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Dan chats with Jamie Gray Hyder about all things Infintie Warfare, Killzone Shadow Fall, Law and Order, True Blood and so much more!
IN THE NEWS CV and Ashley kick off Children & Youth Month with a discussion of the programs and services that support The American Legion's advocacy for young people. THE INTERVIEW Ashley and Jeff visit with actress Jamie Gray Hyder, best know in the military community as Lt. Nora Salter in the video game "Call of Duty: Infinite Warfare." RAPID FIRE Posting POW footage on social media SD VA Medical Center renamed after fallen US Army nurse Rabid animal found at Marine Corps base in North Carolina Special Guest: Jamie Gray Hyder.
ASMR Call of Duty Infinite Warfare_ Whispering_ Pickle Crunching --- Send in a voice message: https://anchor.fm/cedrick-williams8/message Support this podcast: https://anchor.fm/cedrick-williams8/support
ASMR CALL of DUTY INFINITE WARFARE [GUM CHEWING] [CONTROLLER SOUNDS] [ASMR] --- Send in a voice message: https://anchor.fm/cedrick-williams8/message Support this podcast: https://anchor.fm/cedrick-williams8/support
Sometime You Just Have to Sit Back, Relax, and Enjoy the Adventure. Jules Gill presents 8 Video Games That Tried Too Hard...ENJOY!Follow us on Twitter:@Retr0J@WCultureGamingCheck out our YouTube channel: youtube.com/whatculturegamingFor even more awesome content, check out: whatculture.com/gaming See acast.com/privacy for privacy and opt-out information.
Ce mois-ci, préparez-vous à sauter sur zone ! Fonz & Winston attachent les gilets tactiques pour vous parler de Call of Duty et de sa Trilogie Futuriste ! De Sledgehammer Games à Infinity Ward, nous allons donc aborder: l'interprétation de la guerre du futur par les trois studios principaux de la saga avec, l'exo-augmenté Call of Duty : Advanced Warfare (2014), le cyber-augmenté Call of Duty : Black Ops 3 (2015) et enfin le spatial Call of Duty : Infinite Warfare (2016). Et en guise de conclusion, nous aborderons l'après Trilogie Futuriste avec le Old School Call of Duty : WWII (2017) Pour les survivants, la Petite cartouche viendra vous attaquer à mains nues avec Street of Rage 4 (2020) Et enfin, nous conclurons avec l'historique, mais non moins dynamique Edi-tard de Fonz ! (avec une tagg line qui ne change pas) Bonne écoute ! Time code : On ne parlera pas de (2 min 00 sec) L'instant Speakerine (11 min 10 sec) Call of Duty : Introduction (13min 27 sec) Call of Duty : Advanced Warfare (21 min 42 sec) Call of Duty Black Ops III (46 min 31 sec) Call of Duty : Infinite Warfare (1h 26 min 50 sec) Call of Duty: Conclusion Trilogie Futuriste (2h 01 min 20 sec) Call of Duty : WWII (2h 07 min 38 sec) Petite Cartouche (2 h 31 min 17 sec) l'Edi-Tard (2 h 43 min 53 sec)
Welcome to episode 140 Continuing with the lockdown podcast, excitement comes in many ways, first with Skazz having KFC, and TheSuffolkRam has purchased a new HOTAS joystick. Skazz has been shooting and spamming grenades in space with Call of Duty: Infinite Warfare. The scrappy child of the CoD series. TheSuffolkRam has revived a old space … Continue reading "Rand(Nerds); Episode 140"
Welcome to episode 140 Continuing with the lockdown podcast, excitement comes in many ways, first with Skazz having KFC, and TheSuffolkRam has purchased a new HOTAS joystick. Skazz has been shooting and spamming grenades in space with Call of Duty: Infinite Warfare. The scrappy child of the CoD series. TheSuffolkRam has revived a old space strategy game he previously talked about on the podcast. Galactic Civilizations 3, a game demanding of your time and computer RAM. He talks about the campaign he playing and also some of things the game is missing, and also some of the strange balance decisions We also discuss the random selection of films Ram has been watching, Skazz “finishing” Animal Crossing and our phone call strategies. Notes: Miss chicken? You can now order KFC! TheSuffolkRam having joy in sims with his new Thurstmaster HOTAS Warthog Spam grenades in space with Call Of Duty: Infinite Warfare Take of the galaxy and also your RAM in GalCiv 3 Thanks for Listening, Come watch our next Livestream on the 06th June 2020 at 21:30 GMT+1 on our YouTube channel and Twitch Cheers TheSuffolkRam and Skazz
ไม่มีเวลาทำตำแหน่งเวลาให้นะครับ แต่เท่าที่จำได้ ตอนนี้มีคุยกันเรื่อง คุณแจ็ค: หนังสือ Bad Blood (เลือดชั่ว) / สารคดี The Inventor: Out for Blood in Silicon Valley / เกม Call of Duty: Infinite Warfare คุณแม็ก: การ์ตูน โอตาคุน่องเหล็ก / เรื่องเล่าพรพระเจ้า คุณส้ม: Castle Rock คุณโป้ง: ขุนพันธ์ / Itaewon Class พี่แทน: Bad Education / I'm Not OK With This / The Last Dance คุณติ๊บ: ทิปการนำเสนองาน / Vertigo / Chinatown
Langel and CleverNickname02 discuss Battlefield 1, COD (Call of Duty) Infinite Warfare, Doom Eternal, Louis L’amour’s The Last of the Breed, Gears (of War) 5, and Stephen King’s The Stand in another Midnight30 podcast. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/langel/message
Viernes 9 de agosto: Un Rippy cosplayeado nos trae una nueva edición de la sección favorita de todos, con ¿verdades? sobre Call of Duty Infinite Warfare; Bully y un capítulo más en la novela del año; resolución de pantalla superadora para una nueva versión de Switch; y la jugada de Konami para recuperar el mercado occidental luego de la partida de Kojima.
Mike Hill is known for his amazing concept work in Blade Runner 2049 and Call of Duty: Infinite Warfare, but his incredible breakdowns of how stories work in film are equally impressive. Join us as we get his first impressions on an MG favorite: Michael Cimino's first film, Thunderbolt & Lightfoot. This underseen masterpiece is a strange mix of genres - starting as a buddy comedy and ending as a sort of American tragedy - but it features one of Clint Eastwood's best performances, and got Jeff Bridges his second Oscar nomination. Cimino's later films may be more famous (or infamous), but we argue this might be his best!
Mike Hill’s enviable career has seen him wear many hats on big projects in film, TV and games. He designed the formidable Retribution spaceship for Call of Duty: Infinite Warfare, helped conceptualize some of Game of Thrones’ most iconic sets and scenes, created the intricate Memory Orb device for Blade Runner 2049, and worked out how to unite 18 disparate episodes of Netflix series Love, Death & Robots. But that’s not all this multifaceted film fanatic does — he’s also becoming renowned for his in-depth lectures on storytelling and visual language in films. In this podcast, he gives a concise version of his theories on Jurassic Park and its theme of parental responsibility, explains how these seep into Spielberg’s other films such as E.T. the Extra-Terrestrial and Hook, and even talks about what makes Jurassic World so morally bankrupt. This is a fascinating podcast for anyone who looks for a deeper meaning in movies, and you’ll also find out which big-budget movie Mike’s working on next.
In this weeks entry of Patched, Jay and Paul take time to discuss the 2016 gaming calendars run home. Playstation VR, Dead Rising 4, Dragon Quest Builders, Final Fantasy XV, Battlefield 1, Titanfall 2, Call of Duty Infinite Warfare and much more are all on the agenda as the boys talk through the biggest games remaining this year!Please visit www.player2.net.au for more awesome content and consider becoming a Player2 patron, www.patreon.com/player2auFind out more at https://patched.pinecast.coThis podcast is powered by Pinecast.
