Ever wonder why Mega Man music gets stuck in your head? Or why the music in Super Mario 64 sounds so different yet familiar at the same time? We've got you covered! Join Grammy award winning producer Phil Nicolo, music composer Sully, and our very own Alden and Drew with [DOO] Play's first podcast!
We're back with a fun little bonus episode while we're still trying to get things sorted out. We take a look at some prime examples of what NOT to do when making a video game soundtrack.
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Hey everybody, and welcome to an extra spoopy edition of Arcade Beat! Today we're taking a look at the grandaddy of the survival horror genre: Silent Hill 2! This game has so much going on at every level, so it's only appropriate we pick apart the sound track in addition to our Let's Play of it. Tracklist this episode: Theme of Laura Forest A World of Madness Promise (Reprise) Ashes and Ghost Heaven's Night The Darkness That Lurks in Our Mind Angel's Thanatos Block Mind Magdalene You can find my Extra Life page at: https://www.extra-life.org/index.cfm?fuseaction=donordrive.participant&participantID=249347
Mother, I'm Here and Setting Sail, Coming Home really are two of the best songs on this entire soundtrack, despite (or perhaps, because of) their limited instrumentation.
Tracklist for this episode: Zia's Theme Spike in a Rail Brusher Patrol Mancer's Dilemma What's Left Undone
We discuss how sometimes less is more and you can overwhelm the listener by being too busy in the continuation of our discussion on the Bastion soundtrack.
Welcome back to a brand new game for Arcade Beat! Today we're covering one of the most celebrated indie games of the last 5 years: Bastion. With its unique visual style and storytelling, it makes the perfect game to jump into a more modern look at video game music.
Part 2 of our discussion on the soundtrack to Final Fantasy 4
The first part of our discussion on the Final Fantasy 4 soundtrack by renowned composer Nobuo Uematsu. This game helped shape the future of the Final Fantasy franchise
Part 3 of our analysis of the Earthbound soundtrack
The second part of our Earthbound discussion
The first part of our analysis of Earthbound
The second part of our Banjo-Kazooie discussion. Tracks covered: Gobi's Valley, Freezeezy Peak, Mad Monster Mansion, Rusty Bucket Bay, Click Clock Wood, Grunty's Furnace Fun, Grunty Final Fight, Gold Feathers, Turbo Trainers, Wading Boots
Part 1 of our discussion on Banjo-Kazooie. Tracks covered: Opening, Spiral Mountain, Grunty's Lair, Mumbo's Mountain, Treasure Trove Cove, Bubblegloop Swamp.
We finish up our discussion on the music in Mario 64.
We talk about the music in Super Mario 64 and why it works so well as a game soundtrack.