigates who has been poisoning his guards. The gang tries desperately to not blow their cover and move on with the job, which would be a lot easier without a certain someone tailing them through the casino...
The stakes get higher and higher as the gang finally gets a chance to meet Count Lazaros. However, as they wine and dine with nobility, our heroes find out they're not the only guests at this party who are hiding something...
Rise and rob fam, let's get this bread! It's lucky Chapter 13 as our heroes depart for the Count's party at the Gilded Dragon. What awaits our heroes in this extravagant palace of wealth and chance? More importantly, will they even make it through the door?
Our heroes begin putting the pieces in place for their heist at the Gilded Dragon. Let's just hope they're playing the right game! Listen in as Reyseria injures pedestrians, Canon impersonates Santa Claus, Yoza has a somewhat concerning visit with a friend, and Marcy learns what's in the Count's arsenal.
Things are getting interesting as the heist at the Gilded Dragon draws ever nearer. Our heroes meet a new hero. Job interviews are conducted. Reyseria tries to figure out what it takes to properly use her magic. Yoza drops some KNOWLEDGE. We forgot to mention it in the announcements, but our theme music is, as always, "Ciudad Nocturna" by the incomparable Louie Zong. This episode is brought to you by dongles.
After Reyseria breaks the news to the gang about her recent discovery, things get NSFW as our heroes head to the Blooming Orchid to free Io from their debt. Canon visits the library to get some book-learning, and a certain stranger comes knocking at the party's door.
Our heroes have just won the chariot race and have the prize money in hand to free Io! However, there are other matters to attend to. On her way home from the race, Reyseria gets a visit from a family friend. Yoza and Canon receive a missive. Somewhere else in the city, a new adventurer gets her fortune read... Also, just a heads up, we're changing our format a bit! Announcements will be in the middle of each episode from now on. Listen in to hear Bryanna and Jon talk about that, our new player, and a wager that will surely ruin Jon's wallet.
The gang gets fast and furious as they compete in the chariot race to earn the gold they need to free Io from the Blooming Orchid! They've got a pretty sick chariot, but with five other teams out for blood, will our heroes even make it to the finish line?
The gang goes on a quest to find somebody to pimp their ride. Sit back, relax, and enjoy as Reyseria weaves a (completely false) tale, Canon disappoints some monkly colleagues, and Yoza chats with some animal friends.
After breaking Marroc Willowhand out of Hammerfell, our heroes take a much-needed break to tend to some more low-key, less murder-y matters. They also turn their attention to the next obstacle between them and a successful heist: a chariot race with five thousand gold pieces on the line!
Things are getting Weird with a capital "W" inside Hammerfell. The gang has finally made it to the cell blocks, but getting Marroc out will come at a hefty price...
The Ten Cent Heroes' assault on Hammerfell continues as they try to rescue Marroc Willowhand from his impending execution. Guards are evaded, limbs are severed, and candy is found. But something else is lurking in the depths of the prison...
The prison break gets fully underway as the gang breaks into Hammerfell to free Marroc Willowhand. In this episode, Yoza causes mischief, Reyseria finally gets to use some explosives, and Bryanna puts Jon on blast over Phantom of the Opera.
The gang begins planning a casino heist to steal a pair of dragon eyes from under the Count's nose. But first, they'll need some help, but that's complicated by the fact that their help needs help... Tune in as the party finds out they're rich, everyone actually does okay on their stealth checks, and Jon does an NPR outro.
Our heroes set out from Lake Llewellyn in search of Marius DeChagny. Their next stop, a meeting with one of Yoza's associates, who claims to have a lead...
And we're back! Like, for really real this time! We wrap up the gang's interlude at Lake Llewellyn as Eliza gets into some binge-drinking-related shenanigans, and Yoza receives some correspondence from an old friend. Jon and Bryanna frantically try to remember how to do their respective jobs. Also, in case you miss it in the outro, we'll be switching to biweekly updates in an effort to have a schedule we can actually keep. Additional sound effects provided by http://www.freesfx.co.uk.
Down but not out! We return form our unexpected hiatus with the next part of our three-part interlude. In this episode, Canon becomes the Karate Kenku as he sets out to find a new teacher. Additional sound effects provided by http://www.freesfx.co.uk. NOTE: Astute listeners (aka, anyone with a working pair of ears) will notice that in the opening narration, Jon refers to Arienne as "Adrienne." Those responsible have been sacked.
The gang finally gets back on track with their new boat as they try to remember who it is they're supposed to be looking for. But as they stop to rest, Yoza embarks on their own mission...
Yoza, Reyseria, and Canon's time in the maze comes to a close as they finally reach the heart of the maze. Get it? Because there's a heart? Watch in amazement as Bryanna tries her darnedest to convey to the gang that they finished the quest. But while things may be going alright below water, there's something afoot on the surface... Additional sound effects provided by http://www.freesfx.co.uk.
Stuff gets weird as the Ten Cent Heroes complete the last leg of the labyrinth. In this episode, the gang does some gardening, finds the creepiest room yet, and addresses an elephant in the room. And what do they find when they reach the end of the maze...? Listen and find out! Also, some of the music in this episode is provided by Louie Zong, an incredible musician and artist. Please check out all his work at louiezong.com. Additional sound effects provided by http://www.freesfx.co.uk.
Place your bets, place your bets! Canon is back in his element as the gang finds an underwater casino worked by a well-dressed fish-man. But beyond the card table lie even greater dangers, and old friends, too... Additional sound effects provided by http://www.freesfx.co.uk.
The Brunstad Isle saga continues with the Ten Cent Heroes encountering more strange sights and challenges in the labyrinth. In this episode, our heroes go up against aquatic life, word puzzles, and Canon's budding gambling addiction.
Canon writes a missive home. Music for this episode was "Carefree" by Kevin MacLeod, which can be found at http://incompetech.com/wordpress/.
The gang does battle with objets d'art as they try to get a hold of a mysterious trident. In this episode, Yoza becomes a superhero, Canon lawyers his way to victory, and Reyseria gets some new threads. Additional sound effects provided by http://www.freesfx.co.uk.