In this Noclip Podcast Story we talk to indie developer Rami Ismail about the representation of Arabs and Islamic culture in video games and discuss the steps developers can take to buck the stereotypes. Follow Rami on Twitter. iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Watch our docs: https://youtube.com/noclipvideo Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 4,912 Patrons. -------------------------------------------------------------- TRANSCRIPTION; - [Danny] Hello and welcome to noclip, the podcast about video games and the people who make them. On today's episode we talk about how a quarter of the earth's population became video games' bad guys. Representation is an important part of any media landscape. As a kid growing up in Ireland, I can attest to the power of seeing your culture represented in a piece of global media. I remember the joy of hearing Atlas' Irish accent in BioShock, or that of Shay Patrick Cormac in Assassin's Creed Rogue. The flip side of this, of course, are the stereotypes, the drunken Irish louts and the mercenary terrorists that represented Irish people in films, games and literature throughout my childhood. Thankfully these days those associations are considered lazy writing, but sadly not every group of people are afforded such creative understanding. A few months ago I came across an interesting Twitter thread involving indie developer Rami Ismail. In it he describes how contemporary games still seem to struggle with the basics of writing Arabic, resulting in, at best, a horrific break of immersion as words are written backwards or with letters unconnected, and at worst an insulting disregard for a language spoken by over 400 million people. Rami understands this from both a cultural and developer perspective. As co-founder of Vlambeer, he has worked on numerous successful indie titles including Nuclear Throne, Ridiculous Fishing, Super Crate Box, and Luftrausers. How is it that films and games still manage to get so much wrong when it comes to depicting Arabs, muslims, or Islamic culture? There's a lot to talk about here. How media reflects our stereotypes, how fiction reflects the world as we see it and not really how it is, and even how code itself can contain racial biases. To get to the bottom of it all, I called Rami up on Skype to talk about how Islam and Arabs are portrayed in games, and the steps that developers can make to make games more accurate and to buck troubling stereotypes. - [Rami] Yeah, so I'm Rami Ismail, I'm a Dutch Egyptian game developer. I spend a lot of my time traveling around the world working with game developers everywhere to advance the games industry in their respective countries, and in doing that I've gotten to learn a lot about the cultural impact of games and the way games reflect on culture and represent culture. And that's always sort of been an interesting story on my life, I grew up as a child of a Dutch mother and an Egyptian father, which are two quite divergent cultures to grow up between. So I've always felt a little bit of a third culture kid. And I started traveling around the world, started meeting other developers and started to learn about this games industry. And it was really only then that I really realized just how much media shapes your view of the world. Because despite being Egyptian, I've kind of internalized that Arabs are the bad guys in a lot of media. And that that is fine, for some reason. And then when I started traveling and I started to look around the world and realizing that, it actually isn't fine that I started seeing just how ubiquitous this is, this idea of like, you know, that our people are the good people and the other people are the bad people. And as soon as I started looking at it through that lens, I obviously was a little shocked because I went back to games that I loved in my childhood and just started looking at the representation of Arabs, games as old as like the arcade title Metal Slug, which is what, 20, 25 years old by now? And just realizing that we've kind of been the bad guys in media all along. And obviously it shifted, there's been a period of times where there's Nazis, periods of time where it's the Russians or the Soviets, other periods of time where it's the South Americans, but it's never, it's never the Western world. And then you start looking around and you start thinking, like, okay, well what do I know about my Egyptian family, what do I know about my Egyptian friends, like how do they feel about it? And it just kinda internalizes, you just kinda get used to this idea of, well, I guess we're the bad guys. It's weird knowing that kids in the Middle East and kids around the world are growing up with this idea of oh, yeah, we're the bad guy, like, we're supposed to shoot us, right, like shoot people that look like my parents. - [Danny] That's interesting to me, because obviously you grew up in a sort of, in the Netherlands, I'm assuming, especially because it's English speaking, stuff is so prevalent, there's probably a lot more sort of American and British media shown there than perhaps in a lot of other European countries. But you're even saying like relatives of yours that grew up in the Middle East, it's the same thing? - Yeah, no, when you think about it, Hollywood and the games industry, they are Western media. And in many ways they represent a Western view of what is right and wrong, what is morally acceptable, what is morally unacceptable, who is good and who is evil. And a lot of that media still makes it across, like the movies that people watch in the Arab world, they're not different movies. Yes there's obviously Arab cinema, but that doesn't exclude Western cinema from being played there, like they watch the same Avengers movies. And yes, sometimes there's modification, sometimes certain ideas about what is acceptable in a cinema, make changes to a movie. When I was a kid I would watch movies in Arab cinema and miss plot points because those plot points happened during, what's the polite way of saying it, like a romantic scene in a movie that contained too much nudity for Arab audiences in those days. Like the movies were edited for content, but in essence, they were the same movies, and nobody really cut out Arabs being blown up in a movie. That was acceptable. The same double standard we have in the West, violence is okay and sexuality is very much not. That same standard exists in the Arab world. So they're not that dissimilar, and they're consuming a lot of the same media, which means that they're also accepting a lot of the same messaging, and that's, you know, a little concerning. - [Danny] The sort of pastiche of the Arab terrorist which persisted in the 90s, is it fair to say that that sort of, turned a little bit more evil, or had a more, I don't know, like, spiteful edge to it in a post 9/11 sort of media landscape? - [Rami] Yeah, absolutely, and I think it's also just a more common trope now. I mean, every era has, every part of the Western era has its prevalent enemy culture, right, and for a while after 9/11 that was considered the extremist muslims. Which, you know, muslims are all over the world, they're one of the largest demographics on the planet. They live as far as Indonesia all the way down to central Africa. There's muslim countries everywhere, but really instead of doing muslim extremists, a lot of people just default it to Arab. And they're not very good at that, either. Like, if you look in movies, if you look in games, if you look in media at large, what is Arab is often conflated and mixed up. A lot of times Persian cultures that don't speak Arabic get represented, they use elements from those cultures to represent Arabs even though they are not necessarily Arabs. Not all muslims are Arabs, not all Arabs are muslim. But for ease of stereotyping they get represented that way, similar to how, and I've started, me and friends have started to call this Arabistan, this sort of like fictional Arab country in which everybody lives in a little desert village that is dusty, with small stone houses, and everybody, all the women are very thickly veiled, and all the guys are in the back of Jeeps with AK 47s with like beards and turbans, like that country does not exist. There is no place like that, and like, you will see a television series that will say like, Beirut, and show that, while Beirut in reality is like this huge metropolitan city that if you would take a photo of an average street you wouldn't be able to tell it apart from London, or any other major city. But that's not what people are selling. What they're selling, what these series are selling, is confirmation of a stereotype. People think that that's what the Arab world looks like, so if you do a scene in Beirut and it looks like a city, people won't believe it. So in a way, it's keeping itself, it's self-perpetuating. - [Danny] This speaks to something that happens probably to every foreign culture when they're viewed in the media, but there's something about this specific sort of laziness, I feel like, when it comes to the Middle East in particular, considering probably especially that it is such a melting pot of different types of culture and ethnicity and everything else, and that that happened. Like I remember, I could imagine getting frustrated about people now knowing where Ireland is, right, like American's don't know where Ireland is, but that's not really that big a deal. Or the Aurora Borealis was in Street Fighter 3 when they were in England, and I remember thinking, what the fuck's that about, that's ridiculous. But why is there such, like, painting with a broad brush is sort of something that happens a lot, but it does seem like the brush is much broader when it comes to the Middle East. Why do you think that is, do you think it's because people know that the audience is kind of not clued in, or that they think that a Western audience doesn't really care, and they don't really care about the audience that might actually be from that place? - [Rami] Yeah, I think it's mostly the second thing. There's no, for a lot of Western media, there's no particular appeal in appealing to Arab audiences. Even though the Middle East is one of the fastest developing regions in the world, and it's not a poor region, it's a relatively rich region as well. Only recently have people started to look at the region as like an actual place of people. And it's sad that this has to be an economical function rather than like a moral function that people would just get it right, because if you make a movie that includes a certain culture you should represent it well. But being Dutch, like, I know the Netherlands gets represented as speaking German in movies very frequently, like, that's