Podcasts about sausage sports club

  • 4PODCASTS
  • 4EPISODES
  • 54mAVG DURATION
  • ?INFREQUENT EPISODES
  • Aug 13, 2018LATEST

POPULARITY

20172018201920202021202220232024


Latest podcast episodes about sausage sports club

So Many Bits
164: Sausage Sports Club w/ Chris Wade

So Many Bits

Play Episode Listen Later Aug 13, 2018 86:41


Chris Wade of Luckshot Games is my guest for this week's So Many Bits! His recent release Sausage Sports Club is out on Nintendo Switch and Steam, and we discuss his design process along with his experience making games. Shelby Mongan is also here to chat Degrassi: Next Class in our Screenwatching segment, and of course we talk about the games we've played!

video games gaming nintendo indie steam nintendo switch club w chris wade degrassi next class sausage sports club so many bits
Left Behind Game Club: A Video Game Podcast
Dev Chats 001: Chris Wade (Luckshot Games)

Left Behind Game Club: A Video Game Podcast

Play Episode Listen Later Aug 9, 2018 27:43


Chris Wade is an Austin-based game designer, programmer and 3D artist who just released his first title: Sausage Sports Club for Switch and PC on July 19th, 2018. Over the past few years, Chris has been developing Sausage Sports Club and working on titles such as Vacation Simulator, Battle Chef Brigade, Manifold Garden and Mortal Kombat X. Sausage Sports Club is a physics game about floppy animals playing sports and is available now on Nintendo Switch and PC. To find out more, you can go to sausagesports.club or check out the game on Twitter. Dev Chats is a semi-regular series within the Left Behind Game Club podcast feed featuring people from the video game industry, their stories and their games. Player: Jacob McCourt (@JacobMcCourt) Guest: Chris Wade (@chriswade__) Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub Show Notes: 0:45 "When did you know that you wanted to make games?" 2:00 Game jams in college 3:20 What is a game jam? 4:45 Train Jam and PSHNGGG 6:30 The difficulties of developing a game on a train 8:25 Working as a contractor in Chicago at the Indie City Co-op 9:45 Working on Battle Chef Brigade and Manifold Garden 13:25 Learning BizDev and launching a game on Kickstarter 16:50 What surprised Chris most about the business 18:40 Working with Nintendo and the Nindies Program 19:40 Dealing with feature creep and adding a single-player mode 24:20 The release of Sausage Sports Club and moving to Austin to work at Owlchemy Labs 25:50 Advice for a younger Chris

Gamer Weekly
Episode 68: Luckshot Games (Developer of Sausage Sports Club)

Gamer Weekly

Play Episode Listen Later Oct 13, 2017 31:36


Chris Wades is on today's show and he's going to talk about Sausage Sports Club, almost barfing with VR, and advice on becoming an indie developer.

games vr developers sausage sports club
Glixel Podcast
From Sausage Sports Club to Dishonored 2, via the NES Classic

Glixel Podcast

Play Episode Listen Later Nov 11, 2016 71:21


Dishonored 2, Call of Duty: Infinite Warfare, the NES Classic and whether we can actually spot a 4K game on PS4 Pro without anyone actually telling us it's doing anything different first. We also talk about the awesome indie games that were on show at the Day of the Devs event last weekend in San Francisco, including Moblets, Gang Beasts, Spy Party, and the unforgettable Sausage Sports Club. Make sure you check out Glixel.com when it launches next week!