Game of Themes

Game of Themes

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Video Games, Game Soundtracks, Game Music, Game Audio, Video Game Audio, Music Production

Wilbert Roget, II


    • Mar 28, 2017 LATEST EPISODE
    • infrequent NEW EPISODES
    • 29m AVG DURATION
    • 6 EPISODES


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    Latest episodes from Game of Themes

    Franchise Composition, part 2 (ft. Kazuma Jinnouchi)

    Play Episode Listen Later Mar 28, 2017 33:02


    We continue our discussion with guests @KazumaJinnouchi (Halo 5) and @MarkGriskey (#StarWars The Old Republic). We touch on the differences in scheduling between a franchise score and a new IP, as well as some thoughts about working in-house as a staff composer vs. working as a freelance contractor.

    Franchise Composition, part 1 (ft. Kazuma Jinnouchi & Mark Griskey)

    Play Episode Listen Later Mar 15, 2017 27:51


    We speak with @KazumaJinnouchi (Halo 5, Metal Gear Solid 4) and @MarkGriskey ( #StarWars The Old Republic, Prince Caspian, Kinect #Disneyland) about working as a #composer for a new title within an established game or film franchise.

    E3 Special: Working with Live Performers (ft. Austin Wintory and Kristin Naigus)

    Play Episode Listen Later Dec 12, 2016 29:56


    We speak with @AustinWintory (Journey, Abzu, Assassin’s Creed: Syndicate) and @KristinNaigus (#woodwind multi-instrumentalist) about the process of finding and working with #liveperformers. We also discuss the unique challenges of working with a very small, soloistic ensemble in a #gamescore.

    Genre and Style (ft. Richard Jacques)

    Play Episode Listen Later Dec 5, 2016 37:33


    Our guest @RichardJacques (Sonic the Hedgehog series, Starship Troopers, LittleBigPlanet 2) discusses musical style, evolution of #genres within the #gameindustry, and the problem of stylistic-diversity vs. focus within one’s own career.

    MIDI Realization and Music Technology, part 2 (ft. Gerard Marino)

    Play Episode Listen Later Nov 28, 2016 29:19


    Continuing our conversation with @GerardMarino (God of War series) about #MIDI realization, focusing on sketching process, MIDI editing techniques and tricks, differences between live and sampled #orchestration, and modern innovations in #musictechnology.

    MIDI Realization and Music Technology, part 1 (ft. Gerard Marino)

    Play Episode Listen Later Nov 21, 2016 22:05


    Chatting with our guest @GerardMarino (God of War series) about why accurate #sampled #orchestration is important even when scoring live, writing for #orchestra vs writing for #samples, tech specs and the evolution of PC music technology.

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