just a thing, right? Scenes that are supposed to be in Amsterdam are shot in like, Berlin. And in the Netherlands that's common, but the thing is, that's not, it's not a misrepresentation of who the people are as a people, it's just the wrong place. They're still represented as positive, friendly, kind of European, you know, kind of quaint people. Which, fair enough for the Netherlands, I can see how that works, but for Arabs, who are often stereotyped as aggressives, as angry, as evil, as plotting and scheming. As a game developer, I love the medium of video games. But if I have to name you like five Arab protagonist characters, or not even active protagonist, not a player character, not like a main protagonist, but even a fellow protagonist or a secondary character, I could maybe name you two? Just off the top of my head. And I've researched this, obviously, right, there's just not a lot of characters like that. I remember playing Call of Duty Advanced Warfare, and there was a scene in that where you're in Cairo, like future Cairo, and there's a rebellion that is fighting alongside you, and I was just, I was so excited that these Egyptians, these fellow countrymen of mine, were fighting on the good side. I was elated, I was so happy that this was a scene in the game and then obviously they betray you later on, because no Arab can be trustworthy in a video game, apparently. And it just broke my heart. It's one of those moments where you're like, even that moment of like, oh, these people are fine, they're also fighting for good. It just wasn't a thing, like that, they had to betray you for that character to make sense to the writers or to the developers or the creators. And it's incredibly sad when you think of that in that that is the message that's being perpetuated, while at the same time a lot of movies, TV series, games, don't even take the time to get the language right. Or to take the environment right. To place cities in the right countries, or to even make them somewhat believable. There's just an incredible laziness to which Arabs are used as antagonists that is somewhat similar to how a lot of old movies used Nazis as antagonists. And honestly, when it comes to Nazis, you know, fair enough. The Nazi Reich did horrible things, and their ideology as a group, which was not a huge group, but as a group, was evil. And I think we all agree about that, and there's no real discussion about it. But you can't really say that about Arabs. The difference between a Lebanese person who is, the Lebanese tend to be very Western, very progressive, very Western-focused, and very modern in that regard. And somebody in Saudi Arabia which is more strict, more Islamic, more muslim-focused, they're both Arabs. But there's no consistent evil Arabs there, like, they're not Nazis. - [Danny] So do you think that media sort of, as the years progressed and Nazis became less and less relevant that there was a sort of a Nazi-shaped hole left in, I guess, tropes, and then essentially Middle Eastern people just kinda filled it? - [Rami] Well yeah, that and the soviets, right? Like it was the Russians or the Arabs, and then eventually the Russians weren't that scary anymore because they haven't really caused war for a long time. So for a while they tried the Chinese, but China controls a lot of media nowadays as well, so that doesn't really fly either. So the Arabs are left, the Arabs don't have a lot of influence on the world stage, there have been incidents and wars in the region, often not caused by the people there, but wars that happened to them, but regardless, war. There is absolutely an extremist part of the Arab world or the muslim world. And yes, there has been terrorism in the region, absolutely, but when you think about it, most of the victims of that type of terrorism have been people that live there. They live under terrorist groups or in terrorist territory, and the people most affected are the local people there. And they're also Arab. Sometimes also muslim. So when you think about it, the media needs a bogey man. It needs an evil that we can all agree on is evil, and the thing is, for Arabs, it doesn't make a lot of sense, but it's the most visceral thing that can represent evil to a lot of people, and part of that is self-perpetuating. Part of that started with 9/11, but then as things went, as things changed, it never corrected to being a truthful representation of the world. And instead we're still watching TV series in which Beirut is a sandy village full with people with AK 47s. - [Danny] When you think about the games that sort of stand out from this awful stereotype, the games that sort of maybe didn't get everything right, but did something right, what are some examples that you have? What comes to mind for me as somebody who, I've barely been to the Middle East, I've only ever been to various cities in the Emirates, which is its own culture as well. But to me, the only one that sort of struck any sort of a chord seems to be the first Assassin's Creed game, although that was largely in sort of Christian, Israeli areas. But what are the ones, is that a good example, or is that an example that through my Western eyes looks accurate, but actually through more accurate eyes is not? - [Rami] Well I mean obviously Altair, who was the main character of Assassin's Creed, like I remember playing that game and just realizing that my Arab was useful here. Understanding Arab made a difference because Al Mualim, which is one of the main characters in the game, just means the wise one. Like Altair means the flying one, and Altair Ibn-La'Ahad which was the full name of the main character in that game means Altair the son of no one. I understand these things before the game would explain them and it was a phenomenal feeling, it was great. Just realizing that this part of my culture, even though it wasn't Egyptian, per se, but part of the Lavantian region, that this was taken seriously, was incredible. Also Assassin's Creed Origins, the most recent version of the game, is technically about Ancient Egypt, but like most Assassin's Creed games, there is a contemporary element to the games, and in this case it takes place in Egypt with an Egyptian main character. And she is a phenomenal character, westernized, but a modern, westernized but clearly of Arab heritage person. There's a moment where she curses in the game and she does it in Egyptian, and like in the right accent, with the right tone, with the right Egyptian, like, words, and it feels very, it felt very nice, it felt like a little wink to the people that are Egyptian or Arab that would recognize that. Deus Ex Human Revolution had a female Arab character in the game, and she wasn't the protagonist, but she was a trustworthy, reliable person. Call of Duty Infinite Warfare had a Lebanese soldier that she, as well, was a dependable, trustworthy person that plays a major role in the story. Overwatch has two Arab characters that are actually really good, Pharah and Ana, and both of them are fully realized Egyptian characters, as well. But the amount of times you actually take control of a fully Arab kind of contemporary person, I don't think I could name you any, at the moment. - [Danny] Where do you think the impetus is to getting this stuff right? Is it a mixture of more Arab people being involved in development, or is it the fear that Rami Ismail will get on Twitter and start giving out to people, or is it the developing audience within that marketplace, or is it just that games generally are being held to a higher cultural standard than they were 15 years ago, what do you think? - [Rami] I think it's a little bit of all of it. I don't think my Twitter is that big of a deal in the whole but, obviously people giving attention to an issue or pointing out that something is an issue makes people look at it and reconsider just how sloppily this is handled. And when I say sloppily, that's not an exaggeration. Again, in many games, Arabic is a beautiful script written from right to left, it's cursive, so all the letters are connected. The amount of games in which, or even movies, movies like Captain America Civil War, or games like Battlefield, these giant titles, often just get Arabic wrong. It's not written properly, it's the right words written backwards with no letters connected. Something that any Arab, if any Arab had looked at these scenes or these moments in these media expressions, they would've immediately said, well that's wrong, we should fix it. But that doesn't happen because the representation of these people, the attendance of these people in the creative process is just very low at the moment, we're not represented well because we're not. We don't have access to these creative processes very often, and that's changing. In the last few years there's been an increasing amount of Arabs that have joined the games industry or that have gotten in positions of more influence in the games industry. At the same time, the market in the Middle East is growing. Where a decade ago, two decades ago, a lot of games that you would buy in the region, because of the economical differences between the West and Egypt, would be pirated copies. You would go to a store, you would buy a pirated version of FIFA 2001, and it would come pre-installed with a crack that would allow you to play this pirated copy on the disk. But now that the economy is sort of shifting and the world is globalizing, a lot of Arab countries also just buy legal games. The digital revolution obviously helped a lot there. So people have way broader access to games now than ever before, and it also means that the market there has grown. And then finally, like you said, I think games are being held to higher cultural standards, too, I think as the medium is maturing and as games are becoming a broader and broader part of the global conversation, of the global awareness, of the global consciousness, not just the creators feel an increased responsibility to represent the world well or even their fictional worlds well, to not take shortcuts when they can avoid it and to not take harmful shortcuts under any circumstance. At the same time, the audiences are more critical of the media they consume, and they're not as happy to just be like yeah, of course, Arabs are the bad guys, clearly. Evil that is just evil is less and less accepted in our media, and if there is somebody evil we like to have a justification, like why is our protagonist fighting this person, what brought this person to be that. You see that in big blockbuster movies like Avengers Infinity War in which the antagonist is basically the main character in the movie. But you also see it in some of the stereotypes in other places where even if you are an Arab