POPULARITY
Host and aspiring designer Brandon Garver returns after a long hiatus to discuss an accidental game design that detoured him from his main worker-survival project.
Host and aspiring designer Brandon Garver discusses the progression of resources, tile laying mechanisms and further pondering of the deity mechanisms in his village-building, worker-survival game set in a fictitious age of mythology and chaos.
Host / designer Brandon Garver discusses changes to the deity mechanisms, and updates some Blanks & Bits business.
Finally the show catches up with the game design. Host Brandon Garver covers the updates since last design session on his worker-survival, tableau-building board game. Highlights: A slight alteration of theme, a new combat & deity power system, worker actions, and new tile-placement mechanisms!
The first true journal entry of Blanks & Bits. Your host dives deeper into the game he will be creating over the course of this podcast and talks about the developments of the first official design session since he dug it up out of hiatus.
Meet your host and aspiring game designer Brandon Garver and learn the origins of this podcast, his interest in game design overall, and hear a brief introduction to the game he will be creating over the course of this podcast. Everyone loves an origin story, right?
01:20 – Laurie’s Superpower: Being a Timesuck Impostor Syndrome (https://en.wikipedia.org/wiki/Impostor_syndrome) 08:44 – Interviewing and Hiring Developers Effectively 12:24 – Creating False Negatives: Turning Down Candidates Prematurely 18:11 – Interviewing: Working With Existing Codebases and Asking Questions About Values RailsConf 2018: The Code-Free Developer Interview by Pete Holiday (https://www.youtube.com/watch?v=O3XRE0HvzJ8) 22:59 – How ^^ Advice Pertains to Different Sized Companies 25:54 – Getting the Entire Team Involved in Hiring Processes: People First, Technology Second 29:05 – YOU CAN USE GOOGLE!!! (It’s Not Cheating!) 33:55 – Coding: Smartness vs Patience; Coming From Non-Coding Backgrounds (and why it’s a good thing!) Set Design: Putting the "Art" in "Architecture" by Betsy Haibel (https://www.youtube.com/watch?v=H6TDVWSE9L8) 45:14 – Learning: Skill or Mindset? / Overcoming Demoralization and Overwhelm Everything Is Broken, and It's OK - John Sawers (https://www.youtube.com/watch?v=k5TjSyXR0jw) 49:43 – Keeping a Developer Journal and Dealing with Past Development Baggage Reflections: Laurie: Check out the talks we’ve linked to! Also, working together to make our industry not just accessible, but livable, enjoyable, and exciting. Jamey: Refining the interviewing and hiring process and thinking about how we evaluate the people we talk to. John: Take up space and demand the attention that you need. This episode was brought to you by @therubyrep (https://twitter.com/therubyrep) of DevReps, LLC (http://www.devreps.com/). To pledge your support and to join our awesome Slack community, visit patreon.com/greaterthancode (https://www.patreon.com/greaterthancode). To make a one-time donation so that we can continue to bring you more content and transcripts like this, please do so at paypal.me/devreps (https://www.paypal.me/devreps). You will also get an invitation to our Slack community this way as well. Amazon links may be affiliate links, which means you’re supporting the show when you purchase our recommendations. Thanks!