that doesn't make you evil, there's a separate thing, a separate like, inciting incident that puts the character on a certain trajectory. That makes me hopeful, because that's honestly a way more true version of the world. People aren't evil because they are of a certain race or heritage, or country, or ideology, they do bad things because they believe that is the best course of action for them or their family or their life, or their people. That holds true for honestly most things in the world. People are not evil because they're Arab. They might be evil despite being Arab. Most Arabs I know are, pretty much all Arabs I know, honestly, are tremendous, welcoming, warm, hospitable people that you meet them and they will invite you for dinner the same day. - [Danny] This reminds me a little bit of when I was talking to CD Projekt about how so many of the games that were coming from, I guess across the Iron Curtain, at that stage and then later once they'd joined, or once the wall had fallen down, that there was a big sort of culture of localization happening there along with that pirate scene. Is there any sense of that at all in the Middle East that like, some of these big blockbuster games are getting some kind of localization treatment? - Yeah, no, it makes a huge difference. Until recently, the three games that were ever translated in to Arab were FIFA Pro Evolution Soccer, and for some reason, WALL-E. I have no reason why WALL-E, but WALL-E had Arab localization. But more recently, a lot more games have had Arab localization, and it's frequently not Arab voice acting, that's still pretty rare, but a lot of games at least have Arab menus, they have menus that are displayed properly from the right to the left instead of the left to the right, like they invert their UI. The Division had that, I think Horizon Zero Dawn had Arabic. A lot of blockbusters are starting to take the market seriously which means that in return, the markets are taking these games as products made for them instead of things you just download from the internet illegally because it's not for you anyway. And that's honestly, it marks a huge shift. It's an important moment, I think, that a lot of these major platforms and a lot of these creators are realizing that there are people out there that are interested in their media. All they need is just to feel like they are respected even the tiniest bit, and they're, instead of being, instead of the bullet point on the game that refers to Arabs being, well now if you blow up the car, the Arab guy that's next to it will fly away with more spectacular rag dolls. Like, instead of that, saying hey, we see you as a people, we see you as a person, and we think you deserve the same level of respect and attention, the localization, the culturalization, that all of these other cultures have. And that, you know, it just means, even though nobody will consciously be able to put into words that difference, it is huge, it is night and day. - [Danny] As somebody who understands games production, what are the ways in which this sort of gets solved? Is it just a case of having more Arab people on staff, is it a case of, I don't know. Is this something that just takes time or is there some more immediate way that like, 'cause we have a lot of developers that listen to our stuff as well. Is there any best cases or any stuff that can help fix this issue? - [Rami] Obviously if you're gonna represent Arabic culture, you have to think very careful about what Arabic culture means. Because Egyptian culture is extraordinarily different from the culture in, say, Saudi Arabia, which is different from the culture in Lebanon which is different from the culture in Syria which is different from the, like, every one of these countries is its own culture, the same way you wouldn't get away with representing California as, say, Montana, or you wouldn't get away with representing London as Dublin. They are different cultures. Even though they have a lot in common, they sometimes speak the same language, they might have accents. Thinking of Arabs as one thing is already a problem, the same way thinking of Arabic as one language is incorrect. The easiest way to get that right is obviously if you're doing something in the Arabic world, have Arabs look at it, have Arabs confirm it, and don't just have them confirm it at the start, but have them confirm it at every stage through the process. The main reason for that is that computers are actually terrible at Arabic, they're devices made to deal with the English language. Which is written from left to right as individual characters while Arabic is written right to left as a cursive script, so the letters have to be connected. Computers were never built to do that. No computer was ever built to deal with a cursive script or a script that is connected. So the way Arabic works in computers is technically kind of a hack, and until 2017 even Word, Excel and PowerPoint didn't properly support Arabic, that is a relatively recent addition to the Office suite of programs is proper Arabic support. Which means that, until 2017, if you copy/pasted an Arabic sentence from Word to PowerPoint, it would break. - [Danny] That seems incredible in 2017 for that to be an issue. - [Rami] Yeah, this was like a big update, Arabic support in Office. But that is still true for a lot of software, that Arabic breaks, and one of the pieces of software is a commonly used creative tool, Photoshop. Which still does not support Arabic properly. So in a game production or a movie production, often what will happen is they will have English text, they will ask for it to be translated, the translation company will send back the translated file, and then the artists or the creatives that work with it copy paste from that file to their programs or software or whatever they're using, and then it breaks, but they don't notice, because they don't understand the language. So they don't notice that the text is broken or inverted, or that the letters are no longer connected, because as far as they're aware, copy paste always works. So having Arabs involved in every step of this process, and not just Arabs, preferably Arabs from the region you're representing, is a huge difference. Then the second thing is like, obviously the Arab region is full of mythology and history and culture, music, art, stuff like that, and it's very easy to base a fictional culture on that. If you do that, it might be worthwhile trying to think of anything more interesting than it is a place with sand in which everything is terrible. Overwatch did a really beautiful map of, I forgot which country it was, I think Iraq, and in that map it's displayed as this beautiful city full of like green and glass tall towers, and this positive view of the future. And you know, just that, just the representation as something else than a forgotten part of the world would mean a lot. So when people think of creating a space, a fictional or realistic space in the Arab world, make sure they involve Arabs. Try to think of anything but, this is where the terrorists live. And try to think of it as like a place that has aspirations, hopes, that is trying to, given a lot of the messed up history there, whether it's messed up from colonialism or messed up from invasions, or messed up from war or messed up from corruption or political problems, whatever the reason is, a lot of these territories have issues that they're desperately trying to fix, they have a youth that is so hopeful for the future, that wants things to be better, that is willing to, you know, go on the streets and protest, to cause revolutions, to try and make the world better. Back them up. Give them something to believe in, give them a future to believe in, and make them feel heard, make them feel valuable. If anything, isn't that what games and media should be about? Showing us a mirror of the world that sometimes shows us what is bad, but also sometimes shows us what is good. Like there's an entire people out there that the only mirror they've ever had shows them as terrorists, and that's incredibly sad to me. - [Danny] Thanks so much for listening to this episode of the noclip podcast. If you don't already, you can follow Rami on Twitter @tha_rami, that's T-H-A underscore R-A-M-I. Thanks so much to him for taking the time to talk to us, I believe he took the call from a hallway of a games convention in, I wanna say it was Croatia. It was a few months ago now, so I can't quite remember. I'd also like to wish you a happy new year, and tell you that we're actually going to be changing the format of this podcast quite a bit in 2019. As you can probably tell from this episode, I'm stripping out some of the more time-intensive editing techniques that I used in previous episodes to basically try and get more of these out there. In fact, instead of this being a sort of edited, curated type of show, we're gonna do it more conversational. More like a lot of podcasts out there, but instead of it being a collection of people who talk every week, we're gonna talk to a new person within this sort of massive global sphere of games every episode. So that might be a developer, it might be somebody who works in the press, it might be somebody who is actually not involved in games but has a completely other interesting facet of their life and also plays games. As it turns out, we have a sort of a massive document full of people who are super interested and down to do this, and if I just did these recorded, edited interviews like this, I'd never get around to doing them. So what we're gonna do is essentially make this a more conversational type of podcast, and then every once in a while do these curated, highly edited episodes sort of like special stories every once in a while. The next one of those you're going to hear will be an interview with Jeff Gerstmann I conducted about the 10 year anniversary of Giant Bomb, and his history of working in the games press. But aside from that, the rest of the podcast you're gonna hear on this feed are going to be less edited and more frequent. The plan is to make this a weekly show at some stage in 2019, but we're gonna sort of ramp up to it a little bit slowly. If that sounds like a good idea to you, or a terrible one, let me know. I'm @dannyodwyer on Twitter. As ever, thank you to our incredible patrons for supporting our work. You can support our documentaries, this podcast, and more, by joining up on patreon.com/noclip. You also get access to this podcast early via a special RSS feed, not to mention all the other goodies we give out on the Patreon every week. Thank you so much for supporting our show, I'm very excited to take it into new and interesting places in 2019. Talk to you soon.
On this episode of the LHG Podcast: Emmett, Hunter, and Allan discuss crunch culture at Rockstar Games, Division 2 developers not wanting to be political, and the death of Paul Allen. And of course, we talk about what we're playing, including Call of Duty: Infinite Warfare, WWE 2019, and Middle Earth: Shadow of Mordor. Visit the site, or hit up our social media pages for more! https://losharrow.wordpress.com/ https://twitter.com/losharrow/ https://www.facebook.com/Los-Harrow-Games-508646602943724/
Most egy kicsit komolyabb dolgot hoztunk főtémának. De előbb! Előzetesek: neveld jobban a sárkányodat, mint a legutóbb!, Predátorapu rendet tesz, Ralph Disney-hercegnőkkel...izé…, Star Wars Battlefront 2, Bumblebee - bömbölünk, Lego Movie 2, amit kirobbanóan szívesen néznénk, a szelíd motorosok után itt vannak a halandó motorok és Spider-Man... Játékajánlók: Frostpunk és Call of Duty Infinite Warfare. Sorozatok: Cloak & Dagger. Filmek: Tomb Raider, The Lobster, Jumanji: Welcome to the Jungle, Deadpool 2. Főtémánk pedig a… Ott a címben! :p Az adást Ryan Wood zárja a The Last Standdel. Elérhetőségek: Web oldalunk Space Bar Hírlevél! ITunes TuneIn RSS Twitter Facebook Ha tetszett a műsor, itt adhatsz borravalót a műsorvezetőknek!
This week the gang (EIC Ben, Reviews Editor Richard and Home Counties Editor Joel) talk about: Can we divorce a creators from the products they creates and should we even try? Kingdom Come: Deliverance, The Fall Part 2: Unbound, Portal Knights, Descenders, Marooners, Laser League, Bayonetta 1 and 2, Call of Duty: Infinite Warfare, Shadow of the Colossus, Observer, Warframe, Sea of Thieves,
Randy shoots up space-terrorists in Call of Duty: Infinite Warfare before uncovering Radiant Historia's dark underbelly of anti-anime DLC. D.J. gives an update on the state of fashion in Final Fantasy XIV. And Paul continues hunting monsters, somewhere. Episode Timeline 00:35 - Intro 01:52 - Monster Hunter Hunt Night 07:14 - Radiant Historia: Perfect Chronology 28:48 - Final Fantasy XIV: Fashion Report 45:41 - Call of Duty: Infinite Warfare 67:18 - Outro
JP, Cohh, and Zeke are joined but Anthony Kongphan as they talk about recent Twitch updates, gaming news, and games they've been playing, including Call of Duty Infinite Warfare, The Culling, and Zeke's Indie Sunday.
Hello everybody and welcome to the thirty seventh episode of BXB’s Bits and Bobs! A bi-weekly podcast where we talk about whatever we damn well please! In this weeks show we talk about some of the games we have been playing as things calm down a little as we get closer to Christmas and the end of the year! This week the gang (EIC Ben, Reviews Editor Richard and Home Counties Editor Joel) talk about: The Star Wars Battlefront 2 problems continue. Have Bungie ‘fixed‘ Destiny 2? Tech tips for the holidays. Xbox Game Pass, Star Wars Battlefront II, LEGO Marvel Super Heroes 2, Hand of Fate 2, Battlestar Galactica: Deadlock, Worms W.M.D (Switch), What Remains of Edith Finch, Thumper, NieR:Automata, Rocket League (Switch), Forza Motorsport 7, Recore: Definitive Edition, Call of Duty: Infinite Warfare, Heavy Rain, Doom VFR,
Programa emitido el viernes 20/10/2017. Te contamos todos los rumores sobre el Samsung Galaxy S9 y la llegada al mercado del S8 Rosa. Además, nuevos moto mods, tablets económicas de Banghó, repasamos los lanzamientos de videojuegos más importantes del mes, nuevo DLC de Call of Duty: Infinite Warfare, la llegada del Doom a la Nintendo Switch, el bundle increíble del Gran Turismo Sport y reseñamos el nuevo South Park: The fractured but whole. También hablamos del spinoff de Han Solo, el tráiler de Punisher y la nueva serie sobre el boxeador Carlos Monzón. Vino Gonzalo Poza, comandante de la Legión 501 a contarnos cómo se preparan para la Argentina Game Show Coca-Cola For Me. Nos adelantó algunas sorpresas que habrá en su stand, espacios interactivos, actividades y sorteos con premios imperdibles. ¡Atentos los fanáticos de Star Wars! EN VIVO en radioledonline.com o escuchanos también en vivo con tu smartphone desde las apps NOBEX, TUNE IN y STITCHER! La casa del gamer, el patio de atrás del geek y la herramienta principal para los que quieren entender un poquito más de tecnología. www.culturageek.com.ar FB: culturageek.com.ar TW: @culturageek IG: culturageek.com.ar CONDUCCIÓN: Augusto Finocchiaro Preci con Agustina Montillo, Jorge Abreu, Estefanía Barth, Jose Argañaraz, Laura Romero, Claudio Villalba y Juan Asenjo.
We review the Gears of War 4 and Castlevania: Lords of Shadows trailers and give a full Call of Duty: Infinite Warfare review on our first Xbox episode!
Marc is joined by special guest co-host Lexi Hoffman to interview Jamie Gray Hyder, the voice of Zethrid in Voltron Legendary Defender. After the interview, Lexi and Marc review 3 episodes from Season 2, including Escape from Beta Traz, Stayin' Alive, and Best Laid Plans. Jamie Gray Hyder is best known by Voltron fans as Zethrid, one of Prince Lotor's Generals from Season 3 of Voltron Legendary Defender, but where this booming, scary voice comes from is a mystery to everyone who's ever worked in the booth with Jamie before. She has also played Lt. Salter in Call of Duty: Infinite Warfare, and she's been seen on Graceland and True Blood. It was a pleasure to talk about Voltron Legendary Defender, Lotor and his Generals, Season 3, and for Jamie to answer all the questions submitted by the fans. Lexi Hoffman is a World History Teacher and long-time Voltron fan from Colorado. She won the opportunity to co-host for 1 episode of the podcast and to help interview Jamie, after sending in an email with questions and insuring she could handle a Skype call. For those of you wondering, Greg Tyler will be back in his normal co-host slot next week. Thank you, Lexi, for filling in for Greg and doing a terrific job! It was really fun! If you'd like to follow Lexi on Twitter, she is @RedLion004 Marc posted a review of his Voltron Maquette from Sideshow Collectibles just last week on the Let's Voltron YouTube Channel. Here's a link to the YouTube Video: https://www.youtube.com/watch?v=ejjKMODbSIQ&lc=z23eypj4gxe0wjmxz04t1aokg4ncwznbofnt2iyc555nrk0h00410 Marc and Lexi also reviewed 3 episodes from Season 2 of Voltron Legendary Defender: Escape from Beta Traz, Stayin' Alive and Best Laid Plans. Here are a few screenshots from those episodes: As always, Thanks for Listening! Let's Voltron!!
Expansão nova de Hearthstone já chegou, veja o que ela contém. DLC de Call of Duty: Infinite Warfare adiciona novos mapas para modo competitivo e zumbi. For Honor de graça, porém por tempo limitado. Essas e outras notícias você vê agora no Play to Update. Links: https://forhonor.ubisoft.com/game/en-US/free-weekend/?ncid=2057-4315---1-odsocmed-17-23-08082017_LINK_FWC-TW_ORG-17-2--0817-6----FH_C2W___08082017_LINK_FWC_ID47219 https://us.battle.net/hearthstone/en/expansions-adventures/knights-of-the-frozen-throne/ Acompanhe nossas redes sociais. Twitter: https://twitter.com/playtoupdate Facebook: https://www.facebook.com/playtoupdate/ Instagram: https://www.instagram.com/playtoupdate/ Soundcloud: https://soundcloud.com/playtoupdate Feed: http://feeds.soundcloud.com/users/soundcloud:users:293054754/sounds.rss
Episode 14 of The LAN Partners Podcast. Connor, Matt, and Dave play Name that Game! Connor gives a review of the second game in the Kingdom Hearts Collection, Chain of Memories. Dave talks about Call of Duty Infinite Warfare. We discuss the history of the PlayStation Vita and where we thought it went wrong. The big news story is Esports becoming an Olympic Sport. The list for the week is top 3 Halo multiplayer maps. Let us know what you think! Thanks for listening! Subscribe on iTunes: https://itunes.apple.com/us/podcast/the-lan-partners-podcast/id1238906241?mt=2 Send an email at thelanpartners@gmail.com Twitter: twitter.com/TheLANPartners Facebook: www.facebook.com/thelanpartners/ Twitch: https://www.twitch.tv/thelanpartners
Man kennt sie, die gängigen Klischees der Science-Fiction: Glänzende Raumschiffe und gleißende Laser, ferne Planeten und mächtige Roboter, irdische Militärregimes und mörderische Alienvölker. Gerade Science-Fiction-Spiele verfallen häufig in gängige Stereotypen, von Titanfall 2 bis Call of Duty: Infinite Warfare, von Mass Effect: Andromeda bis, ja, Star Citizen. Dabei ist die Science-Fiction ein wundervolles, vielfältiges und fantastisches Genre, das viel mehr böte als Sternenkrieg nach Schema F. Hat die Science-Fiction in Spielen ihren Reiz verloren? Oder ist sie zumindest vorhersehbar geworden?
Einen Monat ist der letzte Podcast nun schon her, also mussten wir uns etwas ganz Besonderes ausdenken, um euch wieder milde zu stimmen. Uns ist allerdings nichts eingefallen, also haben wir einfach dem Ex-Kollegen Toni Opl vor seiner Höhle aufgelauert, ihn mit einer Keule bewusstlos gehauen und ihn dann in die Podcast-Kabine gezogen. So macht man das in Fürth! Nach der E3 haben wir erstmal schön Pause gemacht und am Strand einer exotischen Insel unsere Millionen nachgezählt. Na ja, eigentlich nur Sascha. Der hatte nämlich Urlaub, während alle anderen sich den Buckel krumm geschuftet haben und deshalb keine Zeit für einen neuen Podcast hatten. Na ja, ist ja auch egal. Endlich sind wir wieder da und haben sowohl Bier als auch den bärtigen Ex-Kollegen Toni Opl im Gepäck, der auch gleich ein Liebeslied auf Call of Duty: Infinite Warfare singt. Außerdem erzählt der wankelmütige Ex-Redi, dass er doch wieder überlegt, sich eine PS4 zu kaufen. Und zwar für ein Spiel: Lawbreakers. Seinen Humor hat Toni also nicht verloren. Sascha und Chris hingegen reden über die vor kurzem erschienene Crash Bandicoot N. Sane Trilogy und zerreißen den neuesten Teil der Micro Machines-Reihe. Lukas war diesmal nicht eingeladen, der riecht nämlich streng. Nebenher beantworten zudem ganz fleißig die 15.379.031 Leserfragen, die uns diesen Monat erreichten. Vielleicht waren es aber auch weniger. Besonderer Dank geht diesmal an unseren treuen Podcast-Hörer ALexLuthor, der uns ein schönes Fresspaket zukommen ließ, welches wir genüsslich im Podcast verspeisen. Also den Inhalt, nicht das Paket selbst. Das ist für Lukas. Viel Spaß mit dem Podcast wünscht euch: Euer play4-Team Facebook: https://www.facebook.com/play4magazin/
This week the gang (EIC Ben, Reviews Editor Richard and Home Counties Editor Joel) talk about: Butcher, Human Fall Flat, Serial Cleaner, Cars 3: Driven to Win, Dragon Bros, Crawl, Marvel Heroes Omega, Nex Machina, Mafia 3, Metro Last Light, Battlefield 1, Deus Ex: Mankind Divided, Farpoint, Wolfenstein: The New Order, Call of Duty: Infinite Warfare, Horizon: Zero Dawn,
We take Spider-Man: Homecoming for a spin, but first, Call of Duty: Infinite Warfare is the best Call of Duty and Breath of the Wild is the best breath and the best wild. Be sure to follow all of the hijinks at DividedbyWerewolves.com or on our Facebook page and catch up on any videos you may have missed at the Divided by Werewolves YouTube channel. Follow Mitch on Twitter and on Twitch. Follow Brandon on Twitter and on Twitch. Thanks for listening and feel free to send any questions or comments to podcast@dividedbywerewolves.com.
This week on the Gaming Pilgrimage Podcast (Episode 121 - We've Gone N. Sane! (Woah!)): - Dragon Ball Super, Phantasy Star IV, Shadow of Mordor, Hunter x Hunter, Morrowind - World of Warcraft, King of the Hill, Lake and Water Slides, Hiking in Golden Ears - Pokemon Nova Sun, Pokemon Prism, Pokemon TCG 2, Crash Bandicoot NSane Trilogy - Studio Ghibli to Open Theme Park in Japan - PlatinumGames teases Bayonetta on Switch - Little Witch Academia game for PS4 and PC heads west in early 2018 - Gundam Versus is coming to PS4 this September - Original Designer Of Sonic the Hedgehog Creates New Art For Sonic Mania - StarCraft remastered version launches on August 14th - Trails of Cold Steel is coming to PC at the end of July - New Super Bomberman R patch adds free content - Five Nights at Freddy's 6 Announced, Then Cancelled by Creator (maybe) - Resident Evil 4 HD Project mod finalizes Village Section - Rayman’s lost SNES prototype found and dumped - US NES Earthbound Prototype Discovered at Garage Sale - A bug in Call of Duty: Infinite Warfare turned a sniper rifle into an aimbot - Halo fan project Installation 01 gets a green light from 343 Industries - Lawbreakers Open Beta is now open - Rockstar clarifies GTA V mod policy after OpenIV Cease and Desist Issued - Liberty City in GTA V Mod Canceled thanks to Rockstar - Questions and Answers Segment (Email your questions to GamingPilgrimagePodcast@gmail.com) ... and more The Gaming Pilgrimage Podcast is three friends talking about whatever is on our minds about video games, anime and other pop culture. Episodes go up every Wednesday. Viewer Discretion is Advised Intro Music - Green Grass Graduation Remix (from Megaman ZX) by 0rangaStang - Link: www.youtube.com/watch?v=yaAAQzS42cU Outro Music - Neonature Remix (from Deus Ex) by OC Remixer "nervous_testpilot" - Link: ocremix.org/remix/OCR02997 Permission to use remixes obtained from Remixers
Baz, Alan, Chris and Matt yarn about Nintendo's mini SNES, a poorly-conceived Reservoir Dogs game, and what they expect from remakes like N. Sane Trilogy. Games discussed include: Crash Bandicoot N-Sane Trilogy, Diablo III, Titanfall 2, Sniper Elite 4, Call of Duty: Infinite Warfare, Reservoir Dogs, State of Decay, That’s You!.
Gaming, Endorsing and Photography. Speedrunners for Xbox360 and Xbox One and discussing why we hate/love Call of Duty: Infinite Warfare. Discussing endorsement deals for gamer and youtube streamers today. How does this effect making money and growing your business? Does it also effect the simple hobbyist? Thanks for downloading or streaming! Rollinofftrackpodcast.com twitch.tv/dogofdayz23 jillthephotog.com @Rotpod @dogofdayz @jillthephotog @bigolelevi
Bob's a slow boy, so it's an ooooold episode of MisanthroPlay that only just got edited! But hey, considering the critical acclaim Breath of the Wild has received, it's nothing if not topical. Alva and Robert look back on Thirty Whole Years of Zelda Clones. What's blatant, what's original, what works, what doesn't!We Discuss: Golveillius, Zenonia, Times of Lore, Prophecy, Neutopia 1 & 2, Golden Axe Warrior, Startropics 1 & 2, Landstalker, Crusader of Centy, Sylvan Tale, Beyond Oasis, Legend of Oasis, Gunman's Proof, The Twisted Tales of Spike McFang, Alundra, Beyond Good & Evil, Okami, Darksiders 1 & 2, and 3D Dot Game Heroes. Phew!In a much-delayed We Play, Alva enjoys the vastly different Titanfall 2 and Call of Duty: Infinite Warfare, while Robert loves the buggy-as-heck Xanadu Next. NotesGolvellius EndingRPGCodex forum post showcasing the art of Yoshitaka TamakiLady StalkerDark SaviorLinkle Liver StoryIsami NakagawaPoguriMakai Prince Dorabbochan (Japanese Spike McFang prequel)Joe MadureiraBattle ChasersKotaku: The 105 Loading Screens of 3D Dot Game HeroesMidoraRobert's Xanadu Next review
Intro What We’re Playing: Uncharted 4, Resident Evil 7, Call of Duty: Infinite Warfare, Halo 5, Zen Pinball 2: Star Wars Rogue One, Little Big Planet 3, Not A Hero, Hitman: Absolution, Fifa 17, Battlefield 1, The Sims 4, Watch Dogs 2, Sleeping Dogs, Microsoft Flight Simulator, Fire Emblem: Heroes, Ori and the Blind Forest, Red Dead Redemption, The Last of Us Top 5 Most Anticipated 2017 Video Games Upcoming Releases: Nintendo Switch, The Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, Ghost Recon: Wildlands, Mass Effect: Andromeda, MLB the Show 17 Subscribe to the podcast on iTunes and YouTube! Bob Phelan (@theoriolereport)Brooks Phelan (@brooksphelan)Joel Phelan (@redboxreporter)
«Call of Duty: Infinite Warfare» ist der Blockbuster, den wir in der aktuellen Folge #223 unseres Podcasts «Games To Listen» besprochen haben. Wie jedes Jahr liefert Activision im November ein neues Game aus der «Call of Duty» Serie ab und auch der neueste Wurf ist sehr gut gelungen. Die Kampagne ist sehr abwechslungsreich, von Asteroiden zum Mars, in den Weltraum und wieder zurück auf der Erde wird viel Action geboten. Die Geschichte ist kurzweilig und wird grafisch perfekt inszeniert. Auch im Multiplayer haben wir rund 12 Maps und 17 (!) verschiedene Spielmodi zur Auswahl. Die beiden Modi "Defender" und "Frontline" sind in diesem Jahr neu dazu gekommen. Im CoOp-Modus "Zombies in Spaceland" gilt es mit bis zu drei Mitspielern so lange wie möglich gegen Zombie-Horden zu überleben. Wem dies noch nicht genug ist, kann sich einer der "Deluxe"-Ausgaben von «Call of Duty: Infinite Warfare» leisten und kriegt dazu ein sehr gutes Remake des ersten «Call of Duty: Modern Warfare» in 1080p Auflösung, mit besseren Texturen und neuen Waffen. Für die Nimmersatten ist bereits der erste DLC, «Sabotage», veröffentlicht worden. Hier bekommt ihr vier neue Maps und einen zweiten Zombie-Modus. Jetzt müsst ihr nur noch die neueste Episode #223 unseres Podcasts «Games To Listen» anhören, dort erfahrt ihr noch einiges mehr zu «Call of Duty: Infinite Warfare» und wie man am meisten Punkte holt!
Mike and J return after a week off (due to the "STORM") to talk about some games, like the new Lunar New Year event in Overwatch, the skins, new game mode as well as the new DLC maps for Call of Duty Infinite Warfare. In the back half of the show, Mike and J, having prior experience with GameStop, discuss a new article making the rounds that started at Kotaku.com (direct link: http://kotaku.com/we-are-all-scared-for-our-jobs-gamestop-employees-talk-1791963185) about employees fearing for the jobs, if they don't lie to customers about new games. What are our thoughts and what secrets can we expose? Just listen to find out. Check out the show, email us and let us know if you agree, disagree or let us know your picks for our topics. Email the show with questions, feedback and comments at: frakyourselfpodcast@gmail.com Facebook: www.facebook.com/gofrakyourself Follow us on Twitter: @TheGFYShow Show song is called Zizibum by X-Ray and you can hear it here: grayscale.scene.pl/msx_archive.php?lang=en
One of the hosts has a Fitbit! More Final Fantasy XV progress, The Last Guardian, Call of Duty: Infinite Warfare, Golf Clash, Darkest Dungeon, This War of Mine: The Little Ones. Tales from a board game bromance weekend, featuring Uno, (Your Name Here) and the Argonauts, Betrayal at House on the Hill, Braggart, Skull, Secret Hitler, Timeline and Munchkin. https://www.periscope.tv/w/1YqKDAEoQneGV
Nachdem wir in der vergangenen Folge von «Games to Listen» einen Ausblick auf das Game-Jahr 2017 gemacht haben, schauen wir in der neuesten Folge unseres Podcasts in die andere Richtung. In Ausgabe #221 lassen wir das vergangene Jahr Revue passieren. Unsere beiden Hosts Thomas und Thomas aka Turbowins und Seuli haben je eine Bestenliste zusammengestellt. Im 2016 sind nach unserer Meinung sehr viele sehr gute Games erschienen, deshalb ist es schon schwierig genug gewesen, eine "Top 5"-Liste der allerbesten Spiele zusammenzustellen. Deshalb haben wir kurzerhand auch noch die Kategorie "honourable mentions" mit je 5 weiteren Titeln eingeführt. Genremässig sind wir fast überall fündig geworden, Shooter wie «Call of Duty: Infinite Warfare» und «Battlefield 1» haben uns sehr viel Spass gemacht, aber auch Sportspiele und Simulationen wie «NHL 17» und «Dirt Rally» haben es in die Bestenliste geschafft. Dazu sprechen wir auch über Perlen wie «Superhot», «Killstrain» und «Inside» die der eine oder andere Zuhörer vielleicht noch nicht kennt. Hört in Folge #221 von «Games to listen» rein und Ihr werdet von uns erfahren, warum wir diese und noch einige weitere Titel in die Bestenliste von 2016 gewählt haben.
This week the gang (EIC Ben, Reviews Editor Richard, PC Gaming Editor Adam and Joel) talk about the following categories in our Game of the Year deliberations. Each category has the nominated games listed below them, but to find out the winners you will have to watch or listen to the show! Best Visuals Forza Horizon 3, Battlefield 1, Uncharted 4, DOOM, Robinson: The Journey, Best Story Mafia 3, INSIDE, Firewatch, Oxenfree, Gone Home (Console), Quantum Break, Call of Duty: Infinite Warfare, Uncharted 4, Biggest Surprise DOOM, ReCore, XCOM 2 (Coming to Consoles), Pokemon Go, Thumper, Watch_Dogs 2, Release of Frog Fractions 2, Most Unnecessary Sequel or HD Remaster Gears of War 4, Deadlight Directors Cut, Bioshock The Collection, Dead Rising Triple Pack / Dead Rising 4, Shadow Complex Remaster, Marvel Ultimate Alliance, Call of Duty: Modern Warfare Remaster, BEST GAME 2016 5. Forza Horizon 3, 4. Titanfall 2, 3. DOOM, 2. The Witness, 1. INSIDE, Firewatch, Mafia 3, XCOM 2, SUPERHOT, Battlefield 1, Uncharted 4, Overwatch, Quantum Break,
Join Alex and Tigs as they do a end of 2016 round up, talking about VR Playroom, I Expect You To Die, Super Hyper Cube, REZ: Infinite, Thumper, Batman: The Telltale Series, The Last Guardian, Final Fantasy XV, Watch Dogs 2, Dishonored 2, The Legend of Heroes: Trails of Cold Steel 2, N.E.R.O, Skylanders: Imaginators, Mafia 3, Dead Rising 4, Orwell, Alone With You, Darkest Dungeon, The Swindle, Call of Duty: Infinite Warfare and more on this episode of Griefed! Recorded on January 12 2017.
On the longest Frame Trap yet, the panel gets excited about the many games they played over holiday break. Some of the biggest games discussed include Let It Die, Yakuza 0, Nier: Automata, The Last Guardian, and The Walking Dead Season 3. Brandon Jones also offers wonderful tales about Google Earth VR. TIMESTAMPS Intro/What we did during the holiday break - 00:00 What has Brandon been playing? (Nier: Automata demo, Google Earth VR) - 23:44 What has Ian been playing? (Diablo III, Frog Fractions 2, Let It Die) - 46:42 What has Huber been playing? (Inside, The Last Guardian, Walking Dead Season 3, Telltale Batman, Final Fantasy XV, Virginia, Call of Duty: Infinite Warfare, Mother Russia Bleeds) - 01:14:18 What has Ben been playing? (Yakuza 0, Dragon Quest VII, Drakenguard 3) - 02:05:51 HOTTAKE: How do we feel about the role of videogame previews? - 2:34:42 Emails - 02:57:21
This episode Cinema 7even takes a break from film and talks Gaming in the year 2016. We discuss topics like Battlefield 1 vs Call of Duty: Infinite Warfare, The Division vs Destiny, and the differences between BattleBorn and OverWatch. Featured songs this episode are "Rainbow Six Siege OK" by Dan Bull, and "Heroes" by Zayne Wolf. No copyright is intended, all rights to the songs are reserved by their respected owners. Oh Member as you listen, to Watch and Explore with us.
The godfather of Gameware Scott Bezdek returns to the Express this week and we take a look back at the ghosts of Gameware past...as well as talk about PlayStation VR, the Sega Dreamcast, Stardew Valley, Let It Die, The Elder Scrolls: Legends, Super Mario Run, Final Fantasy XV, Call of Duty: Infinite Warfare, Stories: Path of Destinies, DOOM, and, of course, Destiny! This week's cast: Adam Arinder Stephen Martin Neal Bonham Scott Bezdek Music Credit: Outro -- https://www.youtube.com/watch?v=t7wJ8pE2qKU RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:61611947/sounds.rss December 23, 2016
1:05 - Introducing Lee Byron Ruby Rogues episode 1:55 - Immutable.js 4:35 - Modifying data and operations using Immutable.js 7:40 - Explaining Big-O notation in layman’s terms 11:30 - Internal tree structures and arrays 15:50 - Why build with Immutable.js? 23:05 - Change detection with a mutable 25:00 - Computer science history 34:35 - Other positives to using mutables 37:50 - Flux and Redux 39:50 - When should you use a mutable? 46:10 - Using Immutable.js instead of the built-in Javascript option 51:50 - Learning curves and learning materials Docs 54:50 - Bowties Knotty Co Picks: Contractor by Andrew Ball 17 Hats (Charles) Asana (Charles) Call of Duty Infinite Warfare (Joe) LEGO Star Wars (Joe) Advent of Code (Lee)
1:05 - Introducing Lee Byron Ruby Rogues episode 1:55 - Immutable.js 4:35 - Modifying data and operations using Immutable.js 7:40 - Explaining Big-O notation in layman’s terms 11:30 - Internal tree structures and arrays 15:50 - Why build with Immutable.js? 23:05 - Change detection with a mutable 25:00 - Computer science history 34:35 - Other positives to using mutables 37:50 - Flux and Redux 39:50 - When should you use a mutable? 46:10 - Using Immutable.js instead of the built-in Javascript option 51:50 - Learning curves and learning materials Docs 54:50 - Bowties Knotty Co Picks: Contractor by Andrew Ball 17 Hats (Charles) Asana (Charles) Call of Duty Infinite Warfare (Joe) LEGO Star Wars (Joe) Advent of Code (Lee)
Programa repleto de contenidos en el que nos paramos a analizar en profundidad las últimas novedades de la industria de los videojuegos: Pokémon Sol y Pokémon Luna, Call of Duty Infinite Warfare, Call of Duty Modern Warfare Remastered y Dishonored 2. Además, debatimos sobre la lista de nominados de The Game Awards 2016, que se celebrará el próximo mes de diciembre, junto a los últimos rumores que han surgido sobre Nintendo Switch y The Legend of Zelda Breath of the Wild, entre otros temas. En este programa han participado Víctor Junquera, Rafa del Río y Álex Pareja.
La tertulia de FS GAMER no falta a su encuentro semanal con sus oyentes, y en esta ocasión con una cita muy especial en el horizonte: el Fun & Serious Game Festival. El festival bilbaíno empieza en una semana y este año hay mucho que comentar, con un montón de ponentes estelares como Warren Spector, Harvey Smith y Yuji Naka. También tendremos hueco para comentar el nuevo Call of Duty Infinite Warfare. ¡Agárrate a los mandos que empezamos!
We have shooters galore with both Titanfall 2 and Call of Duty Infinite Warfare. With so many shooters on the market, do they have the potential to rise to the top? We also delve into the news with details on Mass Effect Andromeda, Nintendo is not discontinuing the 3DS and more! Finally stay tuned for our discussion on the state of the console wars between Microsoft, Sony and Nintendo. Show Notes: 01:19 - Titanfall 2 17:54 - Call of Duty Infinite Warfare 34:52 - Upcoming Video Game Releases 40:00 - Gaming News 1:00:51 - The State of the Console Wars The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Like what you hear? Share our podcast with your friends! Also be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels at www.theinnergamer.net. If you have any questions or suggestions please reach out to us at hello@theinnergamer.net. CREDITS: "Blue Groove Deluxe" by BlueFoxMusic on audiojungle.net Woman Announcer - Arie Guerra; Austin, TX based Actress
Toda la actualidad del videojuego en el nuevo MGPodcast, donde analizamos en profundidad el que puede llegar a convertirse en un nuevo fenómeno en nuestro país, Yo-Kai Watch. Además, hay tiempo para hablar sobre otros videojuegos como Dark Souls 3, Transistor, Megatagmension Blanc + Neptune vs Zombies, Stranger of Sword City y muchos más. Hablamos sobre la presentación del nuevo Call of Duty Infinite Warfare y la polémica ocasionada entre los aficionados de la franquicia, la desaparición de la Madrid Games Week y el nacimiento de Barcelona Games World, sin olvidarnos de destacar vuestros comentarios. En este programa han participado Adrián Suárez Mouriño, Víctor Junquera y Álex Pareja.